* Detected CPU: GenuineIntel Intel® Core i3-7100 CPU @ 3.90GHz, F6/M158/S9 Counts: 4
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
Initializing File System...
using fs-ltx c:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 79660 files cached, 18191Kb memory used.
Init FileSystem 0.564046 sec
[24.10.19 18:03:29.605] 'xrCore' build 7445, Jun 25 2019
[24.10.19 18:03:29.605] OP 2.1 Engine ver 1.0f patch ver 8.2
[24.10.19 18:03:29.605]
[24.10.19 18:03:29.811] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[24.10.19 18:03:29.811] Initializing Engine...
[24.10.19 18:03:29.812] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[24.10.19 18:03:29.812] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[24.10.19 18:03:29.812] respawn_type transparent_treasure user_name ]
[24.10.19 18:03:29.812] Loading config for renderer
[24.10.19 18:03:29.812] Executing config-script "user.ltx"...
[24.10.19 18:03:29.812] [c:\op-2.1\userdata\user.ltx] successfully loaded.
[24.10.19 18:03:29.812] Starting INPUT device...
[24.10.19 18:03:29.820] Loading DLL: xrRender_R1.dll
[24.10.19 18:03:29.821] Loading DLL: xrGame.dll
[24.10.19 18:03:29.823] 'xrGame' build Jun 25 2019 12:48:47
[24.10.19 18:03:29.847] * [win32]: free[4019056 K], reserved[54980 K], committed[120204 K]
[24.10.19 18:03:29.847] * [ D3D ]: textures[0 K]
[24.10.19 18:03:29.847] * [x-ray]: crt heap[31323 K], process heap[31323 K], game lua[0 K], engine lua[0 K], render[0 K]
[24.10.19 18:03:29.847] * [x-ray]: economy: strings[count: 37194, lengths: 1018 K, overhead: 1162 K, saved: 14734 K]
[24.10.19 18:03:29.847] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[24.10.19 18:03:29.847] Executing config-script "c:\op-2.1\gamedata\config\default_controls.ltx"...
[24.10.19 18:03:29.848] [c:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[24.10.19 18:03:29.848] Executing config-script "user.ltx"...
[24.10.19 18:03:29.848] Executing config-script "c:\op-2.1\gamedata\config\rspec_default.ltx"...
[24.10.19 18:03:29.848] [c:\op-2.1\gamedata\config\rspec_default.ltx] successfully loaded.
[24.10.19 18:03:29.848] Executing config-script "c:\op-2.1\gamedata\config\default_controls.ltx"...
[24.10.19 18:03:29.848] [c:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[24.10.19 18:03:29.849] - Maximum allowed affinity mask: 0xF, current: 0xE
[24.10.19 18:03:29.849] [c:\op-2.1\userdata\user.ltx] successfully loaded.
[24.10.19 18:03:29.849] SOUND: OpenAL: enumerate devices...
[24.10.19 18:03:29.849] SOUND: OpenAL: EnumerationExtension Present
[24.10.19 18:03:29.849] devices OpenAL Soft
[24.10.19 18:03:29.849] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[24.10.19 18:03:29.878] SOUND: OpenAL: All available devices:
[24.10.19 18:03:29.878] 1. OpenAL Soft, Spec Version 1.1 (default)
[24.10.19 18:03:29.878] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[24.10.19 18:03:29.885] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[24.10.19 18:03:29.890] * sound: EAX 2.0 extension: absent
[24.10.19 18:03:29.890] * sound: EAX 2.0 deferred: absent
[24.10.19 18:03:29.890] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[24.10.19 18:03:29.899] Starting RENDER device...
[24.10.19 18:03:29.924] * GPU [vendor:10DE]-[device:1C81]: NVIDIA GeForce GTX 1050
[24.10.19 18:03:29.924] * GPU driver: 23.21.13.9077
[24.10.19 18:03:31.447] * CREATE: DeviceREF: 1
[24.10.19 18:03:31.447] * Texture memory: 4072 M
[24.10.19 18:03:31.447] * DDI-level: 9.0
[24.10.19 18:03:31.451] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[24.10.19 18:03:31.452] * GPU vertex cache: unrecognized, 16
[24.10.19 18:03:31.452] * DVB created: 4096K
[24.10.19 18:03:31.452] * DIB created: 512K
[24.10.19 18:03:31.614] load time LTX=88 ms
[24.10.19 18:03:31.625] count of .thm files=3228
[24.10.19 18:03:31.710] load time THM=95 ms
[24.10.19 18:03:31.710] * distortion: used, dev(30),need(14)
[24.10.19 18:03:31.710] * SSample: 1920x1080
[24.10.19 18:03:31.722] * SSample: enabled
[24.10.19 18:03:31.819] - r__tf_aniso 4
[24.10.19 18:03:31.819] - r1_tf_mipbias 0.
[24.10.19 18:03:31.826] Script debugger succesfully restarted.
[24.10.19 18:03:33.389] - Gamedata version: [Сборка 2.1 final p.8k.2]
[24.10.19 18:03:33.451] Starting engine...
[24.10.19 18:03:33.503] GMLib loaded at 51 msec
[24.10.19 18:03:33.851] Game_Globals loaded at 348 msec
[24.10.19 18:03:33.936] App_Start loaded at 84 msec
[24.10.19 18:03:33.943] ui_core loaded at 6 msec
[24.10.19 18:03:33.966] Loading DLL: xrGameSpy.dll
[24.10.19 18:03:34.080] Main_Menu loaded at 136 msec
[24.10.19 18:03:37.105] Unable to find Hotkey entry in registry
[24.10.19 18:03:49.789] * DVB created: 4096K
[24.10.19 18:03:49.790] * DIB created: 512K
[24.10.19 18:03:49.790] - r__tf_aniso 4
[24.10.19 18:03:49.790] - r1_tf_mipbias 0.
[24.10.19 18:03:49.790] * SSample: 1920x1080
[24.10.19 18:03:49.794] * SSample: enabled
[24.10.19 18:03:49.794] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[24.10.19 18:03:49.794] * GPU vertex cache: recognized, 24
[24.10.19 18:03:49.794] *** RESET [0 ms]
[24.10.19 18:03:50.339] * MEMORY USAGE: 227007 K
[24.10.19 18:03:58.451] * DVB created: 4096K
[24.10.19 18:03:58.451] * DIB created: 512K
[24.10.19 18:03:58.452] - r__tf_aniso 4
[24.10.19 18:03:58.452] - r1_tf_mipbias 0.
[24.10.19 18:03:58.452] * SSample: 1920x1080
[24.10.19 18:03:58.458] * SSample: enabled
[24.10.19 18:03:58.458] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[24.10.19 18:03:58.458] * GPU vertex cache: recognized, 24
[24.10.19 18:03:58.458] *** RESET [27 ms]
[24.10.19 18:03:58.465] "c:\op-2.1\bin\xr_3da.exe" -nointro
[24.10.19 18:03:58.465] Begin load
[24.10.19 18:03:58.466] * phase time: 0 ms
[24.10.19 18:03:58.494] * phase cmem: 228882 K
[24.10.19 18:03:58.494] Prefetching objects...
[24.10.19 18:03:58.528] * Objects loaded in 0 ms
[24.10.19 18:03:59.278] * Models loaded in 750 ms
[24.10.19 18:03:59.309] * Prefetch memory: 675419Kb
[24.10.19 18:03:59.313] * phase time: 846 ms
[24.10.19 18:03:59.342] * phase cmem: 867511 K
[24.10.19 18:03:59.342] Starting server...
[24.10.19 18:03:59.374] - Gamedata version: [Сборка 2.1 final p.8k.2]
[24.10.19 18:03:59.414] * phase time: 102 ms
[24.10.19 18:03:59.443] * phase cmem: 863724 K
[24.10.19 18:03:59.443] Loading alife simulator...
[24.10.19 18:03:59.444] * phase time: 29 ms
[24.10.19 18:03:59.473] * phase cmem: 863712 K
[24.10.19 18:03:59.473] Loading savegame...
[24.10.19 18:03:59.507] * Loading key-value pairs...
[24.10.19 18:03:59.565] * 20 key-value pairs were successfully loaded (0.058s)
[24.10.19 18:03:59.565] * Loading spawn registry...
[24.10.19 18:04:01.249] * 25177 spawn points were successfully loaded (1.685s)
[24.10.19 18:04:01.250] * Loading objects...
[24.10.19 18:04:02.136] * 46506 objects were successfully loaded (0.886s) 46506
[24.10.19 18:04:03.540] * Loading quick slots data...
[24.10.19 18:04:03.540] * Start objects on_register'ed...
[24.10.19 18:04:05.872] * 46506 objects on_register'ed (2.331s)
[24.10.19 18:04:05.873] * Game baist_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\baist_quicksave.sav' (6.429s)
[24.10.19 18:04:05.873] * phase time: 6429 ms
[24.10.19 18:04:05.934] * phase cmem: 1027036 K
[24.10.19 18:04:05.934] Connecting...
[24.10.19 18:04:05.951] MaxPlayers = 32
[24.10.19 18:04:05.989] * phase time: 115 ms
[24.10.19 18:04:06.046] * phase cmem: 1041320 K
[24.10.19 18:04:06.046] Connecting to...
[24.10.19 18:04:06.050] Player not found. New player created.
[24.10.19 18:04:06.050] * client : connection accepted - <>
[24.10.19 18:04:06.066] * phase time: 77 ms
[24.10.19 18:04:06.126] * phase cmem: 1041348 K
[24.10.19 18:04:06.126] Reading level info...
[24.10.19 18:04:06.126] * phase time: 60 ms
[24.10.19 18:04:06.186] * phase cmem: 1041348 K
[24.10.19 18:04:06.186] Loading object space...
[24.10.19 18:04:06.306] * object space load: 120 ms
[24.10.19 18:04:06.306] * phase time: 180 ms
[24.10.19 18:04:06.366] * phase cmem: 1086265 K
[24.10.19 18:04:06.366] Loading shaders (R1)...
[24.10.19 18:04:06.492] * phase time: 185 ms
[24.10.19 18:04:06.551] * phase cmem: 1087608 K
[24.10.19 18:04:06.551] Loading geometry (R1)...
[24.10.19 18:04:06.584] * phase time: 92 ms
[24.10.19 18:04:06.644] * phase cmem: 1137575 K
[24.10.19 18:04:06.644] Loading visuals (R1)...
[24.10.19 18:04:06.657] * phase time: 73 ms
[24.10.19 18:04:06.717] * phase cmem: 1139613 K
[24.10.19 18:04:06.717] Loading details (R1)...
[24.10.19 18:04:06.735] * [DETAILS] VertexConsts(256), Batch(61)
[24.10.19 18:04:06.735] * [DETAILS] 40687 v(20), 26352 p
[24.10.19 18:04:06.736] * [DETAILS] Batch(61), VB(794K), IB(154K)
[24.10.19 18:04:06.737] * phase time: 79 ms
[24.10.19 18:04:06.796] * phase cmem: 1140638 K
[24.10.19 18:04:06.796] Loading sectors (R1)...
[24.10.19 18:04:06.797] * Loading HOM: c:\op-2.1\gamedata\levels\l05_bar\level.hom
[24.10.19 18:04:06.799] * Loading environment modificator: c:\op-2.1\gamedata\levels\l05_bar\level.env_mod
[24.10.19 18:04:06.799] * phase time: 63 ms
[24.10.19 18:04:06.861] * phase cmem: 1140907 K
[24.10.19 18:04:06.861] Loading AI objects...
[24.10.19 18:04:06.863] * phase time: 63 ms
[24.10.19 18:04:06.922] * phase cmem: 1141008 K
[24.10.19 18:04:06.922] Loading PH world...
[24.10.19 18:04:06.935] - Game configuring : Started
[24.10.19 18:04:06.937] - Game configuring : Finished
[24.10.19 18:04:07.065] * phase time: 201 ms
[24.10.19 18:04:07.125] * phase cmem: 1150587 K
[24.10.19 18:04:07.125] Loading textures...
[24.10.19 18:04:07.431] * t-report - base: 1191, 837239 K
[24.10.19 18:04:07.431] * t-report - lmap: 8, 8193 K
[24.10.19 18:04:07.431] * phase time: 366 ms
[24.10.19 18:04:07.492] * phase cmem: 1329980 K
[24.10.19 18:04:07.492] Synchronizing...
[24.10.19 18:04:07.493] Save created on [Engine 1.0f p 8.2]
[24.10.19 18:04:07.493] Save date and time [Thu Oct 24 18:01:15 2019]
[24.10.19 18:04:07.514] * phase time: 82 ms
[24.10.19 18:04:07.574] * phase cmem: 1329980 K
[24.10.19 18:04:07.778] * [win32]: free[2077124 K], reserved[255388 K], committed[1861728 K]
[24.10.19 18:04:07.778] * [ D3D ]: textures[845432 K]
[24.10.19 18:04:07.778] * [x-ray]: crt heap[1328374 K], process heap[1328374 K], game lua[301936 K], engine lua[306 K], render[0 K]
[24.10.19 18:04:07.778] * [x-ray]: economy: strings[count: 194036, lengths: 10816 K, overhead: 6063 K, saved: 26006 K]
[24.10.19 18:04:07.778] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[24.10.19 18:04:07.778] * Starting measure
[24.10.19 18:04:11.274] ALL_SPAWN_FIX release [bar_arena_door_0000][37363]
[24.10.19 18:04:12.248] * MEMORY USAGE: 1659365 K
[24.10.19 18:04:30.600] * Saving spawns...
[24.10.19 18:04:30.602] * Saving objects...
[24.10.19 18:04:30.832] * 46501 objects are successfully saved
[24.10.19 18:04:30.848] * Saving key-value pairs...
[24.10.19 18:04:30.904] * 20 key-value pairs were successfully saved
[24.10.19 18:04:30.904] * Saving quick slots data...
[24.10.19 18:04:30.985] * Game baist_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\baist_quicksave.sav'
[24.10.19 18:04:34.266] Begin load
[24.10.19 18:04:34.614] - Gamedata version: [Сборка 2.1 final p.8k.2]
[24.10.19 18:04:34.654] * phase time: 382 ms
[24.10.19 18:04:34.734] * phase cmem: 1527812 K
[24.10.19 18:04:34.734] Loading alife simulator...
[24.10.19 18:04:34.735] * phase time: 80 ms
[24.10.19 18:04:34.813] * phase cmem: 1527822 K
[24.10.19 18:04:34.813] Loading savegame...
[24.10.19 18:04:34.846] * Loading key-value pairs...
[24.10.19 18:04:34.903] * 20 key-value pairs were successfully loaded (0.057s)
[24.10.19 18:04:34.903] * Loading spawn registry...
[24.10.19 18:04:36.449] * 25177 spawn points were successfully loaded (1.546s)
[24.10.19 18:04:36.449] * Loading objects...
[24.10.19 18:04:37.283] * 46501 objects were successfully loaded (0.834s) 46501
[24.10.19 18:04:38.691] * Loading quick slots data...
[24.10.19 18:04:38.691] * Start objects on_register'ed...
[24.10.19 18:04:40.930] * 46501 objects on_register'ed (2.240s)
[24.10.19 18:04:40.932] * Game baist_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\baist_quicksave.sav' (6.197s)
[24.10.19 18:04:40.932] * phase time: 6196 ms
[24.10.19 18:04:41.012] * phase cmem: 1620378 K
[24.10.19 18:04:41.012] Connecting...
[24.10.19 18:04:41.012] * phase time: 80 ms
[24.10.19 18:04:41.092] * phase cmem: 1620380 K
[24.10.19 18:04:41.092] Restart sim...
[24.10.19 18:04:41.092] * phase time: 80 ms
[24.10.19 18:04:41.172] * phase cmem: 1620380 K
[24.10.19 18:04:41.420] * [win32]: free[1612392 K], reserved[299704 K], committed[2282144 K]
[24.10.19 18:04:41.420] * [ D3D ]: textures[974585 K]
[24.10.19 18:04:41.420] * [x-ray]: crt heap[1618786 K], process heap[1618786 K], game lua[301523 K], engine lua[213 K], render[305 K]
[24.10.19 18:04:41.420] * [x-ray]: economy: strings[count: 201156, lengths: 11124 K, overhead: 6286 K, saved: 32659 K]
[24.10.19 18:04:41.420] * [x-ray]: economy: smem[count: 47760, lengths: 28097 K, overhead: 746 K, saved: 10789 K]
[24.10.19 18:04:41.420] * Starting measure
[24.10.19 18:04:43.294] ALL_SPAWN_FIX release [bar_arena_door_0000][5292]
[24.10.19 18:04:44.014] * MEMORY USAGE: 1670446 K
[24.10.19 18:05:09.674] * Saving spawns...
[24.10.19 18:05:09.676] * Saving objects...
[24.10.19 18:05:09.908] * 46501 objects are successfully saved
[24.10.19 18:05:09.923] * Saving key-value pairs...
[24.10.19 18:05:09.979] * 20 key-value pairs were successfully saved
[24.10.19 18:05:09.979] * Saving quick slots data...
[24.10.19 18:05:10.059] * Game baist_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\baist_autosave.sav'
[24.10.19 18:05:10.063] - Disconnect
[24.10.19 18:05:12.509] - Destroying level
[24.10.19 18:05:12.619] * DVB created: 4096K
[24.10.19 18:05:12.619] * DIB created: 512K
[24.10.19 18:05:12.619] - r__tf_aniso 4
[24.10.19 18:05:12.619] - r1_tf_mipbias 0.
[24.10.19 18:05:12.619] * SSample: 1920x1080
[24.10.19 18:05:12.628] * SSample: enabled
[24.10.19 18:05:12.628] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[24.10.19 18:05:12.628] * GPU vertex cache: recognized, 24
[24.10.19 18:05:12.628] *** RESET [61 ms]
[24.10.19 18:05:12.636] "c:\op-2.1\bin\xr_3da.exe" -nointro
[24.10.19 18:05:12.636] Begin load
[24.10.19 18:05:12.642] * phase time: 0 ms
[24.10.19 18:05:12.718] * phase cmem: 1110230 K
[24.10.19 18:05:12.718] Starting server...
[24.10.19 18:05:12.946] - Gamedata version: [Сборка 2.1 final p.8k.2]
[24.10.19 18:05:12.988] * phase time: 345 ms
[24.10.19 18:05:13.062] * phase cmem: 1106980 K
[24.10.19 18:05:13.062] Loading alife simulator...
[24.10.19 18:05:13.063] * phase time: 75 ms
[24.10.19 18:05:13.138] * phase cmem: 1106980 K
[24.10.19 18:05:13.138] Loading savegame...
[24.10.19 18:05:13.172] * Loading key-value pairs...
[24.10.19 18:05:13.230] * 20 key-value pairs were successfully loaded (0.057s)
[24.10.19 18:05:13.230] * Loading spawn registry...
[24.10.19 18:05:14.844] * 25177 spawn points were successfully loaded (1.615s)
[24.10.19 18:05:14.844] * Loading objects...
[24.10.19 18:05:15.711] * 46501 objects were successfully loaded (0.867s) 46501
[24.10.19 18:05:17.133] * Loading quick slots data...
[24.10.19 18:05:17.133] * Start objects on_register'ed...
[24.10.19 18:05:19.399] * 46501 objects on_register'ed (2.266s)
[24.10.19 18:05:19.401] * Game baist_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\baist_autosave.sav' (6.338s)
[24.10.19 18:05:19.401] * phase time: 6337 ms
[24.10.19 18:05:19.479] * phase cmem: 1201437 K
[24.10.19 18:05:19.479] Connecting...
[24.10.19 18:05:19.479] MaxPlayers = 32
[24.10.19 18:05:19.518] * phase time: 116 ms
[24.10.19 18:05:19.593] * phase cmem: 1201469 K
[24.10.19 18:05:19.593] Connecting to...
[24.10.19 18:05:19.597] Player not found. New player created.
[24.10.19 18:05:19.597] * client : connection accepted - <>
[24.10.19 18:05:19.613] * phase time: 95 ms
[24.10.19 18:05:19.689] * phase cmem: 1201496 K
[24.10.19 18:05:19.689] Reading level info...
[24.10.19 18:05:19.690] * phase time: 77 ms
[24.10.19 18:05:19.767] * phase cmem: 1201496 K
[24.10.19 18:05:19.767] Loading object space...
[24.10.19 18:05:19.959] * object space load: 191 ms
[24.10.19 18:05:19.959] * phase time: 269 ms
[24.10.19 18:05:20.037] * phase cmem: 1273626 K
[24.10.19 18:05:20.037] Loading shaders (R1)...
[24.10.19 18:05:20.259] * phase time: 299 ms
[24.10.19 18:05:20.336] * phase cmem: 1274756 K
[24.10.19 18:05:20.336] Loading geometry (R1)...
[24.10.19 18:05:20.375] * phase time: 116 ms
[24.10.19 18:05:20.453] * phase cmem: 1336476 K
[24.10.19 18:05:20.453] Loading visuals (R1)...
[24.10.19 18:05:20.478] * phase time: 102 ms
[24.10.19 18:05:20.555] * phase cmem: 1339025 K
[24.10.19 18:05:20.555] Loading details (R1)...
[24.10.19 18:05:20.575] * [DETAILS] VertexConsts(256), Batch(61)
[24.10.19 18:05:20.575] * [DETAILS] 40687 v(20), 26352 p
[24.10.19 18:05:20.576] * [DETAILS] Batch(61), VB(794K), IB(154K)
[24.10.19 18:05:20.577] * phase time: 98 ms
[24.10.19 18:05:20.654] * phase cmem: 1340012 K
[24.10.19 18:05:20.654] Loading sectors (R1)...
[24.10.19 18:05:20.654] * Loading HOM: c:\op-2.1\gamedata\levels\l02_garbage\level.hom
[24.10.19 18:05:20.655] * Loading environment modificator: c:\op-2.1\gamedata\levels\l02_garbage\level.env_mod
[24.10.19 18:05:20.655] * phase time: 79 ms
[24.10.19 18:05:20.734] * phase cmem: 1340098 K
[24.10.19 18:05:20.734] Loading AI objects...
[24.10.19 18:05:20.734] - Loading music tracks from 'l02_garbage_musics'...
[24.10.19 18:05:20.737] * phase time: 81 ms
[24.10.19 18:05:20.814] * phase cmem: 1340100 K
[24.10.19 18:05:20.814] Loading PH world...
[24.10.19 18:05:20.828] - Game configuring : Started
[24.10.19 18:05:20.829] - Game configuring : Finished
[24.10.19 18:05:20.835] * phase time: 97 ms
[24.10.19 18:05:20.911] * phase cmem: 1346730 K
[24.10.19 18:05:20.911] Loading textures...
[24.10.19 18:05:21.172] * t-report - base: 1273, 852954 K
[24.10.19 18:05:21.172] * t-report - lmap: 18, 18434 K
[24.10.19 18:05:21.172] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[24.10.19 18:05:21.172] Reduce pixel density (worse) or use more vertex lighting (better).
[24.10.19 18:05:21.172] * phase time: 337 ms
[24.10.19 18:05:21.250] * phase cmem: 1453557 K
[24.10.19 18:05:21.250] Synchronizing...
[24.10.19 18:05:21.250] Save created on [Engine 1.0f p 8.2]
[24.10.19 18:05:21.250] Save date and time [Thu Oct 24 18:05:09 2019]
[24.10.19 18:05:21.265] * phase time: 93 ms
[24.10.19 18:05:21.343] * phase cmem: 1453560 K
[24.10.19 18:05:21.591] * [win32]: free[1650116 K], reserved[445264 K], committed[2098860 K]
[24.10.19 18:05:21.591] * [ D3D ]: textures[871388 K]
[24.10.19 18:05:21.591] * [x-ray]: crt heap[1451925 K], process heap[1451925 K], game lua[301754 K], engine lua[251 K], render[343 K]
[24.10.19 18:05:21.591] * [x-ray]: economy: strings[count: 200349, lengths: 11105 K, overhead: 6260 K, saved: 41520 K]
[24.10.19 18:05:21.591] * [x-ray]: economy: smem[count: 47634, lengths: 28093 K, overhead: 744 K, saved: 10781 K]
[24.10.19 18:05:21.591] * Starting measure
[24.10.19 18:05:23.930] *** break by StackWalk ***
[24.10.19 18:05:23.930] stack trace:
[24.10.19 18:05:23.930]
[24.10.19 18:05:23.930] 0023:775A91EA (0x91CAF040 0x901A2D5C 0x00000800 0x01165938) msvcrt.dll, memcpy()
[24.10.19 18:05:23.930] 0023:6F1F4584 (0x01165938 0x00000000 0x00000000 0x01165938) d3dx9_35.dll, D3DXSHProjectCubeMap()
[24.10.19 18:05:23.930] 0023:6F1F551E (0x01165910 0x011658F8 0x01165944 0x6F1DDFD4) d3dx9_35.dll, D3DXSHProjectCubeMap()
[24.10.19 18:05:23.930] 0023:6F1F7CA0 (0x0116587C 0x011658D0 0x00080004 0x00000000) d3dx9_35.dll, D3DXSHProjectCubeMap()
[24.10.19 18:05:23.930] 0023:6F1DDFD4 (0x88F23FA0 0x00000000 0x00000000 0x90192D5C) d3dx9_35.dll, D3DXLoadSurfaceFromMemory()
[24.10.19 18:05:23.930] 0023:6F1E165C (0x0BAD8F60 0x00000001 0x0000000B 0x00000000) d3dx9_35.dll, D3DXLoadVolumeFromResourceW()
[24.10.19 18:05:23.930] 0023:6F1E18B0 (0x0BAD8F60 0x90192CDC 0x000AAB38 0xFFFFFFFE) d3dx9_35.dll, D3DXCreateTextureFromFileInMemoryEx()
[24.10.19 18:05:23.930] 0023:6ED245CE (0x894E5E60 0x01166570 0x068A7888 0x89EADA40) xrRender_R1.dll, CRender::texture_load(), s:\xr_3da\xrrender\texture.cpp, 361
[24.10.19 18:05:23.930] 0023:003CE5ED (0x01167088 0x6ED53840 0x01167088 0x00000000) XR_3DA.exe, CTexture::Load(), s:\xr_3da\sh_texture.cpp, 302
[24.10.19 18:05:23.930] 0023:003C6CC1 (0x0BC0265C 0x01167088 0x6ED53840 0x00377E10) XR_3DA.exe, CResourceManager::_CreateTexture(), s:\xr_3da\resourcemanager_resources.cpp, 509
[24.10.19 18:05:23.930] 0023:003BE206 (0x00000000 0x0BC0265C 0x01167088 0x0693C470) XR_3DA.exe, CBlender_Compile::i_Texture(), s:\xr_3da\blender_recorder_r2.cpp, 67
[24.10.19 18:05:23.930] 0023:003BE45B (0x6ED53840 0x0BC0265C 0x00000000 0x00000001) XR_3DA.exe, CBlender_Compile::r_Sampler(), s:\xr_3da\blender_recorder_r2.cpp, 106
[24.10.19 18:05:23.930] 0023:00336B0F (0x6ED53840 0x0BC02650 0x00000000 0x00000001) XR_3DA.exe, CBlender_Compile::r_Sampler(), s:\xr_3da\blenders\blender_recorder.h, 99
[24.10.19 18:05:23.930] 0023:6ED37886 (0x01167088 0x63A95B94 0x01167408 0x01167268) xrRender_R1.dll, CBlender_Model::Compile(), s:\xr_3da\xrrender_r1\blender_model.cpp, 80
[24.10.19 18:05:23.930] 0023:003BDBAE (0x0116704C 0x63A95B94 0x01167408 0x068A7880) XR_3DA.exe, CBlender_Compile::_cpp_Compile(), s:\xr_3da\blenders\blender_recorder.cpp, 89
[24.10.19 18:05:23.930] 0023:003C269F (0x0693C470 0x01167408 0x01167308 0x00000000) XR_3DA.exe, CResourceManager::_cpp_Create(), s:\xr_3da\resourcemanager.cpp, 171
[24.10.19 18:05:23.930] 0023:003CEB07 (0x01167408 0x01167308 0x00000000 0x00000000) XR_3DA.exe, resptrcode_shader::create(), s:\xr_3da\shader.cpp, 23
[24.10.19 18:05:23.930] 0023:003A4546 (0x011677C4 0x52D82AD0 0x00000001 0x63A95B50) XR_3DA.exe, IRender_Visual::Load(), s:\xr_3da\fbasicvisual.cpp, 83
[24.10.19 18:05:23.930] 0023:6ED3F908 (0x011677C4 0x52D82AD0 0x00000001 0x8F887853) xrRender_R1.dll, Fvisual::Load(), s:\xr_3da\xrrender\fvisual.cpp, 39
[24.10.19 18:05:23.931] 0023:6ED3BFF6 (0x011677C4 0x52D82AD0 0x00000001 0x0BD47CB0) xrRender_R1.dll, FProgressive::Load(), s:\xr_3da\xrrender\fprogressive.cpp, 40
[24.10.19 18:05:23.931] 0023:6ED3E785 (0x011677C4 0x52D82AD0 0x00000000 0x00000001) xrRender_R1.dll, CSkeletonX_PM::Load(), s:\xr_3da\xrrender\fskinned.cpp, 399
[24.10.19 18:05:23.931] 0023:6ED3B3AC (0x01167AF8 0x52D82AD0 0x59F216A0 0x8B961AF0) xrRender_R1.dll, CModelPool::CreateChild(), s:\xr_3da\xrrender\modelpool.cpp, 287
[24.10.19 18:05:23.931] 0023:003A4899 (0x01168F8C 0x8B961AF0 0x00000000 0x59F216A0) XR_3DA.exe, FHierrarhyVisual::Load(), s:\xr_3da\fhierrarhyvisual.cpp, 71
[24.10.19 18:05:23.931] 0023:003AAB63 (0x01168F8C 0x8B961AF0 0x00000000 0x01168F8C) XR_3DA.exe, CKinematics::Load(), s:\xr_3da\skeletoncustom.cpp, 203
[24.10.19 18:05:23.931] 0023:003A5695 (0x01168F8C 0x8B961AF0 0x00000000 0x0683E3DC) XR_3DA.exe, CKinematicsAnimated::Load(), s:\xr_3da\skeletonanimated.cpp, 599
[24.10.19 18:05:23.931] 0023:6ED3AF73 (0x01168F8C 0x00000001 0x0683E3DC 0x9115FA60) xrRender_R1.dll, CModelPool::Instance_Load(), s:\xr_3da\xrrender\modelpool.cpp, 133
[24.10.19 18:05:23.931] 0023:6ED3B2C3 (0x0683E3DC 0x00000000 0x0042E460 0x00000004) xrRender_R1.dll, CModelPool::Create(), s:\xr_3da\xrrender\modelpool.cpp, 262
[24.10.19 18:05:23.931] 0023:00386F04 (0x0683E3D0 0x6F620701 0x011691A0 0x01169258) XR_3DA.exe, CObject::cNameVisual_set(), s:\xr_3da\xr_object.cpp, 47
[24.10.19 18:05:23.931] 0023:6E8719A9 (0x9571B208 0x8E2FD638 0x01169394 0x6E837336) xrGame.dll, CGameObject::net_Spawn(), s:\xr_3da\xrgame\gameobject.cpp, 286
[24.10.19 18:05:23.931] 0023:6E87AF34 (0x9571B208 0x0618667F 0x00000000 0x3F800000) xrGame.dll, CPhysicsShellHolder::net_Spawn(), s:\xr_3da\xrgame\physicsshellholder.cpp, 48
[24.10.19 18:05:23.931] 0023:6E86ACA1 (0x9571B208 0x0134344D 0x0134344D 0x9571B208) xrGame.dll, CEntity::net_Spawn(), s:\xr_3da\xrgame\entity.cpp, 218
[24.10.19 18:05:23.931] 0023:6E86C6B8 (0x9571B208 0x1B24A510 0x1B24A510 0x01169460) xrGame.dll, CEntityAlive::net_Spawn(), s:\xr_3da\xrgame\entity_alive.cpp, 238
[24.10.19 18:05:23.931] 0023:6E72B55A (0x9571B208 0x063F5227 0x063F5227 0x01169638) xrGame.dll, CCustomMonster::net_Spawn(), s:\xr_3da\xrgame\custommonster.cpp, 628
[24.10.19 18:05:23.931] 0023:6E7A2845 (0x9571B208 0x01161AFA 0x77E205EA 0x0793694F) xrGame.dll, CAI_Stalker::net_Spawn(), s:\xr_3da\xrgame\ai\stalker\ai_stalker.cpp, 348
[24.10.19 18:05:23.931] 0023:6E82CC49 (0x9571B208 0x95722770 0x95722770 0x6E2F8E95) xrGame.dll, CLevel::g_sv_Spawn(), s:\xr_3da\xrgame\level_network_spawn.cpp, 117
[24.10.19 18:05:23.931] 0023:6E82D022 (0x0116B874 0x74730001 0x656B6C61 0x6E615F72) xrGame.dll, CLevel::cl_Process_Spawn(), s:\xr_3da\xrgame\level_network_spawn.cpp, 46
[24.10.19 18:05:23.931] 0023:6E824FE3 (0x00000000 0x1C4C4FA0 0x00000000 0x00000000) xrGame.dll, CLevel::ProcessGameEvents(), s:\xr_3da\xrgame\level.cpp, 480
[24.10.19 18:05:23.931] 0023:6E8247BE (0x0793712A 0x0629AC40 0x003B63B4 0x00989680) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 550
[24.10.19 18:05:23.931] 0023:0036FB8C (0x00989680 0x0000003C 0x0042E460 0x4138B0DE) XR_3DA.exe, CRegistrator<pureRender>::Process(), s:\xr_3da\pure.h, 77
[24.10.19 18:05:23.931] 0023:003B63B4 (0x00000000 0x00431930 0x00EEF000 0x00000008) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[24.10.19 18:05:23.931] 0023:003B6895 (0x00431930 0xFFFFFFFF 0x00431930 0x0116FD2C) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[24.10.19 18:05:23.931] 0023:0038113A (0x00000000 0x00431930 0x00000000 0x00000000) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[24.10.19 18:05:23.931] 0023:00380D50 (0x00320000 0x00000000 0x012F3273 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[24.10.19 18:05:23.931] 0023:00380960 (0x00320000 0x00000000 0x012F3273 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[24.10.19 18:05:23.931] 0023:0037B6CB (0x00EEF000 0x77A76340 0x0116FE28 0x77E27B74) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[24.10.19 18:05:23.931] 0023:77A76359 (0x00EEF000 0x6670CE6A 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[24.10.19 18:05:23.931] 0023:77E27B74 (0xFFFFFFFF 0x77E48F1A 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[24.10.19 18:05:23.931] 0023:77E27B44 (0x0037B73D 0x00EEF000 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[24.10.19 18:05:23.931]
[24.10.19 18:05:23.931] [error][ 18] : ШЌ:•[error][ 18] : ^]lЧ<рoн