Detected CPU: GenuineIntel Intel® Core2 Duo CPU E6550 @ 2.33GHz, F6/M15/S11 Counts: 2
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3
Initializing File System...
using fs-ltx e:\game\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 77619 files cached, 18039Kb memory used.
Init FileSystem 2.197058 sec
[17.01.19 18:14:25.314] 'xrCore' build 7277, Jan 8 2019
[17.01.19 18:14:25.314] OP 2.1 Engine ver 1.0f patch ver 0.3
[17.01.19 18:14:25.314]
[17.01.19 18:14:25.773] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[17.01.19 18:14:25.774] Initializing Engine...
[17.01.19 18:14:25.776] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[17.01.19 18:14:25.776] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[17.01.19 18:14:25.776] transparent_treasure user_name ]
[17.01.19 18:14:25.776] Loading config for renderer
[17.01.19 18:14:25.776] Executing config-script "user.ltx"...
[17.01.19 18:14:25.776] [e:\game\op-2.1\userdata\user.ltx] successfully loaded.
[17.01.19 18:14:25.776] Starting INPUT device...
[17.01.19 18:14:25.785] Loading DLL: xrRender_R1.dll
[17.01.19 18:14:25.789] Loading DLL: xrGame.dll
[17.01.19 18:14:26.039] * [win32]: free[4021300 K], reserved[42848 K], committed[130092 K]
[17.01.19 18:14:26.039] * [ D3D ]: textures[0 K]
[17.01.19 18:14:26.039] * [x-ray]: crt heap[31017 K], process heap[31017 K], game lua[0 K], engine lua[0 K], render[0 K]
[17.01.19 18:14:26.039] * [x-ray]: economy: strings[count: 36903, lengths: 1011 K, overhead: 1153 K, saved: 14589 K]
[17.01.19 18:14:26.039] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[17.01.19 18:14:26.039] Executing config-script "e:\game\op-2.1\gamedata\config\default_controls.ltx"...
[17.01.19 18:14:26.041] [e:\game\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[17.01.19 18:14:26.041] Executing config-script "user.ltx"...
[17.01.19 18:14:26.041] Executing config-script "e:\game\op-2.1\gamedata\config\rspec_default.ltx"...
[17.01.19 18:14:26.042] [e:\game\op-2.1\gamedata\config\rspec_default.ltx] successfully loaded.
[17.01.19 18:14:26.042] Executing config-script "e:\game\op-2.1\gamedata\config\default_controls.ltx"...
[17.01.19 18:14:26.042] [e:\game\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[17.01.19 18:14:26.042] - Maximum allowed affinity mask: 0x3, current: 0x2
[17.01.19 18:14:26.042] Unknown command: g_god
[17.01.19 18:14:26.043] [e:\game\op-2.1\userdata\user.ltx] successfully loaded.
[17.01.19 18:14:26.043] SOUND: OpenAL: enumerate devices...
[17.01.19 18:14:26.043] SOUND: OpenAL: EnumerationExtension Present
[17.01.19 18:14:26.043] devices OpenAL Soft
[17.01.19 18:14:26.043] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[17.01.19 18:14:26.108] SOUND: OpenAL: All available devices:
[17.01.19 18:14:26.108] 1. OpenAL Soft, Spec Version 1.1 (default)
[17.01.19 18:14:26.108] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[17.01.19 18:14:26.127] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[17.01.19 18:14:26.138] * sound: EAX 2.0 extension: absent
[17.01.19 18:14:26.138] * sound: EAX 2.0 deferred: absent
[17.01.19 18:14:26.138] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[17.01.19 18:14:26.174] Starting RENDER device...
[17.01.19 18:14:26.287] * GPU [vendor:10DE]-[device:DE0]: NVIDIA GeForce GT 440
[17.01.19 18:14:26.287] * GPU driver: 23.21.13.9135
[17.01.19 18:14:27.547] * CREATE: DeviceREF: 1
[17.01.19 18:14:27.547] * Texture memory: 3008 M
[17.01.19 18:14:27.547] * DDI-level: 9.0
[17.01.19 18:14:27.638] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[17.01.19 18:14:27.639] * GPU vertex cache: unrecognized, 16
[17.01.19 18:14:27.640] * DVB created: 4096K
[17.01.19 18:14:27.640] * DIB created: 512K
[17.01.19 18:14:27.804] load time LTX=152 ms
[17.01.19 18:14:27.819] count of .thm files=3222
[17.01.19 18:14:27.943] load time THM=138 ms
[17.01.19 18:14:27.943] * distortion: used, dev(30),need(14)
[17.01.19 18:14:27.943] * SSample: 1024x768
[17.01.19 18:14:27.974] * SSample: enabled
[17.01.19 18:14:28.305] - r__tf_aniso 4
[17.01.19 18:14:28.305] - r1_tf_mipbias 0.
[17.01.19 18:14:28.324] Script debugger succesfully restarted.
[17.01.19 18:14:30.852] - Gamedata version: [Сборка 2.1 final p.3k]
[17.01.19 18:14:31.039] Starting engine...
[17.01.19 18:14:31.201] GMLib loaded at 161 msec
[17.01.19 18:14:32.254] Game_Globals loaded at 1052 msec
[17.01.19 18:14:40.578] App_Start loaded at 8324 msec
[17.01.19 18:14:40.595] ui_core loaded at 17 msec
[17.01.19 18:14:40.677] Loading DLL: xrGameSpy.dll
[17.01.19 18:14:41.023] Main_Menu loaded at 427 msec
[17.01.19 18:14:47.211] * DVB created: 4096K
[17.01.19 18:14:47.211] * DIB created: 512K
[17.01.19 18:14:47.211] - r__tf_aniso 4
[17.01.19 18:14:47.211] - r1_tf_mipbias 0.
[17.01.19 18:14:47.211] * SSample: 1024x768
[17.01.19 18:14:47.225] * SSample: enabled
[17.01.19 18:14:47.225] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[17.01.19 18:14:47.225] * GPU vertex cache: recognized, 24
[17.01.19 18:14:47.225] *** RESET [1226 ms]
[17.01.19 18:14:48.238] * MEMORY USAGE: 189062 K
[17.01.19 18:14:54.213] * DVB created: 4096K
[17.01.19 18:14:54.213] * DIB created: 512K
[17.01.19 18:14:54.213] - r__tf_aniso 4
[17.01.19 18:14:54.213] - r1_tf_mipbias 0.
[17.01.19 18:14:54.213] * SSample: 1024x768
[17.01.19 18:14:54.226] * SSample: enabled
[17.01.19 18:14:54.226] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[17.01.19 18:14:54.226] * GPU vertex cache: recognized, 24
[17.01.19 18:14:54.226] *** RESET [193 ms]
[17.01.19 18:14:54.270] "e:\game\op-2.1\bin\xr_3da.exe" -nointro
[17.01.19 18:14:54.270] Begin load
[17.01.19 18:14:54.272] * phase time: 0 ms
[17.01.19 18:14:54.350] * phase cmem: 192739 K
[17.01.19 18:14:54.350] Prefetching objects...
[17.01.19 18:14:54.500] * Objects loaded in 0 ms
[17.01.19 18:15:02.279] * Models loaded in 7778 ms
[17.01.19 18:15:02.361] * Prefetch memory: 716490Kb
[17.01.19 18:15:02.395] * phase time: 8122 ms
[17.01.19 18:15:02.493] * phase cmem: 872333 K
[17.01.19 18:15:02.493] Starting server...
[17.01.19 18:15:02.607] - Gamedata version: [Сборка 2.1 final p.3k]
[17.01.19 18:15:02.810] * phase time: 415 ms
[17.01.19 18:15:02.890] * phase cmem: 870171 K
[17.01.19 18:15:02.890] Loading alife simulator...
[17.01.19 18:15:02.890] * phase time: 80 ms
[17.01.19 18:15:02.969] * phase cmem: 870162 K
[17.01.19 18:15:02.969] Loading savegame...
[17.01.19 18:15:03.022] * Loading key-value pairs...
[17.01.19 18:15:03.094] * 14 key-value pairs were successfully loaded (0.073s)
[17.01.19 18:15:03.094] * Loading spawn registry...
[17.01.19 18:15:07.868] * 25167 spawn points were successfully loaded (4.773s)
[17.01.19 18:15:07.870] * Loading objects...
[17.01.19 18:15:09.234] * 33730 objects were successfully loaded (1.364s) 33730
[17.01.19 18:15:10.428] * Start objects on_register'ed...
[17.01.19 18:15:13.826] * 33730 objects on_register'ed (3.398s)
[17.01.19 18:15:13.832] * Game 2 is successfully loaded from file 'e:\game\op-2.1\userdata\savedgames\2.sav' (10.942s)
[17.01.19 18:15:13.832] * phase time: 10941 ms
[17.01.19 18:15:13.970] * phase cmem: 1011871 K
[17.01.19 18:15:13.970] Connecting...
[17.01.19 18:15:14.185] MaxPlayers = 32
[17.01.19 18:15:14.340] * phase time: 507 ms
[17.01.19 18:15:14.519] * phase cmem: 1030818 K
[17.01.19 18:15:14.519] Connecting to...
[17.01.19 18:15:14.532] Player not found. New player created.
[17.01.19 18:15:14.582] * client : connection accepted - <>
[17.01.19 18:15:14.600] * phase time: 260 ms
[17.01.19 18:15:14.737] * phase cmem: 1030846 K
[17.01.19 18:15:14.737] Reading level info...
[17.01.19 18:15:14.755] * phase time: 154 ms
[17.01.19 18:15:14.890] * phase cmem: 1030846 K
[17.01.19 18:15:14.890] Loading object space...
[17.01.19 18:15:16.160] * object space load: 1268 ms
[17.01.19 18:15:16.183] * phase time: 1428 ms
[17.01.19 18:15:16.318] * phase cmem: 1103513 K
[17.01.19 18:15:16.318] Loading shaders (R1)...
[17.01.19 18:15:16.731] * phase time: 548 ms
[17.01.19 18:15:16.869] * phase cmem: 1105209 K
[17.01.19 18:15:16.887] Loading geometry (R1)...
[17.01.19 18:15:18.627] * phase time: 1895 ms
[17.01.19 18:15:18.768] * phase cmem: 1160936 K
[17.01.19 18:15:18.768] Loading visuals (R1)...
[17.01.19 18:15:19.323] * phase time: 695 ms
[17.01.19 18:15:19.462] * phase cmem: 1165904 K
[17.01.19 18:15:19.462] Loading details (R1)...
[17.01.19 18:15:19.690] * [DETAILS] VertexConsts(256), Batch(61)
[17.01.19 18:15:19.690] * [DETAILS] 40687 v(20), 26352 p
[17.01.19 18:15:19.690] * [DETAILS] Batch(61), VB(794K), IB(154K)
[17.01.19 18:15:19.693] * phase time: 370 ms
[17.01.19 18:15:19.835] * phase cmem: 1166913 K
[17.01.19 18:15:19.835] Loading sectors (R1)...
[17.01.19 18:15:19.854] * Loading HOM: e:\game\op-2.1\gamedata\levels\l01_escape\level.hom
[17.01.19 18:15:19.873] * Loading environment modificator: e:\game\op-2.1\gamedata\levels\l01_escape\level.env_mod
[17.01.19 18:15:19.873] * phase time: 179 ms
[17.01.19 18:15:20.016] * phase cmem: 1167090 K
[17.01.19 18:15:20.016] Loading AI objects...
[17.01.19 18:15:20.093] - Loading music tracks from 'l01_escape_musics'...
[17.01.19 18:15:20.170] * phase time: 297 ms
[17.01.19 18:15:20.337] * phase cmem: 1167037 K
[17.01.19 18:15:20.337] Loading PH world...
[17.01.19 18:15:20.513] - Game configuring : Started
[17.01.19 18:15:20.549] - Game configuring : Finished
[17.01.19 18:15:21.188] * phase time: 1017 ms
[17.01.19 18:15:21.329] * phase cmem: 1176681 K
[17.01.19 18:15:21.329] Loading textures...
[17.01.19 18:15:27.287] * t-report - base: 1182, 1016758 K
[17.01.19 18:15:27.287] * t-report - lmap: 10, 10241 K
[17.01.19 18:15:27.287] * phase time: 6099 ms
[17.01.19 18:15:27.435] * phase cmem: 1496392 K
[17.01.19 18:15:27.435] Synchronizing...
[17.01.19 18:15:27.437] Save created on []
[17.01.19 18:15:27.496] * phase time: 208 ms
[17.01.19 18:15:27.651] * phase cmem: 1496392 K
[17.01.19 18:15:28.289] * [win32]: free[2087904 K], reserved[165116 K], committed[1941220 K]
[17.01.19 18:15:28.289] * [ D3D ]: textures[1026999 K]
[17.01.19 18:15:28.289] * [x-ray]: crt heap[1494767 K], process heap[1494767 K], game lua[183392 K], engine lua[309 K], render[0 K]
[17.01.19 18:15:28.289] * [x-ray]: economy: strings[count: 175357, lengths: 8728 K, overhead: 5479 K, saved: 21891 K]
[17.01.19 18:15:28.289] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[17.01.19 18:15:28.289] * Starting measure
[17.01.19 18:16:35.450] * MEMORY USAGE: 1950895 K
[17.01.19 18:26:55.984] Unable to find Hotkey entry in registry
[17.01.19 18:27:03.562] * Saving spawns...
[17.01.19 18:27:03.566] * Saving objects...
[17.01.19 18:27:03.871] * 33757 objects are successfully saved
[17.01.19 18:27:03.872] * Saving key-value pairs...
[17.01.19 18:27:03.921] * 14 key-value pairs were successfully saved
[17.01.19 18:27:04.000] * Game 3.sav is successfully saved to file 'e:\game\op-2.1\userdata\savedgames\3.sav'
[17.01.19 18:39:05.777] * Saving spawns...
[17.01.19 18:39:05.781] * Saving objects...
[17.01.19 18:39:06.090] * 33740 objects are successfully saved
[17.01.19 18:39:06.090] * Saving key-value pairs...
[17.01.19 18:39:06.138] * 14 key-value pairs were successfully saved
[17.01.19 18:39:06.204] * Game 4.sav is successfully saved to file 'e:\game\op-2.1\userdata\savedgames\4.sav'
[17.01.19 18:42:12.356] * Saving spawns...
[17.01.19 18:42:12.359] * Saving objects...
[17.01.19 18:42:12.673] * 33736 objects are successfully saved
[17.01.19 18:42:12.674] * Saving key-value pairs...
[17.01.19 18:42:12.722] * 14 key-value pairs were successfully saved
[17.01.19 18:42:12.787] * Game 5.sav is successfully saved to file 'e:\game\op-2.1\userdata\savedgames\5.sav'
[17.01.19 18:42:48.996] * Saving spawns...
[17.01.19 18:42:49.000] * Saving objects...
[17.01.19 18:42:49.305] * 33736 objects are successfully saved
[17.01.19 18:42:49.306] * Saving key-value pairs...
[17.01.19 18:42:49.354] * 14 key-value pairs were successfully saved
[17.01.19 18:42:49.414] * Game 5.sav is successfully saved to file 'e:\game\op-2.1\userdata\savedgames\5.sav'
[17.01.19 18:43:25.840] Begin load
[17.01.19 18:43:26.228] - Gamedata version: [Сборка 2.1 final p.3k]
[17.01.19 18:43:26.416] * phase time: 494 ms
[17.01.19 18:43:26.864] * phase cmem: 2055024 K
[17.01.19 18:43:26.864] Loading alife simulator...
[17.01.19 18:43:26.866] * phase time: 449 ms
[17.01.19 18:43:27.094] * phase cmem: 2055005 K
[17.01.19 18:43:27.094] Loading savegame...
[17.01.19 18:43:27.125] * Loading key-value pairs...
[17.01.19 18:43:27.194] * 14 key-value pairs were successfully loaded (0.069s)
[17.01.19 18:43:27.194] * Loading spawn registry...
[17.01.19 18:43:31.176] * 25167 spawn points were successfully loaded (3.982s)
[17.01.19 18:43:31.177] * Loading objects...
[17.01.19 18:43:32.405] * 33736 objects were successfully loaded (1.228s) 33736
[17.01.19 18:43:33.416] * Start objects on_register'ed...
[17.01.19 18:43:36.444] * 33736 objects on_register'ed (3.028s)
[17.01.19 18:43:36.445] * Game 5 is successfully loaded from file 'e:\game\op-2.1\userdata\savedgames\5.sav' (9.581s)
[17.01.19 18:43:36.445] * phase time: 9580 ms
[17.01.19 18:43:36.685] * phase cmem: 2149028 K
[17.01.19 18:43:36.685] Connecting...
[17.01.19 18:43:36.685] * phase time: 239 ms
[17.01.19 18:43:36.919] * phase cmem: 2149027 K
[17.01.19 18:43:36.919] Restart sim...
[17.01.19 18:43:36.921] * phase time: 235 ms
[17.01.19 18:43:37.154] * phase cmem: 2149027 K
[17.01.19 18:43:37.815] * [win32]: free[1327340 K], reserved[129684 K], committed[2737216 K]
[17.01.19 18:43:37.815] * [ D3D ]: textures[1425684 K]
[17.01.19 18:43:37.815] * [x-ray]: crt heap[2145209 K], process heap[2145209 K], game lua[185909 K], engine lua[203 K], render[2107 K]
[17.01.19 18:43:37.815] * [x-ray]: economy: strings[count: 187067, lengths: 9318 K, overhead: 5845 K, saved: 48561 K]
[17.01.19 18:43:37.815] * [x-ray]: economy: smem[count: 60433, lengths: 34676 K, overhead: 944 K, saved: 12183 K]
[17.01.19 18:43:37.815] * Starting measure
[17.01.19 18:43:54.918] * MEMORY USAGE: 2071095 K
[17.01.19 18:45:32.317] * Saving spawns...
[17.01.19 18:45:32.321] * Saving objects...
[17.01.19 18:45:32.623] * 33736 objects are successfully saved
[17.01.19 18:45:32.623] * Saving key-value pairs...
[17.01.19 18:45:32.671] * 14 key-value pairs were successfully saved
[17.01.19 18:45:32.728] * Game 6.sav is successfully saved to file 'e:\game\op-2.1\userdata\savedgames\6.sav'
[17.01.19 18:50:18.554] * Saving spawns...
[17.01.19 18:50:18.559] * Saving objects...
[17.01.19 18:50:18.860] * 33752 objects are successfully saved
[17.01.19 18:50:18.861] * Saving key-value pairs...
[17.01.19 18:50:18.908] * 14 key-value pairs were successfully saved
[17.01.19 18:50:18.979] * Game 7.sav is successfully saved to file 'e:\game\op-2.1\userdata\savedgames\7.sav'
[17.01.19 19:00:16.470] * DVB created: 4096K
[17.01.19 19:00:16.470] * DIB created: 512K
[17.01.19 19:00:16.471] - r__tf_aniso 4
[17.01.19 19:00:16.472] - r1_tf_mipbias 0.
[17.01.19 19:00:16.472] * SSample: 1024x768
[17.01.19 19:00:16.509] * SSample: enabled
[17.01.19 19:00:16.509] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[17.01.19 19:00:16.509] * GPU vertex cache: recognized, 24
[17.01.19 19:00:16.509] *** RESET [0 ms]
[17.01.19 19:47:50.013] * DVB created: 4096K
[17.01.19 19:47:50.013] * DIB created: 512K
[17.01.19 19:47:50.245] - r__tf_aniso 4
[17.01.19 19:47:50.245] - r1_tf_mipbias 0.
[17.01.19 19:47:50.245] * SSample: 1024x768
[17.01.19 19:47:52.350] * SSample: enabled
[17.01.19 19:47:52.350] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[17.01.19 19:47:52.350] * GPU vertex cache: recognized, 24
[17.01.19 19:47:52.350] *** RESET [0 ms]
[17.01.19 19:48:27.501] * MEMORY USAGE: 2105597 K
[17.01.19 19:48:31.541] * DVB created: 4096K
[17.01.19 19:48:31.541] * DIB created: 512K
[17.01.19 19:48:31.542] - r__tf_aniso 4
[17.01.19 19:48:31.542] - r1_tf_mipbias 0.
[17.01.19 19:48:31.542] * SSample: 1024x768
[17.01.19 19:48:31.616] * SSample: enabled
[17.01.19 19:48:31.616] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[17.01.19 19:48:31.744] * GPU vertex cache: recognized, 24
[17.01.19 19:48:31.744] *** RESET [440 ms]
[17.01.19 19:49:08.351] * MEMORY USAGE: 2066954 K
[17.01.19 19:50:50.833] * Saving spawns...
[17.01.19 19:50:51.037] * Saving objects...
[17.01.19 19:50:52.714] * 33751 objects are successfully saved
[17.01.19 19:50:52.739] * Saving key-value pairs...
[17.01.19 19:50:52.787] * 14 key-value pairs were successfully saved
[17.01.19 19:50:52.945] * Game 8.sav is successfully saved to file 'e:\game\op-2.1\userdata\savedgames\8.sav'
[17.01.19 19:51:10.915] Begin load
[17.01.19 19:51:12.625] - Gamedata version: [Сборка 2.1 final p.3k]
[17.01.19 19:51:12.975] * phase time: 1311 ms
[17.01.19 19:51:13.237] * phase cmem: 2067235 K
[17.01.19 19:51:13.237] Loading alife simulator...
[17.01.19 19:51:13.248] * phase time: 273 ms
[17.01.19 19:51:13.482] * phase cmem: 2067209 K
[17.01.19 19:51:13.482] Loading savegame...
[17.01.19 19:51:13.525] * Loading key-value pairs...
[17.01.19 19:51:13.596] * 14 key-value pairs were successfully loaded (0.071s)
[17.01.19 19:51:13.597] * Loading spawn registry...
[17.01.19 19:51:17.838] * 25167 spawn points were successfully loaded (4.242s)
[17.01.19 19:51:17.840] * Loading objects...
[17.01.19 19:51:19.083] * 33751 objects were successfully loaded (1.243s) 33751
[17.01.19 19:51:20.449] * Start objects on_register'ed...
[17.01.19 19:51:23.955] * 33751 objects on_register'ed (3.505s)
[17.01.19 19:51:23.956] * Game 8 is successfully loaded from file 'e:\game\op-2.1\userdata\savedgames\8.sav' (10.708s)
[17.01.19 19:51:23.956] * phase time: 10707 ms
[17.01.19 19:51:24.195] * phase cmem: 2162422 K
[17.01.19 19:51:24.195] Connecting...
[17.01.19 19:51:24.195] * phase time: 239 ms
[17.01.19 19:51:24.428] * phase cmem: 2162423 K
[17.01.19 19:51:24.428] Restart sim...
[17.01.19 19:51:24.429] * phase time: 233 ms
[17.01.19 19:51:24.660] * phase cmem: 2162423 K
[17.01.19 19:51:25.451] * [win32]: free[1289268 K], reserved[151024 K], committed[2753948 K]
[17.01.19 19:51:25.451] * [ D3D ]: textures[1447777 K]
[17.01.19 19:51:25.451] * [x-ray]: crt heap[2160192 K], process heap[2160192 K], game lua[187410 K], engine lua[212 K], render[2177 K]
[17.01.19 19:51:25.451] * [x-ray]: economy: strings[count: 188277, lengths: 9393 K, overhead: 5883 K, saved: 55728 K]
[17.01.19 19:51:25.452] * [x-ray]: economy: smem[count: 63314, lengths: 36125 K, overhead: 989 K, saved: 12375 K]
[17.01.19 19:51:25.452] * Starting measure
[17.01.19 19:51:48.372] * MEMORY USAGE: 2085671 K
[17.01.19 19:53:50.921] * Saving spawns...
[17.01.19 19:53:50.926] * Saving objects...
[17.01.19 19:53:51.222] * 33773 objects are successfully saved
[17.01.19 19:53:51.223] * Saving key-value pairs...
[17.01.19 19:53:51.272] * 14 key-value pairs were successfully saved
[17.01.19 19:53:51.370] * Game 9.sav is successfully saved to file 'e:\game\op-2.1\userdata\savedgames\9.sav'
[17.01.19 19:55:02.820] * Saving spawns...
[17.01.19 19:55:02.825] * Saving objects...
[17.01.19 19:55:03.147] * 33770 objects are successfully saved
[17.01.19 19:55:03.148] * Saving key-value pairs...
[17.01.19 19:55:03.195] * 14 key-value pairs were successfully saved
[17.01.19 19:55:03.266] * Game 10.sav is successfully saved to file 'e:\game\op-2.1\userdata\savedgames\10.sav'
[17.01.19 20:01:47.655] [LUA] There is no animation idle_0_0 (object esc_akim)!
[17.01.19 20:01:47.655] [LUA] 0 : [C ] add_animation
[17.01.19 20:01:47.655] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[17.01.19 20:01:47.655] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[17.01.19 20:01:47.655] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(498) : update
[17.01.19 20:01:47.655] [LUA] 4 : [Lua] ...e\op-2.1\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[17.01.19 20:01:47.655] [LUA] 5 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(213) :
[17.01.19 20:01:54.756] [LUA] There is no animation idle_0_2 (object esc_akim)!
[17.01.19 20:01:54.756] [LUA] 0 : [C ] add_animation
[17.01.19 20:01:54.756] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[17.01.19 20:01:54.756] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[17.01.19 20:01:54.756] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(500) : update
[17.01.19 20:01:54.756] [LUA] 4 : [Lua] ...e\op-2.1\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[17.01.19 20:01:54.756] [LUA] 5 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(213) :
[17.01.19 20:02:04.786] [LUA] There is no animation idle_0_1 (object esc_akim)!
[17.01.19 20:02:04.786] [LUA] 0 : [C ] add_animation
[17.01.19 20:02:04.786] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[17.01.19 20:02:04.786] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[17.01.19 20:02:04.786] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(500) : update
[17.01.19 20:02:04.787] [LUA] 4 : [Lua] ...e\op-2.1\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[17.01.19 20:02:04.787] [LUA] 5 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(213) :
[17.01.19 20:02:11.867] [LUA] There is no animation idle_0_3 (object esc_akim)!
[17.01.19 20:02:11.867] [LUA] 0 : [C ] add_animation
[17.01.19 20:02:11.867] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[17.01.19 20:02:11.867] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[17.01.19 20:02:11.867] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(500) : update
[17.01.19 20:02:11.867] [LUA] 4 : [Lua] ...e\op-2.1\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[17.01.19 20:02:11.867] [LUA] 5 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(213) :
[17.01.19 20:02:18.926] [LUA] There is no animation idle_0_0 (object esc_akim)!
[17.01.19 20:02:18.926] [LUA] 0 : [C ] add_animation
[17.01.19 20:02:18.926] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[17.01.19 20:02:18.926] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[17.01.19 20:02:18.926] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(500) : update
[17.01.19 20:02:18.926] [LUA] 4 : [Lua] ...e\op-2.1\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[17.01.19 20:02:18.926] [LUA] 5 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(213) :
[17.01.19 20:02:33.050] [LUA] There is no animation idle_0_2 (object esc_akim)!
[17.01.19 20:02:33.050] [LUA] 0 : [C ] add_animation
[17.01.19 20:02:33.050] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[17.01.19 20:02:33.050] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[17.01.19 20:02:33.050] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(500) : update
[17.01.19 20:02:33.050] [LUA] 4 : [Lua] ...e\op-2.1\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[17.01.19 20:02:33.050] [LUA] 5 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(213) :
[17.01.19 20:02:39.141] [LUA] There is no animation idle_0_1 (object esc_akim)!
[17.01.19 20:02:39.141] [LUA] 0 : [C ] add_animation
[17.01.19 20:02:39.141] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[17.01.19 20:02:39.141] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[17.01.19 20:02:39.141] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(500) : update
[17.01.19 20:02:39.141] [LUA] 4 : [Lua] ...e\op-2.1\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[17.01.19 20:02:39.141] [LUA] 5 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(213) :
[17.01.19 20:02:59.287] [LUA] There is no animation idle_0_3 (object esc_akim)!
[17.01.19 20:02:59.287] [LUA] 0 : [C ] add_animation
[17.01.19 20:02:59.287] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[17.01.19 20:02:59.287] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[17.01.19 20:02:59.287] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(500) : update
[17.01.19 20:02:59.287] [LUA] 4 : [Lua] ...e\op-2.1\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[17.01.19 20:02:59.287] [LUA] 5 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(213) :
[17.01.19 20:03:14.440] [LUA] There is no animation idle_0_1 (object esc_akim)!
[17.01.19 20:03:14.440] [LUA] 0 : [C ] add_animation
[17.01.19 20:03:14.440] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[17.01.19 20:03:14.440] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[17.01.19 20:03:14.440] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(500) : update
[17.01.19 20:03:14.440] [LUA] 4 : [Lua] ...e\op-2.1\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[17.01.19 20:03:14.440] [LUA] 5 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(213) :
[17.01.19 20:03:44.635] [LUA] There is no animation idle_0_2 (object esc_akim)!
[17.01.19 20:03:44.635] [LUA] 0 : [C ] add_animation
[17.01.19 20:03:44.635] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[17.01.19 20:03:44.635] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[17.01.19 20:03:44.635] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(500) : update
[17.01.19 20:03:44.635] [LUA] 4 : [Lua] ...e\op-2.1\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[17.01.19 20:03:44.635] [LUA] 5 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(213) :
[17.01.19 20:03:52.650] [LUA] There is no animation idle_0_3 (object esc_akim)!
[17.01.19 20:03:52.650] [LUA] 0 : [C ] add_animation
[17.01.19 20:03:52.650] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[17.01.19 20:03:52.650] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[17.01.19 20:03:52.650] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(500) : update
[17.01.19 20:03:52.650] [LUA] 4 : [Lua] ...e\op-2.1\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[17.01.19 20:03:52.650] [LUA] 5 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(213) :
[17.01.19 20:03:58.660] [LUA] There is no animation idle_0_0 (object esc_akim)!
[17.01.19 20:03:58.660] [LUA] 0 : [C ] add_animation
[17.01.19 20:03:58.660] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[17.01.19 20:03:58.660] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[17.01.19 20:03:58.660] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(500) : update
[17.01.19 20:03:58.660] [LUA] 4 : [Lua] ...e\op-2.1\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[17.01.19 20:03:58.660] [LUA] 5 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(213) :
[17.01.19 20:04:05.741] [LUA] There is no animation idle_0_2 (object esc_akim)!
[17.01.19 20:04:05.741] [LUA] 0 : [C ] add_animation
[17.01.19 20:04:05.741] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[17.01.19 20:04:05.741] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[17.01.19 20:04:05.741] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(500) : update
[17.01.19 20:04:05.741] [LUA] 4 : [Lua] ...e\op-2.1\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[17.01.19 20:04:05.993] [LUA] 5 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(213) :
[17.01.19 20:04:21.928] [LUA] There is no animation idle_0_1 (object esc_akim)!
[17.01.19 20:04:21.928] [LUA] 0 : [C ] add_animation
[17.01.19 20:04:21.928] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[17.01.19 20:04:21.928] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[17.01.19 20:04:21.928] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(500) : update
[17.01.19 20:04:21.928] [LUA] 4 : [Lua] ...e\op-2.1\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[17.01.19 20:04:21.928] [LUA] 5 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(213) :
[17.01.19 20:04:36.122] [LUA] There is no animation idle_0_3 (object esc_akim)!
[17.01.19 20:04:36.122] [LUA] 0 : [C ] add_animation
[17.01.19 20:04:36.122] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[17.01.19 20:04:36.122] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[17.01.19 20:04:36.122] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(500) : update
[17.01.19 20:04:36.122] [LUA] 4 : [Lua] ...e\op-2.1\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[17.01.19 20:04:36.122] [LUA] 5 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(213) :
[17.01.19 20:04:46.224] [LUA] There is no animation idle_0_2 (object esc_akim)!
[17.01.19 20:04:46.224] [LUA] 0 : [C ] add_animation
[17.01.19 20:04:46.224] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[17.01.19 20:04:46.224] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[17.01.19 20:04:46.224] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(500) : update
[17.01.19 20:04:46.224] [LUA] 4 : [Lua] ...e\op-2.1\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[17.01.19 20:04:46.224] [LUA] 5 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(213) :
[17.01.19 20:24:55.985] * DVB created: 4096K
[17.01.19 20:24:55.985] * DIB created: 512K
[17.01.19 20:24:55.987] - r__tf_aniso 4
[17.01.19 20:24:55.987] - r1_tf_mipbias 0.
[17.01.19 20:24:55.987] * SSample: 1024x768
[17.01.19 20:24:56.291] * SSample: enabled
[17.01.19 20:24:56.291] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[17.01.19 20:24:56.291] * GPU vertex cache: recognized, 24
[17.01.19 20:24:56.291] *** RESET [0 ms]
[17.01.19 20:25:01.743] * MEMORY USAGE: 2159056 K
[17.01.19 20:25:04.045] * DVB created: 4096K
[17.01.19 20:25:04.046] * DIB created: 512K
[17.01.19 20:25:04.047] - r__tf_aniso 4
[17.01.19 20:25:04.047] - r1_tf_mipbias 0.
[17.01.19 20:25:04.047] * SSample: 1024x768
[17.01.19 20:25:04.070] * SSample: enabled
[17.01.19 20:25:04.071] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[17.01.19 20:25:04.071] * GPU vertex cache: recognized, 24
[17.01.19 20:25:04.071] *** RESET [236 ms]
[17.01.19 20:25:05.845] * MEMORY USAGE: 2119436 K
[17.01.19 20:28:00.622] * DVB created: 4096K
[17.01.19 20:28:00.623] * DIB created: 512K
[17.01.19 20:28:00.633] - r__tf_aniso 4
[17.01.19 20:28:00.633] - r1_tf_mipbias 0.
[17.01.19 20:28:00.633] * SSample: 1024x768
[17.01.19 20:28:00.674] * SSample: enabled
[17.01.19 20:28:00.674] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[17.01.19 20:28:00.674] * GPU vertex cache: recognized, 24
[17.01.19 20:28:00.674] *** RESET [0 ms]
[17.01.19 20:28:02.524] * MEMORY USAGE: 2148322 K
[17.01.19 20:31:19.084] * DVB created: 4096K
[17.01.19 20:31:19.084] * DIB created: 512K
[17.01.19 20:31:19.085] - r__tf_aniso 4
[17.01.19 20:31:19.085] - r1_tf_mipbias 0.
[17.01.19 20:31:19.085] * SSample: 1024x768
[17.01.19 20:31:19.158] * SSample: enabled
[17.01.19 20:31:19.158] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[17.01.19 20:31:19.178] * GPU vertex cache: recognized, 24
[17.01.19 20:31:19.179] *** RESET [0 ms]
[17.01.19 20:31:20.819] * MEMORY USAGE: 2149439 K
[17.01.19 20:31:22.854] * DVB created: 4096K
[17.01.19 20:31:22.854] * DIB created: 512K
[17.01.19 20:31:22.856] - r__tf_aniso 4
[17.01.19 20:31:22.856] - r1_tf_mipbias 0.
[17.01.19 20:31:22.856] * SSample: 1024x768
[17.01.19 20:31:22.876] * SSample: enabled
[17.01.19 20:31:22.876] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[17.01.19 20:31:22.876] * GPU vertex cache: recognized, 24
[17.01.19 20:31:22.876] *** RESET [146 ms]
[17.01.19 20:31:24.098] * MEMORY USAGE: 2114235 K
[17.01.19 20:51:39.307] * Saving spawns...
[17.01.19 20:51:39.338] * Saving objects...
[17.01.19 20:51:39.681] * 33764 objects are successfully saved
[17.01.19 20:51:39.683] * Saving key-value pairs...
[17.01.19 20:51:39.733] * 14 key-value pairs were successfully saved
[17.01.19 20:51:39.801] * Game 11.sav is successfully saved to file 'e:\game\op-2.1\userdata\savedgames\11.sav'
[17.01.19 20:52:37.515] [LUA] There is no animation idle_0_3 (object esc_akim)!
[17.01.19 20:52:37.515] [LUA] 0 : [C ] add_animation
[17.01.19 20:52:37.515] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[17.01.19 20:52:37.515] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[17.01.19 20:52:37.515] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(498) : update
[17.01.19 20:52:37.515] [LUA] 4 : [Lua] ...e\op-2.1\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[17.01.19 20:52:37.515] [LUA] 5 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(213) :
[17.01.19 20:52:47.569] [LUA] There is no animation idle_0_1 (object esc_akim)!
[17.01.19 20:52:47.569] [LUA] 0 : [C ] add_animation
[17.01.19 20:52:47.569] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[17.01.19 20:52:47.569] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[17.01.19 20:52:47.569] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(500) : update
[17.01.19 20:52:47.569] [LUA] 4 : [Lua] ...e\op-2.1\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[17.01.19 20:52:47.569] [LUA] 5 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(213) :
[17.01.19 20:53:04.482] [LUA] There is no animation idle_0_0 (object esc_akim)!
[17.01.19 20:53:04.482] [LUA] 0 : [C ] add_animation
[17.01.19 20:53:04.482] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[17.01.19 20:53:04.482] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[17.01.19 20:53:04.482] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(498) : update
[17.01.19 20:53:04.482] [LUA] 4 : [Lua] ...e\op-2.1\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[17.01.19 20:53:04.482] [LUA] 5 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(213) :
[17.01.19 20:53:13.518] [LUA] There is no animation idle_0_2 (object esc_akim)!
[17.01.19 20:53:13.518] [LUA] 0 : [C ] add_animation
[17.01.19 20:53:13.518] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[17.01.19 20:53:13.518] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[17.01.19 20:53:13.518] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(500) : update
[17.01.19 20:53:13.518] [LUA] 4 : [Lua] ...e\op-2.1\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[17.01.19 20:53:13.518] [LUA] 5 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(213) :
[17.01.19 20:53:28.711] [LUA] There is no animation idle_0_1 (object esc_akim)!
[17.01.19 20:53:28.711] [LUA] 0 : [C ] add_animation
[17.01.19 20:53:28.711] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[17.01.19 20:53:28.712] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[17.01.19 20:53:28.712] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(500) : update
[17.01.19 20:53:28.712] [LUA] 4 : [Lua] ...e\op-2.1\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[17.01.19 20:53:28.712] [LUA] 5 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(213) :
[17.01.19 20:53:41.575] *** break by StackWalk ***
[17.01.19 20:53:41.575] stack trace:
[17.01.19 20:53:41.575]
[17.01.19 20:53:41.576] 0023:6ED0FC56 (0xAB125C30 0x55C47E80 0x55C47E80 0x55C47FAC) xrGame.dll, CUITradeWnd::CanMoveToOther(), s:\xr_3da\xrgame\ui\uitradewnd.cpp, 340
[17.01.19 20:53:41.576] 0023:6ED0EEEC (0x17DF46D4 0x17DF29C4 0x00000001 0x00FDD604) xrGame.dll, CUITradeWnd::FillList(), s:\xr_3da\xrgame\ui\uitradewnd.cpp, 570
[17.01.19 20:53:41.576] 0023:6ED0F08F (0x00000001 0x00000000 0x6EACC57C 0x00FDD66C) xrGame.dll, CUITradeWnd::UpdateLists(), s:\xr_3da\xrgame\ui\uitradewnd.cpp, 554
[17.01.19 20:53:41.576] 0023:6ED100F9 (0x00000000 0x00000000 0x44800000 0x44400000) xrGame.dll, CUITradeWnd::Update(), s:\xr_3da\xrgame\ui\uitradewnd.cpp, 258
[17.01.19 20:53:41.576] 0023:6ED57BF3 (0x65AC1B90 0x00FDD738 0x6ED1D91F 0xFFFFFFF1) xrGame.dll, CUIWindow::Update(), s:\xr_3da\xrgame\ui\uiwindow.cpp, 221
[17.01.19 20:53:41.576] 0023:6ED55DAF (0xFFFFFFF1 0x3F000000 0x3F864564 0x3F8CD96F) xrGame.dll, CUIDialogWnd::Update(), s:\xr_3da\xrgame\ui\uidialogwnd.cpp, 183
[17.01.19 20:53:41.576] 0023:6ED1D91F (0x82FCE8A0 0x82FCE8A0 0x82FCE8A0 0x82FCE8A8) xrGame.dll, CUITalkWnd::Update(), s:\xr_3da\xrgame\ui\uitalkwnd.cpp, 246
[17.01.19 20:53:41.576] 0023:6ED05E48 (0x0253A368 0x04DE47A0 0x011057C4 0x0022D571) xrGame.dll, CDialogHolder::OnFrame(), s:\xr_3da\xrgame\uidialogholder.cpp, 241
[17.01.19 20:53:41.576] 0023:010BF15C (0x0022D571 0x0000003C 0x0117C440 0x3D76EFEC) XR_3DA.exe, CRegistrator<pureRender>::Process(), s:\xr_3da\pure.h, 77
[17.01.19 20:53:41.576] 0023:011057C4 (0x00000000 0x0117F8F0 0x0157B000 0x0000000A) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[17.01.19 20:53:41.576] 0023:01105CA5 (0x0117F8F0 0xFFFFFFFF 0x00FDFAC0 0x010D0070) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[17.01.19 20:53:41.576] 0023:010D045A (0x00000000 0x0117F8F0 0x00FDDE50 0x00FDDE50) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[17.01.19 20:53:41.576] 0023:010D0070 (0x01070000 0x00000000 0x00032748 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[17.01.19 20:53:41.576] 0023:010CFC80 (0x01070000 0x00000000 0x00032748 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[17.01.19 20:53:41.576] 0023:010CAC9B (0x0157B000 0x75128460 0x9014C6C4 0x00FDFBAC) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[17.01.19 20:53:41.576] 0023:75128484 (0x0157B000 0x92327A24 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[17.01.19 20:53:41.576] 0023:772F3AB8 (0xFFFFFFFF 0x7730F303 0x00000000 0x00000000) ntdll.dll, RtlAreBitsSet()
[17.01.19 20:53:41.576] 0023:772F3A88 (0x010CAD0D 0x0157B000 0x00000000 0x00000000) ntdll.dll, RtlAreBitsSet()
[17.01.19 20:53:41.576]
[17.01.19 20:53:41.576] [error][ 8] : 0WрU[error][ 8] :