* Detected CPU: AuthenticAMD AMD Phenom II X6 1100T Processor, F31/M10/S0 Counts: 6
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2, SSE3
Initializing File System...
using fs-ltx c:\program files (x86)\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 77604 files cached, 24604Kb memory used.
Init FileSystem 1.365842 sec
[16.01.19 16:10:44.648] 'xrCore' build 7277, Jan 8 2019
[16.01.19 16:10:44.648] OP 2.1 Engine ver 1.0f patch ver 0.2
[16.01.19 16:10:44.648]
[16.01.19 16:10:45.328] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[16.01.19 16:10:45.342] Initializing Engine...
[16.01.19 16:10:45.343] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[16.01.19 16:10:45.343] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[16.01.19 16:10:45.343] transparent_treasure user_name ]
[16.01.19 16:10:45.343] Loading config for renderer
[16.01.19 16:10:45.343] Executing config-script "user.ltx"...
[16.01.19 16:10:45.363] [c:\program files (x86)\op-2.1\userdata\user.ltx] successfully loaded.
[16.01.19 16:10:45.363] Starting INPUT device...
[16.01.19 16:10:45.391] Loading DLL: xrRender_R2.dll
[16.01.19 16:10:45.515] Loading DLL: xrGame.dll
[16.01.19 16:10:45.664] * [win32]: free[3986204 K], reserved[59412 K], committed[148624 K]
[16.01.19 16:10:45.664] * [ D3D ]: textures[0 K]
[16.01.19 16:10:45.664] * [x-ray]: crt heap[41062 K], process heap[41062 K], game lua[0 K], engine lua[0 K], render[0 K]
[16.01.19 16:10:45.664] * [x-ray]: economy: strings[count: 36905, lengths: 1012 K, overhead: 1153 K, saved: 14589 K]
[16.01.19 16:10:45.664] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[16.01.19 16:10:45.664] Executing config-script "c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx"...
[16.01.19 16:10:45.665] [c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[16.01.19 16:10:45.665] Executing config-script "user.ltx"...
[16.01.19 16:10:45.665] Executing config-script "c:\program files (x86)\op-2.1\gamedata\config\rspec_default.ltx"...
[16.01.19 16:10:45.665] [c:\program files (x86)\op-2.1\gamedata\config\rspec_default.ltx] successfully loaded.
[16.01.19 16:10:45.665] Executing config-script "c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx"...
[16.01.19 16:10:45.666] [c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[16.01.19 16:10:45.666] - Maximum allowed affinity mask: 0x3F, current: 0x3E
[16.01.19 16:10:45.666] [c:\program files (x86)\op-2.1\userdata\user.ltx] successfully loaded.
[16.01.19 16:10:45.666] SOUND: OpenAL: enumerate devices...
[16.01.19 16:10:45.666] SOUND: OpenAL: EnumerationExtension Present
[16.01.19 16:10:45.666] devices OpenAL Soft
[16.01.19 16:10:45.666] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[16.01.19 16:10:45.719] SOUND: OpenAL: All available devices:
[16.01.19 16:10:45.719] 1. OpenAL Soft, Spec Version 1.1 (default)
[16.01.19 16:10:45.719] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[16.01.19 16:10:45.727] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[16.01.19 16:10:45.734] * sound: EAX 2.0 extension: absent
[16.01.19 16:10:45.734] * sound: EAX 2.0 deferred: absent
[16.01.19 16:10:45.750] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[16.01.19 16:10:45.759] Starting RENDER device...
[16.01.19 16:10:45.787] * GPU [vendor:10DE]-[device:1402]: NVIDIA GeForce GTX 950
[16.01.19 16:10:45.787] * GPU driver: 25.21.14.1771
[16.01.19 16:10:45.991] * CREATE: DeviceREF: 1
[16.01.19 16:10:45.991] * Texture memory: 4072 M
[16.01.19 16:10:45.991] * DDI-level: 9.0
[16.01.19 16:10:46.049] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[16.01.19 16:10:46.050] * GPU vertex cache: unrecognized, 16
[16.01.19 16:10:46.050] * DVB created: 4096K
[16.01.19 16:10:46.051] * DIB created: 512K
[16.01.19 16:10:46.086] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[16.01.19 16:10:46.086] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[16.01.19 16:10:46.086] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[16.01.19 16:10:46.086] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[16.01.19 16:10:46.086] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[16.01.19 16:10:46.086] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[16.01.19 16:10:46.086] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[16.01.19 16:10:46.086] Renderer doesn't support blender 'effects\shadow_world'
[16.01.19 16:10:46.086] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[16.01.19 16:10:46.212] load time LTX=124 ms
[16.01.19 16:10:46.222] count of .thm files=3222
[16.01.19 16:11:02.089] load time THM=15877 ms
[16.01.19 16:11:02.089] * NULLRT supported
[16.01.19 16:11:02.089] * ...and used
[16.01.19 16:11:02.089] * HWDST/PCF supported and used
[16.01.19 16:11:02.089] * NV-DBT supported and used
[16.01.19 16:11:02.900] - r__tf_aniso 4
[16.01.19 16:11:02.900] - r2_tf_mipbias 0.
[16.01.19 16:11:02.964] Script debugger succesfully restarted.
[16.01.19 16:11:05.938] - Gamedata version: [Сборка 2.1 final p.2]
[16.01.19 16:11:06.342] Starting engine...
[16.01.19 16:11:06.668] GMLib loaded at 325 msec
[16.01.19 16:11:07.862] Game_Globals loaded at 1194 msec
[16.01.19 16:11:09.149] App_Start loaded at 1286 msec
[16.01.19 16:11:09.161] ui_core loaded at 11 msec
[16.01.19 16:11:09.255] Loading DLL: xrGameSpy.dll
[16.01.19 16:11:13.570] Main_Menu loaded at 4408 msec
[16.01.19 16:11:21.325] * DVB created: 4096K
[16.01.19 16:11:21.326] * DIB created: 512K
[16.01.19 16:11:21.679] - r__tf_aniso 4
[16.01.19 16:11:21.679] - r2_tf_mipbias 0.
[16.01.19 16:11:21.679] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[16.01.19 16:11:21.679] * GPU vertex cache: recognized, 24
[16.01.19 16:11:21.679] *** RESET [394 ms]
[16.01.19 16:11:21.691] "c:\program files (x86)\op-2.1\bin\xr_3da.exe" -nointro
[16.01.19 16:11:21.691] Begin load
[16.01.19 16:11:21.692] * phase time: 0 ms
[16.01.19 16:11:21.774] * phase cmem: 273152 K
[16.01.19 16:11:21.774] Prefetching objects...
[16.01.19 16:11:21.873] * Objects loaded in 0 ms
[16.01.19 16:11:30.557] * Models loaded in 8684 ms
[16.01.19 16:11:30.646] * Prefetch memory: 723580Kb
[16.01.19 16:11:30.658] * phase time: 8965 ms
[16.01.19 16:11:30.741] * phase cmem: 959330 K
[16.01.19 16:11:30.741] Starting server...
[16.01.19 16:11:30.778] - Gamedata version: [Сборка 2.1 final p.2]
[16.01.19 16:11:30.880] * phase time: 221 ms
[16.01.19 16:11:30.958] * phase cmem: 957342 K
[16.01.19 16:11:30.958] Loading alife simulator...
[16.01.19 16:11:30.959] * phase time: 78 ms
[16.01.19 16:11:31.037] * phase cmem: 957330 K
[16.01.19 16:11:31.037] Loading savegame...
[16.01.19 16:11:31.066] * Loading key-value pairs...
[16.01.19 16:11:31.125] * 16 key-value pairs were successfully loaded (0.059s)
[16.01.19 16:11:31.125] * Loading spawn registry...
[16.01.19 16:11:34.285] * 25168 spawn points were successfully loaded (3.160s)
[16.01.19 16:11:34.286] * Loading objects...
[16.01.19 16:11:35.238] * 34827 objects were successfully loaded (0.952s) 34827
[16.01.19 16:11:36.361] * Start objects on_register'ed...
[16.01.19 16:11:38.719] * 34827 objects on_register'ed (2.358s)
[16.01.19 16:11:38.721] * Game День 30. Выброс. Кордон is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\День 30. Выброс. Кордон.sav' (7.762s)
[16.01.19 16:11:38.721] * phase time: 7762 ms
[16.01.19 16:11:38.863] * phase cmem: 1137292 K
[16.01.19 16:11:38.863] Connecting...
[16.01.19 16:11:39.047] MaxPlayers = 32
[16.01.19 16:11:39.064] * phase time: 343 ms
[16.01.19 16:11:39.206] * phase cmem: 1156307 K
[16.01.19 16:11:39.206] Connecting to...
[16.01.19 16:11:39.206] Player not found. New player created.
[16.01.19 16:11:39.207] * client : connection accepted - <>
[16.01.19 16:11:39.209] * phase time: 144 ms
[16.01.19 16:11:39.353] * phase cmem: 1156333 K
[16.01.19 16:11:39.353] Reading level info...
[16.01.19 16:11:39.353] * phase time: 144 ms
[16.01.19 16:11:39.496] * phase cmem: 1156333 K
[16.01.19 16:11:39.496] Loading object space...
[16.01.19 16:11:40.635] * object space load: 1139 ms
[16.01.19 16:11:40.636] * phase time: 1282 ms
[16.01.19 16:11:40.779] * phase cmem: 1229001 K
[16.01.19 16:11:40.779] Loading shaders (R2)...
[16.01.19 16:11:41.257] * phase time: 621 ms
[16.01.19 16:11:41.405] * phase cmem: 1230951 K
[16.01.19 16:11:41.405] Loading geometry (R2)...
[16.01.19 16:11:42.525] * phase time: 1267 ms
[16.01.19 16:11:42.665] * phase cmem: 1299815 K
[16.01.19 16:11:42.665] Loading visuals (R2)...
[16.01.19 16:11:42.724] * phase time: 198 ms
[16.01.19 16:11:42.868] * phase cmem: 1306505 K
[16.01.19 16:11:42.868] Loading details (R2)...
[16.01.19 16:11:42.906] * [DETAILS] VertexConsts(256), Batch(61)
[16.01.19 16:11:42.906] * [DETAILS] 40687 v(20), 26352 p
[16.01.19 16:11:42.906] * [DETAILS] Batch(61), VB(794K), IB(154K)
[16.01.19 16:11:42.908] * phase time: 184 ms
[16.01.19 16:11:43.052] * phase cmem: 1307535 K
[16.01.19 16:11:43.052] Loading sectors (R2)...
[16.01.19 16:11:43.053] * Loading HOM: c:\program files (x86)\op-2.1\gamedata\levels\l01_escape\level.hom
[16.01.19 16:11:43.056] * Loading environment modificator: c:\program files (x86)\op-2.1\gamedata\levels\l01_escape\level.env_mod
[16.01.19 16:11:43.056] * phase time: 148 ms
[16.01.19 16:11:43.202] * phase cmem: 1307733 K
[16.01.19 16:11:43.202] Loading AI objects...
[16.01.19 16:11:43.204] - Loading music tracks from 'l01_escape_musics'...
[16.01.19 16:11:43.209] * phase time: 152 ms
[16.01.19 16:11:43.351] * phase cmem: 1307682 K
[16.01.19 16:11:43.351] Loading PH world...
[16.01.19 16:11:43.377] - Game configuring : Started
[16.01.19 16:11:43.382] - Game configuring : Finished
[16.01.19 16:11:43.621] * phase time: 411 ms
[16.01.19 16:11:43.769] * phase cmem: 1320214 K
[16.01.19 16:11:43.769] Loading textures...
[16.01.19 16:11:46.389] * t-report - base: 1546, 1266199 K
[16.01.19 16:11:46.389] * t-report - lmap: 7, 7168 K
[16.01.19 16:11:46.389] * phase time: 2768 ms
[16.01.19 16:11:46.544] * phase cmem: 1904404 K
[16.01.19 16:11:46.544] Synchronizing...
[16.01.19 16:11:46.564] * phase time: 174 ms
[16.01.19 16:11:46.714] * phase cmem: 1904373 K
[16.01.19 16:11:47.171] * [win32]: free[1589508 K], reserved[219444 K], committed[2385288 K]
[16.01.19 16:11:47.171] * [ D3D ]: textures[1273368 K]
[16.01.19 16:11:47.171] * [x-ray]: crt heap[1902773 K], process heap[1902773 K], game lua[192205 K], engine lua[265 K], render[0 K]
[16.01.19 16:11:47.171] * [x-ray]: economy: strings[count: 181982, lengths: 9438 K, overhead: 5686 K, saved: 23388 K]
[16.01.19 16:11:47.171] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[16.01.19 16:11:47.171] * Starting measure
[16.01.19 16:12:06.848] * MEMORY USAGE: 2703734 K
[16.01.19 16:21:05.683] * Saving spawns...
[16.01.19 16:21:05.687] * Saving objects...
[16.01.19 16:21:05.912] * 34802 objects are successfully saved
[16.01.19 16:21:05.926] * Saving key-value pairs...
[16.01.19 16:21:05.967] * 16 key-value pairs were successfully saved
[16.01.19 16:21:06.033] * Game промесертик_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\промесертик_quicksave.sav'
[16.01.19 16:26:48.073] [LUA] There is no animation idle_0_2 (object esc_akim)!
[16.01.19 16:26:48.073] [LUA] 0 : [C ] add_animation
[16.01.19 16:26:48.073] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[16.01.19 16:26:48.073] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[16.01.19 16:26:48.073] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(498) : update
[16.01.19 16:26:48.073] [LUA] 4 : [Lua] ...)\op-2.1\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[16.01.19 16:26:48.073] [LUA] 5 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(213) :
[16.01.19 16:26:50.881] * Saving spawns...
[16.01.19 16:26:50.884] * Saving objects...
[16.01.19 16:26:51.104] * 34798 objects are successfully saved
[16.01.19 16:26:51.119] * Saving key-value pairs...
[16.01.19 16:26:51.161] * 16 key-value pairs were successfully saved
[16.01.19 16:26:51.247] * Game промесертик_autosave.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\промесертик_autosave.sav'
[16.01.19 16:26:51.251] - Disconnect
[16.01.19 16:26:54.287] - Destroying level
[16.01.19 16:26:54.990] * DVB created: 4096K
[16.01.19 16:26:54.990] * DIB created: 512K
[16.01.19 16:26:55.414] - r__tf_aniso 4
[16.01.19 16:26:55.414] - r2_tf_mipbias 0.
[16.01.19 16:26:55.414] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[16.01.19 16:26:55.414] * GPU vertex cache: recognized, 24
[16.01.19 16:26:55.414] *** RESET [593 ms]
[16.01.19 16:26:55.439] "c:\program files (x86)\op-2.1\bin\xr_3da.exe" -nointro
[16.01.19 16:26:55.439] Begin load
[16.01.19 16:26:55.452] * phase time: 0 ms
[16.01.19 16:26:55.648] * phase cmem: 1293471 K
[16.01.19 16:26:55.648] Starting server...
[16.01.19 16:26:55.848] - Gamedata version: [Сборка 2.1 final p.2]
[16.01.19 16:26:55.934] * phase time: 481 ms
[16.01.19 16:26:56.119] * phase cmem: 1288557 K
[16.01.19 16:26:56.119] Loading alife simulator...
[16.01.19 16:26:56.120] * phase time: 186 ms
[16.01.19 16:26:56.312] * phase cmem: 1288557 K
[16.01.19 16:26:56.312] Loading savegame...
[16.01.19 16:26:56.340] * Loading key-value pairs...
[16.01.19 16:26:56.393] * 16 key-value pairs were successfully loaded (0.053s)
[16.01.19 16:26:56.393] * Loading spawn registry...
[16.01.19 16:26:59.423] * 25168 spawn points were successfully loaded (3.031s)
[16.01.19 16:26:59.424] * Loading objects...
[16.01.19 16:27:00.327] * 34798 objects were successfully loaded (0.902s) 34798
[16.01.19 16:27:01.380] * Start objects on_register'ed...
[16.01.19 16:27:03.604] * 34798 objects on_register'ed (2.224s)
[16.01.19 16:27:03.606] * Game промесертик_autosave is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\промесертик_autosave.sav' (7.487s)
[16.01.19 16:27:03.606] * phase time: 7486 ms
[16.01.19 16:27:03.796] * phase cmem: 1384103 K
[16.01.19 16:27:03.796] Connecting...
[16.01.19 16:27:03.796] MaxPlayers = 32
[16.01.19 16:27:03.807] * phase time: 200 ms
[16.01.19 16:27:03.999] * phase cmem: 1384139 K
[16.01.19 16:27:03.999] Connecting to...
[16.01.19 16:27:04.000] Player not found. New player created.
[16.01.19 16:27:04.000] * client : connection accepted - <>
[16.01.19 16:27:04.013] * phase time: 206 ms
[16.01.19 16:27:04.207] * phase cmem: 1384164 K
[16.01.19 16:27:04.207] Reading level info...
[16.01.19 16:27:04.219] * phase time: 205 ms
[16.01.19 16:27:04.413] * phase cmem: 1384164 K
[16.01.19 16:27:04.413] Loading object space...
[16.01.19 16:27:05.777] * object space load: 1364 ms
[16.01.19 16:27:05.777] * phase time: 1557 ms
[16.01.19 16:27:05.966] * phase cmem: 1456293 K
[16.01.19 16:27:05.966] Loading shaders (R2)...
[16.01.19 16:27:06.621] * phase time: 844 ms
[16.01.19 16:27:06.815] * phase cmem: 1457598 K
[16.01.19 16:27:06.815] Loading geometry (R2)...
[16.01.19 16:27:08.297] * phase time: 1677 ms
[16.01.19 16:27:08.490] * phase cmem: 1532848 K
[16.01.19 16:27:08.490] Loading visuals (R2)...
[16.01.19 16:27:08.612] * phase time: 312 ms
[16.01.19 16:27:08.802] * phase cmem: 1535121 K
[16.01.19 16:27:08.802] Loading details (R2)...
[16.01.19 16:27:08.840] * [DETAILS] VertexConsts(256), Batch(61)
[16.01.19 16:27:08.840] * [DETAILS] 40687 v(20), 26352 p
[16.01.19 16:27:08.840] * [DETAILS] Batch(61), VB(794K), IB(154K)
[16.01.19 16:27:08.842] * phase time: 230 ms
[16.01.19 16:27:09.032] * phase cmem: 1536120 K
[16.01.19 16:27:09.032] Loading sectors (R2)...
[16.01.19 16:27:09.033] * Loading HOM: c:\program files (x86)\op-2.1\gamedata\levels\l02_garbage\level.hom
[16.01.19 16:27:09.035] * Loading environment modificator: c:\program files (x86)\op-2.1\gamedata\levels\l02_garbage\level.env_mod
[16.01.19 16:27:09.035] * phase time: 192 ms
[16.01.19 16:27:09.226] * phase cmem: 1536206 K
[16.01.19 16:27:09.226] Loading AI objects...
[16.01.19 16:27:09.226] - Loading music tracks from 'l02_garbage_musics'...
[16.01.19 16:27:09.316] * phase time: 281 ms
[16.01.19 16:27:09.506] * phase cmem: 1536212 K
[16.01.19 16:27:09.506] Loading PH world...
[16.01.19 16:27:09.519] - Game configuring : Started
[16.01.19 16:27:09.521] - Game configuring : Finished
[16.01.19 16:27:09.527] * phase time: 210 ms
[16.01.19 16:27:09.721] * phase cmem: 1540902 K
[16.01.19 16:27:09.721] Loading textures...
[16.01.19 16:27:18.126] * t-report - base: 1751, 1356788 K
[16.01.19 16:27:18.126] * t-report - lmap: 14, 14337 K
[16.01.19 16:27:18.126] * phase time: 8598 ms
[16.01.19 16:27:18.330] * phase cmem: 2102115 K
[16.01.19 16:27:18.330] Synchronizing...
[16.01.19 16:27:18.331] * phase time: 204 ms
[16.01.19 16:27:18.528] * phase cmem: 2102111 K
[16.01.19 16:27:19.092] * [win32]: free[981360 K], reserved[400260 K], committed[2812620 K]
[16.01.19 16:27:19.092] * [ D3D ]: textures[1371126 K]
[16.01.19 16:27:19.092] * [x-ray]: crt heap[2100478 K], process heap[2100478 K], game lua[191764 K], engine lua[174 K], render[3859 K]
[16.01.19 16:27:19.092] * [x-ray]: economy: strings[count: 196156, lengths: 10330 K, overhead: 6129 K, saved: 168485 K]
[16.01.19 16:27:19.092] * [x-ray]: economy: smem[count: 67007, lengths: 37955 K, overhead: 1047 K, saved: 14021 K]
[16.01.19 16:27:19.092] * Starting measure
[16.01.19 16:27:28.035] object[800656] on level not [2] present. need create
[16.01.19 16:27:28.035] create 656
[16.01.19 16:27:28.035] object[800657] on level not [2] present. need create
[16.01.19 16:27:28.035] create 657
[16.01.19 16:27:28.035] object[800658] on level not [2] present. need create
[16.01.19 16:27:28.035] create 658
[16.01.19 16:27:28.035] object[800659] on level not [2] present. need create
[16.01.19 16:27:28.035] create 659
[16.01.19 16:27:28.035] object[800660] on level not [2] present. need create
[16.01.19 16:27:28.035] create 660
[16.01.19 16:27:28.035] object[800661] on level not [2] present. need create
[16.01.19 16:27:28.035] create 661
[16.01.19 16:27:28.035] object[800662] on level not [2] present. need create
[16.01.19 16:27:28.035] create 662
[16.01.19 16:27:28.035] object[800663] on level not [2] present. need create
[16.01.19 16:27:28.035] create 663
[16.01.19 16:27:28.035] object[800664] on level not [2] present. need create
[16.01.19 16:27:28.035] create 664
[16.01.19 16:27:28.035] object[800665] on level not [2] present. need create
[16.01.19 16:27:28.035] create 665
[16.01.19 16:27:28.036] object[800666] on level not [2] present. need create
[16.01.19 16:27:28.036] create 666
[16.01.19 16:27:28.036] object[800667] on level not [2] present. need create
[16.01.19 16:27:28.036] create 667
[16.01.19 16:27:28.036] object[800668] on level not [2] present. need create
[16.01.19 16:27:28.036] create 668
[16.01.19 16:27:28.036] object[800671] on level not [2] present. need create
[16.01.19 16:27:28.036] create 671
[16.01.19 16:27:28.036] object[800672] on level not [2] present. need create
[16.01.19 16:27:28.036] create 672
[16.01.19 16:27:28.036] object[800673] on level not [2] present. need create
[16.01.19 16:27:28.036] create 673
[16.01.19 16:27:28.036] object[800674] on level not [2] present. need create
[16.01.19 16:27:28.036] create 674
[16.01.19 16:27:28.036] [LUA] 0 : [C ] create
[16.01.19 16:27:28.036] [LUA] 1 : [Lua] ...iles (x86)\op-2.1\gamedata\scripts\id_cleaner.script(62) : on_level_changing
[16.01.19 16:27:28.036] [LUA] 2 : [Lua] ...6)\op-2.1\gamedata\scripts\binders\bind_actor.script(341) : first_update
[16.01.19 16:27:28.036] [LUA] 3 : [Lua] ...6)\op-2.1\gamedata\scripts\binders\bind_actor.script(135) : f
[16.01.19 16:27:28.036] [LUA] 4 : [Lua] ...files (x86)\op-2.1\gamedata\scripts\autopause.script(65) :
[16.01.19 16:27:28.036]
[16.01.19 16:27:28.036] FATAL ERROR
[16.01.19 16:27:28.036]
[16.01.19 16:27:28.036] [error]Expression : no_assert
[16.01.19 16:27:28.036] [error]Function : CALifeStoryRegistry::add
[16.01.19 16:27:28.036] [error]File : alife_story_registry.cpp
[16.01.19 16:27:28.036] [error]Line : 31
[16.01.19 16:27:28.036] [error]Description : Story object ID=800001 is already in the Story registry!
[16.01.19 16:27:28.036]
[16.01.19 16:27:28.036]
[16.01.19 16:27:28.036] stack trace:
[16.01.19 16:27:28.036]
[16.01.19 16:27:36.168] *** break by StackWalk ***
[16.01.19 16:27:36.168] stack trace:
[16.01.19 16:27:36.168]
[16.01.19 16:27:36.168] 0023:719BECDB (0x6EB6C188 0x56BC76FC 0x00000000 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[16.01.19 16:27:36.168] 0023:719BF3B2 (0x6EB6C188 0x56BC76FC 0x6EB6C134 0x0000001F) xrCore.dll, xrDebug::fail(), s:\xrcore\xrdebugnew.cpp, 397
[16.01.19 16:27:36.168] 0023:6E76DF52 (0x000C3501 0x1A08EF00 0x00000000 0x000C5B38) xrGame.dll, CALifeStoryRegistry::add(), s:\xr_3da\xrgame\alife_story_registry.cpp, 31
[16.01.19 16:27:36.168] 0023:6E76A961 (0x1A08EF00 0x00000001 0x696C0000 0x73746867) xrGame.dll, CALifeSimulatorBase::register_object(), s:\xr_3da\xrgame\alife_simulator_base2.cpp, 39
[16.01.19 16:27:36.168] 0023:6E7699AF (0x010FAE88 0xE4F938A0 0x010FAEB8 0x1A08EF00) xrGame.dll, CALifeSimulatorBase::create(), s:\xr_3da\xrgame\alife_simulator_base.cpp, 253
[16.01.19 16:27:36.168] 0023:6E75F5D1 (0xF306A010 0x6E3C0000 0xB2A20000 0x010FAED8) xrGame.dll, CALifeSimulator__create(), s:\xr_3da\xrgame\alife_simulator_script.cpp, 197
[16.01.19 16:27:36.168] 0023:6E3C6672 (0x6E75F4A0 0x00000000 0xB2A20018 0x00000000) xrGame.dll, luabind::detail::returns::call(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 240
[16.01.19 16:27:36.168] 0023:6E3C544B (0x6E75F4A0 0x00000000 0xB2A20018 0x00000000) xrGame.dll, luabind::detail::call(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 390
[16.01.19 16:27:36.168] 0023:6E3C4CAA (0x19C1E760 0xB2A20018 0x06B44160 0x00000003) xrGame.dll, boost::detail::function::function_obj_invoker1,int,lua_State *>::invoke(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 117
[16.01.19 16:27:36.168] 0023:70B33CE4 (0xB2A20018 0x61DB9FE0 0xB2A20018 0x61DB9FC0) xrLua.dll, boost::function1 >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319
[16.01.19 16:27:36.169] 0023:70B6596D (0xB2A20018 0x5FF1D9A0 0x016905DC 0xB2A20018) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755
[16.01.19 16:27:36.169] 0023:016906AD (0xB2A20018 0x61DB9EE0 0xFFFFFFFF 0x61DB9F00) XR_3DA.exe
[16.01.19 16:27:36.169] 0023:70B4D497 (0xFFFFFFFF 0xB2A20018 0x010FAFF8 0x00000180) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117
[16.01.19 16:27:36.169] 0023:70B44C45 (0xB2A20018 0x61DB9EE0 0xFFFFFFFF 0x5FF195DD) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282
[16.01.19 16:27:36.169] 0023:01690651 (0xB2A20018 0x61DB9EB0 0xFFFFFFFF 0x61DB9EE0) XR_3DA.exe
[16.01.19 16:27:36.169] 0023:70B4D497 (0xFFFFFFFF 0xB2A20018 0x010FB050 0x00000150) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117
[16.01.19 16:27:36.169] 0023:70B44C45 (0xB2A20018 0x61DB9EB0 0xFFFFFFFF 0x5FF169ED) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282
[16.01.19 16:27:36.169] 0023:01690651 (0xB2A20018 0x61DB9E80 0xFFFFFFFF 0x61DB9EB0) XR_3DA.exe
[16.01.19 16:27:36.169] 0023:70B4D497 (0xFFFFFFFF 0xB2A20018 0x010FB0A8 0x00000120) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117
[16.01.19 16:27:36.169] 0023:70B44C45 (0xB2A20018 0x61DB9E80 0xFFFFFFFF 0x5FF166CD) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282
[16.01.19 16:27:36.169] 0023:01690651 (0xB2A20018 0x61DB9E00 0x00000000 0x61DB9E00) XR_3DA.exe
[16.01.19 16:27:36.169] 0023:70B4D497 (0x00000000 0xB2A20018 0x010FB0F0 0x00000000) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117
[16.01.19 16:27:36.169] 0023:70B44C45 (0xB2A20018 0x61DB9E00 0x00000000 0xB2A20018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282
[16.01.19 16:27:36.169] 0023:70B44F50 (0x00000000 0x70B44BBC 0xB2A20018 0x010FB1B0) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380
[16.01.19 16:27:36.169] 0023:70B3A502 (0xB2A20018 0x010FB1B0 0x00000000 0xFFFFFFFF) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821
[16.01.19 16:27:36.169] 0023:70B44BBC (0x010FB1B0 0xB2A20018 0x00000000 0x010FB1BC) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120
[16.01.19 16:27:36.169] 0023:70B44FC5 (0x010FB1B0 0x000000A0 0x00000000 0x014BED18) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463
[16.01.19 16:27:36.169] 0023:70B6AF7A (0xB2A20018 0x00000002 0x00000000 0x6EB65540) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41
[16.01.19 16:27:36.169] 0023:6E4752B0 (0xB2A20018 0x010FB214 0x3F970301 0xE81FE318) xrGame.dll, luabind::detail::proxy_member_void_caller >::~proxy_member_void_caller >(), s:\sdk\luabind\luabind\luabind\detail\call_member.hpp, 248
[16.01.19 16:27:36.169] 0023:6E8251B4 (0x00000000 0x014BED18 0x594EA6B0 0x00000000) xrGame.dll, CScriptBinderObjectWrapper::shedule_Update(), s:\xr_3da\xrgame\script_binder_object_wrapper.cpp, 87
[16.01.19 16:27:36.169] 0023:6E77BB6A (0x00000000 0x00000000 0x5C8D3054 0x010FD27C) xrGame.dll, CScriptBinder::shedule_Update(), s:\xr_3da\xrgame\script_binder.cpp, 184
[16.01.19 16:27:36.169] 0023:6E8BB4CA (0x00000000 0x76F33779 0xF38FB588 0x01690000) xrGame.dll, CGameObject::shedule_Update(), s:\xr_3da\xrgame\gameobject.cpp, 920
[16.01.19 16:27:36.169] 0023:6E8B20EC (0x00000000 0x00000001 0x6A72FCF0 0x010FD2B8) xrGame.dll, CEntity::shedule_Update(), s:\xr_3da\xrgame\entity.cpp, 329
[16.01.19 16:27:36.169] 0023:6E8B3525 (0x00000000 0x00000200 0x00000100 0x00000000) xrGame.dll, CEntityAlive::shedule_Update(), s:\xr_3da\xrgame\entity_alive.cpp, 205
[16.01.19 16:27:36.169] 0023:6E88F0AB (0x00000000 0x00000002 0x014BC5B4 0x010FDA90) xrGame.dll, CActor::shedule_Update(), s:\xr_3da\xrgame\actor.cpp, 1115
[16.01.19 16:27:36.169] 0023:01412514 (0x00000000 0x00000000 0x00000000 0x00000000) XR_3DA.exe, CSheduler::Update(), s:\xr_3da\xrsheduler.cpp, 466
[16.01.19 16:27:36.169] 0023:6E868D79 (0x73E03A00 0x07102040 0x014457C4 0x00989680) xrGame.dll, CGamePersistent::OnFrame(), s:\xr_3da\xrgame\gamepersistent.cpp, 468
[16.01.19 16:27:36.169] 0023:013FF15C (0x00989680 0x00000000 0x014BC440 0x410EEA74) XR_3DA.exe, CRegistrator::Process(), s:\xr_3da\pure.h, 77
[16.01.19 16:27:36.169] 0023:014457C4 (0x00000000 0x014BF8F0 0x00EE6000 0x00000008) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[16.01.19 16:27:36.169] 0023:01445CA5 (0x014BF8F0 0xFFFFFFFF 0x014BF8F0 0x010FFDE4) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[16.01.19 16:27:36.169] 0023:0141045A (0x00000000 0x014BF8F0 0x00DE1758 0x00000000) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[16.01.19 16:27:36.169] 0023:01410070 (0x013B0000 0x00000000 0x017A3477 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[16.01.19 16:27:36.169] 0023:0140FC80 (0x013B0000 0x00000000 0x017A3477 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[16.01.19 16:27:36.169] 0023:0140AC9B (0x00EE6000 0x74A7FDF0 0x010FFEE0 0x76F5662D) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[16.01.19 16:27:36.169] 0023:74A7FE09 (0x00EE6000 0xF38FFF74 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[16.01.19 16:27:36.169] 0023:76F5662D (0xFFFFFFFF 0x76F751A2 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[16.01.19 16:27:36.169] 0023:76F565FD (0x0140AD0D 0x00EE6000 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath(),lua_state>,luabind::detail::null_type,cse_alifedynamicobject>,luabind::detail::null_type,califesimulator>