* Detected CPU: AMD Athlon 64 X2 Dual Core Processor 5200+ [AuthenticAMD], F15/M11/S2, 2837.00 mhz, 8-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 54206 files cached, 8248Kb memory used.
Init FileSystem 8.341269 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014
EH: 00805548CA869E992625B2B99EC003D6
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[c:\games\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4048828 K], reserved[50800 K], committed[94612 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[16442 K], process heap[16442 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7380 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "c:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
[c:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "c:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[c:\games\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1200]: NVIDIA GeForce GTX 560 Ti
* GPU driver type: hardware
* CREATE: DeviceREF: 3
* Texture memory: 977 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'models\helicopter'
! Version conflict in shader 'models\lightplanes'
! Version conflict in shader 'models\lightplanesself'
! Version conflict in shader 'models\model'
! Version conflict in shader 'models\model_aref'
! Version conflict in shader 'models\model_fur'
! Version conflict in shader 'models\model_puh'
! Version conflict in shader 'models\model_refl'
! Version conflict in shader 'models\pautina'
! Version conflict in shader 'models\selflight'
! Version conflict in shader 'models\selflightl'
! Version conflict in shader 'models\transparent'
! Version conflict in shader 'models\xanomaly'
! Version conflict in shader 'models\xbrainglass'
! Version conflict in shader 'models\xdistort'
! Version conflict in shader 'models\xdistortcolor'
! Version conflict in shader 'models\xdistortcolorl'
! Version conflict in shader 'models\xdistortcolorlinv'
! Version conflict in shader 'models\xdistortinv'
! Version conflict in shader 'models\xglass'
! Version conflict in shader 'models\xglass2'
! Version conflict in shader 'models\xlens'
! Version conflict in shader 'models\xmonolith'
! Version conflict in shader 'models\xwindows'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Script debugger succesfully restarted.
Starting engine...
Loading DLL: xrGameSpy.dll
* [win32]: free[3787052 K], reserved[73256 K], committed[333932 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[124223 K], process heap[124223 K], game lua[3476 K], render[332 K]
* [x-ray]: economy: strings[7012 K], smem[0 K]
"c:\games\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 131744 K
Loading objects...
Loading models...
* [prefetch] time: 44942 ms
* [prefetch] memory: 178546Kb
* phase time: 45235 ms
* phase cmem: 305478 K
$ LA_DBG:[12708] Game_Start: Engine v1.3003() , Game: v1.0.gold(140326)
$ LA_DBG:[12708] level_weathers:initing level_weathers
$ LA_DBG:[12708] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 232 ms
* phase cmem: 309555 K
* phase time: 32 ms
* phase cmem: 309509 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 33397 objects are successfully loaded
* Loading Store...
$ LA_DBG:[12708] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[12708] load_storehouse: size=[16]/[3030]bytes : Build=[5529]
$ LA_DBG:[12708] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[12708] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16791.859]kB
$ LA_DBG:[12708] GameTime=[21:02:54] Map(29)=[la10_radar], knowMaps=[19]
* Log file has been saved successfully!
* Game serghei_quicksave is successfully loaded from file 'c:\games\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\serghei_quicksave.sav' (4.259s)
* phase time: 4258 ms
* phase cmem: 371106 K
* phase time: 64 ms
* phase cmem: 371088 K
* client : connection accepted - <>
* phase time: 51 ms
* phase cmem: 371118 K
* phase time: 32 ms
* phase cmem: 371116 K
* phase time: 5610 ms
* phase cmem: 463303 K
* phase time: 1735 ms
* phase cmem: 468277 K
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65511 verts, 2047 Kb
* [Loading VB] 12157 verts, 379 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 28797 verts, 899 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 49889 verts, 1559 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 265635 indices, 518 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65530 verts, 767 Kb
* [Loading VB] 12865 verts, 150 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 689922 indices, 1347 Kb
* phase time: 565 ms
* phase cmem: 468584 K
* phase time: 202 ms
* phase cmem: 472766 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 49898 v(20), 28670 p
* [DETAILS] Batch(61), VB(974K), IB(167K)
* phase time: 394 ms
* phase cmem: 472876 K
* Loading HOM: c:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la10_radar\level.hom
* phase time: 33 ms
* phase cmem: 472970 K
* phase time: 34 ms
* phase cmem: 473007 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 62 ms
* phase cmem: 492284 K
* t-report - base: 2180, 993289 K
* t-report - lmap: 15, 15361 K
* phase time: 11477 ms
* phase cmem: 497689 K
* phase time: 65 ms
* phase cmem: 497688 K
* [win32]: free[2087552 K], reserved[86240 K], committed[2020448 K]
* [ D3D ]: textures[1019749 K]
* [x-ray]: crt heap[497688 K], process heap[497688 K], game lua[34763 K], render[188 K]
* [x-ray]: economy: strings[23089 K], smem[161533 K]
* Log file has been saved successfully!
$ LA_DBG:[83146] level_weathers:presets level_weathers
$ LA_DBG:[83146] level_weathers:r3 active
$ LA_DBG:[83146] level_weathers:WeatherManager:__init: r2_active = false : 21:11:07
$ LA_DBG:[83146] level_weathers:Load: curr=[af_partly], next=[af_partly]
$ LA_DBG:[83146] level_weathers:has sav
* Log file has been saved successfully!
! Space restrictor [radar_actor1_shelter] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='radar_actor1_shelter'
$ LA_DBG:[100539] level_weathers:transition = [af_partly]
* MEMORY USAGE: 557445 K
* End of synchronization A[1] R[1]
$ LA_DBG:[106053] level_weathers:no transition hours previous weather = [af_partly]
* [win32]: free[2227556 K], reserved[77268 K], committed[1889416 K]
* [ D3D ]: textures[1062814 K]
* [x-ray]: crt heap[551123 K], process heap[551123 K], game lua[46469 K], render[3990 K]
* [x-ray]: economy: strings[26725 K], smem[212619 K]
$ LA_DBG:[127920] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[127920] Game_Save:BuildMod=[5529]:[21:16:20]:MemUsage=[31963.143]kB:TimeFactor=[7]
$ LA_DBG:[127920] level_weathers:Save: curr=[af_partly], next=[af_partly]
$ LA_DBG:[127920] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[127920] treasure_manager:save: #treasure=[9],size=[83]
~ Used 5 NetPacket(s) total objects 2483 total stored 40296b
* Saving spawns...
* Saving objects...
* 33399 objects are successfully saved
* Writing Store...
$ LA_DBG:[127920] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[127920] save_storehouse: size=[16]/[3030]bytes : Build=[5529]
$ LA_DBG:[127920] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game serghei_quicksave.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\serghei_quicksave.sav'
$ LA_DBG:[137563] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[137563] [error]ABORT CALLED:
$ LA_DBG:[137563] [error]From: gamedata\scripts\move_mgr.script in function 'choose_look_point' (49)
$ LA_DBG:[137563] [error]Line: 79
$ LA_DBG:[137563] [error]Description: No patrol_look here! npc=[/]
$ LA_DBG:[137563] ABORT:
stack traceback:
...k.e.r. - lost alpha\gamedata\scripts\move_mgr.script:79: in function 'choose_look_point'
...e.r. - lost alpha\gamedata\scripts\mob_walker.script:174: in function '?'
...k.e.r. - lost alpha\gamedata\scripts\xr_logic.script:344: in function 'issue_event'
...r. - lost alpha\gamedata\scripts\bind_monster.script:205: in function <...r. - lost alpha\gamedata\scripts\bind_monster.script:203>
$ LA_DBG:[137563] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[137563] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[137563] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[137563] [error]ABORT CALLED:
$ LA_DBG:[137563] [error]From: gamedata\scripts\mob_walker.script in function '?' (119)
$ LA_DBG:[137563] [error]Line: 215
$ LA_DBG:[137563] [error]Description: object 'radar_dog_normal': path_walk '', index : cannot find corresponding point(s) on path_look ''
$ LA_DBG:[137563] ABORT:
stack traceback:
...e.r. - lost alpha\gamedata\scripts\mob_walker.script:215: in function '?'
...k.e.r. - lost alpha\gamedata\scripts\xr_logic.script:344: in function 'issue_event'
...r. - lost alpha\gamedata\scripts\bind_monster.script:205: in function <...r. - lost alpha\gamedata\scripts\bind_monster.script:203>
$ LA_DBG:[137563] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[137563] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[645955 K]
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [c:\games\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
refCount:m_pSwapChain 1
DeviceREF: 11
refCount:m_pAdapter 4!>!>!>!>!>!>