Перейти к содержимому

Добро пожаловать к нам на сайт! Про Ваш статус и права можно прочитать в Этой теме

Для просмотра картинок и скачивания файлов с форума - пройдите регистрацию!   Проблемы с регистрацией - вам сюда




Фотография

Вылеты и баги ОП-2.1


  • Авторизуйтесь для відповіді у темі
Повідомлень у темі: 8278

#232850
RUS_D

RUS_D

    Главный АДМИН

  • Не в сети
  • Тех. Админ
  •  Администратор
  • Старожил сайта
<- Информация ->
  • PipPipPipPip
  • Регистрация:
    08-грудень 08
  • 5 004 Cообщений
  • Пропуск №: 2

0 баллов предупреждения
Репутация: 8 120

Репутация: 8120 Постов: 5004
  • Skype:rus_did
  • Страна проживания:Украина
  • Реальное имя:Руслан
  • Пол:Мужчина
  • Город:Полтавская обл.

Вылеты и баги ОП-2.1

 

thumb_sw_1548877267___21.png

 

Какой бы колоссальный труд не был проделан разработчиками ОП-2.1, мод настолько глобален, что избежать багов или вылетов вряд ли удастся.

Но настоящего Сталкера это никогда не останавливало.  

 

В данной теме осуществляется официальная техническая поддержка мода "Объединенный пак 2.1" (ОП-2.1).

Официальная поддержка осуществляется только для авторской версии ОП-2.1 со всеми установленными официальными патчами и обновлениями.

Если вы установили на мод какие-то правки, взятые непонятно где, то рассчитывать на официальную техническую поддержку вы не вправе. 

 

 

Ссылки на патчи и исправления находятся здесь

 

 

Общие моменты

Если вы встретили баг или вылет, то прежде чем писать в данную тему, попробуйте переиграть проблемный участок в игре с более раннего сохранения. 

Возможно, вы встретили случайный баг или вылет по памяти и переигровка позволит вам спокойно играть дальше.

Если же баг или вылет повторяется в одном и том же месте, то тогда вам конечно сюда, при соблюдении указанных в данной теме условий технической поддержки.

 

Технический ликбез или почему вылетает по памяти даже на моем супер-ПК

 


На счет вылетов по памяти и связи с качеством графики. Я уже вроде писал один раз, но видно подзабылось. Она (связь) - прямопропорциональна, то есть, лучше графика - больше шанс вылететь по памяти. Упирается это дело в качество текстур. Одна и та же текстура имеет несколько уровней детализации и файл с ней может весить по несколько десятков мегабайт. Вот условные цифры (детализация-размер):
 
1. Низкая - 256х256 пикселей по 4 байта на пиксель = 250 кб
2. Средняя - 512х512х4= 1 мб
3. Высокая - 1024х1024х4 = 4 мб
И это не самые большие цифры ибо я видел там текстуры размером 4096х4096, а это уже 64 мб на штуку.
 
Теперь возьмем что на сектор загружается около 500 текстур.
1. 500 х 250 кб = 125 мб
2. 500 х 1 мб = 500 мб
3. 500 х 4 мб = 2 гб - это уже на грани вылета по памяти (в логах обычно около 1.7 гб перед вылетом)
 
Раньше, текстуры из предыдущей локи не выгружались, но добавлялись новые, поэтому после пробежки по 5-6 локациям обычно происходил вылет по памяти. Сейчас текстуры принудительно выгружаются при каждой смене локи. Поэтоик сейчас все зависит от самой локации. Есть такие на которых только 300 текстур, а есть такие где и 700, вроде Болот, поэтому там вылеты происходят чаще.
 
Мораль - крутость ПК не имеет большого значения. Пока сталкер будет 32-битным процессом, вылеты по памяти будут если играете на макс. настройках.
 
 

jarni sam 


Как оказывается техническая поддержка

 

Как оказывается техническая поддержка

 

1. Игрок, который встретил баг или вылет, выкладывает в данной теме описание ситуации, предшествовавшей вылету или багу, сейв перед багом или вылетом и файл с логом вылета. 

2. Если игрок поверх мода установил какие-либо аддоны, которые размещены на официальном форуме мода, то игрок также должен об этом написать. 

3. Разработчики мода в течение определенного времени постараются решить возникшую у игрока проблему и предложат его решение. 

 

Игрок не вправе требовать от разработчиков решить его вопрос здесь и сейчас. Разработчики мода - обычные люди со своими обычными жизненными вопросами и проблемами. Как только они найдут время, они обязательно вам помогут. 

 

 

Где найти сейв, лог вылета, сделанный скриншот?
Все логи вылетов, сейвы, скриншоты лежат в папке с игрой C:\Program Files (x86)\OP-2.1\userdata\

 

Вылет по нехватке памяти

По ходу игры вы можете встретить такой вылет 

 

FATAL ERROR
  
[error]Expression    : error handler is invoked!
[error]Function      : handler_base
[error]File          : xrDebugNew.cpp
[error]Line          : 870
[error]Description   : std: out of memory
 
Это не значит, что что-то сломалось, просто память игры переполнилась, что связано с 32х-битностью движка игры. 
Вылет может случится на перегруженной текстурами локации, такой как например Болота. 
Или может произойти, когда вы несете кучу хабара в гравикостюме, что также нагружает память игры. 
 
Решение здесь одно, снизить качество текстур, чтобы высвободить память игры.
 
thumb_sw_1548877267___21.png
 
Это не зависит от "крутости" вашего компьютера, о чем написано выше. Пройдя проблемный участок, вы можете вернуть настройки качества на приемлемый для вас уровень.

 

Если пропал HUD с экрана

Если пропал HUD с экрана, то нужно нажать плюсик на Numpad`e 

 

thumb_sw_1548877267___21.png

 

Временное решение пропадания HUD при загрузке сейва без NumPad

Могу предложить временное решение данного вопроса, когда уже все настройки сделаны и вы не собираетесь ничего менять в настройках игры:

 

Способ 1 (разовый):

 

1. Открываем консоль игры клавишей  ё (тильда)

2. Пишем там hud_indicators_visible off/on и жмем Enter

 

Способ 2 (постоянный, но с оговорками):

 

Берем файл C:\Program Files (x86)\OP-2.1\userdata\user.ltx

 

Ищем в нем секцию и делаем так

hud_indicators_visible on

Затем сохраняем настройки и выходим. 

Далее - заходим в свойства данного файла и ставим галочку "Только для чтения" и нажимаем "Применить" и "ОК".

 

После данных манипуляций, HUD должен вернуться. Но после этого вы не сможете изменять настройки игры, так как файл будет защищен от редактирования. 

 

Не запускается инсталлятор или игра - что делать?

Если не запускается инсталлятор с таким сообщением:

 

ЗАПУСК ПРОГРАММЫ НЕВОЗМОЖЕН , ТАК КАК НА КОМПЬЮТЕРЕ ОТСУТСТВУЕТ d3dx9_35.dll . ПОПРОБУЙТЕ ПЕРЕУСТАНОВИТЬ ПРОГРАММУ .

 

 

То нужно скачать с сайта Майкрософта пакет directx_Jun2010_redist  и установить на компьютер. 

 

 

Как устанавливать directx_Jun2010_redist  :

 

1. Качаем с сайта Майкрософта

2. Создаем на Рабочем столе пустую папку

3. Запускаем directx_Jun2010_redist  

4. Указываем путь распаковки на пустую папку из п.2

5. После распаковки идем в ту папку и запускаем в ней установщик. 

6. После установки пакета папку на рабочем столе можно удалить. 

 

Микрофризы в начале игры при нормальном FPS

По фризам при нормальном количестве FPS:

микрофризы в начале игры - от заселения локаций. Пока вы бегаете по Кордону, где-то мутанты и НПС обживают свои места. В мод добавлено большое количество локаций.

Да, многие из них начинают заселятся дальше по сюжету, но есть локации, куда игрок попадет очень скоро и их нужно заселять с самого начала игры, так как процесс этот не мгновенный.

Поэтому небольшие фризы в начале игры возможны, но уже со Свалки все должно нормализоваться.

Под небольшими фризами понимается именно небольшие, едва заметные во время игры даже не остановки, а именно микрорывки, при хорошем количестве FPS.

 

От себя:

Я позавчера проходил прогон релизной сборки и таких фризов не замечал, хотя комп по нынешним временам у меня средний: i5 3570k, GTX 1060 6GB, 16GB DDR3.

На количество ОЗУ у меня не смотрите, для игры с определенного момента это все равно.

А вот фризы и подлагивания от раздачи мода у меня вчера были приличные. Видимо от раздачи кучи секций на скорости 100 Мегабит процессор постоянно отрывается от всего остального.

Доходило до того, что сейв игрока у меня работал с 8 FPS при включенной раздаче мода. Но стоило отключить utorrent и FPS вырос практически до 100 кадров и все фризы пропали.

 

Поэтому в начале игры на Кордоне небольшие микрофризы возможны из-за заселения локаций. Остальное возможно из-за отрыва проца раздачами на большой скорости.

 

Если не сохраняются настройки игры и пропадают сохранения
Запускать игру с правами Администратора: ПКМ на ярлыке/Свойства/Дополнительно/поставить галочку напротив "Запуск от имени Администратора".

 

Как и для чего чистить папку с сейвами в ОП-2.1

Если на диске с игрой места достаточно:

Можно просто переименовать папку savedgames в savedgames_1 и вместо нее создать пустую savedgames. Затем перенести во вновь созданную папку savedgames пару последних сейвов и играть дальше. 

Потом аналогично в savedgames_2 и т.д., когда накопится следующая "порция" сейвов.

 

thumb_sw_1548877267___21.png

 

Если места на диске с игрой маловато:

Все аналогично, только папки со старыми сейвами переносим на другой диск, чтобы была возможность потом по ним найти что потребуется. 

 

Для чего это делать:

Большое количество сейвов в папке начинает грузить меню игры и саму игру, занимая память игры, которая и так ограничена. Это выражается в подтормаживании меню игры, когда вы переходите из раздела в раздел. 

Это особенно заметно при открывании раздела меню с сохранениями и листании этих самых сейвов.

Также игра может просто не запуститься с большим количеством сейвов в папке savedgames или вылетать на рабочий стол при непродолжительной игре. 

Поэтому чистить папку с сейвами настоятельно рекомендуется, чтобы игра "дышала полной грудью".

 

Если при запуске черный экран (не подходит разрешение)

Скачать файл и закинуть по пути жесткий диск/OP-2.1/userdata

Потом в игре можете выставить нужные вам настройки.

 

https://drive.google.com/open?id=1kfFPz_srzPE6cDZkIbg9KGwDB8a1LqsX

 

Для любителей СТИМ установки мода

Данная установка не является официальной, но при должном внимании не создает проблем ни с игрой, ни с установкой патчей. 

 

Установка ОП2.1 на стим версию Сталкера.

 

Стим версию желательно ставить на диск с операционной системой.

 

Вот пример такого пути: 

C:\Program Files (x86)\Steam\steamapps\common\STALKER Shadow of Chernobyl

 

После установки, удаляем содержимое в папке. Оставляем пустую папку с названием  STALKER Shadow of Chernobyl

 

Запускаем установщик ОП2.1, удаляем название и нажимаем далее

Удалить название.
thumb_sw_1548877267___21.png

Запускаем лаунчер стим версии. Играем. 

 

Установщик патчей видит такую версию мода и патчи на нее устанавливаются без проблем. 

 

Установщик патча пишет, что требуется ОП-2.1

Раз установщик патча не видит установленный мод, значит его нет у вас в списке установленных программ Windows.

Почему его нет в реестре? Причин может быть несколько, от чистильщиков системы, до обновлений Windows.

Есть решение данного вопроса без переустановки мода.

 

Вот ссылка ключа реестра для стандартной папки Windows 7 (C:\Program Files (x86)\OP-2.1) - GoogleDrive

 

Установка:

1. Качаем

2. Запускаем скачанный файл двойным кликом и соглашаемся на внесение изменений в реестр.

 

Данный ключ реестра подходит только для тех, кто поставил мод в указанную папку.

Для другого места установки мода нужно в Блокноте отредактировать несколько строк, изменив стандартный адрес установки на свой.

При этом нельзя заменять двойной слеш \\ на одинарный. Меняем только названия папок.

 

Для Windows 10 тоже вроде должна подойти, но я не дам гарантий на этот счет.


Strelok (02 січень 2019 - 14:08):
Руководство по добавлению изображений и файлов на форум
http://stalker-worlds.games/forum/topic/2874-rukovodstvo-po-dobavleniiu-izobrazhenij-i-fajlo/
Мерцающий (07 січень 2019 - 08:33):
За выкладывание здесь сейвов с чит-метками будут применяться санкции согласно п.2.16 Правил форума.
Strelok (27 січень 2019 - 07:27):
Не таскайте в инвентаре карты и прочий хлам. Так же не делайте нычки в стационарных тайниках - складывайте все в новые рюкзаки.
Не нагружайте движок.


#300539
Мерцающий

Мерцающий

    Странник

  • Не в сети
  • Старожилы
  • Клуб "STALKER-WORLDS"
  • Помог купить свой сервер сайту! Клуб Спонсор сайта Завсегдатай - больше 1 год на сайте
<- Информация ->
  • Регистрация:
    14-грудень 13
  • 11 446 Cообщений
  • Пропуск №: 9774

0 баллов предупреждения
Репутация: 8 032

Репутация: 8032
  • Страна проживания:Россия
  • Реальное имя:Андрей
  • Пол:Мужчина
  • Город:Мой адрес не дом и не улица

Текущая версия мода с патчем №8k+8.2 от 25.06.2019

 

thumb_sw_1583351697__uploadee_03.png

 

 

Патчи скачиваем здесь - официальная тема мода ОП-2.1

 

Все патчи ставим в той последовательности, в которой они выходили. 

Установка всех патчей обязательна. 

Если какой-либо патч обновили и перезалили, то также обязательна его переустановка. 

 

.......................................................................................................

 

 

Как оказывается техническая поддержка (читать обязательно!)

 

Как оказывается техническая поддержка

 

1. Игрок, который встретил баг или вылет, выкладывает в данной теме описание ситуации, предшествовавшей вылету или багу, сейв перед багом или вылетом и файл с логом вылета. 

2. Если игрок поверх мода установил какие-либо аддоны, которые размещены на официальном форуме мода, то игрок также должен об этом написать. 

3. Разработчики мода в течение определенного времени постараются решить возникшую у игрока проблему и предложат его решение. 

 

Игрок не вправе требовать от разработчиков решить его вопрос здесь и сейчас. Разработчики мода - обычные люди со своими обычными жизненными вопросами и проблемами. Как только они найдут время, они обязательно вам помогут. 

 

 

 

Где лежит лог вылета - C:\Program Files (x86)\OP-2.1\userdata\logs

Если после вылета вы не запускали игру, то нужный лог самый первый, который без даты и времени создания, просто xray_имя.log

Если после вылета вы запускали игру, то нужный лог в конце, смотрим по дате и времени, когда был вылет. 

 

Где лежит сейв - C:\Program Files (x86)\OP-2.1\userdata\savedgames

 

 

ВАЖНО!

 

Если нашли опечатку или другую информацию, которую можно выложить в виде скриншота, то выкладываем в виде скриншота (под спойлер) с описанием. Сейвы и логи в данном случае не нужны. 

 

Все вылеты и баги, которые не подкреплены сейвами и полными логами, рассматриваться не будут. Такие сообщения будут удаляться без предупреждений и уведомлений. 

 

За сейвы с перегрузом и прочими правками, про которые мы знаем, игроки будут направлены в читальный зал на 3 дня для изучения правил оказания официальной технической поддержки. 

Даже если сейв не помечен чит-меткой, но мы видим вмешательство в файлы игры, игрок также будет отправлен в читальный зал. 

 

Куда и как заливать сейвы

Для заливки сейвов можно использовать Яндекс-Диск, GoogleDrive и другие файлообменники без времени ожидания скачивания

 

Также рекомендую файлообменник https://www.upload.ee/

 

Регистрация на нем не требуется.

 

1. Нажимаем кнопку "Выберите файл", выбираем нужный для загрузки сейв.

2. Нажимаем кнопку "Загрузить файл".

3. Копируем ссылку BB-code (с картинкой) и вставляем его на форум. Можно просто скопировать просто BB-code, тогда на форум вставится просто ссылка, без кнопочки. 

 

Скрины по пунктам
thumb_sw_1583351697__uploadee_03.png    thumb_sw_1583351697__uploadee_03.png   thumb_sw_1583351697__uploadee_03.png

 

кириллицу этот файлообменник не любит, видно на скринах, но заливать сейвы это не мешает, просто будут прочерки в названии сейва.
 



#2701
Котобегемот

Котобегемот

    Сталкер Года

  • Не в сети
  • Старожилы
  • Клуб Завсегдатай - больше 1 год на сайте
<- Информация ->
  • Регистрация:
    12-травень 14
  • 1 980 Cообщений
  • Пропуск №: 10421

0 баллов предупреждения
Репутация: 3 900

Репутация: 3900 Постов: 1980
  • Страна проживания:Украина
  • Реальное имя:Орест
  • Пол:Мужчина
  • Город:Львовская обл.

После Выброса снова зашел в ЗЛ, и снова вылетает.

сейв https://drive.google.com/file/d/1ARqBuDoVb6qnCgJDOk-R5eYml7LLuwyw/view?usp=sharing

 

лоог
* Detected CPU: GenuineIntel Intel® Core™ i5-4440 CPU @ 3.10GHz, F6/M60/S3 Counts: 4
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2

Initializing File System...
using fs-ltx c:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 78948 files cached, 18127Kb memory used.
Init FileSystem 0.493105 sec
[03.02.19 11:07:50.893] 'xrCore' build 7277, Jan 8 2019
[03.02.19 11:07:50.893] OP 2.1 Engine ver 1.0f patch ver 0.4
[03.02.19 11:07:50.893]
[03.02.19 11:07:51.116] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[03.02.19 11:07:51.117] Initializing Engine...
[03.02.19 11:07:51.117] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[03.02.19 11:07:51.117] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[03.02.19 11:07:51.117] transparent_treasure user_name ]
[03.02.19 11:07:51.118] Loading config for renderer
[03.02.19 11:07:51.118] Executing config-script "user.ltx"...
[03.02.19 11:07:51.118] [c:\op-2.1\userdata\user.ltx] successfully loaded.
[03.02.19 11:07:51.118] Starting INPUT device...
[03.02.19 11:07:51.122] Loading DLL: xrRender_R2.dll
[03.02.19 11:07:51.130] Loading DLL: xrGame.dll
[03.02.19 11:07:51.237] * [win32]: free[4040056 K], reserved[49092 K], committed[105092 K]
[03.02.19 11:07:51.237] * [ D3D ]: textures[0 K]
[03.02.19 11:07:51.237] * [x-ray]: crt heap[29596 K], process heap[29596 K], game lua[0 K], engine lua[0 K], render[0 K]
[03.02.19 11:07:51.237] * [x-ray]: economy: strings[count: 36902, lengths: 1011 K, overhead: 1153 K, saved: 14589 K]
[03.02.19 11:07:51.237] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[03.02.19 11:07:51.237] Executing config-script "c:\op-2.1\gamedata\config\default_controls.ltx"...
[03.02.19 11:07:51.238] [c:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[03.02.19 11:07:51.238] Executing config-script "user.ltx"...
[03.02.19 11:07:51.238] Executing config-script "c:\op-2.1\gamedata\config\rspec_high.ltx"...
[03.02.19 11:07:51.238] [c:\op-2.1\gamedata\config\rspec_high.ltx] successfully loaded.
[03.02.19 11:07:51.238] Executing config-script "c:\op-2.1\gamedata\config\default_controls.ltx"...
[03.02.19 11:07:51.238] [c:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[03.02.19 11:07:51.238] - Maximum allowed affinity mask: 0xF, current: 0xE
[03.02.19 11:07:51.239] [c:\op-2.1\userdata\user.ltx] successfully loaded.
[03.02.19 11:07:51.239] SOUND: OpenAL: enumerate devices...
[03.02.19 11:07:51.239] SOUND: OpenAL: EnumerationExtension Present
[03.02.19 11:07:51.239] devices OpenAL Soft
[03.02.19 11:07:51.239] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[03.02.19 11:07:51.256] SOUND: OpenAL: All available devices:
[03.02.19 11:07:51.256] 1. OpenAL Soft, Spec Version 1.1 (default)
[03.02.19 11:07:51.256] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[03.02.19 11:07:51.262] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[03.02.19 11:07:51.264] * sound: EAX 2.0 extension: absent
[03.02.19 11:07:51.264] * sound: EAX 2.0 deferred: absent
[03.02.19 11:07:51.264] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[03.02.19 11:07:51.268] Starting RENDER device...
[03.02.19 11:07:51.274] * GPU [vendor:10DE]-[device:11C0]: NVIDIA GeForce GTX 660
[03.02.19 11:07:51.274] * GPU driver: 25.21.14.1735
[03.02.19 11:07:51.786] * CREATE: DeviceREF: 1
[03.02.19 11:07:51.786] * Texture memory: 1676 M
[03.02.19 11:07:51.786] * DDI-level: 9.0
[03.02.19 11:07:51.874] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 11:07:51.874] * GPU vertex cache: unrecognized, 16
[03.02.19 11:07:51.875] * DVB created: 4096K
[03.02.19 11:07:51.876] * DIB created: 512K
[03.02.19 11:07:51.879] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.02.19 11:07:51.879] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.02.19 11:07:51.879] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.02.19 11:07:51.879] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.02.19 11:07:51.879] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.02.19 11:07:51.879] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.02.19 11:07:51.879] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.02.19 11:07:51.879] Renderer doesn't support blender 'effects\shadow_world'
[03.02.19 11:07:51.879] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.02.19 11:07:51.972] load time LTX=91 ms
[03.02.19 11:07:51.984] count of .thm files=3222
[03.02.19 11:07:52.037] load time THM=65 ms
[03.02.19 11:07:52.037] * NULLRT supported
[03.02.19 11:07:52.037] * ...and used
[03.02.19 11:07:52.037] * HWDST/PCF supported and used
[03.02.19 11:07:52.038] * NV-DBT supported and used
[03.02.19 11:07:52.387] - r__tf_aniso 4
[03.02.19 11:07:52.387] - r2_tf_mipbias 0.
[03.02.19 11:07:52.398] Script debugger succesfully restarted.
[03.02.19 11:07:53.788] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 11:07:53.863] Starting engine...
[03.02.19 11:07:53.930] GMLib loaded at 66 msec
[03.02.19 11:07:54.336] Game_Globals loaded at 405 msec
[03.02.19 11:07:54.441] App_Start loaded at 104 msec
[03.02.19 11:07:54.449] ui_core loaded at 8 msec
[03.02.19 11:07:54.478] Loading DLL: xrGameSpy.dll
[03.02.19 11:07:54.631] Main_Menu loaded at 181 msec
[03.02.19 11:08:01.463] * DVB created: 4096K
[03.02.19 11:08:01.463] * DIB created: 512K
[03.02.19 11:08:01.669] - r__tf_aniso 4
[03.02.19 11:08:01.669] - r2_tf_mipbias 0.
[03.02.19 11:08:01.669] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 11:08:01.669] * GPU vertex cache: recognized, 24
[03.02.19 11:08:01.669] *** RESET [282 ms]
[03.02.19 11:08:01.678] "c:\op-2.1\bin\xr_3da.exe" -nointro
[03.02.19 11:08:01.678] Begin load
[03.02.19 11:08:01.679] * phase time: 0 ms
[03.02.19 11:08:01.710] * phase cmem: 233099 K
[03.02.19 11:08:01.710] Prefetching objects...
[03.02.19 11:08:01.746] * Objects loaded in 0 ms
[03.02.19 11:08:02.377] * Models loaded in 630 ms
[03.02.19 11:08:02.411] * Prefetch memory: 714001Kb
[03.02.19 11:08:02.413] * phase time: 733 ms
[03.02.19 11:08:02.445] * phase cmem: 910173 K
[03.02.19 11:08:02.445] Starting server...
[03.02.19 11:08:02.474] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 11:08:02.519] * phase time: 106 ms
[03.02.19 11:08:02.552] * phase cmem: 908032 K
[03.02.19 11:08:02.552] Loading alife simulator...
[03.02.19 11:08:02.552] * phase time: 32 ms
[03.02.19 11:08:02.585] * phase cmem: 908025 K
[03.02.19 11:08:02.585] Loading savegame...
[03.02.19 11:08:02.621] * Loading key-value pairs...
[03.02.19 11:08:02.662] * 17 key-value pairs were successfully loaded (0.041s)
[03.02.19 11:08:02.662] * Loading spawn registry...
[03.02.19 11:08:04.773] * 25167 spawn points were successfully loaded (2.111s)
[03.02.19 11:08:04.774] * Loading objects...
[03.02.19 11:08:05.469] * 34807 objects were successfully loaded (0.695s) 34807
[03.02.19 11:08:06.062] * Start objects on_register'ed...
[03.02.19 11:08:07.670] * 34807 objects on_register'ed (1.608s)
[03.02.19 11:08:07.671] * Game День 18. 11.28. Забутий Ліс is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 18. 11.28. Забутий Ліс.sav' (5.118s)
[03.02.19 11:08:07.671] * phase time: 5117 ms
[03.02.19 11:08:07.731] * phase cmem: 1058000 K
[03.02.19 11:08:07.731] Connecting...
[03.02.19 11:08:07.737] MaxPlayers = 32
[03.02.19 11:08:07.745] * phase time: 74 ms
[03.02.19 11:08:07.806] * phase cmem: 1065283 K
[03.02.19 11:08:07.807] Connecting to...
[03.02.19 11:08:07.809] Player not found. New player created.
[03.02.19 11:08:07.809] * client : connection accepted - <>
[03.02.19 11:08:07.810] * phase time: 65 ms
[03.02.19 11:08:07.870] * phase cmem: 1065308 K
[03.02.19 11:08:07.870] Reading level info...
[03.02.19 11:08:07.870] * phase time: 60 ms
[03.02.19 11:08:07.931] * phase cmem: 1065308 K
[03.02.19 11:08:07.931] Loading object space...
[03.02.19 11:08:08.078] * object space load: 146 ms
[03.02.19 11:08:08.078] * phase time: 207 ms
[03.02.19 11:08:08.139] * phase cmem: 1111903 K
[03.02.19 11:08:08.139] Loading shaders (R2)...
[03.02.19 11:08:08.212] * phase time: 134 ms
[03.02.19 11:08:08.272] * phase cmem: 1112816 K
[03.02.19 11:08:08.272] Loading geometry (R2)...
[03.02.19 11:08:08.277] * phase time: 64 ms
[03.02.19 11:08:08.337] * phase cmem: 1119101 K
[03.02.19 11:08:08.337] Loading visuals (R2)...
[03.02.19 11:08:08.370] * phase time: 93 ms
[03.02.19 11:08:08.431] * phase cmem: 1124713 K
[03.02.19 11:08:08.431] Loading details (R2)...
[03.02.19 11:08:08.451] * [DETAILS] VertexConsts(256), Batch(61)
[03.02.19 11:08:08.451] * [DETAILS] 24400 v(20), 15860 p
[03.02.19 11:08:08.452] * [DETAILS] Batch(61), VB(476K), IB(92K)
[03.02.19 11:08:08.452] * phase time: 82 ms
[03.02.19 11:08:08.513] * phase cmem: 1125328 K
[03.02.19 11:08:08.513] Loading sectors (R2)...
[03.02.19 11:08:08.513] WARNING: Occlusion map 'c:\op-2.1\gamedata\levels\puzir\level.hom' not found.
[03.02.19 11:08:08.513] * phase time: 60 ms
[03.02.19 11:08:08.574] * phase cmem: 1125328 K
[03.02.19 11:08:08.574] Loading AI objects...
[03.02.19 11:08:08.574] - Loading music tracks from 'puzir_musics'...
[03.02.19 11:08:08.577] * phase time: 63 ms
[03.02.19 11:08:08.638] * phase cmem: 1125291 K
[03.02.19 11:08:08.638] Loading PH world...
[03.02.19 11:08:08.648] - Game configuring : Started
[03.02.19 11:08:08.649] - Game configuring : Finished
[03.02.19 11:08:08.747] * phase time: 170 ms
[03.02.19 11:08:08.809] * phase cmem: 1130843 K
[03.02.19 11:08:08.809] Loading textures...
[03.02.19 11:08:09.004] * t-report - base: 903, 924393 K
[03.02.19 11:08:09.004] * t-report - lmap: 0, 0 K
[03.02.19 11:08:09.005] * phase time: 257 ms
[03.02.19 11:08:09.067] * phase cmem: 1348819 K
[03.02.19 11:08:09.067] Synchronizing...
[03.02.19 11:08:09.067] Save created on [Engine 1.0f p 0.3]
[03.02.19 11:08:09.067] Save date and time []
[03.02.19 11:08:09.072] * phase time: 67 ms
[03.02.19 11:08:09.134] * phase cmem: 1348820 K
[03.02.19 11:08:09.338] * [win32]: free[2315504 K], reserved[97296 K], committed[1781440 K]
[03.02.19 11:08:09.338] * [ D3D ]: textures[924393 K]
[03.02.19 11:08:09.338] * [x-ray]: crt heap[404282 K], process heap[404282 K], game lua[194542 K], engine lua[247 K], render[0 K]
[03.02.19 11:08:09.338] * [x-ray]: economy: strings[count: 179660, lengths: 9194 K, overhead: 5614 K, saved: 22587 K]
[03.02.19 11:08:09.338] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[03.02.19 11:08:09.338] * Starting measure
[03.02.19 11:08:11.933] ALL_SPAWN_FIX release [restrictor_art_buluz_pri][18706]
[03.02.19 11:08:11.934] ALL_SPAWN_FIX release [ros_box_0002][12846]
[03.02.19 11:08:11.934] ALL_SPAWN_FIX release [rostok_zone_witches_galantine_0004][12679]
[03.02.19 11:08:11.934] ALL_SPAWN_FIX create spawn_story_id [900054]
[03.02.19 11:08:12.940] * MEMORY USAGE: 1506181 K
[03.02.19 11:08:25.798] * Saving spawns...
[03.02.19 11:08:25.800] * Saving objects...
[03.02.19 11:08:25.967] * 34795 objects are successfully saved
[03.02.19 11:08:25.973] * Saving key-value pairs...
[03.02.19 11:08:26.004] * 17 key-value pairs were successfully saved
[03.02.19 11:08:26.045] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[03.02.19 11:08:26.055] - Disconnect
[03.02.19 11:08:27.729] - Destroying level
[03.02.19 11:08:27.860] * DVB created: 4096K
[03.02.19 11:08:27.861] * DIB created: 512K
[03.02.19 11:08:28.071] - r__tf_aniso 4
[03.02.19 11:08:28.071] - r2_tf_mipbias 0.
[03.02.19 11:08:28.071] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 11:08:28.071] * GPU vertex cache: recognized, 24
[03.02.19 11:08:28.071] *** RESET [311 ms]
[03.02.19 11:08:28.081] "c:\op-2.1\bin\xr_3da.exe" -nointro
[03.02.19 11:08:28.081] Begin load
[03.02.19 11:08:28.085] * phase time: 0 ms
[03.02.19 11:08:28.156] * phase cmem: 1157177 K
[03.02.19 11:08:28.156] Starting server...
[03.02.19 11:08:28.308] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 11:08:28.354] * phase time: 268 ms
[03.02.19 11:08:28.425] * phase cmem: 1154905 K
[03.02.19 11:08:28.425] Loading alife simulator...
[03.02.19 11:08:28.425] * phase time: 71 ms
[03.02.19 11:08:28.496] * phase cmem: 1154905 K
[03.02.19 11:08:28.496] Loading savegame...
[03.02.19 11:08:28.515] * Loading key-value pairs...
[03.02.19 11:08:28.552] * 17 key-value pairs were successfully loaded (0.038s)
[03.02.19 11:08:28.552] * Loading spawn registry...
[03.02.19 11:08:30.528] * 25167 spawn points were successfully loaded (1.976s)
[03.02.19 11:08:30.529] * Loading objects...
[03.02.19 11:08:31.185] * 34795 objects were successfully loaded (0.656s) 34795
[03.02.19 11:08:31.825] * Start objects on_register'ed...
[03.02.19 11:08:33.371] * 34795 objects on_register'ed (1.546s)
[03.02.19 11:08:33.371] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (4.946s)
[03.02.19 11:08:33.371] * phase time: 4946 ms
[03.02.19 11:08:33.444] * phase cmem: 1247685 K
[03.02.19 11:08:33.444] Connecting...
[03.02.19 11:08:33.444] MaxPlayers = 32
[03.02.19 11:08:33.455] * phase time: 83 ms
[03.02.19 11:08:33.527] * phase cmem: 1247716 K
[03.02.19 11:08:33.527] Connecting to...
[03.02.19 11:08:33.529] Player not found. New player created.
[03.02.19 11:08:33.529] * client : connection accepted - <>
[03.02.19 11:08:33.535] * phase time: 79 ms
[03.02.19 11:08:33.607] * phase cmem: 1247742 K
[03.02.19 11:08:33.607] Reading level info...
[03.02.19 11:08:33.609] * phase time: 74 ms
[03.02.19 11:08:33.681] * phase cmem: 1247742 K
[03.02.19 11:08:33.681] Loading object space...
[03.02.19 11:08:33.883] WARNING: CLocatorAPI::check_for_file file not found file c:\op-2.1\userdata\level_cache\l02_garbage in files list (size = 78949)
[03.02.19 11:08:35.272] * object space load: 1590 ms
[03.02.19 11:08:35.272] * phase time: 1662 ms
[03.02.19 11:08:35.344] * phase cmem: 1319871 K
[03.02.19 11:08:35.344] Loading shaders (R2)...
[03.02.19 11:08:35.726] * phase time: 454 ms
[03.02.19 11:08:35.798] * phase cmem: 1321211 K
[03.02.19 11:08:35.798] Loading geometry (R2)...
[03.02.19 11:08:36.194] * phase time: 467 ms
[03.02.19 11:08:36.266] * phase cmem: 1396607 K
[03.02.19 11:08:36.266] Loading visuals (R2)...
[03.02.19 11:08:36.316] * phase time: 122 ms
[03.02.19 11:08:36.389] * phase cmem: 1399262 K
[03.02.19 11:08:36.389] Loading details (R2)...
[03.02.19 11:08:36.416] * [DETAILS] VertexConsts(256), Batch(61)
[03.02.19 11:08:36.416] * [DETAILS] 40687 v(20), 26352 p
[03.02.19 11:08:36.417] * [DETAILS] Batch(61), VB(794K), IB(154K)
[03.02.19 11:08:36.418] * phase time: 101 ms
[03.02.19 11:08:36.490] * phase cmem: 1400256 K
[03.02.19 11:08:36.490] Loading sectors (R2)...
[03.02.19 11:08:36.490] * Loading HOM: c:\op-2.1\gamedata\levels\l02_garbage\level.hom
[03.02.19 11:08:36.492] * Loading environment modificator: c:\op-2.1\gamedata\levels\l02_garbage\level.env_mod
[03.02.19 11:08:36.492] * phase time: 73 ms
[03.02.19 11:08:36.564] * phase cmem: 1400341 K
[03.02.19 11:08:36.564] Loading AI objects...
[03.02.19 11:08:36.565] - Loading music tracks from 'l02_garbage_musics'...
[03.02.19 11:08:36.572] * phase time: 80 ms
[03.02.19 11:08:36.645] * phase cmem: 1400354 K
[03.02.19 11:08:36.645] Loading PH world...
[03.02.19 11:08:36.655] - Game configuring : Started
[03.02.19 11:08:36.656] - Game configuring : Finished
[03.02.19 11:08:36.661] * phase time: 88 ms
[03.02.19 11:08:36.733] * phase cmem: 1403842 K
[03.02.19 11:08:36.733] Loading textures...
[03.02.19 11:08:39.526] * t-report - base: 1752, 1367487 K
[03.02.19 11:08:39.526] * t-report - lmap: 14, 14337 K
[03.02.19 11:08:39.526] * phase time: 2864 ms
[03.02.19 11:08:39.602] * phase cmem: 1967640 K
[03.02.19 11:08:39.602] Synchronizing...
[03.02.19 11:08:39.602] Save created on [Engine 1.0f p 0.4]
[03.02.19 11:08:39.602] Save date and time [Sun Feb 3 11:08:25 2019]
[03.02.19 11:08:39.604] * phase time: 78 ms
[03.02.19 11:08:39.679] * phase cmem: 1967640 K
[03.02.19 11:08:39.917] * [win32]: free[1661980 K], reserved[101936 K], committed[2430324 K]
[03.02.19 11:08:39.917] * [ D3D ]: textures[1381825 K]
[03.02.19 11:08:39.917] * [x-ray]: crt heap[490829 K], process heap[490829 K], game lua[194200 K], engine lua[245 K], render[482 K]
[03.02.19 11:08:39.917] * [x-ray]: economy: strings[count: 182742, lengths: 9278 K, overhead: 5710 K, saved: 31062 K]
[03.02.19 11:08:39.917] * [x-ray]: economy: smem[count: 44111, lengths: 27127 K, overhead: 689 K, saved: 7657 K]
[03.02.19 11:08:39.917] * Starting measure
[03.02.19 11:08:44.942] * MEMORY USAGE: 2191111 K
[03.02.19 11:08:45.329] Already unregister storage! alg bug???
[03.02.19 11:10:17.246] Begin load
[03.02.19 11:10:17.381] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 11:10:17.427] * phase time: 175 ms
[03.02.19 11:10:17.511] * phase cmem: 2401771 K
[03.02.19 11:10:17.511] Loading alife simulator...
[03.02.19 11:10:17.511] * phase time: 84 ms
[03.02.19 11:10:17.596] * phase cmem: 2401694 K
[03.02.19 11:10:17.596] Loading savegame...
[03.02.19 11:10:17.616] * Loading key-value pairs...
[03.02.19 11:10:17.654] * 17 key-value pairs were successfully loaded (0.038s)
[03.02.19 11:10:17.654] * Loading spawn registry...
[03.02.19 11:10:19.623] * 25167 spawn points were successfully loaded (1.969s)
[03.02.19 11:10:19.623] * Loading objects...
[03.02.19 11:10:20.289] * 34795 objects were successfully loaded (0.666s) 34795
[03.02.19 11:10:20.867] * Start objects on_register'ed...
[03.02.19 11:10:22.436] * 34795 objects on_register'ed (1.569s)
[03.02.19 11:10:22.437] * Game День 18. Автозбереження Забутий Ліс - Звалище is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 18. Автозбереження Забутий Ліс - Звалище.sav' (4.926s)
[03.02.19 11:10:22.437] * phase time: 4925 ms
[03.02.19 11:10:22.523] * phase cmem: 2491471 K
[03.02.19 11:10:22.523] Connecting...
[03.02.19 11:10:22.524] * phase time: 86 ms
[03.02.19 11:10:22.610] * phase cmem: 2491469 K
[03.02.19 11:10:22.610] Restart sim...
[03.02.19 11:10:22.610] * phase time: 86 ms
[03.02.19 11:10:22.696] * phase cmem: 2491467 K
[03.02.19 11:10:22.966] * [win32]: free[1073608 K], reserved[106112 K], committed[3014520 K]
[03.02.19 11:10:22.966] * [ D3D ]: textures[1769893 K]
[03.02.19 11:10:22.966] * [x-ray]: crt heap[579120 K], process heap[579120 K], game lua[193997 K], engine lua[159 K], render[8475 K]
[03.02.19 11:10:22.966] * [x-ray]: economy: strings[count: 187978, lengths: 9583 K, overhead: 5874 K, saved: 79416 K]
[03.02.19 11:10:22.966] * [x-ray]: economy: smem[count: 62891, lengths: 35783 K, overhead: 982 K, saved: 13022 K]
[03.02.19 11:10:22.966] * Starting measure
[03.02.19 11:10:25.730] * MEMORY USAGE: 2413044 K
[03.02.19 11:10:26.009] Already unregister storage! alg bug???
[03.02.19 11:11:23.362] * Saving spawns...
[03.02.19 11:11:23.365] * Saving objects...
[03.02.19 11:11:23.549] * 34730 objects are successfully saved
[03.02.19 11:11:23.555] * Saving key-value pairs...
[03.02.19 11:11:23.587] * 17 key-value pairs were successfully saved
[03.02.19 11:11:23.627] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 11:13:11.933] * DVB created: 4096K
[03.02.19 11:13:11.934] * DIB created: 512K
[03.02.19 11:13:12.222] - r__tf_aniso 4
[03.02.19 11:13:12.222] - r2_tf_mipbias 0.
[03.02.19 11:13:12.222] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 11:13:12.222] * GPU vertex cache: recognized, 24
[03.02.19 11:13:12.222] *** RESET [0 ms]
[03.02.19 11:13:13.266] * MEMORY USAGE: 2426016 K
[03.02.19 11:13:14.434] * DVB created: 4096K
[03.02.19 11:13:14.434] * DIB created: 512K
[03.02.19 11:13:14.632] - r__tf_aniso 4
[03.02.19 11:13:14.632] - r2_tf_mipbias 0.
[03.02.19 11:13:14.632] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 11:13:14.632] * GPU vertex cache: recognized, 24
[03.02.19 11:13:14.632] *** RESET [327 ms]
[03.02.19 11:13:15.419] * MEMORY USAGE: 2407074 K
[03.02.19 11:15:51.828] * Saving spawns...
[03.02.19 11:15:51.831] * Saving objects...
[03.02.19 11:15:52.027] * 34766 objects are successfully saved
[03.02.19 11:15:52.033] * Saving key-value pairs...
[03.02.19 11:15:52.065] * 17 key-value pairs were successfully saved
[03.02.19 11:15:52.108] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 11:19:43.465] * Saving spawns...
[03.02.19 11:19:43.468] * Saving objects...
[03.02.19 11:19:43.649] * 34749 objects are successfully saved
[03.02.19 11:19:43.656] * Saving key-value pairs...
[03.02.19 11:19:43.689] * 17 key-value pairs were successfully saved
[03.02.19 11:19:43.729] * Game День 18. 12.08. Звалище.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 18. 12.08. Звалище.sav'
[03.02.19 11:20:39.759] * Saving spawns...
[03.02.19 11:20:39.762] * Saving objects...
[03.02.19 11:20:39.945] * 34760 objects are successfully saved
[03.02.19 11:20:39.952] * Saving key-value pairs...
[03.02.19 11:20:39.983] * 17 key-value pairs were successfully saved
[03.02.19 11:20:40.024] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 11:21:43.733] * Saving spawns...
[03.02.19 11:21:43.736] * Saving objects...
[03.02.19 11:21:43.940] * 34758 objects are successfully saved
[03.02.19 11:21:43.947] * Saving key-value pairs...
[03.02.19 11:21:43.978] * 17 key-value pairs were successfully saved
[03.02.19 11:21:44.020] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 11:22:03.228] * Saving spawns...
[03.02.19 11:22:03.231] * Saving objects...
[03.02.19 11:22:03.409] * 34758 objects are successfully saved
[03.02.19 11:22:03.416] * Saving key-value pairs...
[03.02.19 11:22:03.448] * 17 key-value pairs were successfully saved
[03.02.19 11:22:03.488] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 11:22:46.045] * Saving spawns...
[03.02.19 11:22:46.048] * Saving objects...
[03.02.19 11:22:46.225] * 34758 objects are successfully saved
[03.02.19 11:22:46.232] * Saving key-value pairs...
[03.02.19 11:22:46.263] * 17 key-value pairs were successfully saved
[03.02.19 11:22:46.303] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 11:24:21.038] Begin load
[03.02.19 11:24:21.177] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 11:24:21.223] * phase time: 179 ms
[03.02.19 11:24:21.314] * phase cmem: 2575570 K
[03.02.19 11:24:21.314] Loading alife simulator...
[03.02.19 11:24:21.315] * phase time: 91 ms
[03.02.19 11:24:21.407] * phase cmem: 2575574 K
[03.02.19 11:24:21.407] Loading savegame...
[03.02.19 11:24:21.427] * Loading key-value pairs...
[03.02.19 11:24:21.464] * 17 key-value pairs were successfully loaded (0.038s)
[03.02.19 11:24:21.464] * Loading spawn registry...
[03.02.19 11:24:23.460] * 25167 spawn points were successfully loaded (1.995s)
[03.02.19 11:24:23.460] * Loading objects...
[03.02.19 11:24:24.136] * 34758 objects were successfully loaded (0.676s) 34758
[03.02.19 11:24:24.724] * Start objects on_register'ed...
[03.02.19 11:24:26.280] * 34758 objects on_register'ed (1.556s)
[03.02.19 11:24:26.280] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (4.965s)
[03.02.19 11:24:26.280] * phase time: 4964 ms
[03.02.19 11:24:26.374] * phase cmem: 2664261 K
[03.02.19 11:24:26.374] Connecting...
[03.02.19 11:24:26.374] * phase time: 93 ms
[03.02.19 11:24:26.468] * phase cmem: 2664261 K
[03.02.19 11:24:26.468] Restart sim...
[03.02.19 11:24:26.468] * phase time: 93 ms
[03.02.19 11:24:26.562] * phase cmem: 2664261 K
[03.02.19 11:24:26.849] * [win32]: free[902312 K], reserved[101144 K], committed[3190784 K]
[03.02.19 11:24:26.849] * [ D3D ]: textures[1896696 K]
[03.02.19 11:24:26.849] * [x-ray]: crt heap[605186 K], process heap[605186 K], game lua[193856 K], engine lua[164 K], render[10495 K]
[03.02.19 11:24:26.849] * [x-ray]: economy: strings[count: 192017, lengths: 9853 K, overhead: 6000 K, saved: 425467 K]
[03.02.19 11:24:26.849] * [x-ray]: economy: smem[count: 73388, lengths: 40695 K, overhead: 1146 K, saved: 14704 K]
[03.02.19 11:24:26.849] * Starting measure
[03.02.19 11:24:29.474] * MEMORY USAGE: 2657103 K
[03.02.19 11:24:53.736] * Saving spawns...
[03.02.19 11:24:53.739] * Saving objects...
[03.02.19 11:24:53.916] * 34759 objects are successfully saved
[03.02.19 11:24:53.923] * Saving key-value pairs...
[03.02.19 11:24:53.955] * 17 key-value pairs were successfully saved
[03.02.19 11:24:53.996] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 11:27:06.414] * Saving spawns...
[03.02.19 11:27:06.417] * Saving objects...
[03.02.19 11:27:06.593] * 34757 objects are successfully saved
[03.02.19 11:27:06.599] * Saving key-value pairs...
[03.02.19 11:27:06.631] * 17 key-value pairs were successfully saved
[03.02.19 11:27:06.672] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 11:29:15.068] * DVB created: 4096K
[03.02.19 11:29:15.068] * DIB created: 512K
[03.02.19 11:29:15.348] - r__tf_aniso 4
[03.02.19 11:29:15.348] - r2_tf_mipbias 0.
[03.02.19 11:29:15.348] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 11:29:15.348] * GPU vertex cache: recognized, 24
[03.02.19 11:29:15.348] *** RESET [0 ms]
[03.02.19 11:29:16.343] * MEMORY USAGE: 2572063 K
[03.02.19 11:29:17.846] * DVB created: 4096K
[03.02.19 11:29:17.846] * DIB created: 512K
[03.02.19 11:29:18.037] - r__tf_aniso 4
[03.02.19 11:29:18.037] - r2_tf_mipbias 0.
[03.02.19 11:29:18.037] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 11:29:18.037] * GPU vertex cache: recognized, 24
[03.02.19 11:29:18.037] *** RESET [295 ms]
[03.02.19 11:29:18.742] * MEMORY USAGE: 2553293 K
[03.02.19 11:31:21.981] * Saving spawns...
[03.02.19 11:31:21.984] * Saving objects...
[03.02.19 11:31:22.164] * 34756 objects are successfully saved
[03.02.19 11:31:22.171] * Saving key-value pairs...
[03.02.19 11:31:22.202] * 17 key-value pairs were successfully saved
[03.02.19 11:31:22.243] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[03.02.19 11:31:22.244] - Disconnect
[03.02.19 11:31:23.539] - Destroying level
[03.02.19 11:31:23.970] * DVB created: 4096K
[03.02.19 11:31:23.970] * DIB created: 512K
[03.02.19 11:31:24.183] - r__tf_aniso 4
[03.02.19 11:31:24.183] - r2_tf_mipbias 0.
[03.02.19 11:31:24.183] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 11:31:24.183] * GPU vertex cache: recognized, 24
[03.02.19 11:31:24.183] *** RESET [527 ms]
[03.02.19 11:31:24.195] "c:\op-2.1\bin\xr_3da.exe" -nointro
[03.02.19 11:31:24.195] Begin load
[03.02.19 11:31:24.200] * phase time: 0 ms
[03.02.19 11:31:24.286] * phase cmem: 1198184 K
[03.02.19 11:31:24.286] Starting server...
[03.02.19 11:31:24.388] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 11:31:24.434] * phase time: 234 ms
[03.02.19 11:31:24.520] * phase cmem: 1194499 K
[03.02.19 11:31:24.520] Loading alife simulator...
[03.02.19 11:31:24.520] * phase time: 85 ms
[03.02.19 11:31:24.606] * phase cmem: 1194499 K
[03.02.19 11:31:24.606] Loading savegame...
[03.02.19 11:31:24.629] * Loading key-value pairs...
[03.02.19 11:31:24.666] * 17 key-value pairs were successfully loaded (0.037s)
[03.02.19 11:31:24.666] * Loading spawn registry...
[03.02.19 11:31:26.708] * 25167 spawn points were successfully loaded (2.042s)
[03.02.19 11:31:26.708] * Loading objects...
[03.02.19 11:31:27.392] * 34756 objects were successfully loaded (0.683s) 34756
[03.02.19 11:31:28.003] * Start objects on_register'ed...
[03.02.19 11:31:29.585] * 34756 objects on_register'ed (1.582s)
[03.02.19 11:31:29.585] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (5.065s)
[03.02.19 11:31:29.585] * phase time: 5065 ms
[03.02.19 11:31:29.672] * phase cmem: 1285110 K
[03.02.19 11:31:29.672] Connecting...
[03.02.19 11:31:29.672] MaxPlayers = 32
[03.02.19 11:31:29.686] * phase time: 100 ms
[03.02.19 11:31:29.774] * phase cmem: 1285143 K
[03.02.19 11:31:29.774] Connecting to...
[03.02.19 11:31:29.775] Player not found. New player created.
[03.02.19 11:31:29.775] * client : connection accepted - <>
[03.02.19 11:31:29.778] * phase time: 92 ms
[03.02.19 11:31:29.866] * phase cmem: 1285167 K
[03.02.19 11:31:29.866] Reading level info...
[03.02.19 11:31:29.868] * phase time: 89 ms
[03.02.19 11:31:29.955] * phase cmem: 1285167 K
[03.02.19 11:31:29.955] Loading object space...
[03.02.19 11:31:30.078] WARNING: CLocatorAPI::check_for_file file not found file c:\op-2.1\userdata\level_cache\l05_bar in files list (size = 78954)
[03.02.19 11:31:30.963] * object space load: 1007 ms
[03.02.19 11:31:30.963] * phase time: 1095 ms
[03.02.19 11:31:31.049] * phase cmem: 1330072 K
[03.02.19 11:31:31.049] Loading shaders (R2)...
[03.02.19 11:31:31.340] * phase time: 377 ms
[03.02.19 11:31:31.427] * phase cmem: 1331216 K
[03.02.19 11:31:31.427] Loading geometry (R2)...
[03.02.19 11:31:31.738] * phase time: 397 ms
[03.02.19 11:31:31.825] * phase cmem: 1394812 K
[03.02.19 11:31:31.825] Loading visuals (R2)...
[03.02.19 11:31:31.871] * phase time: 132 ms
[03.02.19 11:31:31.957] * phase cmem: 1396154 K
[03.02.19 11:31:31.957] Loading details (R2)...
[03.02.19 11:31:31.989] * [DETAILS] VertexConsts(256), Batch(61)
[03.02.19 11:31:31.989] * [DETAILS] 40687 v(20), 26352 p
[03.02.19 11:31:31.989] * [DETAILS] Batch(61), VB(794K), IB(154K)
[03.02.19 11:31:31.990] * phase time: 119 ms
[03.02.19 11:31:32.077] * phase cmem: 1397146 K
[03.02.19 11:31:32.077] Loading sectors (R2)...
[03.02.19 11:31:32.078] * Loading HOM: c:\op-2.1\gamedata\levels\l05_bar\level.hom
[03.02.19 11:31:32.082] * Loading environment modificator: c:\op-2.1\gamedata\levels\l05_bar\level.env_mod
[03.02.19 11:31:32.082] * phase time: 92 ms
[03.02.19 11:31:32.169] * phase cmem: 1397327 K
[03.02.19 11:31:32.169] Loading AI objects...
[03.02.19 11:31:32.176] * phase time: 93 ms
[03.02.19 11:31:32.263] * phase cmem: 1397325 K
[03.02.19 11:31:32.263] Loading PH world...
[03.02.19 11:31:32.273] - Game configuring : Started
[03.02.19 11:31:32.274] - Game configuring : Finished
[03.02.19 11:31:32.279] * phase time: 102 ms
[03.02.19 11:31:32.366] * phase cmem: 1401619 K
[03.02.19 11:31:32.366] Loading textures...
[03.02.19 11:31:34.132] * t-report - base: 1608, 1247692 K
[03.02.19 11:31:34.132] * t-report - lmap: 5, 5120 K
[03.02.19 11:31:34.132] * phase time: 1853 ms
[03.02.19 11:31:34.220] * phase cmem: 1827392 K
[03.02.19 11:31:34.220] Synchronizing...
[03.02.19 11:31:34.220] Save created on [Engine 1.0f p 0.4]
[03.02.19 11:31:34.220] Save date and time [Sun Feb 3 11:31:21 2019]
[03.02.19 11:31:34.223] * phase time: 91 ms
[03.02.19 11:31:34.311] * phase cmem: 1827392 K
[03.02.19 11:31:34.576] * [win32]: free[1617112 K], reserved[256144 K], committed[2320984 K]
[03.02.19 11:31:34.576] * [ D3D ]: textures[1252813 K]
[03.02.19 11:31:34.576] * [x-ray]: crt heap[487662 K], process heap[487662 K], game lua[193906 K], engine lua[178 K], render[11266 K]
[03.02.19 11:31:34.576] * [x-ray]: economy: strings[count: 191054, lengths: 9828 K, overhead: 5970 K, saved: 557473 K]
[03.02.19 11:31:34.576] * [x-ray]: economy: smem[count: 73183, lengths: 40689 K, overhead: 1143 K, saved: 14691 K]
[03.02.19 11:31:34.576] * Starting measure
[03.02.19 11:31:38.534] ALL_SPAWN_FIX release [bar_barman][481]
[03.02.19 11:31:38.537] ALL_SPAWN_FIX release [bar_arena_door_0000][483]
[03.02.19 11:31:39.166] * MEMORY USAGE: 2220709 K
[03.02.19 11:32:00.718] ERROR: CALifeObjectRegistry::object There is no object with id 16887!
[03.02.19 11:33:41.324] * Saving spawns...
[03.02.19 11:33:41.328] * Saving objects...
[03.02.19 11:33:41.506] * 34899 objects are successfully saved
[03.02.19 11:33:41.512] * Saving key-value pairs...
[03.02.19 11:33:41.544] * 17 key-value pairs were successfully saved
[03.02.19 11:33:41.585] * Game Схованка Кості - завершено.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\Схованка Кості - завершено.sav'
[03.02.19 11:37:10.818] * Saving spawns...
[03.02.19 11:37:10.822] * Saving objects...
[03.02.19 11:37:11.001] * 34894 objects are successfully saved
[03.02.19 11:37:11.008] * Saving key-value pairs...
[03.02.19 11:37:11.039] * 17 key-value pairs were successfully saved
[03.02.19 11:37:11.081] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 11:38:52.486] * DVB created: 4096K
[03.02.19 11:38:52.486] * DIB created: 512K
[03.02.19 11:38:52.733] - r__tf_aniso 4
[03.02.19 11:38:52.733] - r2_tf_mipbias 0.
[03.02.19 11:38:52.733] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 11:38:52.733] * GPU vertex cache: recognized, 24
[03.02.19 11:38:52.733] *** RESET [0 ms]
[03.02.19 11:38:53.524] * MEMORY USAGE: 2745049 K
[03.02.19 11:38:57.531] * DVB created: 4096K
[03.02.19 11:38:57.531] * DIB created: 512K
[03.02.19 11:38:57.722] - r__tf_aniso 4
[03.02.19 11:38:57.722] - r2_tf_mipbias 0.
[03.02.19 11:38:57.722] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 11:38:57.722] * GPU vertex cache: recognized, 24
[03.02.19 11:38:57.722] *** RESET [281 ms]
[03.02.19 11:38:58.436] * MEMORY USAGE: 2726502 K
[03.02.19 11:41:48.910] * Saving spawns...
[03.02.19 11:41:48.914] * Saving objects...
[03.02.19 11:41:49.098] * 34896 objects are successfully saved
[03.02.19 11:41:49.105] * Saving key-value pairs...
[03.02.19 11:41:49.136] * 17 key-value pairs were successfully saved
[03.02.19 11:41:49.177] * Game День 18. 13.32. Бар.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 18. 13.32. Бар.sav'
[03.02.19 11:45:04.515] * Saving spawns...
[03.02.19 11:45:04.519] * Saving objects...
[03.02.19 11:45:04.697] * 34897 objects are successfully saved
[03.02.19 11:45:04.703] * Saving key-value pairs...
[03.02.19 11:45:04.735] * 17 key-value pairs were successfully saved
[03.02.19 11:45:04.777] * Game Розмова з Костьою.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\Розмова з Костьою.sav'
[03.02.19 11:53:07.519] * Saving spawns...
[03.02.19 11:53:07.523] * Saving objects...
[03.02.19 11:53:07.703] * 34926 objects are successfully saved
[03.02.19 11:53:07.710] * Saving key-value pairs...
[03.02.19 11:53:07.742] * 17 key-value pairs were successfully saved
[03.02.19 11:53:07.783] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 11:53:55.386] * Saving spawns...
[03.02.19 11:53:55.390] * Saving objects...
[03.02.19 11:53:55.569] * 34926 objects are successfully saved
[03.02.19 11:53:55.577] * Saving key-value pairs...
[03.02.19 11:53:55.608] * 17 key-value pairs were successfully saved
[03.02.19 11:53:55.649] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 11:54:31.097] * Saving spawns...
[03.02.19 11:54:31.101] * Saving objects...
[03.02.19 11:54:31.278] * 34926 objects are successfully saved
[03.02.19 11:54:31.285] * Saving key-value pairs...
[03.02.19 11:54:31.317] * 17 key-value pairs were successfully saved
[03.02.19 11:54:31.358] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[03.02.19 11:54:31.361] - Disconnect
[03.02.19 11:54:32.835] - Destroying level
[03.02.19 11:54:33.140] * DVB created: 4096K
[03.02.19 11:54:33.140] * DIB created: 512K
[03.02.19 11:54:33.354] - r__tf_aniso 4
[03.02.19 11:54:33.354] - r2_tf_mipbias 0.
[03.02.19 11:54:33.354] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 11:54:33.354] * GPU vertex cache: recognized, 24
[03.02.19 11:54:33.354] *** RESET [377 ms]
[03.02.19 11:54:33.367] "c:\op-2.1\bin\xr_3da.exe" -nointro
[03.02.19 11:54:33.367] Begin load
[03.02.19 11:54:33.389] * phase time: 0 ms
[03.02.19 11:54:33.482] * phase cmem: 1251273 K
[03.02.19 11:54:33.482] Starting server...
[03.02.19 11:54:33.880] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 11:54:33.933] * phase time: 543 ms
[03.02.19 11:54:34.026] * phase cmem: 1246205 K
[03.02.19 11:54:34.026] Loading alife simulator...
[03.02.19 11:54:34.026] * phase time: 93 ms
[03.02.19 11:54:34.119] * phase cmem: 1246205 K
[03.02.19 11:54:34.119] Loading savegame...
[03.02.19 11:54:34.142] * Loading key-value pairs...
[03.02.19 11:54:34.179] * 17 key-value pairs were successfully loaded (0.037s)
[03.02.19 11:54:34.179] * Loading spawn registry...
[03.02.19 11:54:36.295] * 25167 spawn points were successfully loaded (2.116s)
[03.02.19 11:54:36.296] * Loading objects...
[03.02.19 11:54:37.018] * 34926 objects were successfully loaded (0.722s) 34926
[03.02.19 11:54:37.709] * Start objects on_register'ed...
[03.02.19 11:54:39.280] * 34926 objects on_register'ed (1.571s)
[03.02.19 11:54:39.280] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (5.255s)
[03.02.19 11:54:39.280] * phase time: 5254 ms
[03.02.19 11:54:39.374] * phase cmem: 1337858 K
[03.02.19 11:54:39.374] Connecting...
[03.02.19 11:54:39.374] MaxPlayers = 32
[03.02.19 11:54:39.388] * phase time: 107 ms
[03.02.19 11:54:39.483] * phase cmem: 1337891 K
[03.02.19 11:54:39.483] Connecting to...
[03.02.19 11:54:39.485] Player not found. New player created.
[03.02.19 11:54:39.485] * client : connection accepted - <>
[03.02.19 11:54:39.488] * phase time: 100 ms
[03.02.19 11:54:39.583] * phase cmem: 1337915 K
[03.02.19 11:54:39.583] Reading level info...
[03.02.19 11:54:39.584] * phase time: 95 ms
[03.02.19 11:54:39.679] * phase cmem: 1337915 K
[03.02.19 11:54:39.679] Loading object space...
[03.02.19 11:54:40.235] * object space load: 556 ms
[03.02.19 11:54:40.235] * phase time: 650 ms
[03.02.19 11:54:40.329] * phase cmem: 1410045 K
[03.02.19 11:54:40.329] Loading shaders (R2)...
[03.02.19 11:54:40.732] * phase time: 496 ms
[03.02.19 11:54:40.826] * phase cmem: 1411290 K
[03.02.19 11:54:40.826] Loading geometry (R2)...
[03.02.19 11:54:41.201] * phase time: 468 ms
[03.02.19 11:54:41.295] * phase cmem: 1486624 K
[03.02.19 11:54:41.295] Loading visuals (R2)...
[03.02.19 11:54:41.351] * phase time: 150 ms
[03.02.19 11:54:41.445] * phase cmem: 1488840 K
[03.02.19 11:54:41.445] Loading details (R2)...
[03.02.19 11:54:41.476] * [DETAILS] VertexConsts(256), Batch(61)
[03.02.19 11:54:41.476] * [DETAILS] 40687 v(20), 26352 p
[03.02.19 11:54:41.476] * [DETAILS] Batch(61), VB(794K), IB(154K)
[03.02.19 11:54:41.477] * phase time: 125 ms
[03.02.19 11:54:41.571] * phase cmem: 1489833 K
[03.02.19 11:54:41.571] Loading sectors (R2)...
[03.02.19 11:54:41.571] * Loading HOM: c:\op-2.1\gamedata\levels\l02_garbage\level.hom
[03.02.19 11:54:41.573] * Loading environment modificator: c:\op-2.1\gamedata\levels\l02_garbage\level.env_mod
[03.02.19 11:54:41.573] * phase time: 95 ms
[03.02.19 11:54:41.667] * phase cmem: 1489917 K
[03.02.19 11:54:41.667] Loading AI objects...
[03.02.19 11:54:41.667] - Loading music tracks from 'l02_garbage_musics'...
[03.02.19 11:54:41.669] * phase time: 96 ms
[03.02.19 11:54:41.764] * phase cmem: 1489846 K
[03.02.19 11:54:41.764] Loading PH world...
[03.02.19 11:54:41.775] - Game configuring : Started
[03.02.19 11:54:41.776] - Game configuring : Finished
[03.02.19 11:54:41.781] * phase time: 110 ms
[03.02.19 11:54:41.875] * phase cmem: 1493917 K
[03.02.19 11:54:41.875] Loading textures...
[03.02.19 11:54:43.658] * t-report - base: 1770, 1396202 K
[03.02.19 11:54:43.658] * t-report - lmap: 14, 14337 K
[03.02.19 11:54:43.658] * phase time: 1877 ms
[03.02.19 11:54:43.754] * phase cmem: 2057715 K
[03.02.19 11:54:43.754] Synchronizing...
[03.02.19 11:54:43.754] Save created on [Engine 1.0f p 0.4]
[03.02.19 11:54:43.754] Save date and time [Sun Feb 3 11:54:31 2019]
[03.02.19 11:54:43.756] * phase time: 97 ms
[03.02.19 11:54:43.852] * phase cmem: 2057715 K
[03.02.19 11:54:44.134] * [win32]: free[1321684 K], reserved[304704 K], committed[2567852 K]
[03.02.19 11:54:44.134] * [ D3D ]: textures[1410540 K]
[03.02.19 11:54:44.134] * [x-ray]: crt heap[544923 K], process heap[544923 K], game lua[194017 K], engine lua[216 K], render[11495 K]
[03.02.19 11:54:44.134] * [x-ray]: economy: strings[count: 195448, lengths: 10035 K, overhead: 6107 K, saved: 1061319 K]
[03.02.19 11:54:44.134] * [x-ray]: economy: smem[count: 86579, lengths: 48253 K, overhead: 1352 K, saved: 31030 K]
[03.02.19 11:54:44.134] * Starting measure
[03.02.19 11:54:48.798] * MEMORY USAGE: 2428594 K
[03.02.19 11:56:42.606] * DVB created: 4096K
[03.02.19 11:56:42.606] * DIB created: 512K
[03.02.19 11:56:42.851] - r__tf_aniso 4
[03.02.19 11:56:42.851] - r2_tf_mipbias 0.
[03.02.19 11:56:42.851] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 11:56:42.851] * GPU vertex cache: recognized, 24
[03.02.19 11:56:42.851] *** RESET [0 ms]
[03.02.19 11:56:43.845] * MEMORY USAGE: 2419923 K
[03.02.19 11:56:45.132] * DVB created: 4096K
[03.02.19 11:56:45.133] * DIB created: 512K
[03.02.19 11:56:45.362] - r__tf_aniso 4
[03.02.19 11:56:45.362] - r2_tf_mipbias 0.
[03.02.19 11:56:45.362] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 11:56:45.362] * GPU vertex cache: recognized, 24
[03.02.19 11:56:45.362] *** RESET [333 ms]
[03.02.19 11:56:46.141] * MEMORY USAGE: 2396077 K
[03.02.19 12:00:28.155] * Saving spawns...
[03.02.19 12:00:28.159] * Saving objects...
[03.02.19 12:00:28.358] * 34868 objects are successfully saved
[03.02.19 12:00:28.366] * Saving key-value pairs...
[03.02.19 12:00:28.398] * 17 key-value pairs were successfully saved
[03.02.19 12:00:28.440] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 12:00:51.991] * Saving spawns...
[03.02.19 12:00:51.995] * Saving objects...
[03.02.19 12:00:52.180] * 34849 objects are successfully saved
[03.02.19 12:00:52.187] * Saving key-value pairs...
[03.02.19 12:00:52.219] * 17 key-value pairs were successfully saved
[03.02.19 12:00:52.260] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[03.02.19 12:00:52.263] - Disconnect
[03.02.19 12:00:53.567] - Destroying level
[03.02.19 12:00:53.827] * DVB created: 4096K
[03.02.19 12:00:53.828] * DIB created: 512K
[03.02.19 12:00:54.045] - r__tf_aniso 4
[03.02.19 12:00:54.045] - r2_tf_mipbias 0.
[03.02.19 12:00:54.045] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 12:00:54.045] * GPU vertex cache: recognized, 24
[03.02.19 12:00:54.045] *** RESET [347 ms]
[03.02.19 12:00:54.056] "c:\op-2.1\bin\xr_3da.exe" -nointro
[03.02.19 12:00:54.056] Begin load
[03.02.19 12:00:54.060] * phase time: 0 ms
[03.02.19 12:00:54.155] * phase cmem: 1258625 K
[03.02.19 12:00:54.155] Starting server...
[03.02.19 12:00:54.264] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 12:00:54.313] * phase time: 253 ms
[03.02.19 12:00:54.409] * phase cmem: 1254838 K
[03.02.19 12:00:54.409] Loading alife simulator...
[03.02.19 12:00:54.409] * phase time: 96 ms
[03.02.19 12:00:54.507] * phase cmem: 1254838 K
[03.02.19 12:00:54.507] Loading savegame...
[03.02.19 12:00:54.530] * Loading key-value pairs...
[03.02.19 12:00:54.569] * 17 key-value pairs were successfully loaded (0.039s)
[03.02.19 12:00:54.569] * Loading spawn registry...
[03.02.19 12:00:56.761] * 25167 spawn points were successfully loaded (2.192s)
[03.02.19 12:00:56.762] * Loading objects...
[03.02.19 12:00:57.511] * 34849 objects were successfully loaded (0.749s) 34849
[03.02.19 12:00:58.221] * Start objects on_register'ed...
[03.02.19 12:00:59.850] * 34849 objects on_register'ed (1.628s)
[03.02.19 12:00:59.850] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (5.441s)
[03.02.19 12:00:59.850] * phase time: 5440 ms
[03.02.19 12:00:59.946] * phase cmem: 1350900 K
[03.02.19 12:00:59.946] Connecting...
[03.02.19 12:00:59.946] MaxPlayers = 32
[03.02.19 12:00:59.963] * phase time: 113 ms
[03.02.19 12:01:00.060] * phase cmem: 1350933 K
[03.02.19 12:01:00.060] Connecting to...
[03.02.19 12:01:00.061] Player not found. New player created.
[03.02.19 12:01:00.061] * client : connection accepted - <>
[03.02.19 12:01:00.064] * phase time: 100 ms
[03.02.19 12:01:00.160] * phase cmem: 1350957 K
[03.02.19 12:01:00.160] Reading level info...
[03.02.19 12:01:00.162] * phase time: 97 ms
[03.02.19 12:01:00.257] * phase cmem: 1350957 K
[03.02.19 12:01:00.257] Loading object space...
[03.02.19 12:01:00.402] WARNING: CLocatorAPI::check_for_file file not found file c:\op-2.1\userdata\level_cache\l03_agroprom in files list (size = 78964)
[03.02.19 12:01:01.400] * object space load: 1142 ms
[03.02.19 12:01:01.400] * phase time: 1238 ms
[03.02.19 12:01:01.496] * phase cmem: 1403628 K
[03.02.19 12:01:01.496] Loading shaders (R2)...
[03.02.19 12:01:01.820] * phase time: 420 ms
[03.02.19 12:01:01.916] * phase cmem: 1404819 K
[03.02.19 12:01:01.916] Loading geometry (R2)...
[03.02.19 12:01:02.183] * phase time: 362 ms
[03.02.19 12:01:02.279] * phase cmem: 1458550 K
[03.02.19 12:01:02.279] Loading visuals (R2)...
[03.02.19 12:01:02.322] * phase time: 138 ms
[03.02.19 12:01:02.416] * phase cmem: 1460210 K
[03.02.19 12:01:02.416] Loading details (R2)...
[03.02.19 12:01:02.448] * [DETAILS] VertexConsts(256), Batch(61)
[03.02.19 12:01:02.448] * [DETAILS] 40687 v(20), 26352 p
[03.02.19 12:01:02.448] * [DETAILS] Batch(61), VB(794K), IB(154K)
[03.02.19 12:01:02.450] * phase time: 128 ms
[03.02.19 12:01:02.545] * phase cmem: 1461203 K
[03.02.19 12:01:02.545] Loading sectors (R2)...
[03.02.19 12:01:02.546] * Loading HOM: c:\op-2.1\gamedata\levels\l03_agroprom\level.hom
[03.02.19 12:01:02.548] * Loading environment modificator: c:\op-2.1\gamedata\levels\l03_agroprom\level.env_mod
[03.02.19 12:01:02.548] * phase time: 98 ms
[03.02.19 12:01:02.644] * phase cmem: 1461297 K
[03.02.19 12:01:02.644] Loading AI objects...
[03.02.19 12:01:02.648] - Loading music tracks from 'l03_agroprom_musics'...
[03.02.19 12:01:02.654] * phase time: 105 ms
[03.02.19 12:01:02.749] * phase cmem: 1461308 K
[03.02.19 12:01:02.749] Loading PH world...
[03.02.19 12:01:02.760] - Game configuring : Started
[03.02.19 12:01:02.761] - Game configuring : Finished
[03.02.19 12:01:02.766] * phase time: 111 ms
[03.02.19 12:01:02.861] * phase cmem: 1464691 K
[03.02.19 12:01:02.861] Loading textures...
[03.02.19 12:01:03.717] * t-report - base: 1542, 1239209 K
[03.02.19 12:01:03.717] * t-report - lmap: 8, 8193 K
[03.02.19 12:01:03.717] * phase time: 951 ms
[03.02.19 12:01:03.817] * phase cmem: 1851855 K
[03.02.19 12:01:03.817] Synchronizing...
[03.02.19 12:01:03.817] Save created on [Engine 1.0f p 0.4]
[03.02.19 12:01:03.817] Save date and time [Sun Feb 3 12:00:51 2019]
[03.02.19 12:01:03.820] * phase time: 102 ms
[03.02.19 12:01:03.916] * phase cmem: 1851855 K
[03.02.19 12:01:04.204] * [win32]: free[1484764 K], reserved[334252 K], committed[2375224 K]
[03.02.19 12:01:04.204] * [ D3D ]: textures[1247402 K]
[03.02.19 12:01:04.204] * [x-ray]: crt heap[520291 K], process heap[520291 K], game lua[194093 K], engine lua[241 K], render[11633 K]
[03.02.19 12:01:04.204] * [x-ray]: economy: strings[count: 196628, lengths: 10100 K, overhead: 6144 K, saved: 1184479 K]
[03.02.19 12:01:04.204] * [x-ray]: economy: smem[count: 86579, lengths: 48253 K, overhead: 1352 K, saved: 31149 K]
[03.02.19 12:01:04.204] * Starting measure
[03.02.19 12:01:09.007] * MEMORY USAGE: 2122078 K
[03.02.19 12:02:19.796] * Saving spawns...
[03.02.19 12:02:19.800] * Saving objects...
[03.02.19 12:02:19.982] * 34820 objects are successfully saved
[03.02.19 12:02:19.989] * Saving key-value pairs...
[03.02.19 12:02:20.021] * 17 key-value pairs were successfully saved
[03.02.19 12:02:20.062] * Game День 18. 15.03. НДІ «Агропром».sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 18. 15.03. НДІ «Агропром».sav'
[03.02.19 12:03:14.799] ERROR: CALifeObjectRegistry::object There is no object with id 17564!
[03.02.19 12:04:36.768] * Saving spawns...
[03.02.19 12:04:36.773] * Saving objects...
[03.02.19 12:04:36.979] * 34818 objects are successfully saved
[03.02.19 12:04:36.986] * Saving key-value pairs...
[03.02.19 12:04:37.018] * 17 key-value pairs were successfully saved
[03.02.19 12:04:37.060] * Game День 18. 15.14. НДІ «Агропром».sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 18. 15.14. НДІ «Агропром».sav'
[03.02.19 12:09:17.286] * DVB created: 4096K
[03.02.19 12:09:17.286] * DIB created: 512K
[03.02.19 12:09:17.543] - r__tf_aniso 4
[03.02.19 12:09:17.543] - r2_tf_mipbias 0.
[03.02.19 12:09:17.543] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 12:09:17.543] * GPU vertex cache: unrecognized, 16
[03.02.19 12:09:17.543] *** RESET [0 ms]
[03.02.19 12:09:18.207] * MEMORY USAGE: 2323722 K
[03.02.19 12:09:19.618] * DVB created: 4096K
[03.02.19 12:09:19.618] * DIB created: 512K
[03.02.19 12:09:19.808] - r__tf_aniso 4
[03.02.19 12:09:19.808] - r2_tf_mipbias 0.
[03.02.19 12:09:19.808] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 12:09:19.808] * GPU vertex cache: recognized, 24
[03.02.19 12:09:19.808] *** RESET [277 ms]
[03.02.19 12:09:20.480] * MEMORY USAGE: 2299775 K
[03.02.19 12:11:42.623] Begin load
[03.02.19 12:11:42.741] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 12:11:42.789] * phase time: 161 ms
[03.02.19 12:11:42.888] * phase cmem: 2308169 K
[03.02.19 12:11:42.888] Loading alife simulator...
[03.02.19 12:11:42.889] * phase time: 100 ms
[03.02.19 12:11:42.990] * phase cmem: 2308138 K
[03.02.19 12:11:42.990] Loading savegame...
[03.02.19 12:11:43.014] * Loading key-value pairs...
[03.02.19 12:11:43.052] * 17 key-value pairs were successfully loaded (0.038s)
[03.02.19 12:11:43.052] * Loading spawn registry...
[03.02.19 12:11:45.173] * 25167 spawn points were successfully loaded (2.121s)
[03.02.19 12:11:45.174] * Loading objects...
[03.02.19 12:11:45.919] * 34820 objects were successfully loaded (0.745s) 34820
[03.02.19 12:11:46.561] * Start objects on_register'ed...
[03.02.19 12:11:48.207] * 34820 objects on_register'ed (1.646s)
[03.02.19 12:11:48.208] * Game День 18. 15.03. НДІ «Агропром» is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 18. 15.03. НДІ «Агропром».sav' (5.319s)
[03.02.19 12:11:48.208] * phase time: 5318 ms
[03.02.19 12:11:48.309] * phase cmem: 2402790 K
[03.02.19 12:11:48.309] Connecting...
[03.02.19 12:11:48.310] * phase time: 102 ms
[03.02.19 12:11:48.411] * phase cmem: 2402791 K
[03.02.19 12:11:48.411] Restart sim...
[03.02.19 12:11:48.412] * phase time: 101 ms
[03.02.19 12:11:48.514] * phase cmem: 2402791 K
[03.02.19 12:11:48.987] * [win32]: free[1056776 K], reserved[208976 K], committed[2928488 K]
[03.02.19 12:11:48.987] * [ D3D ]: textures[1675967 K]
[03.02.19 12:11:48.987] * [x-ray]: crt heap[585217 K], process heap[585217 K], game lua[194102 K], engine lua[253 K], render[11724 K]
[03.02.19 12:11:48.987] * [x-ray]: economy: strings[count: 200847, lengths: 10350 K, overhead: 6276 K, saved: 1393783 K]
[03.02.19 12:11:48.987] * [x-ray]: economy: smem[count: 97472, lengths: 53964 K, overhead: 1523 K, saved: 37482 K]
[03.02.19 12:11:48.987] * Starting measure
[03.02.19 12:11:52.051] * MEMORY USAGE: 2316783 K
[03.02.19 12:12:10.475] * DVB created: 4096K
[03.02.19 12:12:10.475] * DIB created: 512K
[03.02.19 12:12:10.713] - r__tf_aniso 4
[03.02.19 12:12:10.713] - r2_tf_mipbias 0.
[03.02.19 12:12:10.713] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 12:12:10.713] * GPU vertex cache: recognized, 24
[03.02.19 12:12:10.713] *** RESET [0 ms]
[03.02.19 12:12:11.553] * MEMORY USAGE: 2329612 K
[03.02.19 12:12:12.859] * DVB created: 4096K
[03.02.19 12:12:12.860] * DIB created: 512K
[03.02.19 12:12:13.049] - r__tf_aniso 4
[03.02.19 12:12:13.049] - r2_tf_mipbias 0.
[03.02.19 12:12:13.049] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 12:12:13.049] * GPU vertex cache: recognized, 24
[03.02.19 12:12:13.049] *** RESET [285 ms]
[03.02.19 12:12:13.687] * MEMORY USAGE: 2304926 K
[03.02.19 12:17:04.650] * Saving spawns...
[03.02.19 12:17:04.654] * Saving objects...
[03.02.19 12:17:04.837] * 34801 objects are successfully saved
[03.02.19 12:17:04.844] * Saving key-value pairs...
[03.02.19 12:17:04.876] * 17 key-value pairs were successfully saved
[03.02.19 12:17:04.916] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 12:17:35.913] * Saving spawns...
[03.02.19 12:17:35.918] * Saving objects...
[03.02.19 12:17:36.103] * 34800 objects are successfully saved
[03.02.19 12:17:36.112] * Saving key-value pairs...
[03.02.19 12:17:36.144] * 17 key-value pairs were successfully saved
[03.02.19 12:17:36.185] * Game День 18. 15.30. НДІ «Агропром».sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 18. 15.30. НДІ «Агропром».sav'
[03.02.19 12:24:34.878] * DVB created: 4096K
[03.02.19 12:24:34.878] * DIB created: 512K
[03.02.19 12:24:35.155] - r__tf_aniso 4
[03.02.19 12:24:35.155] - r2_tf_mipbias 0.
[03.02.19 12:24:35.155] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 12:24:35.155] * GPU vertex cache: recognized, 24
[03.02.19 12:24:35.155] *** RESET [0 ms]
[03.02.19 12:24:35.878] * MEMORY USAGE: 2420322 K
[03.02.19 12:24:37.467] * DVB created: 4096K
[03.02.19 12:24:37.467] * DIB created: 512K
[03.02.19 12:24:37.656] - r__tf_aniso 4
[03.02.19 12:24:37.656] - r2_tf_mipbias 0.
[03.02.19 12:24:37.656] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 12:24:37.656] * GPU vertex cache: recognized, 24
[03.02.19 12:24:37.656] *** RESET [286 ms]
[03.02.19 12:24:38.413] * MEMORY USAGE: 2404343 K
[03.02.19 12:25:25.165] * Saving spawns...
[03.02.19 12:25:25.169] * Saving objects...
[03.02.19 12:25:25.354] * 34791 objects are successfully saved
[03.02.19 12:25:25.361] * Saving key-value pairs...
[03.02.19 12:25:25.393] * 17 key-value pairs were successfully saved
[03.02.19 12:25:25.434] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 12:27:31.658] * Saving spawns...
[03.02.19 12:27:31.662] * Saving objects...
[03.02.19 12:27:31.870] * 34782 objects are successfully saved
[03.02.19 12:27:31.876] * Saving key-value pairs...
[03.02.19 12:27:31.908] * 17 key-value pairs were successfully saved
[03.02.19 12:27:31.950] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 12:28:14.148] * Saving spawns...
[03.02.19 12:28:14.152] * Saving objects...
[03.02.19 12:28:14.337] * 34775 objects are successfully saved
[03.02.19 12:28:14.344] * Saving key-value pairs...
[03.02.19 12:28:14.376] * 17 key-value pairs were successfully saved
[03.02.19 12:28:14.417] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 12:29:26.461] * DVB created: 4096K
[03.02.19 12:29:26.462] * DIB created: 512K
[03.02.19 12:29:26.725] - r__tf_aniso 4
[03.02.19 12:29:26.725] - r2_tf_mipbias 0.
[03.02.19 12:29:26.725] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 12:29:26.725] * GPU vertex cache: recognized, 24
[03.02.19 12:29:26.725] *** RESET [0 ms]
[03.02.19 12:29:27.547] * MEMORY USAGE: 2419890 K
[03.02.19 12:29:29.079] * DVB created: 4096K
[03.02.19 12:29:29.079] * DIB created: 512K
[03.02.19 12:29:29.269] - r__tf_aniso 4
[03.02.19 12:29:29.269] - r2_tf_mipbias 0.
[03.02.19 12:29:29.269] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 12:29:29.269] * GPU vertex cache: recognized, 24
[03.02.19 12:29:29.269] *** RESET [290 ms]
[03.02.19 12:29:29.995] * MEMORY USAGE: 2403126 K
[03.02.19 12:30:16.100] Begin load
[03.02.19 12:30:16.221] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 12:30:16.270] * phase time: 164 ms
[03.02.19 12:30:16.371] * phase cmem: 2409753 K
[03.02.19 12:30:16.371] Loading alife simulator...
[03.02.19 12:30:16.372] * phase time: 102 ms
[03.02.19 12:30:16.474] * phase cmem: 2409763 K
[03.02.19 12:30:16.474] Loading savegame...
[03.02.19 12:30:16.499] * Loading key-value pairs...
[03.02.19 12:30:16.537] * 17 key-value pairs were successfully loaded (0.038s)
[03.02.19 12:30:16.537] * Loading spawn registry...
[03.02.19 12:30:18.666] * 25167 spawn points were successfully loaded (2.130s)
[03.02.19 12:30:18.667] * Loading objects...
[03.02.19 12:30:19.407] * 34775 objects were successfully loaded (0.740s) 34775
[03.02.19 12:30:20.070] * Start objects on_register'ed...
[03.02.19 12:30:21.717] * 34775 objects on_register'ed (1.647s)
[03.02.19 12:30:21.717] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.346s)
[03.02.19 12:30:21.717] * phase time: 5346 ms
[03.02.19 12:30:21.820] * phase cmem: 2504276 K
[03.02.19 12:30:21.820] Connecting...
[03.02.19 12:30:21.821] * phase time: 103 ms
[03.02.19 12:30:21.923] * phase cmem: 2504276 K
[03.02.19 12:30:21.923] Restart sim...
[03.02.19 12:30:21.923] * phase time: 102 ms
[03.02.19 12:30:22.028] * phase cmem: 2504276 K
[03.02.19 12:30:22.504] * [win32]: free[980180 K], reserved[190348 K], committed[3023712 K]
[03.02.19 12:30:22.504] * [ D3D ]: textures[1755304 K]
[03.02.19 12:30:22.504] * [x-ray]: crt heap[598393 K], process heap[598393 K], game lua[194053 K], engine lua[262 K], render[11744 K]
[03.02.19 12:30:22.504] * [x-ray]: economy: strings[count: 201075, lengths: 10358 K, overhead: 6283 K, saved: 1725390 K]
[03.02.19 12:30:22.504] * [x-ray]: economy: smem[count: 98411, lengths: 54357 K, overhead: 1537 K, saved: 37705 K]
[03.02.19 12:30:22.504] * Starting measure
[03.02.19 12:30:26.057] * MEMORY USAGE: 2422593 K
[03.02.19 12:30:58.554] * Saving spawns...
[03.02.19 12:30:58.558] * Saving objects...
[03.02.19 12:30:58.741] * 34771 objects are successfully saved
[03.02.19 12:30:58.748] * Saving key-value pairs...
[03.02.19 12:30:58.779] * 17 key-value pairs were successfully saved
[03.02.19 12:30:58.821] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 12:31:29.948] * Saving spawns...
[03.02.19 12:31:29.952] * Saving objects...
[03.02.19 12:31:30.142] * 34767 objects are successfully saved
[03.02.19 12:31:30.150] * Saving key-value pairs...
[03.02.19 12:31:30.182] * 17 key-value pairs were successfully saved
[03.02.19 12:31:30.222] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 12:32:31.283] * Saving spawns...
[03.02.19 12:32:31.287] * Saving objects...
[03.02.19 12:32:31.474] * 34765 objects are successfully saved
[03.02.19 12:32:31.483] * Saving key-value pairs...
[03.02.19 12:32:31.514] * 17 key-value pairs were successfully saved
[03.02.19 12:32:31.555] * Game День 18. 16.00. НДІ «Агропром».sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 18. 16.00. НДІ «Агропром».sav'
[03.02.19 12:33:56.322] * Saving spawns...
[03.02.19 12:33:56.326] * Saving objects...
[03.02.19 12:33:56.516] * 34766 objects are successfully saved
[03.02.19 12:33:56.525] * Saving key-value pairs...
[03.02.19 12:33:56.556] * 17 key-value pairs were successfully saved
[03.02.19 12:33:56.597] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 12:36:13.147] * DVB created: 4096K
[03.02.19 12:36:13.148] * DIB created: 512K
[03.02.19 12:36:13.436] - r__tf_aniso 4
[03.02.19 12:36:13.436] - r2_tf_mipbias 0.
[03.02.19 12:36:13.436] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 12:36:13.436] * GPU vertex cache: recognized, 24
[03.02.19 12:36:13.436] *** RESET [0 ms]
[03.02.19 12:36:14.207] * MEMORY USAGE: 2425246 K
[03.02.19 12:36:16.628] * DVB created: 4096K
[03.02.19 12:36:16.628] * DIB created: 512K
[03.02.19 12:36:16.819] - r__tf_aniso 4
[03.02.19 12:36:16.819] - r2_tf_mipbias 0.
[03.02.19 12:36:16.819] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 12:36:16.819] * GPU vertex cache: recognized, 24
[03.02.19 12:36:16.819] *** RESET [292 ms]
[03.02.19 12:36:17.519] * MEMORY USAGE: 2406024 K
[03.02.19 12:38:03.299] * Saving spawns...
[03.02.19 12:38:03.303] * Saving objects...
[03.02.19 12:38:03.494] * 34754 objects are successfully saved
[03.02.19 12:38:03.501] * Saving key-value pairs...
[03.02.19 12:38:03.533] * 17 key-value pairs were successfully saved
[03.02.19 12:38:03.574] * Game День 18. 16.26. НДІ «Агропром».sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 18. 16.26. НДІ «Агропром».sav'
[03.02.19 12:40:03.897] * Saving spawns...
[03.02.19 12:40:03.901] * Saving objects...
[03.02.19 12:40:04.089] * 34760 objects are successfully saved
[03.02.19 12:40:04.098] * Saving key-value pairs...
[03.02.19 12:40:04.129] * 17 key-value pairs were successfully saved
[03.02.19 12:40:04.171] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 12:42:52.585] ~ WARNING cannot remove restriction with id [8615][agr_zone_radioactive_average] to the entity with id [52480][flesh_normal52480], because it is not added
[03.02.19 12:43:33.626] * Saving spawns...
[03.02.19 12:43:33.630] * Saving objects...
[03.02.19 12:43:33.816] * 34749 objects are successfully saved
[03.02.19 12:43:33.824] * Saving key-value pairs...
[03.02.19 12:43:33.856] * 17 key-value pairs were successfully saved
[03.02.19 12:43:33.897] * Game День 18. 16.54. НДІ «Агропром».sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 18. 16.54. НДІ «Агропром».sav'
[03.02.19 12:43:43.072] * Saving spawns...
[03.02.19 12:43:43.077] * Saving objects...
[03.02.19 12:43:43.264] * 34749 objects are successfully saved
[03.02.19 12:43:43.272] * Saving key-value pairs...
[03.02.19 12:43:43.303] * 17 key-value pairs were successfully saved
[03.02.19 12:43:43.345] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[03.02.19 12:43:43.346] - Disconnect
[03.02.19 12:43:44.737] - Destroying level
[03.02.19 12:43:45.049] * DVB created: 4096K
[03.02.19 12:43:45.049] * DIB created: 512K
[03.02.19 12:43:45.265] - r__tf_aniso 4
[03.02.19 12:43:45.265] - r2_tf_mipbias 0.
[03.02.19 12:43:45.265] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 12:43:45.265] * GPU vertex cache: recognized, 24
[03.02.19 12:43:45.265] *** RESET [397 ms]
[03.02.19 12:43:45.276] "c:\op-2.1\bin\xr_3da.exe" -nointro
[03.02.19 12:43:45.276] Begin load
[03.02.19 12:43:45.281] * phase time: 0 ms
[03.02.19 12:43:45.378] * phase cmem: 1275744 K
[03.02.19 12:43:45.378] Starting server...
[03.02.19 12:43:45.494] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 12:43:45.542] * phase time: 260 ms
[03.02.19 12:43:45.639] * phase cmem: 1271329 K
[03.02.19 12:43:45.639] Loading alife simulator...
[03.02.19 12:43:45.639] * phase time: 97 ms
[03.02.19 12:43:45.736] * phase cmem: 1271329 K
[03.02.19 12:43:45.736] Loading savegame...
[03.02.19 12:43:45.760] * Loading key-value pairs...
[03.02.19 12:43:45.799] * 17 key-value pairs were successfully loaded (0.038s)
[03.02.19 12:43:45.799] * Loading spawn registry...
[03.02.19 12:43:47.990] * 25167 spawn points were successfully loaded (2.191s)
[03.02.19 12:43:47.990] * Loading objects...
[03.02.19 12:43:48.739] * 34749 objects were successfully loaded (0.749s) 34749
[03.02.19 12:43:49.420] * Start objects on_register'ed...
[03.02.19 12:43:51.024] * 34749 objects on_register'ed (1.605s)
[03.02.19 12:43:51.025] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (5.387s)
[03.02.19 12:43:51.025] * phase time: 5386 ms
[03.02.19 12:43:51.125] * phase cmem: 1369507 K
[03.02.19 12:43:51.125] Connecting...
[03.02.19 12:43:51.125] MaxPlayers = 32
[03.02.19 12:43:51.141] * phase time: 115 ms
[03.02.19 12:43:51.241] * phase cmem: 1369542 K
[03.02.19 12:43:51.241] Connecting to...
[03.02.19 12:43:51.242] Player not found. New player created.
[03.02.19 12:43:51.242] * client : connection accepted - <>
[03.02.19 12:43:51.246] * phase time: 104 ms
[03.02.19 12:43:51.344] * phase cmem: 1369566 K
[03.02.19 12:43:51.344] Reading level info...
[03.02.19 12:43:51.346] * phase time: 100 ms
[03.02.19 12:43:51.445] * phase cmem: 1369566 K
[03.02.19 12:43:51.445] Loading object space...
[03.02.19 12:43:51.553] WARNING: CLocatorAPI::check_for_file file not found file c:\op-2.1\userdata\level_cache\l08_yantar in files list (size = 78980)
[03.02.19 12:43:52.290] * object space load: 844 ms
[03.02.19 12:43:52.290] * phase time: 943 ms
[03.02.19 12:43:52.388] * phase cmem: 1408103 K
[03.02.19 12:43:52.388] Loading shaders (R2)...
[03.02.19 12:43:52.723] * phase time: 433 ms
[03.02.19 12:43:52.822] * phase cmem: 1409318 K
[03.02.19 12:43:52.822] Loading geometry (R2)...
[03.02.19 12:43:53.132] * phase time: 409 ms
[03.02.19 12:43:53.230] * phase cmem: 1471258 K
[03.02.19 12:43:53.230] Loading visuals (R2)...
[03.02.19 12:43:53.269] * phase time: 136 ms
[03.02.19 12:43:53.367] * phase cmem: 1473163 K
[03.02.19 12:43:53.367] Loading details (R2)...
[03.02.19 12:43:53.399] * [DETAILS] VertexConsts(256), Batch(61)
[03.02.19 12:43:53.399] * [DETAILS] 40687 v(20), 26352 p
[03.02.19 12:43:53.400] * [DETAILS] Batch(61), VB(794K), IB(154K)
[03.02.19 12:43:53.401] * phase time: 131 ms
[03.02.19 12:43:53.500] * phase cmem: 1474156 K
[03.02.19 12:43:53.500] Loading sectors (R2)...
[03.02.19 12:43:53.501] * Loading HOM: c:\op-2.1\gamedata\levels\l08_yantar\level.hom
[03.02.19 12:43:53.505] * Loading environment modificator: c:\op-2.1\gamedata\levels\l08_yantar\level.env_mod
[03.02.19 12:43:53.505] * phase time: 104 ms
[03.02.19 12:43:53.603] * phase cmem: 1474360 K
[03.02.19 12:43:53.603] Loading AI objects...
[03.02.19 12:43:53.604] - Loading music tracks from 'l08_yantar_musics'...
[03.02.19 12:43:53.611] * phase time: 105 ms
[03.02.19 12:43:53.710] * phase cmem: 1474404 K
[03.02.19 12:43:53.710] Loading PH world...
[03.02.19 12:43:53.721] - Game configuring : Started
[03.02.19 12:43:53.722] - Game configuring : Finished
[03.02.19 12:43:53.727] * phase time: 115 ms
[03.02.19 12:43:53.825] * phase cmem: 1478748 K
[03.02.19 12:43:53.825] Loading textures...
[03.02.19 12:43:54.650] * t-report - base: 1558, 1274823 K
[03.02.19 12:43:54.650] * t-report - lmap: 6, 6144 K
[03.02.19 12:43:54.650] * phase time: 923 ms
[03.02.19 12:43:54.750] * phase cmem: 1893061 K
[03.02.19 12:43:54.750] Synchronizing...
[03.02.19 12:43:54.750] Save created on [Engine 1.0f p 0.4]
[03.02.19 12:43:54.750] Save date and time [Sun Feb 3 12:43:43 2019]
[03.02.19 12:43:54.752] * phase time: 102 ms
[03.02.19 12:43:54.852] * phase cmem: 1893061 K
[03.02.19 12:43:55.144] * [win32]: free[1435232 K], reserved[352360 K], committed[2406648 K]
[03.02.19 12:43:55.144] * [ D3D ]: textures[1280968 K]
[03.02.19 12:43:55.144] * [x-ray]: crt heap[516352 K], process heap[516352 K], game lua[194197 K], engine lua[272 K], render[11867 K]
[03.02.19 12:43:55.144] * [x-ray]: economy: strings[count: 200110, lengths: 10334 K, overhead: 6253 K, saved: 2217671 K]
[03.02.19 12:43:55.144] * [x-ray]: economy: smem[count: 99782, lengths: 54941 K, overhead: 1559 K, saved: 38377 K]
[03.02.19 12:43:55.144] * Starting measure
[03.02.19 12:43:57.608] ~~ move_mgr.validate_accessibility: point [0] on path [yan_scientist_door_2_walk] not accessible for npc 'yan_scientist_help'
[03.02.19 12:43:57.608] ~~ move_mgr.validate_accessibility: point [1] on path [yan_scientist_door_2_walk] not accessible for npc 'yan_scientist_help'
[03.02.19 12:44:00.061] * MEMORY USAGE: 2261712 K
[03.02.19 12:45:44.145] Begin load
[03.02.19 12:45:44.335] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 12:45:44.384] * phase time: 233 ms
[03.02.19 12:45:44.487] * phase cmem: 2455932 K
[03.02.19 12:45:44.487] Loading alife simulator...
[03.02.19 12:45:44.488] * phase time: 104 ms
[03.02.19 12:45:44.593] * phase cmem: 2455861 K
[03.02.19 12:45:44.593] Loading savegame...
[03.02.19 12:45:44.616] * Loading key-value pairs...
[03.02.19 12:45:44.655] * 17 key-value pairs were successfully loaded (0.039s)
[03.02.19 12:45:44.655] * Loading spawn registry...
[03.02.19 12:45:46.819] * 25167 spawn points were successfully loaded (2.164s)
[03.02.19 12:45:46.820] * Loading objects...
[03.02.19 12:45:47.595] * 34749 objects were successfully loaded (0.776s) 34749
[03.02.19 12:45:48.223] * Start objects on_register'ed...
[03.02.19 12:45:49.855] * 34749 objects on_register'ed (1.632s)
[03.02.19 12:45:49.856] * Game День 18. Автозбереження НДІ «Агропром» - Янтар is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 18. Автозбереження НДІ «Агропром» - Янтар.sav' (5.368s)
[03.02.19 12:45:49.856] * phase time: 5367 ms
[03.02.19 12:45:49.961] * phase cmem: 2552987 K
[03.02.19 12:45:49.961] Connecting...
[03.02.19 12:45:49.961] * phase time: 105 ms
[03.02.19 12:45:50.066] * phase cmem: 2552986 K
[03.02.19 12:45:50.066] Restart sim...
[03.02.19 12:45:50.066] * phase time: 104 ms
[03.02.19 12:45:50.171] * phase cmem: 2552984 K
[03.02.19 12:45:50.481] * [win32]: free[859780 K], reserved[244964 K], committed[3089496 K]
[03.02.19 12:45:50.481] * [ D3D ]: textures[1799009 K]
[03.02.19 12:45:50.481] * [x-ray]: crt heap[584530 K], process heap[584530 K], game lua[193933 K], engine lua[303 K], render[11929 K]
[03.02.19 12:45:50.481] * [x-ray]: economy: strings[count: 202103, lengths: 10427 K, overhead: 6315 K, saved: 2244981 K]
[03.02.19 12:45:50.481] * [x-ray]: economy: smem[count: 107154, lengths: 59042 K, overhead: 1674 K, saved: 39312 K]
[03.02.19 12:45:50.481] * Starting measure
[03.02.19 12:45:52.032] ~~ move_mgr.validate_accessibility: point [0] on path [yan_scientist_door_2_walk] not accessible for npc 'yan_scientist_help'
[03.02.19 12:45:52.032] ~~ move_mgr.validate_accessibility: point [1] on path [yan_scientist_door_2_walk] not accessible for npc 'yan_scientist_help'
[03.02.19 12:45:53.142] * MEMORY USAGE: 2473711 K
[03.02.19 12:48:49.944] ERROR: CALifeObjectRegistry::object There is no object with id 14158!
[03.02.19 12:48:53.236] * Saving spawns...
[03.02.19 12:48:53.240] * Saving objects...
[03.02.19 12:48:53.426] * 34800 objects are successfully saved
[03.02.19 12:48:53.433] * Saving key-value pairs...
[03.02.19 12:48:53.465] * 17 key-value pairs were successfully saved
[03.02.19 12:48:53.507] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 12:49:32.589] * Saving spawns...
[03.02.19 12:49:32.594] * Saving objects...
[03.02.19 12:49:32.779] * 34799 objects are successfully saved
[03.02.19 12:49:32.787] * Saving key-value pairs...
[03.02.19 12:49:32.819] * 17 key-value pairs were successfully saved
[03.02.19 12:49:32.861] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 12:50:23.347] * Saving spawns...
[03.02.19 12:50:23.352] * Saving objects...
[03.02.19 12:50:23.544] * 34799 objects are successfully saved
[03.02.19 12:50:23.550] * Saving key-value pairs...
[03.02.19 12:50:23.582] * 17 key-value pairs were successfully saved
[03.02.19 12:50:23.625] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 12:51:29.251] * Saving spawns...
[03.02.19 12:51:29.256] * Saving objects...
[03.02.19 12:51:29.443] * 34794 objects are successfully saved
[03.02.19 12:51:29.450] * Saving key-value pairs...
[03.02.19 12:51:29.482] * 17 key-value pairs were successfully saved
[03.02.19 12:51:29.523] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 12:52:06.101] * Saving spawns...
[03.02.19 12:52:06.106] * Saving objects...
[03.02.19 12:52:06.288] * 34794 objects are successfully saved
[03.02.19 12:52:06.295] * Saving key-value pairs...
[03.02.19 12:52:06.326] * 17 key-value pairs were successfully saved
[03.02.19 12:52:06.368] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 12:53:08.509] * Saving spawns...
[03.02.19 12:53:08.514] * Saving objects...
[03.02.19 12:53:08.711] * 34793 objects are successfully saved
[03.02.19 12:53:08.718] * Saving key-value pairs...
[03.02.19 12:53:08.750] * 17 key-value pairs were successfully saved
[03.02.19 12:53:08.791] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 12:53:34.428] * Saving spawns...
[03.02.19 12:53:34.432] * Saving objects...
[03.02.19 12:53:34.619] * 34794 objects are successfully saved
[03.02.19 12:53:34.626] * Saving key-value pairs...
[03.02.19 12:53:34.657] * 17 key-value pairs were successfully saved
[03.02.19 12:53:34.699] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 12:54:42.832] Begin load
[03.02.19 12:54:42.957] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 12:54:43.006] * phase time: 169 ms
[03.02.19 12:54:43.113] * phase cmem: 2492415 K
[03.02.19 12:54:43.113] Loading alife simulator...
[03.02.19 12:54:43.113] * phase time: 107 ms
[03.02.19 12:54:43.221] * phase cmem: 2492419 K
[03.02.19 12:54:43.221] Loading savegame...
[03.02.19 12:54:43.246] * Loading key-value pairs...
[03.02.19 12:54:43.285] * 17 key-value pairs were successfully loaded (0.039s)
[03.02.19 12:54:43.285] * Loading spawn registry...
[03.02.19 12:54:45.409] * 25167 spawn points were successfully loaded (2.123s)
[03.02.19 12:54:45.409] * Loading objects...
[03.02.19 12:54:46.164] * 34794 objects were successfully loaded (0.755s) 34794
[03.02.19 12:54:46.797] * Start objects on_register'ed...
[03.02.19 12:54:48.431] * 34794 objects on_register'ed (1.634s)
[03.02.19 12:54:48.432] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.318s)
[03.02.19 12:54:48.432] * phase time: 5317 ms
[03.02.19 12:54:48.540] * phase cmem: 2588428 K
[03.02.19 12:54:48.540] Connecting...
[03.02.19 12:54:48.541] * phase time: 108 ms
[03.02.19 12:54:48.649] * phase cmem: 2588428 K
[03.02.19 12:54:48.649] Restart sim...
[03.02.19 12:54:48.649] * phase time: 108 ms
[03.02.19 12:54:48.758] * phase cmem: 2588428 K
[03.02.19 12:54:49.248] * [win32]: free[833948 K], reserved[238004 K], committed[3122288 K]
[03.02.19 12:54:49.248] * [ D3D ]: textures[1811311 K]
[03.02.19 12:54:49.248] * [x-ray]: crt heap[601569 K], process heap[601569 K], game lua[192581 K], engine lua[303 K], render[12167 K]
[03.02.19 12:54:49.248] * [x-ray]: economy: strings[count: 202948, lengths: 10446 K, overhead: 6342 K, saved: 2472673 K]
[03.02.19 12:54:49.248] * [x-ray]: economy: smem[count: 107267, lengths: 59085 K, overhead: 1676 K, saved: 39505 K]
[03.02.19 12:54:49.248] * Starting measure
[03.02.19 12:54:52.322] * MEMORY USAGE: 2512579 K
[03.02.19 12:55:15.709] * Saving spawns...
[03.02.19 12:55:15.713] * Saving objects...
[03.02.19 12:55:15.949] * 34784 objects are successfully saved
[03.02.19 12:55:15.956] * Saving key-value pairs...
[03.02.19 12:55:15.988] * 17 key-value pairs were successfully saved
[03.02.19 12:55:16.030] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 12:58:13.316] * Saving spawns...
[03.02.19 12:58:13.320] * Saving objects...
[03.02.19 12:58:13.506] * 34834 objects are successfully saved
[03.02.19 12:58:13.513] * Saving key-value pairs...
[03.02.19 12:58:13.545] * 17 key-value pairs were successfully saved
[03.02.19 12:58:13.586] * Game День 18. 17.51. Янтар.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 18. 17.51. Янтар.sav'
[03.02.19 12:58:51.807] Begin load
[03.02.19 12:58:51.945] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 12:58:51.993] * phase time: 180 ms
[03.02.19 12:58:52.105] * phase cmem: 2651935 K
[03.02.19 12:58:52.105] Loading alife simulator...
[03.02.19 12:58:52.106] * phase time: 112 ms
[03.02.19 12:58:52.218] * phase cmem: 2651900 K
[03.02.19 12:58:52.218] Loading savegame...
[03.02.19 12:58:52.245] * Loading key-value pairs...
[03.02.19 12:58:52.283] * 17 key-value pairs were successfully loaded (0.039s)
[03.02.19 12:58:52.283] * Loading spawn registry...
[03.02.19 12:58:54.456] * 25167 spawn points were successfully loaded (2.172s)
[03.02.19 12:58:54.456] * Loading objects...
[03.02.19 12:58:55.208] * 34834 objects were successfully loaded (0.751s) 34834
[03.02.19 12:58:55.841] * Start objects on_register'ed...
[03.02.19 12:58:57.468] * 34834 objects on_register'ed (1.627s)
[03.02.19 12:58:57.469] * Game День 18. 17.51. Янтар is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 18. 17.51. Янтар.sav' (5.363s)
[03.02.19 12:58:57.469] * phase time: 5362 ms
[03.02.19 12:58:57.583] * phase cmem: 2746109 K
[03.02.19 12:58:57.583] Connecting...
[03.02.19 12:58:57.583] * phase time: 114 ms
[03.02.19 12:58:57.698] * phase cmem: 2746109 K
[03.02.19 12:58:57.698] Restart sim...
[03.02.19 12:58:57.698] * phase time: 115 ms
[03.02.19 12:58:57.811] * phase cmem: 2746109 K
[03.02.19 12:58:58.312] * [win32]: free[686516 K], reserved[219716 K], committed[3288008 K]
[03.02.19 12:58:58.312] * [ D3D ]: textures[1940449 K]
[03.02.19 12:58:58.312] * [x-ray]: crt heap[614251 K], process heap[614251 K], game lua[192531 K], engine lua[307 K], render[12181 K]
[03.02.19 12:58:58.312] * [x-ray]: economy: strings[count: 203397, lengths: 10463 K, overhead: 6356 K, saved: 2572948 K]
[03.02.19 12:58:58.312] * [x-ray]: economy: smem[count: 109545, lengths: 60399 K, overhead: 1711 K, saved: 40645 K]
[03.02.19 12:58:58.312] * Starting measure
[03.02.19 12:59:01.300] * MEMORY USAGE: 2670656 K
[03.02.19 12:59:15.347] ~ disabling anom [amk_zone_mosquito_bald_average1374] for npc lim_zombied_respawn_210498
[03.02.19 12:59:26.462] * Saving spawns...
[03.02.19 12:59:26.466] * Saving objects...
[03.02.19 12:59:26.712] * 34818 objects are successfully saved
[03.02.19 12:59:26.719] * Saving key-value pairs...
[03.02.19 12:59:26.751] * 17 key-value pairs were successfully saved
[03.02.19 12:59:26.793] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 13:00:00.158] * Saving spawns...
[03.02.19 13:00:00.163] * Saving objects...
[03.02.19 13:00:00.344] * 34817 objects are successfully saved
[03.02.19 13:00:00.351] * Saving key-value pairs...
[03.02.19 13:00:00.382] * 17 key-value pairs were successfully saved
[03.02.19 13:00:00.425] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 13:00:38.232] * Saving spawns...
[03.02.19 13:00:38.237] * Saving objects...
[03.02.19 13:00:38.424] * 34814 objects are successfully saved
[03.02.19 13:00:38.431] * Saving key-value pairs...
[03.02.19 13:00:38.463] * 17 key-value pairs were successfully saved
[03.02.19 13:00:38.505] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 13:02:06.686] * Saving spawns...
[03.02.19 13:02:06.691] * Saving objects...
[03.02.19 13:02:06.875] * 34812 objects are successfully saved
[03.02.19 13:02:06.881] * Saving key-value pairs...
[03.02.19 13:02:06.913] * 17 key-value pairs were successfully saved
[03.02.19 13:02:06.955] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 13:02:59.412] * Saving spawns...
[03.02.19 13:02:59.417] * Saving objects...
[03.02.19 13:02:59.603] * 34811 objects are successfully saved
[03.02.19 13:02:59.609] * Saving key-value pairs...
[03.02.19 13:02:59.641] * 17 key-value pairs were successfully saved
[03.02.19 13:02:59.682] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 13:03:58.367] Begin load
[03.02.19 13:03:58.504] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 13:03:58.552] * phase time: 180 ms
[03.02.19 13:03:58.665] * phase cmem: 2654726 K
[03.02.19 13:03:58.665] Loading alife simulator...
[03.02.19 13:03:58.666] * phase time: 114 ms
[03.02.19 13:03:58.781] * phase cmem: 2654691 K
[03.02.19 13:03:58.781] Loading savegame...
[03.02.19 13:03:58.807] * Loading key-value pairs...
[03.02.19 13:03:58.845] * 17 key-value pairs were successfully loaded (0.039s)
[03.02.19 13:03:58.846] * Loading spawn registry...
[03.02.19 13:04:01.019] * 25167 spawn points were successfully loaded (2.173s)
[03.02.19 13:04:01.020] * Loading objects...
[03.02.19 13:04:01.776] * 34811 objects were successfully loaded (0.757s) 34811
[03.02.19 13:04:02.419] * Start objects on_register'ed...
[03.02.19 13:04:04.049] * 34811 objects on_register'ed (1.628s)
[03.02.19 13:04:04.049] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.382s)
[03.02.19 13:04:04.049] * phase time: 5382 ms
[03.02.19 13:04:04.163] * phase cmem: 2750625 K
[03.02.19 13:04:04.163] Connecting...
[03.02.19 13:04:04.163] * phase time: 114 ms
[03.02.19 13:04:04.278] * phase cmem: 2750626 K
[03.02.19 13:04:04.278] Restart sim...
[03.02.19 13:04:04.278] * phase time: 114 ms
[03.02.19 13:04:04.392] * phase cmem: 2750626 K
[03.02.19 13:04:04.898] * [win32]: free[661800 K], reserved[224720 K], committed[3307720 K]
[03.02.19 13:04:04.898] * [ D3D ]: textures[1939915 K]
[03.02.19 13:04:04.898] * [x-ray]: crt heap[618950 K], process heap[618950 K], game lua[192602 K], engine lua[307 K], render[12209 K]
[03.02.19 13:04:04.898] * [x-ray]: economy: strings[count: 203404, lengths: 10464 K, overhead: 6356 K, saved: 2686355 K]
[03.02.19 13:04:04.898] * [x-ray]: economy: smem[count: 109545, lengths: 60399 K, overhead: 1711 K, saved: 40645 K]
[03.02.19 13:04:04.898] * Starting measure
[03.02.19 13:04:08.193] * MEMORY USAGE: 2674811 K
[03.02.19 13:04:30.946] * Saving spawns...
[03.02.19 13:04:30.950] * Saving objects...
[03.02.19 13:04:31.134] * 34811 objects are successfully saved
[03.02.19 13:04:31.141] * Saving key-value pairs...
[03.02.19 13:04:31.173] * 17 key-value pairs were successfully saved
[03.02.19 13:04:31.215] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 13:07:15.247] * Saving spawns...
[03.02.19 13:07:15.252] * Saving objects...
[03.02.19 13:07:15.437] * 34843 objects are successfully saved
[03.02.19 13:07:15.444] * Saving key-value pairs...
[03.02.19 13:07:15.476] * 17 key-value pairs were successfully saved
[03.02.19 13:07:15.518] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 13:07:54.575] * Saving spawns...
[03.02.19 13:07:54.579] * Saving objects...
[03.02.19 13:07:54.764] * 34839 objects are successfully saved
[03.02.19 13:07:54.771] * Saving key-value pairs...
[03.02.19 13:07:54.803] * 17 key-value pairs were successfully saved
[03.02.19 13:07:54.845] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 13:09:21.122] * Saving spawns...
[03.02.19 13:09:21.126] * Saving objects...
[03.02.19 13:09:21.332] * 34838 objects are successfully saved
[03.02.19 13:09:21.339] * Saving key-value pairs...
[03.02.19 13:09:21.371] * 17 key-value pairs were successfully saved
[03.02.19 13:09:21.413] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 13:09:36.724] * Saving spawns...
[03.02.19 13:09:36.728] * Saving objects...
[03.02.19 13:09:36.914] * 34843 objects are successfully saved
[03.02.19 13:09:36.921] * Saving key-value pairs...
[03.02.19 13:09:36.952] * 17 key-value pairs were successfully saved
[03.02.19 13:09:36.995] * Game День 18. 18.40. Янтар.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 18. 18.40. Янтар.sav'
[03.02.19 13:10:09.592] ~~ move_mgr.validate_accessibility: point [0] on path [yan_scientist_door_2_walk] not accessible for npc 'yan_scientist_help'
[03.02.19 13:10:09.593] ~~ move_mgr.validate_accessibility: point [1] on path [yan_scientist_door_2_walk] not accessible for npc 'yan_scientist_help'
[03.02.19 13:11:23.557] * Saving spawns...
[03.02.19 13:11:23.561] * Saving objects...
[03.02.19 13:11:23.746] * 34838 objects are successfully saved
[03.02.19 13:11:23.754] * Saving key-value pairs...
[03.02.19 13:11:23.785] * 17 key-value pairs were successfully saved
[03.02.19 13:11:23.828] * Game День 18. 18.49. Янтар.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 18. 18.49. Янтар.sav'
[03.02.19 13:11:29.407] * Saving spawns...
[03.02.19 13:11:29.411] * Saving objects...
[03.02.19 13:11:29.600] * 34888 objects are successfully saved
[03.02.19 13:11:29.606] * Saving key-value pairs...
[03.02.19 13:11:29.638] * 17 key-value pairs were successfully saved
[03.02.19 13:11:29.684] * Game День 18. 18.50. Янтар.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 18. 18.50. Янтар.sav'
[03.02.19 13:12:59.762] Begin load
[03.02.19 13:12:59.897] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 13:12:59.948] * phase time: 180 ms
[03.02.19 13:13:00.062] * phase cmem: 2663803 K
[03.02.19 13:13:00.062] Loading alife simulator...
[03.02.19 13:13:00.063] * phase time: 115 ms
[03.02.19 13:13:00.178] * phase cmem: 2663767 K
[03.02.19 13:13:00.178] Loading savegame...
[03.02.19 13:13:00.202] * Loading key-value pairs...
[03.02.19 13:13:00.241] * 17 key-value pairs were successfully loaded (0.039s)
[03.02.19 13:13:00.241] * Loading spawn registry...
[03.02.19 13:13:02.377] * 25167 spawn points were successfully loaded (2.136s)
[03.02.19 13:13:02.377] * Loading objects...
[03.02.19 13:13:03.155] * 34888 objects were successfully loaded (0.778s) 34888
[03.02.19 13:13:03.793] * Start objects on_register'ed...
[03.02.19 13:13:05.406] * 34888 objects on_register'ed (1.613s)
[03.02.19 13:13:05.407] * Game День 18. 18.50. Янтар is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 18. 18.50. Янтар.sav' (5.344s)
[03.02.19 13:13:05.407] * phase time: 5343 ms
[03.02.19 13:13:05.522] * phase cmem: 2757819 K
[03.02.19 13:13:05.522] Connecting...
[03.02.19 13:13:05.522] * phase time: 114 ms
[03.02.19 13:13:05.636] * phase cmem: 2757820 K
[03.02.19 13:13:05.636] Restart sim...
[03.02.19 13:13:05.636] * phase time: 114 ms
[03.02.19 13:13:05.751] * phase cmem: 2757820 K
[03.02.19 13:13:06.260] * [win32]: free[654940 K], reserved[223148 K], committed[3316152 K]
[03.02.19 13:13:06.260] * [ D3D ]: textures[1944540 K]
[03.02.19 13:13:06.260] * [x-ray]: crt heap[620983 K], process heap[620983 K], game lua[192377 K], engine lua[308 K], render[12224 K]
[03.02.19 13:13:06.260] * [x-ray]: economy: strings[count: 203492, lengths: 10468 K, overhead: 6359 K, saved: 2927192 K]
[03.02.19 13:13:06.260] * [x-ray]: economy: smem[count: 110269, lengths: 60664 K, overhead: 1722 K, saved: 41589 K]
[03.02.19 13:13:06.260] * Starting measure
[03.02.19 13:13:09.422] * MEMORY USAGE: 2678861 K
[03.02.19 13:16:48.855] * DVB created: 4096K
[03.02.19 13:16:48.855] * DIB created: 512K
[03.02.19 13:16:49.120] - r__tf_aniso 4
[03.02.19 13:16:49.120] - r2_tf_mipbias 0.
[03.02.19 13:16:49.120] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 13:16:49.120] * GPU vertex cache: recognized, 24
[03.02.19 13:16:49.120] *** RESET [0 ms]
[03.02.19 13:16:49.941] * MEMORY USAGE: 2673366 K
[03.02.19 13:16:51.417] * DVB created: 4096K
[03.02.19 13:16:51.417] * DIB created: 512K
[03.02.19 13:16:51.606] - r__tf_aniso 4
[03.02.19 13:16:51.606] - r2_tf_mipbias 0.
[03.02.19 13:16:51.606] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 13:16:51.606] * GPU vertex cache: recognized, 24
[03.02.19 13:16:51.606] *** RESET [297 ms]
[03.02.19 13:16:52.218] * MEMORY USAGE: 2639222 K
[03.02.19 13:17:36.045] * Saving spawns...
[03.02.19 13:17:36.050] * Saving objects...
[03.02.19 13:17:36.230] * 34872 objects are successfully saved
[03.02.19 13:17:36.237] * Saving key-value pairs...
[03.02.19 13:17:36.269] * 17 key-value pairs were successfully saved
[03.02.19 13:17:36.310] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 13:20:23.025] Begin load
[03.02.19 13:20:23.152] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 13:20:23.199] * phase time: 168 ms
[03.02.19 13:20:23.311] * phase cmem: 2649007 K
[03.02.19 13:20:23.311] Loading alife simulator...
[03.02.19 13:20:23.313] * phase time: 113 ms
[03.02.19 13:20:23.426] * phase cmem: 2649010 K
[03.02.19 13:20:23.426] Loading savegame...
[03.02.19 13:20:23.450] * Loading key-value pairs...
[03.02.19 13:20:23.488] * 17 key-value pairs were successfully loaded (0.038s)
[03.02.19 13:20:23.488] * Loading spawn registry...
[03.02.19 13:20:25.576] * 25167 spawn points were successfully loaded (2.089s)
[03.02.19 13:20:25.577] * Loading objects...
[03.02.19 13:20:26.312] * 34872 objects were successfully loaded (0.735s) 34872
[03.02.19 13:20:26.939] * Start objects on_register'ed...
[03.02.19 13:20:28.533] * 34872 objects on_register'ed (1.595s)
[03.02.19 13:20:28.534] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.222s)
[03.02.19 13:20:28.534] * phase time: 5221 ms
[03.02.19 13:20:28.648] * phase cmem: 2743028 K
[03.02.19 13:20:28.648] Connecting...
[03.02.19 13:20:28.649] * phase time: 114 ms
[03.02.19 13:20:28.763] * phase cmem: 2743028 K
[03.02.19 13:20:28.763] Restart sim...
[03.02.19 13:20:28.763] * phase time: 114 ms
[03.02.19 13:20:28.878] * phase cmem: 2743028 K
[03.02.19 13:20:29.383] * [win32]: free[671456 K], reserved[226416 K], committed[3296368 K]
[03.02.19 13:20:29.383] * [ D3D ]: textures[1945565 K]
[03.02.19 13:20:29.383] * [x-ray]: crt heap[606983 K], process heap[606983 K], game lua[192296 K], engine lua[311 K], render[12251 K]
[03.02.19 13:20:29.383] * [x-ray]: economy: strings[count: 203482, lengths: 10468 K, overhead: 6358 K, saved: 3023606 K]
[03.02.19 13:20:29.383] * [x-ray]: economy: smem[count: 110269, lengths: 60664 K, overhead: 1722 K, saved: 41589 K]
[03.02.19 13:20:29.383] * Starting measure
[03.02.19 13:20:32.269] * MEMORY USAGE: 2663418 K
[03.02.19 13:21:45.165] Begin load
[03.02.19 13:21:45.341] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 13:21:45.389] * phase time: 218 ms
[03.02.19 13:21:45.502] * phase cmem: 2647974 K
[03.02.19 13:21:45.502] Loading alife simulator...
[03.02.19 13:21:45.502] * phase time: 113 ms
[03.02.19 13:21:45.616] * phase cmem: 2647982 K
[03.02.19 13:21:45.616] Loading savegame...
[03.02.19 13:21:45.642] * Loading key-value pairs...
[03.02.19 13:21:45.680] * 17 key-value pairs were successfully loaded (0.038s)
[03.02.19 13:21:45.680] * Loading spawn registry...
[03.02.19 13:21:47.760] * 25167 spawn points were successfully loaded (2.080s)
[03.02.19 13:21:47.761] * Loading objects...
[03.02.19 13:21:48.502] * 34872 objects were successfully loaded (0.742s) 34872
[03.02.19 13:21:49.129] * Start objects on_register'ed...
[03.02.19 13:21:50.710] * 34872 objects on_register'ed (1.580s)
[03.02.19 13:21:50.711] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.208s)
[03.02.19 13:21:50.711] * phase time: 5207 ms
[03.02.19 13:21:50.825] * phase cmem: 2742000 K
[03.02.19 13:21:50.825] Connecting...
[03.02.19 13:21:50.825] * phase time: 114 ms
[03.02.19 13:21:50.940] * phase cmem: 2742000 K
[03.02.19 13:21:50.940] Restart sim...
[03.02.19 13:21:50.940] * phase time: 114 ms
[03.02.19 13:21:51.054] * phase cmem: 2742000 K
[03.02.19 13:21:51.556] * [win32]: free[672476 K], reserved[226436 K], committed[3295328 K]
[03.02.19 13:21:51.556] * [ D3D ]: textures[1944540 K]
[03.02.19 13:21:51.556] * [x-ray]: crt heap[606928 K], process heap[606928 K], game lua[192287 K], engine lua[311 K], render[12265 K]
[03.02.19 13:21:51.556] * [x-ray]: economy: strings[count: 203484, lengths: 10468 K, overhead: 6358 K, saved: 3057165 K]
[03.02.19 13:21:51.556] * [x-ray]: economy: smem[count: 110269, lengths: 60664 K, overhead: 1722 K, saved: 41589 K]
[03.02.19 13:21:51.556] * Starting measure
[03.02.19 13:21:54.493] * MEMORY USAGE: 2663623 K
[03.02.19 13:22:06.778] Begin load
[03.02.19 13:22:07.030] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 13:22:07.077] * phase time: 293 ms
[03.02.19 13:22:07.190] * phase cmem: 2648731 K
[03.02.19 13:22:07.190] Loading alife simulator...
[03.02.19 13:22:07.191] * phase time: 113 ms
[03.02.19 13:22:07.305] * phase cmem: 2648734 K
[03.02.19 13:22:07.305] Loading savegame...
[03.02.19 13:22:07.331] * Loading key-value pairs...
[03.02.19 13:22:07.369] * 17 key-value pairs were successfully loaded (0.038s)
[03.02.19 13:22:07.369] * Loading spawn registry...
[03.02.19 13:22:09.458] * 25167 spawn points were successfully loaded (2.089s)
[03.02.19 13:22:09.458] * Loading objects...
[03.02.19 13:22:10.196] * 34872 objects were successfully loaded (0.738s) 34872
[03.02.19 13:22:10.825] * Start objects on_register'ed...
[03.02.19 13:22:12.405] * 34872 objects on_register'ed (1.580s)
[03.02.19 13:22:12.405] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.215s)
[03.02.19 13:22:12.405] * phase time: 5214 ms
[03.02.19 13:22:12.520] * phase cmem: 2742752 K
[03.02.19 13:22:12.520] Connecting...
[03.02.19 13:22:12.520] * phase time: 114 ms
[03.02.19 13:22:12.634] * phase cmem: 2742752 K
[03.02.19 13:22:12.634] Restart sim...
[03.02.19 13:22:12.634] * phase time: 114 ms
[03.02.19 13:22:12.749] * phase cmem: 2742752 K
[03.02.19 13:22:13.077] * [win32]: free[672476 K], reserved[225192 K], committed[3296572 K]
[03.02.19 13:22:13.077] * [ D3D ]: textures[1945223 K]
[03.02.19 13:22:13.077] * [x-ray]: crt heap[606994 K], process heap[606994 K], game lua[192298 K], engine lua[311 K], render[12265 K]
[03.02.19 13:22:13.077] * [x-ray]: economy: strings[count: 203493, lengths: 10469 K, overhead: 6359 K, saved: 3062248 K]
[03.02.19 13:22:13.077] * [x-ray]: economy: smem[count: 110269, lengths: 60664 K, overhead: 1722 K, saved: 41589 K]
[03.02.19 13:22:13.077] * Starting measure
[03.02.19 13:22:15.978] * MEMORY USAGE: 2662540 K
[03.02.19 13:22:58.965] * Saving spawns...
[03.02.19 13:22:58.969] * Saving objects...
[03.02.19 13:22:59.169] * 34883 objects are successfully saved
[03.02.19 13:22:59.176] * Saving key-value pairs...
[03.02.19 13:22:59.208] * 17 key-value pairs were successfully saved
[03.02.19 13:22:59.252] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 13:23:17.143] Begin load
[03.02.19 13:23:17.300] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 13:23:17.348] * phase time: 199 ms
[03.02.19 13:23:17.461] * phase cmem: 2648788 K
[03.02.19 13:23:17.461] Loading alife simulator...
[03.02.19 13:23:17.461] * phase time: 113 ms
[03.02.19 13:23:17.575] * phase cmem: 2648788 K
[03.02.19 13:23:17.575] Loading savegame...
[03.02.19 13:23:17.601] * Loading key-value pairs...
[03.02.19 13:23:17.640] * 17 key-value pairs were successfully loaded (0.039s)
[03.02.19 13:23:17.640] * Loading spawn registry...
[03.02.19 13:23:19.733] * 25167 spawn points were successfully loaded (2.093s)
[03.02.19 13:23:19.733] * Loading objects...
[03.02.19 13:23:20.474] * 34883 objects were successfully loaded (0.741s) 34883
[03.02.19 13:23:21.108] * Start objects on_register'ed...
[03.02.19 13:23:22.697] * 34883 objects on_register'ed (1.589s)
[03.02.19 13:23:22.698] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.237s)
[03.02.19 13:23:22.698] * phase time: 5236 ms
[03.02.19 13:23:22.812] * phase cmem: 2742834 K
[03.02.19 13:23:22.812] Connecting...
[03.02.19 13:23:22.812] * phase time: 114 ms
[03.02.19 13:23:22.927] * phase cmem: 2742834 K
[03.02.19 13:23:22.927] Restart sim...
[03.02.19 13:23:22.927] * phase time: 114 ms
[03.02.19 13:23:23.041] * phase cmem: 2742834 K
[03.02.19 13:23:23.369] * [win32]: free[672408 K], reserved[226424 K], committed[3295408 K]
[03.02.19 13:23:23.369] * [ D3D ]: textures[1945565 K]
[03.02.19 13:23:23.369] * [x-ray]: crt heap[606710 K], process heap[606710 K], game lua[192398 K], engine lua[311 K], render[12268 K]
[03.02.19 13:23:23.369] * [x-ray]: economy: strings[count: 203468, lengths: 10468 K, overhead: 6358 K, saved: 3100520 K]
[03.02.19 13:23:23.369] * [x-ray]: economy: smem[count: 110269, lengths: 60664 K, overhead: 1722 K, saved: 41589 K]
[03.02.19 13:23:23.369] * Starting measure
[03.02.19 13:23:26.110] * MEMORY USAGE: 2661200 K
[03.02.19 13:25:57.339] * Saving spawns...
[03.02.19 13:25:57.343] * Saving objects...
[03.02.19 13:25:57.544] * 34871 objects are successfully saved
[03.02.19 13:25:57.552] * Saving key-value pairs...
[03.02.19 13:25:57.584] * 17 key-value pairs were successfully saved
[03.02.19 13:25:57.625] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 13:26:42.866] * Saving spawns...
[03.02.19 13:26:42.870] * Saving objects...
[03.02.19 13:26:43.077] * 34872 objects are successfully saved
[03.02.19 13:26:43.084] * Saving key-value pairs...
[03.02.19 13:26:43.115] * 17 key-value pairs were successfully saved
[03.02.19 13:26:43.157] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 13:27:08.787] ~~ move_mgr.validate_accessibility: point [0] on path [yan_scientist_door_2_walk] not accessible for npc 'yan_scientist_help'
[03.02.19 13:27:08.787] ~~ move_mgr.validate_accessibility: point [1] on path [yan_scientist_door_2_walk] not accessible for npc 'yan_scientist_help'
[03.02.19 13:28:11.820] * Saving spawns...
[03.02.19 13:28:11.825] * Saving objects...
[03.02.19 13:28:12.003] * 34873 objects are successfully saved
[03.02.19 13:28:12.010] * Saving key-value pairs...
[03.02.19 13:28:12.041] * 17 key-value pairs were successfully saved
[03.02.19 13:28:12.083] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 13:28:45.472] * Saving spawns...
[03.02.19 13:28:45.477] * Saving objects...
[03.02.19 13:28:45.659] * 34873 objects are successfully saved
[03.02.19 13:28:45.665] * Saving key-value pairs...
[03.02.19 13:28:45.697] * 17 key-value pairs were successfully saved
[03.02.19 13:28:45.738] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[03.02.19 13:28:45.740] - Disconnect
[03.02.19 13:28:47.240] - Destroying level
[03.02.19 13:28:47.523] * DVB created: 4096K
[03.02.19 13:28:47.524] * DIB created: 512K
[03.02.19 13:28:47.736] - r__tf_aniso 4
[03.02.19 13:28:47.736] - r2_tf_mipbias 0.
[03.02.19 13:28:47.736] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 13:28:47.736] * GPU vertex cache: recognized, 24
[03.02.19 13:28:47.736] *** RESET [356 ms]
[03.02.19 13:28:47.750] "c:\op-2.1\bin\xr_3da.exe" -nointro
[03.02.19 13:28:47.750] Begin load
[03.02.19 13:28:47.754] * phase time: 0 ms
[03.02.19 13:28:47.861] * phase cmem: 1298783 K
[03.02.19 13:28:47.861] Starting server...
[03.02.19 13:28:47.973] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 13:28:48.021] * phase time: 266 ms
[03.02.19 13:28:48.128] * phase cmem: 1294823 K
[03.02.19 13:28:48.128] Loading alife simulator...
[03.02.19 13:28:48.129] * phase time: 107 ms
[03.02.19 13:28:48.236] * phase cmem: 1294823 K
[03.02.19 13:28:48.236] Loading savegame...
[03.02.19 13:28:48.260] * Loading key-value pairs...
[03.02.19 13:28:48.297] * 17 key-value pairs were successfully loaded (0.038s)
[03.02.19 13:28:48.297] * Loading spawn registry...
[03.02.19 13:28:50.399] * 25167 spawn points were successfully loaded (2.100s)
[03.02.19 13:28:50.399] * Loading objects...
[03.02.19 13:28:51.145] * 34873 objects were successfully loaded (0.746s) 34873
[03.02.19 13:28:51.866] * Start objects on_register'ed...
[03.02.19 13:28:53.449] * 34873 objects on_register'ed (1.583s)
[03.02.19 13:28:53.450] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (5.321s)
[03.02.19 13:28:53.450] * phase time: 5320 ms
[03.02.19 13:28:53.558] * phase cmem: 1389649 K
[03.02.19 13:28:53.558] Connecting...
[03.02.19 13:28:53.559] MaxPlayers = 32
[03.02.19 13:28:53.741] * phase time: 290 ms
[03.02.19 13:28:53.850] * phase cmem: 1389682 K
[03.02.19 13:28:53.850] Connecting to...
[03.02.19 13:28:53.852] Player not found. New player created.
[03.02.19 13:28:53.852] * client : connection accepted - <>
[03.02.19 13:28:53.855] * phase time: 114 ms
[03.02.19 13:28:53.964] * phase cmem: 1389707 K
[03.02.19 13:28:53.964] Reading level info...
[03.02.19 13:28:53.966] * phase time: 110 ms
[03.02.19 13:28:54.074] * phase cmem: 1389707 K
[03.02.19 13:28:54.074] Loading object space...
[03.02.19 13:28:54.534] * object space load: 459 ms
[03.02.19 13:28:54.534] * phase time: 568 ms
[03.02.19 13:28:54.643] * phase cmem: 1442378 K
[03.02.19 13:28:54.643] Loading shaders (R2)...
[03.02.19 13:28:54.975] * phase time: 441 ms
[03.02.19 13:28:55.084] * phase cmem: 1443568 K
[03.02.19 13:28:55.084] Loading geometry (R2)...
[03.02.19 13:28:55.348] * phase time: 372 ms
[03.02.19 13:28:55.456] * phase cmem: 1497362 K
[03.02.19 13:28:55.456] Loading visuals (R2)...
[03.02.19 13:28:55.501] * phase time: 153 ms
[03.02.19 13:28:55.610] * phase cmem: 1499022 K
[03.02.19 13:28:55.610] Loading details (R2)...
[03.02.19 13:28:55.644] * [DETAILS] VertexConsts(256), Batch(61)
[03.02.19 13:28:55.644] * [DETAILS] 40687 v(20), 26352 p
[03.02.19 13:28:55.644] * [DETAILS] Batch(61), VB(794K), IB(154K)
[03.02.19 13:28:55.645] * phase time: 143 ms
[03.02.19 13:28:55.754] * phase cmem: 1500015 K
[03.02.19 13:28:55.754] Loading sectors (R2)...
[03.02.19 13:28:55.755] * Loading HOM: c:\op-2.1\gamedata\levels\l03_agroprom\level.hom
[03.02.19 13:28:55.757] * Loading environment modificator: c:\op-2.1\gamedata\levels\l03_agroprom\level.env_mod
[03.02.19 13:28:55.757] * phase time: 112 ms
[03.02.19 13:28:55.866] * phase cmem: 1500109 K
[03.02.19 13:28:55.866] Loading AI objects...
[03.02.19 13:28:55.867] - Loading music tracks from 'l03_agroprom_musics'...
[03.02.19 13:28:55.868] * phase time: 110 ms
[03.02.19 13:28:55.976] * phase cmem: 1500039 K
[03.02.19 13:28:55.976] Loading PH world...
[03.02.19 13:28:55.987] - Game configuring : Started
[03.02.19 13:28:55.988] - Game configuring : Finished
[03.02.19 13:28:55.993] * phase time: 124 ms
[03.02.19 13:28:56.101] * phase cmem: 1503704 K
[03.02.19 13:28:56.101] Loading textures...
[03.02.19 13:28:57.242] * t-report - base: 1543, 1243305 K
[03.02.19 13:28:57.242] * t-report - lmap: 8, 8193 K
[03.02.19 13:28:57.242] * phase time: 1249 ms
[03.02.19 13:28:57.351] * phase cmem: 1890868 K
[03.02.19 13:28:57.351] Synchronizing...
[03.02.19 13:28:57.351] Save created on [Engine 1.0f p 0.4]
[03.02.19 13:28:57.351] Save date and time [Sun Feb 3 13:28:45 2019]
[03.02.19 13:28:57.355] * phase time: 112 ms
[03.02.19 13:28:57.464] * phase cmem: 1890868 K
[03.02.19 13:28:57.775] * [win32]: free[1382980 K], reserved[387216 K], committed[2424044 K]
[03.02.19 13:28:57.775] * [ D3D ]: textures[1251498 K]
[03.02.19 13:28:57.775] * [x-ray]: crt heap[547955 K], process heap[547955 K], game lua[192441 K], engine lua[316 K], render[12272 K]
[03.02.19 13:28:57.775] * [x-ray]: economy: strings[count: 202204, lengths: 10434 K, overhead: 6318 K, saved: 3282791 K]
[03.02.19 13:28:57.775] * [x-ray]: economy: smem[count: 110029, lengths: 60656 K, overhead: 1719 K, saved: 41574 K]
[03.02.19 13:28:57.775] * Starting measure
[03.02.19 13:29:02.654] * MEMORY USAGE: 2247722 K
[03.02.19 13:30:09.423] * Saving spawns...
[03.02.19 13:30:09.428] * Saving objects...
[03.02.19 13:30:09.672] * 34741 objects are successfully saved
[03.02.19 13:30:09.678] * Saving key-value pairs...
[03.02.19 13:30:09.710] * 17 key-value pairs were successfully saved
[03.02.19 13:30:09.751] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 13:30:27.381] ERROR: CALifeObjectRegistry::object There is no object with id 50696!
[03.02.19 13:30:43.228] * Saving spawns...
[03.02.19 13:30:43.233] * Saving objects...
[03.02.19 13:30:43.414] * 34741 objects are successfully saved
[03.02.19 13:30:43.421] * Saving key-value pairs...
[03.02.19 13:30:43.452] * 17 key-value pairs were successfully saved
[03.02.19 13:30:43.493] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 13:31:39.186] ~ WARNING cannot remove restriction with id [8615][agr_zone_radioactive_average] to the entity with id [52480][flesh_normal52480], because it is not added
[03.02.19 13:31:43.358] * Saving spawns...
[03.02.19 13:31:43.363] * Saving objects...
[03.02.19 13:31:43.545] * 34740 objects are successfully saved
[03.02.19 13:31:43.552] * Saving key-value pairs...
[03.02.19 13:31:43.584] * 17 key-value pairs were successfully saved
[03.02.19 13:31:43.624] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[03.02.19 13:31:43.626] - Disconnect
[03.02.19 13:31:44.889] - Destroying level
[03.02.19 13:31:45.167] * DVB created: 4096K
[03.02.19 13:31:45.168] * DIB created: 512K
[03.02.19 13:31:45.380] - r__tf_aniso 4
[03.02.19 13:31:45.380] - r2_tf_mipbias 0.
[03.02.19 13:31:45.380] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 13:31:45.380] * GPU vertex cache: recognized, 24
[03.02.19 13:31:45.380] *** RESET [380 ms]
[03.02.19 13:31:45.391] "c:\op-2.1\bin\xr_3da.exe" -nointro
[03.02.19 13:31:45.391] Begin load
[03.02.19 13:31:45.396] * phase time: 0 ms
[03.02.19 13:31:45.504] * phase cmem: 1303223 K
[03.02.19 13:31:45.504] Starting server...
[03.02.19 13:31:45.608] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 13:31:45.656] * phase time: 259 ms
[03.02.19 13:31:45.763] * phase cmem: 1299136 K
[03.02.19 13:31:45.763] Loading alife simulator...
[03.02.19 13:31:45.763] * phase time: 107 ms
[03.02.19 13:31:45.871] * phase cmem: 1299136 K
[03.02.19 13:31:45.871] Loading savegame...
[03.02.19 13:31:45.896] * Loading key-value pairs...
[03.02.19 13:31:45.934] * 17 key-value pairs were successfully loaded (0.038s)
[03.02.19 13:31:45.934] * Loading spawn registry...
[03.02.19 13:31:48.051] * 25167 spawn points were successfully loaded (2.117s)
[03.02.19 13:31:48.051] * Loading objects...
[03.02.19 13:31:48.793] * 34740 objects were successfully loaded (0.742s) 34740
[03.02.19 13:31:49.380] * Start objects on_register'ed...
[03.02.19 13:31:50.979] * 34740 objects on_register'ed (1.599s)
[03.02.19 13:31:50.980] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (5.217s)
[03.02.19 13:31:50.980] * phase time: 5216 ms
[03.02.19 13:31:51.089] * phase cmem: 1395140 K
[03.02.19 13:31:51.089] Connecting...
[03.02.19 13:31:51.089] MaxPlayers = 32
[03.02.19 13:31:51.097] * phase time: 117 ms
[03.02.19 13:31:51.207] * phase cmem: 1395173 K
[03.02.19 13:31:51.207] Connecting to...
[03.02.19 13:31:51.208] Player not found. New player created.
[03.02.19 13:31:51.208] * client : connection accepted - <>
[03.02.19 13:31:51.211] * phase time: 113 ms
[03.02.19 13:31:51.319] * phase cmem: 1395198 K
[03.02.19 13:31:51.319] Reading level info...
[03.02.19 13:31:51.320] * phase time: 108 ms
[03.02.19 13:31:51.428] * phase cmem: 1395198 K
[03.02.19 13:31:51.428] Loading object space...
[03.02.19 13:31:51.787] * object space load: 358 ms
[03.02.19 13:31:51.787] * phase time: 467 ms
[03.02.19 13:31:51.895] * phase cmem: 1433735 K
[03.02.19 13:31:51.895] Loading shaders (R2)...
[03.02.19 13:31:52.232] * phase time: 445 ms
[03.02.19 13:31:52.341] * phase cmem: 1434950 K
[03.02.19 13:31:52.341] Loading geometry (R2)...
[03.02.19 13:31:52.449] * phase time: 216 ms
[03.02.19 13:31:52.558] * phase cmem: 1496890 K
[03.02.19 13:31:52.558] Loading visuals (R2)...
[03.02.19 13:31:52.584] * phase time: 134 ms
[03.02.19 13:31:52.692] * phase cmem: 1498778 K
[03.02.19 13:31:52.692] Loading details (R2)...
[03.02.19 13:31:52.722] * [DETAILS] VertexConsts(256), Batch(61)
[03.02.19 13:31:52.722] * [DETAILS] 40687 v(20), 26352 p
[03.02.19 13:31:52.723] * [DETAILS] Batch(61), VB(794K), IB(154K)
[03.02.19 13:31:52.724] * phase time: 140 ms
[03.02.19 13:31:52.833] * phase cmem: 1499771 K
[03.02.19 13:31:52.833] Loading sectors (R2)...
[03.02.19 13:31:52.834] * Loading HOM: c:\op-2.1\gamedata\levels\l08_yantar\level.hom
[03.02.19 13:31:52.837] * Loading environment modificator: c:\op-2.1\gamedata\levels\l08_yantar\level.env_mod
[03.02.19 13:31:52.837] * phase time: 113 ms
[03.02.19 13:31:52.946] * phase cmem: 1499975 K
[03.02.19 13:31:52.946] Loading AI objects...
[03.02.19 13:31:52.946] - Loading music tracks from 'l08_yantar_musics'...
[03.02.19 13:31:52.948] * phase time: 110 ms
[03.02.19 13:31:53.056] * phase cmem: 1499926 K
[03.02.19 13:31:53.056] Loading PH world...
[03.02.19 13:31:53.067] - Game configuring : Started
[03.02.19 13:31:53.068] - Game configuring : Finished
[03.02.19 13:31:53.073] * phase time: 124 ms
[03.02.19 13:31:53.181] * phase cmem: 1504261 K
[03.02.19 13:31:53.181] Loading textures...
[03.02.19 13:31:53.564] * t-report - base: 1558, 1274823 K
[03.02.19 13:31:53.564] * t-report - lmap: 6, 6144 K
[03.02.19 13:31:53.564] * phase time: 491 ms
[03.02.19 13:31:53.673] * phase cmem: 1918574 K
[03.02.19 13:31:53.673] Synchronizing...
[03.02.19 13:31:53.673] Save created on [Engine 1.0f p 0.4]
[03.02.19 13:31:53.673] Save date and time [Sun Feb 3 13:31:43 2019]
[03.02.19 13:31:53.677] * phase time: 112 ms
[03.02.19 13:31:53.786] * phase cmem: 1918574 K
[03.02.19 13:31:54.101] * [win32]: free[1355160 K], reserved[394964 K], committed[2444116 K]
[03.02.19 13:31:54.101] * [ D3D ]: textures[1280968 K]
[03.02.19 13:31:54.101] * [x-ray]: crt heap[534620 K], process heap[534620 K], game lua[191189 K], engine lua[340 K], render[12313 K]
[03.02.19 13:31:54.101] * [x-ray]: economy: strings[count: 202113, lengths: 10432 K, overhead: 6316 K, saved: 3375530 K]
[03.02.19 13:31:54.101] * [x-ray]: economy: smem[count: 110029, lengths: 60656 K, overhead: 1719 K, saved: 41574 K]
[03.02.19 13:31:54.101] * Starting measure
[03.02.19 13:31:55.849] ~~ move_mgr.validate_accessibility: point [0] on path [yan_scientist_door_2_walk] not accessible for npc 'yan_scientist_help'
[03.02.19 13:31:55.849] ~~ move_mgr.validate_accessibility: point [1] on path [yan_scientist_door_2_walk] not accessible for npc 'yan_scientist_help'
[03.02.19 13:31:57.914] * MEMORY USAGE: 2205224 K
[03.02.19 13:33:13.917] * Saving spawns...
[03.02.19 13:33:13.922] * Saving objects...
[03.02.19 13:33:14.102] * 34849 objects are successfully saved
[03.02.19 13:33:14.110] * Saving key-value pairs...
[03.02.19 13:33:14.141] * 17 key-value pairs were successfully saved
[03.02.19 13:33:14.182] * Game День 18. 19.49. Янтар.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 18. 19.49. Янтар.sav'
[03.02.19 13:33:33.644] * Saving spawns...
[03.02.19 13:33:33.649] * Saving objects...
[03.02.19 13:33:33.831] * 34849 objects are successfully saved
[03.02.19 13:33:33.840] * Saving key-value pairs...
[03.02.19 13:33:33.871] * 17 key-value pairs were successfully saved
[03.02.19 13:33:33.912] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[03.02.19 13:33:33.913] - Disconnect
[03.02.19 13:33:35.362] - Destroying level
[03.02.19 13:33:35.596] * DVB created: 4096K
[03.02.19 13:33:35.597] * DIB created: 512K
[03.02.19 13:33:35.810] - r__tf_aniso 4
[03.02.19 13:33:35.810] - r2_tf_mipbias 0.
[03.02.19 13:33:35.810] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 13:33:35.810] * GPU vertex cache: recognized, 24
[03.02.19 13:33:35.810] *** RESET [331 ms]
[03.02.19 13:33:35.821] "c:\op-2.1\bin\xr_3da.exe" -nointro
[03.02.19 13:33:35.821] Begin load
[03.02.19 13:33:35.826] * phase time: 0 ms
[03.02.19 13:33:35.934] * phase cmem: 1306992 K
[03.02.19 13:33:35.934] Starting server...
[03.02.19 13:33:36.035] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 13:33:36.083] * phase time: 256 ms
[03.02.19 13:33:36.190] * phase cmem: 1303274 K
[03.02.19 13:33:36.190] Loading alife simulator...
[03.02.19 13:33:36.191] * phase time: 107 ms
[03.02.19 13:33:36.298] * phase cmem: 1303274 K
[03.02.19 13:33:36.298] Loading savegame...
[03.02.19 13:33:36.324] * Loading key-value pairs...
[03.02.19 13:33:36.361] * 17 key-value pairs were successfully loaded (0.038s)
[03.02.19 13:33:36.362] * Loading spawn registry...
[03.02.19 13:33:38.478] * 25167 spawn points were successfully loaded (2.116s)
[03.02.19 13:33:38.478] * Loading objects...
[03.02.19 13:33:39.224] * 34849 objects were successfully loaded (0.746s) 34849
[03.02.19 13:33:39.904] * Start objects on_register'ed...
[03.02.19 13:33:41.505] * 34849 objects on_register'ed (1.602s)
[03.02.19 13:33:41.506] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (5.316s)
[03.02.19 13:33:41.506] * phase time: 5315 ms
[03.02.19 13:33:41.614] * phase cmem: 1398989 K
[03.02.19 13:33:41.614] Connecting...
[03.02.19 13:33:41.615] MaxPlayers = 32
[03.02.19 13:33:41.626] * phase time: 120 ms
[03.02.19 13:33:41.736] * phase cmem: 1399021 K
[03.02.19 13:33:41.736] Connecting to...
[03.02.19 13:33:41.737] Player not found. New player created.
[03.02.19 13:33:41.737] * client : connection accepted - <>
[03.02.19 13:33:41.741] * phase time: 114 ms
[03.02.19 13:33:41.850] * phase cmem: 1399046 K
[03.02.19 13:33:41.850] Reading level info...
[03.02.19 13:33:41.851] * phase time: 110 ms
[03.02.19 13:33:41.960] * phase cmem: 1399046 K
[03.02.19 13:33:41.960] Loading object space...
[03.02.19 13:33:42.079] WARNING: CLocatorAPI::check_for_file file not found file c:\op-2.1\userdata\level_cache\l06_rostok in files list (size = 78994)
[03.02.19 13:33:42.908] * object space load: 947 ms
[03.02.19 13:33:42.908] * phase time: 1056 ms
[03.02.19 13:33:43.017] * phase cmem: 1441941 K
[03.02.19 13:33:43.017] Loading shaders (R2)...
[03.02.19 13:33:43.327] * phase time: 419 ms
[03.02.19 13:33:43.436] * phase cmem: 1443084 K
[03.02.19 13:33:43.436] Loading geometry (R2)...
[03.02.19 13:33:43.701] * phase time: 373 ms
[03.02.19 13:33:43.810] * phase cmem: 1496290 K
[03.02.19 13:33:43.810] Loading visuals (R2)...
[03.02.19 13:33:43.844] * phase time: 142 ms
[03.02.19 13:33:43.952] * phase cmem: 1497275 K
[03.02.19 13:33:43.952] Loading details (R2)...
[03.02.19 13:33:43.987] * [DETAILS] VertexConsts(256), Batch(61)
[03.02.19 13:33:43.987] * [DETAILS] 40687 v(20), 26352 p
[03.02.19 13:33:43.987] * [DETAILS] Batch(61), VB(794K), IB(154K)
[03.02.19 13:33:43.988] * phase time: 144 ms
[03.02.19 13:33:44.097] * phase cmem: 1498268 K
[03.02.19 13:33:44.097] Loading sectors (R2)...
[03.02.19 13:33:44.098] * Loading HOM: c:\op-2.1\gamedata\levels\l06_rostok\level.hom
[03.02.19 13:33:44.101] * phase time: 112 ms
[03.02.19 13:33:44.209] * phase cmem: 1498389 K
[03.02.19 13:33:44.209] Loading AI objects...
[03.02.19 13:33:44.209] - Loading music tracks from 'l06_rostok_musics'...
[03.02.19 13:33:44.217] * phase time: 116 ms
[03.02.19 13:33:44.326] * phase cmem: 1498362 K
[03.02.19 13:33:44.326] Loading PH world...
[03.02.19 13:33:44.336] - Game configuring : Started
[03.02.19 13:33:44.337] - Game configuring : Finished
[03.02.19 13:33:44.342] * phase time: 124 ms
[03.02.19 13:33:44.450] * phase cmem: 1501754 K
[03.02.19 13:33:44.450] Loading textures...
[03.02.19 13:33:45.427] * t-report - base: 1608, 1287038 K
[03.02.19 13:33:45.427] * t-report - lmap: 6, 6144 K
[03.02.19 13:33:45.427] * phase time: 1085 ms
[03.02.19 13:33:45.537] * phase cmem: 1929336 K
[03.02.19 13:33:45.537] Synchronizing...
[03.02.19 13:33:45.537] Save created on [Engine 1.0f p 0.4]
[03.02.19 13:33:45.537] Save date and time [Sun Feb 3 13:33:33 2019]
[03.02.19 13:33:45.539] * phase time: 112 ms
[03.02.19 13:33:45.649] * phase cmem: 1929336 K
[03.02.19 13:33:46.012] * [win32]: free[1359808 K], reserved[375800 K], committed[2458632 K]
[03.02.19 13:33:46.012] * [ D3D ]: textures[1293183 K]
[03.02.19 13:33:46.012] * [x-ray]: crt heap[537984 K], process heap[537984 K], game lua[191360 K], engine lua[228 K], render[12315 K]
[03.02.19 13:33:46.012] * [x-ray]: economy: strings[count: 202215, lengths: 10435 K, overhead: 6319 K, saved: 3426824 K]
[03.02.19 13:33:46.012] * [x-ray]: economy: smem[count: 110029, lengths: 60656 K, overhead: 1719 K, saved: 41736 K]
[03.02.19 13:33:46.012] * Starting measure
[03.02.19 13:33:50.783] * MEMORY USAGE: 2290072 K
[03.02.19 13:34:12.459] * Saving spawns...
[03.02.19 13:34:12.464] * Saving objects...
[03.02.19 13:34:12.645] * 34737 objects are successfully saved
[03.02.19 13:34:12.654] * Saving key-value pairs...
[03.02.19 13:34:12.685] * 17 key-value pairs were successfully saved
[03.02.19 13:34:12.727] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 13:34:46.660] * Saving spawns...
[03.02.19 13:34:46.665] * Saving objects...
[03.02.19 13:34:46.874] * 34735 objects are successfully saved
[03.02.19 13:34:46.883] * Saving key-value pairs...
[03.02.19 13:34:46.915] * 17 key-value pairs were successfully saved
[03.02.19 13:34:46.957] * Game День 18. 19.56. Дика територія.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 18. 19.56. Дика територія.sav'
[03.02.19 13:35:37.874] * Saving spawns...
[03.02.19 13:35:37.879] * Saving objects...
[03.02.19 13:35:38.059] * 34761 objects are successfully saved
[03.02.19 13:35:38.067] * Saving key-value pairs...
[03.02.19 13:35:38.098] * 17 key-value pairs were successfully saved
[03.02.19 13:35:38.140] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 14:22:18.483] * DVB created: 4096K
[03.02.19 14:22:18.483] * DIB created: 512K
[03.02.19 14:22:18.789] - r__tf_aniso 4
[03.02.19 14:22:18.789] - r2_tf_mipbias 0.
[03.02.19 14:22:18.789] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 14:22:18.789] * GPU vertex cache: recognized, 24
[03.02.19 14:22:18.789] *** RESET [0 ms]
[03.02.19 14:22:19.365] * MEMORY USAGE: 2322197 K
[03.02.19 14:22:26.123] * DVB created: 4096K
[03.02.19 14:22:26.123] * DIB created: 512K
[03.02.19 14:22:26.314] - r__tf_aniso 4
[03.02.19 14:22:26.314] - r2_tf_mipbias 0.
[03.02.19 14:22:26.314] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 14:22:26.315] * GPU vertex cache: recognized, 24
[03.02.19 14:22:26.315] *** RESET [289 ms]
[03.02.19 14:22:27.667] Begin load
[03.02.19 14:22:27.791] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 14:22:27.841] * phase time: 170 ms
[03.02.19 14:22:27.953] * phase cmem: 2277811 K
[03.02.19 14:22:27.953] Loading alife simulator...
[03.02.19 14:22:27.954] * phase time: 112 ms
[03.02.19 14:22:28.068] * phase cmem: 2277775 K
[03.02.19 14:22:28.068] Loading savegame...
[03.02.19 14:22:28.097] * Loading key-value pairs...
[03.02.19 14:22:28.137] * 17 key-value pairs were successfully loaded (0.040s)
[03.02.19 14:22:28.137] * Loading spawn registry...
[03.02.19 14:22:30.330] * 25167 spawn points were successfully loaded (2.193s)
[03.02.19 14:22:30.330] * Loading objects...
[03.02.19 14:22:31.094] * 34761 objects were successfully loaded (0.763s) 34761
[03.02.19 14:22:31.719] * Start objects on_register'ed...
[03.02.19 14:22:33.386] * 34761 objects on_register'ed (1.668s)
[03.02.19 14:22:33.387] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.434s)
[03.02.19 14:22:33.387] * phase time: 5433 ms
[03.02.19 14:22:33.499] * phase cmem: 2373052 K
[03.02.19 14:22:33.499] Connecting...
[03.02.19 14:22:33.499] * phase time: 112 ms
[03.02.19 14:22:33.611] * phase cmem: 2373055 K
[03.02.19 14:22:33.611] Restart sim...
[03.02.19 14:22:33.611] * phase time: 111 ms
[03.02.19 14:22:33.723] * phase cmem: 2373055 K
[03.02.19 14:22:34.052] * [win32]: free[925236 K], reserved[289272 K], committed[2979732 K]
[03.02.19 14:22:34.052] * [ D3D ]: textures[1659906 K]
[03.02.19 14:22:34.052] * [x-ray]: crt heap[563916 K], process heap[563916 K], game lua[191228 K], engine lua[245 K], render[12861 K]
[03.02.19 14:22:34.052] * [x-ray]: economy: strings[count: 204682, lengths: 10584 K, overhead: 6396 K, saved: 3478075 K]
[03.02.19 14:22:34.052] * [x-ray]: economy: smem[count: 112509, lengths: 61433 K, overhead: 1757 K, saved: 41969 K]
[03.02.19 14:22:34.052] * Starting measure
[03.02.19 14:22:36.249] * MEMORY USAGE: 2306259 K
[03.02.19 14:22:58.199] Begin load
[03.02.19 14:22:58.451] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 14:22:58.500] * phase time: 296 ms
[03.02.19 14:22:58.612] * phase cmem: 2313301 K
[03.02.19 14:22:58.612] Loading alife simulator...
[03.02.19 14:22:58.613] * phase time: 112 ms
[03.02.19 14:22:58.726] * phase cmem: 2313308 K
[03.02.19 14:22:58.726] Loading savegame...
[03.02.19 14:22:58.750] * Loading key-value pairs...
[03.02.19 14:22:58.789] * 17 key-value pairs were successfully loaded (0.038s)
[03.02.19 14:22:58.789] * Loading spawn registry...
[03.02.19 14:23:00.962] * 25167 spawn points were successfully loaded (2.173s)
[03.02.19 14:23:00.963] * Loading objects...
[03.02.19 14:23:01.736] * 34761 objects were successfully loaded (0.773s) 34761
[03.02.19 14:23:02.366] * Start objects on_register'ed...
[03.02.19 14:23:03.994] * 34761 objects on_register'ed (1.628s)
[03.02.19 14:23:03.995] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.382s)
[03.02.19 14:23:03.995] * phase time: 5381 ms
[03.02.19 14:23:04.108] * phase cmem: 2408550 K
[03.02.19 14:23:04.108] Connecting...
[03.02.19 14:23:04.109] * phase time: 113 ms
[03.02.19 14:23:04.222] * phase cmem: 2408550 K
[03.02.19 14:23:04.222] Restart sim...
[03.02.19 14:23:04.222] * phase time: 113 ms
[03.02.19 14:23:04.336] * phase cmem: 2408550 K
[03.02.19 14:23:04.662] * [win32]: free[972288 K], reserved[277636 K], committed[2944316 K]
[03.02.19 14:23:04.663] * [ D3D ]: textures[1660248 K]
[03.02.19 14:23:04.663] * [x-ray]: crt heap[597412 K], process heap[597412 K], game lua[191227 K], engine lua[245 K], render[12863 K]
[03.02.19 14:23:04.663] * [x-ray]: economy: strings[count: 204698, lengths: 10585 K, overhead: 6396 K, saved: 3490011 K]
[03.02.19 14:23:04.663] * [x-ray]: economy: smem[count: 112509, lengths: 61433 K, overhead: 1757 K, saved: 41969 K]
[03.02.19 14:23:04.663] * Starting measure
[03.02.19 14:23:06.696] * MEMORY USAGE: 2324318 K
[03.02.19 14:24:12.320] * Saving spawns...
[03.02.19 14:24:12.325] * Saving objects...
[03.02.19 14:24:12.511] * 34842 objects are successfully saved
[03.02.19 14:24:12.520] * Saving key-value pairs...
[03.02.19 14:24:12.552] * 17 key-value pairs were successfully saved
[03.02.19 14:24:12.593] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 14:24:19.188] Begin load
[03.02.19 14:24:19.340] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 14:24:19.389] * phase time: 196 ms
[03.02.19 14:24:19.502] * phase cmem: 2313489 K
[03.02.19 14:24:19.502] Loading alife simulator...
[03.02.19 14:24:19.503] * phase time: 113 ms
[03.02.19 14:24:19.616] * phase cmem: 2313488 K
[03.02.19 14:24:19.616] Loading savegame...
[03.02.19 14:24:19.642] * Loading key-value pairs...
[03.02.19 14:24:19.681] * 17 key-value pairs were successfully loaded (0.039s)
[03.02.19 14:24:19.681] * Loading spawn registry...
[03.02.19 14:24:21.853] * 25167 spawn points were successfully loaded (2.173s)
[03.02.19 14:24:21.854] * Loading objects...
[03.02.19 14:24:22.629] * 34842 objects were successfully loaded (0.775s) 34842
[03.02.19 14:24:23.281] * Start objects on_register'ed...
[03.02.19 14:24:24.895] * 34842 objects on_register'ed (1.613s)
[03.02.19 14:24:24.895] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.393s)
[03.02.19 14:24:24.895] * phase time: 5392 ms
[03.02.19 14:24:25.009] * phase cmem: 2408942 K
[03.02.19 14:24:25.009] Connecting...
[03.02.19 14:24:25.010] * phase time: 114 ms
[03.02.19 14:24:25.123] * phase cmem: 2408942 K
[03.02.19 14:24:25.123] Restart sim...
[03.02.19 14:24:25.123] * phase time: 113 ms
[03.02.19 14:24:25.237] * phase cmem: 2408942 K
[03.02.19 14:24:25.563] * [win32]: free[972216 K], reserved[275860 K], committed[2946164 K]
[03.02.19 14:24:25.563] * [ D3D ]: textures[1659906 K]
[03.02.19 14:24:25.563] * [x-ray]: crt heap[598093 K], process heap[598093 K], game lua[191652 K], engine lua[245 K], render[12875 K]
[03.02.19 14:24:25.563] * [x-ray]: economy: strings[count: 204708, lengths: 10585 K, overhead: 6397 K, saved: 3525529 K]
[03.02.19 14:24:25.563] * [x-ray]: economy: smem[count: 112509, lengths: 61433 K, overhead: 1757 K, saved: 41969 K]
[03.02.19 14:24:25.563] * Starting measure
[03.02.19 14:24:27.631] * MEMORY USAGE: 2323815 K
[03.02.19 14:24:40.708] Begin load
[03.02.19 14:24:40.956] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 14:24:41.005] * phase time: 292 ms
[03.02.19 14:24:41.118] * phase cmem: 2315707 K
[03.02.19 14:24:41.118] Loading alife simulator...
[03.02.19 14:24:41.118] * phase time: 112 ms
[03.02.19 14:24:41.232] * phase cmem: 2315710 K
[03.02.19 14:24:41.232] Loading savegame...
[03.02.19 14:24:41.256] * Loading key-value pairs...
[03.02.19 14:24:41.295] * 17 key-value pairs were successfully loaded (0.039s)
[03.02.19 14:24:41.295] * Loading spawn registry...
[03.02.19 14:24:43.533] * 25167 spawn points were successfully loaded (2.238s)
[03.02.19 14:24:43.533] * Loading objects...
[03.02.19 14:24:44.312] * 34842 objects were successfully loaded (0.778s) 34842
[03.02.19 14:24:44.937] * Start objects on_register'ed...
[03.02.19 14:24:46.551] * 34842 objects on_register'ed (1.613s)
[03.02.19 14:24:46.551] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.433s)
[03.02.19 14:24:46.552] * phase time: 5432 ms
[03.02.19 14:24:46.666] * phase cmem: 2411164 K
[03.02.19 14:24:46.666] Connecting...
[03.02.19 14:24:46.666] * phase time: 114 ms
[03.02.19 14:24:46.780] * phase cmem: 2411164 K
[03.02.19 14:24:46.780] Restart sim...
[03.02.19 14:24:46.780] * phase time: 113 ms
[03.02.19 14:24:46.894] * phase cmem: 2411164 K
[03.02.19 14:24:47.221] * [win32]: free[971532 K], reserved[275196 K], committed[2947512 K]
[03.02.19 14:24:47.221] * [ D3D ]: textures[1660461 K]
[03.02.19 14:24:47.221] * [x-ray]: crt heap[598862 K], process heap[598862 K], game lua[191594 K], engine lua[245 K], render[12879 K]
[03.02.19 14:24:47.221] * [x-ray]: economy: strings[count: 204818, lengths: 10592 K, overhead: 6400 K, saved: 3532461 K]
[03.02.19 14:24:47.221] * [x-ray]: economy: smem[count: 112512, lengths: 61433 K, overhead: 1758 K, saved: 41969 K]
[03.02.19 14:24:47.221] * Starting measure
[03.02.19 14:24:49.352] * MEMORY USAGE: 2326502 K
[03.02.19 14:24:57.727] Begin load
[03.02.19 14:24:57.977] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 14:24:58.028] * phase time: 296 ms
[03.02.19 14:24:58.142] * phase cmem: 2315722 K
[03.02.19 14:24:58.142] Loading alife simulator...
[03.02.19 14:24:58.142] * phase time: 114 ms
[03.02.19 14:24:58.257] * phase cmem: 2315725 K
[03.02.19 14:24:58.257] Loading savegame...
[03.02.19 14:24:58.281] * Loading key-value pairs...
[03.02.19 14:24:58.321] * 17 key-value pairs were successfully loaded (0.040s)
[03.02.19 14:24:58.321] * Loading spawn registry...
[03.02.19 14:25:00.519] * 25167 spawn points were successfully loaded (2.198s)
[03.02.19 14:25:00.520] * Loading objects...
[03.02.19 14:25:01.290] * 34842 objects were successfully loaded (0.770s) 34842
[03.02.19 14:25:01.924] * Start objects on_register'ed...
[03.02.19 14:25:03.543] * 34842 objects on_register'ed (1.619s)
[03.02.19 14:25:03.544] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.401s)
[03.02.19 14:25:03.544] * phase time: 5400 ms
[03.02.19 14:25:03.658] * phase cmem: 2411178 K
[03.02.19 14:25:03.658] Connecting...
[03.02.19 14:25:03.658] * phase time: 113 ms
[03.02.19 14:25:03.771] * phase cmem: 2411178 K
[03.02.19 14:25:03.771] Restart sim...
[03.02.19 14:25:03.771] * phase time: 113 ms
[03.02.19 14:25:03.886] * phase cmem: 2411178 K
[03.02.19 14:25:04.384] * [win32]: free[971532 K], reserved[274900 K], committed[2947808 K]
[03.02.19 14:25:04.385] * [ D3D ]: textures[1660461 K]
[03.02.19 14:25:04.385] * [x-ray]: crt heap[598874 K], process heap[598874 K], game lua[191653 K], engine lua[245 K], render[12879 K]
[03.02.19 14:25:04.385] * [x-ray]: economy: strings[count: 204815, lengths: 10592 K, overhead: 6400 K, saved: 3536341 K]
[03.02.19 14:25:04.385] * [x-ray]: economy: smem[count: 112512, lengths: 61433 K, overhead: 1758 K, saved: 41969 K]
[03.02.19 14:25:04.385] * Starting measure
[03.02.19 14:25:06.337] * MEMORY USAGE: 2326256 K
[03.02.19 14:25:11.152] Begin load
[03.02.19 14:25:11.399] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 14:25:11.448] * phase time: 290 ms
[03.02.19 14:25:11.561] * phase cmem: 2315722 K
[03.02.19 14:25:11.561] Loading alife simulator...
[03.02.19 14:25:11.561] * phase time: 112 ms
[03.02.19 14:25:11.674] * phase cmem: 2315725 K
[03.02.19 14:25:11.674] Loading savegame...
[03.02.19 14:25:11.698] * Loading key-value pairs...
[03.02.19 14:25:11.737] * 17 key-value pairs were successfully loaded (0.039s)
[03.02.19 14:25:11.737] * Loading spawn registry...
[03.02.19 14:25:13.958] * 25167 spawn points were successfully loaded (2.220s)
[03.02.19 14:25:13.958] * Loading objects...
[03.02.19 14:25:14.731] * 34842 objects were successfully loaded (0.772s) 34842
[03.02.19 14:25:15.358] * Start objects on_register'ed...
[03.02.19 14:25:16.962] * 34842 objects on_register'ed (1.605s)
[03.02.19 14:25:16.963] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.402s)
[03.02.19 14:25:16.963] * phase time: 5402 ms
[03.02.19 14:25:17.078] * phase cmem: 2411178 K
[03.02.19 14:25:17.078] Connecting...
[03.02.19 14:25:17.078] * phase time: 115 ms
[03.02.19 14:25:17.192] * phase cmem: 2411179 K
[03.02.19 14:25:17.192] Restart sim...
[03.02.19 14:25:17.192] * phase time: 113 ms
[03.02.19 14:25:17.306] * phase cmem: 2411179 K
[03.02.19 14:25:17.633] * [win32]: free[971532 K], reserved[274628 K], committed[2948080 K]
[03.02.19 14:25:17.633] * [ D3D ]: textures[1660461 K]
[03.02.19 14:25:17.633] * [x-ray]: crt heap[598875 K], process heap[598875 K], game lua[191595 K], engine lua[245 K], render[12890 K]
[03.02.19 14:25:17.633] * [x-ray]: economy: strings[count: 204815, lengths: 10592 K, overhead: 6400 K, saved: 3538398 K]
[03.02.19 14:25:17.633] * [x-ray]: economy: smem[count: 112512, lengths: 61433 K, overhead: 1758 K, saved: 41969 K]
[03.02.19 14:25:17.633] * Starting measure
[03.02.19 14:25:19.877] * MEMORY USAGE: 2326585 K
[03.02.19 14:26:17.916] Begin load
[03.02.19 14:26:18.071] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 14:26:18.121] * phase time: 200 ms
[03.02.19 14:26:18.236] * phase cmem: 2316005 K
[03.02.19 14:26:18.236] Loading alife simulator...
[03.02.19 14:26:18.237] * phase time: 116 ms
[03.02.19 14:26:18.353] * phase cmem: 2316007 K
[03.02.19 14:26:18.353] Loading savegame...
[03.02.19 14:26:18.378] * Loading key-value pairs...
[03.02.19 14:26:18.417] * 17 key-value pairs were successfully loaded (0.040s)
[03.02.19 14:26:18.417] * Loading spawn registry...
[03.02.19 14:26:20.620] * 25167 spawn points were successfully loaded (2.202s)
[03.02.19 14:26:20.620] * Loading objects...
[03.02.19 14:26:21.399] * 34842 objects were successfully loaded (0.778s) 34842
[03.02.19 14:26:22.030] * Start objects on_register'ed...
[03.02.19 14:26:23.648] * 34842 objects on_register'ed (1.618s)
[03.02.19 14:26:23.649] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.412s)
[03.02.19 14:26:23.649] * phase time: 5411 ms
[03.02.19 14:26:23.763] * phase cmem: 2411460 K
[03.02.19 14:26:23.763] Connecting...
[03.02.19 14:26:23.764] * phase time: 114 ms
[03.02.19 14:26:23.878] * phase cmem: 2411461 K
[03.02.19 14:26:23.878] Restart sim...
[03.02.19 14:26:23.878] * phase time: 113 ms
[03.02.19 14:26:23.993] * phase cmem: 2411461 K
[03.02.19 14:26:24.494] * [win32]: free[965388 K], reserved[274604 K], committed[2954248 K]
[03.02.19 14:26:24.494] * [ D3D ]: textures[1660461 K]
[03.02.19 14:26:24.494] * [x-ray]: crt heap[599131 K], process heap[599131 K], game lua[191653 K], engine lua[245 K], render[12891 K]
[03.02.19 14:26:24.494] * [x-ray]: economy: strings[count: 204828, lengths: 10593 K, overhead: 6400 K, saved: 3574468 K]
[03.02.19 14:26:24.494] * [x-ray]: economy: smem[count: 112512, lengths: 61433 K, overhead: 1758 K, saved: 41969 K]
[03.02.19 14:26:24.494] * Starting measure
[03.02.19 14:26:26.576] * MEMORY USAGE: 2327033 K
[03.02.19 14:26:48.536] * Saving spawns...
[03.02.19 14:26:48.541] * Saving objects...
[03.02.19 14:26:48.732] * 34897 objects are successfully saved
[03.02.19 14:26:48.739] * Saving key-value pairs...
[03.02.19 14:26:48.772] * 17 key-value pairs were successfully saved
[03.02.19 14:26:48.813] * Game День 18. 20.10. Дика територія.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 18. 20.10. Дика територія.sav'
[03.02.19 14:27:11.767] * Saving spawns...
[03.02.19 14:27:11.772] * Saving objects...
[03.02.19 14:27:11.960] * 34893 objects are successfully saved
[03.02.19 14:27:11.966] * Saving key-value pairs...
[03.02.19 14:27:11.999] * 17 key-value pairs were successfully saved
[03.02.19 14:27:12.041] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 14:27:43.387] Begin load
[03.02.19 14:27:43.545] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 14:27:43.594] * phase time: 202 ms
[03.02.19 14:27:43.707] * phase cmem: 2316340 K
[03.02.19 14:27:43.707] Loading alife simulator...
[03.02.19 14:27:43.708] * phase time: 113 ms
[03.02.19 14:27:43.822] * phase cmem: 2316305 K
[03.02.19 14:27:43.822] Loading savegame...
[03.02.19 14:27:43.847] * Loading key-value pairs...
[03.02.19 14:27:43.886] * 17 key-value pairs were successfully loaded (0.039s)
[03.02.19 14:27:43.886] * Loading spawn registry...
[03.02.19 14:27:46.091] * 25167 spawn points were successfully loaded (2.205s)
[03.02.19 14:27:46.092] * Loading objects...
[03.02.19 14:27:46.865] * 34893 objects were successfully loaded (0.774s) 34893
[03.02.19 14:27:47.491] * Start objects on_register'ed...
[03.02.19 14:27:49.136] * 34893 objects on_register'ed (1.645s)
[03.02.19 14:27:49.136] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.429s)
[03.02.19 14:27:49.136] * phase time: 5428 ms
[03.02.19 14:27:49.251] * phase cmem: 2412112 K
[03.02.19 14:27:49.251] Connecting...
[03.02.19 14:27:49.251] * phase time: 114 ms
[03.02.19 14:27:49.365] * phase cmem: 2412112 K
[03.02.19 14:27:49.365] Restart sim...
[03.02.19 14:27:49.365] * phase time: 114 ms
[03.02.19 14:27:49.480] * phase cmem: 2412112 K
[03.02.19 14:27:49.810] * [win32]: free[969404 K], reserved[273144 K], committed[2951692 K]
[03.02.19 14:27:49.810] * [ D3D ]: textures[1660461 K]
[03.02.19 14:27:49.810] * [x-ray]: crt heap[599689 K], process heap[599689 K], game lua[192161 K], engine lua[246 K], render[12926 K]
[03.02.19 14:27:49.810] * [x-ray]: economy: strings[count: 204834, lengths: 10595 K, overhead: 6401 K, saved: 3616399 K]
[03.02.19 14:27:49.810] * [x-ray]: economy: smem[count: 112512, lengths: 61433 K, overhead: 1758 K, saved: 41969 K]
[03.02.19 14:27:49.810] * Starting measure
[03.02.19 14:27:51.908] * MEMORY USAGE: 2327163 K
[03.02.19 14:28:23.051] * Saving spawns...
[03.02.19 14:28:23.056] * Saving objects...
[03.02.19 14:28:23.245] * 34882 objects are successfully saved
[03.02.19 14:28:23.252] * Saving key-value pairs...
[03.02.19 14:28:23.285] * 17 key-value pairs were successfully saved
[03.02.19 14:28:23.327] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 14:29:43.896] * Saving spawns...
[03.02.19 14:29:43.901] * Saving objects...
[03.02.19 14:29:44.089] * 34881 objects are successfully saved
[03.02.19 14:29:44.096] * Saving key-value pairs...
[03.02.19 14:29:44.128] * 17 key-value pairs were successfully saved
[03.02.19 14:29:44.170] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 14:30:43.479] * Saving spawns...
[03.02.19 14:30:43.485] * Saving objects...
[03.02.19 14:30:43.682] * 34880 objects are successfully saved
[03.02.19 14:30:43.689] * Saving key-value pairs...
[03.02.19 14:30:43.721] * 17 key-value pairs were successfully saved
[03.02.19 14:30:43.762] * Game День 18. 20.27. Дика територія.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 18. 20.27. Дика територія.sav'
[03.02.19 14:32:08.324] Begin load
[03.02.19 14:32:08.446] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 14:32:08.496] * phase time: 166 ms
[03.02.19 14:32:08.610] * phase cmem: 2344134 K
[03.02.19 14:32:08.610] Loading alife simulator...
[03.02.19 14:32:08.611] * phase time: 115 ms
[03.02.19 14:32:08.727] * phase cmem: 2344100 K
[03.02.19 14:32:08.727] Loading savegame...
[03.02.19 14:32:08.752] * Loading key-value pairs...
[03.02.19 14:32:08.791] * 17 key-value pairs were successfully loaded (0.040s)
[03.02.19 14:32:08.791] * Loading spawn registry...
[03.02.19 14:32:10.998] * 25167 spawn points were successfully loaded (2.207s)
[03.02.19 14:32:10.999] * Loading objects...
[03.02.19 14:32:11.769] * 34880 objects were successfully loaded (0.770s) 34880
[03.02.19 14:32:12.399] * Start objects on_register'ed...
[03.02.19 14:32:14.055] * 34880 objects on_register'ed (1.656s)
[03.02.19 14:32:14.056] * Game День 18. 20.27. Дика територія is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 18. 20.27. Дика територія.sav' (5.446s)
[03.02.19 14:32:14.056] * phase time: 5445 ms
[03.02.19 14:32:14.171] * phase cmem: 2439927 K
[03.02.19 14:32:14.171] Connecting...
[03.02.19 14:32:14.172] * phase time: 115 ms
[03.02.19 14:32:14.286] * phase cmem: 2439927 K
[03.02.19 14:32:14.286] Restart sim...
[03.02.19 14:32:14.286] * phase time: 114 ms
[03.02.19 14:32:14.401] * phase cmem: 2439927 K
[03.02.19 14:32:14.729] * [win32]: free[950604 K], reserved[268336 K], committed[2975300 K]
[03.02.19 14:32:14.729] * [ D3D ]: textures[1683249 K]
[03.02.19 14:32:14.729] * [x-ray]: crt heap[601689 K], process heap[601689 K], game lua[192218 K], engine lua[246 K], render[12957 K]
[03.02.19 14:32:14.729] * [x-ray]: economy: strings[count: 204878, lengths: 10596 K, overhead: 6402 K, saved: 3774187 K]
[03.02.19 14:32:14.729] * [x-ray]: economy: smem[count: 112522, lengths: 61433 K, overhead: 1758 K, saved: 41969 K]
[03.02.19 14:32:14.729] * Starting measure
[03.02.19 14:32:16.842] * MEMORY USAGE: 2354541 K
[03.02.19 14:33:07.569] * Saving spawns...
[03.02.19 14:33:07.574] * Saving objects...
[03.02.19 14:33:07.781] * 34893 objects are successfully saved
[03.02.19 14:33:07.788] * Saving key-value pairs...
[03.02.19 14:33:07.821] * 17 key-value pairs were successfully saved
[03.02.19 14:33:07.863] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 14:34:06.636] Begin load
[03.02.19 14:34:06.759] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 14:34:06.808] * phase time: 167 ms
[03.02.19 14:34:06.923] * phase cmem: 2402641 K
[03.02.19 14:34:06.923] Loading alife simulator...
[03.02.19 14:34:06.924] * phase time: 115 ms
[03.02.19 14:34:07.039] * phase cmem: 2402604 K
[03.02.19 14:34:07.039] Loading savegame...
[03.02.19 14:34:07.064] * Loading key-value pairs...
[03.02.19 14:34:07.103] * 17 key-value pairs were successfully loaded (0.039s)
[03.02.19 14:34:07.103] * Loading spawn registry...
[03.02.19 14:34:09.300] * 25167 spawn points were successfully loaded (2.197s)
[03.02.19 14:34:09.301] * Loading objects...
[03.02.19 14:34:10.083] * 34893 objects were successfully loaded (0.783s) 34893
[03.02.19 14:34:10.719] * Start objects on_register'ed...
[03.02.19 14:34:12.328] * 34893 objects on_register'ed (1.609s)
[03.02.19 14:34:12.329] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.406s)
[03.02.19 14:34:12.329] * phase time: 5405 ms
[03.02.19 14:34:12.444] * phase cmem: 2496437 K
[03.02.19 14:34:12.444] Connecting...
[03.02.19 14:34:12.445] * phase time: 116 ms
[03.02.19 14:34:12.560] * phase cmem: 2496437 K
[03.02.19 14:34:12.560] Restart sim...
[03.02.19 14:34:12.561] * phase time: 115 ms
[03.02.19 14:34:12.676] * phase cmem: 2496437 K
[03.02.19 14:34:13.009] * [win32]: free[902932 K], reserved[260212 K], committed[3031096 K]
[03.02.19 14:34:13.009] * [ D3D ]: textures[1731898 K]
[03.02.19 14:34:13.009] * [x-ray]: crt heap[605553 K], process heap[605553 K], game lua[191719 K], engine lua[248 K], render[12971 K]
[03.02.19 14:34:13.009] * [x-ray]: economy: strings[count: 204995, lengths: 10599 K, overhead: 6406 K, saved: 3830517 K]
[03.02.19 14:34:13.009] * [x-ray]: economy: smem[count: 112532, lengths: 61434 K, overhead: 1758 K, saved: 41970 K]
[03.02.19 14:34:13.009] * Starting measure
[03.02.19 14:34:15.229] * MEMORY USAGE: 2483949 K
[03.02.19 14:35:03.635] * Saving spawns...
[03.02.19 14:35:03.640] * Saving objects...
[03.02.19 14:35:03.830] * 34893 objects are successfully saved
[03.02.19 14:35:03.837] * Saving key-value pairs...
[03.02.19 14:35:03.868] * 17 key-value pairs were successfully saved
[03.02.19 14:35:03.910] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 14:37:05.226] * Saving spawns...
[03.02.19 14:37:05.231] * Saving objects...
[03.02.19 14:37:05.417] * 34888 objects are successfully saved
[03.02.19 14:37:05.424] * Saving key-value pairs...
[03.02.19 14:37:05.455] * 17 key-value pairs were successfully saved
[03.02.19 14:37:05.498] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 14:37:29.497] * Saving spawns...
[03.02.19 14:37:29.502] * Saving objects...
[03.02.19 14:37:29.740] * 34883 objects are successfully saved
[03.02.19 14:37:29.758] * Saving key-value pairs...
[03.02.19 14:37:29.791] * 17 key-value pairs were successfully saved
[03.02.19 14:37:29.835] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 14:38:44.542] * Saving spawns...
[03.02.19 14:38:44.547] * Saving objects...
[03.02.19 14:38:44.734] * 34887 objects are successfully saved
[03.02.19 14:38:44.742] * Saving key-value pairs...
[03.02.19 14:38:44.774] * 17 key-value pairs were successfully saved
[03.02.19 14:38:44.815] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 14:39:40.344] * Saving spawns...
[03.02.19 14:39:40.349] * Saving objects...
[03.02.19 14:39:40.556] * 34894 objects are successfully saved
[03.02.19 14:39:40.564] * Saving key-value pairs...
[03.02.19 14:39:40.596] * 17 key-value pairs were successfully saved
[03.02.19 14:39:40.639] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 14:39:54.880] Begin load
[03.02.19 14:39:55.000] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 14:39:55.051] * phase time: 166 ms
[03.02.19 14:39:55.165] * phase cmem: 2410732 K
[03.02.19 14:39:55.165] Loading alife simulator...
[03.02.19 14:39:55.166] * phase time: 115 ms
[03.02.19 14:39:55.282] * phase cmem: 2410736 K
[03.02.19 14:39:55.282] Loading savegame...
[03.02.19 14:39:55.307] * Loading key-value pairs...
[03.02.19 14:39:55.346] * 17 key-value pairs were successfully loaded (0.039s)
[03.02.19 14:39:55.346] * Loading spawn registry...
[03.02.19 14:39:57.524] * 25167 spawn points were successfully loaded (2.178s)
[03.02.19 14:39:57.525] * Loading objects...
[03.02.19 14:39:58.310] * 34894 objects were successfully loaded (0.785s) 34894
[03.02.19 14:39:58.953] * Start objects on_register'ed...
[03.02.19 14:40:00.576] * 34894 objects on_register'ed (1.624s)
[03.02.19 14:40:00.577] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.412s)
[03.02.19 14:40:00.577] * phase time: 5411 ms
[03.02.19 14:40:00.692] * phase cmem: 2504991 K
[03.02.19 14:40:00.692] Connecting...
[03.02.19 14:40:00.692] * phase time: 115 ms
[03.02.19 14:40:00.808] * phase cmem: 2504992 K
[03.02.19 14:40:00.808] Restart sim...
[03.02.19 14:40:00.808] * phase time: 115 ms
[03.02.19 14:40:00.924] * phase cmem: 2504992 K
[03.02.19 14:40:01.259] * [win32]: free[894796 K], reserved[255108 K], committed[3044336 K]
[03.02.19 14:40:01.259] * [ D3D ]: textures[1733605 K]
[03.02.19 14:40:01.259] * [x-ray]: crt heap[610682 K], process heap[610682 K], game lua[192159 K], engine lua[248 K], render[13371 K]
[03.02.19 14:40:01.259] * [x-ray]: economy: strings[count: 205052, lengths: 10601 K, overhead: 6407 K, saved: 3998628 K]
[03.02.19 14:40:01.259] * [x-ray]: economy: smem[count: 112541, lengths: 61434 K, overhead: 1758 K, saved: 41971 K]
[03.02.19 14:40:01.259] * Starting measure
[03.02.19 14:40:03.780] * MEMORY USAGE: 2472038 K
[03.02.19 14:40:51.164] * Saving spawns...
[03.02.19 14:40:51.168] * Saving objects...
[03.02.19 14:40:51.356] * 34885 objects are successfully saved
[03.02.19 14:40:51.364] * Saving key-value pairs...
[03.02.19 14:40:51.396] * 17 key-value pairs were successfully saved
[03.02.19 14:40:51.438] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 14:41:46.004] * Saving spawns...
[03.02.19 14:41:46.008] * Saving objects...
[03.02.19 14:41:46.204] * 34889 objects are successfully saved
[03.02.19 14:41:46.211] * Saving key-value pairs...
[03.02.19 14:41:46.243] * 17 key-value pairs were successfully saved
[03.02.19 14:41:46.285] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 14:42:21.989] Begin load
[03.02.19 14:42:22.115] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 14:42:22.164] * phase time: 169 ms
[03.02.19 14:42:22.278] * phase cmem: 2451540 K
[03.02.19 14:42:22.278] Loading alife simulator...
[03.02.19 14:42:22.280] * phase time: 116 ms
[03.02.19 14:42:22.395] * phase cmem: 2451540 K
[03.02.19 14:42:22.395] Loading savegame...
[03.02.19 14:42:22.419] * Loading key-value pairs...
[03.02.19 14:42:22.458] * 17 key-value pairs were successfully loaded (0.039s)
[03.02.19 14:42:22.458] * Loading spawn registry...
[03.02.19 14:42:24.644] * 25167 spawn points were successfully loaded (2.186s)
[03.02.19 14:42:24.645] * Loading objects...
[03.02.19 14:42:25.425] * 34889 objects were successfully loaded (0.780s) 34889
[03.02.19 14:42:26.065] * Start objects on_register'ed...
[03.02.19 14:42:27.692] * 34889 objects on_register'ed (1.627s)
[03.02.19 14:42:27.693] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.413s)
[03.02.19 14:42:27.693] * phase time: 5413 ms
[03.02.19 14:42:27.809] * phase cmem: 2545997 K
[03.02.19 14:42:27.809] Connecting...
[03.02.19 14:42:27.809] * phase time: 116 ms
[03.02.19 14:42:27.925] * phase cmem: 2545998 K
[03.02.19 14:42:27.925] Restart sim...
[03.02.19 14:42:27.925] * phase time: 115 ms
[03.02.19 14:42:28.042] * phase cmem: 2545998 K
[03.02.19 14:42:28.551] * [win32]: free[864376 K], reserved[246388 K], committed[3083476 K]
[03.02.19 14:42:28.551] * [ D3D ]: textures[1762667 K]
[03.02.19 14:42:28.551] * [x-ray]: crt heap[616073 K], process heap[616073 K], game lua[192364 K], engine lua[250 K], render[13383 K]
[03.02.19 14:42:28.551] * [x-ray]: economy: strings[count: 205264, lengths: 10608 K, overhead: 6414 K, saved: 4059939 K]
[03.02.19 14:42:28.551] * [x-ray]: economy: smem[count: 114057, lengths: 61877 K, overhead: 1782 K, saved: 42080 K]
[03.02.19 14:42:28.551] * Starting measure
[03.02.19 14:42:30.957] * MEMORY USAGE: 2518116 K
[03.02.19 14:43:40.261] Begin load
[03.02.19 14:43:40.478] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 14:43:40.527] * phase time: 261 ms
[03.02.19 14:43:40.642] * phase cmem: 2451542 K
[03.02.19 14:43:40.642] Loading alife simulator...
[03.02.19 14:43:40.643] * phase time: 115 ms
[03.02.19 14:43:40.759] * phase cmem: 2451540 K
[03.02.19 14:43:40.759] Loading savegame...
[03.02.19 14:43:40.784] * Loading key-value pairs...
[03.02.19 14:43:40.823] * 17 key-value pairs were successfully loaded (0.039s)
[03.02.19 14:43:40.823] * Loading spawn registry...
[03.02.19 14:43:43.003] * 25167 spawn points were successfully loaded (2.179s)
[03.02.19 14:43:43.003] * Loading objects...
[03.02.19 14:43:43.793] * 34889 objects were successfully loaded (0.789s) 34889
[03.02.19 14:43:44.430] * Start objects on_register'ed...
[03.02.19 14:43:46.049] * 34889 objects on_register'ed (1.619s)
[03.02.19 14:43:46.050] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.406s)
[03.02.19 14:43:46.050] * phase time: 5406 ms
[03.02.19 14:43:46.166] * phase cmem: 2545997 K
[03.02.19 14:43:46.166] Connecting...
[03.02.19 14:43:46.166] * phase time: 116 ms
[03.02.19 14:43:46.282] * phase cmem: 2545997 K
[03.02.19 14:43:46.282] Restart sim...
[03.02.19 14:43:46.282] * phase time: 115 ms
[03.02.19 14:43:46.398] * phase cmem: 2545997 K
[03.02.19 14:43:46.745] * [win32]: free[850232 K], reserved[260276 K], committed[3083732 K]
[03.02.19 14:43:46.745] * [ D3D ]: textures[1762667 K]
[03.02.19 14:43:46.745] * [x-ray]: crt heap[616054 K], process heap[616054 K], game lua[192395 K], engine lua[250 K], render[13383 K]
[03.02.19 14:43:46.745] * [x-ray]: economy: strings[count: 205248, lengths: 10608 K, overhead: 6414 K, saved: 4081529 K]
[03.02.19 14:43:46.745] * [x-ray]: economy: smem[count: 114057, lengths: 61877 K, overhead: 1782 K, saved: 42080 K]
[03.02.19 14:43:46.745] * Starting measure
[03.02.19 14:43:49.326] * MEMORY USAGE: 2516524 K
[03.02.19 14:44:56.414] * Saving spawns...
[03.02.19 14:44:56.419] * Saving objects...
[03.02.19 14:44:56.632] * 34874 objects are successfully saved
[03.02.19 14:44:56.639] * Saving key-value pairs...
[03.02.19 14:44:56.671] * 17 key-value pairs were successfully saved
[03.02.19 14:44:56.713] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 14:45:37.736] Begin load
[03.02.19 14:45:37.898] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 14:45:37.948] * phase time: 207 ms
[03.02.19 14:45:38.065] * phase cmem: 2453528 K
[03.02.19 14:45:38.065] Loading alife simulator...
[03.02.19 14:45:38.066] * phase time: 117 ms
[03.02.19 14:45:38.182] * phase cmem: 2453527 K
[03.02.19 14:45:38.182] Loading savegame...
[03.02.19 14:45:38.206] * Loading key-value pairs...
[03.02.19 14:45:38.246] * 17 key-value pairs were successfully loaded (0.040s)
[03.02.19 14:45:38.246] * Loading spawn registry...
[03.02.19 14:45:40.432] * 25167 spawn points were successfully loaded (2.186s)
[03.02.19 14:45:40.433] * Loading objects...
[03.02.19 14:45:41.220] * 34874 objects were successfully loaded (0.787s) 34874
[03.02.19 14:45:41.858] * Start objects on_register'ed...
[03.02.19 14:45:43.490] * 34874 objects on_register'ed (1.632s)
[03.02.19 14:45:43.491] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.426s)
[03.02.19 14:45:43.491] * phase time: 5425 ms
[03.02.19 14:45:43.609] * phase cmem: 2547910 K
[03.02.19 14:45:43.609] Connecting...
[03.02.19 14:45:43.609] * phase time: 117 ms
[03.02.19 14:45:43.726] * phase cmem: 2547910 K
[03.02.19 14:45:43.726] Restart sim...
[03.02.19 14:45:43.726] * phase time: 117 ms
[03.02.19 14:45:43.845] * phase cmem: 2547910 K
[03.02.19 14:45:44.230] * [win32]: free[850104 K], reserved[259192 K], committed[3084944 K]
[03.02.19 14:45:44.230] * [ D3D ]: textures[1763691 K]
[03.02.19 14:45:44.230] * [x-ray]: crt heap[616931 K], process heap[616931 K], game lua[192417 K], engine lua[250 K], render[13434 K]
[03.02.19 14:45:44.230] * [x-ray]: economy: strings[count: 205247, lengths: 10608 K, overhead: 6413 K, saved: 4116564 K]
[03.02.19 14:45:44.230] * [x-ray]: economy: smem[count: 114057, lengths: 61877 K, overhead: 1782 K, saved: 42080 K]
[03.02.19 14:45:44.230] * Starting measure
[03.02.19 14:45:46.858] * MEMORY USAGE: 2522298 K
[03.02.19 14:46:02.353] * Saving spawns...
[03.02.19 14:46:02.358] * Saving objects...
[03.02.19 14:46:02.545] * 34867 objects are successfully saved
[03.02.19 14:46:02.552] * Saving key-value pairs...
[03.02.19 14:46:02.585] * 17 key-value pairs were successfully saved
[03.02.19 14:46:02.626] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 14:46:47.632] * Saving spawns...
[03.02.19 14:46:47.637] * Saving objects...
[03.02.19 14:46:47.822] * 34866 objects are successfully saved
[03.02.19 14:46:47.830] * Saving key-value pairs...
[03.02.19 14:46:47.862] * 17 key-value pairs were successfully saved
[03.02.19 14:46:47.904] * Game День 18. 21.21. Дика територія.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 18. 21.21. Дика територія.sav'
[03.02.19 14:47:29.021] * Saving spawns...
[03.02.19 14:47:29.025] * Saving objects...
[03.02.19 14:47:29.217] * 34863 objects are successfully saved
[03.02.19 14:47:29.225] * Saving key-value pairs...
[03.02.19 14:47:29.257] * 17 key-value pairs were successfully saved
[03.02.19 14:47:29.299] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 14:48:52.698] * Saving spawns...
[03.02.19 14:48:52.703] * Saving objects...
[03.02.19 14:48:52.918] * 34868 objects are successfully saved
[03.02.19 14:48:52.926] * Saving key-value pairs...
[03.02.19 14:48:52.959] * 17 key-value pairs were successfully saved
[03.02.19 14:48:53.001] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 14:49:37.738] * Saving spawns...
[03.02.19 14:49:37.743] * Saving objects...
[03.02.19 14:49:37.931] * 34871 objects are successfully saved
[03.02.19 14:49:37.939] * Saving key-value pairs...
[03.02.19 14:49:37.971] * 17 key-value pairs were successfully saved
[03.02.19 14:49:38.014] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 14:50:08.682] Begin load
[03.02.19 14:50:08.814] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 14:50:08.864] * phase time: 176 ms
[03.02.19 14:50:08.981] * phase cmem: 2531233 K
[03.02.19 14:50:08.981] Loading alife simulator...
[03.02.19 14:50:08.982] * phase time: 117 ms
[03.02.19 14:50:09.100] * phase cmem: 2531231 K
[03.02.19 14:50:09.100] Loading savegame...
[03.02.19 14:50:09.127] * Loading key-value pairs...
[03.02.19 14:50:09.167] * 17 key-value pairs were successfully loaded (0.040s)
[03.02.19 14:50:09.167] * Loading spawn registry...
[03.02.19 14:50:11.355] * 25167 spawn points were successfully loaded (2.188s)
[03.02.19 14:50:11.355] * Loading objects...
[03.02.19 14:50:12.141] * 34871 objects were successfully loaded (0.785s) 34871
[03.02.19 14:50:12.776] * Start objects on_register'ed...
[03.02.19 14:50:14.421] * 34871 objects on_register'ed (1.645s)
[03.02.19 14:50:14.422] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.440s)
[03.02.19 14:50:14.422] * phase time: 5439 ms
[03.02.19 14:50:14.539] * phase cmem: 2625831 K
[03.02.19 14:50:14.539] Connecting...
[03.02.19 14:50:14.539] * phase time: 117 ms
[03.02.19 14:50:14.656] * phase cmem: 2625831 K
[03.02.19 14:50:14.656] Restart sim...
[03.02.19 14:50:14.656] * phase time: 116 ms
[03.02.19 14:50:14.773] * phase cmem: 2625831 K
[03.02.19 14:50:15.112] * [win32]: free[788556 K], reserved[246492 K], committed[3159192 K]
[03.02.19 14:50:15.112] * [ D3D ]: textures[1823224 K]
[03.02.19 14:50:15.112] * [x-ray]: crt heap[627593 K], process heap[627593 K], game lua[192694 K], engine lua[250 K], render[13455 K]
[03.02.19 14:50:15.112] * [x-ray]: economy: strings[count: 205375, lengths: 10612 K, overhead: 6417 K, saved: 14526 K]
[03.02.19 14:50:15.112] * [x-ray]: economy: smem[count: 114530, lengths: 61996 K, overhead: 1789 K, saved: 42511 K]
[03.02.19 14:50:15.112] * Starting measure
[03.02.19 14:50:18.281] * MEMORY USAGE: 2542225 K
[03.02.19 14:51:11.931] * Saving spawns...
[03.02.19 14:51:11.936] * Saving objects...
[03.02.19 14:51:12.121] * 34864 objects are successfully saved
[03.02.19 14:51:12.129] * Saving key-value pairs...
[03.02.19 14:51:12.161] * 17 key-value pairs were successfully saved
[03.02.19 14:51:12.203] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 14:52:09.821] * Saving spawns...
[03.02.19 14:52:09.826] * Saving objects...
[03.02.19 14:52:10.056] * 34856 objects are successfully saved
[03.02.19 14:52:10.064] * Saving key-value pairs...
[03.02.19 14:52:10.096] * 17 key-value pairs were successfully saved
[03.02.19 14:52:10.138] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 14:52:51.562] * Saving spawns...
[03.02.19 14:52:51.567] * Saving objects...
[03.02.19 14:52:51.755] * 34853 objects are successfully saved
[03.02.19 14:52:51.762] * Saving key-value pairs...
[03.02.19 14:52:51.795] * 17 key-value pairs were successfully saved
[03.02.19 14:52:51.837] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 14:53:15.750] * Saving spawns...
[03.02.19 14:53:15.756] * Saving objects...
[03.02.19 14:53:15.941] * 34872 objects are successfully saved
[03.02.19 14:53:15.948] * Saving key-value pairs...
[03.02.19 14:53:15.980] * 17 key-value pairs were successfully saved
[03.02.19 14:53:16.023] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 14:54:04.507] Begin load
[03.02.19 14:54:04.633] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 14:54:04.683] * phase time: 170 ms
[03.02.19 14:54:04.799] * phase cmem: 2531766 K
[03.02.19 14:54:04.799] Loading alife simulator...
[03.02.19 14:54:04.800] * phase time: 117 ms
[03.02.19 14:54:04.916] * phase cmem: 2531766 K
[03.02.19 14:54:04.916] Loading savegame...
[03.02.19 14:54:04.941] * Loading key-value pairs...
[03.02.19 14:54:04.980] * 17 key-value pairs were successfully loaded (0.039s)
[03.02.19 14:54:04.980] * Loading spawn registry...
[03.02.19 14:54:07.157] * 25167 spawn points were successfully loaded (2.177s)
[03.02.19 14:54:07.157] * Loading objects...
[03.02.19 14:54:07.940] * 34872 objects were successfully loaded (0.783s) 34872
[03.02.19 14:54:08.573] * Start objects on_register'ed...
[03.02.19 14:54:10.230] * 34872 objects on_register'ed (1.658s)
[03.02.19 14:54:10.231] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.432s)
[03.02.19 14:54:10.231] * phase time: 5431 ms
[03.02.19 14:54:10.348] * phase cmem: 2626458 K
[03.02.19 14:54:10.348] Connecting...
[03.02.19 14:54:10.348] * phase time: 117 ms
[03.02.19 14:54:10.465] * phase cmem: 2626458 K
[03.02.19 14:54:10.465] Restart sim...
[03.02.19 14:54:10.465] * phase time: 116 ms
[03.02.19 14:54:10.583] * phase cmem: 2626458 K
[03.02.19 14:54:10.919] * [win32]: free[788040 K], reserved[244208 K], committed[3161992 K]
[03.02.19 14:54:10.919] * [ D3D ]: textures[1823907 K]
[03.02.19 14:54:10.919] * [x-ray]: crt heap[627328 K], process heap[627328 K], game lua[192861 K], engine lua[250 K], render[13459 K]
[03.02.19 14:54:10.919] * [x-ray]: economy: strings[count: 205339, lengths: 10612 K, overhead: 6416 K, saved: 107958 K]
[03.02.19 14:54:10.919] * [x-ray]: economy: smem[count: 114530, lengths: 61996 K, overhead: 1789 K, saved: 42511 K]
[03.02.19 14:54:10.919] * Starting measure
[03.02.19 14:54:14.647] * MEMORY USAGE: 2586816 K
[03.02.19 14:55:04.242] * Saving spawns...
[03.02.19 14:55:04.247] * Saving objects...
[03.02.19 14:55:04.434] * 34872 objects are successfully saved
[03.02.19 14:55:04.441] * Saving key-value pairs...
[03.02.19 14:55:04.474] * 17 key-value pairs were successfully saved
[03.02.19 14:55:04.515] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 14:55:40.630] Begin load
[03.02.19 14:55:40.790] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 14:55:40.839] * phase time: 203 ms
[03.02.19 14:55:40.955] * phase cmem: 2527580 K
[03.02.19 14:55:40.955] Loading alife simulator...
[03.02.19 14:55:40.956] * phase time: 116 ms
[03.02.19 14:55:41.073] * phase cmem: 2527581 K
[03.02.19 14:55:41.073] Loading savegame...
[03.02.19 14:55:41.097] * Loading key-value pairs...
[03.02.19 14:55:41.137] * 17 key-value pairs were successfully loaded (0.039s)
[03.02.19 14:55:41.137] * Loading spawn registry...
[03.02.19 14:55:43.326] * 25167 spawn points were successfully loaded (2.189s)
[03.02.19 14:55:43.326] * Loading objects...
[03.02.19 14:55:44.122] * 34872 objects were successfully loaded (0.796s) 34872
[03.02.19 14:55:44.755] * Start objects on_register'ed...
[03.02.19 14:55:46.386] * 34872 objects on_register'ed (1.631s)
[03.02.19 14:55:46.386] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.431s)
[03.02.19 14:55:46.387] * phase time: 5431 ms
[03.02.19 14:55:46.504] * phase cmem: 2622055 K
[03.02.19 14:55:46.504] Connecting...
[03.02.19 14:55:46.504] * phase time: 117 ms
[03.02.19 14:55:46.621] * phase cmem: 2622055 K
[03.02.19 14:55:46.621] Restart sim...
[03.02.19 14:55:46.621] * phase time: 117 ms
[03.02.19 14:55:46.739] * phase cmem: 2622055 K
[03.02.19 14:55:47.073] * [win32]: free[793160 K], reserved[244164 K], committed[3156916 K]
[03.02.19 14:55:47.073] * [ D3D ]: textures[1819811 K]
[03.02.19 14:55:47.073] * [x-ray]: crt heap[627022 K], process heap[627022 K], game lua[192484 K], engine lua[250 K], render[13468 K]
[03.02.19 14:55:47.073] * [x-ray]: economy: strings[count: 205333, lengths: 10613 K, overhead: 6416 K, saved: 147397 K]
[03.02.19 14:55:47.073] * [x-ray]: economy: smem[count: 114530, lengths: 61996 K, overhead: 1789 K, saved: 42511 K]
[03.02.19 14:55:47.073] * Starting measure
[03.02.19 14:55:50.082] * MEMORY USAGE: 2606910 K
[03.02.19 14:56:10.558] Begin load
[03.02.19 14:56:10.814] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 14:56:10.863] * phase time: 300 ms
[03.02.19 14:56:10.979] * phase cmem: 2529309 K
[03.02.19 14:56:10.979] Loading alife simulator...
[03.02.19 14:56:10.979] * phase time: 116 ms
[03.02.19 14:56:11.096] * phase cmem: 2529312 K
[03.02.19 14:56:11.096] Loading savegame...
[03.02.19 14:56:11.121] * Loading key-value pairs...
[03.02.19 14:56:11.160] * 17 key-value pairs were successfully loaded (0.039s)
[03.02.19 14:56:11.160] * Loading spawn registry...
[03.02.19 14:56:13.348] * 25167 spawn points were successfully loaded (2.188s)
[03.02.19 14:56:13.348] * Loading objects...
[03.02.19 14:56:14.145] * 34872 objects were successfully loaded (0.796s) 34872
[03.02.19 14:56:14.778] * Start objects on_register'ed...
[03.02.19 14:56:16.408] * 34872 objects on_register'ed (1.630s)
[03.02.19 14:56:16.409] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.429s)
[03.02.19 14:56:16.409] * phase time: 5428 ms
[03.02.19 14:56:16.526] * phase cmem: 2623786 K
[03.02.19 14:56:16.526] Connecting...
[03.02.19 14:56:16.526] * phase time: 117 ms
[03.02.19 14:56:16.643] * phase cmem: 2623786 K
[03.02.19 14:56:16.643] Restart sim...
[03.02.19 14:56:16.643] * phase time: 116 ms
[03.02.19 14:56:16.760] * phase cmem: 2623786 K
[03.02.19 14:56:17.097] * [win32]: free[793160 K], reserved[241760 K], committed[3159320 K]
[03.02.19 14:56:17.097] * [ D3D ]: textures[1820665 K]
[03.02.19 14:56:17.097] * [x-ray]: crt heap[627320 K], process heap[627320 K], game lua[192532 K], engine lua[250 K], render[13470 K]
[03.02.19 14:56:17.097] * [x-ray]: economy: strings[count: 205346, lengths: 10613 K, overhead: 6417 K, saved: 155557 K]
[03.02.19 14:56:17.097] * [x-ray]: economy: smem[count: 114535, lengths: 61996 K, overhead: 1789 K, saved: 42511 K]
[03.02.19 14:56:17.097] * Starting measure
[03.02.19 14:56:20.384] * MEMORY USAGE: 2603461 K
[03.02.19 14:56:49.125] * Saving spawns...
[03.02.19 14:56:49.129] * Saving objects...
[03.02.19 14:56:49.321] * 34857 objects are successfully saved
[03.02.19 14:56:49.328] * Saving key-value pairs...
[03.02.19 14:56:49.360] * 17 key-value pairs were successfully saved
[03.02.19 14:56:49.403] * Game День 18. 22.00. Дика територія.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 18. 22.00. Дика територія.sav'
[03.02.19 14:57:51.924] * Saving spawns...
[03.02.19 14:57:51.929] * Saving objects...
[03.02.19 14:57:52.117] * 34859 objects are successfully saved
[03.02.19 14:57:52.124] * Saving key-value pairs...
[03.02.19 14:57:52.156] * 17 key-value pairs were successfully saved
[03.02.19 14:57:52.198] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 14:58:40.421] * Saving spawns...
[03.02.19 14:58:40.426] * Saving objects...
[03.02.19 14:58:40.614] * 34874 objects are successfully saved
[03.02.19 14:58:40.621] * Saving key-value pairs...
[03.02.19 14:58:40.654] * 17 key-value pairs were successfully saved
[03.02.19 14:58:40.696] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 14:59:42.363] * Saving spawns...
[03.02.19 14:59:42.368] * Saving objects...
[03.02.19 14:59:42.555] * 34869 objects are successfully saved
[03.02.19 14:59:42.563] * Saving key-value pairs...
[03.02.19 14:59:42.595] * 17 key-value pairs were successfully saved
[03.02.19 14:59:42.637] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 15:00:53.715] * Saving spawns...
[03.02.19 15:00:53.720] * Saving objects...
[03.02.19 15:00:53.913] * 34858 objects are successfully saved
[03.02.19 15:00:53.920] * Saving key-value pairs...
[03.02.19 15:00:53.953] * 17 key-value pairs were successfully saved
[03.02.19 15:00:53.996] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 15:01:34.048] * Saving spawns...
[03.02.19 15:01:34.053] * Saving objects...
[03.02.19 15:01:34.246] * 34858 objects are successfully saved
[03.02.19 15:01:34.253] * Saving key-value pairs...
[03.02.19 15:01:34.285] * 17 key-value pairs were successfully saved
[03.02.19 15:01:34.328] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 15:02:57.773] * Saving spawns...
[03.02.19 15:02:57.778] * Saving objects...
[03.02.19 15:02:57.967] * 34855 objects are successfully saved
[03.02.19 15:02:57.974] * Saving key-value pairs...
[03.02.19 15:02:58.008] * 17 key-value pairs were successfully saved
[03.02.19 15:02:58.050] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 15:03:45.729] * Saving spawns...
[03.02.19 15:03:45.734] * Saving objects...
[03.02.19 15:03:45.927] * 34855 objects are successfully saved
[03.02.19 15:03:45.934] * Saving key-value pairs...
[03.02.19 15:03:45.967] * 17 key-value pairs were successfully saved
[03.02.19 15:03:46.010] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 15:05:09.411] ~ WARNING cannot remove restriction with id [12750][rostok_zone_witches_galantine_average] to the entity with id [55049][tushkano_strong55049], because it is not added
[03.02.19 15:06:31.035] * Saving spawns...
[03.02.19 15:06:31.040] * Saving objects...
[03.02.19 15:06:31.228] * 34851 objects are successfully saved
[03.02.19 15:06:31.236] * Saving key-value pairs...
[03.02.19 15:06:31.268] * 17 key-value pairs were successfully saved
[03.02.19 15:06:31.310] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 15:07:50.691] Begin load
[03.02.19 15:07:50.815] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 15:07:50.864] * phase time: 167 ms
[03.02.19 15:07:50.980] * phase cmem: 2545848 K
[03.02.19 15:07:50.980] Loading alife simulator...
[03.02.19 15:07:50.981] * phase time: 116 ms
[03.02.19 15:07:51.098] * phase cmem: 2545851 K
[03.02.19 15:07:51.098] Loading savegame...
[03.02.19 15:07:51.123] * Loading key-value pairs...
[03.02.19 15:07:51.162] * 17 key-value pairs were successfully loaded (0.039s)
[03.02.19 15:07:51.162] * Loading spawn registry...
[03.02.19 15:07:53.334] * 25167 spawn points were successfully loaded (2.171s)
[03.02.19 15:07:53.335] * Loading objects...
[03.02.19 15:07:54.123] * 34851 objects were successfully loaded (0.788s) 34851
[03.02.19 15:07:54.766] * Start objects on_register'ed...
[03.02.19 15:07:56.401] * 34851 objects on_register'ed (1.635s)
[03.02.19 15:07:56.402] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.421s)
[03.02.19 15:07:56.402] * phase time: 5420 ms
[03.02.19 15:07:56.520] * phase cmem: 2642022 K
[03.02.19 15:07:56.520] Connecting...
[03.02.19 15:07:56.521] * phase time: 118 ms
[03.02.19 15:07:56.638] * phase cmem: 2642022 K
[03.02.19 15:07:56.638] Restart sim...
[03.02.19 15:07:56.638] * phase time: 117 ms
[03.02.19 15:07:56.756] * phase cmem: 2642022 K
[03.02.19 15:07:57.266] * [win32]: free[784444 K], reserved[231520 K], committed[3178276 K]
[03.02.19 15:07:57.266] * [ D3D ]: textures[1830353 K]
[03.02.19 15:07:57.266] * [x-ray]: crt heap[632740 K], process heap[632740 K], game lua[192638 K], engine lua[251 K], render[13490 K]
[03.02.19 15:07:57.266] * [x-ray]: economy: strings[count: 205458, lengths: 10616 K, overhead: 6420 K, saved: 549570 K]
[03.02.19 15:07:57.266] * [x-ray]: economy: smem[count: 114997, lengths: 62115 K, overhead: 1796 K, saved: 42555 K]
[03.02.19 15:07:57.266] * Starting measure
[03.02.19 15:08:00.322] * MEMORY USAGE: 2557256 K
[03.02.19 15:08:30.930] * Saving spawns...
[03.02.19 15:08:30.935] * Saving objects...
[03.02.19 15:08:31.120] * 34845 objects are successfully saved
[03.02.19 15:08:31.127] * Saving key-value pairs...
[03.02.19 15:08:31.159] * 17 key-value pairs were successfully saved
[03.02.19 15:08:31.201] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 15:08:41.334] * Saving spawns...
[03.02.19 15:08:41.339] * Saving objects...
[03.02.19 15:08:41.526] * 34845 objects are successfully saved
[03.02.19 15:08:41.533] * Saving key-value pairs...
[03.02.19 15:08:41.565] * 17 key-value pairs were successfully saved
[03.02.19 15:08:41.611] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 15:09:16.880] * Saving spawns...
[03.02.19 15:09:16.885] * Saving objects...
[03.02.19 15:09:17.072] * 34838 objects are successfully saved
[03.02.19 15:09:17.079] * Saving key-value pairs...
[03.02.19 15:09:17.111] * 17 key-value pairs were successfully saved
[03.02.19 15:09:17.153] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 15:09:33.387] * Saving spawns...
[03.02.19 15:09:33.392] * Saving objects...
[03.02.19 15:09:33.580] * 34837 objects are successfully saved
[03.02.19 15:09:33.588] * Saving key-value pairs...
[03.02.19 15:09:33.620] * 17 key-value pairs were successfully saved
[03.02.19 15:09:33.662] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[03.02.19 15:09:33.664] - Disconnect
[03.02.19 15:09:35.086] - Destroying level
[03.02.19 15:09:35.354] * DVB created: 4096K
[03.02.19 15:09:35.354] * DIB created: 512K
[03.02.19 15:09:35.570] - r__tf_aniso 4
[03.02.19 15:09:35.570] - r2_tf_mipbias 0.
[03.02.19 15:09:35.570] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 15:09:35.570] * GPU vertex cache: recognized, 24
[03.02.19 15:09:35.570] *** RESET [350 ms]
[03.02.19 15:09:35.581] "c:\op-2.1\bin\xr_3da.exe" -nointro
[03.02.19 15:09:35.581] Begin load
[03.02.19 15:09:35.585] * phase time: 0 ms
[03.02.19 15:09:35.696] * phase cmem: 1308538 K
[03.02.19 15:09:35.696] Starting server...
[03.02.19 15:09:35.804] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 15:09:35.854] * phase time: 268 ms
[03.02.19 15:09:35.965] * phase cmem: 1306154 K
[03.02.19 15:09:35.965] Loading alife simulator...
[03.02.19 15:09:35.966] * phase time: 111 ms
[03.02.19 15:09:36.078] * phase cmem: 1306154 K
[03.02.19 15:09:36.078] Loading savegame...
[03.02.19 15:09:36.103] * Loading key-value pairs...
[03.02.19 15:09:36.142] * 17 key-value pairs were successfully loaded (0.039s)
[03.02.19 15:09:36.142] * Loading spawn registry...
[03.02.19 15:09:38.349] * 25167 spawn points were successfully loaded (2.206s)
[03.02.19 15:09:38.349] * Loading objects...
[03.02.19 15:09:39.133] * 34837 objects were successfully loaded (0.784s) 34837
[03.02.19 15:09:39.799] * Start objects on_register'ed...
[03.02.19 15:09:41.444] * 34837 objects on_register'ed (1.645s)
[03.02.19 15:09:41.445] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (5.479s)
[03.02.19 15:09:41.445] * phase time: 5477 ms
[03.02.19 15:09:41.557] * phase cmem: 1397576 K
[03.02.19 15:09:41.557] Connecting...
[03.02.19 15:09:41.557] MaxPlayers = 32
[03.02.19 15:09:41.571] * phase time: 125 ms
[03.02.19 15:09:41.683] * phase cmem: 1397608 K
[03.02.19 15:09:41.683] Connecting to...
[03.02.19 15:09:41.684] Player not found. New player created.
[03.02.19 15:09:41.684] * client : connection accepted - <>
[03.02.19 15:09:41.691] * phase time: 119 ms
[03.02.19 15:09:41.803] * phase cmem: 1397633 K
[03.02.19 15:09:41.803] Reading level info...
[03.02.19 15:09:41.805] * phase time: 114 ms
[03.02.19 15:09:41.916] * phase cmem: 1397633 K
[03.02.19 15:09:41.916] Loading object space...
[03.02.19 15:09:42.279] * object space load: 363 ms
[03.02.19 15:09:42.279] * phase time: 474 ms
[03.02.19 15:09:42.391] * phase cmem: 1442538 K
[03.02.19 15:09:42.391] Loading shaders (R2)...
[03.02.19 15:09:42.705] * phase time: 425 ms
[03.02.19 15:09:42.816] * phase cmem: 1443680 K
[03.02.19 15:09:42.817] Loading geometry (R2)...
[03.02.19 15:09:43.127] * phase time: 422 ms
[03.02.19 15:09:43.239] * phase cmem: 1507426 K
[03.02.19 15:09:43.239] Loading visuals (R2)...
[03.02.19 15:09:43.278] * phase time: 150 ms
[03.02.19 15:09:43.390] * phase cmem: 1508767 K
[03.02.19 15:09:43.390] Loading details (R2)...
[03.02.19 15:09:43.426] * [DETAILS] VertexConsts(256), Batch(61)
[03.02.19 15:09:43.426] * [DETAILS] 40687 v(20), 26352 p
[03.02.19 15:09:43.426] * [DETAILS] Batch(61), VB(794K), IB(154K)
[03.02.19 15:09:43.427] * phase time: 149 ms
[03.02.19 15:09:43.539] * phase cmem: 1509760 K
[03.02.19 15:09:43.539] Loading sectors (R2)...
[03.02.19 15:09:43.540] * Loading HOM: c:\op-2.1\gamedata\levels\l05_bar\level.hom
[03.02.19 15:09:43.544] * Loading environment modificator: c:\op-2.1\gamedata\levels\l05_bar\level.env_mod
[03.02.19 15:09:43.544] * phase time: 116 ms
[03.02.19 15:09:43.655] * phase cmem: 1509940 K
[03.02.19 15:09:43.655] Loading AI objects...
[03.02.19 15:09:43.657] * phase time: 113 ms
[03.02.19 15:09:43.770] * phase cmem: 1509971 K
[03.02.19 15:09:43.770] Loading PH world...
[03.02.19 15:09:43.782] - Game configuring : Started
[03.02.19 15:09:43.785] - Game configuring : Finished
[03.02.19 15:09:43.790] * phase time: 132 ms
[03.02.19 15:09:43.902] * phase cmem: 1516948 K
[03.02.19 15:09:43.902] Loading textures...
[03.02.19 15:09:44.876] * t-report - base: 1626, 1276408 K
[03.02.19 15:09:44.876] * t-report - lmap: 5, 5120 K
[03.02.19 15:09:44.876] * phase time: 1086 ms
[03.02.19 15:09:44.989] * phase cmem: 1942721 K
[03.02.19 15:09:44.989] Synchronizing...
[03.02.19 15:09:44.989] Save created on [Engine 1.0f p 0.4]
[03.02.19 15:09:44.989] Save date and time [Sun Feb 3 15:09:33 2019]
[03.02.19 15:09:44.992] * phase time: 115 ms
[03.02.19 15:09:45.104] * phase cmem: 1942721 K
[03.02.19 15:09:45.472] * [win32]: free[1340824 K], reserved[374876 K], committed[2478540 K]
[03.02.19 15:09:45.472] * [ D3D ]: textures[1281528 K]
[03.02.19 15:09:45.472] * [x-ray]: crt heap[548893 K], process heap[548893 K], game lua[192607 K], engine lua[257 K], render[13516 K]
[03.02.19 15:09:45.472] * [x-ray]: economy: strings[count: 204321, lengths: 10587 K, overhead: 6385 K, saved: 601230 K]
[03.02.19 15:09:45.472] * [x-ray]: economy: smem[count: 114788, lengths: 62108 K, overhead: 1793 K, saved: 42540 K]
[03.02.19 15:09:45.472] * Starting measure
[03.02.19 15:09:51.953] ALL_SPAWN_FIX release [bar_barman][6658]
[03.02.19 15:09:51.955] ALL_SPAWN_FIX release [bar_arena_door_0000][6807]
[03.02.19 15:09:52.879] * MEMORY USAGE: 2722404 K
[03.02.19 15:13:46.731] * Saving spawns...
[03.02.19 15:13:46.736] * Saving objects...
[03.02.19 15:13:46.926] * 34795 objects are successfully saved
[03.02.19 15:13:46.933] * Saving key-value pairs...
[03.02.19 15:13:46.965] * 17 key-value pairs were successfully saved
[03.02.19 15:13:47.006] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 15:16:54.605] * Saving spawns...
[03.02.19 15:16:54.611] * Saving objects...
[03.02.19 15:16:54.804] * 34787 objects are successfully saved
[03.02.19 15:16:54.812] * Saving key-value pairs...
[03.02.19 15:16:54.844] * 17 key-value pairs were successfully saved
[03.02.19 15:16:54.886] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 15:30:49.482] * DVB created: 4096K
[03.02.19 15:30:49.483] * DIB created: 512K
[03.02.19 15:30:49.775] - r__tf_aniso 4
[03.02.19 15:30:49.775] - r2_tf_mipbias 0.
[03.02.19 15:30:49.775] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 15:30:49.775] * GPU vertex cache: recognized, 24
[03.02.19 15:30:49.776] *** RESET [0 ms]
[03.02.19 15:30:50.524] * MEMORY USAGE: 2989641 K
[03.02.19 15:30:52.202] * DVB created: 4096K
[03.02.19 15:30:52.202] * DIB created: 512K
[03.02.19 15:30:52.395] - r__tf_aniso 4
[03.02.19 15:30:52.395] - r2_tf_mipbias 0.
[03.02.19 15:30:52.395] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 15:30:52.395] * GPU vertex cache: unrecognized, 16
[03.02.19 15:30:52.395] *** RESET [287 ms]
[03.02.19 15:30:52.978] * MEMORY USAGE: 2962282 K
[03.02.19 15:34:33.962] * Saving spawns...
[03.02.19 15:34:33.966] * Saving objects...
[03.02.19 15:34:34.152] * 34743 objects are successfully saved
[03.02.19 15:34:34.159] * Saving key-value pairs...
[03.02.19 15:34:34.191] * 17 key-value pairs were successfully saved
[03.02.19 15:34:34.232] * Game День 19. Викид. Бар.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 19. Викид. Бар.sav'
[03.02.19 15:39:42.799] * Saving spawns...
[03.02.19 15:39:42.804] * Saving objects...
[03.02.19 15:39:42.988] * 34742 objects are successfully saved
[03.02.19 15:39:42.996] * Saving key-value pairs...
[03.02.19 15:39:43.028] * 17 key-value pairs were successfully saved
[03.02.19 15:39:43.069] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 15:42:23.894] * Saving spawns...
[03.02.19 15:42:23.899] * Saving objects...
[03.02.19 15:42:24.084] * 34747 objects are successfully saved
[03.02.19 15:42:24.092] * Saving key-value pairs...
[03.02.19 15:42:24.125] * 17 key-value pairs were successfully saved
[03.02.19 15:42:24.170] * Game День 19. 01.19. Бар.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 19. 01.19. Бар.sav'
[03.02.19 15:44:45.846] * Saving spawns...
[03.02.19 15:44:45.851] * Saving objects...
[03.02.19 15:44:46.038] * 34735 objects are successfully saved
[03.02.19 15:44:46.046] * Saving key-value pairs...
[03.02.19 15:44:46.078] * 17 key-value pairs were successfully saved
[03.02.19 15:44:46.119] * Game День 19. 01.31. Бар.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 19. 01.31. Бар.sav'
[03.02.19 15:58:17.563] * DVB created: 4096K
[03.02.19 15:58:17.563] * DIB created: 512K
[03.02.19 15:58:17.815] - r__tf_aniso 4
[03.02.19 15:58:17.815] - r2_tf_mipbias 0.
[03.02.19 15:58:17.815] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 15:58:17.815] * GPU vertex cache: recognized, 24
[03.02.19 15:58:17.815] *** RESET [0 ms]
[03.02.19 15:58:18.467] * MEMORY USAGE: 2995693 K
[03.02.19 15:58:20.973] * DVB created: 4096K
[03.02.19 15:58:20.973] * DIB created: 512K
[03.02.19 15:58:21.163] - r__tf_aniso 4
[03.02.19 15:58:21.163] - r2_tf_mipbias 0.
[03.02.19 15:58:21.163] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 15:58:21.163] * GPU vertex cache: recognized, 24
[03.02.19 15:58:21.163] *** RESET [287 ms]
[03.02.19 15:58:21.889] * MEMORY USAGE: 2979239 K
[03.02.19 16:04:19.055] * Saving spawns...
[03.02.19 16:04:19.060] * Saving objects...
[03.02.19 16:04:19.247] * 34789 objects are successfully saved
[03.02.19 16:04:19.255] * Saving key-value pairs...
[03.02.19 16:04:19.287] * 17 key-value pairs were successfully saved
[03.02.19 16:04:19.328] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 16:08:09.148] * Saving spawns...
[03.02.19 16:08:09.153] * Saving objects...
[03.02.19 16:08:09.340] * 34888 objects are successfully saved
[03.02.19 16:08:09.348] * Saving key-value pairs...
[03.02.19 16:08:09.380] * 17 key-value pairs were successfully saved
[03.02.19 16:08:09.422] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 16:08:43.348] * Saving spawns...
[03.02.19 16:08:43.353] * Saving objects...
[03.02.19 16:08:43.560] * 34888 objects are successfully saved
[03.02.19 16:08:43.568] * Saving key-value pairs...
[03.02.19 16:08:43.600] * 17 key-value pairs were successfully saved
[03.02.19 16:08:43.641] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[03.02.19 16:08:43.648] - Disconnect
[03.02.19 16:08:45.284] - Destroying level
[03.02.19 16:08:45.602] * DVB created: 4096K
[03.02.19 16:08:45.602] * DIB created: 512K
[03.02.19 16:08:45.815] - r__tf_aniso 4
[03.02.19 16:08:45.815] - r2_tf_mipbias 0.
[03.02.19 16:08:45.815] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 16:08:45.815] * GPU vertex cache: recognized, 24
[03.02.19 16:08:45.815] *** RESET [362 ms]
[03.02.19 16:08:45.829] "c:\op-2.1\bin\xr_3da.exe" -nointro
[03.02.19 16:08:45.829] Begin load
[03.02.19 16:08:45.852] * phase time: 0 ms
[03.02.19 16:08:45.966] * phase cmem: 1321536 K
[03.02.19 16:08:45.966] Starting server...
[03.02.19 16:08:46.626] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 16:08:46.681] * phase time: 829 ms
[03.02.19 16:08:46.795] * phase cmem: 1316445 K
[03.02.19 16:08:46.795] Loading alife simulator...
[03.02.19 16:08:46.795] * phase time: 114 ms
[03.02.19 16:08:46.909] * phase cmem: 1316445 K
[03.02.19 16:08:46.909] Loading savegame...
[03.02.19 16:08:46.934] * Loading key-value pairs...
[03.02.19 16:08:46.973] * 17 key-value pairs were successfully loaded (0.038s)
[03.02.19 16:08:46.973] * Loading spawn registry...
[03.02.19 16:08:49.149] * 25167 spawn points were successfully loaded (2.176s)
[03.02.19 16:08:49.150] * Loading objects...
[03.02.19 16:08:49.913] * 34888 objects were successfully loaded (0.764s) 34888
[03.02.19 16:08:50.629] * Start objects on_register'ed...
[03.02.19 16:08:52.228] * 34888 objects on_register'ed (1.599s)
[03.02.19 16:08:52.229] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (5.433s)
[03.02.19 16:08:52.229] * phase time: 5432 ms
[03.02.19 16:08:52.344] * phase cmem: 1407582 K
[03.02.19 16:08:52.344] Connecting...
[03.02.19 16:08:52.344] MaxPlayers = 32
[03.02.19 16:08:52.360] * phase time: 131 ms
[03.02.19 16:08:52.477] * phase cmem: 1407615 K
[03.02.19 16:08:52.477] Connecting to...
[03.02.19 16:08:52.478] Player not found. New player created.
[03.02.19 16:08:52.478] * client : connection accepted - <>
[03.02.19 16:08:52.483] * phase time: 122 ms
[03.02.19 16:08:52.598] * phase cmem: 1407640 K
[03.02.19 16:08:52.598] Reading level info...
[03.02.19 16:08:52.600] * phase time: 117 ms
[03.02.19 16:08:52.715] * phase cmem: 1407640 K
[03.02.19 16:08:52.715] Loading object space...
[03.02.19 16:08:53.276] * object space load: 560 ms
[03.02.19 16:08:53.276] * phase time: 675 ms
[03.02.19 16:08:53.391] * phase cmem: 1479769 K
[03.02.19 16:08:53.391] Loading shaders (R2)...
[03.02.19 16:08:53.823] * phase time: 546 ms
[03.02.19 16:08:53.937] * phase cmem: 1481014 K
[03.02.19 16:08:53.937] Loading geometry (R2)...
[03.02.19 16:08:54.326] * phase time: 503 ms
[03.02.19 16:08:54.441] * phase cmem: 1556348 K
[03.02.19 16:08:54.441] Loading visuals (R2)...
[03.02.19 16:08:54.507] * phase time: 180 ms
[03.02.19 16:08:54.623] * phase cmem: 1558895 K
[03.02.19 16:08:54.623] Loading details (R2)...
[03.02.19 16:08:54.659] * [DETAILS] VertexConsts(256), Batch(61)
[03.02.19 16:08:54.659] * [DETAILS] 40687 v(20), 26352 p
[03.02.19 16:08:54.659] * [DETAILS] Batch(61), VB(794K), IB(154K)
[03.02.19 16:08:54.660] * phase time: 153 ms
[03.02.19 16:08:54.776] * phase cmem: 1559888 K
[03.02.19 16:08:54.776] Loading sectors (R2)...
[03.02.19 16:08:54.777] * Loading HOM: c:\op-2.1\gamedata\levels\l02_garbage\level.hom
[03.02.19 16:08:54.778] * Loading environment modificator: c:\op-2.1\gamedata\levels\l02_garbage\level.env_mod
[03.02.19 16:08:54.778] * phase time: 117 ms
[03.02.19 16:08:54.894] * phase cmem: 1559972 K
[03.02.19 16:08:54.894] Loading AI objects...
[03.02.19 16:08:54.895] - Loading music tracks from 'l02_garbage_musics'...
[03.02.19 16:08:54.896] * phase time: 118 ms
[03.02.19 16:08:55.012] * phase cmem: 1559901 K
[03.02.19 16:08:55.012] Loading PH world...
[03.02.19 16:08:55.024] - Game configuring : Started
[03.02.19 16:08:55.025] - Game configuring : Finished
[03.02.19 16:08:55.030] * phase time: 133 ms
[03.02.19 16:08:55.145] * phase cmem: 1563883 K
[03.02.19 16:08:55.145] Loading textures...
[03.02.19 16:08:58.226] * t-report - base: 1771, 1400299 K
[03.02.19 16:08:58.226] * t-report - lmap: 14, 14337 K
[03.02.19 16:08:58.226] * phase time: 3196 ms
[03.02.19 16:08:58.342] * phase cmem: 2127682 K
[03.02.19 16:08:58.342] Synchronizing...
[03.02.19 16:08:58.342] Save created on [Engine 1.0f p 0.4]
[03.02.19 16:08:58.342] Save date and time [Sun Feb 3 16:08:43 2019]
[03.02.19 16:08:58.345] * phase time: 119 ms
[03.02.19 16:08:58.461] * phase cmem: 2127682 K
[03.02.19 16:08:58.791] * [win32]: free[1150532 K], reserved[378628 K], committed[2665080 K]
[03.02.19 16:08:58.791] * [ D3D ]: textures[1414636 K]
[03.02.19 16:08:58.791] * [x-ray]: crt heap[585428 K], process heap[585428 K], game lua[193035 K], engine lua[209 K], render[13517 K]
[03.02.19 16:08:58.791] * [x-ray]: economy: strings[count: 204852, lengths: 10599 K, overhead: 6401 K, saved: 1365115 K]
[03.02.19 16:08:58.791] * [x-ray]: economy: smem[count: 114945, lengths: 62137 K, overhead: 1796 K, saved: 42543 K]
[03.02.19 16:08:58.791] * Starting measure
[03.02.19 16:09:04.842] * MEMORY USAGE: 2525127 K
[03.02.19 16:10:28.799] * Saving spawns...
[03.02.19 16:10:28.804] * Saving objects...
[03.02.19 16:10:28.988] * 34834 objects are successfully saved
[03.02.19 16:10:28.996] * Saving key-value pairs...
[03.02.19 16:10:29.028] * 17 key-value pairs were successfully saved
[03.02.19 16:10:29.069] * Game День 19. 05.20. Звалище.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 19. 05.20. Звалище.sav'
[03.02.19 16:11:50.100] * Saving spawns...
[03.02.19 16:11:50.105] * Saving objects...
[03.02.19 16:11:50.288] * 34817 objects are successfully saved
[03.02.19 16:11:50.296] * Saving key-value pairs...
[03.02.19 16:11:50.327] * 17 key-value pairs were successfully saved
[03.02.19 16:11:50.369] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 16:12:05.063] * Saving spawns...
[03.02.19 16:12:05.068] * Saving objects...
[03.02.19 16:12:05.250] * 34817 objects are successfully saved
[03.02.19 16:12:05.258] * Saving key-value pairs...
[03.02.19 16:12:05.290] * 17 key-value pairs were successfully saved
[03.02.19 16:12:05.332] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[03.02.19 16:12:05.333] - Disconnect
[03.02.19 16:12:06.744] - Destroying level
[03.02.19 16:12:07.027] * DVB created: 4096K
[03.02.19 16:12:07.027] * DIB created: 512K
[03.02.19 16:12:07.240] - r__tf_aniso 4
[03.02.19 16:12:07.240] - r2_tf_mipbias 0.
[03.02.19 16:12:07.240] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.02.19 16:12:07.240] * GPU vertex cache: recognized, 24
[03.02.19 16:12:07.240] *** RESET [354 ms]
[03.02.19 16:12:07.251] "c:\op-2.1\bin\xr_3da.exe" -nointro
[03.02.19 16:12:07.251] Begin load
[03.02.19 16:12:07.256] * phase time: 0 ms
[03.02.19 16:12:07.370] * phase cmem: 1325704 K
[03.02.19 16:12:07.370] Starting server...
[03.02.19 16:12:07.492] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 16:12:07.540] * phase time: 284 ms
[03.02.19 16:12:07.655] * phase cmem: 1321598 K
[03.02.19 16:12:07.655] Loading alife simulator...
[03.02.19 16:12:07.655] * phase time: 114 ms
[03.02.19 16:12:07.769] * phase cmem: 1321598 K
[03.02.19 16:12:07.769] Loading savegame...
[03.02.19 16:12:07.793] * Loading key-value pairs...
[03.02.19 16:12:07.831] * 17 key-value pairs were successfully loaded (0.038s)
[03.02.19 16:12:07.831] * Loading spawn registry...
[03.02.19 16:12:09.985] * 25167 spawn points were successfully loaded (2.154s)
[03.02.19 16:12:09.985] * Loading objects...
[03.02.19 16:12:10.734] * 34817 objects were successfully loaded (0.749s) 34817
[03.02.19 16:12:11.465] * Start objects on_register'ed...
[03.02.19 16:12:13.074] * 34817 objects on_register'ed (1.609s)
[03.02.19 16:12:13.075] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (5.420s)
[03.02.19 16:12:13.075] * phase time: 5420 ms
[03.02.19 16:12:13.190] * phase cmem: 1407236 K
[03.02.19 16:12:13.190] Connecting...
[03.02.19 16:12:13.190] MaxPlayers = 32
[03.02.19 16:12:13.366] * phase time: 291 ms
[03.02.19 16:12:13.483] * phase cmem: 1407260 K
[03.02.19 16:12:13.483] Connecting to...
[03.02.19 16:12:13.484] Player not found. New player created.
[03.02.19 16:12:13.484] * client : connection accepted - <>
[03.02.19 16:12:13.488] * phase time: 121 ms
[03.02.19 16:12:13.603] * phase cmem: 1407285 K
[03.02.19 16:12:13.603] Reading level info...
[03.02.19 16:12:13.605] * phase time: 116 ms
[03.02.19 16:12:13.720] * phase cmem: 1407285 K
[03.02.19 16:12:13.720] Loading object space...
[03.02.19 16:12:14.072] * object space load: 352 ms
[03.02.19 16:12:14.073] * phase time: 467 ms
[03.02.19 16:12:14.187] * phase cmem: 1453868 K
[03.02.19 16:12:14.187] Loading shaders (R2)...
[03.02.19 16:12:14.263] * phase time: 190 ms
[03.02.19 16:12:14.378] * phase cmem: 1454745 K
[03.02.19 16:12:14.378] Loading geometry (R2)...
[03.02.19 16:12:14.411] * phase time: 147 ms
[03.02.19 16:12:14.525] * phase cmem: 1460668 K
[03.02.19 16:12:14.525] Loading visuals (R2)...
[03.02.19 16:12:14.590] * phase time: 179 ms
[03.02.19 16:12:14.705] * phase cmem: 1464368 K
[03.02.19 16:12:14.705] Loading details (R2)...
[03.02.19 16:12:14.731] * [DETAILS] VertexConsts(256), Batch(61)
[03.02.19 16:12:14.731] * [DETAILS] 24400 v(20), 15860 p
[03.02.19 16:12:14.731] * [DETAILS] Batch(61), VB(476K), IB(92K)
[03.02.19 16:12:14.732] * phase time: 142 ms
[03.02.19 16:12:14.847] * phase cmem: 1464978 K
[03.02.19 16:12:14.847] Loading sectors (R2)...
[03.02.19 16:12:14.847] WARNING: Occlusion map 'c:\op-2.1\gamedata\levels\puzir\level.hom' not found.
[03.02.19 16:12:14.848] * phase time: 115 ms
[03.02.19 16:12:14.963] * phase cmem: 1464978 K
[03.02.19 16:12:14.963] Loading AI objects...
[03.02.19 16:12:14.963] - Loading music tracks from 'puzir_musics'...
[03.02.19 16:12:14.965] * phase time: 116 ms
[03.02.19 16:12:15.080] * phase cmem: 1464850 K
[03.02.19 16:12:15.080] Loading PH world...
[03.02.19 16:12:15.089] - Game configuring : Started
[03.02.19 16:12:15.090] - Game configuring : Finished
[03.02.19 16:12:15.095] * phase time: 130 ms
[03.02.19 16:12:15.210] * phase cmem: 1468130 K
[03.02.19 16:12:15.210] Loading textures...
[03.02.19 16:12:15.443] * t-report - base: 934, 966380 K
[03.02.19 16:12:15.443] * t-report - lmap: 0, 0 K
[03.02.19 16:12:15.443] * phase time: 348 ms
[03.02.19 16:12:15.559] * phase cmem: 1569007 K
[03.02.19 16:12:15.559] Synchronizing...
[03.02.19 16:12:15.559] Save created on [Engine 1.0f p 0.4]
[03.02.19 16:12:15.559] Save date and time [Sun Feb 3 16:12:05 2019]
[03.02.19 16:12:15.562] * phase time: 118 ms
[03.02.19 16:12:15.678] * phase cmem: 1569007 K
[03.02.19 16:12:16.000] * [win32]: free[1562156 K], reserved[503084 K], committed[2129000 K]
[03.02.19 16:12:16.000] * [ D3D ]: textures[966380 K]
[03.02.19 16:12:16.000] * [x-ray]: crt heap[542555 K], process heap[542555 K], game lua[193076 K], engine lua[229 K], render[13578 K]
[03.02.19 16:12:16.000] * [x-ray]: economy: strings[count: 205448, lengths: 10656 K, overhead: 6420 K, saved: 1439192 K]
[03.02.19 16:12:16.000] * [x-ray]: economy: smem[count: 115078, lengths: 62232 K, overhead: 1798 K, saved: 42554 K]
[03.02.19 16:12:16.000] * Starting measure
[03.02.19 16:12:19.763] * MEMORY USAGE: 1765456 K
[03.02.19 16:12:42.907] * Saving spawns...
[03.02.19 16:12:42.912] * Saving objects...
[03.02.19 16:12:43.093] * 34884 objects are successfully saved
[03.02.19 16:12:43.100] * Saving key-value pairs...
[03.02.19 16:12:43.132] * 17 key-value pairs were successfully saved
[03.02.19 16:12:43.174] * Game День 19. 05.31. Забутий Ліс.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 19. 05.31. Забутий Ліс.sav'
[03.02.19 16:14:07.555] ERROR: CALifeObjectRegistry::object There is no object with id 57122!
[03.02.19 16:14:35.486] * Saving spawns...
[03.02.19 16:14:35.491] * Saving objects...
[03.02.19 16:14:35.674] * 34883 objects are successfully saved
[03.02.19 16:14:35.682] * Saving key-value pairs...
[03.02.19 16:14:35.714] * 17 key-value pairs were successfully saved
[03.02.19 16:14:35.755] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.02.19 16:14:46.837] Begin load
[03.02.19 16:14:46.944] - Gamedata version: [Збірка 2.1 final p.4.2]
[03.02.19 16:14:46.992] * phase time: 150 ms
[03.02.19 16:14:47.107] * phase cmem: 1690621 K
[03.02.19 16:14:47.107] Loading alife simulator...
[03.02.19 16:14:47.108] * phase time: 115 ms
[03.02.19 16:14:47.224] * phase cmem: 1690622 K
[03.02.19 16:14:47.224] Loading savegame...
[03.02.19 16:14:47.247] * Loading key-value pairs...
[03.02.19 16:14:47.287] * 17 key-value pairs were successfully loaded (0.039s)
[03.02.19 16:14:47.287] * Loading spawn registry...
[03.02.19 16:14:49.401] * 25167 spawn points were successfully loaded (2.115s)
[03.02.19 16:14:49.402] * Loading objects...
[03.02.19 16:14:50.148] * 34883 objects were successfully loaded (0.746s) 34883
[03.02.19 16:14:50.762] * Start objects on_register'ed...
[03.02.19 16:14:52.342] * 34883 objects on_register'ed (1.580s)
[03.02.19 16:14:52.342] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.235s)
[03.02.19 16:14:52.342] * phase time: 5234 ms
[03.02.19 16:14:52.458] * phase cmem: 1774169 K
[03.02.19 16:14:52.458] Connecting...
[03.02.19 16:14:52.458] * phase time: 115 ms
[03.02.19 16:14:52.574] * phase cmem: 1774169 K
[03.02.19 16:14:52.574] Restart sim...
[03.02.19 16:14:52.574] * phase time: 115 ms
[03.02.19 16:14:52.690] * phase cmem: 1774169 K
[03.02.19 16:14:53.017] * [win32]: free[1418116 K], reserved[457716 K], committed[2318408 K]
[03.02.19 16:14:53.017] * [ D3D ]: textures[1119121 K]
[03.02.19 16:14:53.017] * [x-ray]: crt heap[566472 K], process heap[566472 K], game lua[193258 K], engine lua[246 K], render[13622 K]
[03.02.19 16:14:53.017] * [x-ray]: economy: strings[count: 205866, lengths: 10666 K, overhead: 6433 K, saved: 1500085 K]
[03.02.19 16:14:53.017] * [x-ray]: economy: smem[count: 115136, lengths: 62234 K, overhead: 1799 K, saved: 44718 K]
[03.02.19 16:14:53.017] * Starting measure
[03.02.19 16:14:55.673] * MEMORY USAGE: 1754577 K
[03.02.19 16:15:36.639] *** break by StackWalk ***
[03.02.19 16:15:36.639] stack trace:
[03.02.19 16:15:36.639]
[03.02.19 16:15:36.640] 0023:6B9CD8CC (0x006893D0 0x00000000 0x006893E4 0x6BE27FF2) xrGame.dll, std::vector >::push_back(), c:\program files (x86)\microsoft visual studio 14.0\vc\include\vector, 1277
[03.02.19 16:15:36.640] 0023:6BE29019 (0x55CDCEC0 0xD1170010 0x00000000 0x5A8F4490) xrGame.dll, CPsyDog::register_phantom(), s:\xr_3da\xrgame\ai\monsters\pseudodog\psy_dog.cpp, 67
[03.02.19 16:15:36.640] 0023:6BE27FF2 (0x50832DD0 0x50832DD0 0x50832DD0 0x50832DD0) xrGame.dll, CPsyDogPhantom::try_to_register_to_parent(), s:\xr_3da\xrgame\ai\monsters\pseudodog\psy_dog.cpp, 289
[03.02.19 16:15:36.640] 0023:6BE28778 (0x4B9C72E0 0x40000000 0x6C2DABBC 0x00000001) xrGame.dll, CPsyDogPhantom::net_Spawn(), s:\xr_3da\xrgame\ai\monsters\pseudodog\psy_dog.cpp, 176
[03.02.19 16:15:36.640] 0023:6BED5229 (0x4B9C72E0 0xD1170010 0xD1170010 0x6B9A88B5) xrGame.dll, CLevel::g_sv_Spawn(), s:\xr_3da\xrgame\level_network_spawn.cpp, 117
[03.02.19 16:15:36.640] 0023:6BED5602 (0x0068B4CC 0x73700001 0x6F645F79 0x68705F67) xrGame.dll, CLevel::cl_Process_Spawn(), s:\xr_3da\xrgame\level_network_spawn.cpp, 46
[03.02.19 16:15:36.640] 0023:6BECD5A3 (0x0B9D4910 0x00000001 0x0B940420 0x00000000) xrGame.dll, CLevel::ProcessGameEvents(), s:\xr_3da\xrgame\level.cpp, 480
[03.02.19 16:15:36.640] 0023:6BECCD7E (0x71E026E0 0x04ABB950 0x001157C4 0x002E31CA) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 550
[03.02.19 16:15:36.640] 0023:000CF15C (0x002E31CA 0x00000000 0x0018C440 0x3D1228C2) XR_3DA.exe, CRegistrator::Process(), s:\xr_3da\pure.h, 77
[03.02.19 16:15:36.640] 0023:001157C4 (0x00000000 0x0018F8F0 0xFFFDE000 0x0000000D) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[03.02.19 16:15:36.640] 0023:00115CA5 (0x0018F8F0 0x00000063 0x0018F8F0 0x0068F984) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[03.02.19 16:15:36.640] 0023:000E045A (0x00000000 0x0018F8F0 0x0000174C 0x00001EEC) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[03.02.19 16:15:36.640] 0023:000E0070 (0x00080000 0x00000000 0x00A72F4B 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[03.02.19 16:15:36.640] 0023:000DFC80 (0x00080000 0x00000000 0x00A72F4B 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[03.02.19 16:15:36.640] 0023:000DAC9B (0xFFFDE000 0x0068FA60 0x77889902 0xFFFDE000) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[03.02.19 16:15:36.640] 0023:7655336A (0xFFFDE000 0x779605B0 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk()
[03.02.19 16:15:36.640] 0023:77889902 (0x000DAD0D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[03.02.19 16:15:36.640] 0023:778898D5 (0x000DAD0D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()



#2702
Морж

Морж

    Сталкер

  • Не в сети
  • Старожилы

<- Информация ->
  • Регистрация:
    20-червень 17
  • 523 Cообщений
  • Пропуск №: 27301


Репутация: 178 Постов: 523
  • Страна проживания:Россия
  • Реальное имя:Иван
  • Пол:Мужчина
  • Город:с. Тундутово

Иногда вылетает, просто интересно узнать из-за чего?? Центральная Припять.

Вылет
[03.02.19 17:19:34.042] * Saving spawns...
[03.02.19 17:19:34.048] * Saving objects...
[03.02.19 17:19:34.292] * 34279 objects are successfully saved
[03.02.19 17:19:34.314] * Saving key-value pairs...
[03.02.19 17:19:34.385] * 17 key-value pairs were successfully saved
[03.02.19 17:19:34.467] * Game Иван_quicksave.sav is successfully saved to file 'd:\games\op-2.1\userdata\savedgames\Иван_quicksave.sav'
[03.02.19 17:19:35.240] ~~ move_mgr.validate_accessibility: point [0] on path [pri_wave4_wsniper_2_wait_walk] not accessible for npc 'yan_zombied_respawn_213605'
[03.02.19 17:21:09.519] * Saving spawns...
[03.02.19 17:21:09.525] * Saving objects...
[03.02.19 17:21:09.777] * 34256 objects are successfully saved
[03.02.19 17:21:09.799] * Saving key-value pairs...
[03.02.19 17:21:09.870] * 17 key-value pairs were successfully saved
[03.02.19 17:21:09.952] * Game Иван_quicksave.sav is successfully saved to file 'd:\games\op-2.1\userdata\savedgames\Иван_quicksave.sav'
[03.02.19 17:21:18.442] ~~ move_mgr.validate_accessibility: point [0] on path [pri_wave6_rsniper_1_wait_walk] not accessible for npc 'sim_stalker_general9775'
[03.02.19 17:21:20.430] * Saving spawns...
[03.02.19 17:21:20.436] * Saving objects...
[03.02.19 17:21:20.686] * 34251 objects are successfully saved
[03.02.19 17:21:20.708] * Saving key-value pairs...
[03.02.19 17:21:20.778] * 17 key-value pairs were successfully saved
[03.02.19 17:21:20.862] * Game Иван_quicksave.sav is successfully saved to file 'd:\games\op-2.1\userdata\savedgames\Иван_quicksave.sav'
[03.02.19 17:21:36.633] *** break by StackWalk ***
[03.02.19 17:21:36.633] stack trace:
[03.02.19 17:21:36.633]
[03.02.19 17:21:36.641] 0023:69DAEFA6 (0x0B9C7760 0x0BAD0AD0 0x4D8511E0 0x69DB602C) xrParticles.dll, PAPI::CParticleManager::CheckActionsList(), s:\xrparticles\particle_manager.cpp, 254
[03.02.19 17:21:36.641] 0023:69BC10F7 (0x0B9C7760 0x0BAD0A30 0x9FF4D870 0x0B61712C) xrRender_R2.dll, PS::CParticleEffect::Compile(), s:\xr_3da\xrrender\particleeffect.cpp, 156
[03.02.19 17:21:36.641] 0023:69BC3841 (0x0BAD0A30 0x00000004 0x00000001 0x0011C440) xrRender_R2.dll, PS::CParticleGroup::Compile(), s:\xr_3da\xrrender\particlegroup.cpp, 440
[03.02.19 17:21:36.641] 0023:69B8EDED (0x0B7530C4 0x0073FA00 0x000D4B40 0x00000000) xrRender_R2.dll, CRender::model_CreateParticles(), s:\xr_3da\xrrender_r2\r2.cpp, 338
[03.02.19 17:21:36.641] 0023:6818C18B (0x0B61712C 0x00000000 0x00000001 0x9F916730) xrGame.dll, CParticlesObject::Init(), s:\xr_3da\xrgame\particlesobject.cpp, 32
[03.02.19 17:21:36.641] 0023:6818CC14 (0x0B61712C 0x00000001 0x00000001 0x0011C5B4) xrGame.dll, CParticlesObject::CParticlesObject(), s:\xr_3da\xrgame\particlesobject.cpp, 20
[03.02.19 17:21:36.641] 0023:6806D582 (0x88DFA704 0x88DFA718 0x88DFA778 0x88DFA784) xrGame.dll, CBulletManager::FireShotmark(), s:\xr_3da\xrgame\level_bullet_manager_firetrace.cpp, 266
[03.02.19 17:21:36.641] 0023:6806E844 (0x88DFA6F0 0x0011C5B4 0x4CE96390 0x4CE96390) xrGame.dll, CBulletManager::StaticObjectHit(), s:\xr_3da\xrgame\level_bullet_manager_firetrace.cpp, 282
[03.02.19 17:21:36.641] 0023:6806C271 (0x00000000 0x000000FA 0x00000000 0x3F7F2937) xrGame.dll, CBulletManager::CommitEvents(), s:\xr_3da\xrgame\level_bullet_manager.cpp, 446
[03.02.19 17:21:36.641] 0023:6805CC04 (0x017F2F7B 0x046FD6A0 0x000A57C4 0x003EDD37) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 528
[03.02.19 17:21:36.641] 0023:0005F15C (0x003EDD37 0x0000003C 0x0011C440 0x3C82B45C) XR_3DA.exe, CRegistrator::Process(), s:\xr_3da\pure.h, 77
[03.02.19 17:21:36.641] 0023:000A57C4 (0x00000000 0x0011F8F0 0xFFFDE000 0x0000000D) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[03.02.19 17:21:36.641] 0023:000A5CA5 (0x0011F8F0 0x00000063 0x0011F8F0 0x0073F9CC) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[03.02.19 17:21:36.641] 0023:0007045A (0x00000000 0x0011F8F0 0x00000000 0x00000000) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[03.02.19 17:21:36.642] 0023:00070070 (0x00010000 0x00000000 0x00772B11 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[03.02.19 17:21:36.642] 0023:0006FC80 (0x00010000 0x00000000 0x00772B11 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[03.02.19 17:21:36.642] 0023:0006AC9B (0xFFFDE000 0x0073FAA8 0x77CD9EF2 0xFFFDE000) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[03.02.19 17:21:36.642] 0023:776433AA (0xFFFDE000 0x76BEF9FA 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk()
[03.02.19 17:21:36.642] 0023:77CD9EF2 (0x0006AD0D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[03.02.19 17:21:36.642] 0023:77CD9EC5 (0x0006AD0D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()

 

 По глюку у Сяка пока непонятно, зашёл в игру показывает правильно о ремонте, поставил пушку для ремонта, в диалоге этого ствола опять нету, перезагрузился и бес толку. Но если выйти с игры и сново зайти то всё типо в норме, а разок поставил ствол в слот и поговорил с Сяком о ремонте, то ствол и вовсе куда-то пропал, было такое разок. Короче ремонтироваться у него  не буду.


Strelok (03 лютий 2019 - 16:37):
Больше думается что стоят левые правки, раз неполный лог и нет сейва. Даже сейв по Сяку не выкладываешь.

Повідомлення відредагував Морж: 03 лютий 2019 - 16:30


#2703
hevron

hevron

    Сталкер

  • Не в сети
  • Проверенные

<- Информация ->
  • Регистрация:
    03-травень 12
  • 113 Cообщений
  • Пропуск №: 6501


Репутация: 5 Постов: 113
  • Страна проживания:Украина
  • Реальное имя:Олег
  • Пол:Мужчина
  • Город:Киев, Украина

Выполнение задания на ликвидацию Павлика, подхожу к Лукашу отчитаться (на базу наймов еще не ходил) и вот такая строка у него в диалоге

1. No available phrase to say in […], after [0], context:

 

Вышел - зашел в игру, левый диалог Лукаша исчез. Спасибо.



#2704
Andrew186

Andrew186

    Пришедший

  • Не в сети
  • Пользователь

<- Информация ->
  • Регистрация:
    03-лютий 19
  • 3 Cообщений
  • Пропуск №: 34546


Репутация: 0
  • Страна проживания:Украина
  • Реальное имя:Андрей
  • Пол:Мужчина
  • Город:Харьков

При переходе на любую локацию выливает игра на 4.2 патче «прекращена работа программы «XR_3DA.exe”

photo_2019-02-03_16-18-46.jpg

 

Прикріплений файл  xray_Андрей.log   12,32К   завантажень 34


Strelok (03 лютий 2019 - 16:39):
После прикрепления файлов их надо добавить в пост.
Strelok (03 лютий 2019 - 16:48):
Ты играешь с левыми правками, которые на этом форуме запрещены. Вылетает - потому что правки не адаптированы под патч (либо коряво сделаны).
Так что либо удаляй все правки и начинает новую игру (тогда сможешь здесь получать помощь), либо иди к автору правок и пусть он тебе помогает.

Повідомлення відредагував Strelok: 03 лютий 2019 - 16:38


#2705
Andrew186

Andrew186

    Пришедший

  • Не в сети
  • Пользователь

<- Информация ->
  • Регистрация:
    03-лютий 19
  • 3 Cообщений
  • Пропуск №: 34546


Репутация: 0
  • Страна проживания:Украина
  • Реальное имя:Андрей
  • Пол:Мужчина
  • Город:Харьков

у меня нет не одной правки, игра чистая, я ее переустанавливал, и ставил патчи


Strelok (03 лютий 2019 - 17:04):
"Сейв сделан в режиме разработчика" и метка на экране.
И скрин убираем под спойлер.
Мерцающий (03 лютий 2019 - 17:07):
Нарушение правил оказания официальной технической поддержки.
На первый раз устное предупреждение.

Повідомлення відредагував Strelok: 03 лютий 2019 - 17:04


#2706
Мерцающий

Мерцающий

    Странник

  • Не в сети
  • Старожилы
  • Клуб "STALKER-WORLDS"
  • Помог купить свой сервер сайту! Клуб Спонсор сайта Завсегдатай - больше 1 год на сайте
<- Информация ->
  • Регистрация:
    14-грудень 13
  • 11 446 Cообщений
  • Пропуск №: 9774

0 баллов предупреждения
Репутация: 8 032

Репутация: 8032
  • Страна проживания:Россия
  • Реальное имя:Андрей
  • Пол:Мужчина
  • Город:Мой адрес не дом и не улица

Andrew186

 

Раз и два
thumb_sw_1549206210__ss__02-03-19_20-02-   thumb_sw_1549206230__ss__02-03-19_20-02-

 

Красные надписи видишь? 

Не нужно ничего доказывать, эти надписи появляются не просто так. Ставил правки - появились чит-метки. Скрин папки я сам могу сделать, при этом правки в движке в нем не видно.

Не важно когда ты делал правки. Как только ты сохранился с правкой, чит-метка записалась в сейв и все, с этого момента ты лишаешься права на официальную техническую поддержку и все проблемы с игрой с этого момента - твои проблемы.  



#2707
-=Бабай=-

-=Бабай=-

    Пришедший

  • Не в сети
  • Пользователь

<- Информация ->
  • Регистрация:
    16-січень 15
  • 5 Cообщений
  • Пропуск №: 17365


Репутация: 0
  • Страна проживания:Россия
  • Реальное имя:Бабайкин Епистафий Калович
  • Пол:Мужчина
  • Город:Припять

Доброго времени суток. Не срабатывает скрипт лечения Семенова на Янтаре в конце замеров после того, как просыпаемся в автобусе. Аптечек давал штук десять - бесполезно. Также есть довольно неприятная проблема - Сахаров в 9 из 10 случаев не подходит достаточно близко, чтобы с ним можно было вступить в диалог, а стоит достаточно далеко, но редко подходит вплотную. Сейв сделан до взятия квеста на замеры.



#2708
Мерцающий

Мерцающий

    Странник

  • Не в сети
  • Старожилы
  • Клуб "STALKER-WORLDS"
  • Помог купить свой сервер сайту! Клуб Спонсор сайта Завсегдатай - больше 1 год на сайте
<- Информация ->
  • Регистрация:
    14-грудень 13
  • 11 446 Cообщений
  • Пропуск №: 9774

0 баллов предупреждения
Репутация: 8 032

Репутация: 8032
  • Страна проживания:Россия
  • Реальное имя:Андрей
  • Пол:Мужчина
  • Город:Мой адрес не дом и не улица

-=Бабай=-, Семенова на замерах вылечат только в патче. Тебе проще нормально довести Круглова и идти спокойно дальше. Я вообще не припомню у себя случая, когда Круглов до замеров не доживал. 



#2709
Strelok

Strelok

    Странник

  • Не в сети
  • Старожилы

<- Информация ->
  • Регистрация:
    17-травень 14
  • 3 326 Cообщений
  • Пропуск №: 10671

0 баллов предупреждения
Репутация: 1 763

Репутация: 1763 Постов: 3326
  • Страна проживания:Россия
  • Реальное имя:Илья
  • Пол:Мужчина
  • Город:Где живу

Также есть довольно неприятная проблема - Сахаров в 9 из 10 случаев не подходит достаточно близко, чтобы с ним можно было вступить в диалог, а стоит достаточно далеко, но редко подходит вплотную.

Подожди пару игровых минут и подойдет. Потом он почти всегда стоит вплотную у окна.



#2710
-=Бабай=-

-=Бабай=-

    Пришедший

  • Не в сети
  • Пользователь

<- Информация ->
  • Регистрация:
    16-січень 15
  • 5 Cообщений
  • Пропуск №: 17365


Репутация: 0
  • Страна проживания:Россия
  • Реальное имя:Бабайкин Епистафий Калович
  • Пол:Мужчина
  • Город:Припять

Спасибо, понял. Но дело в том, что Круглова я спокойно довел до бункера и проследил за его сохранностью. Ушел с Янтаря, вернулся через пару дней и застал уже Семенова.



#2711
Просто_Сталкер

Просто_Сталкер

    Новичок

  • Не в сети
  • Пользователь

<- Информация ->
  • Регистрация:
    25-лютий 17
  • 24 Cообщений
  • Пропуск №: 26103


Репутация: 0
  • Страна проживания:Украина
  • Реальное имя:Василий
  • Пол:Мужчина
  • Город:Какой-то

Это задание будут править.

А если уже задание взял, после фикса его можно будет завершить или этот квест будет провален? Тоже пару раз повторно заходил в ТЛ именно из-за этого задания.


Повідомлення відредагував Просто_Сталкер: 03 лютий 2019 - 19:55


#2712
Мерцающий

Мерцающий

    Странник

  • Не в сети
  • Старожилы
  • Клуб "STALKER-WORLDS"
  • Помог купить свой сервер сайту! Клуб Спонсор сайта Завсегдатай - больше 1 год на сайте
<- Информация ->
  • Регистрация:
    14-грудень 13
  • 11 446 Cообщений
  • Пропуск №: 9774

0 баллов предупреждения
Репутация: 8 032

Репутация: 8032
  • Страна проживания:Россия
  • Реальное имя:Андрей
  • Пол:Мужчина
  • Город:Мой адрес не дом и не улица

Просто_Сталкер, нет, так как зомбированные уже неправильно там заспавнены. После правки только новая волна будет правильно заспавнена. 



#2713
Strelok

Strelok

    Странник

  • Не в сети
  • Старожилы

<- Информация ->
  • Регистрация:
    17-травень 14
  • 3 326 Cообщений
  • Пропуск №: 10671

0 баллов предупреждения
Репутация: 1 763

Репутация: 1763 Постов: 3326
  • Страна проживания:Россия
  • Реальное имя:Илья
  • Пол:Мужчина
  • Город:Где живу

Просто_Сталкер, оно и сейчас вполне выполняемо. Зайди с ТЛ и иди к мосту по правой стороне. Если зомби будут по пути встречаться - отстреливай. Нет - там убьешь. Не знаю почему у вас проблемы, я всегда нормально его выполняю.



#2714
Greywarn

Greywarn

    Сталкер

  • Не в сети
  • Старожилы

<- Информация ->
  • Регистрация:
    16-травень 14
  • 593 Cообщений
  • Пропуск №: 10595


Репутация: 256 Постов: 593
  • Страна проживания:Россия
  • Реальное имя:Андрей
  • Пол:Мужчина
  • Город:Уфа

Просто_Сталкер, глянь мой пост три страницы назад - там есть вариант решения проблемы, когда последний зомбированный заспавнился за пределами локации: http://stalker-worlds.games/forum/topic/4116-vylety-i-bagi-op-21/?p=315683 

 

P.S. может в шапку темы временно(до патча) ссылку добавить на тот пост?


Повідомлення відредагував Greywarn: 03 лютий 2019 - 20:21


#2715
bionik

bionik

    Пришедший

  • Не в сети
  • Пользователь

<- Информация ->
  • Регистрация:
    02-лютий 19
  • 6 Cообщений
  • Пропуск №: 34522


Репутация: 0
  • Страна проживания:Австрия
  • Реальное имя:Антон
  • Пол:Мужчина
  • Город:Вена

Акилл не дает награду за винтовку FD338. Так и должно быть?

 

 

 

 

 


Мерцающий (03 лютий 2019 - 20:34):
До патча не бери пока задание, поправят.


#2716
srsuh

srsuh

    Новичок

  • Не в сети
  • Проверенные

<- Информация ->
  • Регистрация:
    18-серпень 14
  • 36 Cообщений
  • Пропуск №: 14048


Репутация: 16
  • Страна проживания:Россия
  • Реальное имя:Сергей
  • Пол:Мужчина
  • Город:Волгодонск

Пришёл за гнездом Арохнида в Тёмной лощине, гнезда нет на месте. Что делать?



#2717
Defender_OP2

Defender_OP2

    Новичок

  • Не в сети
  • Проверенные

<- Информация ->
  • Регистрация:
    28-грудень 18
  • 30 Cообщений
  • Пропуск №: 33394


Репутация: 1
  • Страна проживания:Россия
  • Реальное имя:Ильдар
  • Пол:Мужчина
  • Город:Азнакаево

Всем привет! Подскажите, у кого нибудь было пропадание 1-ого минометного расчета при выстреле в него из гранатомета или гранатой? Из-за этого пропадания не выполняется квест.


Мерцающий (03 лютий 2019 - 22:16):
Я на 1й странице Гида все кружочками обвел.
С твоего сейва подорвал ящик и миномет, все засчиталось.
Strelok (03 лютий 2019 - 22:16):
Там миномет и ящик рядом.


#2718
Мерцающий

Мерцающий

    Странник

  • Не в сети
  • Старожилы
  • Клуб "STALKER-WORLDS"
  • Помог купить свой сервер сайту! Клуб Спонсор сайта Завсегдатай - больше 1 год на сайте
<- Информация ->
  • Регистрация:
    14-грудень 13
  • 11 446 Cообщений
  • Пропуск №: 9774

0 баллов предупреждения
Репутация: 8 032

Репутация: 8032
  • Страна проживания:Россия
  • Реальное имя:Андрей
  • Пол:Мужчина
  • Город:Мой адрес не дом и не улица

Что делать?

Переигрывать с сейва до получения этого задания. Если долго не ходил после получения, ну здесь всякое могло случится. 



#2719
Dexiq

Dexiq

    Пришедший

  • Не в сети
  • Пользователь

<- Информация ->
  • Регистрация:
    03-лютий 19
  • 1 Cообщений
  • Пропуск №: 34552


Репутация: 0
  • Страна проживания:Украина
  • Реальное имя:Вадим
  • Пол:Мужчина
  • Город:Киев

Прервалась цепочка квестов с Костей. После того как отдал ему пда со Свалки (тот что первый), по идее нужно через время поговорить с Барменом и он даст квест поговорить с Костей. Дальше Костя даст квест на тайник х-18. 


Strelok (03 лютий 2019 - 22:23):
Бармену кейс с блокпоста Кордона (Сидор задание на него выдает) принеси и будет диалог.
Strelok (03 лютий 2019 - 22:24):
И если просишь помощи, то сейв надо давать возле ключевого места, а не у перехода, чтобы не бежать пол локации.


#2720
Mak-Vas

Mak-Vas

    Новичок

  • Не в сети
  • Проверенные

<- Информация ->
  • Регистрация:
    11-липень 12
  • 47 Cообщений
  • Пропуск №: 6825


Репутация: 5
  • Пол:Мужчина
  • Город:Москва, Россия

Метка, по заданию Сидоровича "Убить сталкера", попала на собаку, если собаку убить, то квест выполнится.


Мерцающий (03 лютий 2019 - 23:23):
Спасибо, с этим разбираются.

Повідомлення відредагував Mak-Vas: 03 лютий 2019 - 23:28




реклама на сайте подключена

Использование материалов сайта только с разрешения Администрации!
Или с указанием прямой ссылки на источник. 2008 - 2017 © Stalker-Worlds