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Вылеты и баги ОП-2.1


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Вылеты и баги ОП-2.1

 

thumb_sw_1548877267___21.png

 

Какой бы колоссальный труд не был проделан разработчиками ОП-2.1, мод настолько глобален, что избежать багов или вылетов вряд ли удастся.

Но настоящего Сталкера это никогда не останавливало.  

 

В данной теме осуществляется официальная техническая поддержка мода "Объединенный пак 2.1" (ОП-2.1).

Официальная поддержка осуществляется только для авторской версии ОП-2.1 со всеми установленными официальными патчами и обновлениями.

Если вы установили на мод какие-то правки, взятые непонятно где, то рассчитывать на официальную техническую поддержку вы не вправе. 

 

 

Ссылки на патчи и исправления находятся здесь

 

 

Общие моменты

Если вы встретили баг или вылет, то прежде чем писать в данную тему, попробуйте переиграть проблемный участок в игре с более раннего сохранения. 

Возможно, вы встретили случайный баг или вылет по памяти и переигровка позволит вам спокойно играть дальше.

Если же баг или вылет повторяется в одном и том же месте, то тогда вам конечно сюда, при соблюдении указанных в данной теме условий технической поддержки.

 

Технический ликбез или почему вылетает по памяти даже на моем супер-ПК

 


На счет вылетов по памяти и связи с качеством графики. Я уже вроде писал один раз, но видно подзабылось. Она (связь) - прямопропорциональна, то есть, лучше графика - больше шанс вылететь по памяти. Упирается это дело в качество текстур. Одна и та же текстура имеет несколько уровней детализации и файл с ней может весить по несколько десятков мегабайт. Вот условные цифры (детализация-размер):
 
1. Низкая - 256х256 пикселей по 4 байта на пиксель = 250 кб
2. Средняя - 512х512х4= 1 мб
3. Высокая - 1024х1024х4 = 4 мб
И это не самые большие цифры ибо я видел там текстуры размером 4096х4096, а это уже 64 мб на штуку.
 
Теперь возьмем что на сектор загружается около 500 текстур.
1. 500 х 250 кб = 125 мб
2. 500 х 1 мб = 500 мб
3. 500 х 4 мб = 2 гб - это уже на грани вылета по памяти (в логах обычно около 1.7 гб перед вылетом)
 
Раньше, текстуры из предыдущей локи не выгружались, но добавлялись новые, поэтому после пробежки по 5-6 локациям обычно происходил вылет по памяти. Сейчас текстуры принудительно выгружаются при каждой смене локи. Поэтоик сейчас все зависит от самой локации. Есть такие на которых только 300 текстур, а есть такие где и 700, вроде Болот, поэтому там вылеты происходят чаще.
 
Мораль - крутость ПК не имеет большого значения. Пока сталкер будет 32-битным процессом, вылеты по памяти будут если играете на макс. настройках.
 
 

jarni sam 


Как оказывается техническая поддержка

 

Как оказывается техническая поддержка

 

1. Игрок, который встретил баг или вылет, выкладывает в данной теме описание ситуации, предшествовавшей вылету или багу, сейв перед багом или вылетом и файл с логом вылета. 

2. Если игрок поверх мода установил какие-либо аддоны, которые размещены на официальном форуме мода, то игрок также должен об этом написать. 

3. Разработчики мода в течение определенного времени постараются решить возникшую у игрока проблему и предложат его решение. 

 

Игрок не вправе требовать от разработчиков решить его вопрос здесь и сейчас. Разработчики мода - обычные люди со своими обычными жизненными вопросами и проблемами. Как только они найдут время, они обязательно вам помогут. 

 

 

Где найти сейв, лог вылета, сделанный скриншот?
Все логи вылетов, сейвы, скриншоты лежат в папке с игрой C:\Program Files (x86)\OP-2.1\userdata\

 

Вылет по нехватке памяти

По ходу игры вы можете встретить такой вылет 

 

FATAL ERROR
  
[error]Expression    : error handler is invoked!
[error]Function      : handler_base
[error]File          : xrDebugNew.cpp
[error]Line          : 870
[error]Description   : std: out of memory
 
Это не значит, что что-то сломалось, просто память игры переполнилась, что связано с 32х-битностью движка игры. 
Вылет может случится на перегруженной текстурами локации, такой как например Болота. 
Или может произойти, когда вы несете кучу хабара в гравикостюме, что также нагружает память игры. 
 
Решение здесь одно, снизить качество текстур, чтобы высвободить память игры.
 
thumb_sw_1548877267___21.png
 
Это не зависит от "крутости" вашего компьютера, о чем написано выше. Пройдя проблемный участок, вы можете вернуть настройки качества на приемлемый для вас уровень.

 

Если пропал HUD с экрана

Если пропал HUD с экрана, то нужно нажать плюсик на Numpad`e 

 

thumb_sw_1548877267___21.png

 

Временное решение пропадания HUD при загрузке сейва без NumPad

Могу предложить временное решение данного вопроса, когда уже все настройки сделаны и вы не собираетесь ничего менять в настройках игры:

 

Способ 1 (разовый):

 

1. Открываем консоль игры клавишей  ё (тильда)

2. Пишем там hud_indicators_visible off/on и жмем Enter

 

Способ 2 (постоянный, но с оговорками):

 

Берем файл C:\Program Files (x86)\OP-2.1\userdata\user.ltx

 

Ищем в нем секцию и делаем так

hud_indicators_visible on

Затем сохраняем настройки и выходим. 

Далее - заходим в свойства данного файла и ставим галочку "Только для чтения" и нажимаем "Применить" и "ОК".

 

После данных манипуляций, HUD должен вернуться. Но после этого вы не сможете изменять настройки игры, так как файл будет защищен от редактирования. 

 

Не запускается инсталлятор или игра - что делать?

Если не запускается инсталлятор с таким сообщением:

 

ЗАПУСК ПРОГРАММЫ НЕВОЗМОЖЕН , ТАК КАК НА КОМПЬЮТЕРЕ ОТСУТСТВУЕТ d3dx9_35.dll . ПОПРОБУЙТЕ ПЕРЕУСТАНОВИТЬ ПРОГРАММУ .

 

 

То нужно скачать с сайта Майкрософта пакет directx_Jun2010_redist  и установить на компьютер. 

 

 

Как устанавливать directx_Jun2010_redist  :

 

1. Качаем с сайта Майкрософта

2. Создаем на Рабочем столе пустую папку

3. Запускаем directx_Jun2010_redist  

4. Указываем путь распаковки на пустую папку из п.2

5. После распаковки идем в ту папку и запускаем в ней установщик. 

6. После установки пакета папку на рабочем столе можно удалить. 

 

Микрофризы в начале игры при нормальном FPS

По фризам при нормальном количестве FPS:

микрофризы в начале игры - от заселения локаций. Пока вы бегаете по Кордону, где-то мутанты и НПС обживают свои места. В мод добавлено большое количество локаций.

Да, многие из них начинают заселятся дальше по сюжету, но есть локации, куда игрок попадет очень скоро и их нужно заселять с самого начала игры, так как процесс этот не мгновенный.

Поэтому небольшие фризы в начале игры возможны, но уже со Свалки все должно нормализоваться.

Под небольшими фризами понимается именно небольшие, едва заметные во время игры даже не остановки, а именно микрорывки, при хорошем количестве FPS.

 

От себя:

Я позавчера проходил прогон релизной сборки и таких фризов не замечал, хотя комп по нынешним временам у меня средний: i5 3570k, GTX 1060 6GB, 16GB DDR3.

На количество ОЗУ у меня не смотрите, для игры с определенного момента это все равно.

А вот фризы и подлагивания от раздачи мода у меня вчера были приличные. Видимо от раздачи кучи секций на скорости 100 Мегабит процессор постоянно отрывается от всего остального.

Доходило до того, что сейв игрока у меня работал с 8 FPS при включенной раздаче мода. Но стоило отключить utorrent и FPS вырос практически до 100 кадров и все фризы пропали.

 

Поэтому в начале игры на Кордоне небольшие микрофризы возможны из-за заселения локаций. Остальное возможно из-за отрыва проца раздачами на большой скорости.

 

Если не сохраняются настройки игры и пропадают сохранения
Запускать игру с правами Администратора: ПКМ на ярлыке/Свойства/Дополнительно/поставить галочку напротив "Запуск от имени Администратора".

 

Как и для чего чистить папку с сейвами в ОП-2.1

Если на диске с игрой места достаточно:

Можно просто переименовать папку savedgames в savedgames_1 и вместо нее создать пустую savedgames. Затем перенести во вновь созданную папку savedgames пару последних сейвов и играть дальше. 

Потом аналогично в savedgames_2 и т.д., когда накопится следующая "порция" сейвов.

 

thumb_sw_1548877267___21.png

 

Если места на диске с игрой маловато:

Все аналогично, только папки со старыми сейвами переносим на другой диск, чтобы была возможность потом по ним найти что потребуется. 

 

Для чего это делать:

Большое количество сейвов в папке начинает грузить меню игры и саму игру, занимая память игры, которая и так ограничена. Это выражается в подтормаживании меню игры, когда вы переходите из раздела в раздел. 

Это особенно заметно при открывании раздела меню с сохранениями и листании этих самых сейвов.

Также игра может просто не запуститься с большим количеством сейвов в папке savedgames или вылетать на рабочий стол при непродолжительной игре. 

Поэтому чистить папку с сейвами настоятельно рекомендуется, чтобы игра "дышала полной грудью".

 

Если при запуске черный экран (не подходит разрешение)

Скачать файл и закинуть по пути жесткий диск/OP-2.1/userdata

Потом в игре можете выставить нужные вам настройки.

 

https://drive.google.com/open?id=1kfFPz_srzPE6cDZkIbg9KGwDB8a1LqsX

 

Для любителей СТИМ установки мода

Данная установка не является официальной, но при должном внимании не создает проблем ни с игрой, ни с установкой патчей. 

 

Установка ОП2.1 на стим версию Сталкера.

 

Стим версию желательно ставить на диск с операционной системой.

 

Вот пример такого пути: 

C:\Program Files (x86)\Steam\steamapps\common\STALKER Shadow of Chernobyl

 

После установки, удаляем содержимое в папке. Оставляем пустую папку с названием  STALKER Shadow of Chernobyl

 

Запускаем установщик ОП2.1, удаляем название и нажимаем далее

Удалить название.
thumb_sw_1548877267___21.png

Запускаем лаунчер стим версии. Играем. 

 

Установщик патчей видит такую версию мода и патчи на нее устанавливаются без проблем. 

 

Установщик патча пишет, что требуется ОП-2.1

Раз установщик патча не видит установленный мод, значит его нет у вас в списке установленных программ Windows.

Почему его нет в реестре? Причин может быть несколько, от чистильщиков системы, до обновлений Windows.

Есть решение данного вопроса без переустановки мода.

 

Вот ссылка ключа реестра для стандартной папки Windows 7 (C:\Program Files (x86)\OP-2.1) - GoogleDrive

 

Установка:

1. Качаем

2. Запускаем скачанный файл двойным кликом и соглашаемся на внесение изменений в реестр.

 

Данный ключ реестра подходит только для тех, кто поставил мод в указанную папку.

Для другого места установки мода нужно в Блокноте отредактировать несколько строк, изменив стандартный адрес установки на свой.

При этом нельзя заменять двойной слеш \\ на одинарный. Меняем только названия папок.

 

Для Windows 10 тоже вроде должна подойти, но я не дам гарантий на этот счет.


Strelok (02 січень 2019 - 14:08):
Руководство по добавлению изображений и файлов на форум
http://stalker-worlds.games/forum/topic/2874-rukovodstvo-po-dobavleniiu-izobrazhenij-i-fajlo/
Мерцающий (07 січень 2019 - 08:33):
За выкладывание здесь сейвов с чит-метками будут применяться санкции согласно п.2.16 Правил форума.
Strelok (27 січень 2019 - 07:27):
Не таскайте в инвентаре карты и прочий хлам. Так же не делайте нычки в стационарных тайниках - складывайте все в новые рюкзаки.
Не нагружайте движок.


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Текущая версия мода с патчем №8k+8.2 от 25.06.2019

 

thumb_sw_1583351697__uploadee_03.png

 

 

Патчи скачиваем здесь - официальная тема мода ОП-2.1

 

Все патчи ставим в той последовательности, в которой они выходили. 

Установка всех патчей обязательна. 

Если какой-либо патч обновили и перезалили, то также обязательна его переустановка. 

 

.......................................................................................................

 

 

Как оказывается техническая поддержка (читать обязательно!)

 

Как оказывается техническая поддержка

 

1. Игрок, который встретил баг или вылет, выкладывает в данной теме описание ситуации, предшествовавшей вылету или багу, сейв перед багом или вылетом и файл с логом вылета. 

2. Если игрок поверх мода установил какие-либо аддоны, которые размещены на официальном форуме мода, то игрок также должен об этом написать. 

3. Разработчики мода в течение определенного времени постараются решить возникшую у игрока проблему и предложат его решение. 

 

Игрок не вправе требовать от разработчиков решить его вопрос здесь и сейчас. Разработчики мода - обычные люди со своими обычными жизненными вопросами и проблемами. Как только они найдут время, они обязательно вам помогут. 

 

 

 

Где лежит лог вылета - C:\Program Files (x86)\OP-2.1\userdata\logs

Если после вылета вы не запускали игру, то нужный лог самый первый, который без даты и времени создания, просто xray_имя.log

Если после вылета вы запускали игру, то нужный лог в конце, смотрим по дате и времени, когда был вылет. 

 

Где лежит сейв - C:\Program Files (x86)\OP-2.1\userdata\savedgames

 

 

ВАЖНО!

 

Если нашли опечатку или другую информацию, которую можно выложить в виде скриншота, то выкладываем в виде скриншота (под спойлер) с описанием. Сейвы и логи в данном случае не нужны. 

 

Все вылеты и баги, которые не подкреплены сейвами и полными логами, рассматриваться не будут. Такие сообщения будут удаляться без предупреждений и уведомлений. 

 

За сейвы с перегрузом и прочими правками, про которые мы знаем, игроки будут направлены в читальный зал на 3 дня для изучения правил оказания официальной технической поддержки. 

Даже если сейв не помечен чит-меткой, но мы видим вмешательство в файлы игры, игрок также будет отправлен в читальный зал. 

 

Куда и как заливать сейвы

Для заливки сейвов можно использовать Яндекс-Диск, GoogleDrive и другие файлообменники без времени ожидания скачивания

 

Также рекомендую файлообменник https://www.upload.ee/

 

Регистрация на нем не требуется.

 

1. Нажимаем кнопку "Выберите файл", выбираем нужный для загрузки сейв.

2. Нажимаем кнопку "Загрузить файл".

3. Копируем ссылку BB-code (с картинкой) и вставляем его на форум. Можно просто скопировать просто BB-code, тогда на форум вставится просто ссылка, без кнопочки. 

 

Скрины по пунктам
thumb_sw_1583351697__uploadee_03.png    thumb_sw_1583351697__uploadee_03.png   thumb_sw_1583351697__uploadee_03.png

 

кириллицу этот файлообменник не любит, видно на скринах, но заливать сейвы это не мешает, просто будут прочерки в названии сейва.
 



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Калинина, на зачисту

Вот по скрипту и идет спавн. Они ведь не возле ГГ появляются, а вокруг всей базы и постепенно подтягиваются.



#502
NyanYoda

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Strelok,т.е то что по итогу я имею 40-60 трупов это ок? 


Strelok (02 січень 2019 - 10:05):
Это нормально.


#503
DarkAlex56

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 Strelok , простреливают стены(текстуры),(бетон,.железо, и т.д) и убивают. ГГ в нутри здания а нпс на улице приходится бегать но все равно попадают. 


Мерцающий (02 січень 2019 - 11:11):
Чуть выше в красной рамочке я уже писал, что это будет в патче, работа идет, наберитесь терпения.


#504
rifat

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Добрый день. 

 

Бармен уже несколько дней не хочет вставать за свою стойку. Сидит в каморке и не выходит. Не хочется постоянно давать антирад охраннику чтобы проходить к Бармену.

 

ss_rifat eminov_01-02-19_11-59-04_(l05_bar).jpg


Повідомлення відредагував rifat: 02 січень 2019 - 11:08


#505
DarkAlex56

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извените если пропустил но вот так со встроенными калиматорами у них сетка-точка отражается дальше рамки(как в зеркале)

колиматор.jpg


Strelok (02 січень 2019 - 11:48):
После прикрепления скрина его надо добавить в пост и убрать под спойлер.

Повідомлення відредагував Strelok: 02 січень 2019 - 11:47


#506
Мерцающий

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DarkAlex56, коллиматоры правильно работают только на динамическом освещении (в настройках игры). На статике это никак не исправить. 



#507
DarkAlex56

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Мерцающий, на динамике тоже так же. только на полном динамическом. спасибо за Вашу работу, Благодарность за игру!


Strelok (02 січень 2019 - 11:49):
Не копируй ник и вставляй в пост, а нажми на "Имя или цитата" в правом нижнем углу поста.

Повідомлення відредагував Strelok: 02 січень 2019 - 11:48


#508
DarkAlex56

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nazarstalker, запускаешь игру и сразу грузишь первую сохранку( all )  появится худ. потом грузишь сою нужную. мне помогает



#509
Tuxuu

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После квеста на кейс Фримена долго не ходил по дикой территории, потом пошел на Янтарь и нарвался, видимо, на вторую засаду.

И вылет: https://pastebin.com/b2ecrb6T


Strelok (02 січень 2019 - 12:11):
Вылет по глючному объекту. Если повторяется, то удали через меню james_sniper_9_walk


#510
Strelok

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У кого была проблема по Крысюку, когда после его смерти у Борова не было продолжение диалога, а был только первоначальный. Скиньте сейв перед Боровым на этом этапе.



#511
Мерцающий

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Tuxuu, если вылет стабильный, то давай сейв. 



#512
Akill

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По Крысюку разобрался. Надо его обыскать, тут с ОП-2 ничего не менялось, тогда диалог у Борова должен появиться. Боров же просит его ПДА принести, значит надо его обыскать.



#513
Prosto_Stalk

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Арена нормально проходится.

"Прошёл" я её нормально. А играл я в бои после того как прошёл арену и открывается возможность делать ставки на бои, тотализатор , бои с мутантами , и различными группировками. Именно в боях в другими группировками кровавая баня не даёт загрузиться
(Сегодня как буду играть ещё раз отпишу, может всё будет нормально)
Strelok (02 січень 2019 - 12:24):
Я прекрасно понял. Поэтому и пишу, что арена после обязательных боев нормально проходится. Сам несколько раз проходил. И умирал, и перезагружался.


#514
Strelok

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Akill, разве у него снимаем ПДА? Не помню чтобы он был. Даже простой ПДА если есть, то у Борова и без него диалог появлялся.



#515
rom26

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Повтор монолога от разводилы на гаусс за 800 р, на ферме в ТД . Самого персонажа уже нет давно да и на его месте возле фермы вообще никого нет,все  внутри. При подходе ферме начинается опять- слушай меня внимательно баклан..- и т.д.



#516
Akill

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Strelok, не снимаем, но как ты узнаешь, что у него ПДА нет? Логики квеста надо придерживаться, а не по гиду идти. Всё с ОП-2, ничего не трогалось.


Повідомлення відредагував Akill: 02 січень 2019 - 12:22


#517
Strelok

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Akill, я его всегда обыскиваю, как и остальные трупы. Видимо на обыск ты имеешь ввиду скрипт сделан.



#518
acckydiego

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В лаборатории X-18 когда взял в руки коробку с бинтами.

 

Вылет
* Detected CPU: GenuineIntel Intel® Core™ i5-4690 CPU @ 3.50GHz, F6/M60/S3 Counts: 4
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2

Initializing File System...
using fs-ltx c:\op\fsgame.ltx
CLocatorAPI::_initialize, FS: 77920 files cached, 17357Kb memory used.
Init FileSystem 0.518827 sec
[02.01.19 10:35:57.198] 'xrCore' build 7264, Dec 26 2018
[02.01.19 10:35:57.198] OP 2.1 Engine ver 1.0f
[02.01.19 10:35:57.198]
[02.01.19 10:35:57.433] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 pda serafim stalker_shoc ]
[02.01.19 10:35:57.436] Initializing Engine...
[02.01.19 10:35:57.437] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[02.01.19 10:35:57.437] buy_item death_counter dynamic_bioradar ext_animations fast_respawn invalid_objects new_sms pause_on_load pause_on_load_call_sound
[02.01.19 10:35:57.437] transparent_treasure user_name ]
[02.01.19 10:35:57.437] Loading config for renderer
[02.01.19 10:35:57.437] Executing config-script "user.ltx"...
[02.01.19 10:35:57.439] [c:\op\userdata\user.ltx] successfully loaded.
[02.01.19 10:35:57.439] Starting INPUT device...
[02.01.19 10:35:57.447] Loading DLL: xrRender_R2.dll
[02.01.19 10:35:57.522] Loading DLL: xrGame.dll
[02.01.19 10:35:57.655] * [win32]: free[4034860 K], reserved[50136 K], committed[109244 K]
[02.01.19 10:35:57.655] * [ D3D ]: textures[0 K]
[02.01.19 10:35:57.655] * [x-ray]: crt heap[28776 K], process heap[28776 K], game lua[0 K], engine lua[0 K], render[0 K]
[02.01.19 10:35:57.655] * [x-ray]: economy: strings[count: 36838, lengths: 1009 K, overhead: 1151 K, saved: 14588 K]
[02.01.19 10:35:57.655] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[02.01.19 10:35:57.655] Executing config-script "c:\op\gamedata\config\default_controls.ltx"...
[02.01.19 10:35:57.656] [c:\op\gamedata\config\default_controls.ltx] successfully loaded.
[02.01.19 10:35:57.656] Executing config-script "user.ltx"...
[02.01.19 10:35:57.656] Executing config-script "c:\op\gamedata\config\rspec_extreme.ltx"...
[02.01.19 10:35:57.656] [c:\op\gamedata\config\rspec_extreme.ltx] successfully loaded.
[02.01.19 10:35:57.656] Executing config-script "c:\op\gamedata\config\default_controls.ltx"...
[02.01.19 10:35:57.657] [c:\op\gamedata\config\default_controls.ltx] successfully loaded.
[02.01.19 10:35:57.657] - Maximum allowed affinity mask: 0xF, current: 0xE
[02.01.19 10:35:57.657] [c:\op\userdata\user.ltx] successfully loaded.
[02.01.19 10:35:57.657] SOUND: OpenAL: enumerate devices...
[02.01.19 10:35:57.658] SOUND: OpenAL: EnumerationExtension Present
[02.01.19 10:35:57.658] devices OpenAL Soft
[02.01.19 10:35:57.658] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[02.01.19 10:35:57.684] SOUND: OpenAL: All available devices:
[02.01.19 10:35:57.684] 1. OpenAL Soft, Spec Version 1.1 (default)
[02.01.19 10:35:57.684] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[02.01.19 10:35:57.692] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[02.01.19 10:35:57.694] * sound: EAX 2.0 extension: absent
[02.01.19 10:35:57.694] * sound: EAX 2.0 deferred: absent
[02.01.19 10:35:57.695] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[02.01.19 10:35:57.701] Starting RENDER device...
[02.01.19 10:35:57.717] * GPU [vendor:10DE]-[device:1C03]: NVIDIA GeForce GTX 1060 6GB
[02.01.19 10:35:57.717] * GPU driver: 24.21.13.9836
[02.01.19 10:35:57.930] * CREATE: DeviceREF: 1
[02.01.19 10:35:57.931] * Texture memory: 3662 M
[02.01.19 10:35:57.931] * DDI-level: 9.0
[02.01.19 10:35:57.950] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.01.19 10:35:57.951] * GPU vertex cache: recognized, 24
[02.01.19 10:35:57.953] * DVB created: 4096K
[02.01.19 10:35:57.953] * DIB created: 512K
[02.01.19 10:35:57.963] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[02.01.19 10:35:57.963] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[02.01.19 10:35:57.963] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[02.01.19 10:35:57.964] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[02.01.19 10:35:57.964] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[02.01.19 10:35:57.964] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[02.01.19 10:35:57.964] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[02.01.19 10:35:57.964] Renderer doesn't support blender 'effects\shadow_world'
[02.01.19 10:35:57.964] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[02.01.19 10:35:58.030] load time LTX=65 ms
[02.01.19 10:35:58.037] count of .thm files=3222
[02.01.19 10:35:58.659] load time THM=628 ms
[02.01.19 10:35:58.659] * NULLRT supported
[02.01.19 10:35:58.659] * ...and used
[02.01.19 10:35:58.659] * HWDST/PCF supported and used
[02.01.19 10:35:58.659] * NV-DBT supported and used
[02.01.19 10:35:59.063] - r__tf_aniso 16
[02.01.19 10:35:59.063] - r2_tf_mipbias 0.
[02.01.19 10:35:59.076] Script debugger succesfully restarted.
[02.01.19 10:36:00.433] - Gamedata version: [Сборка 2.1 final]
[02.01.19 10:36:00.529] Starting engine...
[02.01.19 10:36:00.610] GMLib loaded at 80 msec
[02.01.19 10:36:01.026] Game_Globals loaded at 415 msec
[02.01.19 10:36:01.212] App_Start loaded at 185 msec
[02.01.19 10:36:01.221] ui_core loaded at 9 msec
[02.01.19 10:36:01.251] Loading DLL: xrGameSpy.dll
[02.01.19 10:36:01.349] Main_Menu loaded at 128 msec
[02.01.19 10:36:09.288] * DVB created: 4096K
[02.01.19 10:36:09.288] * DIB created: 512K
[02.01.19 10:36:09.515] - r__tf_aniso 16
[02.01.19 10:36:09.515] - r2_tf_mipbias 0.
[02.01.19 10:36:09.515] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.01.19 10:36:09.515] * GPU vertex cache: recognized, 24
[02.01.19 10:36:09.515] *** RESET [401 ms]
[02.01.19 10:36:09.523] "c:\op\bin\xr_3da.exe" -nointro
[02.01.19 10:36:09.523] Begin load
[02.01.19 10:36:09.525] * phase time: 0 ms
[02.01.19 10:36:09.554] * phase cmem: 204673 K
[02.01.19 10:36:09.554] Prefetching objects...
[02.01.19 10:36:09.600] * Objects loaded in 0 ms
[02.01.19 10:36:12.205] * Models loaded in 2604 ms
[02.01.19 10:36:12.236] * Prefetch memory: 714127Kb
[02.01.19 10:36:12.239] * phase time: 2713 ms
[02.01.19 10:36:12.270] * phase cmem: 882004 K
[02.01.19 10:36:12.270] Starting server...
[02.01.19 10:36:12.299] - Gamedata version: [Сборка 2.1 final]
[02.01.19 10:36:12.346] * phase time: 106 ms
[02.01.19 10:36:12.377] * phase cmem: 879672 K
[02.01.19 10:36:12.377] Loading alife simulator...
[02.01.19 10:36:12.377] * phase time: 31 ms
[02.01.19 10:36:12.409] * phase cmem: 879665 K
[02.01.19 10:36:12.409] Loading savegame...
[02.01.19 10:36:12.434] * Loading key-value pairs...
[02.01.19 10:36:12.472] * 15 key-value pairs were successfully loaded (0.038s)
[02.01.19 10:36:12.472] * Loading spawn registry...
[02.01.19 10:36:14.423] * 25156 spawn points were successfully loaded (1.949s)
[02.01.19 10:36:14.424] * Loading objects...
[02.01.19 10:36:15.029] * 33930 objects were successfully loaded (0.605s)
[02.01.19 10:36:15.467] * Start objects on_register'ed...
[02.01.19 10:36:16.946] * 33930 objects on_register'ed (1.479s)
[02.01.19 10:36:16.947] * Game 34634 is successfully loaded from file 'c:\op\userdata\savedgames\34634.sav' (4.569s)
[02.01.19 10:36:16.947] * phase time: 4569 ms
[02.01.19 10:36:17.002] * phase cmem: 1019421 K
[02.01.19 10:36:17.002] Connecting...
[02.01.19 10:36:17.057] MaxPlayers = 32
[02.01.19 10:36:17.072] * phase time: 124 ms
[02.01.19 10:36:17.129] * phase cmem: 1033678 K
[02.01.19 10:36:17.129] Connecting to...
[02.01.19 10:36:17.130] Player not found. New player created.
[02.01.19 10:36:17.130] * client : connection accepted - <>
[02.01.19 10:36:17.132] * phase time: 60 ms
[02.01.19 10:36:17.187] * phase cmem: 1033703 K
[02.01.19 10:36:17.187] Reading level info...
[02.01.19 10:36:17.188] * phase time: 56 ms
[02.01.19 10:36:17.243] * phase cmem: 1033703 K
[02.01.19 10:36:17.243] Loading object space...
[02.01.19 10:36:17.499] * object space load: 255 ms
[02.01.19 10:36:17.499] * phase time: 311 ms
[02.01.19 10:36:17.555] * phase cmem: 1078620 K
[02.01.19 10:36:17.555] Loading shaders (R2)...
[02.01.19 10:36:17.841] * phase time: 341 ms
[02.01.19 10:36:17.897] * phase cmem: 1080304 K
[02.01.19 10:36:17.897] Loading geometry (R2)...
[02.01.19 10:36:18.101] * phase time: 260 ms
[02.01.19 10:36:18.158] * phase cmem: 1144273 K
[02.01.19 10:36:18.158] Loading visuals (R2)...
[02.01.19 10:36:18.184] * phase time: 82 ms
[02.01.19 10:36:18.241] * phase cmem: 1147184 K
[02.01.19 10:36:18.241] Loading details (R2)...
[02.01.19 10:36:18.267] * [DETAILS] VertexConsts(256), Batch(61)
[02.01.19 10:36:18.267] * [DETAILS] 40687 v(20), 26352 p
[02.01.19 10:36:18.267] * [DETAILS] Batch(61), VB(794K), IB(154K)
[02.01.19 10:36:18.268] * phase time: 84 ms
[02.01.19 10:36:18.325] * phase cmem: 1148197 K
[02.01.19 10:36:18.325] Loading sectors (R2)...
[02.01.19 10:36:18.326] * Loading HOM: c:\op\gamedata\levels\l05_bar\level.hom
[02.01.19 10:36:18.329] * Loading environment modificator: c:\op\gamedata\levels\l05_bar\level.env_mod
[02.01.19 10:36:18.329] * phase time: 60 ms
[02.01.19 10:36:18.386] * phase cmem: 1148464 K
[02.01.19 10:36:18.386] Loading AI objects...
[02.01.19 10:36:18.391] * phase time: 62 ms
[02.01.19 10:36:18.448] * phase cmem: 1148548 K
[02.01.19 10:36:18.448] Loading PH world...
[02.01.19 10:36:18.463] - Game configuring : Started
[02.01.19 10:36:18.466] - Game configuring : Finished
[02.01.19 10:36:18.598] * phase time: 206 ms
[02.01.19 10:36:18.656] * phase cmem: 1160342 K
[02.01.19 10:36:18.656] Loading textures...
[02.01.19 10:36:20.701] * t-report - base: 1594, 1214856 K
[02.01.19 10:36:20.701] * t-report - lmap: 5, 5120 K
[02.01.19 10:36:20.701] * phase time: 2103 ms
[02.01.19 10:36:20.765] * phase cmem: 1684072 K
[02.01.19 10:36:20.765] Synchronizing...
[02.01.19 10:36:20.771] * phase time: 69 ms
[02.01.19 10:36:20.833] * phase cmem: 1684072 K
[02.01.19 10:36:21.041] * [win32]: free[1989032 K], reserved[79956 K], committed[2125252 K]
[02.01.19 10:36:21.041] * [ D3D ]: textures[1219976 K]
[02.01.19 10:36:21.041] * [x-ray]: crt heap[379859 K], process heap[379859 K], game lua[188186 K], engine lua[160 K], render[0 K]
[02.01.19 10:36:21.041] * [x-ray]: economy: strings[count: 177311, lengths: 8947 K, overhead: 5540 K, saved: 22138 K]
[02.01.19 10:36:21.041] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[02.01.19 10:36:21.041] * Starting measure
[02.01.19 10:36:31.852] * MEMORY USAGE: 2690491 K
[02.01.19 10:37:41.784] Begin load
[02.01.19 10:37:41.935] - Gamedata version: [Сборка 2.1 final]
[02.01.19 10:37:41.981] * phase time: 192 ms
[02.01.19 10:37:42.070] * phase cmem: 2696504 K
[02.01.19 10:37:42.070] Loading alife simulator...
[02.01.19 10:37:42.071] * phase time: 90 ms
[02.01.19 10:37:42.159] * phase cmem: 2696474 K
[02.01.19 10:37:42.159] Loading savegame...
[02.01.19 10:37:42.176] * Loading key-value pairs...
[02.01.19 10:37:42.214] * 15 key-value pairs were successfully loaded (0.038s)
[02.01.19 10:37:42.214] * Loading spawn registry...
[02.01.19 10:37:44.053] * 25156 spawn points were successfully loaded (1.839s)
[02.01.19 10:37:44.054] * Loading objects...
[02.01.19 10:37:44.627] * 33930 objects were successfully loaded (0.573s)
[02.01.19 10:37:45.038] * Start objects on_register'ed...
[02.01.19 10:37:46.461] * 33930 objects on_register'ed (1.424s)
[02.01.19 10:37:46.462] * Game 34634 is successfully loaded from file 'c:\op\userdata\savedgames\34634.sav' (4.391s)
[02.01.19 10:37:46.462] * phase time: 4391 ms
[02.01.19 10:37:46.552] * phase cmem: 2784464 K
[02.01.19 10:37:46.552] Connecting...
[02.01.19 10:37:46.552] * phase time: 90 ms
[02.01.19 10:37:46.644] * phase cmem: 2784465 K
[02.01.19 10:37:46.644] Restart sim...
[02.01.19 10:37:46.644] * phase time: 91 ms
[02.01.19 10:37:46.737] * phase cmem: 2784465 K
[02.01.19 10:37:47.050] * [win32]: free[743580 K], reserved[84552 K], committed[3366108 K]
[02.01.19 10:37:47.050] * [ D3D ]: textures[2070690 K]
[02.01.19 10:37:47.050] * [x-ray]: crt heap[533524 K], process heap[533524 K], game lua[187654 K], engine lua[239 K], render[722 K]
[02.01.19 10:37:47.050] * [x-ray]: economy: strings[count: 189782, lengths: 9548 K, overhead: 5930 K, saved: 31436 K]
[02.01.19 10:37:47.050] * [x-ray]: economy: smem[count: 64515, lengths: 37172 K, overhead: 1008 K, saved: 25771 K]
[02.01.19 10:37:47.050] * Starting measure
[02.01.19 10:37:50.229] * MEMORY USAGE: 2714234 K
[02.01.19 10:43:58.654] * DVB created: 4096K
[02.01.19 10:43:58.654] * DIB created: 512K
[02.01.19 10:43:58.854] - r__tf_aniso 16
[02.01.19 10:43:58.854] - r2_tf_mipbias 0.
[02.01.19 10:43:58.854] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.01.19 10:43:58.854] * GPU vertex cache: recognized, 24
[02.01.19 10:43:58.854] *** RESET [0 ms]
[02.01.19 10:48:43.985] * DVB created: 4096K
[02.01.19 10:48:43.985] * DIB created: 512K
[02.01.19 10:48:44.189] - r__tf_aniso 16
[02.01.19 10:48:44.189] - r2_tf_mipbias 0.
[02.01.19 10:48:44.189] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.01.19 10:48:44.189] * GPU vertex cache: unrecognized, 16
[02.01.19 10:48:44.189] *** RESET [0 ms]
[02.01.19 10:48:44.791] * MEMORY USAGE: 2733710 K
[02.01.19 10:48:45.617] * DVB created: 4096K
[02.01.19 10:48:45.617] * DIB created: 512K
[02.01.19 10:48:45.821] - r__tf_aniso 16
[02.01.19 10:48:45.821] - r2_tf_mipbias 0.
[02.01.19 10:48:45.821] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.01.19 10:48:45.821] * GPU vertex cache: recognized, 24
[02.01.19 10:48:45.821] *** RESET [350 ms]
[02.01.19 10:48:46.693] * MEMORY USAGE: 2713165 K
[02.01.19 10:50:27.031] * Saving spawns...
[02.01.19 10:50:27.033] * Saving objects...
[02.01.19 10:50:27.299] * 33816 objects are successfully saved
[02.01.19 10:50:27.301] * Saving key-value pairs...
[02.01.19 10:50:27.336] * 15 key-value pairs were successfully saved
[02.01.19 10:50:27.371] * Game ALEXEY_autosave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_autosave.sav'
[02.01.19 10:50:27.377] - Disconnect
[02.01.19 10:50:28.947] - Destroying level
[02.01.19 10:50:29.313] * DVB created: 4096K
[02.01.19 10:50:29.313] * DIB created: 512K
[02.01.19 10:50:29.542] - r__tf_aniso 16
[02.01.19 10:50:29.542] - r2_tf_mipbias 0.
[02.01.19 10:50:29.542] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.01.19 10:50:29.543] * GPU vertex cache: unrecognized, 16
[02.01.19 10:50:29.543] *** RESET [395 ms]
[02.01.19 10:50:29.556] "c:\op\bin\xr_3da.exe" -nointro
[02.01.19 10:50:29.556] Begin load
[02.01.19 10:50:29.561] * phase time: 0 ms
[02.01.19 10:50:29.642] * phase cmem: 1175527 K
[02.01.19 10:50:29.642] Starting server...
[02.01.19 10:50:29.814] - Gamedata version: [Сборка 2.1 final]
[02.01.19 10:50:29.859] * phase time: 297 ms
[02.01.19 10:50:29.939] * phase cmem: 1170987 K
[02.01.19 10:50:29.939] Loading alife simulator...
[02.01.19 10:50:29.939] * phase time: 80 ms
[02.01.19 10:50:30.021] * phase cmem: 1170987 K
[02.01.19 10:50:30.021] Loading savegame...
[02.01.19 10:50:30.037] * Loading key-value pairs...
[02.01.19 10:50:30.074] * 15 key-value pairs were successfully loaded (0.037s)
[02.01.19 10:50:30.074] * Loading spawn registry...
[02.01.19 10:50:31.922] * 25156 spawn points were successfully loaded (1.848s)
[02.01.19 10:50:31.923] * Loading objects...
[02.01.19 10:50:32.494] * 33816 objects were successfully loaded (0.571s)
[02.01.19 10:50:32.977] * Start objects on_register'ed...
[02.01.19 10:50:34.384] * 33816 objects on_register'ed (1.407s)
[02.01.19 10:50:34.385] * Game alexey_autosave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_autosave.sav' (4.445s)
[02.01.19 10:50:34.385] * phase time: 4445 ms
[02.01.19 10:50:34.467] * phase cmem: 1260776 K
[02.01.19 10:50:34.467] Connecting...
[02.01.19 10:50:34.468] MaxPlayers = 32
[02.01.19 10:50:34.481] * phase time: 95 ms
[02.01.19 10:50:34.565] * phase cmem: 1260810 K
[02.01.19 10:50:34.565] Connecting to...
[02.01.19 10:50:34.566] Player not found. New player created.
[02.01.19 10:50:34.566] * client : connection accepted - <>
[02.01.19 10:50:34.568] * phase time: 86 ms
[02.01.19 10:50:34.650] * phase cmem: 1260834 K
[02.01.19 10:50:34.650] Reading level info...
[02.01.19 10:50:34.650] * phase time: 82 ms
[02.01.19 10:50:34.732] * phase cmem: 1260834 K
[02.01.19 10:50:34.732] Loading object space...
[02.01.19 10:50:35.145] * object space load: 412 ms
[02.01.19 10:50:35.145] * phase time: 494 ms
[02.01.19 10:50:35.226] * phase cmem: 1332963 K
[02.01.19 10:50:35.226] Loading shaders (R2)...
[02.01.19 10:50:35.603] * phase time: 458 ms
[02.01.19 10:50:35.686] * phase cmem: 1334216 K
[02.01.19 10:50:35.686] Loading geometry (R2)...
[02.01.19 10:50:35.939] * phase time: 335 ms
[02.01.19 10:50:36.022] * phase cmem: 1409560 K
[02.01.19 10:50:36.022] Loading visuals (R2)...
[02.01.19 10:50:36.070] * phase time: 130 ms
[02.01.19 10:50:36.152] * phase cmem: 1412315 K
[02.01.19 10:50:36.152] Loading details (R2)...
[02.01.19 10:50:36.178] * [DETAILS] VertexConsts(256), Batch(61)
[02.01.19 10:50:36.178] * [DETAILS] 40687 v(20), 26352 p
[02.01.19 10:50:36.178] * [DETAILS] Batch(61), VB(794K), IB(154K)
[02.01.19 10:50:36.180] * phase time: 109 ms
[02.01.19 10:50:36.262] * phase cmem: 1413307 K
[02.01.19 10:50:36.262] Loading sectors (R2)...
[02.01.19 10:50:36.262] * Loading HOM: c:\op\gamedata\levels\l02_garbage\level.hom
[02.01.19 10:50:36.264] * Loading environment modificator: c:\op\gamedata\levels\l02_garbage\level.env_mod
[02.01.19 10:50:36.264] * phase time: 84 ms
[02.01.19 10:50:36.346] * phase cmem: 1413393 K
[02.01.19 10:50:36.346] Loading AI objects...
[02.01.19 10:50:36.347] - Loading music tracks from 'l02_garbage_musics'...
[02.01.19 10:50:36.356] * phase time: 91 ms
[02.01.19 10:50:36.438] * phase cmem: 1413394 K
[02.01.19 10:50:36.438] Loading PH world...
[02.01.19 10:50:36.448] - Game configuring : Started
[02.01.19 10:50:36.449] - Game configuring : Finished
[02.01.19 10:50:36.454] * phase time: 98 ms
[02.01.19 10:50:36.536] * phase cmem: 1416963 K
[02.01.19 10:50:36.536] Loading textures...
[02.01.19 10:50:37.948] * t-report - base: 1752, 1360885 K
[02.01.19 10:50:37.948] * t-report - lmap: 14, 14337 K
[02.01.19 10:50:37.948] * phase time: 1494 ms
[02.01.19 10:50:38.032] * phase cmem: 1962384 K
[02.01.19 10:50:38.032] Synchronizing...
[02.01.19 10:50:38.035] * phase time: 87 ms
[02.01.19 10:50:38.122] * phase cmem: 1962386 K
[02.01.19 10:50:38.395] * [win32]: free[1298412 K], reserved[296024 K], committed[2599804 K]
[02.01.19 10:50:38.395] * [ D3D ]: textures[1375222 K]
[02.01.19 10:50:38.395] * [x-ray]: crt heap[487545 K], process heap[487545 K], game lua[188007 K], engine lua[171 K], render[3483 K]
[02.01.19 10:50:38.395] * [x-ray]: economy: strings[count: 188195, lengths: 9514 K, overhead: 5881 K, saved: 87755 K]
[02.01.19 10:50:38.395] * [x-ray]: economy: smem[count: 67819, lengths: 38768 K, overhead: 1059 K, saved: 25953 K]
[02.01.19 10:50:38.395] * Starting measure
[02.01.19 10:50:43.230] * MEMORY USAGE: 2226993 K
[02.01.19 10:55:19.907] * Saving spawns...
[02.01.19 10:55:19.910] * Saving objects...
[02.01.19 10:55:20.061] * 33771 objects are successfully saved
[02.01.19 10:55:20.062] * Saving key-value pairs...
[02.01.19 10:55:20.098] * 15 key-value pairs were successfully saved
[02.01.19 10:55:20.129] * Game ALEXEY_autosave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_autosave.sav'
[02.01.19 10:55:20.138] - Disconnect
[02.01.19 10:55:21.489] - Destroying level
[02.01.19 10:55:21.819] * DVB created: 4096K
[02.01.19 10:55:21.819] * DIB created: 512K
[02.01.19 10:55:22.052] - r__tf_aniso 16
[02.01.19 10:55:22.052] - r2_tf_mipbias 0.
[02.01.19 10:55:22.052] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.01.19 10:55:22.052] * GPU vertex cache: recognized, 24
[02.01.19 10:55:22.052] *** RESET [409 ms]
[02.01.19 10:55:22.062] "c:\op\bin\xr_3da.exe" -nointro
[02.01.19 10:55:22.062] Begin load
[02.01.19 10:55:22.068] * phase time: 0 ms
[02.01.19 10:55:22.149] * phase cmem: 1181916 K
[02.01.19 10:55:22.149] Starting server...
[02.01.19 10:55:22.260] - Gamedata version: [Сборка 2.1 final]
[02.01.19 10:55:22.305] * phase time: 236 ms
[02.01.19 10:55:22.385] * phase cmem: 1178389 K
[02.01.19 10:55:22.385] Loading alife simulator...
[02.01.19 10:55:22.386] * phase time: 81 ms
[02.01.19 10:55:22.467] * phase cmem: 1178389 K
[02.01.19 10:55:22.467] Loading savegame...
[02.01.19 10:55:22.484] * Loading key-value pairs...
[02.01.19 10:55:22.520] * 15 key-value pairs were successfully loaded (0.037s)
[02.01.19 10:55:22.520] * Loading spawn registry...
[02.01.19 10:55:24.368] * 25156 spawn points were successfully loaded (1.848s)
[02.01.19 10:55:24.369] * Loading objects...
[02.01.19 10:55:24.976] * 33771 objects were successfully loaded (0.607s)
[02.01.19 10:55:25.467] * Start objects on_register'ed...
[02.01.19 10:55:26.890] * 33771 objects on_register'ed (1.423s)
[02.01.19 10:55:26.891] * Game alexey_autosave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_autosave.sav' (4.505s)
[02.01.19 10:55:26.891] * phase time: 4505 ms
[02.01.19 10:55:26.973] * phase cmem: 1266974 K
[02.01.19 10:55:26.973] Connecting...
[02.01.19 10:55:26.974] MaxPlayers = 32
[02.01.19 10:55:26.990] * phase time: 99 ms
[02.01.19 10:55:27.078] * phase cmem: 1267017 K
[02.01.19 10:55:27.078] Connecting to...
[02.01.19 10:55:27.079] Player not found. New player created.
[02.01.19 10:55:27.079] * client : connection accepted - <>
[02.01.19 10:55:27.081] * phase time: 91 ms
[02.01.19 10:55:27.164] * phase cmem: 1267057 K
[02.01.19 10:55:27.164] Reading level info...
[02.01.19 10:55:27.164] * phase time: 83 ms
[02.01.19 10:55:27.247] * phase cmem: 1267057 K
[02.01.19 10:55:27.247] Loading object space...
[02.01.19 10:55:27.356] WARNING: CLocatorAPI::check_for_file file not found file c:\op\userdata\level_cache\l04_darkvalley in files list (size = 77922)
[02.01.19 10:55:28.345] * object space load: 1097 ms
[02.01.19 10:55:28.345] * phase time: 1179 ms
[02.01.19 10:55:28.427] * phase cmem: 1322062 K
[02.01.19 10:55:28.427] Loading shaders (R2)...
[02.01.19 10:55:28.790] * phase time: 444 ms
[02.01.19 10:55:28.872] * phase cmem: 1323314 K
[02.01.19 10:55:28.872] Loading geometry (R2)...
[02.01.19 10:55:29.131] * phase time: 341 ms
[02.01.19 10:55:29.215] * phase cmem: 1401317 K
[02.01.19 10:55:29.215] Loading visuals (R2)...
[02.01.19 10:55:29.265] * phase time: 133 ms
[02.01.19 10:55:29.348] * phase cmem: 1403689 K
[02.01.19 10:55:29.348] Loading details (R2)...
[02.01.19 10:55:29.377] * [DETAILS] VertexConsts(256), Batch(61)
[02.01.19 10:55:29.377] * [DETAILS] 40687 v(20), 26352 p
[02.01.19 10:55:29.377] * [DETAILS] Batch(61), VB(794K), IB(154K)
[02.01.19 10:55:29.379] * phase time: 113 ms
[02.01.19 10:55:29.461] * phase cmem: 1404682 K
[02.01.19 10:55:29.461] Loading sectors (R2)...
[02.01.19 10:55:29.463] * Loading HOM: c:\op\gamedata\levels\l04_darkvalley\level.hom
[02.01.19 10:55:29.464] * phase time: 85 ms
[02.01.19 10:55:29.546] * phase cmem: 1404789 K
[02.01.19 10:55:29.546] Loading AI objects...
[02.01.19 10:55:29.549] - Loading music tracks from 'l04_darkvalley_musics'...
[02.01.19 10:55:29.555] * phase time: 90 ms
[02.01.19 10:55:29.637] * phase cmem: 1404725 K
[02.01.19 10:55:29.637] Loading PH world...
[02.01.19 10:55:29.649] - Game configuring : Started
[02.01.19 10:55:29.650] - Game configuring : Finished
[02.01.19 10:55:29.655] * phase time: 100 ms
[02.01.19 10:55:29.738] * phase cmem: 1409384 K
[02.01.19 10:55:29.738] Loading textures...
[02.01.19 10:55:30.972] * t-report - base: 1747, 1384752 K
[02.01.19 10:55:30.972] * t-report - lmap: 12, 12289 K
[02.01.19 10:55:30.972] * phase time: 1317 ms
[02.01.19 10:55:31.058] * phase cmem: 1978957 K
[02.01.19 10:55:31.058] Synchronizing...
[02.01.19 10:55:31.061] * phase time: 88 ms
[02.01.19 10:55:31.146] * phase cmem: 1978957 K
[02.01.19 10:55:31.418] * [win32]: free[1299916 K], reserved[276992 K], committed[2617332 K]
[02.01.19 10:55:31.418] * [ D3D ]: textures[1397041 K]
[02.01.19 10:55:31.418] * [x-ray]: crt heap[474322 K], process heap[474322 K], game lua[187849 K], engine lua[195 K], render[5919 K]
[02.01.19 10:55:31.418] * [x-ray]: economy: strings[count: 189425, lengths: 9597 K, overhead: 5919 K, saved: 95778 K]
[02.01.19 10:55:31.418] * [x-ray]: economy: smem[count: 71521, lengths: 40828 K, overhead: 1117 K, saved: 26999 K]
[02.01.19 10:55:31.418] * Starting measure
[02.01.19 10:55:38.355] * MEMORY USAGE: 2240552 K
[02.01.19 10:58:24.577] Begin load
[02.01.19 10:58:24.713] - Gamedata version: [Сборка 2.1 final]
[02.01.19 10:58:24.757] * phase time: 174 ms
[02.01.19 10:58:24.848] * phase cmem: 2332038 K
[02.01.19 10:58:24.848] Loading alife simulator...
[02.01.19 10:58:24.849] * phase time: 91 ms
[02.01.19 10:58:24.939] * phase cmem: 2331951 K
[02.01.19 10:58:24.939] Loading savegame...
[02.01.19 10:58:24.957] * Loading key-value pairs...
[02.01.19 10:58:24.993] * 15 key-value pairs were successfully loaded (0.037s)
[02.01.19 10:58:24.993] * Loading spawn registry...
[02.01.19 10:58:26.834] * 25156 spawn points were successfully loaded (1.841s)
[02.01.19 10:58:26.835] * Loading objects...
[02.01.19 10:58:27.446] * 33771 objects were successfully loaded (0.611s)
[02.01.19 10:58:27.907] * Start objects on_register'ed...
[02.01.19 10:58:29.350] * 33771 objects on_register'ed (1.444s)
[02.01.19 10:58:29.351] * Game День 5. Автосохранение Свалка - Тёмная Долина is successfully loaded from file 'c:\op\userdata\savedgames\День 5. Автосохранение Свалка - Тёмная Долина.sav' (4.503s)
[02.01.19 10:58:29.351] * phase time: 4502 ms
[02.01.19 10:58:29.443] * phase cmem: 2417418 K
[02.01.19 10:58:29.443] Connecting...
[02.01.19 10:58:29.443] * phase time: 91 ms
[02.01.19 10:58:29.534] * phase cmem: 2417414 K
[02.01.19 10:58:29.534] Restart sim...
[02.01.19 10:58:29.534] * phase time: 90 ms
[02.01.19 10:58:29.627] * phase cmem: 2417414 K
[02.01.19 10:58:29.920] * [win32]: free[935704 K], reserved[185188 K], committed[3073348 K]
[02.01.19 10:58:29.920] * [ D3D ]: textures[1718639 K]
[02.01.19 10:58:29.920] * [x-ray]: crt heap[544742 K], process heap[544742 K], game lua[187544 K], engine lua[224 K], render[7459 K]
[02.01.19 10:58:29.920] * [x-ray]: economy: strings[count: 192530, lengths: 9744 K, overhead: 6016 K, saved: 116253 K]
[02.01.19 10:58:29.920] * [x-ray]: economy: smem[count: 72320, lengths: 41062 K, overhead: 1130 K, saved: 27472 K]
[02.01.19 10:58:29.920] * Starting measure
[02.01.19 10:58:34.788] * MEMORY USAGE: 2345373 K
[02.01.19 10:59:22.545] * Saving spawns...
[02.01.19 10:59:22.548] * Saving objects...
[02.01.19 10:59:22.704] * 33789 objects are successfully saved
[02.01.19 10:59:22.705] * Saving key-value pairs...
[02.01.19 10:59:22.740] * 15 key-value pairs were successfully saved
[02.01.19 10:59:22.771] * Game Отбить долговца.sav is successfully saved to file 'c:\op\userdata\savedgames\Отбить долговца.sav'
[02.01.19 11:00:31.043] * Saving spawns...
[02.01.19 11:00:31.047] * Saving objects...
[02.01.19 11:00:31.201] * 33779 objects are successfully saved
[02.01.19 11:00:31.202] * Saving key-value pairs...
[02.01.19 11:00:31.238] * 15 key-value pairs were successfully saved
[02.01.19 11:00:31.270] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 11:00:57.231] Begin load
[02.01.19 11:00:57.364] - Gamedata version: [Сборка 2.1 final]
[02.01.19 11:00:57.410] * phase time: 172 ms
[02.01.19 11:00:57.500] * phase cmem: 2344799 K
[02.01.19 11:00:57.500] Loading alife simulator...
[02.01.19 11:00:57.501] * phase time: 91 ms
[02.01.19 11:00:57.593] * phase cmem: 2344763 K
[02.01.19 11:00:57.593] Loading savegame...
[02.01.19 11:00:57.612] * Loading key-value pairs...
[02.01.19 11:00:57.649] * 15 key-value pairs were successfully loaded (0.037s)
[02.01.19 11:00:57.649] * Loading spawn registry...
[02.01.19 11:00:59.521] * 25156 spawn points were successfully loaded (1.872s)
[02.01.19 11:00:59.522] * Loading objects...
[02.01.19 11:01:00.140] * 33779 objects were successfully loaded (0.618s)
[02.01.19 11:01:00.605] * Start objects on_register'ed...
[02.01.19 11:01:02.074] * 33779 objects on_register'ed (1.468s)
[02.01.19 11:01:02.075] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.573s)
[02.01.19 11:01:02.075] * phase time: 4572 ms
[02.01.19 11:01:02.167] * phase cmem: 2430305 K
[02.01.19 11:01:02.167] Connecting...
[02.01.19 11:01:02.167] * phase time: 92 ms
[02.01.19 11:01:02.258] * phase cmem: 2430305 K
[02.01.19 11:01:02.258] Restart sim...
[02.01.19 11:01:02.258] * phase time: 91 ms
[02.01.19 11:01:02.350] * phase cmem: 2430305 K
[02.01.19 11:01:02.644] * [win32]: free[904996 K], reserved[194168 K], committed[3095076 K]
[02.01.19 11:01:02.644] * [ D3D ]: textures[1719792 K]
[02.01.19 11:01:02.644] * [x-ray]: crt heap[556364 K], process heap[556364 K], game lua[187556 K], engine lua[225 K], render[7584 K]
[02.01.19 11:01:02.644] * [x-ray]: economy: strings[count: 192477, lengths: 9745 K, overhead: 6014 K, saved: 132812 K]
[02.01.19 11:01:02.644] * [x-ray]: economy: smem[count: 72320, lengths: 41062 K, overhead: 1130 K, saved: 27472 K]
[02.01.19 11:01:02.644] * Starting measure
[02.01.19 11:01:07.346] * MEMORY USAGE: 2358715 K
[02.01.19 11:01:57.942] * Saving spawns...
[02.01.19 11:01:57.946] * Saving objects...
[02.01.19 11:01:58.103] * 33779 objects are successfully saved
[02.01.19 11:01:58.105] * Saving key-value pairs...
[02.01.19 11:01:58.141] * 15 key-value pairs were successfully saved
[02.01.19 11:01:58.174] * Game Отбить долговца - завершено.sav is successfully saved to file 'c:\op\userdata\savedgames\Отбить долговца - завершено.sav'
[02.01.19 11:02:51.538] * Saving spawns...
[02.01.19 11:02:51.542] * Saving objects...
[02.01.19 11:02:51.738] * 33874 objects are successfully saved
[02.01.19 11:02:51.740] * Saving key-value pairs...
[02.01.19 11:02:51.775] * 15 key-value pairs were successfully saved
[02.01.19 11:02:51.807] * Game ПДА Макса Любера.sav is successfully saved to file 'c:\op\userdata\savedgames\ПДА Макса Любера.sav'
[02.01.19 11:05:18.593] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[02.01.19 11:05:18.594] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[02.01.19 11:05:18.594] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[02.01.19 11:07:20.085] * Saving spawns...
[02.01.19 11:07:20.088] * Saving objects...
[02.01.19 11:07:20.282] * 33850 objects are successfully saved
[02.01.19 11:07:20.284] * Saving key-value pairs...
[02.01.19 11:07:20.321] * 15 key-value pairs were successfully saved
[02.01.19 11:07:20.353] * Game Спасти долговца - завершено.sav is successfully saved to file 'c:\op\userdata\savedgames\Спасти долговца - завершено.sav'
[02.01.19 11:09:10.544] Begin load
[02.01.19 11:09:10.697] - Gamedata version: [Сборка 2.1 final]
[02.01.19 11:09:10.743] * phase time: 191 ms
[02.01.19 11:09:10.839] * phase cmem: 2650254 K
[02.01.19 11:09:10.839] Loading alife simulator...
[02.01.19 11:09:10.841] * phase time: 97 ms
[02.01.19 11:09:10.936] * phase cmem: 2650216 K
[02.01.19 11:09:10.936] Loading savegame...
[02.01.19 11:09:10.957] * Loading key-value pairs...
[02.01.19 11:09:10.993] * 15 key-value pairs were successfully loaded (0.037s)
[02.01.19 11:09:10.993] * Loading spawn registry...
[02.01.19 11:09:12.875] * 25156 spawn points were successfully loaded (1.881s)
[02.01.19 11:09:12.876] * Loading objects...
[02.01.19 11:09:13.504] * 33850 objects were successfully loaded (0.628s)
[02.01.19 11:09:13.982] * Start objects on_register'ed...
[02.01.19 11:09:15.466] * 33850 objects on_register'ed (1.485s)
[02.01.19 11:09:15.467] * Game Спасти долговца - завершено is successfully loaded from file 'c:\op\userdata\savedgames\Спасти долговца - завершено.sav' (4.627s)
[02.01.19 11:09:15.468] * phase time: 4627 ms
[02.01.19 11:09:15.566] * phase cmem: 2736191 K
[02.01.19 11:09:15.566] Connecting...
[02.01.19 11:09:15.566] * phase time: 98 ms
[02.01.19 11:09:15.663] * phase cmem: 2736192 K
[02.01.19 11:09:15.663] Restart sim...
[02.01.19 11:09:15.663] * phase time: 97 ms
[02.01.19 11:09:15.760] * phase cmem: 2736192 K
[02.01.19 11:09:16.074] * [win32]: free[663000 K], reserved[131808 K], committed[3399432 K]
[02.01.19 11:09:16.074] * [ D3D ]: textures[1959942 K]
[02.01.19 11:09:16.074] * [x-ray]: crt heap[592786 K], process heap[592786 K], game lua[188196 K], engine lua[241 K], render[8186 K]
[02.01.19 11:09:16.074] * [x-ray]: economy: strings[count: 194326, lengths: 9817 K, overhead: 6072 K, saved: 189313 K]
[02.01.19 11:09:16.074] * [x-ray]: economy: smem[count: 79764, lengths: 45206 K, overhead: 1246 K, saved: 30005 K]
[02.01.19 11:09:16.074] * Starting measure
[02.01.19 11:09:21.253] * MEMORY USAGE: 2666068 K
[02.01.19 11:11:49.941] * Saving spawns...
[02.01.19 11:11:49.945] * Saving objects...
[02.01.19 11:11:50.108] * 33862 objects are successfully saved
[02.01.19 11:11:50.109] * Saving key-value pairs...
[02.01.19 11:11:50.145] * 15 key-value pairs were successfully saved
[02.01.19 11:11:50.178] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 11:14:39.314] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[02.01.19 11:15:34.990] * Saving spawns...
[02.01.19 11:15:34.994] * Saving objects...
[02.01.19 11:15:35.176] * 33897 objects are successfully saved
[02.01.19 11:15:35.178] * Saving key-value pairs...
[02.01.19 11:15:35.214] * 15 key-value pairs were successfully saved
[02.01.19 11:15:35.246] * Game Страшная месть.sav is successfully saved to file 'c:\op\userdata\savedgames\Страшная месть.sav'
[02.01.19 11:17:26.568] * Saving spawns...
[02.01.19 11:17:26.572] * Saving objects...
[02.01.19 11:17:26.736] * 33894 objects are successfully saved
[02.01.19 11:17:26.737] * Saving key-value pairs...
[02.01.19 11:17:26.773] * 15 key-value pairs were successfully saved
[02.01.19 11:17:26.805] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 11:18:20.510] * Saving spawns...
[02.01.19 11:18:20.513] * Saving objects...
[02.01.19 11:18:20.678] * 33892 objects are successfully saved
[02.01.19 11:18:20.680] * Saving key-value pairs...
[02.01.19 11:18:20.716] * 15 key-value pairs were successfully saved
[02.01.19 11:18:20.749] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 11:19:03.173] Unable to find Hotkey entry in registry
[02.01.19 11:20:19.929] * Saving spawns...
[02.01.19 11:20:19.932] * Saving objects...
[02.01.19 11:20:20.230] * 33895 objects are successfully saved
[02.01.19 11:20:20.232] * Saving key-value pairs...
[02.01.19 11:20:20.268] * 15 key-value pairs were successfully saved
[02.01.19 11:20:20.300] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 11:20:43.782] Begin load
[02.01.19 11:20:43.941] - Gamedata version: [Сборка 2.1 final]
[02.01.19 11:20:43.987] * phase time: 199 ms
[02.01.19 11:20:44.086] * phase cmem: 2681080 K
[02.01.19 11:20:44.086] Loading alife simulator...
[02.01.19 11:20:44.090] * phase time: 103 ms
[02.01.19 11:20:44.189] * phase cmem: 2681069 K
[02.01.19 11:20:44.189] Loading savegame...
[02.01.19 11:20:44.212] * Loading key-value pairs...
[02.01.19 11:20:44.249] * 15 key-value pairs were successfully loaded (0.037s)
[02.01.19 11:20:44.249] * Loading spawn registry...
[02.01.19 11:20:46.160] * 25156 spawn points were successfully loaded (1.911s)
[02.01.19 11:20:46.161] * Loading objects...
[02.01.19 11:20:46.806] * 33895 objects were successfully loaded (0.646s)
[02.01.19 11:20:47.293] * Start objects on_register'ed...
[02.01.19 11:20:48.805] * 33895 objects on_register'ed (1.512s)
[02.01.19 11:20:48.806] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.716s)
[02.01.19 11:20:48.806] * phase time: 4715 ms
[02.01.19 11:20:48.908] * phase cmem: 2767659 K
[02.01.19 11:20:48.908] Connecting...
[02.01.19 11:20:48.909] * phase time: 102 ms
[02.01.19 11:20:49.010] * phase cmem: 2767660 K
[02.01.19 11:20:49.010] Restart sim...
[02.01.19 11:20:49.010] * phase time: 101 ms
[02.01.19 11:20:49.111] * phase cmem: 2767660 K
[02.01.19 11:20:49.431] * [win32]: free[628216 K], reserved[128868 K], committed[3437156 K]
[02.01.19 11:20:49.431] * [ D3D ]: textures[1977363 K]
[02.01.19 11:20:49.431] * [x-ray]: crt heap[604490 K], process heap[604490 K], game lua[190975 K], engine lua[253 K], render[8359 K]
[02.01.19 11:20:49.431] * [x-ray]: economy: strings[count: 194568, lengths: 9831 K, overhead: 6080 K, saved: 275141 K]
[02.01.19 11:20:49.431] * [x-ray]: economy: smem[count: 83873, lengths: 47500 K, overhead: 1310 K, saved: 34583 K]
[02.01.19 11:20:49.431] * Starting measure
[02.01.19 11:20:54.321] * MEMORY USAGE: 2691958 K
[02.01.19 11:22:57.057] Begin load
[02.01.19 11:22:57.188] - Gamedata version: [Сборка 2.1 final]
[02.01.19 11:22:57.234] * phase time: 170 ms
[02.01.19 11:22:57.333] * phase cmem: 2679598 K
[02.01.19 11:22:57.333] Loading alife simulator...
[02.01.19 11:22:57.334] * phase time: 100 ms
[02.01.19 11:22:57.434] * phase cmem: 2679601 K
[02.01.19 11:22:57.434] Loading savegame...
[02.01.19 11:22:57.456] * Loading key-value pairs...
[02.01.19 11:22:57.493] * 15 key-value pairs were successfully loaded (0.037s)
[02.01.19 11:22:57.493] * Loading spawn registry...
[02.01.19 11:22:59.397] * 25156 spawn points were successfully loaded (1.904s)
[02.01.19 11:22:59.399] * Loading objects...
[02.01.19 11:23:00.050] * 33895 objects were successfully loaded (0.651s)
[02.01.19 11:23:00.540] * Start objects on_register'ed...
[02.01.19 11:23:02.029] * 33895 objects on_register'ed (1.489s)
[02.01.19 11:23:02.030] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.696s)
[02.01.19 11:23:02.030] * phase time: 4696 ms
[02.01.19 11:23:02.131] * phase cmem: 2766189 K
[02.01.19 11:23:02.131] Connecting...
[02.01.19 11:23:02.132] * phase time: 101 ms
[02.01.19 11:23:02.232] * phase cmem: 2766189 K
[02.01.19 11:23:02.232] Restart sim...
[02.01.19 11:23:02.232] * phase time: 100 ms
[02.01.19 11:23:02.333] * phase cmem: 2766189 K
[02.01.19 11:23:02.653] * [win32]: free[631772 K], reserved[125556 K], committed[3436912 K]
[02.01.19 11:23:02.653] * [ D3D ]: textures[1974804 K]
[02.01.19 11:23:02.653] * [x-ray]: crt heap[605042 K], process heap[605042 K], game lua[190977 K], engine lua[255 K], render[8516 K]
[02.01.19 11:23:02.653] * [x-ray]: economy: strings[count: 194547, lengths: 9831 K, overhead: 6079 K, saved: 290762 K]
[02.01.19 11:23:02.653] * [x-ray]: economy: smem[count: 83876, lengths: 47500 K, overhead: 1310 K, saved: 35462 K]
[02.01.19 11:23:02.653] * Starting measure
[02.01.19 11:23:07.561] * MEMORY USAGE: 2691977 K
[02.01.19 11:24:03.455] * DVB created: 4096K
[02.01.19 11:24:03.455] * DIB created: 512K
[02.01.19 11:24:03.668] - r__tf_aniso 16
[02.01.19 11:24:03.668] - r2_tf_mipbias 0.
[02.01.19 11:24:03.668] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.01.19 11:24:03.668] * GPU vertex cache: recognized, 24
[02.01.19 11:24:03.668] *** RESET [0 ms]
[02.01.19 11:24:04.375] * MEMORY USAGE: 2663134 K
[02.01.19 11:41:23.191] * DVB created: 4096K
[02.01.19 11:41:23.191] * DIB created: 512K
[02.01.19 11:41:23.391] - r__tf_aniso 16
[02.01.19 11:41:23.391] - r2_tf_mipbias 0.
[02.01.19 11:41:23.392] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.01.19 11:41:23.392] * GPU vertex cache: recognized, 24
[02.01.19 11:41:23.392] *** RESET [0 ms]
[02.01.19 11:41:24.229] * MEMORY USAGE: 2663135 K
[02.01.19 11:41:35.246] * DVB created: 4096K
[02.01.19 11:41:35.246] * DIB created: 512K
[02.01.19 11:41:35.451] - r__tf_aniso 16
[02.01.19 11:41:35.451] - r2_tf_mipbias 0.
[02.01.19 11:41:35.451] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.01.19 11:41:35.451] * GPU vertex cache: recognized, 24
[02.01.19 11:41:35.451] *** RESET [375 ms]
[02.01.19 11:41:37.609] Begin load
[02.01.19 11:41:37.871] - Gamedata version: [Сборка 2.1 final]
[02.01.19 11:41:37.917] * phase time: 301 ms
[02.01.19 11:41:38.013] * phase cmem: 2615311 K
[02.01.19 11:41:38.013] Loading alife simulator...
[02.01.19 11:41:38.014] * phase time: 97 ms
[02.01.19 11:41:38.112] * phase cmem: 2615198 K
[02.01.19 11:41:38.112] Loading savegame...
[02.01.19 11:41:38.132] * Loading key-value pairs...
[02.01.19 11:41:38.168] * 15 key-value pairs were successfully loaded (0.036s)
[02.01.19 11:41:38.168] * Loading spawn registry...
[02.01.19 11:41:40.075] * 25156 spawn points were successfully loaded (1.907s)
[02.01.19 11:41:40.076] * Loading objects...
[02.01.19 11:41:40.723] * 33895 objects were successfully loaded (0.647s)
[02.01.19 11:41:41.208] * Start objects on_register'ed...
[02.01.19 11:41:42.689] * 33895 objects on_register'ed (1.481s)
[02.01.19 11:41:42.690] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.676s)
[02.01.19 11:41:42.690] * phase time: 4676 ms
[02.01.19 11:41:42.788] * phase cmem: 2701788 K
[02.01.19 11:41:42.788] Connecting...
[02.01.19 11:41:42.789] * phase time: 98 ms
[02.01.19 11:41:42.886] * phase cmem: 2701789 K
[02.01.19 11:41:42.886] Restart sim...
[02.01.19 11:41:42.886] * phase time: 97 ms
[02.01.19 11:41:42.984] * phase cmem: 2701789 K
[02.01.19 11:41:43.301] * [win32]: free[597148 K], reserved[142208 K], committed[3454884 K]
[02.01.19 11:41:43.301] * [ D3D ]: textures[1974804 K]
[02.01.19 11:41:43.301] * [x-ray]: crt heap[544548 K], process heap[544548 K], game lua[190967 K], engine lua[259 K], render[8516 K]
[02.01.19 11:41:43.301] * [x-ray]: economy: strings[count: 194580, lengths: 9832 K, overhead: 6080 K, saved: 290949 K]
[02.01.19 11:41:43.301] * [x-ray]: economy: smem[count: 83876, lengths: 47500 K, overhead: 1310 K, saved: 35462 K]
[02.01.19 11:41:43.301] * Starting measure
[02.01.19 11:41:48.428] * MEMORY USAGE: 2650859 K
[02.01.19 11:41:59.203] Begin load
[02.01.19 11:41:59.453] - Gamedata version: [Сборка 2.1 final]
[02.01.19 11:41:59.499] * phase time: 289 ms
[02.01.19 11:41:59.597] * phase cmem: 2649297 K
[02.01.19 11:41:59.597] Loading alife simulator...
[02.01.19 11:41:59.598] * phase time: 99 ms
[02.01.19 11:41:59.696] * phase cmem: 2649306 K
[02.01.19 11:41:59.696] Loading savegame...
[02.01.19 11:41:59.718] * Loading key-value pairs...
[02.01.19 11:41:59.755] * 15 key-value pairs were successfully loaded (0.037s)
[02.01.19 11:41:59.755] * Loading spawn registry...
[02.01.19 11:42:01.676] * 25156 spawn points were successfully loaded (1.921s)
[02.01.19 11:42:01.677] * Loading objects...
[02.01.19 11:42:02.335] * 33895 objects were successfully loaded (0.658s)
[02.01.19 11:42:02.824] * Start objects on_register'ed...
[02.01.19 11:42:04.312] * 33895 objects on_register'ed (1.488s)
[02.01.19 11:42:04.313] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.716s)
[02.01.19 11:42:04.313] * phase time: 4715 ms
[02.01.19 11:42:04.414] * phase cmem: 2735894 K
[02.01.19 11:42:04.414] Connecting...
[02.01.19 11:42:04.414] * phase time: 100 ms
[02.01.19 11:42:04.515] * phase cmem: 2735895 K
[02.01.19 11:42:04.515] Restart sim...
[02.01.19 11:42:04.515] * phase time: 100 ms
[02.01.19 11:42:04.616] * phase cmem: 2735895 K
[02.01.19 11:42:04.936] * [win32]: free[636780 K], reserved[145376 K], committed[3412084 K]
[02.01.19 11:42:04.936] * [ D3D ]: textures[1975145 K]
[02.01.19 11:42:04.936] * [x-ray]: crt heap[576723 K], process heap[576723 K], game lua[190978 K], engine lua[259 K], render[8518 K]
[02.01.19 11:42:04.936] * [x-ray]: economy: strings[count: 194596, lengths: 9832 K, overhead: 6081 K, saved: 292088 K]
[02.01.19 11:42:04.936] * [x-ray]: economy: smem[count: 83876, lengths: 47500 K, overhead: 1310 K, saved: 35462 K]
[02.01.19 11:42:04.936] * Starting measure
[02.01.19 11:42:09.852] * MEMORY USAGE: 2661730 K
[02.01.19 11:42:17.322] Begin load
[02.01.19 11:42:17.574] - Gamedata version: [Сборка 2.1 final]
[02.01.19 11:42:17.621] * phase time: 294 ms
[02.01.19 11:42:17.719] * phase cmem: 2649247 K
[02.01.19 11:42:17.719] Loading alife simulator...
[02.01.19 11:42:17.720] * phase time: 99 ms
[02.01.19 11:42:17.819] * phase cmem: 2649250 K
[02.01.19 11:42:17.819] Loading savegame...
[02.01.19 11:42:17.839] * Loading key-value pairs...
[02.01.19 11:42:17.876] * 15 key-value pairs were successfully loaded (0.037s)
[02.01.19 11:42:17.876] * Loading spawn registry...
[02.01.19 11:42:19.794] * 25156 spawn points were successfully loaded (1.918s)
[02.01.19 11:42:19.795] * Loading objects...
[02.01.19 11:42:20.455] * 33895 objects were successfully loaded (0.660s)
[02.01.19 11:42:20.944] * Start objects on_register'ed...
[02.01.19 11:42:22.427] * 33895 objects on_register'ed (1.483s)
[02.01.19 11:42:22.428] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.709s)
[02.01.19 11:42:22.428] * phase time: 4708 ms
[02.01.19 11:42:22.527] * phase cmem: 2735839 K
[02.01.19 11:42:22.528] Connecting...
[02.01.19 11:42:22.528] * phase time: 99 ms
[02.01.19 11:42:22.627] * phase cmem: 2735839 K
[02.01.19 11:42:22.627] Restart sim...
[02.01.19 11:42:22.627] * phase time: 99 ms
[02.01.19 11:42:22.728] * phase cmem: 2735839 K
[02.01.19 11:42:23.047] * [win32]: free[637036 K], reserved[143544 K], committed[3413660 K]
[02.01.19 11:42:23.047] * [ D3D ]: textures[1975145 K]
[02.01.19 11:42:23.047] * [x-ray]: crt heap[576631 K], process heap[576631 K], game lua[190979 K], engine lua[259 K], render[8518 K]
[02.01.19 11:42:23.047] * [x-ray]: economy: strings[count: 194592, lengths: 9832 K, overhead: 6081 K, saved: 292891 K]
[02.01.19 11:42:23.047] * [x-ray]: economy: smem[count: 83876, lengths: 47500 K, overhead: 1310 K, saved: 35462 K]
[02.01.19 11:42:23.047] * Starting measure
[02.01.19 11:42:27.892] * MEMORY USAGE: 2661188 K
[02.01.19 11:43:30.350] * Saving spawns...
[02.01.19 11:43:30.354] * Saving objects...
[02.01.19 11:43:30.516] * 33895 objects are successfully saved
[02.01.19 11:43:30.517] * Saving key-value pairs...
[02.01.19 11:43:30.552] * 15 key-value pairs were successfully saved
[02.01.19 11:43:30.585] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 11:45:08.067] * Saving spawns...
[02.01.19 11:45:08.071] * Saving objects...
[02.01.19 11:45:08.239] * 33895 objects are successfully saved
[02.01.19 11:45:08.241] * Saving key-value pairs...
[02.01.19 11:45:08.276] * 15 key-value pairs were successfully saved
[02.01.19 11:45:08.308] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 11:46:47.175] * Saving spawns...
[02.01.19 11:46:47.179] * Saving objects...
[02.01.19 11:46:47.432] * 33894 objects are successfully saved
[02.01.19 11:46:47.434] * Saving key-value pairs...
[02.01.19 11:46:47.470] * 15 key-value pairs were successfully saved
[02.01.19 11:46:47.503] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 11:47:42.621] * Saving spawns...
[02.01.19 11:47:42.625] * Saving objects...
[02.01.19 11:47:42.790] * 33899 objects are successfully saved
[02.01.19 11:47:42.791] * Saving key-value pairs...
[02.01.19 11:47:42.827] * 15 key-value pairs were successfully saved
[02.01.19 11:47:42.860] * Game Страшная месть - завершено.sav is successfully saved to file 'c:\op\userdata\savedgames\Страшная месть - завершено.sav'
[02.01.19 11:47:56.210] * Saving spawns...
[02.01.19 11:47:56.214] * Saving objects...
[02.01.19 11:47:56.377] * 33899 objects are successfully saved
[02.01.19 11:47:56.379] * Saving key-value pairs...
[02.01.19 11:47:56.415] * 15 key-value pairs were successfully saved
[02.01.19 11:47:56.447] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 11:48:44.219] * Saving spawns...
[02.01.19 11:48:44.223] * Saving objects...
[02.01.19 11:48:44.388] * 33900 objects are successfully saved
[02.01.19 11:48:44.389] * Saving key-value pairs...
[02.01.19 11:48:44.425] * 15 key-value pairs were successfully saved
[02.01.19 11:48:44.458] * Game Бронежилет для Беса - завершено.sav is successfully saved to file 'c:\op\userdata\savedgames\Бронежилет для Беса - завершено.sav'
[02.01.19 11:50:19.108] * Saving spawns...
[02.01.19 11:50:19.112] * Saving objects...
[02.01.19 11:50:19.275] * 33900 objects are successfully saved
[02.01.19 11:50:19.277] * Saving key-value pairs...
[02.01.19 11:50:19.312] * 15 key-value pairs were successfully saved
[02.01.19 11:50:19.345] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 11:51:22.840] * Saving spawns...
[02.01.19 11:51:22.843] * Saving objects...
[02.01.19 11:51:23.007] * 33901 objects are successfully saved
[02.01.19 11:51:23.009] * Saving key-value pairs...
[02.01.19 11:51:23.045] * 15 key-value pairs were successfully saved
[02.01.19 11:51:23.077] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 11:55:29.299] * Saving spawns...
[02.01.19 11:55:29.303] * Saving objects...
[02.01.19 11:55:29.477] * 33896 objects are successfully saved
[02.01.19 11:55:29.479] * Saving key-value pairs...
[02.01.19 11:55:29.516] * 15 key-value pairs were successfully saved
[02.01.19 11:55:29.548] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 11:58:08.222] * DVB created: 4096K
[02.01.19 11:58:08.222] * DIB created: 512K
[02.01.19 11:58:08.429] - r__tf_aniso 16
[02.01.19 11:58:08.429] - r2_tf_mipbias 0.
[02.01.19 11:58:08.429] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.01.19 11:58:08.429] * GPU vertex cache: recognized, 24
[02.01.19 11:58:08.429] *** RESET [0 ms]
[02.01.19 11:58:08.957] * MEMORY USAGE: 2733578 K
[02.01.19 12:00:19.897] * DVB created: 4096K
[02.01.19 12:00:19.897] * DIB created: 512K
[02.01.19 12:00:20.103] - r__tf_aniso 16
[02.01.19 12:00:20.103] - r2_tf_mipbias 0.
[02.01.19 12:00:20.103] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.01.19 12:00:20.103] * GPU vertex cache: recognized, 24
[02.01.19 12:00:20.104] *** RESET [0 ms]
[02.01.19 12:00:20.677] * MEMORY USAGE: 2733245 K
[02.01.19 12:00:21.084] * DVB created: 4096K
[02.01.19 12:00:21.084] * DIB created: 512K
[02.01.19 12:00:21.287] - r__tf_aniso 16
[02.01.19 12:00:21.287] - r2_tf_mipbias 0.
[02.01.19 12:00:21.287] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.01.19 12:00:21.287] * GPU vertex cache: recognized, 24
[02.01.19 12:00:21.287] *** RESET [341 ms]
[02.01.19 12:00:22.297] * MEMORY USAGE: 2720011 K
[02.01.19 12:00:32.187] * Saving spawns...
[02.01.19 12:00:32.191] * Saving objects...
[02.01.19 12:00:32.381] * 33897 objects are successfully saved
[02.01.19 12:00:32.382] * Saving key-value pairs...
[02.01.19 12:00:32.418] * 15 key-value pairs were successfully saved
[02.01.19 12:00:32.452] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 12:05:53.235] * Saving spawns...
[02.01.19 12:05:53.239] * Saving objects...
[02.01.19 12:05:53.411] * 33919 objects are successfully saved
[02.01.19 12:05:53.413] * Saving key-value pairs...
[02.01.19 12:05:53.450] * 15 key-value pairs were successfully saved
[02.01.19 12:05:53.482] * Game Крушение вертолёта.sav is successfully saved to file 'c:\op\userdata\savedgames\Крушение вертолёта.sav'
[02.01.19 12:06:07.994] * Saving spawns...
[02.01.19 12:06:07.998] * Saving objects...
[02.01.19 12:06:08.163] * 33919 objects are successfully saved
[02.01.19 12:06:08.165] * Saving key-value pairs...
[02.01.19 12:06:08.201] * 15 key-value pairs were successfully saved
[02.01.19 12:06:08.233] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 12:07:40.249] * Saving spawns...
[02.01.19 12:07:40.253] * Saving objects...
[02.01.19 12:07:40.419] * 33915 objects are successfully saved
[02.01.19 12:07:40.421] * Saving key-value pairs...
[02.01.19 12:07:40.457] * 15 key-value pairs were successfully saved
[02.01.19 12:07:40.490] * Game Раритетное оружие.sav is successfully saved to file 'c:\op\userdata\savedgames\Раритетное оружие.sav'
[02.01.19 12:08:13.583] * Saving spawns...
[02.01.19 12:08:13.587] * Saving objects...
[02.01.19 12:08:13.752] * 33915 objects are successfully saved
[02.01.19 12:08:13.754] * Saving key-value pairs...
[02.01.19 12:08:13.791] * 15 key-value pairs were successfully saved
[02.01.19 12:08:13.825] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 12:08:33.005] * Saving spawns...
[02.01.19 12:08:33.009] * Saving objects...
[02.01.19 12:08:33.175] * 33915 objects are successfully saved
[02.01.19 12:08:33.177] * Saving key-value pairs...
[02.01.19 12:08:33.212] * 15 key-value pairs were successfully saved
[02.01.19 12:08:33.244] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 12:09:09.497] * Saving spawns...
[02.01.19 12:09:09.501] * Saving objects...
[02.01.19 12:09:09.667] * 33910 objects are successfully saved
[02.01.19 12:09:09.669] * Saving key-value pairs...
[02.01.19 12:09:09.704] * 15 key-value pairs were successfully saved
[02.01.19 12:09:09.737] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 12:10:45.108] * Saving spawns...
[02.01.19 12:10:45.112] * Saving objects...
[02.01.19 12:10:45.303] * 33910 objects are successfully saved
[02.01.19 12:10:45.305] * Saving key-value pairs...
[02.01.19 12:10:45.341] * 15 key-value pairs were successfully saved
[02.01.19 12:10:45.374] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 12:11:54.601] Begin load
[02.01.19 12:11:54.744] - Gamedata version: [Сборка 2.1 final]
[02.01.19 12:11:54.790] * phase time: 183 ms
[02.01.19 12:11:54.893] * phase cmem: 2849029 K
[02.01.19 12:11:54.893] Loading alife simulator...
[02.01.19 12:11:54.893] * phase time: 102 ms
[02.01.19 12:11:54.995] * phase cmem: 2849030 K
[02.01.19 12:11:54.995] Loading savegame...
[02.01.19 12:11:55.017] * Loading key-value pairs...
[02.01.19 12:11:55.054] * 15 key-value pairs were successfully loaded (0.037s)
[02.01.19 12:11:55.054] * Loading spawn registry...
[02.01.19 12:11:56.992] * 25156 spawn points were successfully loaded (1.938s)
[02.01.19 12:11:56.993] * Loading objects...
[02.01.19 12:11:57.656] * 33910 objects were successfully loaded (0.663s)
[02.01.19 12:11:58.158] * Start objects on_register'ed...
[02.01.19 12:11:59.733] * 33910 objects on_register'ed (1.575s)
[02.01.19 12:11:59.734] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.841s)
[02.01.19 12:11:59.734] * phase time: 4840 ms
[02.01.19 12:11:59.839] * phase cmem: 2935762 K
[02.01.19 12:11:59.839] Connecting...
[02.01.19 12:11:59.839] * phase time: 105 ms
[02.01.19 12:11:59.944] * phase cmem: 2935762 K
[02.01.19 12:11:59.944] Restart sim...
[02.01.19 12:11:59.944] * phase time: 104 ms
[02.01.19 12:12:00.048] * phase cmem: 2935762 K
[02.01.19 12:12:00.380] * [win32]: free[450192 K], reserved[142324 K], committed[3601724 K]
[02.01.19 12:12:00.381] * [ D3D ]: textures[2130601 K]
[02.01.19 12:12:00.381] * [x-ray]: crt heap[612349 K], process heap[612349 K], game lua[191163 K], engine lua[267 K], render[8823 K]
[02.01.19 12:12:00.381] * [x-ray]: economy: strings[count: 196085, lengths: 9907 K, overhead: 6127 K, saved: 486385 K]
[02.01.19 12:12:00.381] * [x-ray]: economy: smem[count: 84922, lengths: 48307 K, overhead: 1326 K, saved: 35832 K]
[02.01.19 12:12:00.381] * Starting measure
[02.01.19 12:12:05.627] * MEMORY USAGE: 2860342 K
[02.01.19 12:12:38.510] * Saving spawns...
[02.01.19 12:12:38.514] * Saving objects...
[02.01.19 12:12:38.677] * 33846 objects are successfully saved
[02.01.19 12:12:38.680] * Saving key-value pairs...
[02.01.19 12:12:38.716] * 15 key-value pairs were successfully saved
[02.01.19 12:12:38.750] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 12:13:00.490] * Saving spawns...
[02.01.19 12:13:00.494] * Saving objects...
[02.01.19 12:13:00.656] * 33846 objects are successfully saved
[02.01.19 12:13:00.658] * Saving key-value pairs...
[02.01.19 12:13:00.693] * 15 key-value pairs were successfully saved
[02.01.19 12:13:00.726] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 12:17:23.890] Begin load
[02.01.19 12:17:24.057] - Gamedata version: [Сборка 2.1 final]
[02.01.19 12:17:24.103] * phase time: 207 ms
[02.01.19 12:17:24.209] * phase cmem: 2858794 K
[02.01.19 12:17:24.209] Loading alife simulator...
[02.01.19 12:17:24.210] * phase time: 107 ms
[02.01.19 12:17:24.316] * phase cmem: 2858762 K
[02.01.19 12:17:24.316] Loading savegame...
[02.01.19 12:17:24.339] * Loading key-value pairs...
[02.01.19 12:17:24.376] * 15 key-value pairs were successfully loaded (0.037s)
[02.01.19 12:17:24.376] * Loading spawn registry...
[02.01.19 12:17:26.319] * 25156 spawn points were successfully loaded (1.942s)
[02.01.19 12:17:26.319] * Loading objects...
[02.01.19 12:17:26.991] * 33846 objects were successfully loaded (0.671s)
[02.01.19 12:17:27.500] * Start objects on_register'ed...
[02.01.19 12:17:29.041] * 33846 objects on_register'ed (1.541s)
[02.01.19 12:17:29.042] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.832s)
[02.01.19 12:17:29.042] * phase time: 4832 ms
[02.01.19 12:17:29.148] * phase cmem: 2945589 K
[02.01.19 12:17:29.148] Connecting...
[02.01.19 12:17:29.149] * phase time: 106 ms
[02.01.19 12:17:29.256] * phase cmem: 2945589 K
[02.01.19 12:17:29.256] Restart sim...
[02.01.19 12:17:29.256] * phase time: 106 ms
[02.01.19 12:17:29.363] * phase cmem: 2945589 K
[02.01.19 12:17:29.699] * [win32]: free[428784 K], reserved[143644 K], committed[3621812 K]
[02.01.19 12:17:29.699] * [ D3D ]: textures[2132649 K]
[02.01.19 12:17:29.699] * [x-ray]: crt heap[619766 K], process heap[619766 K], game lua[191158 K], engine lua[268 K], render[8841 K]
[02.01.19 12:17:29.699] * [x-ray]: economy: strings[count: 196139, lengths: 9909 K, overhead: 6129 K, saved: 519640 K]
[02.01.19 12:17:29.699] * [x-ray]: economy: smem[count: 84922, lengths: 48307 K, overhead: 1326 K, saved: 35832 K]
[02.01.19 12:17:29.699] * Starting measure
[02.01.19 12:17:34.921] * MEMORY USAGE: 2869212 K
[02.01.19 12:17:54.314] Begin load
[02.01.19 12:17:54.535] - Gamedata version: [Сборка 2.1 final]
[02.01.19 12:17:54.583] * phase time: 263 ms
[02.01.19 12:17:54.689] * phase cmem: 2935038 K
[02.01.19 12:17:54.689] Loading alife simulator...
[02.01.19 12:17:54.690] * phase time: 106 ms
[02.01.19 12:17:54.795] * phase cmem: 2935042 K
[02.01.19 12:17:54.795] Loading savegame...
[02.01.19 12:17:54.819] * Loading key-value pairs...
[02.01.19 12:17:54.856] * 15 key-value pairs were successfully loaded (0.037s)
[02.01.19 12:17:54.856] * Loading spawn registry...
[02.01.19 12:17:56.788] * 25156 spawn points were successfully loaded (1.931s)
[02.01.19 12:17:56.789] * Loading objects...
[02.01.19 12:17:57.459] * 33846 objects were successfully loaded (0.669s)
[02.01.19 12:17:57.973] * Start objects on_register'ed...
[02.01.19 12:17:59.492] * 33846 objects on_register'ed (1.519s)
[02.01.19 12:17:59.493] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.803s)
[02.01.19 12:17:59.493] * phase time: 4802 ms
[02.01.19 12:17:59.600] * phase cmem: 3021852 K
[02.01.19 12:17:59.600] Connecting...
[02.01.19 12:17:59.601] * phase time: 107 ms
[02.01.19 12:17:59.708] * phase cmem: 3021852 K
[02.01.19 12:17:59.708] Restart sim...
[02.01.19 12:17:59.709] * phase time: 107 ms
[02.01.19 12:17:59.817] * phase cmem: 3021852 K
[02.01.19 12:18:00.157] * [win32]: free[342560 K], reserved[150708 K], committed[3700972 K]
[02.01.19 12:18:00.157] * [ D3D ]: textures[2205016 K]
[02.01.19 12:18:00.157] * [x-ray]: crt heap[622349 K], process heap[622349 K], game lua[191159 K], engine lua[268 K], render[8841 K]
[02.01.19 12:18:00.157] * [x-ray]: economy: strings[count: 196081, lengths: 9908 K, overhead: 6127 K, saved: 522077 K]
[02.01.19 12:18:00.157] * [x-ray]: economy: smem[count: 84930, lengths: 48307 K, overhead: 1327 K, saved: 35832 K]
[02.01.19 12:18:00.157] * Starting measure
[02.01.19 12:18:05.285] * MEMORY USAGE: 2942533 K
[02.01.19 12:19:47.510] * Saving spawns...
[02.01.19 12:19:47.514] * Saving objects...
[02.01.19 12:19:47.678] * 33853 objects are successfully saved
[02.01.19 12:19:47.680] * Saving key-value pairs...
[02.01.19 12:19:47.715] * 15 key-value pairs were successfully saved
[02.01.19 12:19:47.747] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 12:23:09.940] * Saving spawns...
[02.01.19 12:23:09.944] * Saving objects...
[02.01.19 12:23:10.109] * 33853 objects are successfully saved
[02.01.19 12:23:10.111] * Saving key-value pairs...
[02.01.19 12:23:10.146] * 15 key-value pairs were successfully saved
[02.01.19 12:23:10.179] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 12:23:41.997] Begin load
[02.01.19 12:23:42.144] - Gamedata version: [Сборка 2.1 final]
[02.01.19 12:23:42.191] * phase time: 188 ms
[02.01.19 12:23:42.298] * phase cmem: 2939714 K
[02.01.19 12:23:42.298] Loading alife simulator...
[02.01.19 12:23:42.298] * phase time: 107 ms
[02.01.19 12:23:42.404] * phase cmem: 2939678 K
[02.01.19 12:23:42.404] Loading savegame...
[02.01.19 12:23:42.426] * Loading key-value pairs...
[02.01.19 12:23:42.464] * 15 key-value pairs were successfully loaded (0.038s)
[02.01.19 12:23:42.464] * Loading spawn registry...
[02.01.19 12:23:44.398] * 25156 spawn points were successfully loaded (1.934s)
[02.01.19 12:23:44.399] * Loading objects...
[02.01.19 12:23:45.066] * 33853 objects were successfully loaded (0.667s)
[02.01.19 12:23:45.574] * Start objects on_register'ed...
[02.01.19 12:23:47.088] * 33853 objects on_register'ed (1.513s)
[02.01.19 12:23:47.089] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.790s)
[02.01.19 12:23:47.089] * phase time: 4789 ms
[02.01.19 12:23:47.196] * phase cmem: 3026393 K
[02.01.19 12:23:47.196] Connecting...
[02.01.19 12:23:47.197] * phase time: 107 ms
[02.01.19 12:23:47.303] * phase cmem: 3026393 K
[02.01.19 12:23:47.303] Restart sim...
[02.01.19 12:23:47.303] * phase time: 106 ms
[02.01.19 12:23:47.410] * phase cmem: 3026393 K
[02.01.19 12:23:47.749] * [win32]: free[317336 K], reserved[168528 K], committed[3708376 K]
[02.01.19 12:23:47.749] * [ D3D ]: textures[2208771 K]
[02.01.19 12:23:47.749] * [x-ray]: crt heap[623080 K], process heap[623080 K], game lua[191215 K], engine lua[268 K], render[8896 K]
[02.01.19 12:23:47.749] * [x-ray]: economy: strings[count: 196078, lengths: 9910 K, overhead: 6127 K, saved: 559587 K]
[02.01.19 12:23:47.749] * [x-ray]: economy: smem[count: 84930, lengths: 48307 K, overhead: 1327 K, saved: 35833 K]
[02.01.19 12:23:47.749] * Starting measure
[02.01.19 12:23:53.428] * MEMORY USAGE: 2948214 K
[02.01.19 12:26:03.406] * Saving spawns...
[02.01.19 12:26:03.410] * Saving objects...
[02.01.19 12:26:03.607] * 33853 objects are successfully saved
[02.01.19 12:26:03.608] * Saving key-value pairs...
[02.01.19 12:26:03.644] * 15 key-value pairs were successfully saved
[02.01.19 12:26:03.677] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 12:28:41.439] * Saving spawns...
[02.01.19 12:28:41.443] * Saving objects...
[02.01.19 12:28:41.611] * 33918 objects are successfully saved
[02.01.19 12:28:41.613] * Saving key-value pairs...
[02.01.19 12:28:41.648] * 15 key-value pairs were successfully saved
[02.01.19 12:28:41.681] * Game Крушение вертолёта - завершено.sav is successfully saved to file 'c:\op\userdata\savedgames\Крушение вертолёта - завершено.sav'
[02.01.19 12:30:13.799] * Saving spawns...
[02.01.19 12:30:13.803] * Saving objects...
[02.01.19 12:30:13.969] * 33919 objects are successfully saved
[02.01.19 12:30:13.971] * Saving key-value pairs...
[02.01.19 12:30:14.007] * 15 key-value pairs were successfully saved
[02.01.19 12:30:14.041] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 12:30:28.332] * Saving spawns...
[02.01.19 12:30:28.337] * Saving objects...
[02.01.19 12:30:28.514] * 33920 objects are successfully saved
[02.01.19 12:30:28.516] * Saving key-value pairs...
[02.01.19 12:30:28.551] * 15 key-value pairs were successfully saved
[02.01.19 12:30:28.584] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 12:33:03.297] * Saving spawns...
[02.01.19 12:33:03.301] * Saving objects...
[02.01.19 12:33:03.467] * 33922 objects are successfully saved
[02.01.19 12:33:03.469] * Saving key-value pairs...
[02.01.19 12:33:03.505] * 15 key-value pairs were successfully saved
[02.01.19 12:33:03.538] * Game ПДА Крысюка.sav is successfully saved to file 'c:\op\userdata\savedgames\ПДА Крысюка.sav'
[02.01.19 12:34:00.058] * Saving spawns...
[02.01.19 12:34:00.062] * Saving objects...
[02.01.19 12:34:00.260] * 33923 objects are successfully saved
[02.01.19 12:34:00.262] * Saving key-value pairs...
[02.01.19 12:34:00.297] * 15 key-value pairs were successfully saved
[02.01.19 12:34:00.329] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 12:37:23.950] * Saving spawns...
[02.01.19 12:37:23.955] * Saving objects...
[02.01.19 12:37:24.122] * 33926 objects are successfully saved
[02.01.19 12:37:24.123] * Saving key-value pairs...
[02.01.19 12:37:24.159] * 15 key-value pairs were successfully saved
[02.01.19 12:37:24.193] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 12:38:28.539] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[02.01.19 12:38:30.316] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[02.01.19 12:38:30.317] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[02.01.19 12:39:20.010] * Saving spawns...
[02.01.19 12:39:20.015] * Saving objects...
[02.01.19 12:39:20.208] * 33925 objects are successfully saved
[02.01.19 12:39:20.210] * Saving key-value pairs...
[02.01.19 12:39:20.246] * 15 key-value pairs were successfully saved
[02.01.19 12:39:20.281] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 12:39:58.486] * Saving spawns...
[02.01.19 12:39:58.490] * Saving objects...
[02.01.19 12:39:58.800] * 33925 objects are successfully saved
[02.01.19 12:39:58.802] * Saving key-value pairs...
[02.01.19 12:39:58.838] * 15 key-value pairs were successfully saved
[02.01.19 12:39:58.873] * Game День 5. 21.01. Тёмная Долина.sav is successfully saved to file 'c:\op\userdata\savedgames\День 5. 21.01. Тёмная Долина.sav'
[02.01.19 12:43:45.022] * Saving spawns...
[02.01.19 12:43:45.026] * Saving objects...
[02.01.19 12:43:45.196] * 33840 objects are successfully saved
[02.01.19 12:43:45.199] * Saving key-value pairs...
[02.01.19 12:43:45.236] * 15 key-value pairs were successfully saved
[02.01.19 12:43:45.269] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 12:43:55.775] * Saving spawns...
[02.01.19 12:43:55.779] * Saving objects...
[02.01.19 12:43:55.946] * 33840 objects are successfully saved
[02.01.19 12:43:55.948] * Saving key-value pairs...
[02.01.19 12:43:55.984] * 15 key-value pairs were successfully saved
[02.01.19 12:43:56.016] * Game Найти вход в лабораторию - завершено.sav is successfully saved to file 'c:\op\userdata\savedgames\Найти вход в лабораторию - завершено.sav'
[02.01.19 12:48:35.581] * Saving spawns...
[02.01.19 12:48:35.585] * Saving objects...
[02.01.19 12:48:35.787] * 33810 objects are successfully saved
[02.01.19 12:48:35.788] * Saving key-value pairs...
[02.01.19 12:48:35.825] * 15 key-value pairs were successfully saved
[02.01.19 12:48:35.858] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 12:49:01.773] * Saving spawns...
[02.01.19 12:49:01.777] * Saving objects...
[02.01.19 12:49:01.946] * 33810 objects are successfully saved
[02.01.19 12:49:01.948] * Saving key-value pairs...
[02.01.19 12:49:01.983] * 15 key-value pairs were successfully saved
[02.01.19 12:49:02.017] * Game ALEXEY_autosave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_autosave.sav'
[02.01.19 12:49:02.023] - Disconnect
[02.01.19 12:49:04.086] - Destroying level
[02.01.19 12:49:04.564] * DVB created: 4096K
[02.01.19 12:49:04.564] * DIB created: 512K
[02.01.19 12:49:04.799] - r__tf_aniso 16
[02.01.19 12:49:04.799] - r2_tf_mipbias 0.
[02.01.19 12:49:04.799] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.01.19 12:49:04.799] * GPU vertex cache: recognized, 24
[02.01.19 12:49:04.799] *** RESET [452 ms]
[02.01.19 12:49:04.809] "c:\op\bin\xr_3da.exe" -nointro
[02.01.19 12:49:04.809] Begin load
[02.01.19 12:49:04.815] * phase time: 0 ms
[02.01.19 12:49:04.910] * phase cmem: 1220554 K
[02.01.19 12:49:04.910] Starting server...
[02.01.19 12:49:05.169] - Gamedata version: [Сборка 2.1 final]
[02.01.19 12:49:05.217] * phase time: 402 ms
[02.01.19 12:49:05.311] * phase cmem: 1214633 K
[02.01.19 12:49:05.311] Loading alife simulator...
[02.01.19 12:49:05.312] * phase time: 94 ms
[02.01.19 12:49:05.407] * phase cmem: 1214626 K
[02.01.19 12:49:05.407] Loading savegame...
[02.01.19 12:49:05.428] * Loading key-value pairs...
[02.01.19 12:49:05.465] * 15 key-value pairs were successfully loaded (0.037s)
[02.01.19 12:49:05.465] * Loading spawn registry...
[02.01.19 12:49:07.420] * 25156 spawn points were successfully loaded (1.954s)
[02.01.19 12:49:07.421] * Loading objects...
[02.01.19 12:49:08.082] * 33810 objects were successfully loaded (0.661s)
[02.01.19 12:49:08.561] * Start objects on_register'ed...
[02.01.19 12:49:10.083] * 33810 objects on_register'ed (1.521s)
[02.01.19 12:49:10.084] * Game alexey_autosave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_autosave.sav' (4.772s)
[02.01.19 12:49:10.084] * phase time: 4771 ms
[02.01.19 12:49:10.180] * phase cmem: 1303487 K
[02.01.19 12:49:10.180] Connecting...
[02.01.19 12:49:10.180] MaxPlayers = 32
[02.01.19 12:49:10.188] * phase time: 104 ms
[02.01.19 12:49:10.289] * phase cmem: 1303521 K
[02.01.19 12:49:10.289] Connecting to...
[02.01.19 12:49:10.289] Player not found. New player created.
[02.01.19 12:49:10.289] * client : connection accepted - <>
[02.01.19 12:49:10.294] * phase time: 105 ms
[02.01.19 12:49:10.391] * phase cmem: 1303545 K
[02.01.19 12:49:10.391] Reading level info...
[02.01.19 12:49:10.392] * phase time: 97 ms
[02.01.19 12:49:10.488] * phase cmem: 1303545 K
[02.01.19 12:49:10.489] Loading object space...
[02.01.19 12:49:10.523] WARNING: CLocatorAPI::check_for_file file not found file c:\op\userdata\level_cache\l04u_labx18 in files list (size = 77950)
[02.01.19 12:49:10.815] * object space load: 326 ms
[02.01.19 12:49:10.816] * phase time: 424 ms
[02.01.19 12:49:10.911] * phase cmem: 1320953 K
[02.01.19 12:49:10.911] Loading shaders (R2)...
[02.01.19 12:49:11.108] * phase time: 292 ms
[02.01.19 12:49:11.205] * phase cmem: 1321909 K
[02.01.19 12:49:11.205] Loading geometry (R2)...
[02.01.19 12:49:11.350] * phase time: 242 ms
[02.01.19 12:49:11.447] * phase cmem: 1365896 K
[02.01.19 12:49:11.448] Loading visuals (R2)...
[02.01.19 12:49:11.464] * phase time: 113 ms
[02.01.19 12:49:11.561] * phase cmem: 1367291 K
[02.01.19 12:49:11.561] Loading details (R2)...
[02.01.19 12:49:11.561] * phase time: 96 ms
[02.01.19 12:49:11.657] * phase cmem: 1367291 K
[02.01.19 12:49:11.657] Loading sectors (R2)...
[02.01.19 12:49:11.658] * Loading HOM: c:\op\gamedata\levels\l04u_labx18\level.hom
[02.01.19 12:49:11.664] * Loading environment modificator: c:\op\gamedata\levels\l04u_labx18\level.env_mod
[02.01.19 12:49:11.664] * phase time: 102 ms
[02.01.19 12:49:11.761] * phase cmem: 1367455 K
[02.01.19 12:49:11.761] Loading AI objects...
[02.01.19 12:49:11.768] - Loading music tracks from 'l04u_labx18_musics'...
[02.01.19 12:49:11.774] * phase time: 110 ms
[02.01.19 12:49:11.871] * phase cmem: 1367662 K
[02.01.19 12:49:11.871] Loading PH world...
[02.01.19 12:49:11.880] - Game configuring : Started
[02.01.19 12:49:11.882] - Game configuring : Finished
[02.01.19 12:49:11.887] * phase time: 112 ms
[02.01.19 12:49:11.984] * phase cmem: 1372351 K
[02.01.19 12:49:11.984] Loading textures...
[02.01.19 12:49:12.206] * t-report - base: 1161, 947696 K
[02.01.19 12:49:12.206] * t-report - lmap: 3, 3072 K
[02.01.19 12:49:12.207] * phase time: 319 ms
[02.01.19 12:49:12.304] * phase cmem: 1471510 K
[02.01.19 12:49:12.304] Synchronizing...
[02.01.19 12:49:12.307] * phase time: 100 ms
[02.01.19 12:49:12.407] * phase cmem: 1471511 K
[02.01.19 12:49:12.697] * [win32]: free[1587764 K], reserved[492760 K], committed[2113716 K]
[02.01.19 12:49:12.697] * [ D3D ]: textures[950768 K]
[02.01.19 12:49:12.697] * [x-ray]: crt heap[447092 K], process heap[447092 K], game lua[191351 K], engine lua[217 K], render[9017 K]
[02.01.19 12:49:12.697] * [x-ray]: economy: strings[count: 194583, lengths: 9878 K, overhead: 6080 K, saved: 735633 K]
[02.01.19 12:49:12.697] * [x-ray]: economy: smem[count: 86830, lengths: 49296 K, overhead: 1356 K, saved: 36286 K]
[02.01.19 12:49:12.697] * Starting measure
[02.01.19 12:49:16.281] * MEMORY USAGE: 1672339 K
[02.01.19 12:49:26.559] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[02.01.19 12:50:05.946] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[02.01.19 12:50:12.572]
[02.01.19 12:50:12.572] stack traceback:
[02.01.19 12:50:12.572] Scheduler tried to update object burer_build11705
[02.01.19 12:50:18.613] - Disconnect
[02.01.19 12:50:20.694] - Destroying level
[02.01.19 12:50:20.960] * DVB created: 4096K
[02.01.19 12:50:20.960] * DIB created: 512K
[02.01.19 12:50:21.195] - r__tf_aniso 16
[02.01.19 12:50:21.195] - r2_tf_mipbias 0.
[02.01.19 12:50:21.195] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.01.19 12:50:21.195] * GPU vertex cache: unrecognized, 16
[02.01.19 12:50:21.195] *** RESET [420 ms]
[02.01.19 12:50:21.205] "c:\op\bin\xr_3da.exe" -nointro
[02.01.19 12:50:21.205] Begin load
[02.01.19 12:50:21.214] * phase time: 3 ms
[02.01.19 12:50:21.310] * phase cmem: 1230355 K
[02.01.19 12:50:21.310] Starting server...
[02.01.19 12:50:21.440] - Gamedata version: [Сборка 2.1 final]
[02.01.19 12:50:21.487] * phase time: 272 ms
[02.01.19 12:50:21.582] * phase cmem: 1225469 K
[02.01.19 12:50:21.582] Loading alife simulator...
[02.01.19 12:50:21.583] * phase time: 96 ms
[02.01.19 12:50:21.679] * phase cmem: 1225462 K
[02.01.19 12:50:21.679] Loading savegame...
[02.01.19 12:50:21.700] * Loading key-value pairs...
[02.01.19 12:50:21.738] * 15 key-value pairs were successfully loaded (0.038s)
[02.01.19 12:50:21.738] * Loading spawn registry...
[02.01.19 12:50:23.689] * 25156 spawn points were successfully loaded (1.951s)
[02.01.19 12:50:23.690] * Loading objects...
[02.01.19 12:50:24.359] * 33810 objects were successfully loaded (0.670s)
[02.01.19 12:50:24.843] * Start objects on_register'ed...
[02.01.19 12:50:26.346] * 33810 objects on_register'ed (1.503s)
[02.01.19 12:50:26.347] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.765s)
[02.01.19 12:50:26.347] * phase time: 4764 ms
[02.01.19 12:50:26.444] * phase cmem: 1315386 K
[02.01.19 12:50:26.444] Connecting...
[02.01.19 12:50:26.444] MaxPlayers = 32
[02.01.19 12:50:26.457] * phase time: 109 ms
[02.01.19 12:50:26.555] * phase cmem: 1315429 K
[02.01.19 12:50:26.555] Connecting to...
[02.01.19 12:50:26.555] Player not found. New player created.
[02.01.19 12:50:26.555] * client : connection accepted - <>
[02.01.19 12:50:26.558] * phase time: 100 ms
[02.01.19 12:50:26.654] * phase cmem: 1315454 K
[02.01.19 12:50:26.654] Reading level info...
[02.01.19 12:50:26.654] * phase time: 96 ms
[02.01.19 12:50:26.751] * phase cmem: 1315454 K
[02.01.19 12:50:26.751] Loading object space...
[02.01.19 12:50:26.916] * object space load: 165 ms
[02.01.19 12:50:26.916] * phase time: 262 ms
[02.01.19 12:50:27.012] * phase cmem: 1370458 K
[02.01.19 12:50:27.012] Loading shaders (R2)...
[02.01.19 12:50:27.398] * phase time: 481 ms
[02.01.19 12:50:27.495] * phase cmem: 1371711 K
[02.01.19 12:50:27.495] Loading geometry (R2)...
[02.01.19 12:50:27.541] * phase time: 143 ms
[02.01.19 12:50:27.638] * phase cmem: 1450071 K
[02.01.19 12:50:27.638] Loading visuals (R2)...
[02.01.19 12:50:27.677] * phase time: 135 ms
[02.01.19 12:50:27.775] * phase cmem: 1452442 K
[02.01.19 12:50:27.775] Loading details (R2)...
[02.01.19 12:50:27.803] * [DETAILS] VertexConsts(256), Batch(61)
[02.01.19 12:50:27.803] * [DETAILS] 40687 v(20), 26352 p
[02.01.19 12:50:27.803] * [DETAILS] Batch(61), VB(794K), IB(154K)
[02.01.19 12:50:27.805] * phase time: 127 ms
[02.01.19 12:50:27.902] * phase cmem: 1453435 K
[02.01.19 12:50:27.902] Loading sectors (R2)...
[02.01.19 12:50:27.904] * Loading HOM: c:\op\gamedata\levels\l04_darkvalley\level.hom
[02.01.19 12:50:27.905] * phase time: 100 ms
[02.01.19 12:50:28.002] * phase cmem: 1453541 K
[02.01.19 12:50:28.002] Loading AI objects...
[02.01.19 12:50:28.003] - Loading music tracks from 'l04_darkvalley_musics'...
[02.01.19 12:50:28.004] * phase time: 99 ms
[02.01.19 12:50:28.101] * phase cmem: 1453383 K
[02.01.19 12:50:28.101] Loading PH world...
[02.01.19 12:50:28.115] - Game configuring : Started
[02.01.19 12:50:28.118] - Game configuring : Finished
[02.01.19 12:50:28.123] * phase time: 118 ms
[02.01.19 12:50:28.220] * phase cmem: 1459857 K
[02.01.19 12:50:28.221] Loading textures...
[02.01.19 12:50:28.895] * t-report - base: 1757, 1391494 K
[02.01.19 12:50:28.895] * t-report - lmap: 12, 12289 K
[02.01.19 12:50:28.896] * phase time: 772 ms
[02.01.19 12:50:28.996] * phase cmem: 2029429 K
[02.01.19 12:50:28.996] Synchronizing...
[02.01.19 12:50:28.998] * phase time: 102 ms
[02.01.19 12:50:29.099] * phase cmem: 2029431 K
[02.01.19 12:50:29.408] * [win32]: free[1134372 K], reserved[378624 K], committed[2681244 K]
[02.01.19 12:50:29.408] * [ D3D ]: textures[1403784 K]
[02.01.19 12:50:29.408] * [x-ray]: crt heap[510790 K], process heap[510790 K], game lua[191518 K], engine lua[234 K], render[9021 K]
[02.01.19 12:50:29.408] * [x-ray]: economy: strings[count: 194924, lengths: 9887 K, overhead: 6091 K, saved: 744158 K]
[02.01.19 12:50:29.408] * [x-ray]: economy: smem[count: 97372, lengths: 54508 K, overhead: 1521 K, saved: 40923 K]
[02.01.19 12:50:29.408] * Starting measure
[02.01.19 12:50:36.107] * MEMORY USAGE: 2297860 K
[02.01.19 12:51:50.186] * Saving spawns...
[02.01.19 12:51:50.191] * Saving objects...
[02.01.19 12:51:50.357] * 33810 objects are successfully saved
[02.01.19 12:51:50.359] * Saving key-value pairs...
[02.01.19 12:51:50.395] * 15 key-value pairs were successfully saved
[02.01.19 12:51:50.427] * Game ALEXEY_autosave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_autosave.sav'
[02.01.19 12:51:50.433] - Disconnect
[02.01.19 12:51:52.724] - Destroying level
[02.01.19 12:51:53.077] * DVB created: 4096K
[02.01.19 12:51:53.077] * DIB created: 512K
[02.01.19 12:51:53.313] - r__tf_aniso 16
[02.01.19 12:51:53.313] - r2_tf_mipbias 0.
[02.01.19 12:51:53.313] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.01.19 12:51:53.313] * GPU vertex cache: recognized, 24
[02.01.19 12:51:53.313] *** RESET [425 ms]
[02.01.19 12:51:53.324] "c:\op\bin\xr_3da.exe" -nointro
[02.01.19 12:51:53.324] Begin load
[02.01.19 12:51:53.330] * phase time: 0 ms
[02.01.19 12:51:53.425] * phase cmem: 1232822 K
[02.01.19 12:51:53.425] Starting server...
[02.01.19 12:51:53.580] - Gamedata version: [Сборка 2.1 final]
[02.01.19 12:51:53.627] * phase time: 296 ms
[02.01.19 12:51:53.723] * phase cmem: 1228748 K
[02.01.19 12:51:53.723] Loading alife simulator...
[02.01.19 12:51:53.723] * phase time: 96 ms
[02.01.19 12:51:53.820] * phase cmem: 1228748 K
[02.01.19 12:51:53.820] Loading savegame...
[02.01.19 12:51:53.843] * Loading key-value pairs...
[02.01.19 12:51:53.881] * 15 key-value pairs were successfully loaded (0.037s)
[02.01.19 12:51:53.881] * Loading spawn registry...
[02.01.19 12:51:55.850] * 25156 spawn points were successfully loaded (1.969s)
[02.01.19 12:51:55.851] * Loading objects...
[02.01.19 12:51:56.519] * 33810 objects were successfully loaded (0.668s)
[02.01.19 12:51:56.969] * Start objects on_register'ed...
[02.01.19 12:51:58.537] * 33810 objects on_register'ed (1.568s)
[02.01.19 12:51:58.538] * Game alexey_autosave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_autosave.sav' (4.816s)
[02.01.19 12:51:58.538] * phase time: 4815 ms
[02.01.19 12:51:58.636] * phase cmem: 1317626 K
[02.01.19 12:51:58.636] Connecting...
[02.01.19 12:51:58.636] MaxPlayers = 32
[02.01.19 12:51:58.643] * phase time: 104 ms
[02.01.19 12:51:58.742] * phase cmem: 1317660 K
[02.01.19 12:51:58.742] Connecting to...
[02.01.19 12:51:58.742] Player not found. New player created.
[02.01.19 12:51:58.742] * client : connection accepted - <>
[02.01.19 12:51:58.744] * phase time: 101 ms
[02.01.19 12:51:58.841] * phase cmem: 1317684 K
[02.01.19 12:51:58.841] Reading level info...
[02.01.19 12:51:58.841] * phase time: 97 ms
[02.01.19 12:51:58.939] * phase cmem: 1317684 K
[02.01.19 12:51:58.939] Loading object space...
[02.01.19 12:51:58.995] * object space load: 55 ms
[02.01.19 12:51:58.995] * phase time: 153 ms
[02.01.19 12:51:59.094] * phase cmem: 1335093 K
[02.01.19 12:51:59.094] Loading shaders (R2)...
[02.01.19 12:51:59.292] * phase time: 297 ms
[02.01.19 12:51:59.391] * phase cmem: 1336048 K
[02.01.19 12:51:59.391] Loading geometry (R2)...
[02.01.19 12:51:59.417] * phase time: 124 ms
[02.01.19 12:51:59.513] * phase cmem: 1380035 K
[02.01.19 12:51:59.513] Loading visuals (R2)...
[02.01.19 12:51:59.521] * phase time: 103 ms
[02.01.19 12:51:59.619] * phase cmem: 1381430 K
[02.01.19 12:51:59.619] Loading details (R2)...
[02.01.19 12:51:59.619] * phase time: 97 ms
[02.01.19 12:51:59.718] * phase cmem: 1381430 K
[02.01.19 12:51:59.718] Loading sectors (R2)...
[02.01.19 12:51:59.718] * Loading HOM: c:\op\gamedata\levels\l04u_labx18\level.hom
[02.01.19 12:51:59.721] * Loading environment modificator: c:\op\gamedata\levels\l04u_labx18\level.env_mod
[02.01.19 12:51:59.721] * phase time: 101 ms
[02.01.19 12:51:59.817] * phase cmem: 1381595 K
[02.01.19 12:51:59.817] Loading AI objects...
[02.01.19 12:51:59.820] - Loading music tracks from 'l04u_labx18_musics'...
[02.01.19 12:51:59.823] * phase time: 102 ms
[02.01.19 12:51:59.921] * phase cmem: 1381751 K
[02.01.19 12:51:59.921] Loading PH world...
[02.01.19 12:51:59.931] - Game configuring : Started
[02.01.19 12:51:59.933] - Game configuring : Finished
[02.01.19 12:51:59.938] * phase time: 114 ms
[02.01.19 12:52:00.035] * phase cmem: 1386432 K
[02.01.19 12:52:00.035] Loading textures...
[02.01.19 12:52:00.163] * t-report - base: 1161, 947696 K
[02.01.19 12:52:00.163] * t-report - lmap: 3, 3072 K
[02.01.19 12:52:00.163] * phase time: 225 ms
[02.01.19 12:52:00.262] * phase cmem: 1485591 K
[02.01.19 12:52:00.262] Synchronizing...
[02.01.19 12:52:00.263] * phase time: 99 ms
[02.01.19 12:52:00.363] * phase cmem: 1485592 K
[02.01.19 12:52:00.659] * [win32]: free[1580380 K], reserved[488640 K], committed[2125220 K]
[02.01.19 12:52:00.659] * [ D3D ]: textures[950768 K]
[02.01.19 12:52:00.659] * [x-ray]: crt heap[453927 K], process heap[453927 K], game lua[191386 K], engine lua[258 K], render[9027 K]
[02.01.19 12:52:00.659] * [x-ray]: economy: strings[count: 194710, lengths: 9883 K, overhead: 6084 K, saved: 752729 K]
[02.01.19 12:52:00.659] * [x-ray]: economy: smem[count: 97372, lengths: 54508 K, overhead: 1521 K, saved: 40923 K]
[02.01.19 12:52:00.659] * Starting measure
[02.01.19 12:52:03.868] * MEMORY USAGE: 1689956 K
[02.01.19 12:52:33.325] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[02.01.19 12:52:45.579] * Saving spawns...
[02.01.19 12:52:45.583] * Saving objects...
[02.01.19 12:52:45.743] * 33740 objects are successfully saved
[02.01.19 12:52:45.744] * Saving key-value pairs...
[02.01.19 12:52:45.780] * 15 key-value pairs were successfully saved
[02.01.19 12:52:45.813] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 12:53:25.873]
[02.01.19 12:53:25.873] stack traceback:
[02.01.19 12:53:25.873] Scheduler tried to update object burer_build11705
[02.01.19 12:54:03.366] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[02.01.19 12:54:24.792] Begin load
[02.01.19 12:54:24.914] - Gamedata version: [Сборка 2.1 final]
[02.01.19 12:54:24.961] * phase time: 164 ms
[02.01.19 12:54:25.061] * phase cmem: 1715857 K
[02.01.19 12:54:25.061] Loading alife simulator...
[02.01.19 12:54:25.062] * phase time: 101 ms
[02.01.19 12:54:25.163] * phase cmem: 1715821 K
[02.01.19 12:54:25.163] Loading savegame...
[02.01.19 12:54:25.186] * Loading key-value pairs...
[02.01.19 12:54:25.223] * 15 key-value pairs were successfully loaded (0.037s)
[02.01.19 12:54:25.223] * Loading spawn registry...
[02.01.19 12:54:27.196] * 25156 spawn points were successfully loaded (1.973s)
[02.01.19 12:54:27.197] * Loading objects...
[02.01.19 12:54:27.867] * 33740 objects were successfully loaded (0.670s)
[02.01.19 12:54:28.317] * Start objects on_register'ed...
[02.01.19 12:54:29.801] * 33740 objects on_register'ed (1.484s)
[02.01.19 12:54:29.802] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.741s)
[02.01.19 12:54:29.802] * phase time: 4740 ms
[02.01.19 12:54:29.903] * phase cmem: 1803485 K
[02.01.19 12:54:29.903] Connecting...
[02.01.19 12:54:29.903] * phase time: 100 ms
[02.01.19 12:54:30.005] * phase cmem: 1803486 K
[02.01.19 12:54:30.005] Restart sim...
[02.01.19 12:54:30.005] * phase time: 101 ms
[02.01.19 12:54:30.107] * phase cmem: 1803486 K
[02.01.19 12:54:30.413] * [win32]: free[1337068 K], reserved[392116 K], committed[2465056 K]
[02.01.19 12:54:30.413] * [ D3D ]: textures[1199375 K]
[02.01.19 12:54:30.413] * [x-ray]: crt heap[498305 K], process heap[498305 K], game lua[187574 K], engine lua[271 K], render[9028 K]
[02.01.19 12:54:30.413] * [x-ray]: economy: strings[count: 195271, lengths: 9895 K, overhead: 6102 K, saved: 773259 K]
[02.01.19 12:54:30.413] * [x-ray]: economy: smem[count: 97544, lengths: 54513 K, overhead: 1524 K, saved: 40932 K]
[02.01.19 12:54:30.413] * Starting measure
[02.01.19 12:54:32.268] * MEMORY USAGE: 1791126 K
[02.01.19 12:54:56.462] * Saving spawns...
[02.01.19 12:54:56.467] * Saving objects...
[02.01.19 12:54:56.630] * 33738 objects are successfully saved
[02.01.19 12:54:56.632] * Saving key-value pairs...
[02.01.19 12:54:56.668] * 15 key-value pairs were successfully saved
[02.01.19 12:54:56.704] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 12:55:12.621] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[02.01.19 12:55:45.950] * Saving spawns...
[02.01.19 12:55:45.954] * Saving objects...
[02.01.19 12:55:46.117] * 33736 objects are successfully saved
[02.01.19 12:55:46.119] * Saving key-value pairs...
[02.01.19 12:55:46.154] * 15 key-value pairs were successfully saved
[02.01.19 12:55:46.187] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 12:56:00.044] Begin load
[02.01.19 12:56:00.193] - Gamedata version: [Сборка 2.1 final]
[02.01.19 12:56:00.240] * phase time: 191 ms
[02.01.19 12:56:00.341] * phase cmem: 1716198 K
[02.01.19 12:56:00.341] Loading alife simulator...
[02.01.19 12:56:00.342] * phase time: 101 ms
[02.01.19 12:56:00.443] * phase cmem: 1716202 K
[02.01.19 12:56:00.443] Loading savegame...
[02.01.19 12:56:00.464] * Loading key-value pairs...
[02.01.19 12:56:00.501] * 15 key-value pairs were successfully loaded (0.037s)
[02.01.19 12:56:00.501] * Loading spawn registry...
[02.01.19 12:56:02.459] * 25156 spawn points were successfully loaded (1.958s)
[02.01.19 12:56:02.460] * Loading objects...
[02.01.19 12:56:03.121] * 33736 objects were successfully loaded (0.661s)
[02.01.19 12:56:03.572] * Start objects on_register'ed...
[02.01.19 12:56:05.069] * 33736 objects on_register'ed (1.496s)
[02.01.19 12:56:05.070] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.729s)
[02.01.19 12:56:05.070] * phase time: 4728 ms
[02.01.19 12:56:05.170] * phase cmem: 1803629 K
[02.01.19 12:56:05.170] Connecting...
[02.01.19 12:56:05.170] * phase time: 100 ms
[02.01.19 12:56:05.272] * phase cmem: 1803629 K
[02.01.19 12:56:05.272] Restart sim...
[02.01.19 12:56:05.272] * phase time: 101 ms
[02.01.19 12:56:05.373] * phase cmem: 1803629 K
[02.01.19 12:56:05.676] * [win32]: free[1328552 K], reserved[395828 K], committed[2469860 K]
[02.01.19 12:56:05.676] * [ D3D ]: textures[1199546 K]
[02.01.19 12:56:05.676] * [x-ray]: crt heap[498268 K], process heap[498268 K], game lua[187524 K], engine lua[271 K], render[9035 K]
[02.01.19 12:56:05.676] * [x-ray]: economy: strings[count: 195284, lengths: 9896 K, overhead: 6102 K, saved: 785294 K]
[02.01.19 12:56:05.676] * [x-ray]: economy: smem[count: 97544, lengths: 54513 K, overhead: 1524 K, saved: 40932 K]
[02.01.19 12:56:05.676] * Starting measure
[02.01.19 12:56:07.530] * MEMORY USAGE: 1791537 K
[02.01.19 12:57:35.403] * Saving spawns...
[02.01.19 12:57:35.408] * Saving objects...
[02.01.19 12:57:35.570] * 33725 objects are successfully saved
[02.01.19 12:57:35.572] * Saving key-value pairs...
[02.01.19 12:57:35.608] * 15 key-value pairs were successfully saved
[02.01.19 12:57:35.643] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 12:57:47.754] Begin load
[02.01.19 12:57:47.880] - Gamedata version: [Сборка 2.1 final]
[02.01.19 12:57:47.927] * phase time: 167 ms
[02.01.19 12:57:48.027] * phase cmem: 1717070 K
[02.01.19 12:57:48.027] Loading alife simulator...
[02.01.19 12:57:48.028] * phase time: 100 ms
[02.01.19 12:57:48.128] * phase cmem: 1717074 K
[02.01.19 12:57:48.128] Loading savegame...
[02.01.19 12:57:48.150] * Loading key-value pairs...
[02.01.19 12:57:48.187] * 15 key-value pairs were successfully loaded (0.037s)
[02.01.19 12:57:48.187] * Loading spawn registry...
[02.01.19 12:57:50.148] * 25156 spawn points were successfully loaded (1.961s)
[02.01.19 12:57:50.149] * Loading objects...
[02.01.19 12:57:50.817] * 33725 objects were successfully loaded (0.668s)
[02.01.19 12:57:51.271] * Start objects on_register'ed...
[02.01.19 12:57:52.780] * 33725 objects on_register'ed (1.510s)
[02.01.19 12:57:52.781] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.753s)
[02.01.19 12:57:52.781] * phase time: 4752 ms
[02.01.19 12:57:52.883] * phase cmem: 1804602 K
[02.01.19 12:57:52.883] Connecting...
[02.01.19 12:57:52.883] * phase time: 101 ms
[02.01.19 12:57:52.984] * phase cmem: 1804602 K
[02.01.19 12:57:52.984] Restart sim...
[02.01.19 12:57:52.984] * phase time: 101 ms
[02.01.19 12:57:53.085] * phase cmem: 1804602 K
[02.01.19 12:57:53.393] * [win32]: free[1326692 K], reserved[395876 K], committed[2471672 K]
[02.01.19 12:57:53.393] * [ D3D ]: textures[1199888 K]
[02.01.19 12:57:53.393] * [x-ray]: crt heap[498887 K], process heap[498887 K], game lua[187485 K], engine lua[271 K], render[9035 K]
[02.01.19 12:57:53.393] * [x-ray]: economy: strings[count: 195283, lengths: 9896 K, overhead: 6102 K, saved: 800111 K]
[02.01.19 12:57:53.393] * [x-ray]: economy: smem[count: 97544, lengths: 54513 K, overhead: 1524 K, saved: 40932 K]
[02.01.19 12:57:53.393] * Starting measure
[02.01.19 12:57:55.307] * MEMORY USAGE: 1792074 K
[02.01.19 13:08:56.228] ~ disabling anom [dar_zone_zharka_static_strong_0005] for npc x18_gorit1
[02.01.19 13:08:56.228] ~ disabling anom [dar_zone_zharka_static_strong_0002] for npc x18_gorit1
[02.01.19 13:08:58.606] * Saving spawns...
[02.01.19 13:08:58.611] * Saving objects...
[02.01.19 13:08:58.777] * 33727 objects are successfully saved
[02.01.19 13:08:58.779] * Saving key-value pairs...
[02.01.19 13:08:58.814] * 15 key-value pairs were successfully saved
[02.01.19 13:08:58.847] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 13:09:05.682] Begin load
[02.01.19 13:09:05.895] - Gamedata version: [Сборка 2.1 final]
[02.01.19 13:09:05.942] * phase time: 253 ms
[02.01.19 13:09:06.042] * phase cmem: 1763613 K
[02.01.19 13:09:06.043] Loading alife simulator...
[02.01.19 13:09:06.043] * phase time: 101 ms
[02.01.19 13:09:06.144] * phase cmem: 1763617 K
[02.01.19 13:09:06.144] Loading savegame...
[02.01.19 13:09:06.165] * Loading key-value pairs...
[02.01.19 13:09:06.202] * 15 key-value pairs were successfully loaded (0.037s)
[02.01.19 13:09:06.202] * Loading spawn registry...
[02.01.19 13:09:08.168] * 25156 spawn points were successfully loaded (1.966s)
[02.01.19 13:09:08.169] * Loading objects...
[02.01.19 13:09:08.838] * 33727 objects were successfully loaded (0.669s)
[02.01.19 13:09:09.292] * Start objects on_register'ed...
[02.01.19 13:09:10.793] * 33727 objects on_register'ed (1.501s)
[02.01.19 13:09:10.794] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.752s)
[02.01.19 13:09:10.794] * phase time: 4751 ms
[02.01.19 13:09:10.896] * phase cmem: 1851169 K
[02.01.19 13:09:10.896] Connecting...
[02.01.19 13:09:10.896] * phase time: 101 ms
[02.01.19 13:09:10.998] * phase cmem: 1851169 K
[02.01.19 13:09:10.998] Restart sim...
[02.01.19 13:09:10.998] * phase time: 102 ms
[02.01.19 13:09:11.100] * phase cmem: 1851169 K
[02.01.19 13:09:11.407] * [win32]: free[1287988 K], reserved[386644 K], committed[2519608 K]
[02.01.19 13:09:11.407] * [ D3D ]: textures[1239318 K]
[02.01.19 13:09:11.407] * [x-ray]: crt heap[502030 K], process heap[502030 K], game lua[187539 K], engine lua[272 K], render[9035 K]
[02.01.19 13:09:11.407] * [x-ray]: economy: strings[count: 195350, lengths: 9898 K, overhead: 6104 K, saved: 803746 K]
[02.01.19 13:09:11.407] * [x-ray]: economy: smem[count: 97556, lengths: 54514 K, overhead: 1524 K, saved: 40933 K]
[02.01.19 13:09:11.407] * Starting measure
[02.01.19 13:09:13.412] * MEMORY USAGE: 1805115 K
[02.01.19 13:09:26.212] Begin load
[02.01.19 13:09:26.457] - Gamedata version: [Сборка 2.1 final]
[02.01.19 13:09:26.505] * phase time: 287 ms
[02.01.19 13:09:26.605] * phase cmem: 1763672 K
[02.01.19 13:09:26.605] Loading alife simulator...
[02.01.19 13:09:26.606] * phase time: 100 ms
[02.01.19 13:09:26.707] * phase cmem: 1763675 K
[02.01.19 13:09:26.707] Loading savegame...
[02.01.19 13:09:26.728] * Loading key-value pairs...
[02.01.19 13:09:26.766] * 15 key-value pairs were successfully loaded (0.037s)
[02.01.19 13:09:26.766] * Loading spawn registry...
[02.01.19 13:09:28.743] * 25156 spawn points were successfully loaded (1.977s)
[02.01.19 13:09:28.744] * Loading objects...
[02.01.19 13:09:29.415] * 33727 objects were successfully loaded (0.671s)
[02.01.19 13:09:29.871] * Start objects on_register'ed...
[02.01.19 13:09:31.354] * 33727 objects on_register'ed (1.482s)
[02.01.19 13:09:31.356] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.749s)
[02.01.19 13:09:31.356] * phase time: 4749 ms
[02.01.19 13:09:31.458] * phase cmem: 1851226 K
[02.01.19 13:09:31.458] Connecting...
[02.01.19 13:09:31.458] * phase time: 102 ms
[02.01.19 13:09:31.560] * phase cmem: 1851226 K
[02.01.19 13:09:31.560] Restart sim...
[02.01.19 13:09:31.560] * phase time: 102 ms
[02.01.19 13:09:31.661] * phase cmem: 1851226 K
[02.01.19 13:09:31.971] * [win32]: free[1286964 K], reserved[384828 K], committed[2522448 K]
[02.01.19 13:09:31.971] * [ D3D ]: textures[1239318 K]
[02.01.19 13:09:31.971] * [x-ray]: crt heap[502079 K], process heap[502079 K], game lua[187560 K], engine lua[272 K], render[9035 K]
[02.01.19 13:09:31.971] * [x-ray]: economy: strings[count: 195351, lengths: 9898 K, overhead: 6104 K, saved: 805450 K]
[02.01.19 13:09:31.971] * [x-ray]: economy: smem[count: 97556, lengths: 54514 K, overhead: 1524 K, saved: 40933 K]
[02.01.19 13:09:31.971] * Starting measure
[02.01.19 13:09:33.952] * MEMORY USAGE: 1808624 K
[02.01.19 13:09:57.177] * Saving spawns...
[02.01.19 13:09:57.182] * Saving objects...
[02.01.19 13:09:57.346] * 33723 objects are successfully saved
[02.01.19 13:09:57.348] * Saving key-value pairs...
[02.01.19 13:09:57.384] * 15 key-value pairs were successfully saved
[02.01.19 13:09:57.416] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 13:10:21.308] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[02.01.19 13:10:21.308] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[02.01.19 13:10:21.308] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[02.01.19 13:11:33.831] * Saving spawns...
[02.01.19 13:11:33.836] * Saving objects...
[02.01.19 13:11:33.996] * 33705 objects are successfully saved
[02.01.19 13:11:33.998] * Saving key-value pairs...
[02.01.19 13:11:34.033] * 15 key-value pairs were successfully saved
[02.01.19 13:11:34.066] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 13:12:14.709] * Saving spawns...
[02.01.19 13:12:14.714] * Saving objects...
[02.01.19 13:12:14.885] * 33704 objects are successfully saved
[02.01.19 13:12:14.887] * Saving key-value pairs...
[02.01.19 13:12:14.922] * 15 key-value pairs were successfully saved
[02.01.19 13:12:14.954] * Game Открыть кодовую дверь.sav is successfully saved to file 'c:\op\userdata\savedgames\Открыть кодовую дверь.sav'
[02.01.19 13:12:32.522] * Saving spawns...
[02.01.19 13:12:32.527] * Saving objects...
[02.01.19 13:12:32.693] * 33704 objects are successfully saved
[02.01.19 13:12:32.695] * Saving key-value pairs...
[02.01.19 13:12:32.731] * 15 key-value pairs were successfully saved
[02.01.19 13:12:32.764] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 13:12:56.314] * Saving spawns...
[02.01.19 13:12:56.319] * Saving objects...
[02.01.19 13:12:56.481] * 33703 objects are successfully saved
[02.01.19 13:12:56.482] * Saving key-value pairs...
[02.01.19 13:12:56.518] * 15 key-value pairs were successfully saved
[02.01.19 13:12:56.550] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 13:12:57.886] * Saving spawns...
[02.01.19 13:12:57.891] * Saving objects...
[02.01.19 13:12:58.084] * 33703 objects are successfully saved
[02.01.19 13:12:58.086] * Saving key-value pairs...
[02.01.19 13:12:58.123] * 15 key-value pairs were successfully saved
[02.01.19 13:12:58.155] * Game Открыть кодовую дверь - завершено.sav is successfully saved to file 'c:\op\userdata\savedgames\Открыть кодовую дверь - завершено.sav'
[02.01.19 13:13:14.519] Begin load
[02.01.19 13:13:14.639] - Gamedata version: [Сборка 2.1 final]
[02.01.19 13:13:14.687] * phase time: 162 ms
[02.01.19 13:13:14.788] * phase cmem: 1768647 K
[02.01.19 13:13:14.788] Loading alife simulator...
[02.01.19 13:13:14.789] * phase time: 101 ms
[02.01.19 13:13:14.889] * phase cmem: 1768650 K
[02.01.19 13:13:14.889] Loading savegame...
[02.01.19 13:13:14.911] * Loading key-value pairs...
[02.01.19 13:13:14.949] * 15 key-value pairs were successfully loaded (0.038s)
[02.01.19 13:13:14.949] * Loading spawn registry...
[02.01.19 13:13:16.921] * 25156 spawn points were successfully loaded (1.972s)
[02.01.19 13:13:16.922] * Loading objects...
[02.01.19 13:13:17.594] * 33703 objects were successfully loaded (0.672s)
[02.01.19 13:13:18.059] * Start objects on_register'ed...
[02.01.19 13:13:19.582] * 33703 objects on_register'ed (1.523s)
[02.01.19 13:13:19.584] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.794s)
[02.01.19 13:13:19.584] * phase time: 4794 ms
[02.01.19 13:13:19.684] * phase cmem: 1856291 K
[02.01.19 13:13:19.684] Connecting...
[02.01.19 13:13:19.685] * phase time: 101 ms
[02.01.19 13:13:19.786] * phase cmem: 1856291 K
[02.01.19 13:13:19.786] Restart sim...
[02.01.19 13:13:19.786] * phase time: 100 ms
[02.01.19 13:13:19.889] * phase cmem: 1856291 K
[02.01.19 13:13:20.195] * [win32]: free[1284608 K], reserved[386484 K], committed[2523148 K]
[02.01.19 13:13:20.195] * [ D3D ]: textures[1242797 K]
[02.01.19 13:13:20.195] * [x-ray]: crt heap[503284 K], process heap[503284 K], game lua[187563 K], engine lua[272 K], render[9036 K]
[02.01.19 13:13:20.195] * [x-ray]: economy: strings[count: 195378, lengths: 9901 K, overhead: 6105 K, saved: 839588 K]
[02.01.19 13:13:20.195] * [x-ray]: economy: smem[count: 97556, lengths: 54514 K, overhead: 1524 K, saved: 40933 K]
[02.01.19 13:13:20.195] * Starting measure
[02.01.19 13:13:22.288] * MEMORY USAGE: 1842574 K
[02.01.19 13:13:34.201] Begin load
[02.01.19 13:13:34.442] - Gamedata version: [Сборка 2.1 final]
[02.01.19 13:13:34.488] * phase time: 281 ms
[02.01.19 13:13:34.588] * phase cmem: 1768650 K
[02.01.19 13:13:34.588] Loading alife simulator...
[02.01.19 13:13:34.588] * phase time: 100 ms
[02.01.19 13:13:34.689] * phase cmem: 1768653 K
[02.01.19 13:13:34.689] Loading savegame...
[02.01.19 13:13:34.711] * Loading key-value pairs...
[02.01.19 13:13:34.747] * 15 key-value pairs were successfully loaded (0.036s)
[02.01.19 13:13:34.747] * Loading spawn registry...
[02.01.19 13:13:36.721] * 25156 spawn points were successfully loaded (1.973s)
[02.01.19 13:13:36.722] * Loading objects...
[02.01.19 13:13:37.390] * 33703 objects were successfully loaded (0.668s)
[02.01.19 13:13:37.842] * Start objects on_register'ed...
[02.01.19 13:13:39.321] * 33703 objects on_register'ed (1.479s)
[02.01.19 13:13:39.322] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.733s)
[02.01.19 13:13:39.322] * phase time: 4732 ms
[02.01.19 13:13:39.423] * phase cmem: 1856293 K
[02.01.19 13:13:39.423] Connecting...
[02.01.19 13:13:39.423] * phase time: 101 ms
[02.01.19 13:13:39.524] * phase cmem: 1856293 K
[02.01.19 13:13:39.524] Restart sim...
[02.01.19 13:13:39.524] * phase time: 101 ms
[02.01.19 13:13:39.626] * phase cmem: 1856293 K
[02.01.19 13:13:39.935] * [win32]: free[1300864 K], reserved[382256 K], committed[2511120 K]
[02.01.19 13:13:39.935] * [ D3D ]: textures[1242797 K]
[02.01.19 13:13:39.935] * [x-ray]: crt heap[503286 K], process heap[503286 K], game lua[187560 K], engine lua[272 K], render[9036 K]
[02.01.19 13:13:39.935] * [x-ray]: economy: strings[count: 195369, lengths: 9900 K, overhead: 6105 K, saved: 841339 K]
[02.01.19 13:13:39.935] * [x-ray]: economy: smem[count: 97556, lengths: 54514 K, overhead: 1524 K, saved: 40933 K]
[02.01.19 13:13:39.935] * Starting measure
[02.01.19 13:13:42.063] * MEMORY USAGE: 1842308 K
[02.01.19 13:13:55.585] ~ WARNING: can't detach independant object. entity[wpn_win10142497:42497], parent[single_player:0], section[wpn_win101]
[02.01.19 13:13:55.585] [LUA] 0 : [C ] drop_item
[02.01.19 13:13:55.585] [LUA] 1 : [Lua] c:\op\gamedata\scripts\binders\bind_monster.script(305) : drop
[02.01.19 13:13:55.585] [LUA] 2 : [Lua] c:\op\gamedata\scripts\binders\bind_monster.script(394) : func
[02.01.19 13:13:55.585] [LUA] 3 : [Lua] c:\op\gamedata\scripts\binders\bind_monster.script(276) : effector
[02.01.19 13:13:55.585] [LUA] 4 : [Lua] c:\op\gamedata\scripts\binders\bind_monster.script(390) : burer_attack
[02.01.19 13:13:55.585] [LUA] 5 : [Lua] c:\op\gamedata\scripts\binders\bind_monster.script(152) : func
[02.01.19 13:13:55.585] [LUA] 6 : [Lua] c:\op\gamedata\scripts\binders\bind_monster.script(208) :
[02.01.19 13:13:59.282] Begin load
[02.01.19 13:13:59.520] - Gamedata version: [Сборка 2.1 final]
[02.01.19 13:13:59.566] * phase time: 279 ms
[02.01.19 13:13:59.666] * phase cmem: 1768520 K
[02.01.19 13:13:59.666] Loading alife simulator...
[02.01.19 13:13:59.667] * phase time: 100 ms
[02.01.19 13:13:59.768] * phase cmem: 1768523 K
[02.01.19 13:13:59.768] Loading savegame...
[02.01.19 13:13:59.790] * Loading key-value pairs...
[02.01.19 13:13:59.827] * 15 key-value pairs were successfully loaded (0.037s)
[02.01.19 13:13:59.827] * Loading spawn registry...
[02.01.19 13:14:01.793] * 25156 spawn points were successfully loaded (1.967s)
[02.01.19 13:14:01.794] * Loading objects...
[02.01.19 13:14:02.463] * 33703 objects were successfully loaded (0.668s)
[02.01.19 13:14:02.916] * Start objects on_register'ed...
[02.01.19 13:14:04.407] * 33703 objects on_register'ed (1.491s)
[02.01.19 13:14:04.408] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.742s)
[02.01.19 13:14:04.408] * phase time: 4741 ms
[02.01.19 13:14:04.510] * phase cmem: 1856163 K
[02.01.19 13:14:04.510] Connecting...
[02.01.19 13:14:04.510] * phase time: 101 ms
[02.01.19 13:14:04.611] * phase cmem: 1856163 K
[02.01.19 13:14:04.611] Restart sim...
[02.01.19 13:14:04.611] * phase time: 101 ms
[02.01.19 13:14:04.713] * phase cmem: 1856163 K
[02.01.19 13:14:05.022] * [win32]: free[1300928 K], reserved[382060 K], committed[2511252 K]
[02.01.19 13:14:05.022] * [ D3D ]: textures[1242797 K]
[02.01.19 13:14:05.022] * [x-ray]: crt heap[503152 K], process heap[503152 K], game lua[187571 K], engine lua[272 K], render[9036 K]
[02.01.19 13:14:05.022] * [x-ray]: economy: strings[count: 195374, lengths: 9901 K, overhead: 6105 K, saved: 843995 K]
[02.01.19 13:14:05.022] * [x-ray]: economy: smem[count: 97556, lengths: 54514 K, overhead: 1524 K, saved: 40933 K]
[02.01.19 13:14:05.022] * Starting measure
[02.01.19 13:14:07.093] * MEMORY USAGE: 1842267 K
[02.01.19 13:15:16.205] * Saving spawns...
[02.01.19 13:15:16.210] * Saving objects...
[02.01.19 13:15:16.372] * 33700 objects are successfully saved
[02.01.19 13:15:16.374] * Saving key-value pairs...
[02.01.19 13:15:16.410] * 15 key-value pairs were successfully saved
[02.01.19 13:15:16.443] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 13:15:34.471] * Saving spawns...
[02.01.19 13:15:34.476] * Saving objects...
[02.01.19 13:15:34.640] * 33700 objects are successfully saved
[02.01.19 13:15:34.642] * Saving key-value pairs...
[02.01.19 13:15:34.678] * 15 key-value pairs were successfully saved
[02.01.19 13:15:34.710] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 13:16:05.021] Begin load
[02.01.19 13:16:05.137] - Gamedata version: [Сборка 2.1 final]
[02.01.19 13:16:05.183] * phase time: 157 ms
[02.01.19 13:16:05.283] * phase cmem: 1767042 K
[02.01.19 13:16:05.283] Loading alife simulator...
[02.01.19 13:16:05.283] * phase time: 100 ms
[02.01.19 13:16:05.385] * phase cmem: 1767045 K
[02.01.19 13:16:05.385] Loading savegame...
[02.01.19 13:16:05.406] * Loading key-value pairs...
[02.01.19 13:16:05.443] * 15 key-value pairs were successfully loaded (0.037s)
[02.01.19 13:16:05.443] * Loading spawn registry...
[02.01.19 13:16:07.416] * 25156 spawn points were successfully loaded (1.973s)
[02.01.19 13:16:07.417] * Loading objects...
[02.01.19 13:16:08.087] * 33700 objects were successfully loaded (0.669s)
[02.01.19 13:16:08.544] * Start objects on_register'ed...
[02.01.19 13:16:10.039] * 33700 objects on_register'ed (1.495s)
[02.01.19 13:16:10.040] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.757s)
[02.01.19 13:16:10.040] * phase time: 4756 ms
[02.01.19 13:16:10.142] * phase cmem: 1854534 K
[02.01.19 13:16:10.142] Connecting...
[02.01.19 13:16:10.143] * phase time: 102 ms
[02.01.19 13:16:10.245] * phase cmem: 1854534 K
[02.01.19 13:16:10.245] Restart sim...
[02.01.19 13:16:10.245] * phase time: 102 ms
[02.01.19 13:16:10.348] * phase cmem: 1854534 K
[02.01.19 13:16:10.654] * [win32]: free[1284668 K], reserved[382360 K], committed[2527212 K]
[02.01.19 13:16:10.654] * [ D3D ]: textures[1241431 K]
[02.01.19 13:16:10.654] * [x-ray]: crt heap[502822 K], process heap[502822 K], game lua[187558 K], engine lua[272 K], render[9036 K]
[02.01.19 13:16:10.654] * [x-ray]: economy: strings[count: 195387, lengths: 9902 K, overhead: 6105 K, saved: 863766 K]
[02.01.19 13:16:10.654] * [x-ray]: economy: smem[count: 97556, lengths: 54514 K, overhead: 1524 K, saved: 40933 K]
[02.01.19 13:16:10.654] * Starting measure
[02.01.19 13:16:13.042] * MEMORY USAGE: 1841699 K
[02.01.19 13:16:44.299] * Saving spawns...
[02.01.19 13:16:44.304] * Saving objects...
[02.01.19 13:16:44.490] * 33699 objects are successfully saved
[02.01.19 13:16:44.492] * Saving key-value pairs...
[02.01.19 13:16:44.528] * 15 key-value pairs were successfully saved
[02.01.19 13:16:44.561] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 13:17:04.069] Begin load
[02.01.19 13:17:04.239] - Gamedata version: [Сборка 2.1 final]
[02.01.19 13:17:04.286] * phase time: 211 ms
[02.01.19 13:17:04.388] * phase cmem: 1768070 K
[02.01.19 13:17:04.388] Loading alife simulator...
[02.01.19 13:17:04.388] * phase time: 102 ms
[02.01.19 13:17:04.489] * phase cmem: 1768073 K
[02.01.19 13:17:04.489] Loading savegame...
[02.01.19 13:17:04.511] * Loading key-value pairs...
[02.01.19 13:17:04.549] * 15 key-value pairs were successfully loaded (0.038s)
[02.01.19 13:17:04.549] * Loading spawn registry...
[02.01.19 13:17:06.524] * 25156 spawn points were successfully loaded (1.974s)
[02.01.19 13:17:06.525] * Loading objects...
[02.01.19 13:17:07.201] * 33699 objects were successfully loaded (0.677s)
[02.01.19 13:17:07.658] * Start objects on_register'ed...
[02.01.19 13:17:09.160] * 33699 objects on_register'ed (1.502s)
[02.01.19 13:17:09.161] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.772s)
[02.01.19 13:17:09.161] * phase time: 4771 ms
[02.01.19 13:17:09.263] * phase cmem: 1855678 K
[02.01.19 13:17:09.263] Connecting...
[02.01.19 13:17:09.263] * phase time: 102 ms
[02.01.19 13:17:09.365] * phase cmem: 1855679 K
[02.01.19 13:17:09.365] Restart sim...
[02.01.19 13:17:09.365] * phase time: 102 ms
[02.01.19 13:17:09.468] * phase cmem: 1855679 K
[02.01.19 13:17:09.776] * [win32]: free[1300212 K], reserved[382048 K], committed[2511980 K]
[02.01.19 13:17:09.776] * [ D3D ]: textures[1241431 K]
[02.01.19 13:17:09.776] * [x-ray]: crt heap[503909 K], process heap[503909 K], game lua[187554 K], engine lua[272 K], render[9036 K]
[02.01.19 13:17:09.776] * [x-ray]: economy: strings[count: 195387, lengths: 9902 K, overhead: 6105 K, saved: 872466 K]
[02.01.19 13:17:09.776] * [x-ray]: economy: smem[count: 97556, lengths: 54514 K, overhead: 1524 K, saved: 40933 K]
[02.01.19 13:17:09.776] * Starting measure
[02.01.19 13:17:12.058] * MEMORY USAGE: 1837077 K
[02.01.19 13:17:29.178] * Saving spawns...
[02.01.19 13:17:29.183] * Saving objects...
[02.01.19 13:17:29.347] * 33699 objects are successfully saved
[02.01.19 13:17:29.349] * Saving key-value pairs...
[02.01.19 13:17:29.385] * 15 key-value pairs were successfully saved
[02.01.19 13:17:29.418] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 13:17:42.825] Begin load
[02.01.19 13:17:43.028] - Gamedata version: [Сборка 2.1 final]
[02.01.19 13:17:43.075] * phase time: 245 ms
[02.01.19 13:17:43.175] * phase cmem: 1768159 K
[02.01.19 13:17:43.175] Loading alife simulator...
[02.01.19 13:17:43.176] * phase time: 100 ms
[02.01.19 13:17:43.276] * phase cmem: 1768162 K
[02.01.19 13:17:43.277] Loading savegame...
[02.01.19 13:17:43.299] * Loading key-value pairs...
[02.01.19 13:17:43.336] * 15 key-value pairs were successfully loaded (0.037s)
[02.01.19 13:17:43.336] * Loading spawn registry...
[02.01.19 13:17:45.313] * 25156 spawn points were successfully loaded (1.976s)
[02.01.19 13:17:45.314] * Loading objects...
[02.01.19 13:17:45.982] * 33699 objects were successfully loaded (0.668s)
[02.01.19 13:17:46.436] * Start objects on_register'ed...
[02.01.19 13:17:47.915] * 33699 objects on_register'ed (1.480s)
[02.01.19 13:17:47.917] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.741s)
[02.01.19 13:17:47.917] * phase time: 4740 ms
[02.01.19 13:17:48.019] * phase cmem: 1855784 K
[02.01.19 13:17:48.019] Connecting...
[02.01.19 13:17:48.019] * phase time: 102 ms
[02.01.19 13:17:48.121] * phase cmem: 1855784 K
[02.01.19 13:17:48.121] Restart sim...
[02.01.19 13:17:48.121] * phase time: 101 ms
[02.01.19 13:17:48.223] * phase cmem: 1855784 K
[02.01.19 13:17:48.530] * [win32]: free[1283952 K], reserved[381792 K], committed[2528496 K]
[02.01.19 13:17:48.530] * [ D3D ]: textures[1241431 K]
[02.01.19 13:17:48.530] * [x-ray]: crt heap[503999 K], process heap[503999 K], game lua[187619 K], engine lua[272 K], render[9036 K]
[02.01.19 13:17:48.530] * [x-ray]: economy: strings[count: 195389, lengths: 9902 K, overhead: 6105 K, saved: 877997 K]
[02.01.19 13:17:48.530] * [x-ray]: economy: smem[count: 97556, lengths: 54514 K, overhead: 1524 K, saved: 40933 K]
[02.01.19 13:17:48.530] * Starting measure
[02.01.19 13:17:50.675] * MEMORY USAGE: 1843447 K
[02.01.19 13:19:06.348] Begin load
[02.01.19 13:19:06.475] - Gamedata version: [Сборка 2.1 final]
[02.01.19 13:19:06.522] * phase time: 169 ms
[02.01.19 13:19:06.623] * phase cmem: 1768466 K
[02.01.19 13:19:06.623] Loading alife simulator...
[02.01.19 13:19:06.624] * phase time: 101 ms
[02.01.19 13:19:06.724] * phase cmem: 1768469 K
[02.01.19 13:19:06.724] Loading savegame...
[02.01.19 13:19:06.746] * Loading key-value pairs...
[02.01.19 13:19:06.783] * 15 key-value pairs were successfully loaded (0.037s)
[02.01.19 13:19:06.783] * Loading spawn registry...
[02.01.19 13:19:08.753] * 25156 spawn points were successfully loaded (1.969s)
[02.01.19 13:19:08.754] * Loading objects...
[02.01.19 13:19:09.427] * 33699 objects were successfully loaded (0.672s)
[02.01.19 13:19:09.879] * Start objects on_register'ed...
[02.01.19 13:19:11.355] * 33699 objects on_register'ed (1.477s)
[02.01.19 13:19:11.356] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.732s)
[02.01.19 13:19:11.356] * phase time: 4731 ms
[02.01.19 13:19:11.459] * phase cmem: 1856090 K
[02.01.19 13:19:11.459] Connecting...
[02.01.19 13:19:11.459] * phase time: 102 ms
[02.01.19 13:19:11.560] * phase cmem: 1856090 K
[02.01.19 13:19:11.560] Restart sim...
[02.01.19 13:19:11.560] * phase time: 100 ms
[02.01.19 13:19:11.662] * phase cmem: 1856090 K
[02.01.19 13:19:11.969] * [win32]: free[1300080 K], reserved[382020 K], committed[2512140 K]
[02.01.19 13:19:11.970] * [ D3D ]: textures[1241431 K]
[02.01.19 13:19:11.970] * [x-ray]: crt heap[504305 K], process heap[504305 K], game lua[187619 K], engine lua[272 K], render[9036 K]
[02.01.19 13:19:11.970] * [x-ray]: economy: strings[count: 195390, lengths: 9902 K, overhead: 6105 K, saved: 891447 K]
[02.01.19 13:19:11.970] * [x-ray]: economy: smem[count: 97556, lengths: 54514 K, overhead: 1524 K, saved: 40933 K]
[02.01.19 13:19:11.970] * Starting measure
[02.01.19 13:19:14.110] * MEMORY USAGE: 1843407 K
[02.01.19 13:19:30.302] * Saving spawns...
[02.01.19 13:19:30.308] * Saving objects...
[02.01.19 13:19:30.471] * 33699 objects are successfully saved
[02.01.19 13:19:30.473] * Saving key-value pairs...
[02.01.19 13:19:30.509] * 15 key-value pairs were successfully saved
[02.01.19 13:19:30.541] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 13:19:57.710] * Saving spawns...
[02.01.19 13:19:57.714] * Saving objects...
[02.01.19 13:19:57.879] * 33699 objects are successfully saved
[02.01.19 13:19:57.881] * Saving key-value pairs...
[02.01.19 13:19:57.916] * 15 key-value pairs were successfully saved
[02.01.19 13:19:57.949] * Game Открыть дверь в командный центр.sav is successfully saved to file 'c:\op\userdata\savedgames\Открыть дверь в командный центр.sav'
[02.01.19 13:20:19.082] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[02.01.19 13:20:29.706] Begin load
[02.01.19 13:20:29.851] - Gamedata version: [Сборка 2.1 final]
[02.01.19 13:20:29.898] * phase time: 187 ms
[02.01.19 13:20:30.000] * phase cmem: 1769659 K
[02.01.19 13:20:30.000] Loading alife simulator...
[02.01.19 13:20:30.000] * phase time: 101 ms
[02.01.19 13:20:30.101] * phase cmem: 1769663 K
[02.01.19 13:20:30.101] Loading savegame...
[02.01.19 13:20:30.123] * Loading key-value pairs...
[02.01.19 13:20:30.159] * 15 key-value pairs were successfully loaded (0.036s)
[02.01.19 13:20:30.159] * Loading spawn registry...
[02.01.19 13:20:32.130] * 25156 spawn points were successfully loaded (1.971s)
[02.01.19 13:20:32.131] * Loading objects...
[02.01.19 13:20:32.805] * 33699 objects were successfully loaded (0.674s)
[02.01.19 13:20:33.258] * Start objects on_register'ed...
[02.01.19 13:20:34.751] * 33699 objects on_register'ed (1.493s)
[02.01.19 13:20:34.752] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.752s)
[02.01.19 13:20:34.752] * phase time: 4752 ms
[02.01.19 13:20:34.854] * phase cmem: 1857316 K
[02.01.19 13:20:34.854] Connecting...
[02.01.19 13:20:34.855] * phase time: 102 ms
[02.01.19 13:20:34.957] * phase cmem: 1857317 K
[02.01.19 13:20:34.957] Restart sim...
[02.01.19 13:20:34.957] * phase time: 102 ms
[02.01.19 13:20:35.060] * phase cmem: 1857317 K
[02.01.19 13:20:35.367] * [win32]: free[1279276 K], reserved[381056 K], committed[2533908 K]
[02.01.19 13:20:35.367] * [ D3D ]: textures[1241943 K]
[02.01.19 13:20:35.367] * [x-ray]: crt heap[504944 K], process heap[504944 K], game lua[187573 K], engine lua[272 K], render[9082 K]
[02.01.19 13:20:35.367] * [x-ray]: economy: strings[count: 195402, lengths: 9903 K, overhead: 6106 K, saved: 904039 K]
[02.01.19 13:20:35.367] * [x-ray]: economy: smem[count: 97556, lengths: 54514 K, overhead: 1524 K, saved: 40933 K]
[02.01.19 13:20:35.367] * Starting measure
[02.01.19 13:20:37.616] * MEMORY USAGE: 1844964 K
[02.01.19 13:21:00.670] * Saving spawns...
[02.01.19 13:21:00.675] * Saving objects...
[02.01.19 13:21:00.837] * 33695 objects are successfully saved
[02.01.19 13:21:00.839] * Saving key-value pairs...
[02.01.19 13:21:00.874] * 15 key-value pairs were successfully saved
[02.01.19 13:21:00.907] * Game Открыть дверь в командный центр.sav is successfully saved to file 'c:\op\userdata\savedgames\Открыть дверь в командный центр.sav'
[02.01.19 13:21:28.622] * Saving spawns...
[02.01.19 13:21:28.626] * Saving objects...
[02.01.19 13:21:28.827] * 33693 objects are successfully saved
[02.01.19 13:21:28.829] * Saving key-value pairs...
[02.01.19 13:21:28.865] * 15 key-value pairs were successfully saved
[02.01.19 13:21:28.897] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 13:21:49.696] Begin load
[02.01.19 13:21:49.839] - Gamedata version: [Сборка 2.1 final]
[02.01.19 13:21:49.887] * phase time: 185 ms
[02.01.19 13:21:49.988] * phase cmem: 1769251 K
[02.01.19 13:21:49.988] Loading alife simulator...
[02.01.19 13:21:49.988] * phase time: 101 ms
[02.01.19 13:21:50.089] * phase cmem: 1769254 K
[02.01.19 13:21:50.089] Loading savegame...
[02.01.19 13:21:50.111] * Loading key-value pairs...
[02.01.19 13:21:50.148] * 15 key-value pairs were successfully loaded (0.037s)
[02.01.19 13:21:50.148] * Loading spawn registry...
[02.01.19 13:21:52.119] * 25156 spawn points were successfully loaded (1.971s)
[02.01.19 13:21:52.120] * Loading objects...
[02.01.19 13:21:52.794] * 33693 objects were successfully loaded (0.673s)
[02.01.19 13:21:53.251] * Start objects on_register'ed...
[02.01.19 13:21:54.747] * 33693 objects on_register'ed (1.495s)
[02.01.19 13:21:54.748] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.760s)
[02.01.19 13:21:54.748] * phase time: 4759 ms
[02.01.19 13:21:54.849] * phase cmem: 1856732 K
[02.01.19 13:21:54.849] Connecting...
[02.01.19 13:21:54.849] * phase time: 101 ms
[02.01.19 13:21:54.952] * phase cmem: 1856732 K
[02.01.19 13:21:54.952] Restart sim...
[02.01.19 13:21:54.952] * phase time: 102 ms
[02.01.19 13:21:55.053] * phase cmem: 1856732 K
[02.01.19 13:21:55.362] * [win32]: free[1279276 K], reserved[381656 K], committed[2533308 K]
[02.01.19 13:21:55.362] * [ D3D ]: textures[1241943 K]
[02.01.19 13:21:55.362] * [x-ray]: crt heap[504359 K], process heap[504359 K], game lua[187551 K], engine lua[272 K], render[9102 K]
[02.01.19 13:21:55.362] * [x-ray]: economy: strings[count: 195410, lengths: 9904 K, overhead: 6106 K, saved: 916671 K]
[02.01.19 13:21:55.362] * [x-ray]: economy: smem[count: 97556, lengths: 54514 K, overhead: 1524 K, saved: 40933 K]
[02.01.19 13:21:55.362] * Starting measure
[02.01.19 13:21:57.492] * MEMORY USAGE: 1844623 K
[02.01.19 13:22:22.985] * Saving spawns...
[02.01.19 13:22:22.989] * Saving objects...
[02.01.19 13:22:23.151] * 33693 objects are successfully saved
[02.01.19 13:22:23.152] * Saving key-value pairs...
[02.01.19 13:22:23.187] * 15 key-value pairs were successfully saved
[02.01.19 13:22:23.220] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 13:22:40.647] Begin load
[02.01.19 13:22:40.850] - Gamedata version: [Сборка 2.1 final]
[02.01.19 13:22:40.897] * phase time: 245 ms
[02.01.19 13:22:40.998] * phase cmem: 1772896 K
[02.01.19 13:22:40.999] Loading alife simulator...
[02.01.19 13:22:40.999] * phase time: 101 ms
[02.01.19 13:22:41.101] * phase cmem: 1772899 K
[02.01.19 13:22:41.101] Loading savegame...
[02.01.19 13:22:41.123] * Loading key-value pairs...
[02.01.19 13:22:41.159] * 15 key-value pairs were successfully loaded (0.037s)
[02.01.19 13:22:41.159] * Loading spawn registry...
[02.01.19 13:22:43.143] * 25156 spawn points were successfully loaded (1.984s)
[02.01.19 13:22:43.144] * Loading objects...
[02.01.19 13:22:43.827] * 33693 objects were successfully loaded (0.683s)
[02.01.19 13:22:44.282] * Start objects on_register'ed...
[02.01.19 13:22:45.767] * 33693 objects on_register'ed (1.485s)
[02.01.19 13:22:45.768] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.769s)
[02.01.19 13:22:45.768] * phase time: 4769 ms
[02.01.19 13:22:45.870] * phase cmem: 1860491 K
[02.01.19 13:22:45.870] Connecting...
[02.01.19 13:22:45.870] * phase time: 101 ms
[02.01.19 13:22:45.973] * phase cmem: 1860491 K
[02.01.19 13:22:45.973] Restart sim...
[02.01.19 13:22:45.973] * phase time: 102 ms
[02.01.19 13:22:46.075] * phase cmem: 1860491 K
[02.01.19 13:22:46.387] * [win32]: free[1275856 K], reserved[381396 K], committed[2536988 K]
[02.01.19 13:22:46.387] * [ D3D ]: textures[1245357 K]
[02.01.19 13:22:46.387] * [x-ray]: crt heap[504623 K], process heap[504623 K], game lua[187569 K], engine lua[272 K], render[9102 K]
[02.01.19 13:22:46.387] * [x-ray]: economy: strings[count: 195412, lengths: 9904 K, overhead: 6106 K, saved: 923934 K]
[02.01.19 13:22:46.387] * [x-ray]: economy: smem[count: 97556, lengths: 54514 K, overhead: 1524 K, saved: 40933 K]
[02.01.19 13:22:46.387] * Starting measure
[02.01.19 13:22:48.542] * MEMORY USAGE: 1847845 K
[02.01.19 13:22:59.374] Begin load
[02.01.19 13:22:59.611] - Gamedata version: [Сборка 2.1 final]
[02.01.19 13:22:59.658] * phase time: 279 ms
[02.01.19 13:22:59.760] * phase cmem: 1773947 K
[02.01.19 13:22:59.760] Loading alife simulator...
[02.01.19 13:22:59.760] * phase time: 101 ms
[02.01.19 13:22:59.863] * phase cmem: 1773950 K
[02.01.19 13:22:59.863] Loading savegame...
[02.01.19 13:22:59.884] * Loading key-value pairs...
[02.01.19 13:22:59.922] * 15 key-value pairs were successfully loaded (0.038s)
[02.01.19 13:22:59.922] * Loading spawn registry...
[02.01.19 13:23:01.913] * 25156 spawn points were successfully loaded (1.990s)
[02.01.19 13:23:01.914] * Loading objects...
[02.01.19 13:23:02.589] * 33693 objects were successfully loaded (0.676s)
[02.01.19 13:23:03.048] * Start objects on_register'ed...
[02.01.19 13:23:04.540] * 33693 objects on_register'ed (1.491s)
[02.01.19 13:23:04.541] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.781s)
[02.01.19 13:23:04.541] * phase time: 4780 ms
[02.01.19 13:23:04.643] * phase cmem: 1861542 K
[02.01.19 13:23:04.643] Connecting...
[02.01.19 13:23:04.644] * phase time: 102 ms
[02.01.19 13:23:04.745] * phase cmem: 1861543 K
[02.01.19 13:23:04.745] Restart sim...
[02.01.19 13:23:04.745] * phase time: 101 ms
[02.01.19 13:23:04.848] * phase cmem: 1861543 K
[02.01.19 13:23:05.155] * [win32]: free[1291984 K], reserved[381096 K], committed[2521160 K]
[02.01.19 13:23:05.155] * [ D3D ]: textures[1245357 K]
[02.01.19 13:23:05.155] * [x-ray]: crt heap[505674 K], process heap[505674 K], game lua[187549 K], engine lua[272 K], render[9102 K]
[02.01.19 13:23:05.155] * [x-ray]: economy: strings[count: 195413, lengths: 9904 K, overhead: 6106 K, saved: 925543 K]
[02.01.19 13:23:05.155] * [x-ray]: economy: smem[count: 97556, lengths: 54514 K, overhead: 1524 K, saved: 40933 K]
[02.01.19 13:23:05.155] * Starting measure
[02.01.19 13:23:07.392] * MEMORY USAGE: 1849013 K
[02.01.19 13:23:15.245] Begin load
[02.01.19 13:23:15.492] - Gamedata version: [Сборка 2.1 final]
[02.01.19 13:23:15.538] * phase time: 287 ms
[02.01.19 13:23:15.639] * phase cmem: 1773949 K
[02.01.19 13:23:15.639] Loading alife simulator...
[02.01.19 13:23:15.640] * phase time: 102 ms
[02.01.19 13:23:15.741] * phase cmem: 1773952 K
[02.01.19 13:23:15.741] Loading savegame...
[02.01.19 13:23:15.762] * Loading key-value pairs...
[02.01.19 13:23:15.798] * 15 key-value pairs were successfully loaded (0.037s)
[02.01.19 13:23:15.798] * Loading spawn registry...
[02.01.19 13:23:17.784] * 25156 spawn points were successfully loaded (1.985s)
[02.01.19 13:23:17.785] * Loading objects...
[02.01.19 13:23:18.458] * 33693 objects were successfully loaded (0.673s)
[02.01.19 13:23:18.916] * Start objects on_register'ed...
[02.01.19 13:23:20.402] * 33693 objects on_register'ed (1.486s)
[02.01.19 13:23:20.404] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.764s)
[02.01.19 13:23:20.404] * phase time: 4764 ms
[02.01.19 13:23:20.506] * phase cmem: 1861544 K
[02.01.19 13:23:20.506] Connecting...
[02.01.19 13:23:20.506] * phase time: 102 ms
[02.01.19 13:23:20.608] * phase cmem: 1861544 K
[02.01.19 13:23:20.608] Restart sim...
[02.01.19 13:23:20.608] * phase time: 102 ms
[02.01.19 13:23:20.711] * phase cmem: 1861544 K
[02.01.19 13:23:21.023] * [win32]: free[1292048 K], reserved[381360 K], committed[2520832 K]
[02.01.19 13:23:21.023] * [ D3D ]: textures[1245357 K]
[02.01.19 13:23:21.023] * [x-ray]: crt heap[505675 K], process heap[505675 K], game lua[187556 K], engine lua[272 K], render[9102 K]
[02.01.19 13:23:21.023] * [x-ray]: economy: strings[count: 195411, lengths: 9904 K, overhead: 6106 K, saved: 926807 K]
[02.01.19 13:23:21.023] * [x-ray]: economy: smem[count: 97556, lengths: 54514 K, overhead: 1524 K, saved: 40933 K]
[02.01.19 13:23:21.023] * Starting measure
[02.01.19 13:23:23.190] * MEMORY USAGE: 1849002 K
[02.01.19 13:23:33.714] Begin load
[02.01.19 13:23:33.954] - Gamedata version: [Сборка 2.1 final]
[02.01.19 13:23:34.002] * phase time: 282 ms
[02.01.19 13:23:34.103] * phase cmem: 1774985 K
[02.01.19 13:23:34.103] Loading alife simulator...
[02.01.19 13:23:34.103] * phase time: 101 ms
[02.01.19 13:23:34.203] * phase cmem: 1774988 K
[02.01.19 13:23:34.203] Loading savegame...
[02.01.19 13:23:34.224] * Loading key-value pairs...
[02.01.19 13:23:34.263] * 15 key-value pairs were successfully loaded (0.038s)
[02.01.19 13:23:34.263] * Loading spawn registry...
[02.01.19 13:23:36.235] * 25156 spawn points were successfully loaded (1.972s)
[02.01.19 13:23:36.236] * Loading objects...
[02.01.19 13:23:36.911] * 33693 objects were successfully loaded (0.675s)
[02.01.19 13:23:37.369] * Start objects on_register'ed...
[02.01.19 13:23:38.846] * 33693 objects on_register'ed (1.477s)
[02.01.19 13:23:38.847] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.744s)
[02.01.19 13:23:38.847] * phase time: 4744 ms
[02.01.19 13:23:38.950] * phase cmem: 1862580 K
[02.01.19 13:23:38.950] Connecting...
[02.01.19 13:23:38.950] * phase time: 102 ms
[02.01.19 13:23:39.054] * phase cmem: 1862580 K
[02.01.19 13:23:39.054] Restart sim...
[02.01.19 13:23:39.054] * phase time: 104 ms
[02.01.19 13:23:39.157] * phase cmem: 1862580 K
[02.01.19 13:23:39.469] * [win32]: free[1292048 K], reserved[381360 K], committed[2520832 K]
[02.01.19 13:23:39.469] * [ D3D ]: textures[1246381 K]
[02.01.19 13:23:39.469] * [x-ray]: crt heap[505685 K], process heap[505685 K], game lua[187543 K], engine lua[272 K], render[9102 K]
[02.01.19 13:23:39.469] * [x-ray]: economy: strings[count: 195416, lengths: 9904 K, overhead: 6106 K, saved: 928468 K]
[02.01.19 13:23:39.469] * [x-ray]: economy: smem[count: 97556, lengths: 54514 K, overhead: 1524 K, saved: 40933 K]
[02.01.19 13:23:39.469] * Starting measure
[02.01.19 13:23:41.696] * MEMORY USAGE: 1848902 K
[02.01.19 13:23:50.155] * Saving spawns...
[02.01.19 13:23:50.160] * Saving objects...
[02.01.19 13:23:50.323] * 33693 objects are successfully saved
[02.01.19 13:23:50.325] * Saving key-value pairs...
[02.01.19 13:23:50.360] * 15 key-value pairs were successfully saved
[02.01.19 13:23:50.394] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 13:23:56.416] Begin load
[02.01.19 13:23:56.656] - Gamedata version: [Сборка 2.1 final]
[02.01.19 13:23:56.703] * phase time: 281 ms
[02.01.19 13:23:56.803] * phase cmem: 1773780 K
[02.01.19 13:23:56.803] Loading alife simulator...
[02.01.19 13:23:56.804] * phase time: 101 ms
[02.01.19 13:23:56.906] * phase cmem: 1773784 K
[02.01.19 13:23:56.906] Loading savegame...
[02.01.19 13:23:56.929] * Loading key-value pairs...
[02.01.19 13:23:56.966] * 15 key-value pairs were successfully loaded (0.037s)
[02.01.19 13:23:56.966] * Loading spawn registry...
[02.01.19 13:23:58.957] * 25156 spawn points were successfully loaded (1.991s)
[02.01.19 13:23:58.959] * Loading objects...
[02.01.19 13:23:59.630] * 33693 objects were successfully loaded (0.671s)
[02.01.19 13:24:00.087] * Start objects on_register'ed...
[02.01.19 13:24:01.586] * 33693 objects on_register'ed (1.499s)
[02.01.19 13:24:01.587] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.783s)
[02.01.19 13:24:01.587] * phase time: 4783 ms
[02.01.19 13:24:01.690] * phase cmem: 1861392 K
[02.01.19 13:24:01.690] Connecting...
[02.01.19 13:24:01.690] * phase time: 103 ms
[02.01.19 13:24:01.792] * phase cmem: 1861393 K
[02.01.19 13:24:01.792] Restart sim...
[02.01.19 13:24:01.792] * phase time: 102 ms
[02.01.19 13:24:01.894] * phase cmem: 1861393 K
[02.01.19 13:24:02.202] * [win32]: free[1275856 K], reserved[381108 K], committed[2537276 K]
[02.01.19 13:24:02.202] * [ D3D ]: textures[1245357 K]
[02.01.19 13:24:02.202] * [x-ray]: crt heap[505524 K], process heap[505524 K], game lua[187599 K], engine lua[272 K], render[9102 K]
[02.01.19 13:24:02.202] * [x-ray]: economy: strings[count: 195414, lengths: 9904 K, overhead: 6106 K, saved: 930881 K]
[02.01.19 13:24:02.202] * [x-ray]: economy: smem[count: 97556, lengths: 54514 K, overhead: 1524 K, saved: 40933 K]
[02.01.19 13:24:02.202] * Starting measure
[02.01.19 13:24:04.528] * MEMORY USAGE: 1842450 K
[02.01.19 13:24:31.549] * Saving spawns...
[02.01.19 13:24:31.554] * Saving objects...
[02.01.19 13:24:31.717] * 33693 objects are successfully saved
[02.01.19 13:24:31.719] * Saving key-value pairs...
[02.01.19 13:24:31.755] * 15 key-value pairs were successfully saved
[02.01.19 13:24:31.788] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 13:24:40.414] Begin load
[02.01.19 13:24:40.624] - Gamedata version: [Сборка 2.1 final]
[02.01.19 13:24:40.671] * phase time: 251 ms
[02.01.19 13:24:40.772] * phase cmem: 1774151 K
[02.01.19 13:24:40.772] Loading alife simulator...
[02.01.19 13:24:40.772] * phase time: 101 ms
[02.01.19 13:24:40.874] * phase cmem: 1774154 K
[02.01.19 13:24:40.874] Loading savegame...
[02.01.19 13:24:40.895] * Loading key-value pairs...
[02.01.19 13:24:40.933] * 15 key-value pairs were successfully loaded (0.038s)
[02.01.19 13:24:40.933] * Loading spawn registry...
[02.01.19 13:24:42.908] * 25156 spawn points were successfully loaded (1.975s)
[02.01.19 13:24:42.910] * Loading objects...
[02.01.19 13:24:43.585] * 33693 objects were successfully loaded (0.675s)
[02.01.19 13:24:44.040] * Start objects on_register'ed...
[02.01.19 13:24:45.517] * 33693 objects on_register'ed (1.478s)
[02.01.19 13:24:45.519] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.747s)
[02.01.19 13:24:45.519] * phase time: 4746 ms
[02.01.19 13:24:45.620] * phase cmem: 1861779 K
[02.01.19 13:24:45.620] Connecting...
[02.01.19 13:24:45.621] * phase time: 101 ms
[02.01.19 13:24:45.722] * phase cmem: 1861779 K
[02.01.19 13:24:45.722] Restart sim...
[02.01.19 13:24:45.722] * phase time: 101 ms
[02.01.19 13:24:45.823] * phase cmem: 1861779 K
[02.01.19 13:24:46.136] * [win32]: free[1275728 K], reserved[380140 K], committed[2538372 K]
[02.01.19 13:24:46.136] * [ D3D ]: textures[1245357 K]
[02.01.19 13:24:46.136] * [x-ray]: crt heap[505903 K], process heap[505903 K], game lua[187613 K], engine lua[272 K], render[9126 K]
[02.01.19 13:24:46.136] * [x-ray]: economy: strings[count: 195421, lengths: 9905 K, overhead: 6106 K, saved: 936801 K]
[02.01.19 13:24:46.136] * [x-ray]: economy: smem[count: 97556, lengths: 54514 K, overhead: 1524 K, saved: 40934 K]
[02.01.19 13:24:46.136] * Starting measure
[02.01.19 13:24:48.508] * MEMORY USAGE: 1849369 K
[02.01.19 13:25:10.281] * Saving spawns...
[02.01.19 13:25:10.286] * Saving objects...
[02.01.19 13:25:10.449] * 33693 objects are successfully saved
[02.01.19 13:25:10.451] * Saving key-value pairs...
[02.01.19 13:25:10.486] * 15 key-value pairs were successfully saved
[02.01.19 13:25:10.519] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 13:25:32.070] * Saving spawns...
[02.01.19 13:25:32.075] * Saving objects...
[02.01.19 13:25:32.241] * 33692 objects are successfully saved
[02.01.19 13:25:32.243] * Saving key-value pairs...
[02.01.19 13:25:32.279] * 15 key-value pairs were successfully saved
[02.01.19 13:25:32.312] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 13:25:48.679] * Saving spawns...
[02.01.19 13:25:48.684] * Saving objects...
[02.01.19 13:25:48.847] * 33691 objects are successfully saved
[02.01.19 13:25:48.849] * Saving key-value pairs...
[02.01.19 13:25:48.885] * 15 key-value pairs were successfully saved
[02.01.19 13:25:48.918] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 13:26:25.175] Begin load
[02.01.19 13:26:25.288] - Gamedata version: [Сборка 2.1 final]
[02.01.19 13:26:25.335] * phase time: 154 ms
[02.01.19 13:26:25.438] * phase cmem: 1776082 K
[02.01.19 13:26:25.438] Loading alife simulator...
[02.01.19 13:26:25.439] * phase time: 104 ms
[02.01.19 13:26:25.541] * phase cmem: 1776081 K
[02.01.19 13:26:25.541] Loading savegame...
[02.01.19 13:26:25.562] * Loading key-value pairs...
[02.01.19 13:26:25.599] * 15 key-value pairs were successfully loaded (0.037s)
[02.01.19 13:26:25.599] * Loading spawn registry...
[02.01.19 13:26:27.576] * 25156 spawn points were successfully loaded (1.976s)
[02.01.19 13:26:27.577] * Loading objects...
[02.01.19 13:26:28.254] * 33691 objects were successfully loaded (0.677s)
[02.01.19 13:26:28.713] * Start objects on_register'ed...
[02.01.19 13:26:30.213] * 33691 objects on_register'ed (1.500s)
[02.01.19 13:26:30.214] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.776s)
[02.01.19 13:26:30.214] * phase time: 4775 ms
[02.01.19 13:26:30.316] * phase cmem: 1863578 K
[02.01.19 13:26:30.316] Connecting...
[02.01.19 13:26:30.317] * phase time: 102 ms
[02.01.19 13:26:30.419] * phase cmem: 1863579 K
[02.01.19 13:26:30.419] Restart sim...
[02.01.19 13:26:30.419] * phase time: 102 ms
[02.01.19 13:26:30.521] * phase cmem: 1863579 K
[02.01.19 13:26:30.829] * [win32]: free[1292044 K], reserved[378344 K], committed[2523852 K]
[02.01.19 13:26:30.829] * [ D3D ]: textures[1245357 K]
[02.01.19 13:26:30.829] * [x-ray]: crt heap[507377 K], process heap[507377 K], game lua[187556 K], engine lua[272 K], render[9178 K]
[02.01.19 13:26:30.829] * [x-ray]: economy: strings[count: 195427, lengths: 9906 K, overhead: 6107 K, saved: 951897 K]
[02.01.19 13:26:30.829] * [x-ray]: economy: smem[count: 97556, lengths: 54514 K, overhead: 1524 K, saved: 40934 K]
[02.01.19 13:26:30.829] * Starting measure
[02.01.19 13:26:33.061] * MEMORY USAGE: 1851019 K
[02.01.19 13:27:15.220] Begin load
[02.01.19 13:27:15.424] - Gamedata version: [Сборка 2.1 final]
[02.01.19 13:27:15.470] * phase time: 245 ms
[02.01.19 13:27:15.571] * phase cmem: 1777223 K
[02.01.19 13:27:15.571] Loading alife simulator...
[02.01.19 13:27:15.572] * phase time: 101 ms
[02.01.19 13:27:15.674] * phase cmem: 1777226 K
[02.01.19 13:27:15.674] Loading savegame...
[02.01.19 13:27:15.696] * Loading key-value pairs...
[02.01.19 13:27:15.733] * 15 key-value pairs were successfully loaded (0.037s)
[02.01.19 13:27:15.733] * Loading spawn registry...
[02.01.19 13:27:17.716] * 25156 spawn points were successfully loaded (1.982s)
[02.01.19 13:27:17.717] * Loading objects...
[02.01.19 13:27:18.389] * 33691 objects were successfully loaded (0.672s)
[02.01.19 13:27:18.841] * Start objects on_register'ed...
[02.01.19 13:27:20.315] * 33691 objects on_register'ed (1.473s)
[02.01.19 13:27:20.316] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.743s)
[02.01.19 13:27:20.316] * phase time: 4743 ms
[02.01.19 13:27:20.418] * phase cmem: 1864722 K
[02.01.19 13:27:20.418] Connecting...
[02.01.19 13:27:20.418] * phase time: 102 ms
[02.01.19 13:27:20.522] * phase cmem: 1864722 K
[02.01.19 13:27:20.522] Restart sim...
[02.01.19 13:27:20.522] * phase time: 103 ms
[02.01.19 13:27:20.624] * phase cmem: 1864722 K
[02.01.19 13:27:20.935] * [win32]: free[1291840 K], reserved[377756 K], committed[2524644 K]
[02.01.19 13:27:20.935] * [ D3D ]: textures[1245357 K]
[02.01.19 13:27:20.935] * [x-ray]: crt heap[508396 K], process heap[508396 K], game lua[187578 K], engine lua[272 K], render[9190 K]
[02.01.19 13:27:20.935] * [x-ray]: economy: strings[count: 195431, lengths: 9906 K, overhead: 6107 K, saved: 957681 K]
[02.01.19 13:27:20.935] * [x-ray]: economy: smem[count: 97556, lengths: 54514 K, overhead: 1524 K, saved: 40934 K]
[02.01.19 13:27:20.935] * Starting measure
[02.01.19 13:27:23.159] * MEMORY USAGE: 1852362 K
[02.01.19 13:27:39.164] * Saving spawns...
[02.01.19 13:27:39.169] * Saving objects...
[02.01.19 13:27:39.330] * 33692 objects are successfully saved
[02.01.19 13:27:39.332] * Saving key-value pairs...
[02.01.19 13:27:39.368] * 15 key-value pairs were successfully saved
[02.01.19 13:27:39.401] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 13:29:48.942] * Saving spawns...
[02.01.19 13:29:48.946] * Saving objects...
[02.01.19 13:29:49.113] * 33692 objects are successfully saved
[02.01.19 13:29:49.115] * Saving key-value pairs...
[02.01.19 13:29:49.150] * 15 key-value pairs were successfully saved
[02.01.19 13:29:49.183] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 13:30:31.937] *** break by StackWalk ***
[02.01.19 13:30:31.937] stack trace:
[02.01.19 13:30:31.937]
[02.01.19 13:30:31.937] 0023:0F6D5779 (0x00000001 0x0020C9C0 0x00000004 0x3C23D70A) ODE.dll, dInternalStepIsland_x2(), s:\xrode\ode\src\step.cpp, 766
[02.01.19 13:30:31.937] 0023:0F6D6E9D (0x57818758 0x0020C9A0 0x00000001 0x0020C9C0) ODE.dll, dInternalStepIsland(), s:\xrode\ode\src\step.cpp, 984
[02.01.19 13:30:31.937] 0023:0F6DC0CE (0x3C23D70A 0x06EE5744 0x57818758 0x3C23D70A) ODE.dll, dxProcessIslands(), s:\xrode\ode\src\util.cpp, 322
[02.01.19 13:30:31.937] 0023:0F6CEEE6 (0x57818758 0x3C23D70A 0x57818758 0x0020CAA0) ODE.dll, dWorldStep(), s:\xrode\ode\src\ode.cpp, 1305
[02.01.19 13:30:31.937] 0023:06EE5744 (0x3C23D70A 0x00000000 0x00000000 0x0020CAA0) xrGame.dll, CPHIsland::Step(), s:\xr_3da\xrgame\phisland.cpp, 9
[02.01.19 13:30:31.937] 0023:06E97FFD (0x4B96F500 0x00000000 0x3E377B38 0x3E377B38) xrGame.dll, CPHWorld::Step(), s:\xr_3da\xrgame\phworld.cpp, 278
[02.01.19 13:30:31.937] 0023:06E9E739 (0x00000000 0x00000009 0x00000005 0x3C23D70A) xrGame.dll, CPHMovementControl::ActivateBoxDynamic(), s:\xr_3da\xrgame\phmovementdynamicactivate.cpp, 392
[02.01.19 13:30:31.937] 0023:06D1712A (0x3BE56042 0x00000000 0x00000000 0x00000000) xrGame.dll, CActor::g_cl_ValidateMState(), s:\xr_3da\xrgame\actor_movement.cpp, 110
[02.01.19 13:30:31.937] 0023:06D0E4FD (0x00000007 0x00000002 0x00F2D64C 0x0020D520) xrGame.dll, CActor::shedule_Update(), s:\xr_3da\xrgame\actor.cpp, 1033
[02.01.19 13:30:31.937] 0023:00E82684 (0x054E9BC0 0x00000000 0x0020CFD0 0x0B0A0B60) XR_3DA.exe, CSheduler::Update(), s:\xr_3da\xrsheduler.cpp, 466
[02.01.19 13:30:31.937] 0023:06CE83A9 (0x00F2D7F8 0x054B8520 0x00EB5954 0x003408BB) xrGame.dll, CGamePersistent::OnFrame(), s:\xr_3da\xrgame\gamepersistent.cpp, 467
[02.01.19 13:30:31.937] 0023:00E6F1CC (0x003408BB 0x755A10FF 0x00F2D4A0 0x3BF2175B) XR_3DA.exe, CRegistrator::Process(), s:\xr_3da\pure.h, 77
[02.01.19 13:30:31.937] 0023:00EB5954 (0x00000000 0x00F309A0 0xFFFDE000 0x00F2D4A0) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 399
[02.01.19 13:30:31.937] 0023:00EB5E23 (0x00F309A0 0x00000063 0x0020F870 0x00E801E0) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 249
[02.01.19 13:30:31.937] 0023:00E805CA (0x00000000 0x00F309A0 0x00000000 0x00000000) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[02.01.19 13:30:31.937] 0023:00E801E0 (0x00E20000 0x00000000 0x005D3597 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[02.01.19 13:30:31.937] 0023:00E7FDF0 (0x00E20000 0x00000000 0x005D3597 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[02.01.19 13:30:31.937] 0023:00E7AE1B (0xFFFDE000 0x0020F94C 0x76F69802 0xFFFDE000) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[02.01.19 13:30:31.937] 0023:755A343D (0xFFFDE000 0x7722475B 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk()
[02.01.19 13:30:31.937] 0023:76F69802 (0x00E7AE8D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[02.01.19 13:30:31.937] 0023:76F697D5 (0x00E7AE8D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()


Strelok (02 січень 2019 - 12:53):
Сейв где.

Если не повторяется - играй дальше.


#519
Черная Акула

Черная Акула

    Новичок

  • Не в сети
  • Пользователь

<- Информация ->
  • Регистрация:
    30-грудень 18
  • 22 Cообщений
  • Пропуск №: 33583


Репутация: 3
  • Страна проживания:Россия
  • Реальное имя:Вадик
  • Пол:Мужчина
  • Город:Казань

Здраствуйте. Вот такой вылет бывает если нажать быстрое сохранение на ф5: http://prntscr.com/m24ixm, не часто, когда долго играешь, ничего не помогает, только перезагрузка компа. А мой комп: i7 16Gb NVidia GTX 1060 /


Strelok (02 січень 2019 - 12:54):
Разве не знаешь что нужна не картинка, а лог сейва.

Повідомлення відредагував Черная Акула: 02 січень 2019 - 12:41


#520
acckydiego

acckydiego

    Сталкер

  • Не в сети
  • Опытные
  • Темные

<- Информация ->
  • PipPipPipPip
  • Регистрация:
    02-квітень 17
  • 430 Cообщений
  • Пропуск №: 26382


Репутация: 868 Постов: 430
  • Страна проживания:Россия
  • Реальное имя:Александр
  • Пол:Мужчина
  • Город:Балашиха

Только вышел из комнаты с полтергейстом в Х-18 и сразу начала чудить кодовая дверь. Хлопает и не открывается. Все таки вышел. И сразу вот тебе.

 

Вылет
* Detected CPU: GenuineIntel Intel® Core™ i5-4690 CPU @ 3.50GHz, F6/M60/S3 Counts: 4
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2

Initializing File System...
using fs-ltx c:\op\fsgame.ltx
CLocatorAPI::_initialize, FS: 77958 files cached, 17359Kb memory used.
Init FileSystem 0.438838 sec
[02.01.19 13:33:21.516] 'xrCore' build 7264, Dec 26 2018
[02.01.19 13:33:21.516] OP 2.1 Engine ver 1.0f
[02.01.19 13:33:21.516]
[02.01.19 13:33:21.745] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 pda serafim stalker_shoc ]
[02.01.19 13:33:21.745] Initializing Engine...
[02.01.19 13:33:21.746] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[02.01.19 13:33:21.746] buy_item death_counter dynamic_bioradar ext_animations fast_respawn invalid_objects new_sms pause_on_load pause_on_load_call_sound
[02.01.19 13:33:21.746] transparent_treasure user_name ]
[02.01.19 13:33:21.746] Loading config for renderer
[02.01.19 13:33:21.746] Executing config-script "user.ltx"...
[02.01.19 13:33:21.747] [c:\op\userdata\user.ltx] successfully loaded.
[02.01.19 13:33:21.747] Starting INPUT device...
[02.01.19 13:33:21.757] Loading DLL: xrRender_R2.dll
[02.01.19 13:33:21.772] Loading DLL: xrGame.dll
[02.01.19 13:33:21.895] * [win32]: free[4034860 K], reserved[49924 K], committed[109456 K]
[02.01.19 13:33:21.895] * [ D3D ]: textures[0 K]
[02.01.19 13:33:21.895] * [x-ray]: crt heap[28777 K], process heap[28777 K], game lua[0 K], engine lua[0 K], render[0 K]
[02.01.19 13:33:21.895] * [x-ray]: economy: strings[count: 36838, lengths: 1009 K, overhead: 1151 K, saved: 14588 K]
[02.01.19 13:33:21.895] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[02.01.19 13:33:21.895] Executing config-script "c:\op\gamedata\config\default_controls.ltx"...
[02.01.19 13:33:21.896] [c:\op\gamedata\config\default_controls.ltx] successfully loaded.
[02.01.19 13:33:21.896] Executing config-script "user.ltx"...
[02.01.19 13:33:21.896] Executing config-script "c:\op\gamedata\config\rspec_extreme.ltx"...
[02.01.19 13:33:21.896] [c:\op\gamedata\config\rspec_extreme.ltx] successfully loaded.
[02.01.19 13:33:21.896] Executing config-script "c:\op\gamedata\config\default_controls.ltx"...
[02.01.19 13:33:21.897] [c:\op\gamedata\config\default_controls.ltx] successfully loaded.
[02.01.19 13:33:21.897] - Maximum allowed affinity mask: 0xF, current: 0xE
[02.01.19 13:33:21.897] [c:\op\userdata\user.ltx] successfully loaded.
[02.01.19 13:33:21.897] SOUND: OpenAL: enumerate devices...
[02.01.19 13:33:21.897] SOUND: OpenAL: EnumerationExtension Present
[02.01.19 13:33:21.897] devices OpenAL Soft
[02.01.19 13:33:21.897] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[02.01.19 13:33:21.921] SOUND: OpenAL: All available devices:
[02.01.19 13:33:21.921] 1. OpenAL Soft, Spec Version 1.1 (default)
[02.01.19 13:33:21.921] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[02.01.19 13:33:21.930] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[02.01.19 13:33:21.933] * sound: EAX 2.0 extension: absent
[02.01.19 13:33:21.933] * sound: EAX 2.0 deferred: absent
[02.01.19 13:33:21.933] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[02.01.19 13:33:21.937] Starting RENDER device...
[02.01.19 13:33:21.952] * GPU [vendor:10DE]-[device:1C03]: NVIDIA GeForce GTX 1060 6GB
[02.01.19 13:33:21.952] * GPU driver: 24.21.13.9836
[02.01.19 13:33:22.153] * CREATE: DeviceREF: 1
[02.01.19 13:33:22.153] * Texture memory: 3662 M
[02.01.19 13:33:22.153] * DDI-level: 9.0
[02.01.19 13:33:22.167] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.01.19 13:33:22.167] * GPU vertex cache: unrecognized, 16
[02.01.19 13:33:22.168] * DVB created: 4096K
[02.01.19 13:33:22.168] * DIB created: 512K
[02.01.19 13:33:22.173] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[02.01.19 13:33:22.173] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[02.01.19 13:33:22.173] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[02.01.19 13:33:22.174] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[02.01.19 13:33:22.174] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[02.01.19 13:33:22.174] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[02.01.19 13:33:22.174] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[02.01.19 13:33:22.174] Renderer doesn't support blender 'effects\shadow_world'
[02.01.19 13:33:22.174] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[02.01.19 13:33:22.238] load time LTX=64 ms
[02.01.19 13:33:22.245] count of .thm files=3222
[02.01.19 13:33:22.733] load time THM=494 ms
[02.01.19 13:33:22.733] * NULLRT supported
[02.01.19 13:33:22.733] * ...and used
[02.01.19 13:33:22.733] * HWDST/PCF supported and used
[02.01.19 13:33:22.733] * NV-DBT supported and used
[02.01.19 13:33:23.138] - r__tf_aniso 16
[02.01.19 13:33:23.138] - r2_tf_mipbias 0.
[02.01.19 13:33:23.152] Script debugger succesfully restarted.
[02.01.19 13:33:24.475] - Gamedata version: [Сборка 2.1 final]
[02.01.19 13:33:24.563] Starting engine...
[02.01.19 13:33:24.636] GMLib loaded at 71 msec
[02.01.19 13:33:25.048] Game_Globals loaded at 411 msec
[02.01.19 13:33:25.204] App_Start loaded at 156 msec
[02.01.19 13:33:25.212] ui_core loaded at 7 msec
[02.01.19 13:33:25.240] Loading DLL: xrGameSpy.dll
[02.01.19 13:33:25.832] Main_Menu loaded at 620 msec
[02.01.19 13:33:29.750] * DVB created: 4096K
[02.01.19 13:33:29.750] * DIB created: 512K
[02.01.19 13:33:29.978] - r__tf_aniso 16
[02.01.19 13:33:29.978] - r2_tf_mipbias 0.
[02.01.19 13:33:29.978] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.01.19 13:33:29.978] * GPU vertex cache: recognized, 24
[02.01.19 13:33:29.978] *** RESET [394 ms]
[02.01.19 13:33:29.987] "c:\op\bin\xr_3da.exe" -nointro
[02.01.19 13:33:29.987] Begin load
[02.01.19 13:33:29.988] * phase time: 0 ms
[02.01.19 13:33:30.017] * phase cmem: 204697 K
[02.01.19 13:33:30.018] Prefetching objects...
[02.01.19 13:33:30.054] * Objects loaded in 0 ms
[02.01.19 13:33:32.662] * Models loaded in 2608 ms
[02.01.19 13:33:32.694] * Prefetch memory: 714131Kb
[02.01.19 13:33:32.697] * phase time: 2708 ms
[02.01.19 13:33:32.728] * phase cmem: 882033 K
[02.01.19 13:33:32.728] Starting server...
[02.01.19 13:33:32.757] - Gamedata version: [Сборка 2.1 final]
[02.01.19 13:33:32.801] * phase time: 104 ms
[02.01.19 13:33:32.833] * phase cmem: 879687 K
[02.01.19 13:33:32.833] Loading alife simulator...
[02.01.19 13:33:32.833] * phase time: 31 ms
[02.01.19 13:33:32.865] * phase cmem: 879680 K
[02.01.19 13:33:32.865] Loading savegame...
[02.01.19 13:33:32.890] * Loading key-value pairs...
[02.01.19 13:33:32.927] * 15 key-value pairs were successfully loaded (0.038s)
[02.01.19 13:33:32.927] * Loading spawn registry...
[02.01.19 13:33:34.823] * 25156 spawn points were successfully loaded (1.895s)
[02.01.19 13:33:34.824] * Loading objects...
[02.01.19 13:33:35.423] * 33692 objects were successfully loaded (0.600s)
[02.01.19 13:33:35.849] * Start objects on_register'ed...
[02.01.19 13:33:37.338] * 33692 objects on_register'ed (1.489s)
[02.01.19 13:33:37.338] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.506s)
[02.01.19 13:33:37.339] * phase time: 4505 ms
[02.01.19 13:33:37.394] * phase cmem: 1018350 K
[02.01.19 13:33:37.394] Connecting...
[02.01.19 13:33:37.410] MaxPlayers = 32
[02.01.19 13:33:37.427] * phase time: 88 ms
[02.01.19 13:33:37.485] * phase cmem: 1032295 K
[02.01.19 13:33:37.485] Connecting to...
[02.01.19 13:33:37.486] Player not found. New player created.
[02.01.19 13:33:37.486] * client : connection accepted - <>
[02.01.19 13:33:37.487] * phase time: 59 ms
[02.01.19 13:33:37.543] * phase cmem: 1032320 K
[02.01.19 13:33:37.543] Reading level info...
[02.01.19 13:33:37.543] * phase time: 56 ms
[02.01.19 13:33:37.599] * phase cmem: 1032320 K
[02.01.19 13:33:37.599] Loading object space...
[02.01.19 13:33:37.653] * object space load: 53 ms
[02.01.19 13:33:37.653] * phase time: 109 ms
[02.01.19 13:33:37.709] * phase cmem: 1049756 K
[02.01.19 13:33:37.709] Loading shaders (R2)...
[02.01.19 13:33:37.902] * phase time: 249 ms
[02.01.19 13:33:37.959] * phase cmem: 1050900 K
[02.01.19 13:33:37.959] Loading geometry (R2)...
[02.01.19 13:33:37.984] * phase time: 81 ms
[02.01.19 13:33:38.040] * phase cmem: 1095120 K
[02.01.19 13:33:38.040] Loading visuals (R2)...
[02.01.19 13:33:38.046] * phase time: 61 ms
[02.01.19 13:33:38.101] * phase cmem: 1096934 K
[02.01.19 13:33:38.101] Loading details (R2)...
[02.01.19 13:33:38.101] * phase time: 55 ms
[02.01.19 13:33:38.158] * phase cmem: 1096934 K
[02.01.19 13:33:38.158] Loading sectors (R2)...
[02.01.19 13:33:38.158] * Loading HOM: c:\op\gamedata\levels\l04u_labx18\level.hom
[02.01.19 13:33:38.161] * Loading environment modificator: c:\op\gamedata\levels\l04u_labx18\level.env_mod
[02.01.19 13:33:38.161] * phase time: 59 ms
[02.01.19 13:33:38.217] * phase cmem: 1097183 K
[02.01.19 13:33:38.217] Loading AI objects...
[02.01.19 13:33:38.219] - Loading music tracks from 'l04u_labx18_musics'...
[02.01.19 13:33:38.223] * phase time: 62 ms
[02.01.19 13:33:38.280] * phase cmem: 1097486 K
[02.01.19 13:33:38.280] Loading PH world...
[02.01.19 13:33:38.292] - Game configuring : Started
[02.01.19 13:33:38.293] - Game configuring : Finished
[02.01.19 13:33:38.403] * phase time: 180 ms
[02.01.19 13:33:38.460] * phase cmem: 1104600 K
[02.01.19 13:33:38.460] Loading textures...
[02.01.19 13:33:39.011] * t-report - base: 1141, 922904 K
[02.01.19 13:33:39.011] * t-report - lmap: 3, 3072 K
[02.01.19 13:33:39.011] * phase time: 608 ms
[02.01.19 13:33:39.069] * phase cmem: 1322898 K
[02.01.19 13:33:39.070] Synchronizing...
[02.01.19 13:33:39.075] * phase time: 63 ms
[02.01.19 13:33:39.134] * phase cmem: 1322899 K
[02.01.19 13:33:39.336] * [win32]: free[2347908 K], reserved[86996 K], committed[1759336 K]
[02.01.19 13:33:39.336] * [ D3D ]: textures[925976 K]
[02.01.19 13:33:39.336] * [x-ray]: crt heap[334213 K], process heap[334213 K], game lua[187979 K], engine lua[157 K], render[0 K]
[02.01.19 13:33:39.336] * [x-ray]: economy: strings[count: 177432, lengths: 8983 K, overhead: 5544 K, saved: 22150 K]
[02.01.19 13:33:39.336] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[02.01.19 13:33:39.336] * Starting measure
[02.01.19 13:33:43.391] * MEMORY USAGE: 1672996 K
[02.01.19 13:34:02.373] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[02.01.19 13:34:02.374] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[02.01.19 13:34:22.123] * Saving spawns...
[02.01.19 13:34:22.125] * Saving objects...
[02.01.19 13:34:22.272] * 33693 objects are successfully saved
[02.01.19 13:34:22.274] * Saving key-value pairs...
[02.01.19 13:34:22.309] * 15 key-value pairs were successfully saved
[02.01.19 13:34:22.342] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 13:34:58.905] * Saving spawns...
[02.01.19 13:34:58.907] * Saving objects...
[02.01.19 13:34:59.055] * 33693 objects are successfully saved
[02.01.19 13:34:59.056] * Saving key-value pairs...
[02.01.19 13:34:59.092] * 15 key-value pairs were successfully saved
[02.01.19 13:34:59.124] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 13:36:05.978] * Saving spawns...
[02.01.19 13:36:05.980] * Saving objects...
[02.01.19 13:36:06.218] * 33693 objects are successfully saved
[02.01.19 13:36:06.219] * Saving key-value pairs...
[02.01.19 13:36:06.254] * 15 key-value pairs were successfully saved
[02.01.19 13:36:06.287] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[02.01.19 13:36:13.485] *** break by StackWalk ***
[02.01.19 13:36:13.485] stack trace:
[02.01.19 13:36:13.485]
[02.01.19 13:36:13.485] 0023:75A2C54F (0xE06D7363 0x00000001 0x00000003 0x005ECFAC) KERNELBASE.dll, RaiseException()
[02.01.19 13:36:13.485] 0023:620B45A5 (0x005ECFD8 0x620BED8C 0x1C12E3A5 0x4DA503F0) VCRUNTIME140.dll, CxxThrowException()
[02.01.19 13:36:13.485] 0023:620B3D6D (0x3C449BA6 0x0D8995C0 0x8978CD48 0x4DA503F0) VCRUNTIME140.dll, _RTCastToVoid()
[02.01.19 13:36:13.485] 0023:77672BEE (0x89AD1460 0x7767FDA0 0x0F170F65 0x000000F2) xrParticles.dll, PAPI::ParticleActions::clear(), s:\xrparticles\particle_actions.h, 35
[02.01.19 13:36:13.485] 0023:7767F767 (0x000000F2 0x82F32110 0x89AD1460 0x0F134F18) xrParticles.dll, PAPI::CParticleManager::DestroyActionList(), s:\xrparticles\particle_manager.cpp, 93
[02.01.19 13:36:13.485] 0023:0F170F65 (0x89AD1460 0x0F12429E 0x00000000 0x82F32110) xrRender_R2.dll, PS::CParticleEffect::~CParticleEffect(), s:\xr_3da\xrrender\particleeffect.cpp, 50
[02.01.19 13:36:13.485] 0023:0F134F18 (0x00000000 0x82F32110 0x82F32110 0x0F169AC9) xrRender_R2.dll, PS::CParticleEffect::`scalar deleting destructor'()
[02.01.19 13:36:13.485] 0023:0F12429E (0x82F32114 0x82F32110 0x82F320C0 0x0F135E63) xrRender_R2.dll, xr_delete(), s:\xrcore\xrmemory_subst_msvc.h, 153
[02.01.19 13:36:13.485] 0023:0F169AC9 (0x0DBBE150 0x00000000 0x00000070 0x899AAD70) xrRender_R2.dll, CModelPool::DeleteInternal(), s:\xr_3da\xrrender\modelpool.cpp, 315
[02.01.19 13:36:13.485] 0023:0F17361A (0x89902370 0x899AAD70 0x0D8995C0 0x899AAD70) xrRender_R2.dll, PS::CParticleGroup::SItem::Clear(), s:\xr_3da\xrrender\particlegroup.cpp, 157
[02.01.19 13:36:13.485] 0023:0F1721BA (0x899AAD70 0x0F12429E 0x00000000 0x89902370) xrRender_R2.dll, PS::CParticleGroup::~CParticleGroup(), s:\xr_3da\xrrender\particlegroup.cpp, 375
[02.01.19 13:36:13.485] 0023:0F135708 (0x00000000 0x89902370 0x89902370 0x0F169AC9) xrRender_R2.dll, PS::CParticleGroup::`scalar deleting destructor'()
[02.01.19 13:36:13.485] 0023:0F12429E (0x04ED5C40 0x89902370 0x89902324 0x899022F0) xrRender_R2.dll, xr_delete(), s:\xrcore\xrmemory_subst_msvc.h, 153
[02.01.19 13:36:13.485] 0023:0F169AC9 (0x0DBBE150 0x00000000 0x899022F0 0x001525C2) xrRender_R2.dll, CModelPool::DeleteInternal(), s:\xr_3da\xrrender\modelpool.cpp, 315
[02.01.19 13:36:13.485] 0023:0F13EF57 (0x89902370 0x00000000 0x899022F0 0x04ED5C60) xrRender_R2.dll, CRender::model_Delete(), s:\xr_3da\xrrender_r2\r2.cpp, 310
[02.01.19 13:36:13.485] 0023:001525C2 (0x899022F0 0x005ED138 0x06A8062F 0x899022F0) XR_3DA.exe, CPS_Instance::~CPS_Instance(), s:\xr_3da\ps_instance.cpp, 38
[02.01.19 13:36:13.485] 0023:06E9AA51 (0x899022F0 0x005ED6C0 0x0015262B 0x00000001) xrGame.dll, CParticlesObject::~CParticlesObject(), s:\xr_3da\xrgame\particlesobject.cpp, 79
[02.01.19 13:36:13.485] 0023:06A8062F (0x00000001 0x001258D2 0x00000002 0x001CD64C) xrGame.dll, CParticlesObject::`scalar deleting destructor'()
[02.01.19 13:36:13.485] 0023:0015262B (0x00000002 0x001CD64C 0x06D6838A 0x597A6220) XR_3DA.exe, CPS_Instance::PSI_internal_delete(), s:\xr_3da\ps_instance.cpp, 63
[02.01.19 13:36:13.485] 0023:001258D2 (0x597A6220 0x00000000 0x005ED170 0x0B2D0B60) XR_3DA.exe, IGame_Persistent::OnFrame(), s:\xr_3da\igame_persistent.cpp, 187
[02.01.19 13:36:13.485] 0023:06D6838A (0x001CD7F8 0x04E36FD0 0x00155954 0x003408BB) xrGame.dll, CGamePersistent::OnFrame(), s:\xr_3da\xrgame\gamepersistent.cpp, 463
[02.01.19 13:36:13.486] 0023:0010F1CC (0x003408BB 0x755A10FF 0x001CD4A0 0x3BD2A67B) XR_3DA.exe, CRegistrator::Process(), s:\xr_3da\pure.h, 77
[02.01.19 13:36:13.486] 0023:00155954 (0x00000000 0x001D09A0 0xFFFDE000 0x001CD4A0) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 399
[02.01.19 13:36:13.486] 0023:00155E23 (0x001D09A0 0x00000063 0x001D09A0 0x005EFA14) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 249
[02.01.19 13:36:13.486] 0023:001205CA (0x00000000 0x001D09A0 0x00000000 0x00000000) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[02.01.19 13:36:13.486] 0023:001201E0 (0x000C0000 0x00000000 0x00A33597 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[02.01.19 13:36:13.486] 0023:0011FDF0 (0x000C0000 0x00000000 0x00A33597 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[02.01.19 13:36:13.486] 0023:0011AE1B (0xFFFDE000 0x005EFAF0 0x76F69802 0xFFFDE000) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[02.01.19 13:36:13.486] 0023:755A343D (0xFFFDE000 0x77F9D1BE 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk()
[02.01.19 13:36:13.486] 0023:76F69802 (0x0011AE8D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[02.01.19 13:36:13.486] 0023:76F697D5 (0x0011AE8D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()





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