лог
* Detected CPU: GenuineIntel Intel® Core i5-4440 CPU @ 3.10GHz, F6/M60/S3 Counts: 4
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
Initializing File System...
using fs-ltx c:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 78774 files cached, 17933Kb memory used.
Init FileSystem 0.501658 sec
[29.05.19 10:46:26.846] 'xrCore' build 7395, May 6 2019
[29.05.19 10:46:26.846] OP 2.1 Engine ver 1.0f patch ver 0.7.3
[29.05.19 10:46:26.846]
[29.05.19 10:46:27.090] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[29.05.19 10:46:27.091] Initializing Engine...
[29.05.19 10:46:27.091] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[29.05.19 10:46:27.091] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[29.05.19 10:46:27.091] respawn_type transparent_treasure user_name ]
[29.05.19 10:46:27.091] Loading config for renderer
[29.05.19 10:46:27.091] Executing config-script "user.ltx"...
[29.05.19 10:46:27.091] [c:\op-2.1\userdata\user.ltx] successfully loaded.
[29.05.19 10:46:27.091] Starting INPUT device...
[29.05.19 10:46:27.098] Loading DLL: xrRender_R2.dll
[29.05.19 10:46:27.108] Loading DLL: xrGame.dll
[29.05.19 10:46:27.113] 'xrGame' build May 6 2019 10:58:35
[29.05.19 10:46:27.195] * [win32]: free[4039968 K], reserved[49432 K], committed[104840 K]
[29.05.19 10:46:27.195] * [ D3D ]: textures[0 K]
[29.05.19 10:46:27.195] * [x-ray]: crt heap[29447 K], process heap[29447 K], game lua[0 K], engine lua[0 K], render[0 K]
[29.05.19 10:46:27.195] * [x-ray]: economy: strings[count: 37134, lengths: 1016 K, overhead: 1160 K, saved: 14722 K]
[29.05.19 10:46:27.195] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[29.05.19 10:46:27.195] Executing config-script "c:\op-2.1\gamedata\config\default_controls.ltx"...
[29.05.19 10:46:27.196] [c:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[29.05.19 10:46:27.196] Executing config-script "user.ltx"...
[29.05.19 10:46:27.196] Executing config-script "c:\op-2.1\gamedata\config\rspec_high.ltx"...
[29.05.19 10:46:27.196] [c:\op-2.1\gamedata\config\rspec_high.ltx] successfully loaded.
[29.05.19 10:46:27.196] Executing config-script "c:\op-2.1\gamedata\config\default_controls.ltx"...
[29.05.19 10:46:27.196] [c:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[29.05.19 10:46:27.196] - Maximum allowed affinity mask: 0xF, current: 0xE
[29.05.19 10:46:27.197] [c:\op-2.1\userdata\user.ltx] successfully loaded.
[29.05.19 10:46:27.197] SOUND: OpenAL: enumerate devices...
[29.05.19 10:46:27.197] SOUND: OpenAL: EnumerationExtension Present
[29.05.19 10:46:27.197] devices OpenAL Soft
[29.05.19 10:46:27.197] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[29.05.19 10:46:27.217] SOUND: OpenAL: All available devices:
[29.05.19 10:46:27.217] 1. OpenAL Soft, Spec Version 1.1 (default)
[29.05.19 10:46:27.217] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[29.05.19 10:46:27.223] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[29.05.19 10:46:27.224] * sound: EAX 2.0 extension: absent
[29.05.19 10:46:27.224] * sound: EAX 2.0 deferred: absent
[29.05.19 10:46:27.224] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[29.05.19 10:46:27.227] Starting RENDER device...
[29.05.19 10:46:27.234] * GPU [vendor:10DE]-[device:11C0]: NVIDIA GeForce GTX 660
[29.05.19 10:46:27.234] * GPU driver: 25.21.14.1735
[29.05.19 10:46:27.703] * CREATE: DeviceREF: 1
[29.05.19 10:46:27.703] * Texture memory: 1676 M
[29.05.19 10:46:27.703] * DDI-level: 9.0
[29.05.19 10:46:27.768] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[29.05.19 10:46:27.768] * GPU vertex cache: unrecognized, 16
[29.05.19 10:46:27.768] * DVB created: 4096K
[29.05.19 10:46:27.768] * DIB created: 512K
[29.05.19 10:46:27.776] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[29.05.19 10:46:27.776] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[29.05.19 10:46:27.776] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[29.05.19 10:46:27.776] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[29.05.19 10:46:27.776] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[29.05.19 10:46:27.776] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[29.05.19 10:46:27.776] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[29.05.19 10:46:27.776] Renderer doesn't support blender 'effects\shadow_world'
[29.05.19 10:46:27.776] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[29.05.19 10:46:27.849] load time LTX=72 ms
[29.05.19 10:46:27.856] count of .thm files=3228
[29.05.19 10:46:28.568] load time THM=719 ms
[29.05.19 10:46:28.568] * NULLRT supported
[29.05.19 10:46:28.568] * ...and used
[29.05.19 10:46:28.568] * HWDST/PCF supported and used
[29.05.19 10:46:28.568] * NV-DBT supported and used
[29.05.19 10:46:28.946] - r__tf_aniso 4
[29.05.19 10:46:28.946] - r2_tf_mipbias 0.
[29.05.19 10:46:28.958] Script debugger succesfully restarted.
[29.05.19 10:46:30.756] - Gamedata version: [Збірка 2.1 final p.7.3]
[29.05.19 10:46:30.854] Starting engine...
[29.05.19 10:46:30.934] GMLib loaded at 79 msec
[29.05.19 10:46:31.360] Game_Globals loaded at 426 msec
[29.05.19 10:46:31.543] App_Start loaded at 182 msec
[29.05.19 10:46:31.551] ui_core loaded at 8 msec
[29.05.19 10:46:31.581] Loading DLL: xrGameSpy.dll
[29.05.19 10:46:31.718] Main_Menu loaded at 167 msec
[29.05.19 10:46:40.139] * DVB created: 4096K
[29.05.19 10:46:40.139] * DIB created: 512K
[29.05.19 10:46:40.343] - r__tf_aniso 4
[29.05.19 10:46:40.343] - r2_tf_mipbias 0.
[29.05.19 10:46:40.343] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[29.05.19 10:46:40.343] * GPU vertex cache: recognized, 24
[29.05.19 10:46:40.343] *** RESET [281 ms]
[29.05.19 10:46:40.353] "c:\op-2.1\bin\xr_3da.exe" -nointro
[29.05.19 10:46:40.353] Begin load
[29.05.19 10:46:40.354] * phase time: 0 ms
[29.05.19 10:46:40.385] * phase cmem: 233877 K
[29.05.19 10:46:40.385] Prefetching objects...
[29.05.19 10:46:40.440] * Objects loaded in 0 ms
[29.05.19 10:46:44.185] * Models loaded in 3744 ms
[29.05.19 10:46:44.219] * Prefetch memory: 714001Kb
[29.05.19 10:46:44.221] * phase time: 3867 ms
[29.05.19 10:46:44.254] * phase cmem: 910951 K
[29.05.19 10:46:44.254] Starting server...
[29.05.19 10:46:44.282] - Gamedata version: [Збірка 2.1 final p.7.3]
[29.05.19 10:46:44.333] * phase time: 112 ms
[29.05.19 10:46:44.366] * phase cmem: 908804 K
[29.05.19 10:46:44.366] Loading alife simulator...
[29.05.19 10:46:44.366] * phase time: 33 ms
[29.05.19 10:46:44.399] * phase cmem: 908797 K
[29.05.19 10:46:44.399] Loading savegame...
[29.05.19 10:46:44.460] * Loading key-value pairs...
[29.05.19 10:46:44.520] * 18 key-value pairs were successfully loaded (0.060s)
[29.05.19 10:46:44.520] * Loading spawn registry...
[29.05.19 10:46:46.607] * 25177 spawn points were successfully loaded (2.087s)
[29.05.19 10:46:46.608] * Loading objects...
[29.05.19 10:46:47.649] * 47125 objects were successfully loaded (1.042s) 47125
[29.05.19 10:46:47.711] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
[29.05.19 10:46:49.170] * Start objects on_register'ed...
[29.05.19 10:46:51.870] * 47125 objects on_register'ed (2.699s)
[29.05.19 10:46:51.871] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (7.504s)
[29.05.19 10:46:51.871] * phase time: 7504 ms
[29.05.19 10:46:51.939] * phase cmem: 1081720 K
[29.05.19 10:46:51.939] Connecting...
[29.05.19 10:46:52.182] MaxPlayers = 32
[29.05.19 10:46:52.195] * phase time: 324 ms
[29.05.19 10:46:52.264] * phase cmem: 1094971 K
[29.05.19 10:46:52.264] Connecting to...
[29.05.19 10:46:52.266] Player not found. New player created.
[29.05.19 10:46:52.266] * client : connection accepted - <>
[29.05.19 10:46:52.269] * phase time: 74 ms
[29.05.19 10:46:52.337] * phase cmem: 1095014 K
[29.05.19 10:46:52.337] Reading level info...
[29.05.19 10:46:52.339] * phase time: 70 ms
[29.05.19 10:46:52.407] * phase cmem: 1095014 K
[29.05.19 10:46:52.407] Loading object space...
[29.05.19 10:46:53.175] * object space load: 767 ms
[29.05.19 10:46:53.175] * phase time: 835 ms
[29.05.19 10:46:53.243] * phase cmem: 1197067 K
[29.05.19 10:46:53.243] Loading shaders (R2)...
[29.05.19 10:46:53.579] * phase time: 404 ms
[29.05.19 10:46:53.648] * phase cmem: 1198634 K
[29.05.19 10:46:53.648] Loading geometry (R2)...
[29.05.19 10:46:54.338] * phase time: 758 ms
[29.05.19 10:46:54.406] * phase cmem: 1339025 K
[29.05.19 10:46:54.406] Loading visuals (R2)...
[29.05.19 10:46:54.492] * phase time: 154 ms
[29.05.19 10:46:54.562] * phase cmem: 1346530 K
[29.05.19 10:46:54.562] Loading details (R2)...
[29.05.19 10:46:54.581] * [DETAILS] VertexConsts(256), Batch(61)
[29.05.19 10:46:54.581] * [DETAILS] 10126 v(20), 5368 p
[29.05.19 10:46:54.581] * [DETAILS] Batch(61), VB(197K), IB(31K)
[29.05.19 10:46:54.581] * phase time: 88 ms
[29.05.19 10:46:54.651] * phase cmem: 1346813 K
[29.05.19 10:46:54.651] Loading sectors (R2)...
[29.05.19 10:46:54.673] * Loading HOM: c:\op-2.1\gamedata\levels\pripyat\level.hom
[29.05.19 10:46:54.679] * Loading environment modificator: c:\op-2.1\gamedata\levels\pripyat\level.env_mod
[29.05.19 10:46:54.679] ERROR CEnvironment::mods_load: c:\op-2.1\gamedata\levels\pripyat\level.env_mod is malformed!
[29.05.19 10:46:54.679] * phase time: 97 ms
[29.05.19 10:46:54.749] * phase cmem: 1347601 K
[29.05.19 10:46:54.749] Loading AI objects...
[29.05.19 10:46:54.749] - Loading music tracks from 'pripyat_musics'...
[29.05.19 10:46:54.754] * phase time: 74 ms
[29.05.19 10:46:54.824] * phase cmem: 1347386 K
[29.05.19 10:46:54.824] Loading PH world...
[29.05.19 10:46:54.839] - Game configuring : Started
[29.05.19 10:46:54.841] - Game configuring : Finished
[29.05.19 10:46:55.019] * phase time: 265 ms
[29.05.19 10:46:55.090] * phase cmem: 1355166 K
[29.05.19 10:46:55.090] Loading textures...
[29.05.19 10:46:57.370] * t-report - base: 1552, 1276927 K
[29.05.19 10:46:57.370] * t-report - lmap: 17, 17410 K
[29.05.19 10:46:57.370] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[29.05.19 10:46:57.370] Reduce pixel density (worse) or use more vertex lighting (better).
[29.05.19 10:46:57.370] * phase time: 2350 ms
[29.05.19 10:46:57.443] * phase cmem: 1953592 K
[29.05.19 10:46:57.443] Synchronizing...
[29.05.19 10:46:57.443] Save created on [Engine 1.0f p 0.7.3]
[29.05.19 10:46:57.443] Save date and time [Wed May 29 10:45:34 2019]
[29.05.19 10:46:57.449] * phase time: 79 ms
[29.05.19 10:46:57.523] * phase cmem: 1953592 K
[29.05.19 10:46:57.770] * [win32]: free[1588300 K], reserved[97020 K], committed[2508920 K]
[29.05.19 10:46:57.770] * [ D3D ]: textures[1294337 K]
[29.05.19 10:46:57.770] * [x-ray]: crt heap[503839 K], process heap[503839 K], game lua[299536 K], engine lua[181 K], render[0 K]
[29.05.19 10:46:57.770] * [x-ray]: economy: strings[count: 193718, lengths: 10742 K, overhead: 6053 K, saved: 26686 K]
[29.05.19 10:46:57.770] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[29.05.19 10:46:57.770] * Starting measure
[29.05.19 10:47:04.814] * MEMORY USAGE: 2412754 K
[29.05.19 10:47:38.717] * Saving spawns...
[29.05.19 10:47:38.719] * Saving objects...
[29.05.19 10:47:39.009] * 47133 objects are successfully saved
[29.05.19 10:47:39.026] * Saving key-value pairs...
[29.05.19 10:47:39.081] * 18 key-value pairs were successfully saved
[29.05.19 10:47:39.174] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[29.05.19 10:47:39.177] - Disconnect
[29.05.19 10:47:41.924] - Destroying level
[29.05.19 10:47:42.171] * DVB created: 4096K
[29.05.19 10:47:42.171] * DIB created: 512K
[29.05.19 10:47:42.385] - r__tf_aniso 4
[29.05.19 10:47:42.385] - r2_tf_mipbias 0.
[29.05.19 10:47:42.385] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[29.05.19 10:47:42.385] * GPU vertex cache: recognized, 24
[29.05.19 10:47:42.385] *** RESET [348 ms]
[29.05.19 10:47:42.399] "c:\op-2.1\bin\xr_3da.exe" -nointro
[29.05.19 10:47:42.399] Begin load
[29.05.19 10:47:42.421] * phase time: 0 ms
[29.05.19 10:47:42.514] * phase cmem: 1184690 K
[29.05.19 10:47:42.514] Starting server...
[29.05.19 10:47:42.736] - Gamedata version: [Збірка 2.1 final p.7.3]
[29.05.19 10:47:42.782] * phase time: 361 ms
[29.05.19 10:47:42.875] * phase cmem: 1181233 K
[29.05.19 10:47:42.875] Loading alife simulator...
[29.05.19 10:47:42.875] * phase time: 93 ms
[29.05.19 10:47:42.969] * phase cmem: 1181233 K
[29.05.19 10:47:42.969] Loading savegame...
[29.05.19 10:47:43.003] * Loading key-value pairs...
[29.05.19 10:47:43.060] * 18 key-value pairs were successfully loaded (0.057s)
[29.05.19 10:47:43.060] * Loading spawn registry...
[29.05.19 10:47:45.004] * 25177 spawn points were successfully loaded (1.944s)
[29.05.19 10:47:45.005] * Loading objects...
[29.05.19 10:47:45.994] * 47133 objects were successfully loaded (0.990s) 47133
[29.05.19 10:47:46.053] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
[29.05.19 10:47:47.719] * Start objects on_register'ed...
[29.05.19 10:47:50.284] * 47133 objects on_register'ed (2.566s)
[29.05.19 10:47:50.285] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (7.411s)
[29.05.19 10:47:50.285] * phase time: 7410 ms
[29.05.19 10:47:50.380] * phase cmem: 1288822 K
[29.05.19 10:47:50.380] Connecting...
[29.05.19 10:47:50.380] MaxPlayers = 32
[29.05.19 10:47:50.410] * phase time: 124 ms
[29.05.19 10:47:50.506] * phase cmem: 1288857 K
[29.05.19 10:47:50.506] Connecting to...
[29.05.19 10:47:50.507] Player not found. New player created.
[29.05.19 10:47:50.507] * client : connection accepted - <>
[29.05.19 10:47:50.511] * phase time: 100 ms
[29.05.19 10:47:50.605] * phase cmem: 1288883 K
[29.05.19 10:47:50.605] Reading level info...
[29.05.19 10:47:50.607] * phase time: 96 ms
[29.05.19 10:47:50.701] * phase cmem: 1288883 K
[29.05.19 10:47:50.701] Loading object space...
[29.05.19 10:47:51.442] * object space load: 741 ms
[29.05.19 10:47:51.442] * phase time: 835 ms
[29.05.19 10:47:51.537] * phase cmem: 1389647 K
[29.05.19 10:47:51.537] Loading shaders (R2)...
[29.05.19 10:47:51.876] * phase time: 434 ms
[29.05.19 10:47:51.971] * phase cmem: 1390856 K
[29.05.19 10:47:51.971] Loading geometry (R2)...
[29.05.19 10:47:52.631] * phase time: 754 ms
[29.05.19 10:47:52.726] * phase cmem: 1523506 K
[29.05.19 10:47:52.726] Loading visuals (R2)...
[29.05.19 10:47:52.827] * phase time: 196 ms
[29.05.19 10:47:52.923] * phase cmem: 1529819 K
[29.05.19 10:47:52.923] Loading details (R2)...
[29.05.19 10:47:52.945] * [DETAILS] VertexConsts(256), Batch(61)
[29.05.19 10:47:52.945] * [DETAILS] 10126 v(20), 5368 p
[29.05.19 10:47:52.945] * [DETAILS] Batch(61), VB(197K), IB(31K)
[29.05.19 10:47:52.946] * phase time: 118 ms
[29.05.19 10:47:53.041] * phase cmem: 1530082 K
[29.05.19 10:47:53.041] Loading sectors (R2)...
[29.05.19 10:47:53.047] * Loading HOM: c:\op-2.1\gamedata\levels\zaton\level.hom
[29.05.19 10:47:53.050] * Loading environment modificator: c:\op-2.1\gamedata\levels\zaton\level.env_mod
[29.05.19 10:47:53.050] ERROR CEnvironment::mods_load: c:\op-2.1\gamedata\levels\zaton\level.env_mod is malformed!
[29.05.19 10:47:53.050] * phase time: 104 ms
[29.05.19 10:47:53.145] * phase cmem: 1530335 K
[29.05.19 10:47:53.145] Loading AI objects...
[29.05.19 10:47:53.149] - Loading music tracks from 'zaton_musics'...
[29.05.19 10:47:53.152] * phase time: 102 ms
[29.05.19 10:47:53.248] * phase cmem: 1530112 K
[29.05.19 10:47:53.248] Loading PH world...
[29.05.19 10:47:53.263] - Game configuring : Started
[29.05.19 10:47:53.264] - Game configuring : Finished
[29.05.19 10:47:53.269] * phase time: 116 ms
[29.05.19 10:47:53.364] * phase cmem: 1535450 K
[29.05.19 10:47:53.364] Loading textures...
[29.05.19 10:47:54.608] * t-report - base: 1629, 1296715 K
[29.05.19 10:47:54.608] * t-report - lmap: 16, 16386 K
[29.05.19 10:47:54.609] * phase time: 1339 ms
[29.05.19 10:47:54.706] * phase cmem: 2041890 K
[29.05.19 10:47:54.706] Synchronizing...
[29.05.19 10:47:54.706] Save created on [Engine 1.0f p 0.7.3]
[29.05.19 10:47:54.706] Save date and time [Wed May 29 10:47:38 2019]
[29.05.19 10:47:54.708] * phase time: 99 ms
[29.05.19 10:47:54.806] * phase cmem: 2041890 K
[29.05.19 10:47:55.106] * [win32]: free[1237044 K], reserved[200460 K], committed[2756736 K]
[29.05.19 10:47:55.106] * [ D3D ]: textures[1313101 K]
[29.05.19 10:47:55.106] * [x-ray]: crt heap[580612 K], process heap[580612 K], game lua[299335 K], engine lua[178 K], render[3763 K]
[29.05.19 10:47:55.106] * [x-ray]: economy: strings[count: 201628, lengths: 11153 K, overhead: 6300 K, saved: 76633 K]
[29.05.19 10:47:55.106] * [x-ray]: economy: smem[count: 52927, lengths: 30143 K, overhead: 827 K, saved: 14497 K]
[29.05.19 10:47:55.106] * Starting measure
[29.05.19 10:48:11.407] * MEMORY USAGE: 2387468 K
[29.05.19 10:49:03.594] ~ WARNING kamp[zaton_zombied_lesopi_kamp_1] not has any suitable states for npc_id[13289].set idle state.
[29.05.19 10:49:06.844] ~ WARNING kamp[zaton_zombied_lesopi_kamp_1] not has any suitable states for npc_id[13289].set idle state.
[29.05.19 10:49:46.909] ~ WARNING kamp[zaton_zombied_lesopi_kamp_1] not has any suitable states for npc_id[13289].set idle state.
[29.05.19 10:50:27.208] ~ WARNING kamp[zaton_zombied_lesopi_kamp_1] not has any suitable states for npc_id[13289].set idle state.
[29.05.19 10:51:25.638] * Saving spawns...
[29.05.19 10:51:25.641] * Saving objects...
[29.05.19 10:51:26.131] * 47300 objects are successfully saved
[29.05.19 10:51:26.150] * Saving key-value pairs...
[29.05.19 10:51:26.205] * 18 key-value pairs were successfully saved
[29.05.19 10:51:26.293] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[29.05.19 10:53:03.951] * Saving spawns...
[29.05.19 10:53:03.955] * Saving objects...
[29.05.19 10:53:04.262] * 47409 objects are successfully saved
[29.05.19 10:53:04.281] * Saving key-value pairs...
[29.05.19 10:53:04.335] * 18 key-value pairs were successfully saved
[29.05.19 10:53:04.426] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[29.05.19 10:53:49.474] Begin load
[29.05.19 10:53:49.636] - Gamedata version: [Збірка 2.1 final p.7.3]
[29.05.19 10:53:49.683] * phase time: 203 ms
[29.05.19 10:53:49.798] * phase cmem: 2692781 K
[29.05.19 10:53:49.799] Loading alife simulator...
[29.05.19 10:53:49.799] * phase time: 116 ms
[29.05.19 10:53:49.915] * phase cmem: 2692780 K
[29.05.19 10:53:49.915] Loading savegame...
[29.05.19 10:53:49.951] * Loading key-value pairs...
[29.05.19 10:53:50.008] * 18 key-value pairs were successfully loaded (0.057s)
[29.05.19 10:53:50.008] * Loading spawn registry...
[29.05.19 10:53:51.935] * 25177 spawn points were successfully loaded (1.927s)
[29.05.19 10:53:51.935] * Loading objects...
[29.05.19 10:53:52.953] * 47409 objects were successfully loaded (1.018s) 47409
[29.05.19 10:53:53.010] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
[29.05.19 10:53:54.499] * Start objects on_register'ed...
[29.05.19 10:53:57.176] * 47409 objects on_register'ed (2.677s)
[29.05.19 10:53:57.177] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (7.378s)
[29.05.19 10:53:57.177] * phase time: 7378 ms
[29.05.19 10:53:57.296] * phase cmem: 2786207 K
[29.05.19 10:53:57.296] Connecting...
[29.05.19 10:53:57.296] * phase time: 119 ms
[29.05.19 10:53:57.415] * phase cmem: 2786207 K
[29.05.19 10:53:57.415] Restart sim...
[29.05.19 10:53:57.416] * phase time: 119 ms
[29.05.19 10:53:57.535] * phase cmem: 2786207 K
[29.05.19 10:53:58.063] * [win32]: free[504760 K], reserved[107288 K], committed[3582192 K]
[29.05.19 10:53:58.063] * [ D3D ]: textures[1812010 K]
[29.05.19 10:53:58.063] * [x-ray]: crt heap[740549 K], process heap[740549 K], game lua[300348 K], engine lua[215 K], render[5225 K]
[29.05.19 10:53:58.063] * [x-ray]: economy: strings[count: 205176, lengths: 11303 K, overhead: 6411 K, saved: 501839 K]
[29.05.19 10:53:58.063] * [x-ray]: economy: smem[count: 82099, lengths: 44729 K, overhead: 1282 K, saved: 20789 K]
[29.05.19 10:53:58.063] * Starting measure
[29.05.19 10:54:12.430] * MEMORY USAGE: 2788643 K
[29.05.19 10:54:29.397] * Saving spawns...
[29.05.19 10:54:29.400] * Saving objects...
[29.05.19 10:54:29.702] * 47403 objects are successfully saved
[29.05.19 10:54:29.721] * Saving key-value pairs...
[29.05.19 10:54:29.776] * 18 key-value pairs were successfully saved
[29.05.19 10:54:29.865] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[29.05.19 10:55:03.642] Unable to find Hotkey entry in registry
[29.05.19 10:55:09.285] * DVB created: 4096K
[29.05.19 10:55:09.285] * DIB created: 512K
[29.05.19 10:55:09.468] - r__tf_aniso 4
[29.05.19 10:55:09.468] - r2_tf_mipbias 0.
[29.05.19 10:55:09.468] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[29.05.19 10:55:09.468] * GPU vertex cache: recognized, 24
[29.05.19 10:55:09.468] *** RESET [0 ms]
[29.05.19 10:55:10.307] * MEMORY USAGE: 2683852 K
[29.05.19 10:55:11.129] * DVB created: 4096K
[29.05.19 10:55:11.129] * DIB created: 512K
[29.05.19 10:55:11.310] - r__tf_aniso 4
[29.05.19 10:55:11.310] - r2_tf_mipbias 0.
[29.05.19 10:55:11.310] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[29.05.19 10:55:11.310] * GPU vertex cache: unrecognized, 16
[29.05.19 10:55:11.310] *** RESET [272 ms]
[29.05.19 10:55:12.221] * MEMORY USAGE: 2661148 K
[29.05.19 10:57:37.784] * Saving spawns...
[29.05.19 10:57:37.787] * Saving objects...
[29.05.19 10:57:38.106] * 47383 objects are successfully saved
[29.05.19 10:57:38.125] * Saving key-value pairs...
[29.05.19 10:57:38.182] * 18 key-value pairs were successfully saved
[29.05.19 10:57:38.272] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[29.05.19 10:59:58.041] * Saving spawns...
[29.05.19 10:59:58.044] * Saving objects...
[29.05.19 10:59:58.364] * 47370 objects are successfully saved
[29.05.19 10:59:58.384] * Saving key-value pairs...
[29.05.19 10:59:58.439] * 18 key-value pairs were successfully saved
[29.05.19 10:59:58.529] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[29.05.19 11:02:08.894] * Saving spawns...
[29.05.19 11:02:08.897] * Saving objects...
[29.05.19 11:02:09.203] * 47392 objects are successfully saved
[29.05.19 11:02:09.223] * Saving key-value pairs...
[29.05.19 11:02:09.278] * 18 key-value pairs were successfully saved
[29.05.19 11:02:09.367] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[29.05.19 11:03:04.221] * Saving spawns...
[29.05.19 11:03:04.224] * Saving objects...
[29.05.19 11:03:04.529] * 47417 objects are successfully saved
[29.05.19 11:03:04.548] * Saving key-value pairs...
[29.05.19 11:03:04.603] * 18 key-value pairs were successfully saved
[29.05.19 11:03:04.693] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[29.05.19 11:03:33.827] ~ WARNING: invalid server entitys combination e_parent ([9402][NOTFOUND]) & e_entity ([12864][NOTFOUND])
[29.05.19 11:04:34.049] * Saving spawns...
[29.05.19 11:04:34.052] * Saving objects...
[29.05.19 11:04:34.358] * 47414 objects are successfully saved
[29.05.19 11:04:34.378] * Saving key-value pairs...
[29.05.19 11:04:34.433] * 18 key-value pairs were successfully saved
[29.05.19 11:04:34.522] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[29.05.19 11:07:42.370] * Saving spawns...
[29.05.19 11:07:42.373] * Saving objects...
[29.05.19 11:07:42.682] * 47419 objects are successfully saved
[29.05.19 11:07:42.702] * Saving key-value pairs...
[29.05.19 11:07:42.757] * 18 key-value pairs were successfully saved
[29.05.19 11:07:42.846] * Game День 96. 19.53. Затон.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 96. 19.53. Затон.sav'
[29.05.19 11:10:08.686] * Saving spawns...
[29.05.19 11:10:08.689] * Saving objects...
[29.05.19 11:10:09.004] * 47451 objects are successfully saved
[29.05.19 11:10:09.023] * Saving key-value pairs...
[29.05.19 11:10:09.079] * 18 key-value pairs were successfully saved
[29.05.19 11:10:09.168] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[29.05.19 11:10:28.572] * DVB created: 4096K
[29.05.19 11:10:28.572] * DIB created: 512K
[29.05.19 11:10:28.756] - r__tf_aniso 4
[29.05.19 11:10:28.756] - r2_tf_mipbias 0.
[29.05.19 11:10:28.756] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[29.05.19 11:10:28.756] * GPU vertex cache: recognized, 24
[29.05.19 11:10:28.756] *** RESET [0 ms]
[29.05.19 11:10:29.906] * MEMORY USAGE: 2994651 K
[29.05.19 11:10:30.376] * DVB created: 4096K
[29.05.19 11:10:30.376] * DIB created: 512K
[29.05.19 11:10:30.558] - r__tf_aniso 4
[29.05.19 11:10:30.558] - r2_tf_mipbias 0.
[29.05.19 11:10:30.559] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[29.05.19 11:10:30.559] * GPU vertex cache: unrecognized, 16
[29.05.19 11:10:30.559] *** RESET [284 ms]
[29.05.19 11:10:31.648] * MEMORY USAGE: 2973132 K
[29.05.19 11:13:34.163] * Saving spawns...
[29.05.19 11:13:34.165] * Saving objects...
[29.05.19 11:13:34.474] * 47489 objects are successfully saved
[29.05.19 11:13:34.494] * Saving key-value pairs...
[29.05.19 11:13:34.549] * 18 key-value pairs were successfully saved
[29.05.19 11:13:34.821] * Game День 96. 20.21. Затон.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 96. 20.21. Затон.sav'
[29.05.19 11:16:32.230] * Saving spawns...
[29.05.19 11:16:32.233] * Saving objects...
[29.05.19 11:16:32.561] * 47522 objects are successfully saved
[29.05.19 11:16:32.580] * Saving key-value pairs...
[29.05.19 11:16:32.636] * 18 key-value pairs were successfully saved
[29.05.19 11:16:32.725] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[29.05.19 11:18:16.691] * Saving spawns...
[29.05.19 11:18:16.695] * Saving objects...
[29.05.19 11:18:17.006] * 47542 objects are successfully saved
[29.05.19 11:18:17.025] * Saving key-value pairs...
[29.05.19 11:18:17.081] * 18 key-value pairs were successfully saved
[29.05.19 11:18:17.332] * Game День 96. 20.45. Затон.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 96. 20.45. Затон.sav'
[29.05.19 11:19:56.970] * Saving spawns...
[29.05.19 11:19:56.973] * Saving objects...
[29.05.19 11:19:57.284] * 47595 objects are successfully saved
[29.05.19 11:19:57.304] * Saving key-value pairs...
[29.05.19 11:19:57.359] * 18 key-value pairs were successfully saved
[29.05.19 11:19:57.448] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[29.05.19 11:21:45.400] * Saving spawns...
[29.05.19 11:21:45.403] * Saving objects...
[29.05.19 11:21:45.715] * 47590 objects are successfully saved
[29.05.19 11:21:45.735] * Saving key-value pairs...
[29.05.19 11:21:45.790] * 18 key-value pairs were successfully saved
[29.05.19 11:21:46.043] * Game День 96. 21.02. Затон.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 96. 21.02. Затон.sav'
[29.05.19 11:21:57.405] Begin load
[29.05.19 11:21:57.602] - Gamedata version: [Збірка 2.1 final p.7.3]
[29.05.19 11:21:57.649] * phase time: 238 ms
[29.05.19 11:21:57.775] * phase cmem: 3028133 K
[29.05.19 11:21:57.775] Loading alife simulator...
[29.05.19 11:21:57.776] * phase time: 127 ms
[29.05.19 11:21:57.902] * phase cmem: 3028132 K
[29.05.19 11:21:57.902] Loading savegame...
[29.05.19 11:21:57.939] * Loading key-value pairs...
[29.05.19 11:21:57.996] * 18 key-value pairs were successfully loaded (0.057s)
[29.05.19 11:21:57.996] * Loading spawn registry...
[29.05.19 11:21:59.960] * 25177 spawn points were successfully loaded (1.964s)
[29.05.19 11:21:59.960] * Loading objects...
[29.05.19 11:22:01.000] * 47590 objects were successfully loaded (1.040s) 47590
[29.05.19 11:22:01.060] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
[29.05.19 11:22:02.557] * Start objects on_register'ed...
[29.05.19 11:22:05.293] * 47590 objects on_register'ed (2.736s)
[29.05.19 11:22:05.294] * Game День 96. 21.02. Затон is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 96. 21.02. Затон.sav' (7.517s)
[29.05.19 11:22:05.294] * phase time: 7517 ms
[29.05.19 11:22:05.423] * phase cmem: 3124165 K
[29.05.19 11:22:05.423] Connecting...
[29.05.19 11:22:05.424] * phase time: 129 ms
[29.05.19 11:22:05.552] * phase cmem: 3124165 K
[29.05.19 11:22:05.552] Restart sim...
[29.05.19 11:22:05.552] * phase time: 128 ms
[29.05.19 11:22:05.681] * phase cmem: 3124165 K
[29.05.19 11:22:06.059] * [win32]: free[145916 K], reserved[113836 K], committed[3934488 K]
[29.05.19 11:22:06.059] * [ D3D ]: textures[2063765 K]
[29.05.19 11:22:06.059] * [x-ray]: crt heap[789100 K], process heap[789100 K], game lua[304625 K], engine lua[225 K], render[7312 K]
[29.05.19 11:22:06.059] * [x-ray]: economy: strings[count: 207602, lengths: 11431 K, overhead: 6487 K, saved: 2688453 K]
[29.05.19 11:22:06.059] * [x-ray]: economy: smem[count: 105424, lengths: 56398 K, overhead: 1647 K, saved: 27554 K]
[29.05.19 11:22:06.059] * Starting measure
[29.05.19 11:22:19.811] * MEMORY USAGE: 3133027 K
[29.05.19 11:22:53.792]
[29.05.19 11:22:53.792] FATAL ERROR
[29.05.19 11:22:53.792]
[29.05.19 11:22:53.792] [error]Expression : fatal error
[29.05.19 11:22:53.792] [error]Function : CTexture::Load
[29.05.19 11:22:53.792] [error]File : SH_Texture.cpp
[29.05.19 11:22:53.792] [error]Line : 228
[29.05.19 11:22:53.792] [error]Description :
[29.05.19 11:22:53.792] [error]Arguments : Invalid video stream
[29.05.19 11:22:53.792]
[29.05.19 11:22:53.792]
[29.05.19 11:22:53.792] stack trace:
[29.05.19 11:22:53.792]
[29.05.19 11:22:53.956] *** break by StackWalk ***
[29.05.19 11:22:53.956] stack trace:
[29.05.19 11:22:53.956]
[29.05.19 11:22:53.956] 0023:7301ED3B (0x73033928 0x73033934 0x00159F60 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[29.05.19 11:22:53.956] 0023:7301F4CF (0x7304C200 0x00AC2C9C 0x000000E4 0x00AC2DA8) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428
[29.05.19 11:22:53.956] 0023:00A9E2C3 (0x02BD0018 0x9BDBBE50 0x00A43F30 0x19670018) XR_3DA.exe, CTexture::Load(), s:\xr_3da\sh_texture.cpp, 228
[29.05.19 11:22:53.956] 0023:00A96CC1 (0x0015ADBC 0x00A8E206 0x02C24CE0 0x02BD0018) XR_3DA.exe, CResourceManager::_CreateTexture(), s:\xr_3da\resourcemanager_resources.cpp, 509
[29.05.19 11:22:53.956] 0023:736ECF66 (0x02C24CE0 0x02BD0018 0x04F1E8D8 0x0015AE80) xrLua.dll, luabind::detail::implicit_cast(), s:\xrlua\luabind\implicit_cast.cpp, 51
[29.05.19 11:22:53.956] 0023:00A47307 (0x00475B00 0x02BD0018 0x0015AE54 0x736E6E8F) XR_3DA.exe, luabind::detail::returns::call,luabind::detail::null_type>,char const *>(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 156
[29.05.19 11:22:53.956] 0023:736B3CE4 (0x02BD0018 0x02C21930 0x02BD0018 0x02C21910) xrLua.dll, boost::function1 >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319
[29.05.19 11:22:53.956] 0023:736E9EAD (0x02BD0018 0x02C218B0 0x00000000 0x02BD0018) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755
[29.05.19 11:22:53.956] 0023:736C9167 (0x02BD0018 0x02C218B0 0x00000000 0x02BD0018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 280
[29.05.19 11:22:53.956] 0023:736C9480 (0x00000000 0x736C90EC 0x02BD0018 0x0015AF78) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380
[29.05.19 11:22:53.956] 0023:736BEA02 (0x02BD0018 0x0015AF78 0x00000000 0x006C6D78) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821
[29.05.19 11:22:53.956] 0023:736C90EC (0x0015AF78 0x02BD0018 0x00000000 0x0015AF84) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120
[29.05.19 11:22:53.956] 0023:736C94F5 (0x0015AF78 0x00000070 0x00000000 0x0015B020) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463
[29.05.19 11:22:53.956] 0023:736EF4BA (0x02BD0018 0x00000004 0x00000000 0x02BD0018) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41
[29.05.19 11:22:53.956] 0023:00A44527 (0x7301DDF0 0x02BD0018 0x04A85610 0x4BC1EC50) XR_3DA.exe, luabind::detail::proxy_functor_void_caller >::~proxy_functor_void_caller >(), s:\sdk\luabind\luabind\luabind\functor.hpp, 284
[29.05.19 11:22:53.956] 0023:00A96FC8 (0x0015B0A0 0x00AC27EC 0x5C8DC060 0x6DFC1468) XR_3DA.exe, CBlender_Compile::_lua_Compile(), s:\xr_3da\resourcemanager_scripting.cpp, 361
[29.05.19 11:22:53.956] 0023:00A97DEE (0x6DFC1468 0x4BC1EC5C 0x00000000 0x19670018) XR_3DA.exe, CResourceManager::_lua_Create(), s:\xr_3da\resourcemanager_scripting.cpp, 298
[29.05.19 11:22:53.956] 0023:00A9EADC (0x6DFC1468 0x4BC1EC5C 0x00000000 0x00000000) XR_3DA.exe, resptrcode_shader::create(), s:\xr_3da\shader.cpp, 23
[29.05.19 11:22:53.956] 0023:6DED8591 (0x4BC1EC5C 0x6DFC1468 0x04EB0A60 0x6D727795) xrGame.dll
[29.05.19 11:22:53.956] 0023:6DEC8C8D (0x4BC1EC5C 0x6DFC1468 0x5C8DC024 0x6F5C3A63) xrGame.dll
[29.05.19 11:22:53.956] 0023:6DED7958 (0x4BC1EC5C 0x6DFA593C 0x5C8DBFAC 0x0015B788) xrGame.dll
[29.05.19 11:22:53.956] 0023:6DED787D (0x4BC1EC5C 0x6B636162 0x766F6D5F 0x743A6569) xrGame.dll
[29.05.19 11:22:53.956] 0023:6DECA353 (0x51CC7C60 0x55DBB018 0x00000000 0x5C8DBFAC) xrGame.dll
[29.05.19 11:22:53.956] 0023:6DECC71E (0x51CC7C60 0x55DBB018 0x00000000 0x5C8DBFAC) xrGame.dll
[29.05.19 11:22:53.956] 0023:6DECDA96 (0x51CC7C60 0x55DBB018 0x00000000 0x5C8DBF50) xrGame.dll
[29.05.19 11:22:53.956] 0023:6DC293F4 (0x55DBB018 0xCFD49410 0xA2D7C558 0x55D442D0) xrGame.dll
[29.05.19 11:22:53.956] 0023:6D8BEDFE (0x6DC293D0 0x00000000 0x19670018 0x00000000) xrGame.dll
[29.05.19 11:22:53.956] 0023:6D8BD9C6 (0x6DC293D0 0x00000000 0x19670018 0x00000000) xrGame.dll
[29.05.19 11:22:53.956] 0023:6D8BD627 (0x0DA44E10 0x19670018 0x0015BA3C 0x736E6E8F) xrGame.dll
[29.05.19 11:22:53.956] 0023:736B3CE4 (0x19670018 0xA2D7C508 0x19670018 0xA2D7C4D8) xrLua.dll, boost::function1 >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319
[29.05.19 11:22:53.956] 0023:736E9EAD (0x19670018 0xA2D7C498 0xFFFFFFFF 0xA2D7C4B8) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755
[29.05.19 11:22:53.956] 0023:736D19C7 (0xFFFFFFFF 0x19670018 0x0015BAC0 0x00000100) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117
[29.05.19 11:22:53.956] 0023:736C9175 (0x19670018 0xA2D7C478 0x00000000 0x19670018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282
[29.05.19 11:22:53.956] 0023:736C9480 (0x00000000 0xA2D7C458 0x19670018 0x55C83B58) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380
[29.05.19 11:22:53.956] 0023:736EAFEA (0x19670018 0x19670018 0x0015BB80 0x00000000) xrLua.dll, luabind::detail::class_rep::construct_lua_class_callback(), s:\xrlua\luabind\class_rep.cpp, 1302
[29.05.19 11:22:53.956] 0023:736C92CC (0x19670018 0xA2D7C458 0x00000001 0x19670018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 324
[29.05.19 11:22:53.956] 0023:736C9480 (0x00000001 0x736C90EC 0x19670018 0x0015BC40) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380
[29.05.19 11:22:53.956] 0023:736BEA02 (0x19670018 0x0015BC40 0x00000001 0x6DF5288C) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821
[29.05.19 11:22:53.956] 0023:736C90EC (0x0015BC40 0x19670018 0x00000001 0x0015BC4C) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120
[29.05.19 11:22:53.956] 0023:736C94F5 (0x0015BC40 0x000000C0 0x00000000 0x0015D044) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463
[29.05.19 11:22:53.956] 0023:736EF4BA (0x19670018 0x00000000 0x00000001 0x6D962864) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41
[29.05.19 11:22:53.956] 0023:6D979143 (0x0015BC90 0x0015D044 0x6E061EF0 0x04F1EAA4) xrGame.dll
[29.05.19 11:22:53.956] 0023:6DD8C09A (0x1309EB20 0x6E061EF0 0x12CD0400 0x0015BD88) xrGame.dll
[29.05.19 11:22:53.956] 0023:6DD83F37 (0x5F4D4E55 0x4D41494E 0x51378810 0x6DF52884) xrGame.dll
[29.05.19 11:22:53.956] 0023:6DE8670A (0x00000001 0x00000000 0x0015BF45 0x12B3A8F0) xrGame.dll
[29.05.19 11:22:53.956] 0023:6D963D21 (0x0015BF44 0x04F1EA50 0x0015CF90 0x00000001) xrGame.dll
[29.05.19 11:22:53.956] 0023:00AB0638 (0x04B79530 0x6DC53412 0x6DF71F28 0x00000001) XR_3DA.exe, CConsole::ExecuteCommand(), s:\xr_3da\xr_ioconsole.cpp, 526
[29.05.19 11:22:53.956] 0023:00AB158E (0x6DF71F28 0x00000001 0x77642290 0x0015CB8C) XR_3DA.exe, CConsole::Execute(), s:\xr_3da\xr_ioconsole.cpp, 579
[29.05.19 11:22:53.956] 0023:6DC53412 (0x00000001 0x046473F8 0x00000031 0x73256D1C) xrGame.dll