* Detected CPU: GenuineIntel Intel® Core i3-2120 CPU @ 3.30GHz, F6/M42/S7 Counts: 4
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
Initializing File System...
using fs-ltx c:\program files (x86)\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 78139 files cached, 19339Kb memory used.
Init FileSystem 1.170303 sec
[17.09.19 20:13:27.498] 'xrCore' build 7264, Dec 26 2018
[17.09.19 20:13:27.498] OP 2.1 Engine ver 1.0f
[17.09.19 20:13:27.498]
[17.09.19 20:13:27.738] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 pda serafim stalker_shoc ]
[17.09.19 20:13:27.738] Initializing Engine...
[17.09.19 20:13:27.738] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[17.09.19 20:13:27.738] buy_item death_counter dynamic_bioradar ext_animations fast_respawn invalid_objects new_sms pause_on_load pause_on_load_call_sound
[17.09.19 20:13:27.738] transparent_treasure user_name ]
[17.09.19 20:13:27.738] Loading config for renderer
[17.09.19 20:13:27.738] Executing config-script "user.ltx"...
[17.09.19 20:13:27.738] [c:\program files (x86)\op-2.1\userdata\user.ltx] successfully loaded.
[17.09.19 20:13:27.738] Starting INPUT device...
[17.09.19 20:13:27.773] Loading DLL: xrRender_R1.dll
[17.09.19 20:13:27.773] Loading DLL: xrGame.dll
[17.09.19 20:13:27.918] * [win32]: free[4035808 K], reserved[48028 K], committed[110404 K]
[17.09.19 20:13:27.918] * [ D3D ]: textures[0 K]
[17.09.19 20:13:27.918] * [x-ray]: crt heap[30749 K], process heap[30749 K], game lua[0 K], engine lua[0 K], render[0 K]
[17.09.19 20:13:27.918] * [x-ray]: economy: strings[count: 36839, lengths: 1010 K, overhead: 1151 K, saved: 14588 K]
[17.09.19 20:13:27.918] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[17.09.19 20:13:27.918] Executing config-script "c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx"...
[17.09.19 20:13:27.918] [c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[17.09.19 20:13:27.918] Executing config-script "user.ltx"...
[17.09.19 20:13:27.918] Executing config-script "c:\program files (x86)\op-2.1\gamedata\config\rspec_minimum.ltx"...
[17.09.19 20:13:27.918] [c:\program files (x86)\op-2.1\gamedata\config\rspec_minimum.ltx] successfully loaded.
[17.09.19 20:13:27.918] Executing config-script "c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx"...
[17.09.19 20:13:27.918] [c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[17.09.19 20:13:27.918] - Maximum allowed affinity mask: 0xF, current: 0xE
[17.09.19 20:13:27.918] [c:\program files (x86)\op-2.1\userdata\user.ltx] successfully loaded.
[17.09.19 20:13:27.918] SOUND: OpenAL: enumerate devices...
[17.09.19 20:13:27.918] SOUND: OpenAL: EnumerationExtension Present
[17.09.19 20:13:27.918] devices OpenAL Soft
[17.09.19 20:13:27.918] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[17.09.19 20:13:27.950] SOUND: OpenAL: All available devices:
[17.09.19 20:13:27.950] 1. OpenAL Soft, Spec Version 1.1 (default)
[17.09.19 20:13:27.950] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[17.09.19 20:13:27.958] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[17.09.19 20:13:27.960] * sound: EAX 2.0 extension: absent
[17.09.19 20:13:27.960] * sound: EAX 2.0 deferred: absent
[17.09.19 20:13:27.960] * sound : cache: 49155 kb, 5707 lines, 8820 bpl
[17.09.19 20:13:27.964] Starting RENDER device...
[17.09.19 20:13:27.970] * GPU [vendor:10DE]-[device:1287]: NVIDIA GeForce GT 730
[17.09.19 20:13:27.970] * GPU driver: 24.21.13.9836
[17.09.19 20:13:28.288] * CREATE: DeviceREF: 1
[17.09.19 20:13:28.288] * Texture memory: 3734 M
[17.09.19 20:13:28.288] * DDI-level: 9.0
[17.09.19 20:13:28.387] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[17.09.19 20:13:28.388] * GPU vertex cache: unrecognized, 16
[17.09.19 20:13:28.389] * DVB created: 4096K
[17.09.19 20:13:28.389] * DIB created: 512K
[17.09.19 20:13:28.495] load time LTX=97 ms
[17.09.19 20:13:28.504] count of .thm files=3222
[17.09.19 20:13:28.558] load time THM=62 ms
[17.09.19 20:13:28.558] * distortion: used, dev(30),need(14)
[17.09.19 20:13:28.558] * SSample: 1152x864
[17.09.19 20:13:28.567] * SSample: enabled
[17.09.19 20:13:28.698] - r__tf_aniso 1
[17.09.19 20:13:28.698] - r1_tf_mipbias 0.
[17.09.19 20:13:28.712] Script debugger succesfully restarted.
[17.09.19 20:13:30.944] - Gamedata version: [Сборка 2.1 final]
[17.09.19 20:13:31.574] Starting engine...
[17.09.19 20:13:31.798] GMLib loaded at 223 msec
[17.09.19 20:13:32.478] Game_Globals loaded at 679 msec
[17.09.19 20:13:33.982] App_Start loaded at 1502 msec
[17.09.19 20:13:34.044] ui_core loaded at 62 msec
[17.09.19 20:13:34.110] Loading DLL: xrGameSpy.dll
[17.09.19 20:13:34.479] Main_Menu loaded at 434 msec
[17.09.19 20:13:48.241] Unable to find Hotkey entry in registry
[17.09.19 20:13:57.474] * DVB created: 4096K
[17.09.19 20:13:57.474] * DIB created: 512K
[17.09.19 20:13:57.474] - r__tf_aniso 1
[17.09.19 20:13:57.474] - r1_tf_mipbias 0.
[17.09.19 20:13:57.474] * SSample: 1280x1024
[17.09.19 20:13:57.482] * SSample: enabled
[17.09.19 20:13:57.482] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[17.09.19 20:13:57.482] * GPU vertex cache: unrecognized, 16
[17.09.19 20:13:57.482] *** RESET [0 ms]
[17.09.19 20:13:58.663] * MEMORY USAGE: 210855 K
[17.09.19 20:14:24.537] * DVB created: 4096K
[17.09.19 20:14:24.537] * DIB created: 512K
[17.09.19 20:14:24.537] - r__tf_aniso 1
[17.09.19 20:14:24.537] - r1_tf_mipbias 0.
[17.09.19 20:14:24.537] * SSample: 1280x1024
[17.09.19 20:14:24.545] * SSample: enabled
[17.09.19 20:14:24.545] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[17.09.19 20:14:24.545] * GPU vertex cache: recognized, 24
[17.09.19 20:14:24.545] *** RESET [0 ms]
[17.09.19 20:14:25.626] * MEMORY USAGE: 211492 K
[17.09.19 20:14:37.052] * DVB created: 4096K
[17.09.19 20:14:37.052] * DIB created: 512K
[17.09.19 20:14:37.052] - r__tf_aniso 1
[17.09.19 20:14:37.052] - r1_tf_mipbias 0.
[17.09.19 20:14:37.052] * SSample: 1280x1024
[17.09.19 20:14:37.059] * SSample: enabled
[17.09.19 20:14:37.059] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[17.09.19 20:14:37.059] * GPU vertex cache: unrecognized, 16
[17.09.19 20:14:37.059] *** RESET [0 ms]
[17.09.19 20:14:37.942] * MEMORY USAGE: 211711 K
[17.09.19 20:14:47.943] * DVB created: 4096K
[17.09.19 20:14:47.943] * DIB created: 512K
[17.09.19 20:14:47.943] - r__tf_aniso 1
[17.09.19 20:14:47.943] - r1_tf_mipbias 0.
[17.09.19 20:14:47.943] * SSample: 1280x1024
[17.09.19 20:14:47.950] * SSample: enabled
[17.09.19 20:14:47.950] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[17.09.19 20:14:47.950] * GPU vertex cache: recognized, 24
[17.09.19 20:14:47.950] *** RESET [92 ms]
[17.09.19 20:14:47.960] "c:\program files (x86)\op-2.1\bin\xr_3da.exe" -nointro
[17.09.19 20:14:47.960] Begin load
[17.09.19 20:14:47.961] * phase time: 0 ms
[17.09.19 20:14:48.001] * phase cmem: 211312 K
[17.09.19 20:14:48.001] Prefetching objects...
[17.09.19 20:14:48.146] * Objects loaded in 0 ms
[17.09.19 20:15:09.350] * Models loaded in 21204 ms
[17.09.19 20:15:09.390] * Prefetch memory: 661882Kb
[17.09.19 20:15:09.395] * phase time: 21433 ms
[17.09.19 20:15:09.433] * phase cmem: 836269 K
[17.09.19 20:15:09.433] Starting server...
[17.09.19 20:15:09.532] - Gamedata version: [Сборка 2.1 final]
[17.09.19 20:15:09.612] * phase time: 216 ms
[17.09.19 20:15:09.650] * phase cmem: 830910 K
[17.09.19 20:15:09.650] Loading alife simulator...
[17.09.19 20:15:09.651] * phase time: 38 ms
[17.09.19 20:15:09.689] * phase cmem: 830901 K
[17.09.19 20:15:09.689] Loading savegame...
[17.09.19 20:15:09.770] * Loading key-value pairs...
[17.09.19 20:15:09.815] * 16 key-value pairs were successfully loaded (0.045s)
[17.09.19 20:15:09.815] * Loading spawn registry...
[17.09.19 20:15:12.636] * 25156 spawn points were successfully loaded (2.821s)
[17.09.19 20:15:12.637] * Loading objects...
[17.09.19 20:15:13.439] * 33451 objects were successfully loaded (0.802s)
[17.09.19 20:15:14.328] * Start objects on_register'ed...
[17.09.19 20:15:16.090] * 33451 objects on_register'ed (1.762s)
[17.09.19 20:15:16.091] * Game allbesta_quicksave is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\allbesta_quicksave.sav' (6.441s)
[17.09.19 20:15:16.091] * phase time: 6441 ms
[17.09.19 20:15:16.163] * phase cmem: 977399 K
[17.09.19 20:15:16.163] Connecting...
[17.09.19 20:15:16.704] MaxPlayers = 32
[17.09.19 20:15:16.741] * phase time: 649 ms
[17.09.19 20:15:16.819] * phase cmem: 996293 K
[17.09.19 20:15:16.819] Connecting to...
[17.09.19 20:15:16.820] Player not found. New player created.
[17.09.19 20:15:16.820] * client : connection accepted - <>
[17.09.19 20:15:16.854] * phase time: 113 ms
[17.09.19 20:15:16.924] * phase cmem: 996317 K
[17.09.19 20:15:16.924] Reading level info...
[17.09.19 20:15:16.963] * phase time: 108 ms
[17.09.19 20:15:17.032] * phase cmem: 996317 K
[17.09.19 20:15:17.032] Loading object space...
[17.09.19 20:15:18.706] * object space load: 1672 ms
[17.09.19 20:15:18.706] * phase time: 1742 ms
[17.09.19 20:15:18.776] * phase cmem: 1068985 K
[17.09.19 20:15:18.776] Loading shaders (R1)...
[17.09.19 20:15:18.956] * phase time: 250 ms
[17.09.19 20:15:19.028] * phase cmem: 1070686 K
[17.09.19 20:15:19.028] Loading geometry (R1)...
[17.09.19 20:15:20.359] * phase time: 1402 ms
[17.09.19 20:15:20.429] * phase cmem: 1126406 K
[17.09.19 20:15:20.429] Loading visuals (R1)...
[17.09.19 20:15:20.561] * phase time: 201 ms
[17.09.19 20:15:20.632] * phase cmem: 1131389 K
[17.09.19 20:15:20.632] Loading details (R1)...
[17.09.19 20:15:20.694] * [DETAILS] VertexConsts(256), Batch(61)
[17.09.19 20:15:20.694] * [DETAILS] 40687 v(20), 26352 p
[17.09.19 20:15:20.694] * [DETAILS] Batch(61), VB(794K), IB(154K)
[17.09.19 20:15:20.696] * phase time: 134 ms
[17.09.19 20:15:20.766] * phase cmem: 1132397 K
[17.09.19 20:15:20.767] Loading sectors (R1)...
[17.09.19 20:15:20.767] * Loading HOM: c:\program files (x86)\op-2.1\gamedata\levels\l01_escape\level.hom
[17.09.19 20:15:20.773] * Loading environment modificator: c:\program files (x86)\op-2.1\gamedata\levels\l01_escape\level.env_mod
[17.09.19 20:15:20.773] * phase time: 77 ms
[17.09.19 20:15:20.844] * phase cmem: 1132557 K
[17.09.19 20:15:20.844] Loading AI objects...
[17.09.19 20:15:20.909] - Loading music tracks from 'l01_escape_musics'...
[17.09.19 20:15:21.030] * phase time: 256 ms
[17.09.19 20:15:21.101] * phase cmem: 1132505 K
[17.09.19 20:15:21.101] Loading PH world...
[17.09.19 20:15:21.120] - Game configuring : Started
[17.09.19 20:15:21.122] - Game configuring : Finished
[17.09.19 20:15:21.380] * phase time: 349 ms
[17.09.19 20:15:21.452] * phase cmem: 1141754 K
[17.09.19 20:15:21.452] Loading textures...
[17.09.19 20:15:30.743] * t-report - base: 1183, 802628 K
[17.09.19 20:15:30.743] * t-report - lmap: 10, 10241 K
[17.09.19 20:15:30.743] * phase time: 9363 ms
[17.09.19 20:15:30.817] * phase cmem: 1289019 K
[17.09.19 20:15:30.817] Synchronizing...
[17.09.19 20:15:30.837] * phase time: 93 ms
[17.09.19 20:15:30.909] * phase cmem: 1289019 K
[17.09.19 20:15:31.139] * [win32]: free[2368452 K], reserved[75772 K], committed[1750016 K]
[17.09.19 20:15:31.139] * [ D3D ]: textures[812869 K]
[17.09.19 20:15:31.139] * [x-ray]: crt heap[415059 K], process heap[415059 K], game lua[185147 K], engine lua[308 K], render[0 K]
[17.09.19 20:15:31.139] * [x-ray]: economy: strings[count: 181156, lengths: 9460 K, overhead: 5661 K, saved: 22968 K]
[17.09.19 20:15:31.139] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[17.09.19 20:15:31.139] * Starting measure
[17.09.19 20:16:07.510] * MEMORY USAGE: 1496042 K
[17.09.19 20:16:51.388] * Saving spawns...
[17.09.19 20:16:51.390] * Saving objects...
[17.09.19 20:16:51.619] * 33454 objects are successfully saved
[17.09.19 20:16:51.627] * Saving key-value pairs...
[17.09.19 20:16:51.662] * 16 key-value pairs were successfully saved
[17.09.19 20:16:51.713] * Game Allbesta_autosave.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\allbesta_autosave.sav'
[17.09.19 20:16:51.715] - Disconnect
[17.09.19 20:16:54.218] - Destroying level
[17.09.19 20:16:54.488] * DVB created: 4096K
[17.09.19 20:16:54.488] * DIB created: 512K
[17.09.19 20:16:54.488] - r__tf_aniso 1
[17.09.19 20:16:54.488] - r1_tf_mipbias 0.
[17.09.19 20:16:54.488] * SSample: 1280x1024
[17.09.19 20:16:54.535] * SSample: enabled
[17.09.19 20:16:54.535] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[17.09.19 20:16:54.535] * GPU vertex cache: recognized, 24
[17.09.19 20:16:54.535] *** RESET [185 ms]
[17.09.19 20:16:54.617] "c:\program files (x86)\op-2.1\bin\xr_3da.exe" -nointro
[17.09.19 20:16:54.617] Begin load
[17.09.19 20:16:54.711] * phase time: 0 ms
[17.09.19 20:16:54.799] * phase cmem: 1056762 K
[17.09.19 20:16:54.799] Starting server...
[17.09.19 20:16:54.963] - Gamedata version: [Сборка 2.1 final]
[17.09.19 20:16:55.075] * phase time: 364 ms
[17.09.19 20:16:55.161] * phase cmem: 1051861 K
[17.09.19 20:16:55.162] Loading alife simulator...
[17.09.19 20:16:55.162] * phase time: 86 ms
[17.09.19 20:16:55.248] * phase cmem: 1051859 K
[17.09.19 20:16:55.248] Loading savegame...
[17.09.19 20:16:55.269] * Loading key-value pairs...
[17.09.19 20:16:55.310] * 16 key-value pairs were successfully loaded (0.041s)
[17.09.19 20:16:55.310] * Loading spawn registry...
[17.09.19 20:16:57.829] * 25156 spawn points were successfully loaded (2.519s)
[17.09.19 20:16:57.830] * Loading objects...
[17.09.19 20:16:58.560] * 33454 objects were successfully loaded (0.731s)
[17.09.19 20:17:00.143] * Start objects on_register'ed...
[17.09.19 20:17:01.807] * 33454 objects on_register'ed (1.664s)
[17.09.19 20:17:01.808] * Game allbesta_autosave is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\allbesta_autosave.sav' (6.647s)
[17.09.19 20:17:01.808] * phase time: 6646 ms
[17.09.19 20:17:01.897] * phase cmem: 1145437 K
[17.09.19 20:17:01.897] Connecting...
[17.09.19 20:17:01.898] MaxPlayers = 32
[17.09.19 20:17:02.056] * phase time: 247 ms
[17.09.19 20:17:02.151] * phase cmem: 1145472 K
[17.09.19 20:17:02.151] Connecting to...
[17.09.19 20:17:02.152] Player not found. New player created.
[17.09.19 20:17:02.152] * client : connection accepted - <>
[17.09.19 20:17:02.192] * phase time: 135 ms
[17.09.19 20:17:02.280] * phase cmem: 1145497 K
[17.09.19 20:17:02.280] Reading level info...
[17.09.19 20:17:02.319] * phase time: 126 ms
[17.09.19 20:17:02.408] * phase cmem: 1145497 K
[17.09.19 20:17:02.408] Loading object space...
[17.09.19 20:17:04.577] * object space load: 2168 ms
[17.09.19 20:17:04.577] * phase time: 2257 ms
[17.09.19 20:17:04.667] * phase cmem: 1272040 K
[17.09.19 20:17:04.667] Loading shaders (R1)...
[17.09.19 20:17:04.892] * phase time: 314 ms
[17.09.19 20:17:04.981] * phase cmem: 1273491 K
[17.09.19 20:17:04.981] Loading geometry (R1)...
[17.09.19 20:17:07.387] * phase time: 2494 ms
[17.09.19 20:17:07.475] * phase cmem: 1372594 K
[17.09.19 20:17:07.475] Loading visuals (R1)...
[17.09.19 20:17:07.936] * phase time: 549 ms
[17.09.19 20:17:08.028] * phase cmem: 1382154 K
[17.09.19 20:17:08.028] Loading details (R1)...
[17.09.19 20:17:08.106] * [DETAILS] VertexConsts(256), Batch(61)
[17.09.19 20:17:08.106] * [DETAILS] 14640 v(20), 7808 p
[17.09.19 20:17:08.107] * [DETAILS] Batch(61), VB(285K), IB(45K)
[17.09.19 20:17:08.107] * phase time: 171 ms
[17.09.19 20:17:08.198] * phase cmem: 1382514 K
[17.09.19 20:17:08.198] Loading sectors (R1)...
[17.09.19 20:17:08.198] * Loading HOM: c:\program files (x86)\op-2.1\gamedata\levels\marsh\level.hom
[17.09.19 20:17:08.211] * Loading environment modificator: c:\program files (x86)\op-2.1\gamedata\levels\marsh\level.env_mod
[17.09.19 20:17:08.211] * phase time: 103 ms
[17.09.19 20:17:08.302] * phase cmem: 1382658 K
[17.09.19 20:17:08.302] Loading AI objects...
[17.09.19 20:17:08.397] - Loading music tracks from 'marsh_musics'...
[17.09.19 20:17:08.514] * phase time: 302 ms
[17.09.19 20:17:08.604] * phase cmem: 1382538 K
[17.09.19 20:17:08.604] Loading PH world...
[17.09.19 20:17:08.620] - Game configuring : Started
[17.09.19 20:17:08.622] - Game configuring : Finished
[17.09.19 20:17:08.627] * phase time: 112 ms
[17.09.19 20:17:08.718] * phase cmem: 1389603 K
[17.09.19 20:17:08.718] Loading textures...
[17.09.19 20:17:11.399] CRender::texture_load, Error: Can't find texture 'lmap#12_1'
[17.09.19 20:17:16.737] * t-report - base: 1160, 797467 K
[17.09.19 20:17:16.737] * t-report - lmap: 24, 22530 K
[17.09.19 20:17:16.737] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[17.09.19 20:17:16.737] Reduce pixel density (worse) or use more vertex lighting (better).
[17.09.19 20:17:16.737] * phase time: 8110 ms
[17.09.19 20:17:16.830] * phase cmem: 1455974 K
[17.09.19 20:17:16.830] Synchronizing...
[17.09.19 20:17:16.835] * phase time: 97 ms
[17.09.19 20:17:16.932] * phase cmem: 1455975 K
[17.09.19 20:17:17.226] * [win32]: free[1957064 K], reserved[168348 K], committed[2068828 K]
[17.09.19 20:17:17.226] * [ D3D ]: textures[819998 K]
[17.09.19 20:17:17.226] * [x-ray]: crt heap[531605 K], process heap[531605 K], game lua[184845 K], engine lua[241 K], render[603 K]
[17.09.19 20:17:17.227] * [x-ray]: economy: strings[count: 190936, lengths: 10061 K, overhead: 5966 K, saved: 33839 K]
[17.09.19 20:17:17.227] * [x-ray]: economy: smem[count: 54475, lengths: 32729 K, overhead: 851 K, saved: 10509 K]
[17.09.19 20:17:17.227] * Starting measure
[17.09.19 20:18:32.444] *** break by StackWalk ***
[17.09.19 20:18:32.444] stack trace:
[17.09.19 20:18:32.444]
[17.09.19 20:18:32.459] 0023:701F7190 (0xF05E0000 0x919F0030 0x0FE8F980 0x55B09E90) xrCDB.dll, ray_collider<1,0,0,1>::_stab(), s:\xrcdb\xrcdb_ray.cpp, 322
[17.09.19 20:18:32.459] 0023:701F7295 (0x0FE8F964 0x701F7295 0x919F0050 0x0464E5BC) xrCDB.dll, ray_collider<1,0,0,1>::_stab(), s:\xrcdb\xrcdb_ray.cpp, 339
[17.09.19 20:18:32.459] 0023:6ADE81A0 (0x0015D6C0 0x0015D6CC 0x0015D6D8 0x0015D65C) xrGame.dll, CPHWorld::Step(), s:\xr_3da\xrgame\phworld.cpp, 308
[17.09.19 20:18:32.459] 0023:0007E2E1 (0x6DDD65E0 0x0000002F 0x000E5A3F 0x4BD5D0C0) XR_3DA.exe, _SoundProcessor::OnFrame(), s:\xr_3da\x_ray.cpp, 97
[17.09.19 20:18:32.459] 0023:0009F1CC (0x4BD5D0C0 0x00000000 0x0EEA35F0 0x000E59D0) XR_3DA.exe, CRegistrator::Process(), s:\xr_3da\pure.h, 77
[17.09.19 20:18:32.459] 0023:000E5A3F (0x00000000 0x0EEAE6E0 0x6DDBE570 0x0EEAE6E0) XR_3DA.exe, mt_Thread(), s:\xr_3da\device.cpp, 137
[17.09.19 20:18:32.459] 0023:6DDBE59A (0x0EEA35F0 0xF1760D31 0x00000000 0x00000000) xrCore.dll, thread_entry(), s:\xrcore\_math.cpp, 337
[17.09.19 20:18:32.459] 0023:6DFF9E15 (0x0EEAE6E0 0x0FE8FB48 0x77159802 0x0EEAE6E0) ucrtbase.DLL, crt_at_quick_exit()
[17.09.19 20:18:32.459] 0023:74E9343D (0x0EEAE6E0 0x7A8A02CB 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk()
[17.09.19 20:18:32.459] 0023:77159802 (0x6DFF9DC0 0x0EEAE6E0 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[17.09.19 20:18:32.460] 0023:771597D5 (0x6DFF9DC0 0x0EEAE6E0 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()