* Detected CPU: AuthenticAMD AMD A10-5700 APU with Radeon HD Graphics , F111/M16/S1 Counts: 4
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
Initializing File System...
using fs-ltx c:\op-2.1 oregin\op-2.1 razrab\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 78656 files cached, 20174Kb memory used.
Init FileSystem 2.547188 sec
[13.04.20 09:30:17.118] 'xrCore' build 7445, Jun 25 2019
[13.04.20 09:30:17.118] OP 2.1 Engine ver 1.0f patch ver 8.2
[13.04.20 09:30:17.118]
[13.04.20 09:30:17.510] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[13.04.20 09:30:17.537] Initializing Engine...
[13.04.20 09:30:17.538] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[13.04.20 09:30:17.538] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[13.04.20 09:30:17.538] respawn_type transparent_treasure user_name ]
[13.04.20 09:30:17.538] Loading config for renderer
[13.04.20 09:30:17.538] Executing config-script "user.ltx"...
[13.04.20 09:30:17.547] [c:\op-2.1 oregin\op-2.1 razrab\op-2.1\userdata\user.ltx] successfully loaded.
[13.04.20 09:30:17.547] Starting INPUT device...
[13.04.20 09:30:17.560] Loading DLL: xrRender_R1.dll
[13.04.20 09:30:17.647] Loading DLL: xrGame.dll
[13.04.20 09:30:17.867] 'xrGame' build Jun 25 2019 12:48:47
[13.04.20 09:30:17.926] * [win32]: free[4012216 K], reserved[60296 K], committed[121728 K]
[13.04.20 09:30:17.926] * [ D3D ]: textures[0 K]
[13.04.20 09:30:17.926] * [x-ray]: crt heap[33219 K], process heap[33219 K], game lua[0 K], engine lua[0 K], render[0 K]
[13.04.20 09:30:17.926] * [x-ray]: economy: strings[count: 37194, lengths: 1019 K, overhead: 1162 K, saved: 14734 K]
[13.04.20 09:30:17.926] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[13.04.20 09:30:17.926] Executing config-script "c:\op-2.1 oregin\op-2.1 razrab\op-2.1\gamedata\config\default_controls.ltx"...
[13.04.20 09:30:17.928] [c:\op-2.1 oregin\op-2.1 razrab\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[13.04.20 09:30:17.928] Executing config-script "user.ltx"...
[13.04.20 09:30:17.928] Executing config-script "c:\op-2.1 oregin\op-2.1 razrab\op-2.1\gamedata\config\rspec_default.ltx"...
[13.04.20 09:30:17.928] [c:\op-2.1 oregin\op-2.1 razrab\op-2.1\gamedata\config\rspec_default.ltx] successfully loaded.
[13.04.20 09:30:17.928] Executing config-script "c:\op-2.1 oregin\op-2.1 razrab\op-2.1\gamedata\config\default_controls.ltx"...
[13.04.20 09:30:17.929] [c:\op-2.1 oregin\op-2.1 razrab\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[13.04.20 09:30:17.929] - Maximum allowed affinity mask: 0xF, current: 0xE
[13.04.20 09:30:17.929] [c:\op-2.1 oregin\op-2.1 razrab\op-2.1\userdata\user.ltx] successfully loaded.
[13.04.20 09:30:17.929] SOUND: OpenAL: enumerate devices...
[13.04.20 09:30:17.929] SOUND: OpenAL: EnumerationExtension Present
[13.04.20 09:30:17.929] devices OpenAL Soft
[13.04.20 09:30:17.929] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[13.04.20 09:30:17.985] SOUND: OpenAL: All available devices:
[13.04.20 09:30:17.985] 1. OpenAL Soft, Spec Version 1.1 (default)
[13.04.20 09:30:17.985] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[13.04.20 09:30:17.998] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[13.04.20 09:30:18.006] * sound: EAX 2.0 extension: absent
[13.04.20 09:30:18.006] * sound: EAX 2.0 deferred: absent
[13.04.20 09:30:18.007] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[13.04.20 09:30:18.025] Starting RENDER device...
[13.04.20 09:30:18.077] * GPU [vendor:10DE]-[device:FC0]: NVIDIA GeForce GT 640
[13.04.20 09:30:18.077] * GPU driver: 26.21.14.3107
[13.04.20 09:30:18.529] * CREATE: DeviceREF: 1
[13.04.20 09:30:18.529] * Texture memory: 4087 M
[13.04.20 09:30:18.529] * DDI-level: 9.0
[13.04.20 09:30:18.557] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[13.04.20 09:30:18.561] * GPU vertex cache: unrecognized, 16
[13.04.20 09:30:18.562] * DVB created: 4096K
[13.04.20 09:30:18.563] * DIB created: 512K
[13.04.20 09:30:18.845] load time LTX=238 ms
[13.04.20 09:30:18.860] count of .thm files=3228
[13.04.20 09:30:32.026] load time THM=13180 ms
[13.04.20 09:30:32.026] * distortion: used, dev(30),need(14)
[13.04.20 09:30:32.026] * SSample: 1024x768
[13.04.20 09:30:32.068] * SSample: enabled
[13.04.20 09:30:32.381] - r__tf_aniso 4
[13.04.20 09:30:32.381] - r1_tf_mipbias 0.
[13.04.20 09:30:32.445] Script debugger succesfully restarted.
[13.04.20 09:30:36.112] - Gamedata version: [Сборка 2.1 final p.8k.2]
[13.04.20 09:30:36.568] Starting engine...
[13.04.20 09:30:36.882] GMLib loaded at 313 msec
[13.04.20 09:30:38.098] Game_Globals loaded at 1215 msec
[13.04.20 09:30:38.821] App_Start loaded at 722 msec
[13.04.20 09:30:38.889] ui_core loaded at 67 msec
[13.04.20 09:30:39.022] Loading DLL: xrGameSpy.dll
[13.04.20 09:30:39.201] Main_Menu loaded at 312 msec
[13.04.20 09:30:45.178] * DVB created: 4096K
[13.04.20 09:30:45.178] * DIB created: 512K
[13.04.20 09:30:45.179] - r__tf_aniso 4
[13.04.20 09:30:45.179] - r1_tf_mipbias 0.
[13.04.20 09:30:45.179] * SSample: 1024x768
[13.04.20 09:30:45.188] * SSample: enabled
[13.04.20 09:30:45.188] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[13.04.20 09:30:45.188] * GPU vertex cache: recognized, 24
[13.04.20 09:30:45.188] *** RESET [66 ms]
[13.04.20 09:30:45.204] "c:\op-2.1 oregin\op-2.1 razrab\op-2.1\bin\xr_3da.exe" -nointro
[13.04.20 09:30:45.204] Begin load
[13.04.20 09:30:45.205] * phase time: 0 ms
[13.04.20 09:30:45.261] * phase cmem: 231389 K
[13.04.20 09:30:45.261] Prefetching objects...
[13.04.20 09:30:45.366] * Objects loaded in 0 ms
[13.04.20 09:30:51.540] * Models loaded in 6174 ms
[13.04.20 09:30:51.596] * Prefetch memory: 677545Kb
[13.04.20 09:30:51.603] * phase time: 6397 ms
[13.04.20 09:30:51.660] * phase cmem: 872029 K
[13.04.20 09:30:51.660] Starting server...
[13.04.20 09:30:51.701] - Gamedata version: [Сборка 2.1 final p.8k.2]
[13.04.20 09:30:51.905] * phase time: 301 ms
[13.04.20 09:30:51.961] * phase cmem: 869866 K
[13.04.20 09:30:51.961] Loading alife simulator...
[13.04.20 09:30:51.963] * phase time: 57 ms
[13.04.20 09:30:52.020] * phase cmem: 869855 K
[13.04.20 09:30:52.020] Loading savegame...
[13.04.20 09:30:52.124] * Loading key-value pairs...
[13.04.20 09:30:52.248] * 20 key-value pairs were successfully loaded (0.124s)
[13.04.20 09:30:52.248] * Loading spawn registry...
[13.04.20 09:30:55.648] * 25177 spawn points were successfully loaded (3.400s)
[13.04.20 09:30:55.650] * Loading objects...
[13.04.20 09:30:57.947] * 65232 objects were successfully loaded (2.297s) 65232
[13.04.20 09:31:02.389] * Loading quick slots data...
[13.04.20 09:31:02.389] * Start objects on_register'ed...
[13.04.20 09:31:07.394] * 65232 objects on_register'ed (5.005s)
[13.04.20 09:31:07.399] * Game savegames-4893 is successfully loaded from file 'c:\op-2.1 oregin\op-2.1 razrab\op-2.1\userdata\savedgames\savegames-4893.sav' (15.437s)
[13.04.20 09:31:07.399] * phase time: 15436 ms
[13.04.20 09:31:07.556] * phase cmem: 1096273 K
[13.04.20 09:31:07.556] Connecting...
[13.04.20 09:31:07.757] MaxPlayers = 32
[13.04.20 09:31:07.834] * phase time: 434 ms
[13.04.20 09:31:07.969] * phase cmem: 1115747 K
[13.04.20 09:31:07.969] Connecting to...
[13.04.20 09:31:07.971] Player not found. New player created.
[13.04.20 09:31:07.971] * client : connection accepted - <>
[13.04.20 09:31:08.013] * phase time: 179 ms
[13.04.20 09:31:08.163] * phase cmem: 1115775 K
[13.04.20 09:31:08.163] Reading level info...
[13.04.20 09:31:08.174] * phase time: 160 ms
[13.04.20 09:31:08.307] * phase cmem: 1115779 K
[13.04.20 09:31:08.307] Loading object space...
[13.04.20 09:31:08.701] * object space load: 393 ms
[13.04.20 09:31:08.701] * phase time: 527 ms
[13.04.20 09:31:08.836] * phase cmem: 1154329 K
[13.04.20 09:31:08.836] Loading shaders (R1)...
[13.04.20 09:31:09.118] * phase time: 416 ms
[13.04.20 09:31:09.254] * phase cmem: 1155677 K
[13.04.20 09:31:09.254] Loading geometry (R1)...
[13.04.20 09:31:09.534] * phase time: 415 ms
[13.04.20 09:31:09.669] * phase cmem: 1204439 K
[13.04.20 09:31:09.669] Loading visuals (R1)...
[13.04.20 09:31:09.735] * phase time: 201 ms
[13.04.20 09:31:09.897] * phase cmem: 1206975 K
[13.04.20 09:31:09.897] Loading details (R1)...
[13.04.20 09:31:09.948] * [DETAILS] VertexConsts(256), Batch(61)
[13.04.20 09:31:09.948] * [DETAILS] 40687 v(20), 26352 p
[13.04.20 09:31:09.948] * [DETAILS] Batch(61), VB(794K), IB(154K)
[13.04.20 09:31:09.951] * phase time: 215 ms
[13.04.20 09:31:10.089] * phase cmem: 1208017 K
[13.04.20 09:31:10.089] Loading sectors (R1)...
[13.04.20 09:31:10.090] * Loading HOM: c:\op-2.1 oregin\op-2.1 razrab\op-2.1\gamedata\levels\l08_yantar\level.hom
[13.04.20 09:31:10.096] * Loading environment modificator: c:\op-2.1 oregin\op-2.1 razrab\op-2.1\gamedata\levels\l08_yantar\level.env_mod
[13.04.20 09:31:10.096] * phase time: 145 ms
[13.04.20 09:31:10.233] * phase cmem: 1208273 K
[13.04.20 09:31:10.233] Loading AI objects...
[13.04.20 09:31:10.233] - Loading music tracks from 'l08_yantar_musics'...
[13.04.20 09:31:10.331] * phase time: 234 ms
[13.04.20 09:31:10.481] * phase cmem: 1208302 K
[13.04.20 09:31:10.481] Loading PH world...
[13.04.20 09:31:10.505] - Game configuring : Started
[13.04.20 09:31:10.509] - Game configuring : Finished
[13.04.20 09:31:10.900] * phase time: 569 ms
[13.04.20 09:31:11.037] * phase cmem: 1217308 K
[13.04.20 09:31:11.037] Loading textures...
[13.04.20 09:31:14.940] * t-report - base: 1157, 844150 K
[13.04.20 09:31:14.940] * t-report - lmap: 10, 10241 K
[13.04.20 09:31:14.940] * phase time: 4040 ms
[13.04.20 09:31:15.095] * phase cmem: 1404301 K
[13.04.20 09:31:15.095] Synchronizing...
[13.04.20 09:31:15.095] Save created on [Engine 1.0f p 8.2]
[13.04.20 09:31:15.095] Save date and time [Sun Apr 12 20:22:25 2020]
[13.04.20 09:31:15.137] * phase time: 196 ms
[13.04.20 09:31:15.279] * phase cmem: 1404302 K
[13.04.20 09:31:15.750] * [win32]: free[2053080 K], reserved[166096 K], committed[1975064 K]
[13.04.20 09:31:15.750] * [ D3D ]: textures[854391 K]
[13.04.20 09:31:15.750] * [x-ray]: crt heap[1402692 K], process heap[1402692 K], game lua[335210 K], engine lua[303 K], render[0 K]
[13.04.20 09:31:15.750] * [x-ray]: economy: strings[count: 202932, lengths: 12041 K, overhead: 6341 K, saved: 29489 K]
[13.04.20 09:31:15.750] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[13.04.20 09:31:15.750] * Starting measure
[13.04.20 09:31:35.173] ~~ move_mgr.validate_accessibility: point [0] on path [elsa_yantar_walk] not accessible for npc 'elsa_yantar43159'
[13.04.20 09:31:44.402] * MEMORY USAGE: 1691396 K
[13.04.20 09:33:45.828] Unable to find Hotkey entry in registry
[13.04.20 09:33:48.585] * Saving spawns...
[13.04.20 09:33:48.588] * Saving objects...
[13.04.20 09:33:49.131] * 65242 objects are successfully saved
[13.04.20 09:33:49.177] * Saving key-value pairs...
[13.04.20 09:33:49.292] * 20 key-value pairs were successfully saved
[13.04.20 09:33:49.292] * Saving quick slots data...
[13.04.20 09:33:49.508] * Game savegames-4893.sav is successfully saved to file 'c:\op-2.1 oregin\op-2.1 razrab\op-2.1\userdata\savedgames\savegames-4893.sav'
[13.04.20 09:37:31.922] * Saving spawns...
[13.04.20 09:37:31.925] * Saving objects...
[13.04.20 09:37:32.471] * 65251 objects are successfully saved
[13.04.20 09:37:32.520] * Saving key-value pairs...
[13.04.20 09:37:32.637] * 20 key-value pairs were successfully saved
[13.04.20 09:37:32.637] * Saving quick slots data...
[13.04.20 09:37:32.854] * Game savegames-4894.sav is successfully saved to file 'c:\op-2.1 oregin\op-2.1 razrab\op-2.1\userdata\savedgames\savegames-4894.sav'
[13.04.20 09:38:05.566] ~ disabling anom [amk_zone_smallrain_weak44311] for npc yan_zombied_respawn_132991
[13.04.20 09:38:05.566] ~ disabling anom [amk_zone_ice_strong41126] for npc yan_zombied_respawn_132991
[13.04.20 09:38:23.905] ~ WARNING kamp[yantar_zombies_kamp_2] not has any suitable states for npc_id[39502].set idle state.
[13.04.20 09:38:27.301] ~ WARNING kamp[yantar_zombies_kamp_2] not has any suitable states for npc_id[39502].set idle state.
[13.04.20 09:38:48.529] ~ WARNING kamp[yantar_zombies_kamp_1] not has any suitable states for npc_id[39485].set idle state.
[13.04.20 09:38:51.791] ~ WARNING kamp[yantar_zombies_kamp_1] not has any suitable states for npc_id[39485].set idle state.
[13.04.20 09:41:49.524] * Saving spawns...
[13.04.20 09:41:49.527] * Saving objects...
[13.04.20 09:41:50.100] * 65258 objects are successfully saved
[13.04.20 09:41:50.151] * Saving key-value pairs...
[13.04.20 09:41:50.269] * 20 key-value pairs were successfully saved
[13.04.20 09:41:50.269] * Saving quick slots data...
[13.04.20 09:41:50.472] * Game savegames-4894.sav is successfully saved to file 'c:\op-2.1 oregin\op-2.1 razrab\op-2.1\userdata\savedgames\savegames-4894.sav'
[13.04.20 09:44:30.515] * Saving spawns...
[13.04.20 09:44:30.518] * Saving objects...
[13.04.20 09:44:31.060] * 65255 objects are successfully saved
[13.04.20 09:44:31.105] * Saving key-value pairs...
[13.04.20 09:44:31.220] * 20 key-value pairs were successfully saved
[13.04.20 09:44:31.220] * Saving quick slots data...
[13.04.20 09:44:31.418] * Game savegames-4895.sav is successfully saved to file 'c:\op-2.1 oregin\op-2.1 razrab\op-2.1\userdata\savedgames\savegames-4895.sav'
[13.04.20 09:49:07.815] ~~ move_mgr.validate_accessibility: point [0] on path [yan_scientist_door_2_walk] not accessible for npc 'yan_scientist_help'
[13.04.20 09:49:07.815] ~~ move_mgr.validate_accessibility: point [1] on path [yan_scientist_door_2_walk] not accessible for npc 'yan_scientist_help'
[13.04.20 09:50:29.354] * Saving spawns...
[13.04.20 09:50:29.356] * Saving objects...
[13.04.20 09:50:29.908] * 65314 objects are successfully saved
[13.04.20 09:50:29.956] * Saving key-value pairs...
[13.04.20 09:50:30.071] * 20 key-value pairs were successfully saved
[13.04.20 09:50:30.071] * Saving quick slots data...
[13.04.20 09:50:30.254] * Game savegames-4895.sav is successfully saved to file 'c:\op-2.1 oregin\op-2.1 razrab\op-2.1\userdata\savedgames\savegames-4895.sav'
[13.04.20 09:52:02.288] * Saving spawns...
[13.04.20 09:52:02.291] * Saving objects...
[13.04.20 09:52:02.880] * 65303 objects are successfully saved
[13.04.20 09:52:02.930] * Saving key-value pairs...
[13.04.20 09:52:03.047] * 20 key-value pairs were successfully saved
[13.04.20 09:52:03.047] * Saving quick slots data...
[13.04.20 09:52:03.241] * Game savegames-4895.sav is successfully saved to file 'c:\op-2.1 oregin\op-2.1 razrab\op-2.1\userdata\savedgames\savegames-4895.sav'
[13.04.20 09:52:06.267] ~ WARNING kamp[yan_st_stalker3_kamp_1] not has any suitable states for npc_id[14394].set idle state.
[13.04.20 09:57:37.868] * Saving spawns...
[13.04.20 09:57:37.871] * Saving objects...
[13.04.20 09:57:38.441] * 65224 objects are successfully saved
[13.04.20 09:57:38.488] * Saving key-value pairs...
[13.04.20 09:57:38.602] * 20 key-value pairs were successfully saved
[13.04.20 09:57:38.602] * Saving quick slots data...
[13.04.20 09:57:38.812] * Game savegames-4896.sav is successfully saved to file 'c:\op-2.1 oregin\op-2.1 razrab\op-2.1\userdata\savedgames\savegames-4896.sav'
[13.04.20 09:59:33.653] ~ disabling anom [amk_zone_witches_galantine_weak41084] for npc yan_zombied_respawn_162547
[13.04.20 10:00:53.152] ~ WARNING kamp[yantar_zombies_kamp_3] not has any suitable states for npc_id[35886].set idle state.
[13.04.20 10:00:56.367] ~ WARNING kamp[yantar_zombies_kamp_3] not has any suitable states for npc_id[35886].set idle state.
[13.04.20 10:01:36.499] ~ WARNING kamp[yantar_zombies_kamp_3] not has any suitable states for npc_id[35886].set idle state.
[13.04.20 10:02:10.917] * Saving spawns...
[13.04.20 10:02:10.919] * Saving objects...
[13.04.20 10:02:11.491] * 65403 objects are successfully saved
[13.04.20 10:02:11.543] * Saving key-value pairs...
[13.04.20 10:02:11.668] * 20 key-value pairs were successfully saved
[13.04.20 10:02:11.668] * Saving quick slots data...
[13.04.20 10:02:11.882] * Game savegames-4896.sav is successfully saved to file 'c:\op-2.1 oregin\op-2.1 razrab\op-2.1\userdata\savedgames\savegames-4896.sav'
[13.04.20 10:02:23.771] ~ WARNING kamp[yantar_zombies_kamp_3] not has any suitable states for npc_id[35886].set idle state.
[13.04.20 10:02:35.305] * Saving spawns...
[13.04.20 10:02:35.308] * Saving objects...
[13.04.20 10:02:36.009] * 65404 objects are successfully saved
[13.04.20 10:02:36.055] * Saving key-value pairs...
[13.04.20 10:02:36.171] * 20 key-value pairs were successfully saved
[13.04.20 10:02:36.171] * Saving quick slots data...
[13.04.20 10:02:36.368] * Game Fokin_autosave.sav is successfully saved to file 'c:\op-2.1 oregin\op-2.1 razrab\op-2.1\userdata\savedgames\fokin_autosave.sav'
[13.04.20 10:02:36.378] - Disconnect
[13.04.20 10:02:39.539] - Destroying level
[13.04.20 10:02:39.919] * DVB created: 4096K
[13.04.20 10:02:39.920] * DIB created: 512K
[13.04.20 10:02:39.920] - r__tf_aniso 4
[13.04.20 10:02:39.921] - r1_tf_mipbias 0.
[13.04.20 10:02:39.921] * SSample: 1024x768
[13.04.20 10:02:39.942] * SSample: enabled
[13.04.20 10:02:39.942] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[13.04.20 10:02:39.942] * GPU vertex cache: recognized, 24
[13.04.20 10:02:39.942] *** RESET [202 ms]
[13.04.20 10:02:39.978] "c:\op-2.1 oregin\op-2.1 razrab\op-2.1\bin\xr_3da.exe" -nointro
[13.04.20 10:02:39.978] Begin load
[13.04.20 10:02:39.993] * phase time: 1 ms
[13.04.20 10:02:40.348] * phase cmem: 1219972 K
[13.04.20 10:02:40.348] Starting server...
[13.04.20 10:02:40.750] - Gamedata version: [Сборка 2.1 final p.8k.2]
[13.04.20 10:02:40.869] * phase time: 875 ms
[13.04.20 10:02:41.112] * phase cmem: 1213059 K
[13.04.20 10:02:41.112] Loading alife simulator...
[13.04.20 10:02:41.113] * phase time: 244 ms
[13.04.20 10:02:41.352] * phase cmem: 1213055 K
[13.04.20 10:02:41.352] Loading savegame...
[13.04.20 10:02:41.425] * Loading key-value pairs...
[13.04.20 10:02:41.541] * 20 key-value pairs were successfully loaded (0.116s)
[13.04.20 10:02:41.541] * Loading spawn registry...
[13.04.20 10:02:44.605] * 25177 spawn points were successfully loaded (3.064s)
[13.04.20 10:02:44.607] * Loading objects...
[13.04.20 10:02:46.888] * 65404 objects were successfully loaded (2.281s) 65404
[13.04.20 10:02:51.340] * Loading quick slots data...
[13.04.20 10:02:51.340] * Start objects on_register'ed...
[13.04.20 10:02:56.111] * 65404 objects on_register'ed (4.771s)
[13.04.20 10:02:56.114] * Game fokin_autosave is successfully loaded from file 'c:\op-2.1 oregin\op-2.1 razrab\op-2.1\userdata\savedgames\fokin_autosave.sav' (15.002s)
[13.04.20 10:02:56.115] * phase time: 15001 ms
[13.04.20 10:02:56.363] * phase cmem: 1363077 K
[13.04.20 10:02:56.363] Connecting...
[13.04.20 10:02:56.363] MaxPlayers = 32
[13.04.20 10:02:56.415] * phase time: 300 ms
[13.04.20 10:02:56.659] * phase cmem: 1363112 K
[13.04.20 10:02:56.659] Connecting to...
[13.04.20 10:02:56.661] Player not found. New player created.
[13.04.20 10:02:56.661] * client : connection accepted - <>
[13.04.20 10:02:56.690] * phase time: 275 ms
[13.04.20 10:02:56.937] * phase cmem: 1363140 K
[13.04.20 10:02:56.938] Reading level info...
[13.04.20 10:02:56.957] * phase time: 267 ms
[13.04.20 10:02:57.201] * phase cmem: 1363140 K
[13.04.20 10:02:57.201] Loading object space...
[13.04.20 10:02:58.178] * object space load: 977 ms
[13.04.20 10:02:58.178] * phase time: 1220 ms
[13.04.20 10:02:58.423] * phase cmem: 1462739 K
[13.04.20 10:02:58.423] Loading shaders (R1)...
[13.04.20 10:02:58.648] * phase time: 469 ms
[13.04.20 10:02:58.895] * phase cmem: 1463761 K
[13.04.20 10:02:58.895] Loading geometry (R1)...
[13.04.20 10:02:59.224] * phase time: 576 ms
[13.04.20 10:02:59.472] * phase cmem: 1522678 K
[13.04.20 10:02:59.472] Loading visuals (R1)...
[13.04.20 10:02:59.562] * phase time: 338 ms
[13.04.20 10:02:59.835] * phase cmem: 1525461 K
[13.04.20 10:02:59.835] Loading details (R1)...
[13.04.20 10:02:59.931] * [DETAILS] VertexConsts(256), Batch(61)
[13.04.20 10:02:59.931] * [DETAILS] 40687 v(20), 26352 p
[13.04.20 10:02:59.931] * [DETAILS] Batch(61), VB(794K), IB(154K)
[13.04.20 10:02:59.933] * phase time: 370 ms
[13.04.20 10:03:00.216] * phase cmem: 1526450 K
[13.04.20 10:03:00.216] Loading sectors (R1)...
[13.04.20 10:03:00.217] * Loading HOM: c:\op-2.1 oregin\op-2.1 razrab\op-2.1\gamedata\levels\l10_radar\level.hom
[13.04.20 10:03:00.225] * phase time: 291 ms
[13.04.20 10:03:00.472] * phase cmem: 1526504 K
[13.04.20 10:03:00.472] Loading AI objects...
[13.04.20 10:03:00.497] - Loading music tracks from 'l10_radar_musics'...
[13.04.20 10:03:00.597] * phase time: 372 ms
[13.04.20 10:03:00.876] * phase cmem: 1526455 K
[13.04.20 10:03:00.876] Loading PH world...
[13.04.20 10:03:00.902] - Game configuring : Started
[13.04.20 10:03:00.907] - Game configuring : Finished
[13.04.20 10:03:00.913] * phase time: 315 ms
[13.04.20 10:03:01.160] * phase cmem: 1535338 K
[13.04.20 10:03:01.160] Loading textures...
[13.04.20 10:03:02.800] * t-report - base: 1152, 859311 K
[13.04.20 10:03:02.800] * t-report - lmap: 8, 8193 K
[13.04.20 10:03:02.800] * phase time: 1887 ms
[13.04.20 10:03:03.052] * phase cmem: 1617080 K
[13.04.20 10:03:03.052] Synchronizing...
[13.04.20 10:03:03.052] Save created on [Engine 1.0f p 8.2]
[13.04.20 10:03:03.052] Save date and time [Mon Apr 13 10:02:35 2020]
[13.04.20 10:03:03.070] * phase time: 269 ms
[13.04.20 10:03:03.317] * phase cmem: 1617080 K
[13.04.20 10:03:04.035] * [win32]: free[1562148 K], reserved[204188 K], committed[2427904 K]
[13.04.20 10:03:04.035] * [ D3D ]: textures[867504 K]
[13.04.20 10:03:04.035] * [x-ray]: crt heap[1615444 K], process heap[1615444 K], game lua[338436 K], engine lua[225 K], render[1748 K]
[13.04.20 10:03:04.035] * [x-ray]: economy: strings[count: 214144, lengths: 12713 K, overhead: 6692 K, saved: 814978 K]
[13.04.20 10:03:04.035] * [x-ray]: economy: smem[count: 75836, lengths: 41537 K, overhead: 1184 K, saved: 18065 K]
[13.04.20 10:03:04.035] * Starting measure
[13.04.20 10:03:25.680] * MEMORY USAGE: 1910481 K
[13.04.20 10:03:28.659] Read position went out of the buffer boundaries. r_pos=12 B.count=10
[13.04.20 10:03:28.684] ~
[13.04.20 10:03:28.684] stack traceback:
[13.04.20 10:03:28.693] problem here:
[13.04.20 10:03:31.905] *** break by StackWalk ***
[13.04.20 10:03:31.905] 0023:60C0F26F (0x6BB6F024 0x6BB6F01C 0x6C5C6FF0 0xA3B80018) xrCore.dll, LogStackTrace(), s:\xrcore\xrdebugnew.cpp, 130
[13.04.20 10:03:31.905] 0023:6BB6A622 (0x5E86FD88 0x0000000C 0x0000000A 0x006F7700) xrNetServer.dll, LogPacketError(), s:\xrnetserver\net_error.cpp, 18
[13.04.20 10:03:31.905] 0023:5E048EE0 (0x006F32B8 0x00000002 0x1A104F40 0x006F3070) xrGame.dll, NET_Packet::r(), s:\xrnetserver\net_utils.h, 229
[13.04.20 10:03:31.905] 0023:5E71D2B9 (0x006F7700 0x00000001 0x00000000 0x00000024) xrGame.dll, xrServer::Process_event(), s:\xr_3da\xrgame\xrserver_process_event.cpp, 134
[13.04.20 10:03:31.905] 0023:5E6B4E3B (0x006F7700 0x00000001 0x006F7708 0x006F76E0) xrGame.dll, xrServer::OnMessage(), s:\xr_3da\xrgame\xrserver.cpp, 512
[13.04.20 10:03:31.905] 0023:5E57956D (0x006F7700 0x00000008 0x00000000 0x6CFD00A0) xrGame.dll, CLevel::Send(), s:\xr_3da\xrgame\level_network.cpp, 252
[13.04.20 10:03:31.905] 0023:5E5C35B3 (0x006F7700 0x00000008 0x3AEB0008 0x0003001C) xrGame.dll, CGameObject::u_EventSend(), s:\xr_3da\xrgame\gameobject.cpp, 784
[13.04.20 10:03:31.905] 0023:5E51E437 (0x006F97C8 0x00000001 0x006F97BA 0x15FD15E1) xrGame.dll, CAI_Stalker::OnEvent(), s:\xr_3da\xrgame\ai\stalker\ai_stalker_events.cpp, 66
[13.04.20 10:03:31.905] 0023:5E57511F (0x00003C75 0x00000001 0x006F97C8 0x038D038D) xrGame.dll, CLevel::cl_Process_Event(), s:\xr_3da\xrgame\level.cpp, 381
[13.04.20 10:03:31.905] 0023:5E57CE6A (0x4F1DB800 0x6CFD00A0 0x6CFD00A0 0x5E048E95) xrGame.dll, CLevel::g_sv_Spawn(), s:\xr_3da\xrgame\level_network_spawn.cpp, 159
[13.04.20 10:03:31.905] 0023:5E57D022 (0x006FB86C 0x6D610001 0x385F6F6D 0x3778362E) xrGame.dll, CLevel::cl_Process_Spawn(), s:\xr_3da\xrgame\level_network_spawn.cpp, 46
[13.04.20 10:03:31.905] 0023:5E574FE3 (0x00000000 0x00000000 0x01A3D70A 0x00000000) xrGame.dll, CLevel::ProcessGameEvents(), s:\xr_3da\xrgame\level.cpp, 480
[13.04.20 10:03:31.905] 0023:5E5747BE (0x0FC5E048 0x054924B0 0x008763B4 0x00989680) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 550
[13.04.20 10:03:31.905] 0023:0082FB8C (0x00989680 0x0000003C 0x008EE460 0x3C831345) XR_3DA.exe, CRegistrator::Process(), s:\xr_3da\pure.h, 77
[13.04.20 10:03:31.905] 0023:008763B4 (0x00000000 0x008F1930 0x004F4000 0x00000008) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[13.04.20 10:03:31.905] 0023:00876895 (0x008F1930 0xFFFFFFFF 0x006FFD20 0x00840D50) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[13.04.20 10:03:31.905] 0023:0084113A (0x00000000 0x008F1930 0x00000000 0x006FDA74) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[13.04.20 10:03:31.905] 0023:00840D50 (0x007E0000 0x00000000 0x00BD25E7 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[13.04.20 10:03:31.905] 0023:00840960 (0x007E0000 0x00000000 0x00BD25E7 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[13.04.20 10:03:31.905] 0023:0083B6CB (0x004F4000 0x77466340 0x006FFE1C 0x776D7B74) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[13.04.20 10:03:31.905] 0023:77466359 (0x004F4000 0x8337D04B 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[13.04.20 10:03:31.905] 0023:776D7B74 (0xFFFFFFFF 0x776F8F18 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[13.04.20 10:03:31.905] 0023:776D7B44 (0x0083B73D 0x004F4000 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[13.04.20 10:03:31.905]
[13.04.20 10:03:31.905] FATAL ERROR
[13.04.20 10:03:31.905]
[13.04.20 10:03:31.905] [error]Expression : fatal error
[13.04.20 10:03:31.905] [error]Function : NET_Packet::r
[13.04.20 10:03:31.905] [error]File : s:\xrnetserver\net_utils.h
[13.04.20 10:03:31.905] [error]Line : 230
[13.04.20 10:03:31.905] [error]Description :
[13.04.20 10:03:31.905] [error]Arguments : ENGINE CRASH: See details in log
[13.04.20 10:03:31.905]
[13.04.20 10:03:31.905]
[13.04.20 10:03:31.905] stack trace:
[13.04.20 10:03:31.905]
[13.04.20 10:03:31.959] *** break by StackWalk ***
[13.04.20 10:03:31.959] stack trace:
[13.04.20 10:03:31.959]
[13.04.20 10:03:31.959] 0023:60C0ED6B (0x60C23930 0x60C2393C 0x006F2C48 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[13.04.20 10:03:31.959] 0023:60C0F4FF (0x60C3C200 0x5E86FD0C 0x000000E6 0x5E86FDD0) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428
[13.04.20 10:03:31.959] 0023:5E048F03 (0x006F32B8 0x00000002 0x1A104F40 0x006F3070) xrGame.dll, NET_Packet::r(), s:\xrnetserver\net_utils.h, 230
[13.04.20 10:03:31.959] 0023:5E71D2B9 (0x006F7700 0x00000001 0x00000000 0x00000024) xrGame.dll, xrServer::Process_event(), s:\xr_3da\xrgame\xrserver_process_event.cpp, 134
[13.04.20 10:03:31.959] 0023:5E6B4E3B (0x006F7700 0x00000001 0x006F7708 0x006F76E0) xrGame.dll, xrServer::OnMessage(), s:\xr_3da\xrgame\xrserver.cpp, 512
[13.04.20 10:03:31.959] 0023:5E57956D (0x006F7700 0x00000008 0x00000000 0x6CFD00A0) xrGame.dll, CLevel::Send(), s:\xr_3da\xrgame\level_network.cpp, 252
[13.04.20 10:03:31.959] 0023:5E5C35B3 (0x006F7700 0x00000008 0x3AEB0008 0x0003001C) xrGame.dll, CGameObject::u_EventSend(), s:\xr_3da\xrgame\gameobject.cpp, 784
[13.04.20 10:03:31.959] 0023:5E51E437 (0x006F97C8 0x00000001 0x006F97BA 0x15FD15E1) xrGame.dll, CAI_Stalker::OnEvent(), s:\xr_3da\xrgame\ai\stalker\ai_stalker_events.cpp, 66
[13.04.20 10:03:31.959] 0023:5E57511F (0x00003C75 0x00000001 0x006F97C8 0x038D038D) xrGame.dll, CLevel::cl_Process_Event(), s:\xr_3da\xrgame\level.cpp, 381
[13.04.20 10:03:31.959] 0023:5E57CE6A (0x4F1DB800 0x6CFD00A0 0x6CFD00A0 0x5E048E95) xrGame.dll, CLevel::g_sv_Spawn(), s:\xr_3da\xrgame\level_network_spawn.cpp, 159
[13.04.20 10:03:31.959] 0023:5E57D022 (0x006FB86C 0x6D610001 0x385F6F6D 0x3778362E) xrGame.dll, CLevel::cl_Process_Spawn(), s:\xr_3da\xrgame\level_network_spawn.cpp, 46
[13.04.20 10:03:31.959] 0023:5E574FE3 (0x00000000 0x00000000 0x01A3D70A 0x00000000) xrGame.dll, CLevel::ProcessGameEvents(), s:\xr_3da\xrgame\level.cpp, 480
[13.04.20 10:03:31.959] 0023:5E5747BE (0x0FC5E048 0x054924B0 0x008763B4 0x00989680) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 550
[13.04.20 10:03:31.959] 0023:0082FB8C (0x00989680 0x0000003C 0x008EE460 0x3C831345) XR_3DA.exe, CRegistrator::Process(), s:\xr_3da\pure.h, 77
[13.04.20 10:03:31.959] 0023:008763B4 (0x00000000 0x008F1930 0x004F4000 0x00000008) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[13.04.20 10:03:31.959] 0023:00876895 (0x008F1930 0xFFFFFFFF 0x006FFD20 0x00840D50) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[13.04.20 10:03:31.959] 0023:0084113A (0x00000000 0x008F1930 0x00000000 0x006FDA74) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[13.04.20 10:03:31.959] 0023:00840D50 (0x007E0000 0x00000000 0x00BD25E7 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[13.04.20 10:03:31.959] 0023:00840960 (0x007E0000 0x00000000 0x00BD25E7 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[13.04.20 10:03:31.959] 0023:0083B6CB (0x004F4000 0x77466340 0x006FFE1C 0x776D7B74) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[13.04.20 10:03:31.959] 0023:77466359 (0x004F4000 0x8337D04B 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[13.04.20 10:03:31.959] 0023:776D7B74 (0xFFFFFFFF 0x776F8F18 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[13.04.20 10:03:31.959] 0023:776D7B44 (0x0083B73D 0x004F4000 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()