Лог
* Detected CPU: GenuineIntel Intel® Core i3-3250 CPU @ 3.50GHz, F6/M58/S9 Counts: 4
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
Initializing File System...
using fs-ltx e:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 79271 files cached, 18462Kb memory used.
Init FileSystem 0.768862 sec
[24.02.19 17:05:31.071] 'xrCore' build 7277, Jan 8 2019
[24.02.19 17:05:31.071] OP 2.1 Engine ver 1.0f patch ver 0.4
[24.02.19 17:05:31.071]
[24.02.19 17:05:31.494] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[24.02.19 17:05:31.494] Initializing Engine...
[24.02.19 17:05:31.496] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[24.02.19 17:05:31.496] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[24.02.19 17:05:31.496] transparent_treasure user_name ]
[24.02.19 17:05:31.496] Loading config for renderer
[24.02.19 17:05:31.496] Executing config-script "user.ltx"...
[24.02.19 17:05:31.496] [e:\op-2.1\userdata\user.ltx] successfully loaded.
[24.02.19 17:05:31.496] Starting INPUT device...
[24.02.19 17:05:31.533] Loading DLL: xrRender_R1.dll
[24.02.19 17:05:31.535] Loading DLL: xrGame.dll
[24.02.19 17:05:31.692] * [win32]: free[4016828 K], reserved[46328 K], committed[131084 K]
[24.02.19 17:05:31.692] * [ D3D ]: textures[0 K]
[24.02.19 17:05:31.692] * [x-ray]: crt heap[31544 K], process heap[31544 K], game lua[0 K], engine lua[0 K], render[0 K]
[24.02.19 17:05:31.692] * [x-ray]: economy: strings[count: 36908, lengths: 1011 K, overhead: 1153 K, saved: 14589 K]
[24.02.19 17:05:31.692] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[24.02.19 17:05:31.692] Executing config-script "e:\op-2.1\gamedata\config\default_controls.ltx"...
[24.02.19 17:05:31.693] [e:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[24.02.19 17:05:31.693] Executing config-script "user.ltx"...
[24.02.19 17:05:31.693] Executing config-script "e:\op-2.1\gamedata\config\rspec_default.ltx"...
[24.02.19 17:05:31.693] [e:\op-2.1\gamedata\config\rspec_default.ltx] successfully loaded.
[24.02.19 17:05:31.693] Executing config-script "e:\op-2.1\gamedata\config\default_controls.ltx"...
[24.02.19 17:05:31.694] [e:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[24.02.19 17:05:31.694] - Maximum allowed affinity mask: 0xF, current: 0xE
[24.02.19 17:05:31.694] [e:\op-2.1\userdata\user.ltx] successfully loaded.
[24.02.19 17:05:31.694] SOUND: OpenAL: enumerate devices...
[24.02.19 17:05:31.694] SOUND: OpenAL: EnumerationExtension Present
[24.02.19 17:05:31.694] devices OpenAL Soft
[24.02.19 17:05:31.694] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[24.02.19 17:05:31.735] SOUND: OpenAL: All available devices:
[24.02.19 17:05:31.735] 1. OpenAL Soft, Spec Version 1.1 (default)
[24.02.19 17:05:31.735] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[24.02.19 17:05:31.749] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[24.02.19 17:05:31.754] * sound: EAX 2.0 extension: absent
[24.02.19 17:05:31.754] * sound: EAX 2.0 deferred: absent
[24.02.19 17:05:31.765] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[24.02.19 17:05:31.772] Starting RENDER device...
[24.02.19 17:05:31.826] * GPU [vendor:10DE]-[device:DC4]: NVIDIA GeForce GTS 450
[24.02.19 17:05:31.826] * GPU driver: 23.21.13.9135
[24.02.19 17:05:32.136] * CREATE: DeviceREF: 1
[24.02.19 17:05:32.136] * Texture memory: 2479 M
[24.02.19 17:05:32.136] * DDI-level: 9.0
[24.02.19 17:05:32.174] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[24.02.19 17:05:32.176] * GPU vertex cache: unrecognized, 16
[24.02.19 17:05:32.176] * DVB created: 4096K
[24.02.19 17:05:32.176] * DIB created: 512K
[24.02.19 17:05:32.317] load time LTX=84 ms
[24.02.19 17:05:32.324] count of .thm files=3222
[24.02.19 17:05:32.461] load time THM=143 ms
[24.02.19 17:05:32.461] * distortion: used, dev(30),need(14)
[24.02.19 17:05:32.461] * SSample: 1024x768
[24.02.19 17:05:32.481] * SSample: enabled
[24.02.19 17:05:32.727] - r__tf_aniso 4
[24.02.19 17:05:32.727] - r1_tf_mipbias 0.
[24.02.19 17:05:32.767] Script debugger succesfully restarted.
[24.02.19 17:05:34.319] - Gamedata version: [Сборка 2.1 final p.4.2]
[24.02.19 17:05:34.632] Starting engine...
[24.02.19 17:05:34.816] GMLib loaded at 182 msec
[24.02.19 17:05:36.004] Game_Globals loaded at 1188 msec
[24.02.19 17:05:36.918] App_Start loaded at 913 msec
[24.02.19 17:05:36.927] ui_core loaded at 9 msec
[24.02.19 17:05:37.095] Loading DLL: xrGameSpy.dll
[24.02.19 17:05:37.342] Main_Menu loaded at 414 msec
[24.02.19 17:05:46.777] * DVB created: 4096K
[24.02.19 17:05:46.777] * DIB created: 512K
[24.02.19 17:05:46.777] - r__tf_aniso 4
[24.02.19 17:05:46.777] - r1_tf_mipbias 0.
[24.02.19 17:05:46.777] * SSample: 1024x768
[24.02.19 17:05:46.792] * SSample: enabled
[24.02.19 17:05:46.792] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[24.02.19 17:05:46.792] * GPU vertex cache: recognized, 24
[24.02.19 17:05:46.792] *** RESET [3099 ms]
[24.02.19 17:05:46.805] "e:\op-2.1\bin\xr_3da.exe" -nointro
[24.02.19 17:05:46.805] Begin load
[24.02.19 17:05:46.806] * phase time: 0 ms
[24.02.19 17:05:46.851] * phase cmem: 195557 K
[24.02.19 17:05:46.851] Prefetching objects...
[24.02.19 17:05:46.904] * Objects loaded in 0 ms
[24.02.19 17:05:56.574] * Models loaded in 9670 ms
[24.02.19 17:05:56.643] * Prefetch memory: 674392Kb
[24.02.19 17:05:56.650] * phase time: 9844 ms
[24.02.19 17:05:56.693] * phase cmem: 833044 K
[24.02.19 17:05:56.693] Starting server...
[24.02.19 17:05:56.781] - Gamedata version: [Сборка 2.1 final p.4.2]
[24.02.19 17:05:56.852] * phase time: 202 ms
[24.02.19 17:05:56.896] * phase cmem: 829078 K
[24.02.19 17:05:56.896] Loading alife simulator...
[24.02.19 17:05:56.896] * phase time: 43 ms
[24.02.19 17:05:56.941] * phase cmem: 829038 K
[24.02.19 17:05:56.941] Loading savegame...
[24.02.19 17:05:56.994] * Loading key-value pairs...
[24.02.19 17:05:57.077] * 17 key-value pairs were successfully loaded (0.083s)
[24.02.19 17:05:57.077] * Loading spawn registry...
[24.02.19 17:05:59.249] * 25167 spawn points were successfully loaded (2.172s)
[24.02.19 17:05:59.251] * Loading objects...
[24.02.19 17:06:00.441] * 47125 objects were successfully loaded (1.190s) 47125
[24.02.19 17:06:02.766] * Start objects on_register'ed...
[24.02.19 17:06:05.919] * 47125 objects on_register'ed (3.153s)
[24.02.19 17:06:05.924] * Game pc_autosave is successfully loaded from file 'e:\op-2.1\userdata\savedgames\pc_autosave.sav' (9.028s)
[24.02.19 17:06:05.924] * phase time: 9027 ms
[24.02.19 17:06:06.020] * phase cmem: 1028319 K
[24.02.19 17:06:06.020] Connecting...
[24.02.19 17:06:06.516] MaxPlayers = 32
[24.02.19 17:06:06.682] * phase time: 757 ms
[24.02.19 17:06:06.776] * phase cmem: 1048534 K
[24.02.19 17:06:06.776] Connecting to...
[24.02.19 17:06:06.782] Player not found. New player created.
[24.02.19 17:06:06.782] * client : connection accepted - <>
[24.02.19 17:06:06.821] * phase time: 139 ms
[24.02.19 17:06:06.912] * phase cmem: 1048560 K
[24.02.19 17:06:06.912] Reading level info...
[24.02.19 17:06:06.926] * phase time: 104 ms
[24.02.19 17:06:07.033] * phase cmem: 1048560 K
[24.02.19 17:06:07.033] Loading object space...
[24.02.19 17:06:08.265] * object space load: 1231 ms
[24.02.19 17:06:08.265] * phase time: 1339 ms
[24.02.19 17:06:08.359] * phase cmem: 1144920 K
[24.02.19 17:06:08.359] Loading shaders (R1)...
[24.02.19 17:06:08.692] * phase time: 426 ms
[24.02.19 17:06:08.784] * phase cmem: 1146521 K
[24.02.19 17:06:08.784] Loading geometry (R1)...
[24.02.19 17:06:09.776] * phase time: 1083 ms
[24.02.19 17:06:09.886] * phase cmem: 1238376 K
[24.02.19 17:06:09.886] Loading visuals (R1)...
[24.02.19 17:06:10.007] * phase time: 231 ms
[24.02.19 17:06:10.105] * phase cmem: 1246699 K
[24.02.19 17:06:10.105] Loading details (R1)...
[24.02.19 17:06:10.164] * [DETAILS] VertexConsts(256), Batch(61)
[24.02.19 17:06:10.164] * [DETAILS] 10126 v(20), 5368 p
[24.02.19 17:06:10.164] * [DETAILS] Batch(61), VB(197K), IB(31K)
[24.02.19 17:06:10.165] * phase time: 157 ms
[24.02.19 17:06:10.258] * phase cmem: 1246977 K
[24.02.19 17:06:10.258] Loading sectors (R1)...
[24.02.19 17:06:10.266] * Loading HOM: e:\op-2.1\gamedata\levels\jupiter\level.hom
[24.02.19 17:06:10.290] * Loading environment modificator: e:\op-2.1\gamedata\levels\jupiter\level.env_mod
[24.02.19 17:06:10.290] ERROR CEnvironment::mods_load: e:\op-2.1\gamedata\levels\jupiter\level.env_mod is malformed!
[24.02.19 17:06:10.290] * phase time: 125 ms
[24.02.19 17:06:10.384] * phase cmem: 1247588 K
[24.02.19 17:06:10.384] Loading AI objects...
[24.02.19 17:06:10.409] - Loading music tracks from 'jupiter_musics'...
[24.02.19 17:06:10.455] * phase time: 164 ms
[24.02.19 17:06:10.566] * phase cmem: 1247371 K
[24.02.19 17:06:10.566] Loading PH world...
[24.02.19 17:06:10.590] - Game configuring : Started
[24.02.19 17:06:10.592] - Game configuring : Finished
[24.02.19 17:06:10.876] * phase time: 421 ms
[24.02.19 17:06:10.970] * phase cmem: 1257336 K
[24.02.19 17:06:10.970] Loading textures...
[24.02.19 17:06:19.056] * t-report - base: 1260, 837506 K
[24.02.19 17:06:19.056] * t-report - lmap: 28, 28675 K
[24.02.19 17:06:19.056] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[24.02.19 17:06:19.056] Reduce pixel density (worse) or use more vertex lighting (better).
[24.02.19 17:06:19.057] * phase time: 8180 ms
[24.02.19 17:06:19.178] * phase cmem: 1457834 K
[24.02.19 17:06:19.178] Synchronizing...
[24.02.19 17:06:19.179] Save created on [Engine 1.0f p 0.4]
[24.02.19 17:06:19.179] Save date and time [Sun Feb 24 17:04:39 2019]
[24.02.19 17:06:19.234] * phase time: 177 ms
[24.02.19 17:06:19.339] * phase cmem: 1457835 K
[24.02.19 17:06:19.713] * [win32]: free[1967752 K], reserved[164768 K], committed[2061720 K]
[24.02.19 17:06:19.713] * [ D3D ]: textures[866182 K]
[24.02.19 17:06:19.713] * [x-ray]: crt heap[1456196 K], process heap[1456196 K], game lua[316960 K], engine lua[339 K], render[0 K]
[24.02.19 17:06:19.713] * [x-ray]: economy: strings[count: 194318, lengths: 11098 K, overhead: 6072 K, saved: 28452 K]
[24.02.19 17:06:19.713] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[24.02.19 17:06:19.713] * Starting measure
[24.02.19 17:06:57.064] * MEMORY USAGE: 1807853 K
[24.02.19 17:07:29.125] * Saving spawns...
[24.02.19 17:07:29.127] * Saving objects...
[24.02.19 17:07:29.462] * 47199 objects are successfully saved
[24.02.19 17:07:29.492] * Saving key-value pairs...
[24.02.19 17:07:29.572] * 17 key-value pairs were successfully saved
[24.02.19 17:07:29.697] * Game PC_quicksave.sav is successfully saved to file 'e:\op-2.1\userdata\savedgames\pc_quicksave.sav'
[24.02.19 17:07:49.592] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[24.02.19 17:07:58.275] * Saving spawns...
[24.02.19 17:07:58.276] * Saving objects...
[24.02.19 17:07:58.605] * 47203 objects are successfully saved
[24.02.19 17:07:58.636] * Saving key-value pairs...
[24.02.19 17:07:58.720] * 17 key-value pairs were successfully saved
[24.02.19 17:07:58.834] * Game PC_quicksave.sav is successfully saved to file 'e:\op-2.1\userdata\savedgames\pc_quicksave.sav'
[24.02.19 17:07:59.099] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[24.02.19 17:07:59.099] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[24.02.19 17:10:06.842] * Saving spawns...
[24.02.19 17:10:06.844] * Saving objects...
[24.02.19 17:10:07.162] * 47200 objects are successfully saved
[24.02.19 17:10:07.193] * Saving key-value pairs...
[24.02.19 17:10:07.273] * 17 key-value pairs were successfully saved
[24.02.19 17:10:07.403] * Game PC_quicksave.sav is successfully saved to file 'e:\op-2.1\userdata\savedgames\pc_quicksave.sav'
[24.02.19 17:12:06.979] * Saving spawns...
[24.02.19 17:12:06.981] * Saving objects...
[24.02.19 17:12:07.303] * 47217 objects are successfully saved
[24.02.19 17:12:07.337] * Saving key-value pairs...
[24.02.19 17:12:07.423] * 17 key-value pairs were successfully saved
[24.02.19 17:12:07.545] * Game PC_quicksave.sav is successfully saved to file 'e:\op-2.1\userdata\savedgames\pc_quicksave.sav'
[24.02.19 17:12:22.593] * Saving spawns...
[24.02.19 17:12:22.595] * Saving objects...
[24.02.19 17:12:22.913] * 47216 objects are successfully saved
[24.02.19 17:12:22.942] * Saving key-value pairs...
[24.02.19 17:12:23.023] * 17 key-value pairs were successfully saved
[24.02.19 17:12:23.135] * Game PC_quicksave.sav is successfully saved to file 'e:\op-2.1\userdata\savedgames\pc_quicksave.sav'
[24.02.19 17:12:40.343] * Saving spawns...
[24.02.19 17:12:40.345] * Saving objects...
[24.02.19 17:12:40.661] * 47216 objects are successfully saved
[24.02.19 17:12:40.689] * Saving key-value pairs...
[24.02.19 17:12:40.773] * 17 key-value pairs were successfully saved
[24.02.19 17:12:40.886] * Game PC_quicksave.sav is successfully saved to file 'e:\op-2.1\userdata\savedgames\pc_quicksave.sav'
[24.02.19 17:13:00.365] * Saving spawns...
[24.02.19 17:13:00.367] * Saving objects...
[24.02.19 17:13:00.692] * 47216 objects are successfully saved
[24.02.19 17:13:00.721] * Saving key-value pairs...
[24.02.19 17:13:00.805] * 17 key-value pairs were successfully saved
[24.02.19 17:13:00.913] * Game PC_quicksave.sav is successfully saved to file 'e:\op-2.1\userdata\savedgames\pc_quicksave.sav'
[24.02.19 17:13:49.717] * Saving spawns...
[24.02.19 17:13:49.719] * Saving objects...
[24.02.19 17:13:50.044] * 47224 objects are successfully saved
[24.02.19 17:13:50.074] * Saving key-value pairs...
[24.02.19 17:13:50.155] * 17 key-value pairs were successfully saved
[24.02.19 17:13:50.268] * Game PC_quicksave.sav is successfully saved to file 'e:\op-2.1\userdata\savedgames\pc_quicksave.sav'
[24.02.19 17:17:53.087] * Saving spawns...
[24.02.19 17:17:53.089] * Saving objects...
[24.02.19 17:17:53.411] * 47227 objects are successfully saved
[24.02.19 17:17:53.446] * Saving key-value pairs...
[24.02.19 17:17:53.526] * 17 key-value pairs were successfully saved
[24.02.19 17:17:53.643] * Game PC_quicksave.sav is successfully saved to file 'e:\op-2.1\userdata\savedgames\pc_quicksave.sav'
[24.02.19 17:19:09.202] * Saving spawns...
[24.02.19 17:19:09.204] * Saving objects...
[24.02.19 17:19:09.533] * 47226 objects are successfully saved
[24.02.19 17:19:09.564] * Saving key-value pairs...
[24.02.19 17:19:09.644] * 17 key-value pairs were successfully saved
[24.02.19 17:19:09.776] * Game PC_quicksave.sav is successfully saved to file 'e:\op-2.1\userdata\savedgames\pc_quicksave.sav'
[24.02.19 17:22:05.138] Begin load
[24.02.19 17:22:05.583] - Gamedata version: [Сборка 2.1 final p.4.2]
[24.02.19 17:22:05.797] * phase time: 588 ms
[24.02.19 17:22:06.091] * phase cmem: 2141124 K
[24.02.19 17:22:06.091] Loading alife simulator...
[24.02.19 17:22:06.091] * phase time: 295 ms
[24.02.19 17:22:06.255] * phase cmem: 2141089 K
[24.02.19 17:22:06.255] Loading savegame...
[24.02.19 17:22:06.307] * Loading key-value pairs...
[24.02.19 17:22:06.384] * 17 key-value pairs were successfully loaded (0.077s)
[24.02.19 17:22:06.384] * Loading spawn registry...
[24.02.19 17:22:08.627] * 25167 spawn points were successfully loaded (2.242s)
[24.02.19 17:22:08.629] * Loading objects...
[24.02.19 17:22:09.779] * 47226 objects were successfully loaded (1.150s) 47226
[24.02.19 17:22:13.105] * Start objects on_register'ed...
[24.02.19 17:22:16.239] * 47226 objects on_register'ed (3.134s)
[24.02.19 17:22:16.243] * Game pc_quicksave is successfully loaded from file 'e:\op-2.1\userdata\savedgames\pc_quicksave.sav' (10.152s)
[24.02.19 17:22:16.243] * phase time: 10151 ms
[24.02.19 17:22:16.416] * phase cmem: 2258827 K
[24.02.19 17:22:16.416] Connecting...
[24.02.19 17:22:16.416] * phase time: 172 ms
[24.02.19 17:22:16.585] * phase cmem: 2258827 K
[24.02.19 17:22:16.585] Restart sim...
[24.02.19 17:22:16.586] * phase time: 169 ms
[24.02.19 17:22:16.755] * phase cmem: 2258827 K
[24.02.19 17:22:17.295] * [win32]: free[850260 K], reserved[168808 K], committed[3175172 K]
[24.02.19 17:22:17.295] * [ D3D ]: textures[1183554 K]
[24.02.19 17:22:17.295] * [x-ray]: crt heap[2257186 K], process heap[2257186 K], game lua[315615 K], engine lua[331 K], render[2103 K]
[24.02.19 17:22:17.311] * [x-ray]: economy: strings[count: 214856, lengths: 12217 K, overhead: 6714 K, saved: 351597 K]
[24.02.19 17:22:17.311] * [x-ray]: economy: smem[count: 104228, lengths: 56271 K, overhead: 1628 K, saved: 29279 K]
[24.02.19 17:22:17.311] * Starting measure
[24.02.19 17:22:33.915] * MEMORY USAGE: 2316760 K
[24.02.19 17:22:44.791] Begin load
[24.02.19 17:22:45.240] - Gamedata version: [Сборка 2.1 final p.4.2]
[24.02.19 17:22:45.293] * phase time: 490 ms
[24.02.19 17:22:45.462] * phase cmem: 2144795 K
[24.02.19 17:22:45.462] Loading alife simulator...
[24.02.19 17:22:45.462] * phase time: 169 ms
[24.02.19 17:22:45.630] * phase cmem: 2144794 K
[24.02.19 17:22:45.630] Loading savegame...
[24.02.19 17:22:45.681] * Loading key-value pairs...
[24.02.19 17:22:45.759] * 17 key-value pairs were successfully loaded (0.078s)
[24.02.19 17:22:45.759] * Loading spawn registry...
[24.02.19 17:22:47.789] * 25167 spawn points were successfully loaded (2.031s)
[24.02.19 17:22:47.792] * Loading objects...
[24.02.19 17:22:48.922] * 47226 objects were successfully loaded (1.130s) 47226
[24.02.19 17:22:51.067] * Start objects on_register'ed...
[24.02.19 17:22:53.941] * 47226 objects on_register'ed (2.874s)
[24.02.19 17:22:53.945] * Game pc_quicksave is successfully loaded from file 'e:\op-2.1\userdata\savedgames\pc_quicksave.sav' (8.484s)
[24.02.19 17:22:53.945] * phase time: 8483 ms
[24.02.19 17:22:54.119] * phase cmem: 2262186 K
[24.02.19 17:22:54.119] Connecting...
[24.02.19 17:22:54.120] * phase time: 174 ms
[24.02.19 17:22:54.290] * phase cmem: 2262185 K
[24.02.19 17:22:54.290] Restart sim...
[24.02.19 17:22:54.290] * phase time: 170 ms
[24.02.19 17:22:54.460] * phase cmem: 2262185 K
[24.02.19 17:22:54.994] * [win32]: free[832824 K], reserved[163872 K], committed[3197544 K]
[24.02.19 17:22:54.994] * [ D3D ]: textures[1184322 K]
[24.02.19 17:22:54.994] * [x-ray]: crt heap[2260545 K], process heap[2260545 K], game lua[315638 K], engine lua[331 K], render[2106 K]
[24.02.19 17:22:54.994] * [x-ray]: economy: strings[count: 214945, lengths: 12219 K, overhead: 6717 K, saved: 354509 K]
[24.02.19 17:22:54.994] * [x-ray]: economy: smem[count: 104228, lengths: 56271 K, overhead: 1628 K, saved: 29279 K]
[24.02.19 17:22:54.994] * Starting measure
[24.02.19 17:23:10.546] * MEMORY USAGE: 2319812 K
[24.02.19 17:24:50.105] * Saving spawns...
[24.02.19 17:24:50.108] * Saving objects...
[24.02.19 17:24:50.434] * 47247 objects are successfully saved
[24.02.19 17:24:50.463] * Saving key-value pairs...
[24.02.19 17:24:50.543] * 17 key-value pairs were successfully saved
[24.02.19 17:24:50.694] * Game PC_quicksave.sav is successfully saved to file 'e:\op-2.1\userdata\savedgames\pc_quicksave.sav'
[24.02.19 17:27:02.621] * Saving spawns...
[24.02.19 17:27:02.625] * Saving objects...
[24.02.19 17:27:02.955] * 47248 objects are successfully saved
[24.02.19 17:27:02.986] * Saving key-value pairs...
[24.02.19 17:27:03.066] * 17 key-value pairs were successfully saved
[24.02.19 17:27:03.197] * Game PC_quicksave.sav is successfully saved to file 'e:\op-2.1\userdata\savedgames\pc_quicksave.sav'
[24.02.19 17:27:53.022] * Saving spawns...
[24.02.19 17:27:53.025] * Saving objects...
[24.02.19 17:27:53.426] * 47218 objects are successfully saved
[24.02.19 17:27:53.457] * Saving key-value pairs...
[24.02.19 17:27:53.537] * 17 key-value pairs were successfully saved
[24.02.19 17:27:53.650] * Game PC_quicksave.sav is successfully saved to file 'e:\op-2.1\userdata\savedgames\pc_quicksave.sav'
[24.02.19 17:28:40.777] * Saving spawns...
[24.02.19 17:28:40.780] * Saving objects...
[24.02.19 17:28:41.105] * 47215 objects are successfully saved
[24.02.19 17:28:41.135] * Saving key-value pairs...
[24.02.19 17:28:41.215] * 17 key-value pairs were successfully saved
[24.02.19 17:28:41.329] * Game PC_quicksave.sav is successfully saved to file 'e:\op-2.1\userdata\savedgames\pc_quicksave.sav'
[24.02.19 17:28:53.465] * Saving spawns...
[24.02.19 17:28:53.468] * Saving objects...
[24.02.19 17:28:53.795] * 47216 objects are successfully saved
[24.02.19 17:28:53.826] * Saving key-value pairs...
[24.02.19 17:28:53.905] * 17 key-value pairs were successfully saved
[24.02.19 17:28:54.035] * Game PC_quicksave.sav is successfully saved to file 'e:\op-2.1\userdata\savedgames\pc_quicksave.sav'
[24.02.19 17:29:19.628] * Saving spawns...
[24.02.19 17:29:19.631] * Saving objects...
[24.02.19 17:29:19.967] * 47218 objects are successfully saved
[24.02.19 17:29:19.998] * Saving key-value pairs...
[24.02.19 17:29:20.078] * 17 key-value pairs were successfully saved
[24.02.19 17:29:20.190] * Game PC_quicksave.sav is successfully saved to file 'e:\op-2.1\userdata\savedgames\pc_quicksave.sav'
[24.02.19 17:30:02.836] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[24.02.19 17:30:02.836] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[24.02.19 17:32:43.349] Begin load
[24.02.19 17:32:43.673] - Gamedata version: [Сборка 2.1 final p.4.2]
[24.02.19 17:32:43.729] * phase time: 369 ms
[24.02.19 17:32:43.919] * phase cmem: 2209413 K
[24.02.19 17:32:43.919] Loading alife simulator...
[24.02.19 17:32:43.920] * phase time: 191 ms
[24.02.19 17:32:44.099] * phase cmem: 2209369 K
[24.02.19 17:32:44.099] Loading savegame...
[24.02.19 17:32:44.151] * Loading key-value pairs...
[24.02.19 17:32:44.230] * 17 key-value pairs were successfully loaded (0.078s)
[24.02.19 17:32:44.230] * Loading spawn registry...
[24.02.19 17:32:46.304] * 25167 spawn points were successfully loaded (2.075s)
[24.02.19 17:32:46.306] * Loading objects...
[24.02.19 17:32:47.448] * 47218 objects were successfully loaded (1.142s) 47218
[24.02.19 17:32:49.624] * Start objects on_register'ed...
[24.02.19 17:32:52.587] * 47218 objects on_register'ed (2.964s)
[24.02.19 17:32:52.591] * Game pc_quicksave is successfully loaded from file 'e:\op-2.1\userdata\savedgames\pc_quicksave.sav' (8.672s)
[24.02.19 17:32:52.591] * phase time: 8671 ms
[24.02.19 17:32:52.775] * phase cmem: 2327030 K
[24.02.19 17:32:52.775] Connecting...
[24.02.19 17:32:52.776] * phase time: 184 ms
[24.02.19 17:32:52.958] * phase cmem: 2327030 K
[24.02.19 17:32:52.958] Restart sim...
[24.02.19 17:32:52.958] * phase time: 182 ms
[24.02.19 17:32:53.140] * phase cmem: 2327030 K
[24.02.19 17:32:53.704] * [win32]: free[760184 K], reserved[155388 K], committed[3278668 K]
[24.02.19 17:32:53.704] * [ D3D ]: textures[1222541 K]
[24.02.19 17:32:53.704] * [x-ray]: crt heap[2325392 K], process heap[2325392 K], game lua[315748 K], engine lua[334 K], render[2483 K]
[24.02.19 17:32:53.704] * [x-ray]: economy: strings[count: 215331, lengths: 12231 K, overhead: 6729 K, saved: 562705 K]
[24.02.19 17:32:53.704] * [x-ray]: economy: smem[count: 107383, lengths: 57879 K, overhead: 1677 K, saved: 29632 K]
[24.02.19 17:32:53.704] * Starting measure
[24.02.19 17:33:00.274] * MEMORY USAGE: 2392272 K
[24.02.19 17:33:50.504] Begin load
[24.02.19 17:33:51.089] - Gamedata version: [Сборка 2.1 final p.4.2]
[24.02.19 17:33:51.143] * phase time: 624 ms
[24.02.19 17:33:51.330] * phase cmem: 2211794 K
[24.02.19 17:33:51.330] Loading alife simulator...
[24.02.19 17:33:51.331] * phase time: 188 ms
[24.02.19 17:33:51.513] * phase cmem: 2211759 K
[24.02.19 17:33:51.513] Loading savegame...
[24.02.19 17:33:51.566] * Loading key-value pairs...
[24.02.19 17:33:51.644] * 17 key-value pairs were successfully loaded (0.078s)
[24.02.19 17:33:51.644] * Loading spawn registry...
[24.02.19 17:33:53.735] * 25167 spawn points were successfully loaded (2.091s)
[24.02.19 17:33:53.736] * Loading objects...
[24.02.19 17:33:54.924] * 47218 objects were successfully loaded (1.187s) 47218
[24.02.19 17:33:57.111] * Start objects on_register'ed...
[24.02.19 17:34:00.035] * 47218 objects on_register'ed (2.924s)
[24.02.19 17:34:00.040] * Game pc_quicksave is successfully loaded from file 'e:\op-2.1\userdata\savedgames\pc_quicksave.sav' (8.709s)
[24.02.19 17:34:00.040] * phase time: 8709 ms
[24.02.19 17:34:00.224] * phase cmem: 2329420 K
[24.02.19 17:34:00.224] Connecting...
[24.02.19 17:34:00.225] * phase time: 185 ms
[24.02.19 17:34:00.408] * phase cmem: 2329420 K
[24.02.19 17:34:00.408] Restart sim...
[24.02.19 17:34:00.408] * phase time: 183 ms
[24.02.19 17:34:00.591] * phase cmem: 2329420 K
[24.02.19 17:34:01.152] * [win32]: free[746204 K], reserved[180828 K], committed[3267208 K]
[24.02.19 17:34:01.152] * [ D3D ]: textures[1223565 K]
[24.02.19 17:34:01.152] * [x-ray]: crt heap[2327782 K], process heap[2327782 K], game lua[315750 K], engine lua[335 K], render[2500 K]
[24.02.19 17:34:01.152] * [x-ray]: economy: strings[count: 215301, lengths: 12231 K, overhead: 6728 K, saved: 570282 K]
[24.02.19 17:34:01.152] * [x-ray]: economy: smem[count: 107383, lengths: 57879 K, overhead: 1677 K, saved: 29632 K]
[24.02.19 17:34:01.152] * Starting measure
[24.02.19 17:34:07.878] * MEMORY USAGE: 2394416 K
[24.02.19 17:34:44.987] * Saving spawns...
[24.02.19 17:34:44.991] * Saving objects...
[24.02.19 17:34:45.371] * 47200 objects are successfully saved
[24.02.19 17:34:45.401] * Saving key-value pairs...
[24.02.19 17:34:45.481] * 17 key-value pairs were successfully saved
[24.02.19 17:34:45.602] * Game PC_quicksave.sav is successfully saved to file 'e:\op-2.1\userdata\savedgames\pc_quicksave.sav'
[24.02.19 17:35:07.445] * Saving spawns...
[24.02.19 17:35:07.448] * Saving objects...
[24.02.19 17:35:07.788] * 47199 objects are successfully saved
[24.02.19 17:35:07.818] * Saving key-value pairs...
[24.02.19 17:35:07.900] * 17 key-value pairs were successfully saved
[24.02.19 17:35:08.039] * Game PC_autosave.sav is successfully saved to file 'e:\op-2.1\userdata\savedgames\pc_autosave.sav'
[24.02.19 17:35:08.048] - Disconnect
[24.02.19 17:35:11.810] - Destroying level
[24.02.19 17:35:12.352] * DVB created: 4096K
[24.02.19 17:35:12.353] * DIB created: 512K
[24.02.19 17:35:12.354] - r__tf_aniso 4
[24.02.19 17:35:12.354] - r1_tf_mipbias 0.
[24.02.19 17:35:12.354] * SSample: 1024x768
[24.02.19 17:35:12.737] * SSample: enabled
[24.02.19 17:35:12.737] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[24.02.19 17:35:12.737] * GPU vertex cache: recognized, 24
[24.02.19 17:35:12.737] *** RESET [687 ms]
[24.02.19 17:35:12.815] "e:\op-2.1\bin\xr_3da.exe" -nointro
[24.02.19 17:35:12.815] Begin load
[24.02.19 17:35:12.841] * phase time: 0 ms
[24.02.19 17:35:13.019] * phase cmem: 1234444 K
[24.02.19 17:35:13.019] Starting server...
[24.02.19 17:35:13.247] - Gamedata version: [Сборка 2.1 final p.4.2]
[24.02.19 17:35:13.302] * phase time: 460 ms
[24.02.19 17:35:13.467] * phase cmem: 1230878 K
[24.02.19 17:35:13.467] Loading alife simulator...
[24.02.19 17:35:13.468] * phase time: 167 ms
[24.02.19 17:35:13.637] * phase cmem: 1230872 K
[24.02.19 17:35:13.637] Loading savegame...
[24.02.19 17:35:13.692] * Loading key-value pairs...
[24.02.19 17:35:13.769] * 17 key-value pairs were successfully loaded (0.077s)
[24.02.19 17:35:13.769] * Loading spawn registry...
[24.02.19 17:35:15.902] * 25167 spawn points were successfully loaded (2.133s)
[24.02.19 17:35:15.905] * Loading objects...
[24.02.19 17:35:17.090] * 47199 objects were successfully loaded (1.185s) 47199
[24.02.19 17:35:19.139] * Start objects on_register'ed...
[24.02.19 17:35:22.121] * 47199 objects on_register'ed (2.982s)
[24.02.19 17:35:22.125] * Game pc_autosave is successfully loaded from file 'e:\op-2.1\userdata\savedgames\pc_autosave.sav' (8.657s)
[24.02.19 17:35:22.125] * phase time: 8656 ms
[24.02.19 17:35:22.295] * phase cmem: 1337133 K
[24.02.19 17:35:22.295] Connecting...
[24.02.19 17:35:22.295] MaxPlayers = 32
[24.02.19 17:35:22.340] * phase time: 214 ms
[24.02.19 17:35:22.507] * phase cmem: 1337155 K
[24.02.19 17:35:22.507] Connecting to...
[24.02.19 17:35:22.513] Player not found. New player created.
[24.02.19 17:35:22.514] * client : connection accepted - <>
[24.02.19 17:35:22.556] * phase time: 216 ms
[24.02.19 17:35:22.742] * phase cmem: 1337183 K
[24.02.19 17:35:22.742] Reading level info...
[24.02.19 17:35:22.759] * phase time: 202 ms
[24.02.19 17:35:22.925] * phase cmem: 1337183 K
[24.02.19 17:35:22.925] Loading object space...
[24.02.19 17:35:23.545] WARNING: CLocatorAPI::check_for_file file not found file e:\op-2.1\userdata\level_cache\l37_kurchatov in files list (size = 79276)
[24.02.19 17:35:26.966] * object space load: 4040 ms
[24.02.19 17:35:26.966] * phase time: 4208 ms
[24.02.19 17:35:27.137] * phase cmem: 1485560 K
[24.02.19 17:35:27.137] Loading shaders (R1)...
[24.02.19 17:35:27.395] * phase time: 428 ms
[24.02.19 17:35:27.564] * phase cmem: 1486612 K
[24.02.19 17:35:27.564] Loading geometry (R1)...
[24.02.19 17:35:30.772] * phase time: 3376 ms
[24.02.19 17:35:30.961] * phase cmem: 1617578 K
[24.02.19 17:35:30.962] Loading visuals (R1)...
[24.02.19 17:35:31.105] * phase time: 332 ms
[24.02.19 17:35:31.274] * phase cmem: 1620860 K
[24.02.19 17:35:31.274] Loading details (R1)...
[24.02.19 17:35:31.541] * [DETAILS] VertexConsts(256), Batch(61)
[24.02.19 17:35:31.541] * [DETAILS] 4148 v(20), 2196 p
[24.02.19 17:35:31.542] * [DETAILS] Batch(61), VB(81K), IB(12K)
[24.02.19 17:35:31.543] * phase time: 437 ms
[24.02.19 17:35:31.727] * phase cmem: 1620982 K
[24.02.19 17:35:31.727] Loading sectors (R1)...
[24.02.19 17:35:31.727] * Loading HOM: e:\op-2.1\gamedata\levels\l37_kurchatov\level.hom
[24.02.19 17:35:31.742] * Loading environment modificator: e:\op-2.1\gamedata\levels\l37_kurchatov\level.env_mod
[24.02.19 17:35:31.742] ERROR CEnvironment::mods_load: e:\op-2.1\gamedata\levels\l37_kurchatov\level.env_mod is malformed!
[24.02.19 17:35:31.742] * phase time: 199 ms
[24.02.19 17:35:31.910] * phase cmem: 1621121 K
[24.02.19 17:35:31.910] Loading AI objects...
[24.02.19 17:35:31.926] - Loading music tracks from 'l37_kurchatov_musics'...
[24.02.19 17:35:32.006] * phase time: 264 ms
[24.02.19 17:35:32.195] * phase cmem: 1621138 K
[24.02.19 17:35:32.195] Loading PH world...
[24.02.19 17:35:32.215] - Game configuring : Started
[24.02.19 17:35:32.218] - Game configuring : Finished
[24.02.19 17:35:32.223] * phase time: 217 ms
[24.02.19 17:35:32.392] * phase cmem: 1630172 K
[24.02.19 17:35:32.392] Loading textures...
[24.02.19 17:35:38.087] * t-report - base: 1284, 879856 K
[24.02.19 17:35:38.087] * t-report - lmap: 34, 34820 K
[24.02.19 17:35:38.087] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[24.02.19 17:35:38.087] Reduce pixel density (worse) or use more vertex lighting (better).
[24.02.19 17:35:38.088] * phase time: 5864 ms
[24.02.19 17:35:38.276] * phase cmem: 1746345 K
[24.02.19 17:35:38.276] Synchronizing...
[24.02.19 17:35:38.277] Save created on [Engine 1.0f p 0.4]
[24.02.19 17:35:38.277] Save date and time [Sun Feb 24 17:35:07 2019]
[24.02.19 17:35:38.298] * phase time: 209 ms
[24.02.19 17:35:38.467] * phase cmem: 1746345 K
[24.02.19 17:35:39.053] * [win32]: free[1071872 K], reserved[545076 K], committed[2577292 K]
[24.02.19 17:35:39.053] * [ D3D ]: textures[914676 K]
[24.02.19 17:35:39.053] * [x-ray]: crt heap[1744685 K], process heap[1744685 K], game lua[315931 K], engine lua[357 K], render[2512 K]
[24.02.19 17:35:39.053] * [x-ray]: economy: strings[count: 213113, lengths: 12176 K, overhead: 6659 K, saved: 591175 K]
[24.02.19 17:35:39.053] * [x-ray]: economy: smem[count: 106984, lengths: 57865 K, overhead: 1671 K, saved: 29596 K]
[24.02.19 17:35:39.053] * Starting measure
[24.02.19 17:35:59.349] * MEMORY USAGE: 2085476 K
[24.02.19 17:36:21.805] [LUA] SCRIPT RUNTIME ERROR
[24.02.19 17:36:21.805] [LUA] e:\op-2.1\gamedata\scripts\xr_kamp.script:808: attempt to index field 'object' (a nil value)
[24.02.19 17:36:21.811]
[24.02.19 17:36:21.811] FATAL ERROR
[24.02.19 17:36:21.811]
[24.02.19 17:36:21.811] [error]Expression : fatal error
[24.02.19 17:36:21.811] [error]Function : CScriptEngine::lua_error
[24.02.19 17:36:21.811] [error]File : script_engine.cpp
[24.02.19 17:36:21.811] [error]Line : 79
[24.02.19 17:36:21.811] [error]Description :
[24.02.19 17:36:21.811] [error]Arguments : LUA error: e:\op-2.1\gamedata\scripts\xr_kamp.script:808: attempt to index field 'object' (a nil value)
[24.02.19 17:36:21.823]
[24.02.19 17:36:21.823] stack traceback:
[24.02.19 17:36:21.823]
[24.02.19 17:36:21.823]
[24.02.19 17:36:21.823] stack trace:
[24.02.19 17:36:21.823]
[24.02.19 17:36:28.718] *** break by StackWalk ***
[24.02.19 17:36:28.718] stack trace:
[24.02.19 17:36:28.718]
[24.02.19 17:36:28.718] 0023:6B7FED3B (0x6B813928 0x6B813934 0x00CFCAD0 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[24.02.19 17:36:28.718] 0023:6B7FF4CF (0x6B82C200 0x6A76DE68 0x0000004F 0x6A76DE4C) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428
[24.02.19 17:36:28.718] 0023:6A42F1B9 (0xAE760018 0x00CFCF3C 0x6A74517C 0x00000000) xrGame.dll, CScriptEngine::lua_error(), s:\xr_3da\xrgame\script_engine.cpp, 79
[24.02.19 17:36:28.718] 0023:69F30674 (0xAE760018 0x00000101 0x9AC4524C 0x9AC45200) xrGame.dll, luabind::detail::proxy_member_void_caller >::~proxy_member_void_caller >(), s:\sdk\luabind\luabind\luabind\detail\call_member.hpp, 255
[24.02.19 17:36:28.718] 0023:6A2F8630 (0x000000CC 0x000000CC 0x00000001 0x556417DC) xrGame.dll, CScriptActionWrapper::execute(), s:\xr_3da\xrgame\script_action_wrapper.cpp, 38
[24.02.19 17:36:28.718] 0023:69F31520 (0x3F800000 0x00000001 0x8E3A1760 0x00CFCFF4) xrGame.dll, CActionPlanner,CPropertyEvaluator,CActionBase *,CPropertyEvaluator *>::update(), s:\xr_3da\xrgame\action_planner_inline.h, 113
[24.02.19 17:36:28.718] 0023:6A3D8A33 (0x00000155 0x3F800000 0x4B6D93F0 0x4B6D93F0) xrGame.dll, CStalkerPlanner::update(), s:\xr_3da\xrgame\stalker_planner.cpp, 130
[24.02.19 17:36:28.718] 0023:6A3CA327 (0x00000000 0x001BED18 0xC403FD54 0x94F2E330) xrGame.dll, CAI_Stalker::Think(), s:\xr_3da\xrgame\ai\stalker\ai_stalker.cpp, 910
[24.02.19 17:36:28.718] 0023:6A3CA744 (0x00000155 0x001BED18 0x00000001 0x00000014) xrGame.dll, CAI_Stalker::shedule_Update(), s:\xr_3da\xrgame\ai\stalker\ai_stalker.cpp, 803
[24.02.19 17:36:28.718] 0023:001128E3 (0x00000002 0x001BC5B4 0x00CFD748 0x001BC440) XR_3DA.exe, CSheduler::ProcessStep(), s:\xr_3da\xrsheduler.cpp, 368
[24.02.19 17:36:28.718] 0023:00112548 (0x05B93160 0x05AA0980 0x00CFD22C 0x694E6929) XR_3DA.exe, CSheduler::Update(), s:\xr_3da\xrsheduler.cpp, 475
[24.02.19 17:36:28.718] 0023:6A449F59 (0x0BEDDDAF 0x050B5DC0 0x001457C4 0x0034092C) xrGame.dll, CGamePersistent::OnFrame(), s:\xr_3da\xrgame\gamepersistent.cpp, 468
[24.02.19 17:36:28.718] 0023:000FF15C (0x0034092C 0x0000003C 0x001BC440 0x3C82FF0C) XR_3DA.exe, CRegistrator::Process(), s:\xr_3da\pure.h, 77
[24.02.19 17:36:28.718] 0023:001457C4 (0x00000000 0x001BF8F0 0x00A83000 0x00000009) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[24.02.19 17:36:28.718] 0023:00145CA5 (0x001BF8F0 0xFFFFFFFF 0x00CFFA98 0x00110070) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[24.02.19 17:36:28.718] 0023:0011045A (0x00000000 0x001BF8F0 0x00000003 0x00000000) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[24.02.19 17:36:28.718] 0023:00110070 (0x000B0000 0x00000000 0x00513633 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[24.02.19 17:36:28.718] 0023:0010FC80 (0x000B0000 0x00000000 0x00513633 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[24.02.19 17:36:28.718] 0023:0010AC9B (0x00A83000 0x77588460 0x84336F2E 0x00CFFB84) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[24.02.19 17:36:28.718] 0023:77588484 (0x00A83000 0x84B1D0D9 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[24.02.19 17:36:28.718] 0023:77D541C8 (0xFFFFFFFF 0x77D6F353 0x00000000 0x00000000) ntdll.dll, RtlAreBitsSet()
[24.02.19 17:36:28.718] 0023:77D54198 (0x0010AD0D 0x00A83000 0x00000000 0x00000000) ntdll.dll, RtlAreBitsSet()