Вылет в Мёртвом городе, был бы рандомный то фиг с ним, а то после одного вылета сохранки работать перестали:
Лог вылета
* Detected CPU: AuthenticAMD AMD FX-6300 Six-Core Processor , F111/M2/S0 Counts: 6
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
Initializing File System...
using fs-ltx d:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 80817 files cached, 19087Kb memory used.
Init FileSystem 1.132110 sec
[27.02.21 17:59:12.639] 'xrCore' build 7445, Jun 25 2019
[27.02.21 17:59:12.639] OP 2.1 Engine ver 1.0f patch ver 8.2
[27.02.21 17:59:12.639]
[27.02.21 17:59:12.973] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[27.02.21 17:59:12.974] Initializing Engine...
[27.02.21 17:59:12.975] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[27.02.21 17:59:12.975] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[27.02.21 17:59:12.975] respawn_type transparent_treasure user_name ]
[27.02.21 17:59:12.975] Loading config for renderer
[27.02.21 17:59:12.975] Executing config-script "user.ltx"...
[27.02.21 17:59:12.975] [d:\op-2.1\userdata\user.ltx] successfully loaded.
[27.02.21 17:59:12.976] Starting INPUT device...
[27.02.21 17:59:12.989] Loading DLL: xrRender_R2.dll
[27.02.21 17:59:13.033] Loading DLL: xrGame.dll
[27.02.21 17:59:13.040] 'xrGame' build Jun 25 2019 12:48:47
[27.02.21 17:59:13.077] * [win32]: free[4033132 K], reserved[47504 K], committed[113604 K]
[27.02.21 17:59:13.077] * [ D3D ]: textures[0 K]
[27.02.21 17:59:13.077] * [x-ray]: crt heap[33291 K], process heap[33291 K], game lua[0 K], engine lua[0 K], render[0 K]
[27.02.21 17:59:13.077] * [x-ray]: economy: strings[count: 37195, lengths: 1018 K, overhead: 1162 K, saved: 14734 K]
[27.02.21 17:59:13.077] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[27.02.21 17:59:13.077] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
[27.02.21 17:59:13.078] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[27.02.21 17:59:13.078] Executing config-script "user.ltx"...
[27.02.21 17:59:13.078] Executing config-script "d:\op-2.1\gamedata\config\rspec_default.ltx"...
[27.02.21 17:59:13.079] [d:\op-2.1\gamedata\config\rspec_default.ltx] successfully loaded.
[27.02.21 17:59:13.079] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
[27.02.21 17:59:13.079] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[27.02.21 17:59:13.079] - Maximum allowed affinity mask: 0x3F, current: 0x3E
[27.02.21 17:59:13.079] [d:\op-2.1\userdata\user.ltx] successfully loaded.
[27.02.21 17:59:13.079] SOUND: OpenAL: enumerate devices...
[27.02.21 17:59:13.079] SOUND: OpenAL: EnumerationExtension Present
[27.02.21 17:59:13.079] devices OpenAL Soft
[27.02.21 17:59:13.079] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[27.02.21 17:59:13.126] SOUND: OpenAL: All available devices:
[27.02.21 17:59:13.126] 1. OpenAL Soft, Spec Version 1.1 (default)
[27.02.21 17:59:13.126] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[27.02.21 17:59:13.134] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[27.02.21 17:59:13.140] * sound: EAX 2.0 extension: absent
[27.02.21 17:59:13.140] * sound: EAX 2.0 deferred: absent
[27.02.21 17:59:13.140] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[27.02.21 17:59:13.154] Starting RENDER device...
[27.02.21 17:59:13.190] * GPU [vendor:10DE]-[device:1C02]: NVIDIA GeForce GTX 1060 3GB
[27.02.21 17:59:13.190] * GPU driver: 27.21.14.5671
[27.02.21 17:59:13.698] * CREATE: DeviceREF: 1
[27.02.21 17:59:13.698] * Texture memory: 4087 M
[27.02.21 17:59:13.698] * DDI-level: 9.0
[27.02.21 17:59:13.704] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.02.21 17:59:13.704] * GPU vertex cache: unrecognized, 16
[27.02.21 17:59:13.705] * DVB created: 4096K
[27.02.21
17:59:13.705] * DIB created: 512K
[27.02.21 17:59:13.721] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[27.02.21 17:59:13.721] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[27.02.21 17:59:13.721] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[27.02.21 17:59:13.721] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[27.02.21 17:59:13.721] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[27.02.21 17:59:13.721] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[27.02.21 17:59:13.721] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[27.02.21 17:59:13.721] Renderer doesn't support blender 'effects\shadow_world'
[27.02.21 17:59:13.721] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[27.02.21 17:59:13.849] load time LTX=126 ms
[27.02.21 17:59:13.862] count of .thm files=3228
[27.02.21 17:59:13.942] load time THM=93 ms
[27.02.21 17:59:13.942] * NULLRT supported
[27.02.21 17:59:13.942] * ...and used
[27.02.21 17:59:13.942] * HWDST/PCF supported and used
[27.02.21 17:59:13.942] * NV-DBT supported and used
[27.02.21 17:59:14.473] - r__tf_aniso 4
[27.02.21 17:59:14.473] - r2_tf_mipbias 0.
[27.02.21 17:59:14.490] Script debugger succesfully restarted.
[27.02.21 17:59:17.031] - Gamedata version: [Сборка 2.1 final p.8k.2]
[27.02.21 17:59:17.143] Starting engine...
[27.02.21 17:59:17.249] GMLib loaded at 103 msec
[27.02.21 17:59:17.917] Game_Globals loaded at 667 msec
[27.02.21 17:59:18.066] App_Start loaded at 148 msec
[27.02.21 17:59:18.077] ui_core loaded at 11 msec
[27.02.21 17:59:18.120] Loading DLL: xrGameSpy.dll
[27.02.21 17:59:18.289] Main_Menu loaded at 212 msec
[27.02.21 17:59:28.433] * DVB created: 4096K
[27.02.21 17:59:28.433] * DIB created: 512K
[27.02.21 17:59:28.742] - r__tf_aniso 4
[27.02.21 17:59:28.742] - r2_tf_mipbias 0.
[27.02.21 17:59:28.742] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.02.21 17:59:28.742] * GPU vertex cache: recognized, 24
[27.02.21 17:59:28.742] *** RESET [347 ms]
[27.02.21 17:59:28.753] "d:\op-2.1\bin\xr_3da.exe" -nointro
[27.02.21 17:59:28.753] Begin load
[27.02.21 17:59:28.755] * phase time: 0 ms
[27.02.21 17:59:28.804] * phase cmem: 255931 K
[27.02.21 17:59:28.804] Prefetching objects...
[27.02.21 17:59:28.866] * Objects loaded in 0 ms
[27.02.21 17:59:30.069] * Models loaded in 1203 ms
[27.02.21 17:59:30.123] * Prefetch memory: 679247Kb
[27.02.21 17:59:30.131] * phase time: 1376 ms
[27.02.21 17:59:30.183] * phase cmem: 898276 K
[27.02.21 17:59:30.183] Starting server...
[27.02.21 17:59:30.330] - Gamedata version: [Сборка 2.1 final p.8k.2]
[27.02.21 17:59:30.399] * phase time: 268 ms
[27.02.21 17:59:30.452] * phase cmem: 895109 K
[27.02.21 17:59:30.452] Loading alife simulator...
[27.02.21 17:59:30.452] * phase time: 53 ms
[27.02.21 17:59:30.506] * phase cmem: 895097 K
[27.02.21 17:59:30.506] Loading savegame...
[27.02.21 17:59:30.543] * Loading key-value pairs...
[27.02.21 17:59:30.636] * 20 key-value pairs were successfully loaded (0.092s)
[27.02.21 17:59:30.636] * Loading spawn registry...
[27.02.21 17:59:33.550] * 25177 spawn points were successfully loaded (2.914s)
[27.02.21 17:59:33.552] * Loading objects...
[27.02.21 17:59:34.530] * 33748 objects were successfully loaded (0.979s) 33748
[27.02.21 17:59:37.304] * Loading quick slots data...
[27.02.21 17:59:37.304] * Start objects on_register'ed...
[27.02.21 17:59:39.532] * 33748 objects on_register'ed (2.229s)
[27.02.21 17:59:39.533] * Game Освобождение - завершено is successfully loaded from file 'd:\op-2.1\userdata\savedgames\Освобождение - завершено.sav' (9.081s)
[27.02.21 17:59:39.534] * phase time: 9081 ms
[27.02.21 17:59:39.643] * phase cmem: 1051957 K
[27.02.21 17:59:39.643] Connecting...
[27.02.21 17:59:40.090] MaxPlayers = 32
[27.02.21 17:59:40.221] * phase time: 687 ms
[27.02.21 17:59:40.333] * phase cmem: 1074729 K
[27.02.21 17:59:40.333] Connecting to...
[27.02.21 17:59:40.334] Player not found. New player created.
[27.02.21 17:59:40.334] * client : connection accepted - <>
[27.02.21 17:59:40.354] * phase time: 132 ms
[27.02.21 17:59:40.461] * phase cmem: 1074758 K
[27.02.21 17:59:40.461] Reading level info...
[27.02.21 17:59:40.485] * phase time: 131 ms
[27.02.21 17:59:40.606] * phase cmem: 1075762 K
[27.02.21 17:59:40.606] Loading object space...
[27.02.21 17:59:41.920] * object space load: 1313 ms
[27.02.21 17:59:41.920] * phase time: 1435 ms
[27.02.21 17:59:42.034] * phase cmem: 1166320 K
[27.02.21 17:59:42.034] Loading shaders (R2)...
[27.02.21 17:59:42.480] * phase time: 559 ms
[27.02.21 17:59:42.587] * phase cmem: 1167911 K
[27.02.21 17:59:42.587] Loading geometry (R2)...
[27.02.21 17:59:43.534] * phase time: 1053 ms
[27.02.21 17:59:43.647] * phase cmem: 1244337 K
[27.02.21 17:59:43.647] Loading visuals (R2)...
[27.02.21 17:59:43.777] * phase time: 243 ms
[27.02.21 17:59:43.886] * phase cmem: 1250344 K
[27.02.21 17:59:43.886] Loading details (R2)...
[27.02.21 17:59:43.954] * [DETAILS] VertexConsts(256), Batch(61)
[27.02.21 17:59:43.954] * [DETAILS] 25803 v(20), 16714 p
[27.02.21 17:59:43.954] * [DETAILS] Batch(61), VB(503K), IB(97K)
[27.02.21 17:59:43.956] * phase time: 178 ms
[27.02.21 17:59:44.073] * phase cmem: 1250994 K
[27.02.21 17:59:44.073] Loading sectors (R2)...
[27.02.21 17:59:44.073] * Loading HOM: d:\op-2.1\gamedata\levels\dead_city\level.hom
[27.02.21 17:59:44.083] * phase time: 127 ms
[27.02.21 17:59:44.196] * phase cmem: 1251302 K
[27.02.21 17:59:44.196] Loading AI objects...
[27.02.21 17:59:44.224] - Loading music tracks from 'dead_city_musics'...
[27.02.21 17:59:44.307] * phase time: 224 ms
[27.02.21 17:59:44.417] * phase cmem: 1251321 K
[27.02.21 17:59:44.417] Loading PH world...
[27.02.21 17:59:44.439] - Game configuring : Started
[27.02.21 17:59:44.443] - Game configuring : Finished
[27.02.21 17:59:44.648] * phase time: 340 ms
[27.02.21 17:59:44.760] * phase cmem: 1261291 K
[27.02.21 17:59:44.760] Loading textures...
[27.02.21 17:59:51.583] * t-report - base: 1557, 899559 K
[27.02.21 17:59:51.583] * t-report - lmap: 4, 4096 K
[27.02.21 17:59:51.583] * phase time: 6934 ms
[27.02.21 17:59:51.724] * phase cmem: 1508795 K
[27.02.21 17:59:51.724] Synchronizing...
[27.02.21 17:59:51.724] Save created on [Engine 1.0f p 8.2]
[27.02.21 17:59:51.724] Save date and time [Sat Feb 27 16:30:17 2021]
[27.02.21 17:59:51.743] * phase time: 160 ms
[27.02.21 17:59:51.859] * phase cmem: 1508795 K
[27.02.21 17:59:52.179] * [win32]: free[2036576 K], reserved[202624 K], committed[1955040 K]
[27.02.21 17:59:52.179] * [ D3D ]: textures[903656 K]
[27.02.21 17:59:52.179] * [x-ray]: crt heap[1507208 K], process heap[1507208 K], game lua[189085 K], engine lua[168 K], render[0 K]
[27.02.21 17:59:52.179] * [x-ray]: economy: strings[count: 194187, lengths: 10835 K, overhead: 6068 K, saved: 24509 K]
[27.02.21 17:59:52.179] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[27.02.21 17:59:52.179] * Starting measure
[27.02.21 18:00:22.662] * MEMORY USAGE: 1972672 K
[27.02.21 18:02:31.197] * Saving spawns...
[27.02.21 18:02:31.199] * Saving objects...
[27.02.21 18:02:31.490] * 33778 objects are successfully saved
[27.02.21 18:02:31.508] * Saving key-value pairs...
[27.02.21 18:02:31.616] * 20 key-value pairs were successfully saved
[27.02.21 18:02:31.616] * Saving quick slots data...
[27.02.21 18:02:31.714] Can't write file: 'd:\op-2.1\userdata\savedgames\Игорь_quicksave.sav'. Error: 'Invalid argument'.
[27.02.21 18:02:31.714]
* Game Игорь_quicksave.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\Игорь_quicksave.sav'
[27.02.21 18:02:43.428] * Saving spawns...
[27.02.21 18:02:43.431] * Saving objects...
[27.02.21 18:02:43.703] * 33778 objects are successfully saved
[27.02.21 18:02:43.718] * Saving key-value pairs...
[27.02.21 18:02:43.837] * 20 key-value pairs were successfully saved
[27.02.21 18:02:43.837] * Saving quick slots data...
[27.02.21 18:02:43.926] Can't write file: 'd:\op-2.1\userdata\savedgames\Игорь_quicksave.sav'. Error: 'Invalid argument'.
[27.02.21 18:02:43.926] * Game Игорь_quicksave.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\Игорь_quicksave.sav'
[27.02.21 18:05:22.052] * Saving spawns...
[27.02.21 18:05:22.055] * Saving objects...
[27.02.21 18:05:22.317] * 33762 objects are successfully saved
[27.02.21 18:05:22.333] * Saving key-value pairs...
[27.02.21 18:05:22.424] * 20 key-value pairs were successfully saved
[27.02.21 18:05:22.424] * Saving quick slots data...
[27.02.21 18:05:22.514] Can't write file: 'd:\op-2.1\userdata\savedgames\Игорь_quicksave.sav'. Error: 'Invalid argument'.
[27.02.21 18:05:22.515] * Game Игорь_quicksave.sav is successfully saved to file 'd:\op-2.1\userdata\savedgames\Игорь_quicksave.sav'
[27.02.21 18:05:48.460] *** break by StackWalk ***
[27.02.21 18:05:48.460] stack trace:
[27.02.21 18:05:48.460]
[27.02.21 18:05:48.460] 0023:5D595F48 (0xACD3F030 0x00AF8024 0x00E6053A 0x5C849680) xrCore.dll, lzo1x_decompress(), s:\xrcore\rt_lzo1x_d.ch, 126
[27.02.21 18:05:48.461] 0023:5D59354F (0xACD3F030 0x00000000 0xA457000C 0x00504943) xrCore.dll, rtc_decompress(), s:\xrcore\rt_compressor.cpp, 44
[27.02.21 18:05:48.461] 0023:5C849680 (0x00AFD458 0x00000006 0x0016E5D4 0x00000000) xrGame.dll, CSavedGameWrapper::CSavedGameWrapper(), s:\xr_3da\xrgame\saved_game_wrapper.cpp, 79
[27.02.21 18:05:48.461] 0023:5C94C0FA (0x6F31F690 0x00000000 0x00000000 0x01680000) xrGame.dll, CLevel::ClientReceive(), s:\xr_3da\xrgame\level_network_messages.cpp, 229
[27.02.21 18:05:48.461] 0023:5C944777 (0x000AA82C 0x058A7030 0x000F63B4 0x00989680) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 544
[27.02.21 18:05:48.461] 0023:000AFB8C (0x00989680 0x0000003C 0x0016E460 0x3DF824E2) XR_3DA.exe, CRegistrator::Process(), s:\xr_3da\pure.h, 77
[27.02.21 18:05:48.461] 0023:000F63B4 (0x00000000 0x00171930 0x00962000 0x00000008) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[27.02.21 18:05:48.461] 0023:000F6895 (0x00171930 0xFFFFFFFF 0x00171930 0x00AFFD94) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[27.02.21 18:05:48.461] 0023:000C113A (0x00000000 0x00171930 0x00450054 0x0033004D) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[27.02.21 18:05:48.461] 0023:000C0D50 (0x00060000 0x00000000 0x00D12503 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[27.02.21 18:05:48.461] 0023:000C0960 (0x00060000 0x00000000 0x00D12503 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[27.02.21 18:05:48.461] 0023:000BB6CB (0x00962000 0x750EFA10 0x00AFFE90 0x772776B4) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[27.02.21 18:05:48.461] 0023:750EFA29 (0x00962000 0x3F54CA2B 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[27.02.21 18:05:48.461] 0023:772776B4 (0xFFFFFFFF 0x77297402 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[27.02.21 18:05:48.461] 0023:77277684 (0x000BB73D 0x00962000 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()