Люди, помогите, что то игра виснет в Лиманске, надо турели уничтожить...
ЛОГ
* Detected CPU: GenuineIntel Intel® Core2 Duo CPU E8400 @ 3.00GHz, F6/M23/S10 Counts: 2
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1
Initializing File System...
using fs-ltx c:\program files (x86)\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 79103 files cached, 19672Kb memory used.
Init FileSystem 1.035452 sec
[21.10.19 11:58:16.129] 'xrCore' build 7445, Jun 25 2019
[21.10.19 11:58:16.129] OP 2.1 Engine ver 1.0f patch ver 8.2
[21.10.19 11:58:16.129]
[21.10.19 11:58:16.441] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[21.10.19 11:58:16.441] Initializing Engine...
[21.10.19 11:58:16.441] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[21.10.19 11:58:16.441] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[21.10.19 11:58:16.441] respawn_type transparent_treasure user_name ]
[21.10.19 11:58:16.441] Loading config for renderer
[21.10.19 11:58:16.441] Executing config-script "user.ltx"...
[21.10.19 11:58:16.441] [c:\program files (x86)\op-2.1\userdata\user.ltx] successfully loaded.
[21.10.19 11:58:16.441] Starting INPUT device...
[21.10.19 11:58:16.457] Loading DLL: xrRender_R2.dll
[21.10.19 11:58:16.472] Loading DLL: xrGame.dll
[21.10.19 11:58:16.472] 'xrGame' build Jun 25 2019 12:48:47
[21.10.19 11:58:16.524] * [win32]: free[4038576 K], reserved[48052 K], committed[107612 K]
[21.10.19 11:58:16.524] * [ D3D ]: textures[0 K]
[21.10.19 11:58:16.524] * [x-ray]: crt heap[31143 K], process heap[31143 K], game lua[0 K], engine lua[0 K], render[0 K]
[21.10.19 11:58:16.524] * [x-ray]: economy: strings[count: 37188, lengths: 1019 K, overhead: 1162 K, saved: 14734 K]
[21.10.19 11:58:16.524] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[21.10.19 11:58:16.524] Executing config-script "c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx"...
[21.10.19 11:58:16.525] [c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[21.10.19 11:58:16.525] Executing config-script "user.ltx"...
[21.10.19 11:58:16.525] Executing config-script "c:\program files (x86)\op-2.1\gamedata\config\rspec_default.ltx"...
[21.10.19 11:58:16.525] [c:\program files (x86)\op-2.1\gamedata\config\rspec_default.ltx] successfully loaded.
[21.10.19 11:58:16.525] Executing config-script "c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx"...
[21.10.19 11:58:16.525] [c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[21.10.19 11:58:16.525] - Maximum allowed affinity mask: 0x3, current: 0x2
[21.10.19 11:58:16.526] [c:\program files (x86)\op-2.1\userdata\user.ltx] successfully loaded.
[21.10.19 11:58:16.526] SOUND: OpenAL: enumerate devices...
[21.10.19 11:58:16.526] SOUND: OpenAL: EnumerationExtension Present
[21.10.19 11:58:16.526] devices OpenAL Soft
[21.10.19 11:58:16.526] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[21.10.19 11:58:16.559] SOUND: OpenAL: All available devices:
[21.10.19 11:58:16.559] 1. OpenAL Soft, Spec Version 1.1 (default)
[21.10.19 11:58:16.559] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[21.10.19 11:58:16.572] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[21.10.19 11:58:16.575] * sound: EAX 2.0 extension: absent
[21.10.19 11:58:16.575] * sound: EAX 2.0 deferred: absent
[21.10.19 11:58:16.575] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[21.10.19 11:58:16.582] Starting RENDER device...
[21.10.19 11:58:16.593] * GPU [vendor:10DE]-[device:1380]: NVIDIA GeForce GTX 750 Ti
[21.10.19 11:58:16.593] * GPU driver: 23.21.13.9101
[21.10.19 11:58:17.065] * CREATE: DeviceREF: 1
[21.10.19 11:58:17.065] * Texture memory: 1718 M
[21.10.19 11:58:17.065] * DDI-level: 9.0
[21.10.19 11:58:17.083] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[21.10.19 11:58:17.084] * GPU vertex cache: unrecognized, 16
[21.10.19 11:58:17.084] * DVB created: 4096K
[21.10.19 11:58:17.089] * DIB created: 512K
[21.10.19 11:58:17.095] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[21.10.19 11:58:17.095] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[21.10.19 11:58:17.095] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[21.10.19 11:58:17.095] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[21.10.19 11:58:17.095] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[21.10.19 11:58:17.095] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[21.10.19 11:58:17.095] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[21.10.19 11:58:17.095] Renderer doesn't support blender 'effects\shadow_world'
[21.10.19 11:58:17.095] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[21.10.19 11:58:17.181] load time LTX=85 ms
[21.10.19 11:58:17.192] count of .thm files=3228
[21.10.19 11:58:17.276] load time THM=95 ms
[21.10.19 11:58:17.276] * NULLRT supported
[21.10.19 11:58:17.276] * ...and used
[21.10.19 11:58:17.276] * HWDST/PCF supported and used
[21.10.19 11:58:17.276] * NV-DBT supported and used
[21.10.19 11:58:17.789] - r__tf_aniso 4
[21.10.19 11:58:17.789] - r2_tf_mipbias 0.
[21.10.19 11:58:17.806] Script debugger succesfully restarted.
[21.10.19 11:58:20.315] - Gamedata version: [Сборка 2.1 final p.8k.2]
[21.10.19 11:58:20.460] Starting engine...
[21.10.19 11:58:20.567] GMLib loaded at 105 msec
[21.10.19 11:58:21.175] Game_Globals loaded at 607 msec
[21.10.19 11:58:21.334] App_Start loaded at 158 msec
[21.10.19 11:58:21.345] ui_core loaded at 11 msec
[21.10.19 11:58:21.386] Loading DLL: xrGameSpy.dll
[21.10.19 11:58:21.490] Main_Menu loaded at 144 msec
[21.10.19 11:58:27.039] * DVB created: 4096K
[21.10.19 11:58:27.040] * DIB created: 512K
[21.10.19 11:58:27.345] - r__tf_aniso 4
[21.10.19 11:58:27.345] - r2_tf_mipbias 0.
[21.10.19 11:58:27.345] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[21.10.19 11:58:27.345] * GPU vertex cache: recognized, 24
[21.10.19 11:58:27.345] *** RESET [410 ms]
[21.10.19 11:58:27.357] "c:\program files (x86)\op-2.1\bin\xr_3da.exe" -nointro
[21.10.19 11:58:27.357] Begin load
[21.10.19 11:58:27.358] * phase time: 0 ms
[21.10.19 11:58:27.403] * phase cmem: 199075 K
[21.10.19 11:58:27.403] Prefetching objects...
[21.10.19 11:58:27.457] * Objects loaded in 0 ms
[21.10.19 11:58:28.525] * Models loaded in 1068 ms
[21.10.19 11:58:28.574] * Prefetch memory: 670439Kb
[21.10.19 11:58:28.578] * phase time: 1220 ms
[21.10.19 11:58:28.624] * phase cmem: 832588 K
[21.10.19 11:58:28.625] Starting server...
[21.10.19 11:58:28.667] - Gamedata version: [Сборка 2.1 final p.8k.2]
[21.10.19 11:58:28.742] * phase time: 163 ms
[21.10.19 11:58:28.799] * phase cmem: 830628 K
[21.10.19 11:58:28.799] Loading alife simulator...
[21.10.19 11:58:28.800] * phase time: 58 ms
[21.10.19 11:58:28.858] * phase cmem: 830616 K
[21.10.19 11:58:28.858] Loading savegame...
[21.10.19 11:58:29.030] * Loading key-value pairs...
[21.10.19 11:58:29.205] * 20 key-value pairs were successfully loaded (0.175s)
[21.10.19 11:58:29.205] * Loading spawn registry...
[21.10.19 11:58:32.230] * 25177 spawn points were successfully loaded (3.025s)
[21.10.19 11:58:32.231] * Loading objects...
[21.10.19 11:58:33.926] * 50439 objects were successfully loaded (1.694s) 50439
[21.10.19 11:58:36.933] * Loading quick slots data...
[21.10.19 11:58:36.933] * Start objects on_register'ed...
[21.10.19 11:58:41.673] * 50439 objects on_register'ed (4.740s)
[21.10.19 11:58:41.676] * Game 31-2mozga is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\31-2mozga.sav' (12.876s)
[21.10.19 11:58:41.676] * phase time: 12875 ms
[21.10.19 11:58:41.796] * phase cmem: 998718 K
[21.10.19 11:58:41.796] Connecting...
[21.10.19 11:58:41.817] MaxPlayers = 32
[21.10.19 11:58:41.863] * phase time: 186 ms
[21.10.19 11:58:41.983] * phase cmem: 1012692 K
[21.10.19 11:58:41.983] Connecting to...
[21.10.19 11:58:41.983] Player not found. New player created.
[21.10.19 11:58:41.983] * client : connection accepted - <>
[21.10.19 11:58:41.999] * phase time: 136 ms
[21.10.19 11:58:42.098] * phase cmem: 1012718 K
[21.10.19 11:58:42.098] Reading level info...
[21.10.19 11:58:42.098] * phase time: 99 ms
[21.10.19 11:58:42.197] * phase cmem: 1012718 K
[21.10.19 11:58:42.197] Loading object space...
[21.10.19 11:58:42.482] * object space load: 284 ms
[21.10.19 11:58:42.482] * phase time: 383 ms
[21.10.19 11:58:42.603] * phase cmem: 1082928 K
[21.10.19 11:58:42.603] Loading shaders (R2)...
[21.10.19 11:58:43.073] * phase time: 591 ms
[21.10.19 11:58:43.194] * phase cmem: 1084467 K
[21.10.19 11:58:43.194] Loading geometry (R2)...
[21.10.19 11:58:43.257] * phase time: 183 ms
[21.10.19 11:58:43.377] * phase cmem: 1165695 K
[21.10.19 11:58:43.377] Loading visuals (R2)...
[21.10.19 11:58:43.433] * phase time: 176 ms
[21.10.19 11:58:43.556] * phase cmem: 1169452 K
[21.10.19 11:58:43.556] Loading details (R2)...
[21.10.19 11:58:43.584] * [DETAILS] VertexConsts(256), Batch(61)
[21.10.19 11:58:43.584] * [DETAILS] 11590 v(20), 6100 p
[21.10.19 11:58:43.584] * [DETAILS] Batch(61), VB(226K), IB(35K)
[21.10.19 11:58:43.584] * phase time: 151 ms
[21.10.19 11:58:43.705] * phase cmem: 1169782 K
[21.10.19 11:58:43.705] Loading sectors (R2)...
[21.10.19 11:58:43.708] * Loading HOM: c:\program files (x86)\op-2.1\gamedata\levels\limansk\level.hom
[21.10.19 11:58:43.709] * phase time: 124 ms
[21.10.19 11:58:43.813] * phase cmem: 1169949 K
[21.10.19 11:58:43.813] Loading AI objects...
[21.10.19 11:58:43.815] - Loading music tracks from 'limansk_musics'...
[21.10.19 11:58:43.817] * phase time: 107 ms
[21.10.19 11:58:43.917] * phase cmem: 1169891 K
[21.10.19 11:58:43.917] Loading PH world...
[21.10.19 11:58:43.952] - Game configuring : Started
[21.10.19 11:58:43.961] - Game configuring : Finished
[21.10.19 11:58:44.161] * phase time: 343 ms
[21.10.19 11:58:44.262] * phase cmem: 1194220 K
[21.10.19 11:58:44.262] Loading textures...
[21.10.19 11:58:45.159] * t-report - base: 1653, 924668 K
[21.10.19 11:58:45.159] * t-report - lmap: 3, 3072 K
[21.10.19 11:58:45.159] * phase time: 997 ms
[21.10.19 11:58:45.262] * phase cmem: 1465003 K
[21.10.19 11:58:45.263] Synchronizing...
[21.10.19 11:58:45.263] Save created on [Engine 1.0f p 8.2]
[21.10.19 11:58:45.263] Save date and time [Mon Oct 21 11:49:32 2019]
[21.10.19 11:58:45.282] * phase time: 123 ms
[21.10.19 11:58:45.409] * phase cmem: 1465003 K
[21.10.19 11:58:45.780] * [win32]: free[2032708 K], reserved[115348 K], committed[2046184 K]
[21.10.19 11:58:45.780] * [ D3D ]: textures[927741 K]
[21.10.19 11:58:45.780] * [x-ray]: crt heap[443970 K], process heap[443970 K], game lua[331212 K], engine lua[176 K], render[0 K]
[21.10.19 11:58:45.780] * [x-ray]: economy: strings[count: 206959, lengths: 12395 K, overhead: 6467 K, saved: 33620 K]
[21.10.19 11:58:45.780] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[21.10.19 11:58:45.780] * Starting measure
[21.10.19 11:58:52.448] У объекта [mil_freedom_respawn_sniper25309] повреждён нетпакет. Это сохранение необратимо повреждено - удалите его, и переиграйте с более раннего. Продолжать игру на этом сохранении категорически запрещено!
[21.10.19 11:58:52.448] [LUA] 0 : [C ] execute
[21.10.19 11:58:52.448] [LUA] 1 : [Lua] ...rogram files (x86)\op-2.1\gamedata\scripts\_g.script(524) : abort
[21.10.19 11:58:52.448] [LUA] 2 : [Lua] ...es (x86)\op-2.1\gamedata\scripts\remove_zavis.script(2) : remove_obj
[21.10.19 11:58:52.448] [LUA] 3 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(442) :
[21.10.19 11:58:52.448]
[21.10.19 11:58:52.448] FATAL ERROR
[21.10.19 11:58:52.448]
[21.10.19 11:58:52.448] [error]Expression : fatal error
[21.10.19 11:58:52.448] [error]Function : CCC_Crash::Execute
[21.10.19 11:58:52.448] [error]File : console_commands.cpp
[21.10.19 11:58:52.448] [error]Line : 625
[21.10.19 11:58:52.448] [error]Description :
[21.10.19 11:58:52.448] [error]Arguments : ENGINE CRASH.See log file for detail!
[21.10.19 11:58:52.448]
[21.10.19 11:58:52.448]
[21.10.19 11:58:52.448] stack trace:
[21.10.19 11:58:52.448]
[21.10.19 11:58:52.780] *** break by StackWalk ***
[21.10.19 11:58:52.780] stack trace:
[21.10.19 11:58:52.780]
[21.10.19 11:58:52.780] 0023:70C4ED6B (0x70C63930 0x70C6393C 0x00397C98 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[21.10.19 11:58:52.780] 0023:70C4F4FF (0x70C7C200 0x596116B0 0x00000271 0x596116C8) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428
[21.10.19 11:58:52.780] 0023:58FD6C65 (0x003981E0 0x04D682A0 0x00398E38 0x00000000) xrGame.dll, CCC_Crash::Execute(), s:\xr_3da\xrgame\console_commands.cpp, 625
[21.10.19 11:58:52.780] 0023:00BE0638 (0x09029558 0x58F4ACFF 0x059AAA10 0x05F5C6B8) XR_3DA.exe, CConsole::ExecuteCommand(), s:\xr_3da\xr_ioconsole.cpp, 526
[21.10.19 11:58:52.780] 0023:00BE158E (0x059AAA10 0x05F5C6B8 0x05E50018 0x528107B0) XR_3DA.exe, CConsole::Execute(), s:\xr_3da\xr_ioconsole.cpp, 579
[21.10.19 11:58:52.780] 0023:58F4ACFF (0x00BE1560 0x00000000 0x00000000 0x05E50018) xrGame.dll, luabind::detail::returns::call(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 286
[21.10.19 11:58:52.780] 0023:58F4A747 (0x00BE1560 0x00000000 0x00000000 0x05E50018) xrGame.dll, luabind::detail::call(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 407
[21.10.19 11:58:52.780] 0023:58F4A62C (0x090301D0 0x05E50018 0x00398EAC 0x67FC6E8F) xrGame.dll, boost::detail::function::function_obj_invoker1,int,lua_State *>::invoke(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 117
[21.10.19 11:58:52.780] 0023:67F93CE4 (0x05E50018 0x52810710 0x05E50018 0x528106F0) xrLua.dll, boost::function1 >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319
[21.10.19 11:58:52.780] 0023:67FC9EAD (0x05E50018 0x52810690 0xFFFFFFFF 0x528106C0) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755
[21.10.19 11:58:52.780] 0023:67FB19C7 (0xFFFFFFFF 0x05E50018 0x00398F30 0x00000110) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117
[21.10.19 11:58:52.780] 0023:67FA9175 (0x05E50018 0x52810640 0x00000000 0x05E50018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282
[21.10.19 11:58:52.780] 0023:67FA9480 (0x00000000 0x67FA90EC 0x05E50018 0x00399080) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380
[21.10.19 11:58:52.780] 0023:67F9EA02 (0x05E50018 0x00399080 0x00000000 0x90EAD6B8) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821
[21.10.19 11:58:52.780] 0023:67FA90EC (0x00399080 0x05E50018 0x00000000 0x0039908C) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120
[21.10.19 11:58:52.780] 0023:67FA94F5 (0x00399080 0x000000C0 0x00000000 0x00000004) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463
[21.10.19 11:58:52.780] 0023:67FCF4BA (0x05E50018 0x00000002 0x00000000 0x595C4B3C) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41
[21.10.19 11:58:52.780] 0023:58EC8FB0 (0x05E50018 0x003990E4 0x90EABC01 0x90EAB488) xrGame.dll, luabind::detail::proxy_member_void_caller >::~proxy_member_void_caller >(), s:\sdk\luabind\luabind\luabind\detail\call_member.hpp, 248
[21.10.19 11:58:52.780] 0023:5927CD54 (0x00399164 0x00000004 0x00C2E5D4 0x00C2E460) xrGame.dll, CScriptBinderObjectWrapper::load(), s:\xr_3da\xrgame\script_binder_object_wrapper.cpp, 107
[21.10.19 11:58:52.780] 0023:591D31AA (0x00399164 0x908E7D30 0x00399260 0x59311F9F) xrGame.dll, CScriptBinder::load(), s:\xr_3da\xrgame\script_binder.cpp, 208
[21.10.19 11:58:52.780] 0023:59313864 (0x00399164 0x70C62150 0x0039913C 0x3F800000) xrGame.dll, CGameObject::net_Load(), s:\xr_3da\xrgame\gameobject.cpp, 549
[21.10.19 11:58:52.780] 0023:59311F9F (0x905B8468 0x6357A490 0x003992FC 0x592D7336) xrGame.dll, CGameObject::net_Spawn(), s:\xr_3da\xrgame\gameobject.cpp, 414
[21.10.19 11:58:52.780] 0023:5931AF34 (0x905B8468 0x6806C0DB 0x6806C0F8 0x3F800000) xrGame.dll, CPhysicsShellHolder::net_Spawn(), s:\xr_3da\xrgame\physicsshellholder.cpp, 48
[21.10.19 11:58:52.780] 0023:5930ACA1 (0x905B8468 0x00780FED 0x00780FED 0x905B8468) xrGame.dll, CEntity::net_Spawn(), s:\xr_3da\xrgame\entity.cpp, 218
[21.10.19 11:58:52.780] 0023:5930C6B8 (0x905B8468 0x10219350 0x10219350 0x003993C8) xrGame.dll, CEntityAlive::net_Spawn(), s:\xr_3da\xrgame\entity_alive.cpp, 238
[21.10.19 11:58:52.780] 0023:591CB55A (0x905B8468 0x90E7AD88 0x00399548 0x00399584) xrGame.dll, CCustomMonster::net_Spawn(), s:\xr_3da\xrgame\custommonster.cpp, 628
[21.10.19 11:58:52.780] 0023:59242845 (0x905B8468 0x00394AD3 0x00000001 0x1121FC0C) xrGame.dll, CAI_Stalker::net_Spawn(), s:\xr_3da\xrgame\ai\stalker\ai_stalker.cpp, 348
[21.10.19 11:58:52.780] 0023:592CCC49 (0x905B8468 0x088F7E40 0x088F7E40 0x58D98E95) xrGame.dll, CLevel::g_sv_Spawn(), s:\xr_3da\xrgame\level_network_spawn.cpp, 117
[21.10.19 11:58:52.780] 0023:592CD022 (0x0039B7DC 0x696D0001 0x72665F6C 0x6F646565) xrGame.dll, CLevel::cl_Process_Spawn(), s:\xr_3da\xrgame\level_network_spawn.cpp, 46
[21.10.19 11:58:52.780] 0023:592C4FE3 (0x00000000 0x0A3F9398 0x0A462CA8 0x0A462D30) xrGame.dll, CLevel::ProcessGameEvents(), s:\xr_3da\xrgame\level.cpp, 480
[21.10.19 11:58:52.780] 0023:592C47BE (0x00276302 0x082DC2A0 0x00BB63B4 0x002CB40D) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 550
[21.10.19 11:58:52.780] 0023:00B6FB8C (0x002CB40D 0x0000003C 0x00C2E460 0x41970406) XR_3DA.exe, CRegistrator::Process(), s:\xr_3da\pure.h, 77
[21.10.19 11:58:52.780] 0023:00BB63B4 (0x00000000 0x00C31930 0xFFFDE000 0x0000000E) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[21.10.19 11:58:52.780] 0023:00BB6895 (0x00C31930 0x00000063 0x0039FC90 0x00B80D50) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[21.10.19 11:58:52.780] 0023:00B8113A (0x00000000 0x00C31930 0x00000000 0x00000000) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[21.10.19 11:58:52.780] 0023:00B80D50 (0x00B20000 0x00000000 0x00742FF7 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[21.10.19 11:58:52.780] 0023:00B80960 (0x00B20000 0x00000000 0x00742FF7 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[21.10.19 11:58:52.780] 0023:00B7B6CB (0xFFFDE000 0x0039FD6C 0x771A9802 0xFFFDE000) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[21.10.19 11:58:52.780] 0023:74E0343D (0xFFFDE000 0x77383B01 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk()
[21.10.19 11:58:52.780] 0023:771A9802 (0x00B7B73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[21.10.19 11:58:52.780] 0023:771A97D5 (0x00B7B73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
P. S. Отбой тревоги, переиграл с К. Леса-пошло как по маслу.