лог вылета по памяти, на всякий случай
* Detected CPU: GenuineIntel Intel® Core i5-4440 CPU @ 3.10GHz, F6/M60/S3 Counts: 4
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
Initializing File System...
using fs-ltx c:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 79529 files cached, 18234Kb memory used.
Init FileSystem 0.641242 sec
[26.05.19 07:59:13.478] 'xrCore' build 7395, May 6 2019
[26.05.19 07:59:13.478] OP 2.1 Engine ver 1.0f patch ver 0.7.3
[26.05.19 07:59:13.478]
[26.05.19 07:59:13.733] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[26.05.19 07:59:13.735] Initializing Engine...
[26.05.19 07:59:13.736] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[26.05.19 07:59:13.736] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[26.05.19 07:59:13.736] respawn_type transparent_treasure user_name ]
[26.05.19 07:59:13.736] Loading config for renderer
[26.05.19 07:59:13.736] Executing config-script "user.ltx"...
[26.05.19 07:59:13.738] [c:\op-2.1\userdata\user.ltx] successfully loaded.
[26.05.19 07:59:13.738] Starting INPUT device...
[26.05.19 07:59:13.747] Loading DLL: xrRender_R2.dll
[26.05.19 07:59:13.777] Loading DLL: xrGame.dll
[26.05.19 07:59:13.796] 'xrGame' build May 6 2019 10:58:35
[26.05.19 07:59:13.881] * [win32]: free[4039968 K], reserved[49108 K], committed[105164 K]
[26.05.19 07:59:13.881] * [ D3D ]: textures[0 K]
[26.05.19 07:59:13.881] * [x-ray]: crt heap[29748 K], process heap[29748 K], game lua[0 K], engine lua[0 K], render[0 K]
[26.05.19 07:59:13.881] * [x-ray]: economy: strings[count: 37134, lengths: 1016 K, overhead: 1160 K, saved: 14722 K]
[26.05.19 07:59:13.881] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[26.05.19 07:59:13.882] Executing config-script "c:\op-2.1\gamedata\config\default_controls.ltx"...
[26.05.19 07:59:13.884] [c:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[26.05.19 07:59:13.884] Executing config-script "user.ltx"...
[26.05.19 07:59:13.884] Executing config-script "c:\op-2.1\gamedata\config\rspec_high.ltx"...
[26.05.19 07:59:13.884] [c:\op-2.1\gamedata\config\rspec_high.ltx] successfully loaded.
[26.05.19 07:59:13.884] Executing config-script "c:\op-2.1\gamedata\config\default_controls.ltx"...
[26.05.19 07:59:13.885] [c:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[26.05.19 07:59:13.885] - Maximum allowed affinity mask: 0xF, current: 0xE
[26.05.19 07:59:13.885] [c:\op-2.1\userdata\user.ltx] successfully loaded.
[26.05.19 07:59:13.886] SOUND: OpenAL: enumerate devices...
[26.05.19 07:59:13.886] SOUND: OpenAL: EnumerationExtension Present
[26.05.19 07:59:13.886] devices OpenAL Soft
[26.05.19 07:59:13.886] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[26.05.19 07:59:13.903] SOUND: OpenAL: All available devices:
[26.05.19 07:59:13.903] 1. OpenAL Soft, Spec Version 1.1 (default)
[26.05.19 07:59:13.903] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[26.05.19 07:59:13.910] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[26.05.19 07:59:13.911] * sound: EAX 2.0 extension: absent
[26.05.19 07:59:13.911] * sound: EAX 2.0 deferred: absent
[26.05.19 07:59:13.911] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[26.05.19 07:59:13.918] Starting RENDER device...
[26.05.19 07:59:13.926] * GPU [vendor:10DE]-[device:11C0]: NVIDIA GeForce GTX 660
[26.05.19 07:59:13.926] * GPU driver: 25.21.14.1735
[26.05.19 07:59:14.478] * CREATE: DeviceREF: 1
[26.05.19 07:59:14.479] * Texture memory: 1676 M
[26.05.19 07:59:14.479] * DDI-level: 9.0
[26.05.19 07:59:14.541] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[26.05.19 07:59:14.543] * GPU vertex cache: unrecognized, 16
[26.05.19 07:59:14.545] * DVB created: 4096K
[26.05.19 07:59:14.545] * DIB created: 512K
[26.05.19 07:59:14.554] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[26.05.19 07:59:14.554] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[26.05.19 07:59:14.555] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[26.05.19 07:59:14.555] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[26.05.19 07:59:14.555] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[26.05.19 07:59:14.555] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[26.05.19 07:59:14.555] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[26.05.19 07:59:14.555] Renderer doesn't support blender 'effects\shadow_world'
[26.05.19 07:59:14.555] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[26.05.19 07:59:14.646] load time LTX=91 ms
[26.05.19 07:59:14.654] count of .thm files=3228
[26.05.19 07:59:15.457] load time THM=811 ms
[26.05.19 07:59:15.457] * NULLRT supported
[26.05.19 07:59:15.457] * ...and used
[26.05.19 07:59:15.457] * HWDST/PCF supported and used
[26.05.19 07:59:15.457] * NV-DBT supported and used
[26.05.19 07:59:15.863] - r__tf_aniso 4
[26.05.19 07:59:15.863] - r2_tf_mipbias 0.
[26.05.19 07:59:15.880] Script debugger succesfully restarted.
[26.05.19 07:59:17.762] - Gamedata version: [Збірка 2.1 final p.7.3]
[26.05.19 07:59:17.864] Starting engine...
[26.05.19 07:59:17.948] GMLib loaded at 83 msec
[26.05.19 07:59:18.386] Game_Globals loaded at 437 msec
[26.05.19 07:59:18.590] App_Start loaded at 204 msec
[26.05.19 07:59:18.604] ui_core loaded at 13 msec
[26.05.19 07:59:18.635] Loading DLL: xrGameSpy.dll
[26.05.19 07:59:18.772] Main_Menu loaded at 167 msec
[26.05.19 07:59:25.972] * DVB created: 4096K
[26.05.19 07:59:25.972] * DIB created: 512K
[26.05.19 07:59:26.187] - r__tf_aniso 4
[26.05.19 07:59:26.187] - r2_tf_mipbias 0.
[26.05.19 07:59:26.187] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[26.05.19 07:59:26.187] * GPU vertex cache: unrecognized, 16
[26.05.19 07:59:26.187] *** RESET [358 ms]
[26.05.19 07:59:26.199] "c:\op-2.1\bin\xr_3da.exe" -nointro
[26.05.19 07:59:26.199] Begin load
[26.05.19 07:59:26.200] * phase time: 0 ms
[26.05.19 07:59:26.233] * phase cmem: 234894 K
[26.05.19 07:59:26.233] Prefetching objects...
[26.05.19 07:59:26.289] * Objects loaded in 0 ms
[26.05.19 07:59:30.176] * Models loaded in 3886 ms
[26.05.19 07:59:30.210] * Prefetch memory: 714001Kb
[26.05.19 07:59:30.213] * phase time: 4011 ms
[26.05.19 07:59:30.246] * phase cmem: 911967 K
[26.05.19 07:59:30.246] Starting server...
[26.05.19 07:59:30.286] - Gamedata version: [Збірка 2.1 final p.7.3]
[26.05.19 07:59:30.336] * phase time: 122 ms
[26.05.19 07:59:30.369] * phase cmem: 909691 K
[26.05.19 07:59:30.369] Loading alife simulator...
[26.05.19 07:59:30.369] * phase time: 33 ms
[26.05.19 07:59:30.402] * phase cmem: 909684 K
[26.05.19 07:59:30.402] Loading savegame...
[26.05.19 07:59:30.476] * Loading key-value pairs...
[26.05.19 07:59:30.537] * 18 key-value pairs were successfully loaded (0.061s)
[26.05.19 07:59:30.537] * Loading spawn registry...
[26.05.19 07:59:32.664] * 25177 spawn points were successfully loaded (2.127s)
[26.05.19 07:59:32.665] * Loading objects...
[26.05.19 07:59:33.735] * 47318 objects were successfully loaded (1.070s) 47318
[26.05.19 07:59:33.798] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
[26.05.19 07:59:35.321] * Start objects on_register'ed...
[26.05.19 07:59:38.100] * 47318 objects on_register'ed (2.779s)
[26.05.19 07:59:38.101] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (7.732s)
[26.05.19 07:59:38.101] * phase time: 7732 ms
[26.05.19 07:59:38.169] * phase cmem: 1072716 K
[26.05.19 07:59:38.169] Connecting...
[26.05.19 07:59:38.234] MaxPlayers = 32
[26.05.19 07:59:38.248] * phase time: 147 ms
[26.05.19 07:59:38.317] * phase cmem: 1084657 K
[26.05.19 07:59:38.317] Connecting to...
[26.05.19 07:59:38.319] Player not found. New player created.
[26.05.19 07:59:38.319] * client : connection accepted - <>
[26.05.19 07:59:38.323] * phase time: 74 ms
[26.05.19 07:59:38.390] * phase cmem: 1084682 K
[26.05.19 07:59:38.390] Reading level info...
[26.05.19 07:59:38.392] * phase time: 69 ms
[26.05.19 07:59:38.459] * phase cmem: 1084682 K
[26.05.19 07:59:38.459] Loading object space...
[26.05.19 07:59:38.886] * object space load: 426 ms
[26.05.19 07:59:38.887] * phase time: 494 ms
[26.05.19 07:59:38.954] * phase cmem: 1139698 K
[26.05.19 07:59:38.954] Loading shaders (R2)...
[26.05.19 07:59:39.308] * phase time: 421 ms
[26.05.19 07:59:39.376] * phase cmem: 1141326 K
[26.05.19 07:59:39.376] Loading geometry (R2)...
[26.05.19 07:59:39.793] * phase time: 485 ms
[26.05.19 07:59:39.862] * phase cmem: 1219704 K
[26.05.19 07:59:39.862] Loading visuals (R2)...
[26.05.19 07:59:39.912] * phase time: 118 ms
[26.05.19 07:59:39.980] * phase cmem: 1224191 K
[26.05.19 07:59:39.980] Loading details (R2)...
[26.05.19 07:59:40.009] * [DETAILS] VertexConsts(256), Batch(61)
[26.05.19 07:59:40.009] * [DETAILS] 40687 v(20), 26352 p
[26.05.19 07:59:40.009] * [DETAILS] Batch(61), VB(794K), IB(154K)
[26.05.19 07:59:40.010] * phase time: 98 ms
[26.05.19 07:59:40.079] * phase cmem: 1225205 K
[26.05.19 07:59:40.079] Loading sectors (R2)...
[26.05.19 07:59:40.081] * Loading HOM: c:\op-2.1\gamedata\levels\l04_darkvalley\level.hom
[26.05.19 07:59:40.083] * phase time: 73 ms
[26.05.19 07:59:40.152] * phase cmem: 1225384 K
[26.05.19 07:59:40.152] Loading AI objects...
[26.05.19 07:59:40.155] - Loading music tracks from 'l04_darkvalley_musics'...
[26.05.19 07:59:40.160] * phase time: 77 ms
[26.05.19 07:59:40.229] * phase cmem: 1225372 K
[26.05.19 07:59:40.229] Loading PH world...
[26.05.19 07:59:40.248] - Game configuring : Started
[26.05.19 07:59:40.250] - Game configuring : Finished
[26.05.19 07:59:40.421] * phase time: 260 ms
[26.05.19 07:59:40.491] * phase cmem: 1234744 K
[26.05.19 07:59:40.491] Loading textures...
[26.05.19 07:59:44.737] * t-report - base: 1736, 1385041 K
[26.05.19 07:59:44.737] * t-report - lmap: 12, 12289 K
[26.05.19 07:59:44.737] * phase time: 4316 ms
[26.05.19 07:59:44.811] * phase cmem: 1943178 K
[26.05.19 07:59:44.812] Synchronizing...
[26.05.19 07:59:44.812] Save created on [Engine 1.0f p 0.7.3]
[26.05.19 07:59:44.812] Save date and time [Wed May 22 17:25:36 2019]
[26.05.19 07:59:44.818] * phase time: 81 ms
[26.05.19 07:59:44.891] * phase cmem: 1943178 K
[26.05.19 07:59:45.136] * [win32]: free[1607756 K], reserved[98556 K], committed[2487928 K]
[26.05.19 07:59:45.136] * [ D3D ]: textures[1397330 K]
[26.05.19 07:59:45.136] * [x-ray]: crt heap[450067 K], process heap[450067 K], game lua[297024 K], engine lua[181 K], render[0 K]
[26.05.19 07:59:45.136] * [x-ray]: economy: strings[count: 193669, lengths: 10734 K, overhead: 6052 K, saved: 26690 K]
[26.05.19 07:59:45.136] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[26.05.19 07:59:45.136] * Starting measure
[26.05.19 07:59:54.849] CRender::texture_load, Error: Can't find texture 'ui_hud_icon_sleepless'
[26.05.19 07:59:55.709] * MEMORY USAGE: 2554071 K
[26.05.19 08:04:15.856] * Saving spawns...
[26.05.19 08:04:15.858] * Saving objects...
[26.05.19 08:04:16.244] * 47330 objects are successfully saved
[26.05.19 08:04:16.261] * Saving key-value pairs...
[26.05.19 08:04:16.317] * 18 key-value pairs were successfully saved
[26.05.19 08:04:16.408] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[26.05.19 08:10:42.458] * Saving spawns...
[26.05.19 08:10:42.459] * Saving objects...
[26.05.19 08:10:42.758] * 47371 objects are successfully saved
[26.05.19 08:10:42.774] * Saving key-value pairs...
[26.05.19 08:10:42.992] * 18 key-value pairs were successfully saved
[26.05.19 08:10:43.081] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[26.05.19 08:11:36.056] * Saving spawns...
[26.05.19 08:11:36.058] * Saving objects...
[26.05.19 08:11:36.373] * 47369 objects are successfully saved
[26.05.19 08:11:36.390] * Saving key-value pairs...
[26.05.19 08:11:36.446] * 18 key-value pairs were successfully saved
[26.05.19 08:11:36.537] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[26.05.19 08:11:36.548] - Disconnect
[26.05.19 08:11:36.550] CRender::texture_load, Error: Can't find texture 'ui_hud_icon_sleepless'
[26.05.19 08:11:38.592] - Destroying level
[26.05.19 08:11:38.861] * DVB created: 4096K
[26.05.19 08:11:38.861] * DIB created: 512K
[26.05.19 08:11:39.088] - r__tf_aniso 4
[26.05.19 08:11:39.088] - r2_tf_mipbias 0.
[26.05.19 08:11:39.088] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[26.05.19 08:11:39.088] * GPU vertex cache: unrecognized, 16
[26.05.19 08:11:39.088] *** RESET [381 ms]
[26.05.19 08:11:39.103] "c:\op-2.1\bin\xr_3da.exe" -nointro
[26.05.19 08:11:39.103] Begin load
[26.05.19 08:11:39.126] * phase time: 0 ms
[26.05.19 08:11:39.225] * phase cmem: 1209711 K
[26.05.19 08:11:39.225] Starting server...
[26.05.19 08:11:39.378] - Gamedata version: [Збірка 2.1 final p.7.3]
[26.05.19 08:11:39.433] * phase time: 306 ms
[26.05.19 08:11:39.524] * phase cmem: 1205437 K
[26.05.19 08:11:39.524] Loading alife simulator...
[26.05.19 08:11:39.524] * phase time: 91 ms
[26.05.19 08:11:39.615] * phase cmem: 1205437 K
[26.05.19 08:11:39.615] Loading savegame...
[26.05.19 08:11:39.651] * Loading key-value pairs...
[26.05.19 08:11:39.712] * 18 key-value pairs were successfully loaded (0.061s)
[26.05.19 08:11:39.712] * Loading spawn registry...
[26.05.19 08:11:41.755] * 25177 spawn points were successfully loaded (2.043s)
[26.05.19 08:11:41.755] * Loading objects...
[26.05.19 08:11:42.797] * 47369 objects were successfully loaded (1.042s) 47369
[26.05.19 08:11:42.865] ~ WARNING armor_manager.init visual[actors\neytral\stalker_nano1.ogf] found in outfit[nano_outfit] but not found in visual_id_mapping
[26.05.19 08:11:44.418] * Start objects on_register'ed...
[26.05.19 08:11:47.112] * 47369 objects on_register'ed (2.694s)
[26.05.19 08:11:47.113] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (7.588s)
[26.05.19 08:11:47.113] * phase time: 7587 ms
[26.05.19 08:11:47.206] * phase cmem: 1298885 K
[26.05.19 08:11:47.206] Connecting...
[26.05.19 08:11:47.208] MaxPlayers = 32
[26.05.19 08:11:47.221] * phase time: 108 ms
[26.05.19 08:11:47.315] * phase cmem: 1298920 K
[26.05.19 08:11:47.315] Connecting to...
[26.05.19 08:11:47.317] Player not found. New player created.
[26.05.19 08:11:47.317] * client : connection accepted - <>
[26.05.19 08:11:47.321] * phase time: 99 ms
[26.05.19 08:11:47.414] * phase cmem: 1298945 K
[26.05.19 08:11:47.414] Reading level info...
[26.05.19 08:11:47.416] * phase time: 95 ms
[26.05.19 08:11:47.509] * phase cmem: 1298945 K
[26.05.19 08:11:47.509] Loading object space...
[26.05.19 08:11:48.157] * object space load: 648 ms
[26.05.19 08:11:48.157] * phase time: 741 ms
[26.05.19 08:11:48.251] * phase cmem: 1384490 K
[26.05.19 08:11:48.251] Loading shaders (R2)...
[26.05.19 08:11:48.576] * phase time: 418 ms
[26.05.19 08:11:48.669] * phase cmem: 1385700 K
[26.05.19 08:11:48.669] Loading geometry (R2)...
[26.05.19 08:11:49.156] * phase time: 579 ms
[26.05.19 08:11:49.249] * phase cmem: 1484253 K
[26.05.19 08:11:49.249] Loading visuals (R2)...
[26.05.19 08:11:49.285] * phase time: 128 ms
[26.05.19 08:11:49.378] * phase cmem: 1485752 K
[26.05.19 08:11:49.378] Loading details (R2)...
[26.05.19 08:11:49.408] * [DETAILS] VertexConsts(256), Batch(61)
[26.05.19 08:11:49.408] * [DETAILS] 40687 v(20), 26352 p
[26.05.19 08:11:49.408] * [DETAILS] Batch(61), VB(794K), IB(154K)
[26.05.19 08:11:49.410] * phase time: 125 ms
[26.05.19 08:11:49.503] * phase cmem: 1486745 K
[26.05.19 08:11:49.503] Loading sectors (R2)...
[26.05.19 08:11:49.504] * Loading HOM: c:\op-2.1\gamedata\levels\l07_military\level.hom
[26.05.19 08:11:49.508] * phase time: 98 ms
[26.05.19 08:11:49.601] * phase cmem: 1486912 K
[26.05.19 08:11:49.601] Loading AI objects...
[26.05.19 08:11:49.603] - Loading music tracks from 'l07_military_musics'...
[26.05.19 08:11:49.609] * phase time: 101 ms
[26.05.19 08:11:49.703] * phase cmem: 1486921 K
[26.05.19 08:11:49.703] Loading PH world...
[26.05.19 08:11:49.717] - Game configuring : Started
[26.05.19 08:11:49.719] - Game configuring : Finished
[26.05.19 08:11:49.724] * phase time: 114 ms
[26.05.19 08:11:49.818] * phase cmem: 1496251 K
[26.05.19 08:11:49.818] Loading textures...
[26.05.19 08:11:51.934] CRender::texture_load, Error: Can't find texture 'ui_hud_icon_sleepless'
[26.05.19 08:11:52.580] * t-report - base: 1650, 1321763 K
[26.05.19 08:11:52.580] * t-report - lmap: 8, 8193 K
[26.05.19 08:11:52.580] * phase time: 2856 ms
[26.05.19 08:11:52.676] * phase cmem: 1998789 K
[26.05.19 08:11:52.676] Synchronizing...
[26.05.19 08:11:52.676] Save created on [Engine 1.0f p 0.7.3]
[26.05.19 08:11:52.676] Save date and time [Sun May 26 08:11:36 2019]
[26.05.19 08:11:52.679] * phase time: 98 ms
[26.05.19 08:11:52.774] * phase cmem: 1998789 K
[26.05.19 08:11:53.071] * [win32]: free[1294160 K], reserved[254736 K], committed[2645344 K]
[26.05.19 08:11:53.071] * [ D3D ]: textures[1329956 K]
[26.05.19 08:11:53.071] * [x-ray]: crt heap[550948 K], process heap[550948 K], game lua[297047 K], engine lua[181 K], render[5254 K]
[26.05.19 08:11:53.071] * [x-ray]: economy: strings[count: 201702, lengths: 11119 K, overhead: 6303 K, saved: 907574 K]
[26.05.19 08:11:53.071] * [x-ray]: economy: smem[count: 64785, lengths: 36340 K, overhead: 1012 K, saved: 14638 K]
[26.05.19 08:11:53.071] * Starting measure
[26.05.19 08:12:06.964] * MEMORY USAGE: 2695406 K
[26.05.19 08:14:05.850] CRender::texture_load, Error: Can't find texture 'ui_hud_icon_sleepless'
[26.05.19 08:18:23.933] close done
[26.05.19 08:19:47.104] close done
[26.05.19 08:19:53.515] * Saving spawns...
[26.05.19 08:19:53.518] * Saving objects...
[26.05.19 08:19:53.895] * 47346 objects are successfully saved
[26.05.19 08:19:53.914] * Saving key-value pairs...
[26.05.19 08:19:53.970] * 18 key-value pairs were successfully saved
[26.05.19 08:19:54.059] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[26.05.19 08:22:54.383] close done
[26.05.19 08:23:16.758] * Saving spawns...
[26.05.19 08:23:16.762] * Saving objects...
[26.05.19 08:23:17.076] * 47289 objects are successfully saved
[26.05.19 08:23:17.095] * Saving key-value pairs...
[26.05.19 08:23:17.150] * 18 key-value pairs were successfully saved
[26.05.19 08:23:17.240] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[26.05.19 08:25:11.687] * Saving spawns...
[26.05.19 08:25:11.691] * Saving objects...
[26.05.19 08:25:12.001] * 47346 objects are successfully saved
[26.05.19 08:25:12.019] * Saving key-value pairs...
[26.05.19 08:25:12.075] * 18 key-value pairs were successfully saved
[26.05.19 08:25:12.164] * Game День 96. 04.54. Армійські склади.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 96. 04.54. Армійські склади.sav'
[26.05.19 08:28:41.969] * DVB created: 4096K
[26.05.19 08:28:41.970] * DIB created: 512K
[26.05.19 08:28:42.234] - r__tf_aniso 4
[26.05.19 08:28:42.234] - r2_tf_mipbias 0.
[26.05.19 08:28:42.234] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[26.05.19 08:28:42.234] * GPU vertex cache: unrecognized, 16
[26.05.19 08:28:42.234] *** RESET [0 ms]
[26.05.19 08:28:42.876] * MEMORY USAGE: 2762944 K
[26.05.19 08:28:44.785] * DVB created: 4096K
[26.05.19 08:28:44.785] * DIB created: 512K
[26.05.19 08:28:44.973] - r__tf_aniso 4
[26.05.19 08:28:44.973] - r2_tf_mipbias 0.
[26.05.19 08:28:44.973] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[26.05.19 08:28:44.973] * GPU vertex cache: recognized, 24
[26.05.19 08:28:44.973] *** RESET [284 ms]
[26.05.19 08:28:45.810] * MEMORY USAGE: 2741705 K
[26.05.19 08:38:58.732] * DVB created: 4096K
[26.05.19 08:38:58.732] * DIB created: 512K
[26.05.19 08:38:59.015] - r__tf_aniso 4
[26.05.19 08:38:59.015] - r2_tf_mipbias 0.
[26.05.19 08:38:59.015] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[26.05.19 08:38:59.015] * GPU vertex cache: unrecognized, 16
[26.05.19 08:38:59.015] *** RESET [0 ms]
[26.05.19 08:38:59.710] * MEMORY USAGE: 2786768 K
[26.05.19 08:39:02.238] * DVB created: 4096K
[26.05.19 08:39:02.239] * DIB created: 512K
[26.05.19 08:39:02.427] - r__tf_aniso 4
[26.05.19 08:39:02.427] - r2_tf_mipbias 0.
[26.05.19 08:39:02.427] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[26.05.19 08:39:02.427] * GPU vertex cache: unrecognized, 16
[26.05.19 08:39:02.427] *** RESET [281 ms]
[26.05.19 08:39:03.343] * MEMORY USAGE: 2773767 K
[26.05.19 08:39:21.655] * Saving spawns...
[26.05.19 08:39:21.658] * Saving objects...
[26.05.19 08:39:21.977] * 47367 objects are successfully saved
[26.05.19 08:39:22.000] * Saving key-value pairs...
[26.05.19 08:39:22.057] * 18 key-value pairs were successfully saved
[26.05.19 08:39:22.154] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[26.05.19 08:42:55.213] * Saving spawns...
[26.05.19 08:42:55.217] * Saving objects...
[26.05.19 08:42:55.573] * 47379 objects are successfully saved
[26.05.19 08:42:55.591] * Saving key-value pairs...
[26.05.19 08:42:55.648] * 18 key-value pairs were successfully saved
[26.05.19 08:42:55.738] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[26.05.19 08:44:53.874] ERROR: CALifeObjectRegistry::object There is no object with id 17496!
[26.05.19 08:47:58.656] * Saving spawns...
[26.05.19 08:47:58.660] * Saving objects...
[26.05.19 08:47:58.970] * 47374 objects are successfully saved
[26.05.19 08:47:58.988] * Saving key-value pairs...
[26.05.19 08:47:59.044] * 18 key-value pairs were successfully saved
[26.05.19 08:47:59.137] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[26.05.19 08:51:50.624] * Saving spawns...
[26.05.19 08:51:50.627] * Saving objects...
[26.05.19 08:51:51.043] * 47351 objects are successfully saved
[26.05.19 08:51:51.060] * Saving key-value pairs...
[26.05.19 08:51:51.116] * 18 key-value pairs were successfully saved
[26.05.19 08:51:51.209] * Game День 96. 06.15. Армійські склади.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 96. 06.15. Армійські склади.sav'
[26.05.19 08:55:16.875] close done
[26.05.19 08:57:35.280] close done
[26.05.19 08:57:46.398] close done
[26.05.19 08:57:57.900] ~ WARNING cannot remove restriction with id [13153][mil_zone_mine_field] to the entity with id [64851][rat_strong64851], because it is not added
[26.05.19 08:58:45.424] close done
[26.05.19 09:00:01.463] * Saving spawns...
[26.05.19 09:00:01.467] * Saving objects...
[26.05.19 09:00:01.777] * 47339 objects are successfully saved
[26.05.19 09:00:02.075] * [win32]: free[110828 K], reserved[104504 K], committed[3978908 K]
[26.05.19 09:00:02.075] * [x-ray]: crt heap[669448 K], process heap[669448 K]
[26.05.19 09:00:02.075] * [x-ray]: economy: strings[count: 228880, lengths: 12355 K, overhead: 7152 K, saved: 3065493 K]
[26.05.19 09:00:02.075] * [x-ray]: economy: smem[count: 85074, lengths: 45382 K, overhead: 1329 K, saved: 17578 K]
[26.05.19 09:00:02.075]
[26.05.19 09:00:02.075] FATAL ERROR
[26.05.19 09:00:02.075]
[26.05.19 09:00:02.075] [error]Expression : error handler is invoked!
[26.05.19 09:00:02.075] [error]Function : handler_base
[26.05.19 09:00:02.075] [error]File : xrDebugNew.cpp
[26.05.19 09:00:02.075] [error]Line : 870
[26.05.19 09:00:02.075] [error]Description : std: out of memory
[26.05.19 09:00:02.076]
[26.05.19 09:00:02.076]
[26.05.19 09:00:02.076] stack trace:
[26.05.19 09:00:02.076]
[26.05.19 09:00:02.232] *** break by StackWalk ***
[26.05.19 09:00:02.232] stack trace:
[26.05.19 09:00:02.232]
[26.05.19 09:00:02.232] 0023:74EFED3B (0x74F13BE0 0x74F13C90 0x00000000 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[26.05.19 09:00:02.232] 0023:74EFE39E (0x6E77C480 0x6E6C8A29 0x02000017 0x02000017) xrCore.dll, std_out_of_memory_handler(), s:\xrcore\xrdebugnew.cpp, 965
[26.05.19 09:00:02.232] 0023:6E77C490 (0x02000017 0x00000000 0x00000000 0x74EFD0F2) MSVCP140.dll, std::_MP_Rem()
[26.05.19 09:00:02.232] 0023:6E6D750F (0x02000017 0x74F2324C 0x00000000 0x02000000) ucrtbase.DLL, _libm_sse2_tan()
[26.05.19 09:00:02.232] 0023:74EFD0F2 (0x002F3070 0x002F3070 0x00000008 0x002F3070) xrCore.dll, xr_aligned_offset_realloc(), s:\xrcore\xrmemory_align.cpp, 249
[26.05.19 09:00:02.232] 0023:74EFDD2B (0xFE72002F 0x02000000 0x002FCEEC 0x6CCF1D8C) xrCore.dll, xrMemory::mem_realloc(), s:\xrcore\xrmemory_subst_msvc.cpp, 229
[26.05.19 09:00:02.232] 0023:74EF366B (0xDCDA67F8 0x00000008 0xDCDA67E4 0x002F2BC4) xrCore.dll, CMemoryWriter::w(), s:\xrcore\fs.cpp, 179
[26.05.19 09:00:02.232] 0023:6C94D523 (0x002F3070 0xDCDA67E0 0xDCDA67E0 0xDCE5DF30) xrGame.dll
[26.05.19 09:00:02.232] 0023:6C44E322 (0x4DB893A4 0x002F3070 0x002F2C17 0x4DB893A0) xrGame.dll
[26.05.19 09:00:02.232] 0023:6C44C690 (0x1237327C 0x002F3070 0x002F2C17 0x12373278) xrGame.dll
[26.05.19 09:00:02.232] 0023:6C445B3D (0x002F3070 0x002F2C3C 0x6C7E2EAA 0x12373230) xrGame.dll
[26.05.19 09:00:02.232] 0023:6C45A3C2 (0x12373230 0x002F3070 0x12373234 0x12373230) xrGame.dll
[26.05.19 09:00:02.232] 0023:6C7E2EAA (0x002F3070 0xFCEDE5C4 0x2E363920 0x2E363020) xrGame.dll
[26.05.19 09:00:02.232] 0023:6C7E5C3D (0x4C2552DC 0x00000000 0x15D818A8 0x4C2552DC) xrGame.dll