* Detected CPU: GenuineIntel Intel® Core i5-3210M CPU @ 2.50GHz, F6/M58/S9 Counts: 4
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
Initializing File System...
using fs-ltx c:\program files (x86)\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 80062 files cached, 19995Kb memory used.
Init FileSystem 0.938197 sec
[08.09.19 19:02:52.552] 'xrCore' build 7445, Jun 25 2019
[08.09.19 19:02:52.552] OP 2.1 Engine ver 1.0f patch ver 8.2
[08.09.19 19:02:52.552]
[08.09.19 19:02:52.866] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[08.09.19 19:02:52.866] Initializing Engine...
[08.09.19 19:02:52.867] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[08.09.19 19:02:52.867] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[08.09.19 19:02:52.867] respawn_type transparent_treasure user_name ]
[08.09.19 19:02:52.867] Loading config for renderer
[08.09.19 19:02:52.867] Executing config-script "user.ltx"...
[08.09.19 19:02:52.868] [c:\program files (x86)\op-2.1\userdata\user.ltx] successfully loaded.
[08.09.19 19:02:52.868] Starting INPUT device...
[08.09.19 19:02:52.874] Loading DLL: xrRender_R1.dll
[08.09.19 19:02:52.876] Loading DLL: xrGame.dll
[08.09.19 19:02:52.881] 'xrGame' build Jun 25 2019 12:48:47
[08.09.19 19:02:52.915] * [win32]: free[4037460 K], reserved[47224 K], committed[109556 K]
[08.09.19 19:02:52.915] * [ D3D ]: textures[0 K]
[08.09.19 19:02:52.915] * [x-ray]: crt heap[31517 K], process heap[31517 K], game lua[0 K], engine lua[0 K], render[0 K]
[08.09.19 19:02:52.915] * [x-ray]: economy: strings[count: 37190, lengths: 1019 K, overhead: 1162 K, saved: 14734 K]
[08.09.19 19:02:52.915] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[08.09.19 19:02:52.915] Executing config-script "c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx"...
[08.09.19 19:02:52.916] [c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[08.09.19 19:02:52.916] Executing config-script "user.ltx"...
[08.09.19 19:02:52.916] Executing config-script "c:\program files (x86)\op-2.1\gamedata\config\rspec_extreme.ltx"...
[08.09.19 19:02:52.916] [c:\program files (x86)\op-2.1\gamedata\config\rspec_extreme.ltx] successfully loaded.
[08.09.19 19:02:52.916] Executing config-script "c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx"...
[08.09.19 19:02:52.917] [c:\program files (x86)\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[08.09.19 19:02:52.917] - Maximum allowed affinity mask: 0xF, current: 0xE
[08.09.19 19:02:52.917] [c:\program files (x86)\op-2.1\userdata\user.ltx] successfully loaded.
[08.09.19 19:02:52.917] SOUND: OpenAL: enumerate devices...
[08.09.19 19:02:52.917] SOUND: OpenAL: EnumerationExtension Present
[08.09.19 19:02:52.917] devices OpenAL Soft
[08.09.19 19:02:52.917] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[08.09.19 19:02:52.945] SOUND: OpenAL: All available devices:
[08.09.19 19:02:52.945] 1. OpenAL Soft, Spec Version 1.1 (default)
[08.09.19 19:02:52.945] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[08.09.19 19:02:52.960] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[08.09.19 19:02:52.962] * sound: EAX 2.0 extension: absent
[08.09.19 19:02:52.962] * sound: EAX 2.0 deferred: absent
[08.09.19 19:02:52.963] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[08.09.19 19:02:52.970] Starting RENDER device...
[08.09.19 19:02:53.473] * GPU [vendor:10DE]-[device:1058]: NVIDIA GeForce 610M
[08.09.19 19:02:53.473] * GPU driver: 23.21.13.9135
[08.09.19 19:02:53.581] * CREATE: DeviceREF: 1
[08.09.19 19:02:53.582] * Texture memory: 4026 M
[08.09.19 19:02:53.582] * DDI-level: 9.0
[08.09.19 19:02:53.588] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[08.09.19 19:02:53.589] * GPU vertex cache: unrecognized, 16
[08.09.19 19:02:53.589] * DVB created: 4096K
[08.09.19 19:02:53.589] * DIB created: 512K
[08.09.19 19:02:53.703] load time LTX=104 ms
[08.09.19 19:02:53.715] count of .thm files=3587
[08.09.19 19:02:55.796] load time THM=2093 ms
[08.09.19 19:02:55.797] * distortion: used, dev(30),need(14)
[08.09.19 19:02:55.797] * SSample: 1366x768
[08.09.19 19:02:55.831] * SSample: enabled
[08.09.19 19:02:56.031] - r__tf_aniso 16
[08.09.19 19:02:56.031] - r1_tf_mipbias 0.
[08.09.19 19:02:56.043] Script debugger succesfully restarted.
[08.09.19 19:02:58.509] - Gamedata version: [Сборка 2.1 final p.8k.2]
[08.09.19 19:02:58.637] Starting engine...
[08.09.19 19:02:58.737] GMLib loaded at 99 msec
[08.09.19 19:02:59.308] Game_Globals loaded at 571 msec
[08.09.19 19:02:59.591] App_Start loaded at 282 msec
[08.09.19 19:02:59.603] ui_core loaded at 11 msec
[08.09.19 19:02:59.645] Loading DLL: xrGameSpy.dll
[08.09.19 19:02:59.814] Main_Menu loaded at 211 msec
[08.09.19 19:03:05.261] * DVB created: 4096K
[08.09.19 19:03:05.261] * DIB created: 512K
[08.09.19 19:03:05.261] - r__tf_aniso 16
[08.09.19 19:03:05.261] - r1_tf_mipbias 0.
[08.09.19 19:03:05.261] * SSample: 1366x768
[08.09.19 19:03:05.268] * SSample: enabled
[08.09.19 19:03:05.268] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[08.09.19 19:03:05.268] * GPU vertex cache: recognized, 24
[08.09.19 19:03:05.268] *** RESET [100 ms]
[08.09.19 19:03:05.278] "c:\program files (x86)\op-2.1\bin\xr_3da.exe" -nointro
[08.09.19 19:03:05.278] Begin load
[08.09.19 19:03:05.279] * phase time: 0 ms
[08.09.19 19:03:05.325] * phase cmem: 194604 K
[08.09.19 19:03:05.325] Prefetching objects...
[08.09.19 19:03:05.416] * Objects loaded in 0 ms
[08.09.19 19:03:06.653] * Models loaded in 1236 ms
[08.09.19 19:03:06.702] * Prefetch memory: 713753Kb
[08.09.19 19:03:06.705] * phase time: 1425 ms
[08.09.19 19:03:06.752] * phase cmem: 870876 K
[08.09.19 19:03:06.752] Starting server...
[08.09.19 19:03:06.789] - Gamedata version: [Сборка 2.1 final p.8k.2]
[08.09.19 19:03:06.849] * phase time: 144 ms
[08.09.19 19:03:06.897] * phase cmem: 868873 K
[08.09.19 19:03:06.897] Loading alife simulator...
[08.09.19 19:03:06.898] * phase time: 48 ms
[08.09.19 19:03:06.945] * phase cmem: 868873 K
[08.09.19 19:03:06.945] Loading savegame...
[08.09.19 19:03:06.985] * Loading key-value pairs...
[08.09.19 19:03:07.042] * 20 key-value pairs were successfully loaded (0.057s)
[08.09.19 19:03:07.042] * Loading spawn registry...
[08.09.19 19:03:09.548] * 25177 spawn points were successfully loaded (2.506s)
[08.09.19 19:03:09.548] * Loading objects...
[08.09.19 19:03:10.384] * 34543 objects were successfully loaded (0.835s) 34543
[08.09.19 19:03:11.305] * Loading quick slots data...
[08.09.19 19:03:11.305] * Start objects on_register'ed...
[08.09.19 19:03:13.366] * 34543 objects on_register'ed (2.061s)
[08.09.19 19:03:13.367] * Game АрТём_quicksave is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\АрТём_quicksave.sav' (6.468s)
[08.09.19 19:03:13.367] * phase time: 6468 ms
[08.09.19 19:03:13.452] * phase cmem: 1021400 K
[08.09.19 19:03:13.452] Connecting...
[08.09.19 19:03:13.456] MaxPlayers = 32
[08.09.19 19:03:13.504] * phase time: 137 ms
[08.09.19 19:03:13.590] * phase cmem: 1024018 K
[08.09.19 19:03:13.590] Connecting to...
[08.09.19 19:03:13.597] Player not found. New player created.
[08.09.19 19:03:13.597] * client : connection accepted - <>
[08.09.19 19:03:13.613] * phase time: 109 ms
[08.09.19 19:03:13.698] * phase cmem: 1024063 K
[08.09.19 19:03:13.698] Reading level info...
[08.09.19 19:03:13.699] * phase time: 86 ms
[08.09.19 19:03:13.785] * phase cmem: 1024063 K
[08.09.19 19:03:13.785] Loading object space...
[08.09.19 19:03:14.045] * object space load: 259 ms
[08.09.19 19:03:14.046] * phase time: 346 ms
[08.09.19 19:03:14.131] * phase cmem: 1096731 K
[08.09.19 19:03:14.131] Loading shaders (R1)...
[08.09.19 19:03:14.308] * phase time: 263 ms
[08.09.19 19:03:14.394] * phase cmem: 1098257 K
[08.09.19 19:03:14.394] Loading geometry (R1)...
[08.09.19 19:03:14.430] * phase time: 122 ms
[08.09.19 19:03:14.517] * phase cmem: 1153981 K
[08.09.19 19:03:14.517] Loading visuals (R1)...
[08.09.19 19:03:14.559] * phase time: 128 ms
[08.09.19 19:03:14.646] * phase cmem: 1158954 K
[08.09.19 19:03:14.646] Loading details (R1)...
[08.09.19 19:03:14.674] * [DETAILS] VertexConsts(256), Batch(61)
[08.09.19 19:03:14.674] * [DETAILS] 40687 v(20), 26352 p
[08.09.19 19:03:14.674] * [DETAILS] Batch(61), VB(794K), IB(154K)
[08.09.19 19:03:14.675] * phase time: 116 ms
[08.09.19 19:03:14.763] * phase cmem: 1159994 K
[08.09.19 19:03:14.763] Loading sectors (R1)...
[08.09.19 19:03:14.764] * Loading HOM: c:\program files (x86)\op-2.1\gamedata\levels\l01_escape\level.hom
[08.09.19 19:03:14.767] * Loading environment modificator: c:\program files (x86)\op-2.1\gamedata\levels\l01_escape\level.env_mod
[08.09.19 19:03:14.767] * phase time: 91 ms
[08.09.19 19:03:14.855] * phase cmem: 1160170 K
[08.09.19 19:03:14.855] Loading AI objects...
[08.09.19 19:03:14.857] - Loading music tracks from 'l01_escape_musics'...
[08.09.19 19:03:14.862] * phase time: 94 ms
[08.09.19 19:03:14.950] * phase cmem: 1160118 K
[08.09.19 19:03:14.950] Loading PH world...
[08.09.19 19:03:14.973] - Game configuring : Started
[08.09.19 19:03:14.977] - Game configuring : Finished
[08.09.19 19:03:15.163] * phase time: 300 ms
[08.09.19 19:03:15.251] * phase cmem: 1171114 K
[08.09.19 19:03:15.251] Loading textures...
[08.09.19 19:03:16.343] * t-report - base: 1194, 1056501 K
[08.09.19 19:03:16.343] * t-report - lmap: 10, 10241 K
[08.09.19 19:03:16.344] * phase time: 1180 ms
[08.09.19 19:03:16.453] * phase cmem: 1544869 K
[08.09.19 19:03:16.453] Synchronizing...
[08.09.19 19:03:16.453] Save created on [Engine 1.0f p 8.2]
[08.09.19 19:03:16.453] Save date and time [Sun Sep 8 18:46:20 2019]
[08.09.19 19:03:16.481] * phase time: 137 ms
[08.09.19 19:03:16.572] * phase cmem: 1544870 K
[08.09.19 19:03:16.826] * [win32]: free[2068500 K], reserved[87264 K], committed[2038476 K]
[08.09.19 19:03:16.826] * [ D3D ]: textures[1066743 K]
[08.09.19 19:03:16.826] * [x-ray]: crt heap[411932 K], process heap[411932 K], game lua[198289 K], engine lua[316 K], render[0 K]
[08.09.19 19:03:16.826] * [x-ray]: economy: strings[count: 184343, lengths: 9584 K, overhead: 5760 K, saved: 23363 K]
[08.09.19 19:03:16.826] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[08.09.19 19:03:16.826] * Starting measure
[08.09.19 19:03:32.505] * MEMORY USAGE: 2145553 K
[08.09.19 19:03:49.038] Unable to find Hotkey entry in registry
[08.09.19 19:04:01.560] * DVB created: 4096K
[08.09.19 19:04:01.560] * DIB created: 512K
[08.09.19 19:04:01.561] - r__tf_aniso 1
[08.09.19 19:04:01.561] - r1_tf_mipbias 0.
[08.09.19 19:04:01.561] * SSample: 1366x768
[08.09.19 19:04:01.573] * SSample: enabled
[08.09.19 19:04:01.573] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[08.09.19 19:04:01.573] * GPU vertex cache: recognized, 24
[08.09.19 19:04:01.573] *** RESET [0 ms]
[08.09.19 19:04:03.015] * MEMORY USAGE: 2129495 K
[08.09.19 19:04:03.631] * DVB created: 4096K
[08.09.19 19:04:03.632] * DIB created: 512K
[08.09.19 19:04:03.632] - r__tf_aniso 1
[08.09.19 19:04:03.632] - r1_tf_mipbias 0.
[08.09.19 19:04:03.632] * SSample: 1366x768
[08.09.19 19:04:03.644] * SSample: enabled
[08.09.19 19:04:03.644] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[08.09.19 19:04:03.644] * GPU vertex cache: recognized, 24
[08.09.19 19:04:03.644] *** RESET [140 ms]
[08.09.19 19:04:04.506] * MEMORY USAGE: 2105261 K
[08.09.19 19:04:11.339] * Saving spawns...
[08.09.19 19:04:11.341] * Saving objects...
[08.09.19 19:04:11.548] * 34541 objects are successfully saved
[08.09.19 19:04:11.561] * Saving key-value pairs...
[08.09.19 19:04:11.611] * 20 key-value pairs were successfully saved
[08.09.19 19:04:11.611] * Saving quick slots data...
[08.09.19 19:04:11.667] * Game АрТём_autosave.sav is successfully saved to file 'c:\program files (x86)\op-2.1\userdata\savedgames\АрТём_autosave.sav'
[08.09.19 19:04:11.673] - Disconnect
[08.09.19 19:04:14.430] - Destroying level
[08.09.19 19:04:14.709] * DVB created: 4096K
[08.09.19 19:04:14.709] * DIB created: 512K
[08.09.19 19:04:14.710] - r__tf_aniso 1
[08.09.19 19:04:14.710] - r1_tf_mipbias 0.
[08.09.19 19:04:14.710] * SSample: 1366x768
[08.09.19 19:04:14.726] * SSample: enabled
[08.09.19 19:04:14.726] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[08.09.19 19:04:14.726] * GPU vertex cache: recognized, 24
[08.09.19 19:04:14.726] *** RESET [183 ms]
[08.09.19 19:04:14.743] "c:\program files (x86)\op-2.1\bin\xr_3da.exe" -nointro
[08.09.19 19:04:14.743] Begin load
[08.09.19 19:04:14.803] * phase time: 8 ms
[08.09.19 19:04:14.921] * phase cmem: 1127081 K
[08.09.19 19:04:14.921] Starting server...
[08.09.19 19:04:15.133] - Gamedata version: [Сборка 2.1 final p.8k.2]
[08.09.19 19:04:15.192] * phase time: 388 ms
[08.09.19 19:04:15.304] * phase cmem: 1124249 K
[08.09.19 19:04:15.304] Loading alife simulator...
[08.09.19 19:04:15.305] * phase time: 113 ms
[08.09.19 19:04:15.418] * phase cmem: 1124249 K
[08.09.19 19:04:15.418] Loading savegame...
[08.09.19 19:04:15.443] * Loading key-value pairs...
[08.09.19 19:04:15.498] * 20 key-value pairs were successfully loaded (0.055s)
[08.09.19 19:04:15.498] * Loading spawn registry...
[08.09.19 19:04:17.874] * 25177 spawn points were successfully loaded (2.377s)
[08.09.19 19:04:17.875] * Loading objects...
[08.09.19 19:04:18.671] * 34541 objects were successfully loaded (0.796s) 34541
[08.09.19 19:04:19.629] * Loading quick slots data...
[08.09.19 19:04:19.629] * Start objects on_register'ed...
[08.09.19 19:04:21.472] * 34541 objects on_register'ed (1.843s)
[08.09.19 19:04:21.473] * Game АрТём_autosave is successfully loaded from file 'c:\program files (x86)\op-2.1\userdata\savedgames\АрТём_autosave.sav' (6.167s)
[08.09.19 19:04:21.473] * phase time: 6166 ms
[08.09.19 19:04:21.587] * phase cmem: 1210291 K
[08.09.19 19:04:21.587] Connecting...
[08.09.19 19:04:21.590] MaxPlayers = 32
[08.09.19 19:04:21.649] * phase time: 175 ms
[08.09.19 19:04:21.763] * phase cmem: 1210325 K
[08.09.19 19:04:21.763] Connecting to...
[08.09.19 19:04:21.770] Player not found. New player created.
[08.09.19 19:04:21.770] * client : connection accepted - <>
[08.09.19 19:04:21.786] * phase time: 137 ms
[08.09.19 19:04:21.900] * phase cmem: 1210351 K
[08.09.19 19:04:21.900] Reading level info...
[08.09.19 19:04:21.901] * phase time: 115 ms
[08.09.19 19:04:22.015] * phase cmem: 1210351 K
[08.09.19 19:04:22.015] Loading object space...
[08.09.19 19:04:22.976] * object space load: 959 ms
[08.09.19 19:04:22.976] * phase time: 1074 ms
[08.09.19 19:04:23.090] * phase cmem: 1336894 K
[08.09.19 19:04:23.090] Loading shaders (R1)...
[08.09.19 19:04:23.300] * phase time: 324 ms
[08.09.19 19:04:23.415] * phase cmem: 1338014 K
[08.09.19 19:04:23.415] Loading geometry (R1)...
[08.09.19 19:04:23.838] * phase time: 537 ms
[08.09.19 19:04:23.964] * phase cmem: 1437122 K
[08.09.19 19:04:23.964] Loading visuals (R1)...
[08.09.19 19:04:24.100] * phase time: 262 ms
[08.09.19 19:04:24.216] * phase cmem: 1445788 K
[08.09.19 19:04:24.216] Loading details (R1)...
[08.09.19 19:04:24.243] * [DETAILS] VertexConsts(256), Batch(61)
[08.09.19 19:04:24.243] * [DETAILS] 14640 v(20), 7808 p
[08.09.19 19:04:24.243] * [DETAILS] Batch(61), VB(285K), IB(45K)
[08.09.19 19:04:24.243] * phase time: 143 ms
[08.09.19 19:04:24.358] * phase cmem: 1446148 K
[08.09.19 19:04:24.358] Loading sectors (R1)...
[08.09.19 19:04:24.359] * Loading HOM: c:\program files (x86)\op-2.1\gamedata\levels\marsh\level.hom
[08.09.19 19:04:24.363] * Loading environment modificator: c:\program files (x86)\op-2.1\gamedata\levels\marsh\level.env_mod
[08.09.19 19:04:24.363] * phase time: 119 ms
[08.09.19 19:04:24.479] * phase cmem: 1446291 K
[08.09.19 19:04:24.480] Loading AI objects...
[08.09.19 19:04:24.495] - Loading music tracks from 'marsh_musics'...
[08.09.19 19:04:24.502] * phase time: 138 ms
[08.09.19 19:04:24.618] * phase cmem: 1446191 K
[08.09.19 19:04:24.618] Loading PH world...
[08.09.19 19:04:24.636] - Game configuring : Started
[08.09.19 19:04:24.638] - Game configuring : Finished
[08.09.19 19:04:24.643] * phase time: 141 ms
[08.09.19 19:04:24.760] * phase cmem: 1453721 K
[08.09.19 19:04:24.760] Loading textures...
[08.09.19 19:04:29.480] *** break by StackWalk ***
[08.09.19 19:04:29.480] stack trace:
[08.09.19 19:04:29.480]
[08.09.19 19:04:29.480] 0023:7516A056 (0x690F7040 0x690458D0 0x00000800 0x00004020) msvcrt.dll, memmove()
[08.09.19 19:04:29.480] 0023:7516A00B (0x690F7040 0x690458D0 0x00000800 0x0032C638) msvcrt.dll, memmove()
[08.09.19 19:04:29.480] 0023:6DFC4584 (0x0032C638 0x00000000 0x00000000 0x0032C638) d3dx9_35.dll, D3DXSHProjectCubeMap()
[08.09.19 19:04:29.480] 0023:6DFC551E (0x0032C610 0x0032C5F8 0x0032C644 0x6DFADFD4) d3dx9_35.dll, D3DXSHProjectCubeMap()
[08.09.19 19:04:29.480] 0023:6DFC7CA0 (0x0032C57C 0x0032C5D0 0x00080004 0x00000000) d3dx9_35.dll, D3DXSHProjectCubeMap()
[08.09.19 19:04:29.480] 0023:6DFADFD4 (0x19F00C80 0x00000000 0x00000000 0x68FCE8D0) d3dx9_35.dll, D3DXLoadSurfaceFromMemory()
[08.09.19 19:04:29.481] 0023:6DFB165C (0x0B108A40 0x00000001 0x0000000B 0x00000000) d3dx9_35.dll, D3DXLoadVolumeFromResourceW()
[08.09.19 19:04:29.481] 0023:6DFB18B0 (0x0B108A40 0x68FCE850 0x000AAB38 0xFFFFFFFE) d3dx9_35.dll, D3DXCreateTextureFromFileInMemoryEx()
[08.09.19 19:04:29.481] 0023:6E3E45CE (0x00000016 0x0000001F 0x00A8DEE8 0x0032D838) xrRender_R1.dll, CRender::texture_load(), s:\xr_3da\xrrender\texture.cpp, 361
[08.09.19 19:04:29.481] 0023:009F2B50 (0x4B05E3BC 0x00A6E5ED 0x4A003CC0 0x0032D270) XR_3DA.exe, strconcat(), s:\xrcore\_std_extensions.h, 176
[08.09.19 19:04:29.481] 0023:00A6E461 (0x0028179E 0x0000003C 0x0032DA5C 0x6D0CD6E2) XR_3DA.exe, CTexture::Load(), s:\xr_3da\sh_texture.cpp, 263
[08.09.19 19:04:29.481] 0023:00A63128 (0x04D226C0 0x0032DA98 0x00A56851 0x9684D1D0) XR_3DA.exe, CResourceManager::DeferredUpload(), s:\xr_3da\resourcemanager.cpp, 273
[08.09.19 19:04:29.481] 0023:6D0CD6E2 (0x9684D1D0 0x00000000 0x00AD1930 0xFFFDE000) xrGame.dll, CLevel::net_start_client5(), s:\xr_3da\xrgame\level_network_start_client.cpp, 150
[08.09.19 19:04:29.481] 0023:00A56851 (0x00AD1930 0x00000063 0x00AD1930 0x0032FD94) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 236
[08.09.19 19:04:29.481] 0023:00A2113A (0x00000000 0x00AD1930 0x0032DB2C 0x6DD07AF0) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[08.09.19 19:04:29.481] 0023:00A20D50 (0x009C0000 0x00000000 0x006D2C87 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[08.09.19 19:04:29.481] 0023:00A20960 (0x009C0000 0x00000000 0x006D2C87 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[08.09.19 19:04:29.481] 0023:00A1B6CB (0xFFFDE000 0x0032FE70 0x77649882 0xFFFDE000) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[08.09.19 19:04:29.481] 0023:7523337A (0xFFFDE000 0x776576D9 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk()
[08.09.19 19:04:29.481] 0023:77649882 (0x00A1B73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[08.09.19 19:04:29.481] 0023:77649855 (0x00A1B73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[08.09.19 19:04:29.481]
[08.09.19 19:04:29.481] [error][ 259] : шђ[error][ 259] : G