На локацию Свалка захожу без валета , но защищал Беса схватил валет .
* Detected CPU: GenuineIntel Intel® Core i7-4510U CPU @ 2.00GHz, F6/M69/S1 Counts: 4
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
Initializing File System...
using fs-ltx c:\program files (x86)\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 77648 files cached, 19210Kb memory used.
Init FileSystem 0.947236 sec
[16.01.19 18:33:15.218] 'xrCore' build 7277, Jan 8 2019
[16.01.19 18:33:15.218] OP 2.1 Engine ver 1.0f patch ver 0.2
[16.01.19 18:33:15.218]
[16.01.19 18:33:15.457] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[16.01.19 18:33:15.458] Initializing Engine...
[16.01.19 18:33:15.459] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[16.01.19 18:33:15.459] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[16.01.19 18:33:15.459] transparent_treasure user_name ]
[16.01.19 18:33:15.459] Loading config for renderer
[16.01.19 18:33:15.459] Executing config-script "user.ltx"...
[16.01.19 18:33:15.459] [c:\program files (x86)\op-2.1\userdata\user.ltx] successfully loaded.
[16.01.19 18:33:15.459] Starting INPUT device...
[16.01.19 18:33:15.466] Loading DLL: xrRender_R2.dll
[16.01.19 18:33:15.498] Loading DLL: xrGame.dll
[16.01.19 18:33:15.549] * [win32]: free[3992828 K], reserved[70008 K], committed[131404 K]
[16.01.19 18:33:15.549] * [ D3D ]: textures[0 K]
[16.01.19 18:33:15.549] * [x-ray]: crt heap[32285 K], process heap[32285 K], game lua[0 K], engine lua[0 K], render[0 K]
[16.01.19 18:33:15.549] * [x-ray]: economy: strings[count: 36905, lengths: 1012 K, overhead: 1153 K, saved: 14589 K]
[16.01.19 18:33:15.549] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[16.01.19 18:33:15.549] Executing config-script "c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx"...
[16.01.19 18:33:15.550] [c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[16.01.19 18:33:15.550] Executing config-script "user.ltx"...
[16.01.19 18:33:15.550] Executing config-script "c:\program files (x86)\op-2.1\gamedata\config\rspec_default.ltx"...
[16.01.19 18:33:15.550] [c:\program files (x86)\op-2.1\gamedata\config\rspec_default.ltx] successfully loaded.
[16.01.19 18:33:15.550] Executing config-script "c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx"...
[16.01.19 18:33:15.550] [c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[16.01.19 18:33:15.551] - Maximum allowed affinity mask: 0xF, current: 0xE
[16.01.19 18:33:15.551] [c:\program files (x86)\op-2.1\userdata\user.ltx] successfully loaded.
[16.01.19 18:33:15.551] SOUND: OpenAL: enumerate devices...
[16.01.19 18:33:15.551] SOUND: OpenAL: EnumerationExtension Present
[16.01.19 18:33:15.551] devices OpenAL Soft
[16.01.19 18:33:15.551] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[16.01.19 18:33:15.582] SOUND: OpenAL: All available devices:
[16.01.19 18:33:15.582] 1. OpenAL Soft, Spec Version 1.1 (default)
[16.01.19 18:33:15.582] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[16.01.19 18:33:15.589] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[16.01.19 18:33:15.595] * sound: EAX 2.0 extension: absent
[16.01.19 18:33:15.595] * sound: EAX 2.0 deferred: absent
[16.01.19 18:33:15.595] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[16.01.19 18:33:15.605] Starting RENDER device...
[16.01.19 18:33:15.645] * GPU [vendor:10DE]-[device:1341]: NVIDIA GeForce 840M
[16.01.19 18:33:15.645] * GPU driver: 25.21.14.1771
[16.01.19 18:33:15.848] * CREATE: DeviceREF: 1
[16.01.19 18:33:15.848] * Texture memory: 4076 M
[16.01.19 18:33:15.848] * DDI-level: 9.0
[16.01.19 18:33:15.935] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[16.01.19 18:33:15.937] * GPU vertex cache: unrecognized, 16
[16.01.19 18:33:15.938] * DVB created: 4096K
[16.01.19 18:33:15.938] * DIB created: 512K
[16.01.19 18:33:15.972] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[16.01.19 18:33:15.972] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[16.01.19 18:33:16.075] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[16.01.19 18:33:16.075] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[16.01.19 18:33:16.075] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[16.01.19 18:33:16.075] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[16.01.19 18:33:16.075] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[16.01.19 18:33:16.076] Renderer doesn't support blender 'effects\shadow_world'
[16.01.19 18:33:16.076] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[16.01.19 18:33:16.162] load time LTX=83 ms
[16.01.19 18:33:16.170] count of .thm files=3222
[16.01.19 18:33:16.231] load time THM=69 ms
[16.01.19 18:33:16.231] * NULLRT supported
[16.01.19 18:33:16.231] * ...and used
[16.01.19 18:33:16.231] * HWDST/PCF supported and used
[16.01.19 18:33:16.231] * NV-DBT supported and used
[16.01.19 18:33:16.657] - r__tf_aniso 4
[16.01.19 18:33:16.657] - r2_tf_mipbias 0.
[16.01.19 18:33:16.671] Script debugger succesfully restarted.
[16.01.19 18:33:18.145] - Gamedata version: [Сборка 2.1 final p.2]
[16.01.19 18:33:18.240] Starting engine...
[16.01.19 18:33:18.319] GMLib loaded at 78 msec
[16.01.19 18:33:18.814] Game_Globals loaded at 494 msec
[16.01.19 18:33:18.952] App_Start loaded at 137 msec
[16.01.19 18:33:18.961] ui_core loaded at 9 msec
[16.01.19 18:33:19.007] Loading DLL: xrGameSpy.dll
[16.01.19 18:33:20.063] Main_Menu loaded at 1101 msec
[16.01.19 18:33:26.087] * DVB created: 4096K
[16.01.19 18:33:26.087] * DIB created: 512K
[16.01.19 18:33:26.351] - r__tf_aniso 4
[16.01.19 18:33:26.351] - r2_tf_mipbias 0.
[16.01.19 18:33:26.351] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[16.01.19 18:33:26.351] * GPU vertex cache: recognized, 24
[16.01.19 18:33:26.351] *** RESET [473 ms]
[16.01.19 18:33:26.361] "c:\program files (x86)\op-2.1\bin\xr_3da.exe" -nointro
[16.01.19 18:33:26.361] Begin load
[16.01.19 18:33:26.362] * phase time: 0 ms
[16.01.19 18:33:26.404] * phase cmem: 201794 K
[16.01.19 18:33:26.404] Prefetching objects...
[16.01.19 18:33:26.457] * Objects loaded in 0 ms
[16.01.19 18:33:29.016] * Models loaded in 2558 ms
[16.01.19 18:33:29.061] * Prefetch memory: 722310Kb
[16.01.19 18:33:29.065] * phase time: 2703 ms
[16.01.19 18:33:29.110] * phase cmem: 887194 K
[16.01.19 18:33:29.110] Starting server...
[16.01.19 18:33:29.143] - Gamedata version: [Сборка 2.1 final p.2]
[16.01.19 18:33:29.203] * phase time: 138 ms
[16.01.19 18:33:29.246] * phase cmem: 885200 K
[16.01.19 18:33:29.246] Loading alife simulator...
[16.01.19 18:33:29.246] * phase time: 42 ms
[16.01.19 18:33:29.293] * phase cmem: 885192 K
[16.01.19 18:33:29.293] Loading savegame...
[16.01.19 18:33:29.312] * Loading key-value pairs...
[16.01.19 18:33:29.348] * 13 key-value pairs were successfully loaded (0.036s)
[16.01.19 18:33:29.348] * Loading spawn registry...
[16.01.19 18:33:31.685] * 25168 spawn points were successfully loaded (2.337s)
[16.01.19 18:33:31.686] * Loading objects...
[16.01.19 18:33:32.399] * 33816 objects were successfully loaded (0.712s) 33816
[16.01.19 18:33:32.849] * Start objects on_register'ed...
[16.01.19 18:33:34.554] * 33816 objects on_register'ed (1.705s)
[16.01.19 18:33:34.555] * Game День 2. 09.01. Кордон is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\День 2. 09.01. Кордон.sav' (5.309s)
[16.01.19 18:33:34.555] * phase time: 5308 ms
[16.01.19 18:33:34.634] * phase cmem: 1026246 K
[16.01.19 18:33:34.634] Connecting...
[16.01.19 18:33:34.663] MaxPlayers = 32
[16.01.19 18:33:34.709] * phase time: 153 ms
[16.01.19 18:33:34.787] * phase cmem: 1045264 K
[16.01.19 18:33:34.787] Connecting to...
[16.01.19 18:33:34.791] Player not found. New player created.
[16.01.19 18:33:34.791] * client : connection accepted - <>
[16.01.19 18:33:34.807] * phase time: 98 ms
[16.01.19 18:33:34.884] * phase cmem: 1045312 K
[16.01.19 18:33:34.884] Reading level info...
[16.01.19 18:33:34.885] * phase time: 77 ms
[16.01.19 18:33:34.963] * phase cmem: 1045312 K
[16.01.19 18:33:34.963] Loading object space...
[16.01.19 18:33:35.997] * object space load: 1033 ms
[16.01.19 18:33:35.997] * phase time: 1112 ms
[16.01.19 18:33:36.076] * phase cmem: 1117980 K
[16.01.19 18:33:36.076] Loading shaders (R2)...
[16.01.19 18:33:36.430] * phase time: 433 ms
[16.01.19 18:33:36.507] * phase cmem: 1119662 K
[16.01.19 18:33:36.507] Loading geometry (R2)...
[16.01.19 18:33:37.534] * phase time: 1103 ms
[16.01.19 18:33:37.628] * phase cmem: 1188522 K
[16.01.19 18:33:37.628] Loading visuals (R2)...
[16.01.19 18:33:37.673] * phase time: 138 ms
[16.01.19 18:33:37.751] * phase cmem: 1194057 K
[16.01.19 18:33:37.751] Loading details (R2)...
[16.01.19 18:33:37.782] * [DETAILS] VertexConsts(256), Batch(61)
[16.01.19 18:33:37.782] * [DETAILS] 40687 v(20), 26352 p
[16.01.19 18:33:37.782] * [DETAILS] Batch(61), VB(794K), IB(154K)
[16.01.19 18:33:37.783] * phase time: 111 ms
[16.01.19 18:33:37.864] * phase cmem: 1195105 K
[16.01.19 18:33:37.864] Loading sectors (R2)...
[16.01.19 18:33:37.865] * Loading HOM: c:\program files (x86)\op-2.1\gamedata\levels\l01_escape\level.hom
[16.01.19 18:33:37.867] * Loading environment modificator: c:\program files (x86)\op-2.1\gamedata\levels\l01_escape\level.env_mod
[16.01.19 18:33:37.867] * phase time: 84 ms
[16.01.19 18:33:37.947] * phase cmem: 1195314 K
[16.01.19 18:33:37.947] Loading AI objects...
[16.01.19 18:33:37.949] - Loading music tracks from 'l01_escape_musics'...
[16.01.19 18:33:37.954] * phase time: 86 ms
[16.01.19 18:33:38.034] * phase cmem: 1195261 K
[16.01.19 18:33:38.034] Loading PH world...
[16.01.19 18:33:38.057] - Game configuring : Started
[16.01.19 18:33:38.061] - Game configuring : Finished
[16.01.19 18:33:38.216] * phase time: 260 ms
[16.01.19 18:33:38.296] * phase cmem: 1205696 K
[16.01.19 18:33:38.296] Loading textures...
[16.01.19 18:33:41.122] * t-report - base: 1548, 1285119 K
[16.01.19 18:33:41.122] * t-report - lmap: 7, 7168 K
[16.01.19 18:33:41.123] * phase time: 2907 ms
[16.01.19 18:33:41.231] * phase cmem: 1806651 K
[16.01.19 18:33:41.231] Synchronizing...
[16.01.19 18:33:41.253] * phase time: 129 ms
[16.01.19 18:33:41.337] * phase cmem: 1806652 K
[16.01.19 18:33:41.591] * [win32]: free[1668448 K], reserved[219200 K], committed[2306592 K]
[16.01.19 18:33:41.591] * [ D3D ]: textures[1292288 K]
[16.01.19 18:33:41.591] * [x-ray]: crt heap[1805086 K], process heap[1805086 K], game lua[184048 K], engine lua[265 K], render[0 K]
[16.01.19 18:33:41.591] * [x-ray]: economy: strings[count: 175929, lengths: 8794 K, overhead: 5497 K, saved: 21944 K]
[16.01.19 18:33:41.592] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[16.01.19 18:33:41.592] * Starting measure
[16.01.19 18:33:55.263] * MEMORY USAGE: 2517353 K
[16.01.19 18:34:22.214] Begin load
[16.01.19 18:34:22.495] - Gamedata version: [Сборка 2.1 final p.2]
[16.01.19 18:34:22.647] * phase time: 425 ms
[16.01.19 18:34:22.764] * phase cmem: 2450295 K
[16.01.19 18:34:22.764] Loading alife simulator...
[16.01.19 18:34:22.765] * phase time: 117 ms
[16.01.19 18:34:22.880] * phase cmem: 2450285 K
[16.01.19 18:34:22.880] Loading savegame...
[16.01.19 18:34:22.898] * Loading key-value pairs...
[16.01.19 18:34:22.930] * 13 key-value pairs were successfully loaded (0.032s)
[16.01.19 18:34:22.930] * Loading spawn registry...
[16.01.19 18:34:25.077] * 25168 spawn points were successfully loaded (2.146s)
[16.01.19 18:34:25.078] * Loading objects...
[16.01.19 18:34:25.722] * 33816 objects were successfully loaded (0.644s) 33816
[16.01.19 18:34:26.275] * Start objects on_register'ed...
[16.01.19 18:34:27.859] * 33816 objects on_register'ed (1.585s)
[16.01.19 18:34:27.860] * Game День 2. 09.01. Кордон is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\День 2. 09.01. Кордон.sav' (5.095s)
[16.01.19 18:34:27.860] * phase time: 5094 ms
[16.01.19 18:34:27.976] * phase cmem: 2539449 K
[16.01.19 18:34:27.976] Connecting...
[16.01.19 18:34:27.978] * phase time: 117 ms
[16.01.19 18:34:28.096] * phase cmem: 2539449 K
[16.01.19 18:34:28.096] Restart sim...
[16.01.19 18:34:28.096] * phase time: 118 ms
[16.01.19 18:34:28.210] * phase cmem: 2539449 K
[16.01.19 18:34:28.542] * [win32]: free[838604 K], reserved[179448 K], committed[3176188 K]
[16.01.19 18:34:28.542] * [ D3D ]: textures[1830370 K]
[16.01.19 18:34:28.542] * [x-ray]: crt heap[2537820 K], process heap[2537820 K], game lua[183456 K], engine lua[228 K], render[821 K]
[16.01.19 18:34:28.542] * [x-ray]: economy: strings[count: 185696, lengths: 9333 K, overhead: 5803 K, saved: 22721 K]
[16.01.19 18:34:28.542] * [x-ray]: economy: smem[count: 54269, lengths: 31648 K, overhead: 847 K, saved: 15448 K]
[16.01.19 18:34:28.542] * Starting measure
[16.01.19 18:34:34.835] * MEMORY USAGE: 2527533 K
[16.01.19 18:34:59.983] Begin load
[16.01.19 18:35:00.280] - Gamedata version: [Сборка 2.1 final p.2]
[16.01.19 18:35:00.365] * phase time: 373 ms
[16.01.19 18:35:00.483] * phase cmem: 2451779 K
[16.01.19 18:35:00.483] Loading alife simulator...
[16.01.19 18:35:00.486] * phase time: 121 ms
[16.01.19 18:35:00.600] * phase cmem: 2451757 K
[16.01.19 18:35:00.600] Loading savegame...
[16.01.19 18:35:00.620] * Loading key-value pairs...
[16.01.19 18:35:00.654] * 13 key-value pairs were successfully loaded (0.035s)
[16.01.19 18:35:00.654] * Loading spawn registry...
[16.01.19 18:35:02.832] * 25168 spawn points were successfully loaded (2.177s)
[16.01.19 18:35:02.833] * Loading objects...
[16.01.19 18:35:03.496] * 33816 objects were successfully loaded (0.664s) 33816
[16.01.19 18:35:04.034] * Start objects on_register'ed...
[16.01.19 18:35:05.658] * 33816 objects on_register'ed (1.625s)
[16.01.19 18:35:05.659] * Game День 2. 09.01. Кордон is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\День 2. 09.01. Кордон.sav' (5.173s)
[16.01.19 18:35:05.659] * phase time: 5172 ms
[16.01.19 18:35:05.775] * phase cmem: 2540777 K
[16.01.19 18:35:05.775] Connecting...
[16.01.19 18:35:05.776] * phase time: 117 ms
[16.01.19 18:35:05.890] * phase cmem: 2540778 K
[16.01.19 18:35:05.890] Restart sim...
[16.01.19 18:35:05.891] * phase time: 114 ms
[16.01.19 18:35:06.006] * phase cmem: 2540778 K
[16.01.19 18:35:06.333] * [win32]: free[813584 K], reserved[191680 K], committed[3188976 K]
[16.01.19 18:35:06.333] * [ D3D ]: textures[1830370 K]
[16.01.19 18:35:06.333] * [x-ray]: crt heap[2539150 K], process heap[2539150 K], game lua[183452 K], engine lua[229 K], render[828 K]
[16.01.19 18:35:06.333] * [x-ray]: economy: strings[count: 185722, lengths: 9334 K, overhead: 5803 K, saved: 22915 K]
[16.01.19 18:35:06.333] * [x-ray]: economy: smem[count: 54269, lengths: 31648 K, overhead: 847 K, saved: 15448 K]
[16.01.19 18:35:06.333] * Starting measure
[16.01.19 18:35:12.550] * MEMORY USAGE: 2526927 K
[16.01.19 18:35:47.355] [LUA] There is no animation idle_0_3 (object esc_akim)!
[16.01.19 18:35:47.355] [LUA] 0 : [C ] add_animation
[16.01.19 18:35:47.355] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[16.01.19 18:35:47.355] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[16.01.19 18:35:47.355] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(498) : update
[16.01.19 18:35:47.355] [LUA] 4 : [Lua] ...)\op-2.1\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[16.01.19 18:35:47.355] [LUA] 5 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(213) :
[16.01.19 18:35:55.462] [LUA] There is no animation idle_0_2 (object esc_akim)!
[16.01.19 18:35:55.462] [LUA] 0 : [C ] add_animation
[16.01.19 18:35:55.462] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[16.01.19 18:35:55.462] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[16.01.19 18:35:55.462] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(500) : update
[16.01.19 18:35:55.462] [LUA] 4 : [Lua] ...)\op-2.1\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[16.01.19 18:35:55.462] [LUA] 5 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(213) :
[16.01.19 18:36:04.495] [LUA] There is no animation idle_0_3 (object esc_akim)!
[16.01.19 18:36:04.495] [LUA] 0 : [C ] add_animation
[16.01.19 18:36:04.495] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[16.01.19 18:36:04.495] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[16.01.19 18:36:04.495] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(500) : update
[16.01.19 18:36:04.495] [LUA] 4 : [Lua] ...)\op-2.1\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[16.01.19 18:36:04.495] [LUA] 5 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(213) :
[16.01.19 18:36:17.601] [LUA] There is no animation idle_0_0 (object esc_akim)!
[16.01.19 18:36:17.601] [LUA] 0 : [C ] add_animation
[16.01.19 18:36:17.601] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[16.01.19 18:36:17.601] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[16.01.19 18:36:17.601] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(500) : update
[16.01.19 18:36:17.601] [LUA] 4 : [Lua] ...)\op-2.1\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[16.01.19 18:36:17.601] [LUA] 5 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(213) :
[16.01.19 18:36:35.742] [LUA] There is no animation idle_0_3 (object esc_akim)!
[16.01.19 18:36:35.742] [LUA] 0 : [C ] add_animation
[16.01.19 18:36:35.742] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[16.01.19 18:36:35.742] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[16.01.19 18:36:35.742] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(500) : update
[16.01.19 18:36:35.742] [LUA] 4 : [Lua] ...)\op-2.1\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[16.01.19 18:36:35.742] [LUA] 5 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(213) :
[16.01.19 18:36:42.837] [LUA] There is no animation idle_0_0 (object esc_akim)!
[16.01.19 18:36:42.837] [LUA] 0 : [C ] add_animation
[16.01.19 18:36:42.837] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[16.01.19 18:36:42.837] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[16.01.19 18:36:42.837] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(500) : update
[16.01.19 18:36:42.837] [LUA] 4 : [Lua] ...)\op-2.1\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[16.01.19 18:36:42.837] [LUA] 5 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(213) :
[16.01.19 18:36:56.998] * Saving spawns...
[16.01.19 18:36:57.002] * Saving objects...
[16.01.19 18:36:57.178] * 33811 objects are successfully saved
[16.01.19 18:36:57.179] * Saving key-value pairs...
[16.01.19 18:36:57.205] * 13 key-value pairs were successfully saved
[16.01.19 18:36:57.296] * Game Romka_autosave.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\romka_autosave.sav'
[16.01.19 18:36:57.313] - Disconnect
[16.01.19 18:37:00.271] - Destroying level
[16.01.19 18:37:00.603] * DVB created: 4096K
[16.01.19 18:37:00.603] * DIB created: 512K
[16.01.19 18:37:01.008] - r__tf_aniso 4
[16.01.19 18:37:01.008] - r2_tf_mipbias 0.
[16.01.19 18:37:01.008] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[16.01.19 18:37:01.008] * GPU vertex cache: unrecognized, 16
[16.01.19 18:37:01.008] *** RESET [553 ms]
[16.01.19 18:37:01.020] "c:\program files (x86)\op-2.1\bin\xr_3da.exe" -nointro
[16.01.19 18:37:01.020] Begin load
[16.01.19 18:37:01.029] * phase time: 1 ms
[16.01.19 18:37:01.155] * phase cmem: 1170314 K
[16.01.19 18:37:01.155] Starting server...
[16.01.19 18:37:01.324] - Gamedata version: [Сборка 2.1 final p.2]
[16.01.19 18:37:01.376] * phase time: 346 ms
[16.01.19 18:37:01.495] * phase cmem: 1166438 K
[16.01.19 18:37:01.495] Loading alife simulator...
[16.01.19 18:37:01.495] * phase time: 118 ms
[16.01.19 18:37:01.617] * phase cmem: 1166432 K
[16.01.19 18:37:01.617] Loading savegame...
[16.01.19 18:37:01.636] * Loading key-value pairs...
[16.01.19 18:37:01.668] * 13 key-value pairs were successfully loaded (0.032s)
[16.01.19 18:37:01.668] * Loading spawn registry...
[16.01.19 18:37:03.833] * 25168 spawn points were successfully loaded (2.165s)
[16.01.19 18:37:03.834] * Loading objects...
[16.01.19 18:37:04.501] * 33811 objects were successfully loaded (0.667s) 33811
[16.01.19 18:37:05.371] * Start objects on_register'ed...
[16.01.19 18:37:06.959] * 33811 objects on_register'ed (1.588s)
[16.01.19 18:37:06.960] * Game romka_autosave is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\romka_autosave.sav' (5.465s)
[16.01.19 18:37:06.960] * phase time: 5464 ms
[16.01.19 18:37:07.080] * phase cmem: 1252307 K
[16.01.19 18:37:07.080] Connecting...
[16.01.19 18:37:07.082] MaxPlayers = 32
[16.01.19 18:37:07.264] * phase time: 303 ms
[16.01.19 18:37:07.384] * phase cmem: 1252340 K
[16.01.19 18:37:07.384] Connecting to...
[16.01.19 18:37:07.387] Player not found. New player created.
[16.01.19 18:37:07.387] * client : connection accepted - <>
[16.01.19 18:37:07.415] * phase time: 150 ms
[16.01.19 18:37:07.534] * phase cmem: 1252365 K
[16.01.19 18:37:07.534] Reading level info...
[16.01.19 18:37:07.550] * phase time: 135 ms
[16.01.19 18:37:07.670] * phase cmem: 1252365 K
[16.01.19 18:37:07.670] Loading object space...
[16.01.19 18:37:08.163] WARNING: CLocatorAPI::check_for_file file not found file c:\program files (x86)\op-2.1\userdata\level_cache\l02_garbage in files list (size = 77649)
[16.01.19 18:37:09.710] * object space load: 2038 ms
[16.01.19 18:37:09.710] * phase time: 2159 ms
[16.01.19 18:37:09.829] * phase cmem: 1324494 K
[16.01.19 18:37:09.829] Loading shaders (R2)...
[16.01.19 18:37:10.374] * phase time: 664 ms
[16.01.19 18:37:10.492] * phase cmem: 1325760 K
[16.01.19 18:37:10.492] Loading geometry (R2)...
[16.01.19 18:37:12.288] * phase time: 1914 ms
[16.01.19 18:37:12.417] * phase cmem: 1401002 K
[16.01.19 18:37:12.417] Loading visuals (R2)...
[16.01.19 18:37:12.544] * phase time: 255 ms
[16.01.19 18:37:12.662] * phase cmem: 1403218 K
[16.01.19 18:37:12.662] Loading details (R2)...
[16.01.19 18:37:12.780] * [DETAILS] VertexConsts(256), Batch(61)
[16.01.19 18:37:12.780] * [DETAILS] 40687 v(20), 26352 p
[16.01.19 18:37:12.780] * [DETAILS] Batch(61), VB(794K), IB(154K)
[16.01.19 18:37:12.782] * phase time: 238 ms
[16.01.19 18:37:12.915] * phase cmem: 1404213 K
[16.01.19 18:37:12.915] Loading sectors (R2)...
[16.01.19 18:37:12.916] * Loading HOM: c:\program files (x86)\op-2.1\gamedata\levels\l02_garbage\level.hom
[16.01.19 18:37:12.917] * Loading environment modificator: c:\program files (x86)\op-2.1\gamedata\levels\l02_garbage\level.env_mod
[16.01.19 18:37:12.917] * phase time: 135 ms
[16.01.19 18:37:13.036] * phase cmem: 1404299 K
[16.01.19 18:37:13.036] Loading AI objects...
[16.01.19 18:37:13.038] - Loading music tracks from 'l02_garbage_musics'...
[16.01.19 18:37:13.200] * phase time: 282 ms
[16.01.19 18:37:13.320] * phase cmem: 1404304 K
[16.01.19 18:37:13.320] Loading PH world...
[16.01.19 18:37:13.333] - Game configuring : Started
[16.01.19 18:37:13.335] - Game configuring : Finished
[16.01.19 18:37:13.341] * phase time: 141 ms
[16.01.19 18:37:13.462] * phase cmem: 1408074 K
[16.01.19 18:37:13.462] Loading textures...
[16.01.19 18:37:26.354] * t-report - base: 1752, 1361343 K
[16.01.19 18:37:26.354] * t-report - lmap: 14, 14337 K
[16.01.19 18:37:26.435] * phase time: 13094 ms
[16.01.19 18:37:26.573] * phase cmem: 1981279 K
[16.01.19 18:37:26.573] Synchronizing...
[16.01.19 18:37:26.590] * phase time: 154 ms
[16.01.19 18:37:26.714] * phase cmem: 1981279 K
[16.01.19 18:37:27.132] * [win32]: free[1249404 K], reserved[372100 K], committed[2572736 K]
[16.01.19 18:37:27.132] * [ D3D ]: textures[1375681 K]
[16.01.19 18:37:27.132] * [x-ray]: crt heap[1979684 K], process heap[1979684 K], game lua[183684 K], engine lua[164 K], render[1039 K]
[16.01.19 18:37:27.132] * [x-ray]: economy: strings[count: 184830, lengths: 9313 K, overhead: 5775 K, saved: 24959 K]
[16.01.19 18:37:27.132] * [x-ray]: economy: smem[count: 54061, lengths: 31642 K, overhead: 844 K, saved: 15434 K]
[16.01.19 18:37:27.132] * Starting measure
[16.01.19 18:37:39.867] create 800656
[16.01.19 18:37:39.867] create 800657
[16.01.19 18:37:39.867] create 800658
[16.01.19 18:37:39.867] create 800659
[16.01.19 18:37:39.867] create 800660
[16.01.19 18:37:39.867] create 800661
[16.01.19 18:37:39.867] create 800662
[16.01.19 18:37:39.867] create 800663
[16.01.19 18:37:39.868] create 800664
[16.01.19 18:37:39.868] create 800665
[16.01.19 18:37:39.868] create 800666
[16.01.19 18:37:39.868] create 800667
[16.01.19 18:37:39.868] create 800668
[16.01.19 18:37:39.868] create 800671
[16.01.19 18:37:39.868] create 800672
[16.01.19 18:37:42.444] * MEMORY USAGE: 2358595 K
[16.01.19 18:38:57.619] * Saving spawns...
[16.01.19 18:38:57.623] * Saving objects...
[16.01.19 18:38:57.799] * 33738 objects are successfully saved
[16.01.19 18:38:57.800] * Saving key-value pairs...
[16.01.19 18:38:57.829] * 14 key-value pairs were successfully saved
[16.01.19 18:38:57.872] * Game Ответить на призыв о помощи.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\Ответить на призыв о помощи.sav'
[16.01.19 18:39:38.882] Begin load
[16.01.19 18:39:39.115] - Gamedata version: [Сборка 2.1 final p.2]
[16.01.19 18:39:39.233] * phase time: 342 ms
[16.01.19 18:39:39.370] * phase cmem: 2349414 K
[16.01.19 18:39:39.370] Loading alife simulator...
[16.01.19 18:39:39.373] * phase time: 139 ms
[16.01.19 18:39:39.500] * phase cmem: 2349380 K
[16.01.19 18:39:39.500] Loading savegame...
[16.01.19 18:39:39.521] * Loading key-value pairs...
[16.01.19 18:39:39.556] * 13 key-value pairs were successfully loaded (0.035s)
[16.01.19 18:39:39.556] * Loading spawn registry...
[16.01.19 18:39:41.795] * 25168 spawn points were successfully loaded (2.240s)
[16.01.19 18:39:41.796] * Loading objects...
[16.01.19 18:39:42.494] * 33811 objects were successfully loaded (0.697s) 33811
[16.01.19 18:39:42.878] * Start objects on_register'ed...
[16.01.19 18:39:44.484] * 33811 objects on_register'ed (1.607s)
[16.01.19 18:39:44.485] * Game День 2. Автосохранение Кордон - Свалка is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\День 2. Автосохранение Кордон - Свалка.sav' (5.113s)
[16.01.19 18:39:44.485] * phase time: 5112 ms
[16.01.19 18:39:44.617] * phase cmem: 2432303 K
[16.01.19 18:39:44.617] Connecting...
[16.01.19 18:39:44.618] * phase time: 132 ms
[16.01.19 18:39:44.753] * phase cmem: 2432295 K
[16.01.19 18:39:44.753] Restart sim...
[16.01.19 18:39:44.754] * phase time: 135 ms
[16.01.19 18:39:44.882] * phase cmem: 2432295 K
[16.01.19 18:39:45.237] * [win32]: free[849716 K], reserved[276536 K], committed[3067988 K]
[16.01.19 18:39:45.237] * [ D3D ]: textures[1734678 K]
[16.01.19 18:39:45.237] * [x-ray]: crt heap[2430727 K], process heap[2430727 K], game lua[183432 K], engine lua[170 K], render[2421 K]
[16.01.19 18:39:45.237] * [x-ray]: economy: strings[count: 187382, lengths: 9482 K, overhead: 5855 K, saved: 27237 K]
[16.01.19 18:39:45.237] * [x-ray]: economy: smem[count: 55424, lengths: 32101 K, overhead: 866 K, saved: 15572 K]
[16.01.19 18:39:45.237] * Starting measure
[16.01.19 18:39:48.307] create 800656
[16.01.19 18:39:48.308] create 800657
[16.01.19 18:39:48.308] create 800658
[16.01.19 18:39:48.308] create 800659
[16.01.19 18:39:48.308] create 800660
[16.01.19 18:39:48.308] create 800661
[16.01.19 18:39:48.308] create 800662
[16.01.19 18:39:48.308] create 800663
[16.01.19 18:39:48.308] create 800664
[16.01.19 18:39:48.308] create 800665
[16.01.19 18:39:48.308] create 800666
[16.01.19 18:39:48.308] create 800667
[16.01.19 18:39:48.308] create 800668
[16.01.19 18:39:48.308] create 800671
[16.01.19 18:39:48.308] create 800672
[16.01.19 18:39:50.422] * MEMORY USAGE: 2418885 K
[16.01.19 18:40:46.119] Begin load
[16.01.19 18:40:46.396] - Gamedata version: [Сборка 2.1 final p.2]
[16.01.19 18:40:46.503] * phase time: 375 ms
[16.01.19 18:40:46.639] * phase cmem: 2355307 K
[16.01.19 18:40:46.639] Loading alife simulator...
[16.01.19 18:40:46.642] * phase time: 138 ms
[16.01.19 18:40:46.773] * phase cmem: 2355273 K
[16.01.19 18:40:46.773] Loading savegame...
[16.01.19 18:40:46.794] * Loading key-value pairs...
[16.01.19 18:40:46.827] * 13 key-value pairs were successfully loaded (0.033s)
[16.01.19 18:40:46.827] * Loading spawn registry...
[16.01.19 18:40:49.055] * 25168 spawn points were successfully loaded (2.227s)
[16.01.19 18:40:49.055] * Loading objects...
[16.01.19 18:40:49.743] * 33811 objects were successfully loaded (0.688s) 33811
[16.01.19 18:40:50.139] * Start objects on_register'ed...
[16.01.19 18:40:51.780] * 33811 objects on_register'ed (1.641s)
[16.01.19 18:40:51.780] * Game День 2. Автосохранение Кордон - Свалка is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\День 2. Автосохранение Кордон - Свалка.sav' (5.139s)
[16.01.19 18:40:51.780] * phase time: 5139 ms
[16.01.19 18:40:51.914] * phase cmem: 2438179 K
[16.01.19 18:40:51.914] Connecting...
[16.01.19 18:40:51.915] * phase time: 134 ms
[16.01.19 18:40:52.045] * phase cmem: 2438171 K
[16.01.19 18:40:52.045] Restart sim...
[16.01.19 18:40:52.045] * phase time: 129 ms
[16.01.19 18:40:52.177] * phase cmem: 2438171 K
[16.01.19 18:40:52.536] * [win32]: free[847448 K], reserved[271276 K], committed[3075516 K]
[16.01.19 18:40:52.536] * [ D3D ]: textures[1735446 K]
[16.01.19 18:40:52.536] * [x-ray]: crt heap[2436603 K], process heap[2436603 K], game lua[183451 K], engine lua[171 K], render[2472 K]
[16.01.19 18:40:52.536] * [x-ray]: economy: strings[count: 187402, lengths: 9483 K, overhead: 5856 K, saved: 28076 K]
[16.01.19 18:40:52.536] * [x-ray]: economy: smem[count: 55424, lengths: 32101 K, overhead: 866 K, saved: 15572 K]
[16.01.19 18:40:52.536] * Starting measure
[16.01.19 18:40:55.796] create 800656
[16.01.19 18:40:55.796] create 800657
[16.01.19 18:40:55.796] create 800658
[16.01.19 18:40:55.796] create 800659
[16.01.19 18:40:55.796] create 800660
[16.01.19 18:40:55.796] create 800661
[16.01.19 18:40:55.796] create 800662
[16.01.19 18:40:55.796] create 800663
[16.01.19 18:40:55.796] create 800664
[16.01.19 18:40:55.796] create 800665
[16.01.19 18:40:55.796] create 800666
[16.01.19 18:40:55.796] create 800667
[16.01.19 18:40:55.796] create 800668
[16.01.19 18:40:55.796] create 800671
[16.01.19 18:40:55.796] create 800672
[16.01.19 18:40:58.777] * MEMORY USAGE: 2418140 K
[16.01.19 18:41:27.495] Begin load
[16.01.19 18:41:27.764] - Gamedata version: [Сборка 2.1 final p.2]
[16.01.19 18:41:27.938] * phase time: 434 ms
[16.01.19 18:41:28.084] * phase cmem: 2355527 K
[16.01.19 18:41:28.084] Loading alife simulator...
[16.01.19 18:41:28.087] * phase time: 149 ms
[16.01.19 18:41:28.226] * phase cmem: 2355493 K
[16.01.19 18:41:28.226] Loading savegame...
[16.01.19 18:41:28.249] * Loading key-value pairs...
[16.01.19 18:41:28.284] * 13 key-value pairs were successfully loaded (0.034s)
[16.01.19 18:41:28.284] * Loading spawn registry...
[16.01.19 18:41:30.588] * 25168 spawn points were successfully loaded (2.305s)
[16.01.19 18:41:30.589] * Loading objects...
[16.01.19 18:41:31.332] * 33811 objects were successfully loaded (0.742s) 33811
[16.01.19 18:41:31.730] * Start objects on_register'ed...
[16.01.19 18:41:33.422] * 33811 objects on_register'ed (1.692s)
[16.01.19 18:41:33.423] * Game День 2. Автосохранение Кордон - Свалка is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\День 2. Автосохранение Кордон - Свалка.sav' (5.336s)
[16.01.19 18:41:33.423] * phase time: 5335 ms
[16.01.19 18:41:33.560] * phase cmem: 2438397 K
[16.01.19 18:41:33.560] Connecting...
[16.01.19 18:41:33.561] * phase time: 137 ms
[16.01.19 18:41:33.696] * phase cmem: 2438398 K
[16.01.19 18:41:33.696] Restart sim...
[16.01.19 18:41:33.697] * phase time: 135 ms
[16.01.19 18:41:33.827] * phase cmem: 2438398 K
[16.01.19 18:41:34.195] * [win32]: free[841496 K], reserved[267768 K], committed[3084976 K]
[16.01.19 18:41:34.195] * [ D3D ]: textures[1735446 K]
[16.01.19 18:41:34.195] * [x-ray]: crt heap[2436830 K], process heap[2436830 K], game lua[183432 K], engine lua[172 K], render[2479 K]
[16.01.19 18:41:34.195] * [x-ray]: economy: strings[count: 187405, lengths: 9484 K, overhead: 5856 K, saved: 28182 K]
[16.01.19 18:41:34.195] * [x-ray]: economy: smem[count: 55424, lengths: 32101 K, overhead: 866 K, saved: 15572 K]
[16.01.19 18:41:34.195] * Starting measure
[16.01.19 18:41:38.087] create 800656
[16.01.19 18:41:38.087] create 800657
[16.01.19 18:41:38.087] create 800658
[16.01.19 18:41:38.087] create 800659
[16.01.19 18:41:38.087] create 800660
[16.01.19 18:41:38.087] create 800661
[16.01.19 18:41:38.087] create 800662
[16.01.19 18:41:38.087] create 800663
[16.01.19 18:41:38.087] create 800664
[16.01.19 18:41:38.087] create 800665
[16.01.19 18:41:38.087] create 800666
[16.01.19 18:41:38.087] create 800667
[16.01.19 18:41:38.087] create 800668
[16.01.19 18:41:38.087] create 800671
[16.01.19 18:41:38.087] create 800672
[16.01.19 18:41:45.049] * MEMORY USAGE: 2421158 K
[16.01.19 18:42:04.856] Begin load
[16.01.19 18:42:05.140] - Gamedata version: [Сборка 2.1 final p.2]
[16.01.19 18:42:05.421] * phase time: 556 ms
[16.01.19 18:42:05.555] * phase cmem: 2355007 K
[16.01.19 18:42:05.555] Loading alife simulator...
[16.01.19 18:42:05.558] * phase time: 137 ms
[16.01.19 18:42:05.688] * phase cmem: 2354973 K
[16.01.19 18:42:05.689] Loading savegame...
[16.01.19 18:42:05.712] * Loading key-value pairs...
[16.01.19 18:42:05.746] * 13 key-value pairs were successfully loaded (0.034s)
[16.01.19 18:42:05.746] * Loading spawn registry...
[16.01.19 18:42:08.146] * 25168 spawn points were successfully loaded (2.399s)
[16.01.19 18:42:08.147] * Loading objects...
[16.01.19 18:42:08.862] * 33811 objects were successfully loaded (0.716s) 33811
[16.01.19 18:42:09.275] * Start objects on_register'ed...
[16.01.19 18:42:10.935] * 33811 objects on_register'ed (1.660s)
[16.01.19 18:42:10.936] * Game День 2. Автосохранение Кордон - Свалка is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\День 2. Автосохранение Кордон - Свалка.sav' (5.378s)
[16.01.19 18:42:10.936] * phase time: 5377 ms
[16.01.19 18:42:11.070] * phase cmem: 2437879 K
[16.01.19 18:42:11.070] Connecting...
[16.01.19 18:42:11.071] * phase time: 135 ms
[16.01.19 18:42:11.201] * phase cmem: 2437871 K
[16.01.19 18:42:11.201] Restart sim...
[16.01.19 18:42:11.201] * phase time: 130 ms
[16.01.19 18:42:11.333] * phase cmem: 2437871 K
[16.01.19 18:42:11.693] * [win32]: free[841328 K], reserved[269288 K], committed[3083624 K]
[16.01.19 18:42:11.693] * [ D3D ]: textures[1735446 K]
[16.01.19 18:42:11.693] * [x-ray]: crt heap[2436304 K], process heap[2436304 K], game lua[183434 K], engine lua[173 K], render[2487 K]
[16.01.19 18:42:11.693] * [x-ray]: economy: strings[count: 187409, lengths: 9484 K, overhead: 5856 K, saved: 28327 K]
[16.01.19 18:42:11.693] * [x-ray]: economy: smem[count: 55424, lengths: 32101 K, overhead: 866 K, saved: 15572 K]
[16.01.19 18:42:11.693] * Starting measure
[16.01.19 18:42:16.365] create 800656
[16.01.19 18:42:16.365] create 800657
[16.01.19 18:42:16.365] create 800658
[16.01.19 18:42:16.365] create 800659
[16.01.19 18:42:16.365] create 800660
[16.01.19 18:42:16.365] create 800661
[16.01.19 18:42:16.365] create 800662
[16.01.19 18:42:16.365] create 800663
[16.01.19 18:42:16.365] create 800664
[16.01.19 18:42:16.365] create 800665
[16.01.19 18:42:16.365] create 800666
[16.01.19 18:42:16.365] create 800667
[16.01.19 18:42:16.365] create 800668
[16.01.19 18:42:16.365] create 800671
[16.01.19 18:42:16.365] create 800672
[16.01.19 18:42:20.356] * MEMORY USAGE: 2417327 K
[16.01.19 18:42:44.916] Begin load
[16.01.19 18:42:45.211] - Gamedata version: [Сборка 2.1 final p.2]
[16.01.19 18:42:45.270] * phase time: 345 ms
[16.01.19 18:42:45.421] * phase cmem: 2355601 K
[16.01.19 18:42:45.421] Loading alife simulator...
[16.01.19 18:42:45.423] * phase time: 152 ms
[16.01.19 18:42:45.574] * phase cmem: 2355567 K
[16.01.19 18:42:45.574] Loading savegame...
[16.01.19 18:42:45.600] * Loading key-value pairs...
[16.01.19 18:42:45.635] * 13 key-value pairs were successfully loaded (0.035s)
[16.01.19 18:42:45.635] * Loading spawn registry...
[16.01.19 18:42:48.007] * 25168 spawn points were successfully loaded (2.372s)
[16.01.19 18:42:48.008] * Loading objects...
[16.01.19 18:42:48.774] * 33811 objects were successfully loaded (0.766s) 33811
[16.01.19 18:42:49.201] * Start objects on_register'ed...
[16.01.19 18:42:50.921] * 33811 objects on_register'ed (1.719s)
[16.01.19 18:42:50.922] * Game День 2. Автосохранение Кордон - Свалка is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\День 2. Автосохранение Кордон - Свалка.sav' (5.499s)
[16.01.19 18:42:50.922] * phase time: 5498 ms
[16.01.19 18:42:51.059] * phase cmem: 2438473 K
[16.01.19 18:42:51.059] Connecting...
[16.01.19 18:42:51.061] * phase time: 138 ms
[16.01.19 18:42:51.206] * phase cmem: 2438466 K
[16.01.19 18:42:51.206] Restart sim...
[16.01.19 18:42:51.206] * phase time: 145 ms
[16.01.19 18:42:51.354] * phase cmem: 2438463 K
[16.01.19 18:42:51.737] * [win32]: free[841412 K], reserved[268568 K], committed[3084260 K]
[16.01.19 18:42:51.737] * [ D3D ]: textures[1735617 K]
[16.01.19 18:42:51.737] * [x-ray]: crt heap[2436896 K], process heap[2436896 K], game lua[183436 K], engine lua[174 K], render[2497 K]
[16.01.19 18:42:51.737] * [x-ray]: economy: strings[count: 187401, lengths: 9484 K, overhead: 5856 K, saved: 28516 K]
[16.01.19 18:42:51.737] * [x-ray]: economy: smem[count: 55424, lengths: 32101 K, overhead: 866 K, saved: 15572 K]
[16.01.19 18:42:51.737] * Starting measure
[16.01.19 18:42:54.791] create 800656
[16.01.19 18:42:54.791] create 800657
[16.01.19 18:42:54.791] create 800658
[16.01.19 18:42:54.792] create 800659
[16.01.19 18:42:54.792] create 800660
[16.01.19 18:42:54.792] create 800661
[16.01.19 18:42:54.792] create 800662
[16.01.19 18:42:54.792] create 800663
[16.01.19 18:42:54.792] create 800664
[16.01.19 18:42:54.792] create 800665
[16.01.19 18:42:54.792] create 800666
[16.01.19 18:42:54.792] create 800667
[16.01.19 18:42:54.792] create 800668
[16.01.19 18:42:54.792] create 800671
[16.01.19 18:42:54.792] create 800672
[16.01.19 18:42:56.404] * MEMORY USAGE: 2418717 K
[16.01.19 18:43:38.222] Begin load
[16.01.19 18:43:38.498] - Gamedata version: [Сборка 2.1 final p.2]
[16.01.19 18:43:38.552] * phase time: 320 ms
[16.01.19 18:43:38.688] * phase cmem: 2356318 K
[16.01.19 18:43:38.688] Loading alife simulator...
[16.01.19 18:43:38.691] * phase time: 138 ms
[16.01.19 18:43:38.823] * phase cmem: 2356283 K
[16.01.19 18:43:38.823] Loading savegame...
[16.01.19 18:43:38.846] * Loading key-value pairs...
[16.01.19 18:43:38.879] * 13 key-value pairs were successfully loaded (0.033s)
[16.01.19 18:43:38.879] * Loading spawn registry...
[16.01.19 18:43:41.118] * 25168 spawn points were successfully loaded (2.239s)
[16.01.19 18:43:41.118] * Loading objects...
[16.01.19 18:43:41.836] * 33811 objects were successfully loaded (0.718s) 33811
[16.01.19 18:43:42.245] * Start objects on_register'ed...
[16.01.19 18:43:43.870] * 33811 objects on_register'ed (1.625s)
[16.01.19 18:43:43.871] * Game День 2. Автосохранение Кордон - Свалка is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\День 2. Автосохранение Кордон - Свалка.sav' (5.181s)
[16.01.19 18:43:43.871] * phase time: 5180 ms
[16.01.19 18:43:44.004] * phase cmem: 2439190 K
[16.01.19 18:43:44.004] Connecting...
[16.01.19 18:43:44.006] * phase time: 134 ms
[16.01.19 18:43:44.134] * phase cmem: 2439182 K
[16.01.19 18:43:44.134] Restart sim...
[16.01.19 18:43:44.135] * phase time: 129 ms
[16.01.19 18:43:44.268] * phase cmem: 2439173 K
[16.01.19 18:43:44.629] * [win32]: free[841428 K], reserved[268788 K], committed[3084024 K]
[16.01.19 18:43:44.629] * [ D3D ]: textures[1735682 K]
[16.01.19 18:43:44.629] * [x-ray]: crt heap[2437606 K], process heap[2437606 K], game lua[183451 K], engine lua[175 K], render[2535 K]
[16.01.19 18:43:44.629] * [x-ray]: economy: strings[count: 187446, lengths: 9486 K, overhead: 5857 K, saved: 29047 K]
[16.01.19 18:43:44.629] * [x-ray]: economy: smem[count: 55424, lengths: 32101 K, overhead: 866 K, saved: 15572 K]
[16.01.19 18:43:44.629] * Starting measure
[16.01.19 18:43:47.590] create 800656
[16.01.19 18:43:47.590] create 800657
[16.01.19 18:43:47.590] create 800658
[16.01.19 18:43:47.590] create 800659
[16.01.19 18:43:47.590] create 800660
[16.01.19 18:43:47.590] create 800661
[16.01.19 18:43:47.590] create 800662
[16.01.19 18:43:47.590] create 800663
[16.01.19 18:43:47.590] create 800664
[16.01.19 18:43:47.590] create 800665
[16.01.19 18:43:47.590] create 800666
[16.01.19 18:43:47.590] create 800667
[16.01.19 18:43:47.590] create 800668
[16.01.19 18:43:47.590] create 800671
[16.01.19 18:43:47.590] create 800672
[16.01.19 18:43:49.173] * MEMORY USAGE: 2420586 K
[16.01.19 18:46:34.125] * Saving spawns...
[16.01.19 18:46:34.129] * Saving objects...
[16.01.19 18:46:34.315] * 33752 objects are successfully saved
[16.01.19 18:46:34.316] * Saving key-value pairs...
[16.01.19 18:46:34.341] * 13 key-value pairs were successfully saved
[16.01.19 18:46:34.382] * Game Ответить на призыв о помощи.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\Ответить на призыв о помощи.sav'
[16.01.19 18:47:29.115] * Saving spawns...
[16.01.19 18:47:29.119] * Saving objects...
[16.01.19 18:47:29.306] * 33753 objects are successfully saved
[16.01.19 18:47:29.307] * Saving key-value pairs...
[16.01.19 18:47:29.333] * 13 key-value pairs were successfully saved
[16.01.19 18:47:29.377] * Game Пистолет-пулемёт для Юрика.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\Пистолет-пулемёт для Юрика.sav'
[16.01.19 18:48:31.884] Begin load
[16.01.19 18:48:32.060] - Gamedata version: [Сборка 2.1 final p.2]
[16.01.19 18:48:32.114] * phase time: 220 ms
[16.01.19 18:48:32.256] * phase cmem: 2379333 K
[16.01.19 18:48:32.256] Loading alife simulator...
[16.01.19 18:48:32.259] * phase time: 145 ms
[16.01.19 18:48:32.390] * phase cmem: 2379299 K
[16.01.19 18:48:32.390] Loading savegame...
[16.01.19 18:48:32.415] * Loading key-value pairs...
[16.01.19 18:48:32.455] * 13 key-value pairs were successfully loaded (0.041s)
[16.01.19 18:48:32.455] * Loading spawn registry...
[16.01.19 18:48:34.702] * 25168 spawn points were successfully loaded (2.246s)
[16.01.19 18:48:34.703] * Loading objects...
[16.01.19 18:48:35.431] * 33811 objects were successfully loaded (0.728s) 33811
[16.01.19 18:48:35.836] * Start objects on_register'ed...
[16.01.19 18:48:37.480] * 33811 objects on_register'ed (1.644s)
[16.01.19 18:48:37.481] * Game День 2. Автосохранение Кордон - Свалка is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\День 2. Автосохранение Кордон - Свалка.sav' (5.223s)
[16.01.19 18:48:37.481] * phase time: 5222 ms
[16.01.19 18:48:37.613] * phase cmem: 2462205 K
[16.01.19 18:48:37.613] Connecting...
[16.01.19 18:48:37.614] * phase time: 133 ms
[16.01.19 18:48:37.745] * phase cmem: 2462197 K
[16.01.19 18:48:37.745] Restart sim...
[16.01.19 18:48:37.746] * phase time: 131 ms
[16.01.19 18:48:37.880] * phase cmem: 2462197 K
[16.01.19 18:48:38.243] * [win32]: free[810444 K], reserved[282840 K], committed[3100956 K]
[16.01.19 18:48:38.243] * [ D3D ]: textures[1755565 K]
[16.01.19 18:48:38.243] * [x-ray]: crt heap[2460630 K], process heap[2460630 K], game lua[183430 K], engine lua[177 K], render[2676 K]
[16.01.19 18:48:38.243] * [x-ray]: economy: strings[count: 187497, lengths: 9487 K, overhead: 5859 K, saved: 35125 K]
[16.01.19 18:48:38.243] * [x-ray]: economy: smem[count: 55429, lengths: 32101 K, overhead: 866 K, saved: 15572 K]
[16.01.19 18:48:38.243] * Starting measure
[16.01.19 18:48:41.229] create 800656
[16.01.19 18:48:41.229] create 800657
[16.01.19 18:48:41.229] create 800658
[16.01.19 18:48:41.229] create 800659
[16.01.19 18:48:41.229] create 800660
[16.01.19 18:48:41.229] create 800661
[16.01.19 18:48:41.229] create 800662
[16.01.19 18:48:41.229] create 800663
[16.01.19 18:48:41.229] create 800664
[16.01.19 18:48:41.229] create 800665
[16.01.19 18:48:41.229] create 800666
[16.01.19 18:48:41.230] create 800667
[16.01.19 18:48:41.230] create 800668
[16.01.19 18:48:41.230] create 800671
[16.01.19 18:48:41.230] create 800672
[16.01.19 18:48:42.744] * MEMORY USAGE: 2441197 K
[16.01.19 18:49:02.097] Begin load
[16.01.19 18:49:02.372] - Gamedata version: [Сборка 2.1 final p.2]
[16.01.19 18:49:02.426] * phase time: 320 ms
[16.01.19 18:49:02.559] * phase cmem: 2379695 K
[16.01.19 18:49:02.559] Loading alife simulator...
[16.01.19 18:49:02.562] * phase time: 134 ms
[16.01.19 18:49:02.694] * phase cmem: 2379660 K
[16.01.19 18:49:02.694] Loading savegame...
[16.01.19 18:49:02.718] * Loading key-value pairs...
[16.01.19 18:49:02.752] * 13 key-value pairs were successfully loaded (0.033s)
[16.01.19 18:49:02.752] * Loading spawn registry...
[16.01.19 18:49:05.007] * 25168 spawn points were successfully loaded (2.255s)
[16.01.19 18:49:05.008] * Loading objects...
[16.01.19 18:49:05.738] * 33811 objects were successfully loaded (0.730s) 33811
[16.01.19 18:49:06.147] * Start objects on_register'ed...
[16.01.19 18:49:07.791] * 33811 objects on_register'ed (1.644s)
[16.01.19 18:49:07.792] * Game День 2. Автосохранение Кордон - Свалка is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\День 2. Автосохранение Кордон - Свалка.sav' (5.231s)
[16.01.19 18:49:07.792] * phase time: 5230 ms
[16.01.19 18:49:07.932] * phase cmem: 2462567 K
[16.01.19 18:49:07.932] Connecting...
[16.01.19 18:49:07.933] * phase time: 140 ms
[16.01.19 18:49:08.064] * phase cmem: 2462559 K
[16.01.19 18:49:08.064] Restart sim...
[16.01.19 18:49:08.064] * phase time: 131 ms
[16.01.19 18:49:08.195] * phase cmem: 2462557 K
[16.01.19 18:49:08.554] * [win32]: free[804172 K], reserved[281372 K], committed[3108696 K]
[16.01.19 18:49:08.554] * [ D3D ]: textures[1755565 K]
[16.01.19 18:49:08.554] * [x-ray]: crt heap[2460989 K], process heap[2460989 K], game lua[183424 K], engine lua[178 K], render[2678 K]
[16.01.19 18:49:08.554] * [x-ray]: economy: strings[count: 187453, lengths: 9487 K, overhead: 5857 K, saved: 35183 K]
[16.01.19 18:49:08.554] * [x-ray]: economy: smem[count: 55429, lengths: 32101 K, overhead: 866 K, saved: 15572 K]
[16.01.19 18:49:08.554] * Starting measure
[16.01.19 18:49:11.503] create 800656
[16.01.19 18:49:11.503] create 800657
[16.01.19 18:49:11.503] create 800658
[16.01.19 18:49:11.503] create 800659
[16.01.19 18:49:11.503] create 800660
[16.01.19 18:49:11.503] create 800661
[16.01.19 18:49:11.503] create 800662
[16.01.19 18:49:11.503] create 800663
[16.01.19 18:49:11.503] create 800664
[16.01.19 18:49:11.503] create 800665
[16.01.19 18:49:11.503] create 800666
[16.01.19 18:49:11.503] create 800667
[16.01.19 18:49:11.503] create 800668
[16.01.19 18:49:11.503] create 800671
[16.01.19 18:49:11.503] create 800672
[16.01.19 18:49:13.066] * MEMORY USAGE: 2443586 K
[16.01.19 18:49:33.965] Begin load
[16.01.19 18:49:34.239] - Gamedata version: [Сборка 2.1 final p.2]
[16.01.19 18:49:34.292] * phase time: 318 ms
[16.01.19 18:49:34.424] * phase cmem: 2373354 K
[16.01.19 18:49:34.424] Loading alife simulator...
[16.01.19 18:49:34.426] * phase time: 133 ms
[16.01.19 18:49:34.555] * phase cmem: 2373318 K
[16.01.19 18:49:34.555] Loading savegame...
[16.01.19 18:49:34.579] * Loading key-value pairs...
[16.01.19 18:49:34.612] * 13 key-value pairs were successfully loaded (0.033s)
[16.01.19 18:49:34.612] * Loading spawn registry...
[16.01.19 18:49:36.862] * 25168 spawn points were successfully loaded (2.250s)
[16.01.19 18:49:36.863] * Loading objects...
[16.01.19 18:49:37.597] * 33811 objects were successfully loaded (0.734s) 33811
[16.01.19 18:49:38.003] * Start objects on_register'ed...
[16.01.19 18:49:39.646] * 33811 objects on_register'ed (1.643s)
[16.01.19 18:49:39.647] * Game День 2. Автосохранение Кордон - Свалка is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\День 2. Автосохранение Кордон - Свалка.sav' (5.221s)
[16.01.19 18:49:39.647] * phase time: 5220 ms
[16.01.19 18:49:39.779] * phase cmem: 2456224 K
[16.01.19 18:49:39.779] Connecting...
[16.01.19 18:49:39.780] * phase time: 133 ms
[16.01.19 18:49:39.909] * phase cmem: 2456214 K
[16.01.19 18:49:39.909] Restart sim...
[16.01.19 18:49:39.910] * phase time: 129 ms
[16.01.19 18:49:40.040] * phase cmem: 2456214 K
[16.01.19 18:49:40.404] * [win32]: free[804128 K], reserved[290256 K], committed[3099856 K]
[16.01.19 18:49:40.404] * [ D3D ]: textures[1755565 K]
[16.01.19 18:49:40.404] * [x-ray]: crt heap[2454647 K], process heap[2454647 K], game lua[183431 K], engine lua[179 K], render[2679 K]
[16.01.19 18:49:40.404] * [x-ray]: economy: strings[count: 187456, lengths: 9487 K, overhead: 5858 K, saved: 35236 K]
[16.01.19 18:49:40.404] * [x-ray]: economy: smem[count: 55429, lengths: 32101 K, overhead: 866 K, saved: 15572 K]
[16.01.19 18:49:40.404] * Starting measure
[16.01.19 18:49:43.405] create 800656
[16.01.19 18:49:43.405] create 800657
[16.01.19 18:49:43.405] create 800658
[16.01.19 18:49:43.405] create 800659
[16.01.19 18:49:43.405] create 800660
[16.01.19 18:49:43.405] create 800661
[16.01.19 18:49:43.405] create 800662
[16.01.19 18:49:43.406] create 800663
[16.01.19 18:49:43.406] create 800664
[16.01.19 18:49:43.406] create 800665
[16.01.19 18:49:43.406] create 800666
[16.01.19 18:49:43.406] create 800667
[16.01.19 18:49:43.406] create 800668
[16.01.19 18:49:43.406] create 800671
[16.01.19 18:49:43.406] create 800672
[16.01.19 18:49:44.822] * MEMORY USAGE: 2440393 K
[16.01.19 18:50:05.549] Begin load
[16.01.19 18:50:05.827] - Gamedata version: [Сборка 2.1 final p.2]
[16.01.19 18:50:05.881] * phase time: 323 ms
[16.01.19 18:50:06.014] * phase cmem: 2379328 K
[16.01.19 18:50:06.014] Loading alife simulator...
[16.01.19 18:50:06.017] * phase time: 136 ms
[16.01.19 18:50:06.150] * phase cmem: 2379294 K
[16.01.19 18:50:06.150] Loading savegame...
[16.01.19 18:50:06.174] * Loading key-value pairs...
[16.01.19 18:50:06.207] * 13 key-value pairs were successfully loaded (0.033s)
[16.01.19 18:50:06.207] * Loading spawn registry...
[16.01.19 18:50:08.469] * 25168 spawn points were successfully loaded (2.262s)
[16.01.19 18:50:08.470] * Loading objects...
[16.01.19 18:50:09.210] * 33811 objects were successfully loaded (0.740s) 33811
[16.01.19 18:50:09.622] * Start objects on_register'ed...
[16.01.19 18:50:11.254] * 33811 objects on_register'ed (1.632s)
[16.01.19 18:50:11.255] * Game День 2. Автосохранение Кордон - Свалка is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\День 2. Автосохранение Кордон - Свалка.sav' (5.238s)
[16.01.19 18:50:11.255] * phase time: 5238 ms
[16.01.19 18:50:11.386] * phase cmem: 2462200 K
[16.01.19 18:50:11.386] Connecting...
[16.01.19 18:50:11.387] * phase time: 132 ms
[16.01.19 18:50:11.518] * phase cmem: 2462191 K
[16.01.19 18:50:11.518] Restart sim...
[16.01.19 18:50:11.519] * phase time: 131 ms
[16.01.19 18:50:11.650] * phase cmem: 2462191 K
[16.01.19 18:50:12.011] * [win32]: free[804060 K], reserved[280524 K], committed[3109656 K]
[16.01.19 18:50:12.011] * [ D3D ]: textures[1755565 K]
[16.01.19 18:50:12.011] * [x-ray]: crt heap[2460623 K], process heap[2460623 K], game lua[183435 K], engine lua[180 K], render[2679 K]
[16.01.19 18:50:12.011] * [x-ray]: economy: strings[count: 187461, lengths: 9487 K, overhead: 5858 K, saved: 35314 K]
[16.01.19 18:50:12.011] * [x-ray]: economy: smem[count: 55429, lengths: 32101 K, overhead: 866 K, saved: 15572 K]
[16.01.19 18:50:12.011] * Starting measure
[16.01.19 18:50:14.990] create 800656
[16.01.19 18:50:14.990] create 800657
[16.01.19 18:50:14.991] create 800658
[16.01.19 18:50:14.991] create 800659
[16.01.19 18:50:14.991] create 800660
[16.01.19 18:50:14.991] create 800661
[16.01.19 18:50:14.991] create 800662
[16.01.19 18:50:14.991] create 800663
[16.01.19 18:50:14.991] create 800664
[16.01.19 18:50:14.991] create 800665
[16.01.19 18:50:14.991] create 800666
[16.01.19 18:50:14.991] create 800667
[16.01.19 18:50:14.991] create 800668
[16.01.19 18:50:14.991] create 800671
[16.01.19 18:50:14.991] create 800672
[16.01.19 18:50:16.653] * MEMORY USAGE: 2443796 K
[16.01.19 18:52:12.934] * Saving spawns...
[16.01.19 18:52:12.939] * Saving objects...
[16.01.19 18:52:13.124] * 33750 objects are successfully saved
[16.01.19 18:52:13.124] * Saving key-value pairs...
[16.01.19 18:52:13.150] * 13 key-value pairs were successfully saved
[16.01.19 18:52:13.193] * Game Ответить на призыв о помощи.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\Ответить на призыв о помощи.sav'
[16.01.19 18:53:38.768] * Saving spawns...
[16.01.19 18:53:38.773] * Saving objects...
[16.01.19 18:53:38.956] * 33750 objects are successfully saved
[16.01.19 18:53:38.957] * Saving key-value pairs...
[16.01.19 18:53:38.982] * 13 key-value pairs were successfully saved
[16.01.19 18:53:39.023] * Game Пистолет-пулемёт для Юрика.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\Пистолет-пулемёт для Юрика.sav'
[16.01.19 18:55:57.148] Begin load
[16.01.19 18:55:57.328] - Gamedata version: [Сборка 2.1 final p.2]
[16.01.19 18:55:57.382] * phase time: 225 ms
[16.01.19 18:55:57.522] * phase cmem: 2382991 K
[16.01.19 18:55:57.522] Loading alife simulator...
[16.01.19 18:55:57.524] * phase time: 141 ms
[16.01.19 18:55:57.657] * phase cmem: 2382957 K
[16.01.19 18:55:57.657] Loading savegame...
[16.01.19 18:55:57.681] * Loading key-value pairs...
[16.01.19 18:55:57.714] * 13 key-value pairs were successfully loaded (0.033s)
[16.01.19 18:55:57.714] * Loading spawn registry...
[16.01.19 18:55:59.990] * 25168 spawn points were successfully loaded (2.276s)
[16.01.19 18:55:59.991] * Loading objects...
[16.01.19 18:56:00.745] * 33811 objects were successfully loaded (0.754s) 33811
[16.01.19 18:56:01.151] * Start objects on_register'ed...
[16.01.19 18:56:02.792] * 33811 objects on_register'ed (1.641s)
[16.01.19 18:56:02.793] * Game День 2. Автосохранение Кордон - Свалка is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\День 2. Автосохранение Кордон - Свалка.sav' (5.270s)
[16.01.19 18:56:02.793] * phase time: 5269 ms
[16.01.19 18:56:02.925] * phase cmem: 2465861 K
[16.01.19 18:56:02.925] Connecting...
[16.01.19 18:56:02.926] * phase time: 133 ms
[16.01.19 18:56:03.061] * phase cmem: 2465861 K
[16.01.19 18:56:03.061] Restart sim...
[16.01.19 18:56:03.062] * phase time: 135 ms
[16.01.19 18:56:03.191] * phase cmem: 2465861 K
[16.01.19 18:56:03.548] * [win32]: free[811628 K], reserved[278844 K], committed[3103768 K]
[16.01.19 18:56:03.548] * [ D3D ]: textures[1755565 K]
[16.01.19 18:56:03.548] * [x-ray]: crt heap[2464295 K], process heap[2464295 K], game lua[183424 K], engine lua[181 K], render[2738 K]
[16.01.19 18:56:03.548] * [x-ray]: economy: strings[count: 187529, lengths: 9489 K, overhead: 5860 K, saved: 42642 K]
[16.01.19 18:56:03.548] * [x-ray]: economy: smem[count: 55429, lengths: 32101 K, overhead: 866 K, saved: 15572 K]
[16.01.19 18:56:03.548] * Starting measure
[16.01.19 18:56:06.483] create 800656
[16.01.19 18:56:06.483] create 800657
[16.01.19 18:56:06.483] create 800658
[16.01.19 18:56:06.483] create 800659
[16.01.19 18:56:06.483] create 800660
[16.01.19 18:56:06.483] create 800661
[16.01.19 18:56:06.483] create 800662
[16.01.19 18:56:06.483] create 800663
[16.01.19 18:56:06.483] create 800664
[16.01.19 18:56:06.483] create 800665
[16.01.19 18:56:06.483] create 800666
[16.01.19 18:56:06.483] create 800667
[16.01.19 18:56:06.483] create 800668
[16.01.19 18:56:06.483] create 800671
[16.01.19 18:56:06.483] create 800672
[16.01.19 18:56:08.058] * MEMORY USAGE: 2449070 K
[16.01.19 18:57:19.968] * Saving spawns...
[16.01.19 18:57:19.973] * Saving objects...
[16.01.19 18:57:20.161] * 33736 objects are successfully saved
[16.01.19 18:57:20.162] * Saving key-value pairs...
[16.01.19 18:57:20.188] * 13 key-value pairs were successfully saved
[16.01.19 18:57:20.297] * Game Ответить на призыв о помощи.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\Ответить на призыв о помощи.sav'
[16.01.19 18:58:52.153] * Saving spawns...
[16.01.19 18:58:52.157] * Saving objects...
[16.01.19 18:58:52.345] * 33736 objects are successfully saved
[16.01.19 18:58:52.346] * Saving key-value pairs...
[16.01.19 18:58:52.372] * 13 key-value pairs were successfully saved
[16.01.19 18:58:52.415] * Game Пистолет-пулемёт для Юрика.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\Пистолет-пулемёт для Юрика.sav'
[16.01.19 19:04:06.627] Begin load
[16.01.19 19:04:06.772] - Gamedata version: [Сборка 2.1 final p.2]
[16.01.19 19:04:06.826] * phase time: 190 ms
[16.01.19 19:04:06.969] * phase cmem: 2419579 K
[16.01.19 19:04:06.969] Loading alife simulator...
[16.01.19 19:04:06.971] * phase time: 145 ms
[16.01.19 19:04:07.107] * phase cmem: 2419544 K
[16.01.19 19:04:07.107] Loading savegame...
[16.01.19 19:04:07.132] * Loading key-value pairs...
[16.01.19 19:04:07.166] * 13 key-value pairs were successfully loaded (0.034s)
[16.01.19 19:04:07.166] * Loading spawn registry...
[16.01.19 19:04:09.439] * 25168 spawn points were successfully loaded (2.274s)
[16.01.19 19:04:09.440] * Loading objects...
[16.01.19 19:04:10.182] * 33811 objects were successfully loaded (0.742s) 33811
[16.01.19 19:04:10.593] * Start objects on_register'ed...
[16.01.19 19:04:12.254] * 33811 objects on_register'ed (1.661s)
[16.01.19 19:04:12.255] * Game День 2. Автосохранение Кордон - Свалка is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\День 2. Автосохранение Кордон - Свалка.sav' (5.284s)
[16.01.19 19:04:12.255] * phase time: 5283 ms
[16.01.19 19:04:12.391] * phase cmem: 2502485 K
[16.01.19 19:04:12.391] Connecting...
[16.01.19 19:04:12.392] * phase time: 136 ms
[16.01.19 19:04:12.524] * phase cmem: 2502485 K
[16.01.19 19:04:12.524] Restart sim...
[16.01.19 19:04:12.524] * phase time: 132 ms
[16.01.19 19:04:12.656] * phase cmem: 2502485 K
[16.01.19 19:04:13.013] * [win32]: free[783744 K], reserved[274820 K], committed[3135676 K]
[16.01.19 19:04:13.013] * [ D3D ]: textures[1771125 K]
[16.01.19 19:04:13.013] * [x-ray]: crt heap[2500919 K], process heap[2500919 K], game lua[183437 K], engine lua[182 K], render[3240 K]
[16.01.19 19:04:13.013] * [x-ray]: economy: strings[count: 187761, lengths: 9500 K, overhead: 5867 K, saved: 54516 K]
[16.01.19 19:04:13.013] * [x-ray]: economy: smem[count: 59181, lengths: 34222 K, overhead: 924 K, saved: 17174 K]
[16.01.19 19:04:13.013] * Starting measure
[16.01.19 19:04:16.018] create 800656
[16.01.19 19:04:16.018] create 800657
[16.01.19 19:04:16.018] create 800658
[16.01.19 19:04:16.019] create 800659
[16.01.19 19:04:16.019] create 800660
[16.01.19 19:04:16.019] create 800661
[16.01.19 19:04:16.019] create 800662
[16.01.19 19:04:16.019] create 800663
[16.01.19 19:04:16.019] create 800664
[16.01.19 19:04:16.019] create 800665
[16.01.19 19:04:16.019] create 800666
[16.01.19 19:04:16.019] create 800667
[16.01.19 19:04:16.019] create 800668
[16.01.19 19:04:16.019] create 800671
[16.01.19 19:04:16.019] create 800672
[16.01.19 19:04:17.729] * MEMORY USAGE: 2484037 K
[16.01.19 19:04:36.055] Begin load
[16.01.19 19:04:36.333] - Gamedata version: [Сборка 2.1 final p.2]
[16.01.19 19:04:36.389] * phase time: 326 ms
[16.01.19 19:04:36.525] * phase cmem: 2420546 K
[16.01.19 19:04:36.525] Loading alife simulator...
[16.01.19 19:04:36.527] * phase time: 138 ms
[16.01.19 19:04:36.658] * phase cmem: 2420512 K
[16.01.19 19:04:36.658] Loading savegame...
[16.01.19 19:04:36.682] * Loading key-value pairs...
[16.01.19 19:04:36.715] * 13 key-value pairs were successfully loaded (0.033s)
[16.01.19 19:04:36.715] * Loading spawn registry...
[16.01.19 19:04:38.986] * 25168 spawn points were successfully loaded (2.271s)
[16.01.19 19:04:38.987] * Loading objects...
[16.01.19 19:04:39.738] * 33811 objects were successfully loaded (0.751s) 33811
[16.01.19 19:04:40.149] * Start objects on_register'ed...
[16.01.19 19:04:41.795] * 33811 objects on_register'ed (1.646s)
[16.01.19 19:04:41.796] * Game День 2. Автосохранение Кордон - Свалка is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\День 2. Автосохранение Кордон - Свалка.sav' (5.269s)
[16.01.19 19:04:41.796] * phase time: 5268 ms
[16.01.19 19:04:41.929] * phase cmem: 2503418 K
[16.01.19 19:04:41.929] Connecting...
[16.01.19 19:04:41.931] * phase time: 135 ms
[16.01.19 19:04:42.063] * phase cmem: 2503410 K
[16.01.19 19:04:42.063] Restart sim...
[16.01.19 19:04:42.063] * phase time: 132 ms
[16.01.19 19:04:42.199] * phase cmem: 2503410 K
[16.01.19 19:04:42.574] * [win32]: free[761452 K], reserved[280276 K], committed[3152512 K]
[16.01.19 19:04:42.574] * [ D3D ]: textures[1771168 K]
[16.01.19 19:04:42.574] * [x-ray]: crt heap[2501845 K], process heap[2501845 K], game lua[183430 K], engine lua[183 K], render[3242 K]
[16.01.19 19:04:42.574] * [x-ray]: economy: strings[count: 187737, lengths: 9500 K, overhead: 5866 K, saved: 54574 K]
[16.01.19 19:04:42.574] * [x-ray]: economy: smem[count: 59181, lengths: 34222 K, overhead: 924 K, saved: 17177 K]
[16.01.19 19:04:42.574] * Starting measure
[16.01.19 19:04:45.579] create 800656
[16.01.19 19:04:45.579] create 800657
[16.01.19 19:04:45.579] create 800658
[16.01.19 19:04:45.579] create 800659
[16.01.19 19:04:45.579] create 800660
[16.01.19 19:04:45.579] create 800661
[16.01.19 19:04:45.579] create 800662
[16.01.19 19:04:45.579] create 800663
[16.01.19 19:04:45.579] create 800664
[16.01.19 19:04:45.579] create 800665
[16.01.19 19:04:45.579] create 800666
[16.01.19 19:04:45.579] create 800667
[16.01.19 19:04:45.579] create 800668
[16.01.19 19:04:45.579] create 800671
[16.01.19 19:04:45.579] create 800672
[16.01.19 19:04:47.115] * MEMORY USAGE: 2486190 K
[16.01.19 19:05:38.965] Begin load
[16.01.19 19:05:39.247] - Gamedata version: [Сборка 2.1 final p.2]
[16.01.19 19:05:39.300] * phase time: 326 ms
[16.01.19 19:05:39.438] * phase cmem: 2412158 K
[16.01.19 19:05:39.438] Loading alife simulator...
[16.01.19 19:05:39.441] * phase time: 140 ms
[16.01.19 19:05:39.573] * phase cmem: 2412124 K
[16.01.19 19:05:39.573] Loading savegame...
[16.01.19 19:05:39.597] * Loading key-value pairs...
[16.01.19 19:05:39.630] * 13 key-value pairs were successfully loaded (0.033s)
[16.01.19 19:05:39.630] * Loading spawn registry...
[16.01.19 19:05:41.908] * 25168 spawn points were successfully loaded (2.278s)
[16.01.19 19:05:41.909] * Loading objects...
[16.01.19 19:05:42.654] * 33811 objects were successfully loaded (0.745s) 33811
[16.01.19 19:05:43.066] * Start objects on_register'ed...
[16.01.19 19:05:44.712] * 33811 objects on_register'ed (1.646s)
[16.01.19 19:05:44.713] * Game День 2. Автосохранение Кордон - Свалка is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\День 2. Автосохранение Кордон - Свалка.sav' (5.272s)
[16.01.19 19:05:44.713] * phase time: 5271 ms
[16.01.19 19:05:44.847] * phase cmem: 2495030 K
[16.01.19 19:05:44.847] Connecting...
[16.01.19 19:05:44.849] * phase time: 135 ms
[16.01.19 19:05:44.981] * phase cmem: 2495023 K
[16.01.19 19:05:44.981] Restart sim...
[16.01.19 19:05:44.981] * phase time: 132 ms
[16.01.19 19:05:45.112] * phase cmem: 2495023 K
[16.01.19 19:05:45.476] * [win32]: free[769712 K], reserved[283972 K], committed[3140556 K]
[16.01.19 19:05:45.476] * [ D3D ]: textures[1762976 K]
[16.01.19 19:05:45.476] * [x-ray]: crt heap[2493457 K], process heap[2493457 K], game lua[183451 K], engine lua[184 K], render[3243 K]
[16.01.19 19:05:45.476] * [x-ray]: economy: strings[count: 187748, lengths: 9500 K, overhead: 5867 K, saved: 55364 K]
[16.01.19 19:05:45.476] * [x-ray]: economy: smem[count: 59181, lengths: 34222 K, overhead: 924 K, saved: 17177 K]
[16.01.19 19:05:45.476] * Starting measure
[16.01.19 19:05:48.598] create 800656
[16.01.19 19:05:48.598] create 800657
[16.01.19 19:05:48.598] create 800658
[16.01.19 19:05:48.598] create 800659
[16.01.19 19:05:48.598] create 800660
[16.01.19 19:05:48.598] create 800661
[16.01.19 19:05:48.598] create 800662
[16.01.19 19:05:48.598] create 800663
[16.01.19 19:05:48.598] create 800664
[16.01.19 19:05:48.598] create 800665
[16.01.19 19:05:48.598] create 800666
[16.01.19 19:05:48.598] create 800667
[16.01.19 19:05:48.598] create 800668
[16.01.19 19:05:48.598] create 800671
[16.01.19 19:05:48.599] create 800672
[16.01.19 19:05:50.422] * MEMORY USAGE: 2477142 K
[16.01.19 19:07:01.834] * Saving spawns...
[16.01.19 19:07:01.839] * Saving objects...
[16.01.19 19:07:02.023] * 33742 objects are successfully saved
[16.01.19 19:07:02.024] * Saving key-value pairs...
[16.01.19 19:07:02.049] * 13 key-value pairs were successfully saved
[16.01.19 19:07:02.093] * Game Ответить на призыв о помощи.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\Ответить на призыв о помощи.sav'
[16.01.19 19:07:32.611] * Saving spawns...
[16.01.19 19:07:32.616] * Saving objects...
[16.01.19 19:07:32.801] * 33742 objects are successfully saved
[16.01.19 19:07:32.802] * Saving key-value pairs...
[16.01.19 19:07:32.827] * 13 key-value pairs were successfully saved
[16.01.19 19:07:32.869] * Game Пистолет-пулемёт для Юрика.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\Пистолет-пулемёт для Юрика.sav'
[16.01.19 19:09:07.719] * Saving spawns...
[16.01.19 19:09:07.723] * Saving objects...
[16.01.19 19:09:07.910] * 33726 objects are successfully saved
[16.01.19 19:09:07.911] * Saving key-value pairs...
[16.01.19 19:09:07.936] * 13 key-value pairs were successfully saved
[16.01.19 19:09:07.979] * Game Ответить на призыв о помощи - завершено.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\Ответить на призыв о помощи - завершено.sav'
[16.01.19 19:12:24.188] Begin load
[16.01.19 19:12:24.333] - Gamedata version: [Сборка 2.1 final p.2]
[16.01.19 19:12:24.388] * phase time: 190 ms
[16.01.19 19:12:24.530] * phase cmem: 2428839 K
[16.01.19 19:12:24.530] Loading alife simulator...
[16.01.19 19:12:24.532] * phase time: 143 ms
[16.01.19 19:12:24.664] * phase cmem: 2428804 K
[16.01.19 19:12:24.664] Loading savegame...
[16.01.19 19:12:24.688] * Loading key-value pairs...
[16.01.19 19:12:24.723] * 13 key-value pairs were successfully loaded (0.035s)
[16.01.19 19:12:24.723] * Loading spawn registry...
[16.01.19 19:12:27.005] * 25168 spawn points were successfully loaded (2.281s)
[16.01.19 19:12:27.005] * Loading objects...
[16.01.19 19:12:27.748] * 33811 objects were successfully loaded (0.742s) 33811
[16.01.19 19:12:28.158] * Start objects on_register'ed...
[16.01.19 19:12:29.815] * 33811 objects on_register'ed (1.657s)
[16.01.19 19:12:29.816] * Game День 2. Автосохранение Кордон - Свалка is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\День 2. Автосохранение Кордон - Свалка.sav' (5.284s)
[16.01.19 19:12:29.816] * phase time: 5284 ms
[16.01.19 19:12:29.951] * phase cmem: 2511711 K
[16.01.19 19:12:29.951] Connecting...
[16.01.19 19:12:29.953] * phase time: 136 ms
[16.01.19 19:12:30.086] * phase cmem: 2511703 K
[16.01.19 19:12:30.086] Restart sim...
[16.01.19 19:12:30.086] * phase time: 133 ms
[16.01.19 19:12:30.221] * phase cmem: 2511703 K
[16.01.19 19:12:30.571] * [win32]: free[759064 K], reserved[279312 K], committed[3155864 K]
[16.01.19 19:12:30.571] * [ D3D ]: textures[1775649 K]
[16.01.19 19:12:30.571] * [x-ray]: crt heap[2510136 K], process heap[2510136 K], game lua[183432 K], engine lua[185 K], render[3906 K]
[16.01.19 19:12:30.571] * [x-ray]: economy: strings[count: 187922, lengths: 9503 K, overhead: 5872 K, saved: 64897 K]
[16.01.19 19:12:30.571] * [x-ray]: economy: smem[count: 59183, lengths: 34222 K, overhead: 924 K, saved: 17177 K]
[16.01.19 19:12:30.571] * Starting measure
[16.01.19 19:12:33.557] create 800656
[16.01.19 19:12:33.557] create 800657
[16.01.19 19:12:33.557] create 800658
[16.01.19 19:12:33.557] create 800659
[16.01.19 19:12:33.557] create 800660
[16.01.19 19:12:33.557] create 800661
[16.01.19 19:12:33.557] create 800662
[16.01.19 19:12:33.557] create 800663
[16.01.19 19:12:33.557] create 800664
[16.01.19 19:12:33.557] create 800665
[16.01.19 19:12:33.558] create 800666
[16.01.19 19:12:33.558] create 800667
[16.01.19 19:12:33.558] create 800668
[16.01.19 19:12:33.558] create 800671
[16.01.19 19:12:33.558] create 800672
[16.01.19 19:12:35.201] * MEMORY USAGE: 2492074 K
[16.01.19 19:12:55.598] Begin load
[16.01.19 19:12:55.877] - Gamedata version: [Сборка 2.1 final p.2]
[16.01.19 19:12:55.933] * phase time: 325 ms
[16.01.19 19:12:56.066] * phase cmem: 2429508 K
[16.01.19 19:12:56.066] Loading alife simulator...
[16.01.19 19:12:56.068] * phase time: 136 ms
[16.01.19 19:12:56.201] * phase cmem: 2429474 K
[16.01.19 19:12:56.201] Loading savegame...
[16.01.19 19:12:56.227] * Loading key-value pairs...
[16.01.19 19:12:56.261] * 13 key-value pairs were successfully loaded (0.035s)
[16.01.19 19:12:56.261] * Loading spawn registry...
[16.01.19 19:12:58.541] * 25168 spawn points were successfully loaded (2.280s)
[16.01.19 19:12:58.542] * Loading objects...
[16.01.19 19:12:59.288] * 33811 objects were successfully loaded (0.745s) 33811
[16.01.19 19:12:59.700] * Start objects on_register'ed...
[16.01.19 19:13:01.388] * 33811 objects on_register'ed (1.688s)
[16.01.19 19:13:01.389] * Game День 2. Автосохранение Кордон - Свалка is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\День 2. Автосохранение Кордон - Свалка.sav' (5.321s)
[16.01.19 19:13:01.389] * phase time: 5320 ms
[16.01.19 19:13:01.523] * phase cmem: 2512380 K
[16.01.19 19:13:01.523] Connecting...
[16.01.19 19:13:01.525] * phase time: 135 ms
[16.01.19 19:13:01.657] * phase cmem: 2512372 K
[16.01.19 19:13:01.657] Restart sim...
[16.01.19 19:13:01.658] * phase time: 132 ms
[16.01.19 19:13:01.790] * phase cmem: 2512372 K
[16.01.19 19:13:02.144] * [win32]: free[752724 K], reserved[276376 K], committed[3165140 K]
[16.01.19 19:13:02.144] * [ D3D ]: textures[1775649 K]
[16.01.19 19:13:02.144] * [x-ray]: crt heap[2510806 K], process heap[2510806 K], game lua[183433 K], engine lua[186 K], render[3907 K]
[16.01.19 19:13:02.144] * [x-ray]: economy: strings[count: 187940, lengths: 9504 K, overhead: 5873 K, saved: 64952 K]
[16.01.19 19:13:02.144] * [x-ray]: economy: smem[count: 59183, lengths: 34222 K, overhead: 924 K, saved: 17177 K]
[16.01.19 19:13:02.144] * Starting measure
[16.01.19 19:13:05.119] create 800656
[16.01.19 19:13:05.119] create 800657
[16.01.19 19:13:05.119] create 800658
[16.01.19 19:13:05.120] create 800659
[16.01.19 19:13:05.120] create 800660
[16.01.19 19:13:05.120] create 800661
[16.01.19 19:13:05.120] create 800662
[16.01.19 19:13:05.120] create 800663
[16.01.19 19:13:05.120] create 800664
[16.01.19 19:13:05.120] create 800665
[16.01.19 19:13:05.120] create 800666
[16.01.19 19:13:05.120] create 800667
[16.01.19 19:13:05.120] create 800668
[16.01.19 19:13:05.120] create 800671
[16.01.19 19:13:05.120] create 800672
[16.01.19 19:13:06.838] * MEMORY USAGE: 2491136 K
[16.01.19 19:14:06.703] Begin load
[16.01.19 19:14:06.984] - Gamedata version: [Сборка 2.1 final p.2]
[16.01.19 19:14:07.038] * phase time: 327 ms
[16.01.19 19:14:07.179] * phase cmem: 2421979 K
[16.01.19 19:14:07.179] Loading alife simulator...
[16.01.19 19:14:07.182] * phase time: 143 ms
[16.01.19 19:14:07.314] * phase cmem: 2421945 K
[16.01.19 19:14:07.314] Loading savegame...
[16.01.19 19:14:07.341] * Loading key-value pairs...
[16.01.19 19:14:07.374] * 13 key-value pairs were successfully loaded (0.033s)
[16.01.19 19:14:07.374] * Loading spawn registry...
[16.01.19 19:14:09.662] * 25168 spawn points were successfully loaded (2.289s)
[16.01.19 19:14:09.663] * Loading objects...
[16.01.19 19:14:10.408] * 33811 objects were successfully loaded (0.745s) 33811
[16.01.19 19:14:10.815] * Start objects on_register'ed...
[16.01.19 19:14:12.464] * 33811 objects on_register'ed (1.649s)
[16.01.19 19:14:12.465] * Game День 2. Автосохранение Кордон - Свалка is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\День 2. Автосохранение Кордон - Свалка.sav' (5.284s)
[16.01.19 19:14:12.465] * phase time: 5283 ms
[16.01.19 19:14:12.600] * phase cmem: 2504851 K
[16.01.19 19:14:12.600] Connecting...
[16.01.19 19:14:12.601] * phase time: 135 ms
[16.01.19 19:14:12.732] * phase cmem: 2504852 K
[16.01.19 19:14:12.732] Restart sim...
[16.01.19 19:14:12.733] * phase time: 131 ms
[16.01.19 19:14:12.866] * phase cmem: 2504852 K
[16.01.19 19:14:13.214] * [win32]: free[761132 K], reserved[275688 K], committed[3157420 K]
[16.01.19 19:14:13.214] * [ D3D ]: textures[1767500 K]
[16.01.19 19:14:13.214] * [x-ray]: crt heap[2503286 K], process heap[2503286 K], game lua[183451 K], engine lua[187 K], render[3911 K]
[16.01.19 19:14:13.214] * [x-ray]: economy: strings[count: 187967, lengths: 9505 K, overhead: 5873 K, saved: 65961 K]
[16.01.19 19:14:13.214] * [x-ray]: economy: smem[count: 59185, lengths: 34224 K, overhead: 924 K, saved: 17177 K]
[16.01.19 19:14:13.214] * Starting measure
[16.01.19 19:14:16.169] create 800656
[16.01.19 19:14:16.170] create 800657
[16.01.19 19:14:16.170] create 800658
[16.01.19 19:14:16.170] create 800659
[16.01.19 19:14:16.170] create 800660
[16.01.19 19:14:16.170] create 800661
[16.01.19 19:14:16.170] create 800662
[16.01.19 19:14:16.170] create 800663
[16.01.19 19:14:16.170] create 800664
[16.01.19 19:14:16.170] create 800665
[16.01.19 19:14:16.170] create 800666
[16.01.19 19:14:16.170] create 800667
[16.01.19 19:14:16.170] create 800668
[16.01.19 19:14:16.170] create 800671
[16.01.19 19:14:16.170] create 800672
[16.01.19 19:14:17.761] * MEMORY USAGE: 2486124 K
[16.01.19 19:15:12.816] Begin load
[16.01.19 19:15:13.094] - Gamedata version: [Сборка 2.1 final p.2]
[16.01.19 19:15:13.148] * phase time: 323 ms
[16.01.19 19:15:13.288] * phase cmem: 2422032 K
[16.01.19 19:15:13.288] Loading alife simulator...
[16.01.19 19:15:13.290] * phase time: 142 ms
[16.01.19 19:15:13.423] * phase cmem: 2421998 K
[16.01.19 19:15:13.423] Loading savegame...
[16.01.19 19:15:13.449] * Loading key-value pairs...
[16.01.19 19:15:13.484] * 13 key-value pairs were successfully loaded (0.035s)
[16.01.19 19:15:13.484] * Loading spawn registry...
[16.01.19 19:15:15.765] * 25168 spawn points were successfully loaded (2.281s)
[16.01.19 19:15:15.766] * Loading objects...
[16.01.19 19:15:16.509] * 33811 objects were successfully loaded (0.744s) 33811
[16.01.19 19:15:16.919] * Start objects on_register'ed...
[16.01.19 19:15:18.563] * 33811 objects on_register'ed (1.644s)
[16.01.19 19:15:18.564] * Game День 2. Автосохранение Кордон - Свалка is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\День 2. Автосохранение Кордон - Свалка.sav' (5.274s)
[16.01.19 19:15:18.564] * phase time: 5273 ms
[16.01.19 19:15:18.700] * phase cmem: 2504905 K
[16.01.19 19:15:18.700] Connecting...
[16.01.19 19:15:18.701] * phase time: 136 ms
[16.01.19 19:15:18.833] * phase cmem: 2504905 K
[16.01.19 19:15:18.833] Restart sim...
[16.01.19 19:15:18.834] * phase time: 133 ms
[16.01.19 19:15:18.967] * phase cmem: 2504905 K
[16.01.19 19:15:19.318] * [win32]: free[745112 K], reserved[292860 K], committed[3156268 K]
[16.01.19 19:15:19.318] * [ D3D ]: textures[1767500 K]
[16.01.19 19:15:19.318] * [x-ray]: crt heap[2503339 K], process heap[2503339 K], game lua[183427 K], engine lua[188 K], render[3912 K]
[16.01.19 19:15:19.318] * [x-ray]: economy: strings[count: 187967, lengths: 9505 K, overhead: 5873 K, saved: 66808 K]
[16.01.19 19:15:19.319] * [x-ray]: economy: smem[count: 59185, lengths: 34224 K, overhead: 924 K, saved: 17177 K]
[16.01.19 19:15:19.319] * Starting measure
[16.01.19 19:15:22.290] create 800656
[16.01.19 19:15:22.290] create 800657
[16.01.19 19:15:22.290] create 800658
[16.01.19 19:15:22.290] create 800659
[16.01.19 19:15:22.290] create 800660
[16.01.19 19:15:22.290] create 800661
[16.01.19 19:15:22.290] create 800662
[16.01.19 19:15:22.290] create 800663
[16.01.19 19:15:22.290] create 800664
[16.01.19 19:15:22.290] create 800665
[16.01.19 19:15:22.290] create 800666
[16.01.19 19:15:22.290] create 800667
[16.01.19 19:15:22.291] create 800668
[16.01.19 19:15:22.291] create 800671
[16.01.19 19:15:22.291] create 800672
[16.01.19 19:15:23.882] * MEMORY USAGE: 2485949 K
[16.01.19 19:16:24.130] ~ disabling anom [amk_zone_smallrain_strong1384] for npc gar_dm_novice
[16.01.19 19:16:30.472] * Saving spawns...
[16.01.19 19:16:30.476] * Saving objects...
[16.01.19 19:16:30.679] * 33753 objects are successfully saved
[16.01.19 19:16:30.680] * Saving key-value pairs...
[16.01.19 19:16:30.705] * 13 key-value pairs were successfully saved
[16.01.19 19:16:30.779] * Game Ответить на призыв о помощи.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\Ответить на призыв о помощи.sav'
[16.01.19 19:16:56.586] * Saving spawns...
[16.01.19 19:16:56.591] * Saving objects...
[16.01.19 19:16:56.779] * 33753 objects are successfully saved
[16.01.19 19:16:56.780] * Saving key-value pairs...
[16.01.19 19:16:56.809] * 13 key-value pairs were successfully saved
[16.01.19 19:16:56.853] * Game Пистолет-пулемёт для Юрика.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\Пистолет-пулемёт для Юрика.sav'
[16.01.19 19:18:45.236] * Saving spawns...
[16.01.19 19:18:45.240] * Saving objects...
[16.01.19 19:18:45.423] * 33739 objects are successfully saved
[16.01.19 19:18:45.424] * Saving key-value pairs...
[16.01.19 19:18:45.449] * 13 key-value pairs were successfully saved
[16.01.19 19:18:45.490] * Game Ответить на призыв о помощи - завершено.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\Ответить на призыв о помощи - завершено.sav'
[16.01.19 19:21:31.985] weapon_manager: not registered weapon type '0' in [wpn_binoc]
[16.01.19 19:21:31.985] [LUA] 0 : [C ] execute
[16.01.19 19:21:31.985] [LUA] 1 : [Lua] ...rogram files (x86)\op-2.1\gamedata\scripts\_g.script(524) : abort
[16.01.19 19:21:31.985] [LUA] 2 : [Lua] ...iles (x86)\op-2.1\gamedata\scripts\ai\rx_wmgr.script(602) :
[16.01.19 19:21:31.985] [LUA] 3 : [C ] iterate_inventory
[16.01.19 19:21:31.985] [LUA] 4 : [Lua] ...iles (x86)\op-2.1\gamedata\scripts\ai\rx_wmgr.script(613) : update_weapon_list
[16.01.19 19:21:31.985] [LUA] 5 : [Lua] ...iles (x86)\op-2.1\gamedata\scripts\ai\rx_wmgr.script(332) : update_weapon
[16.01.19 19:21:31.985] [LUA] 6 : [Lua] ...iles (x86)\op-2.1\gamedata\scripts\ai\rx_wmgr.script(199) : update
[16.01.19 19:21:31.985] [LUA] 7 : [Lua] ...iles (x86)\op-2.1\gamedata\scripts\ai\rx_wmgr.script(224) : get_weapon
[16.01.19 19:21:31.985] [LUA] 8 : [Lua] ...1\gamedata\scripts\state_mgr\state_mgr_weapon.script(17) :
[16.01.19 19:21:32.013] [LUA] 9 : [C] [C](-1) :
[16.01.19 19:21:32.013] [LUA] 10 : [C ] update
[16.01.19 19:21:32.013] [LUA] 11 : [Lua] ...)\op-2.1\gamedata\scripts\state_mgr\state_mgr.script(478) : update
[16.01.19 19:21:32.013] [LUA] 12 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(213) :
[16.01.19 19:21:32.030]
[16.01.19 19:21:32.030] FATAL ERROR
[16.01.19 19:21:32.030]
[16.01.19 19:21:32.030] [error]Expression : fatal error
[16.01.19 19:21:32.030] [error]Function : CCC_Crash::Execute
[16.01.19 19:21:32.030] [error]File : console_commands.cpp
[16.01.19 19:21:32.030] [error]Line : 623
[16.01.19 19:21:32.030] [error]Description :
[16.01.19 19:21:32.030] [error]Arguments : ENGINE CRASH.See log file for detail!
[16.01.19 19:21:32.030]
[16.01.19 19:21:32.030]
[16.01.19 19:21:32.030] stack trace:
[16.01.19 19:21:32.030]
[16.01.19 19:21:44.236] *** break by StackWalk ***
[16.01.19 19:21:44.236] stack trace:
[16.01.19 19:21:44.236]
[16.01.19 19:21:44.236] 0023:607CECDB (0x607E3928 0x607E3934 0x009D8FB0 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[16.01.19 19:21:44.236] 0023:607CF46F (0x607FC200 0x5EFA5D1C 0x0000026F 0x5EFA5D34) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428
[16.01.19 19:21:44.236] 0023:5E971A45 (0x009D94F8 0x0603B090 0x009DA150 0x00000000) xrGame.dll, CCC_Crash::Execute(), s:\xr_3da\xrgame\console_commands.cpp, 623
[16.01.19 19:21:44.236] 0023:00DAF8E8 (0x07B05C78 0x5E8E6560 0xCAC1A810 0xCAC24920) XR_3DA.exe, CConsole::ExecuteCommand(), s:\xr_3da\xr_ioconsole.cpp, 526
[16.01.19 19:21:44.236] 0023:00DB083E (0xCAC1A810 0xCAC24920 0x7FFD0018 0x2B5E0418) XR_3DA.exe, CConsole::Execute(), s:\xr_3da\xr_ioconsole.cpp, 579
[16.01.19 19:21:44.236] 0023:5E8E6560 (0x00DB0810 0x00000000 0x00000000 0x7FFD0018) xrGame.dll, luabind::detail::returns::call(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 286
[16.01.19 19:21:44.236] 0023:5E8E5FA8 (0x00DB0810 0x00000000 0x00000000 0x7FFD0018) xrGame.dll, luabind::detail::call(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 407
[16.01.19 19:21:44.236] 0023:5E8E5E8D (0x176AD2A0 0x7FFD0018 0x009DA1C4 0x622E294F) xrGame.dll, boost::detail::function::function_obj_invoker1,int,lua_State *>::invoke(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 117
[16.01.19 19:21:44.236] 0023:622B3CE4 (0x7FFD0018 0x2B5E0378 0x7FFD0018 0x2B5E0358) xrLua.dll, boost::function1 >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319
[16.01.19 19:21:44.236] 0023:622E596D (0x7FFD0018 0xC50141E2 0x674E04BC 0x7FFD0018) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755
[16.01.19 19:21:44.236] 0023:674E058D (0x7FFD0018 0x2B5E02E8 0xFFFFFFFF 0x2B5E0328) XR_3DA.exe
[16.01.19 19:21:44.236] 0023:622CD497 (0xFFFFFFFF 0x7FFD0018 0x009DA248 0x000002C0) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117
[16.01.19 19:21:44.236] 0023:622C4C45 (0x7FFD0018 0x2B5E02E8 0xFFFFFFFF 0xC50A73B4) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282
[16.01.19 19:21:44.236] 0023:674E0531 (0x7FFD0018 0x2B5E0278 0x00000000 0x7FFD0018) XR_3DA.exe
[16.01.19 19:21:44.236] 0023:622C4C37 (0x7FFD0018 0x2B5E0278 0x00000000 0x7FFD0018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 280
[16.01.19 19:21:44.236] 0023:622C4F50 (0x00000000 0x622C4BBC 0x7FFD0018 0x009DA340) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380
[16.01.19 19:21:44.236] 0023:622BA502 (0x7FFD0018 0x009DA340 0x00000000 0x00000040) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821
[16.01.19 19:21:44.236] 0023:622C4BBC (0x009DA340 0x7FFD0018 0x00000000 0x009DA348) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120
[16.01.19 19:21:44.236] 0023:622C4FC5 (0x009DA340 0x00000250 0x00000000 0x7FFD0018) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463
[16.01.19 19:21:44.236] 0023:622EAF7A (0x7FFD0018 0x00000002 0x00000000 0x7FFD0018) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41
[16.01.19 19:21:44.236] 0023:5E87D8B5 (0x009DA3D0 0x009DA3DC 0x009DA390 0x7FFD0001) xrGame.dll, luabind::detail::proxy_functor_void_caller >::~proxy_functor_void_caller >(), s:\sdk\luabind\luabind\luabind\functor.hpp, 284
[16.01.19 19:21:44.236] 0023:5EC2642A (0x7FFD0018 0x7FFD0018 0x00011FDB 0x00000000) xrGame.dll, CScriptGameObject::IterateInventory(), s:\xr_3da\xrgame\script_game_object_inventory_owner.cpp, 321
[16.01.19 19:21:44.236] 0023:5EC2648B (0x7FFD0018 0x7FFD0018 0x00012327 0x5E88A288) xrGame.dll, CScriptGameObject::IterateInventoryOnlyFunctor(), s:\xr_3da\xrgame\script_game_object_inventory_owner.cpp, 307
[16.01.19 19:21:44.236] 0023:5E88A21A (0x5EC26450 0x00000000 0x7FFD0018 0x00000000) xrGame.dll, luabind::detail::returns::call >(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 288
[16.01.19 19:21:44.236] 0023:5E889614 (0x5EC26450 0x00000000 0x7FFD0018 0x00000000) xrGame.dll, luabind::detail::call >(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 407
[16.01.19 19:21:44.236] 0023:5E88841D (0x07B0AE10 0x7FFD0018 0x07AE52C0 0x00000002) xrGame.dll, boost::detail::function::function_obj_invoker1),CScriptGameObject,luabind::detail::null_type>,int,lua_State *>::invoke(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 117
[16.01.19 19:21:44.236] 0023:622B3CE4 (0x7FFD0018 0x2B5E0278 0x7FFD0018 0x2B5E0258) xrLua.dll, boost::function1 >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319
[16.01.19 19:21:44.236] 0023:622E596D (0x7FFD0018 0xC50A6597 0xC509F0C8 0xC509D9BA) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755
[16.01.19 19:21:44.236] 0023:674E058D (0x7FFD0018 0x2B5E0158 0x00000001 0x7FFD0018) XR_3DA.exe
[16.01.19 19:21:44.236] 0023:622C4C37 (0x7FFD0018 0x2B5E0158 0x00000001 0x7FFD0018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 280
[16.01.19 19:21:44.236] 0023:622C4F50 (0x00000001 0x622C4BBC 0x7FFD0018 0x009DA5E8) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380
[16.01.19 19:21:44.236] 0023:622BA502 (0x7FFD0018 0x009DA5E8 0x00000001 0x00000170) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821
[16.01.19 19:21:44.236] 0023:622C4BBC (0x009DA5E8 0x7FFD0018 0x00000001 0x009DA5F0) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120
[16.01.19 19:21:44.236] 0023:622C4FC5 (0x009DA5E8 0x00000130 0x00000000 0x7FFD0018) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463
[16.01.19 19:21:44.236] 0023:622EAF7A (0x7FFD0018 0x00000001 0x00000001 0x3085313C) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41
[16.01.19 19:21:44.236] 0023:5E75B825 (0x7FFD0018 0x07AA80F8 0x00000001 0x7FFD0018) xrGame.dll, luabind::detail::proxy_member_caller >::operator bool(), s:\sdk\luabind\luabind\luabind\detail\call_member.hpp, 112
[16.01.19 19:21:44.236] 0023:5EB0D5B2 (0x00000001 0x7FFD0018 0x07AA80F8 0x00000001) xrGame.dll, CScriptPropertyEvaluatorWrapper::evaluate(), s:\xr_3da\xrgame\script_property_evaluator_wrapper.cpp, 28
[16.01.19 19:21:44.236] 0023:5E749427 (0x009DA774 0x009DA768 0xC3FD5E8C 0x54A1E2C0) xrGame.dll, CProblemSolver,CConditionState >,CActionBase,CPropertyEvaluator,unsigned int,0,CActionBase *,CPropertyEvaluator *>::evaluate_condition(), s:\xr_3da\xrgame\problem_solver_inline.h, 208
[16.01.19 19:21:44.236] 0023:5E74816A (0x7279E02C 0x54A01FB0 0x54A1E2C4 0x54A01F70) xrGame.dll, COperatorAbstract,unsigned short>::applicable,CConditionState >,CActionBase,CPropertyEvaluator,unsigned int,0,CActionBase *,CPropertyEvaluator *> const >(), s:\xr_3da\xrgame\operator_abstract_inline.h, 264
[16.01.19 19:21:44.236] 0023:5E746BE5 (0x7279E02C 0x009DA96C 0x00000000 0x7FFD0018) xrGame.dll, CProblemSolver,CConditionState >,CActionBase,CPropertyEvaluator,unsigned int,0,CActionBase *,CPropertyEvaluator *>::value(), s:\xr_3da\xrgame\problem_solver_inline.h, 255
[16.01.19 19:21:44.295] [LUA] SCRIPT RUNTIME ERROR : evaluator returns value with not a bool type!
[16.01.19 19:21:44.314] [LUA] SCRIPT RUNTIME ERROR
[16.01.19 19:21:44.314] [LUA] ... files (x86)\op-2.1\gamedata\scripts\xr_sound.script:126: attempt to index local 'npc' (a nil value)
[16.01.19 19:21:44.314]
[16.01.19 19:21:44.314] FATAL ERROR
[16.01.19 19:21:44.314]
[16.01.19 19:21:44.314] [error]Expression : fatal error
[16.01.19 19:21:44.314] [error]Function : CScriptEngine::lua_error
[16.01.19 19:21:44.314] [error]File : script_engine.cpp
[16.01.19 19:21:44.314] [error]Line : 79
[16.01.19 19:21:44.314] [error]Description :
[16.01.19 19:21:44.314] [error]Arguments : LUA error: ... files (x86)\op-2.1\gamedata\scripts\xr_sound.script:126: attempt to index local 'npc' (a nil value)
[16.01.19 19:21:44.314]
[16.01.19 19:21:44.315] stack traceback:
[16.01.19 19:21:44.315]
[16.01.19 19:21:44.315]
[16.01.19 19:21:44.315] stack trace:
[16.01.19 19:21:44.315]
[16.01.19 19:21:44.409] *** break by StackWalk ***
[16.01.19 19:21:44.409] stack trace:
[16.01.19 19:21:44.409]
[16.01.19 19:21:44.409] 0023:607CECDB (0x607E3928 0x607E3934 0x009DAA78 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[16.01.19 19:21:44.409] 0023:607CF46F (0x607FC200 0x5EF7CDE8 0x0000004F 0x5EF7CDCC) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428
[16.01.19 19:21:44.409] 0023:5EC3DF89 (0x7FFD0018 0x5EF55540 0x009DAF04 0x00000000) xrGame.dll, CScriptEngine::lua_error(), s:\xr_3da\xrgame\script_engine.cpp, 79
[16.01.19 19:21:44.409] 0023:5E8652CF (0x7FFD0018 0x009DAF04 0xC922CE01 0x501935C8) xrGame.dll, luabind::detail::proxy_member_void_caller >::~proxy_member_void_caller >(), s:\sdk\luabind\luabind\luabind\detail\call_member.hpp, 255
[16.01.19 19:21:44.409] 0023:5EC15184 (0x000000A0 0x00DFED18 0x97D7D3B4 0xBEA64010) xrGame.dll, CScriptBinderObjectWrapper::shedule_Update(), s:\xr_3da\xrgame\script_binder_object_wrapper.cpp, 87
[16.01.19 19:21:44.409] 0023:5EB6BB2A (0x000000A0 0x00000000 0x97D7D3B4 0x009DCF6C) xrGame.dll, CScriptBinder::shedule_Update(), s:\xr_3da\xrgame\script_binder.cpp, 184
[16.01.19 19:21:44.409] 0023:5ECAB46A (0x000000A0 0x622EAF7A 0x009DAF68 0x000000A0) xrGame.dll, CGameObject::shedule_Update(), s:\xr_3da\xrgame\gameobject.cpp, 920
[16.01.19 19:21:44.409] 0023:5ECA208C (0x000000A0 0xC296F370 0xCF77F0C0 0xCF77F900) xrGame.dll, CEntity::shedule_Update(), s:\xr_3da\xrgame\entity.cpp, 329
[16.01.19 19:21:44.409] 0023:5ECA34D5 (0x000000A0 0x3F0CE88A 0x1E5A3E00 0x00000004) xrGame.dll, CEntityAlive::shedule_Update(), s:\xr_3da\xrgame\entity_alive.cpp, 205
[16.01.19 19:21:44.409] 0023:5EBD97B7 (0x000000A0 0x00DFED18 0x00000001 0x00000014) xrGame.dll, CAI_Stalker::shedule_Update(), s:\xr_3da\xrgame\ai\stalker\ai_stalker.cpp, 790
[16.01.19 19:21:44.409] 0023:00D528E3 (0x00000002 0x00DFC5B4 0x009DD700 0x00DFC440) XR_3DA.exe, CSheduler::ProcessStep(), s:\xr_3da\xrsheduler.cpp, 368
[16.01.19 19:21:44.409] 0023:00D52548 (0x4000DA40 0x06E7A000 0x009DD1C8 0x00000011) XR_3DA.exe, CSheduler::Update(), s:\xr_3da\xrsheduler.cpp, 475
[16.01.19 19:21:44.409] 0023:5EC58D19 (0x26009335 0x06000E50 0x00D857C4 0x00989680) xrGame.dll, CGamePersistent::OnFrame(), s:\xr_3da\xrgame\gamepersistent.cpp, 468
[16.01.19 19:21:44.409] 0023:00D3F15C (0x00989680 0x0000003C 0x00DFC440 0x3C82D857) XR_3DA.exe, CRegistrator::Process(), s:\xr_3da\pure.h, 77
[16.01.19 19:21:44.409] 0023:00D857C4 (0x00000000 0x00DFF8F0 0x00AB7000 0x00000008) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[16.01.19 19:21:44.409] 0023:00D85CA5 (0x00DFF8F0 0xFFFFFFFF 0x009DFA50 0x00D50070) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[16.01.19 19:21:44.409] 0023:00D5045A (0x00000000 0x00DFF8F0 0x76F40DFC 0x009DD860) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[16.01.19 19:21:44.409] 0023:00D50070 (0x00CF0000 0x00000000 0x0112270F 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[16.01.19 19:21:44.409] 0023:00D4FC80 (0x00CF0000 0x00000000 0x0112270F 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[16.01.19 19:21:44.409] 0023:00D4AC9B (0x00AB7000 0x74FEFDF0 0x009DFB4C 0x76F6662D) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[16.01.19 19:21:44.409] 0023:74FEFE09 (0x00AB7000 0x36DDF138 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[16.01.19 19:21:44.409] 0023:76F6662D (0xFFFFFFFF 0x76F851B8 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[16.01.19 19:21:44.409] 0023:76F665FD (0x00D4AD0D 0x00AB7000 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
,boost::tuples::tuple,lua_state>,cscriptgameobject,luabind::detail::null_type,void,luabind::functor,cscriptgameobject,luabind::detail::null_type,luabind::functor,lua_state>,cconsole,luabind::detail::null_type,void,char>,cconsole,luabind::detail::null_type,char>