Згорнути %s Последние сообщения тем
Тема | Форум | Написано | Дата |
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Вылеты Солянки-1
Створив:
RUS_D
, 13 гру 2009 14:38
Повідомлень у темі: 2284
#941
Надіслано 21 серпень 2010 - 16:50
Популярне повідомлення!
у меня постоянній вылет без лога при переходе на любую локацию с Армейских складов, снова запускаю игру, гружу автосейв перехода и дальше играю, не критично, но неприятно. соль от 19.04 + кумулятив 20100724
#942
Надіслано 21 серпень 2010 - 20:58
У меня на болотах чё-то не то: пришла к Калмыку заказать лекарство для Кота, вся лока как лока, а как подхожу к станции, где находится Калмык - все становится белым, расстояние,которое высвечивается в центре экрана со знаком минус и не могу ни с кем поговорить. Когда приходила за мазью для Василия - всё было нормально. Переждала выброс, ничё не изменилось. Помогите,плизз
#943
Надіслано 22 серпень 2010 - 02:34
Популярне повідомлення!
Установил ver.1.0004 АМК1.4.1..+.."Народная..Солянка"..от..19.04.10..+..дополнение..от..14.08.10 Игра загрузилась,всё нормально. НО при попытке зайти в ОПЦИИ вылетает. Что делать? Перед установкой удалил всё. Загружал с нуля.
#944
Надіслано 22 серпень 2010 - 08:05
Quote (Denis_090774)
Попробуй для начала стереть из папки с сейвами user.ltx
#945
Надіслано 22 серпень 2010 - 18:11
Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
Line : 73
Description :
Arguments : LUA error: ...shing\s.t.a.l.k.e.r\gamedata\scripts\xr_logic.script:1490: attempt to call field '?' (a nil value)
Function : CScriptEngine::lua_error
File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
Line : 73
Description :
Arguments : LUA error: ...shing\s.t.a.l.k.e.r\gamedata\scripts\xr_logic.script:1490: attempt to call field '?' (a nil value)
при переходе с янтаря на радар.так же пытался и с АС на радар(но лог не сохранил, загрузился после взятия задания).
думал мож в сохранении косяк, с бара на Дикую территорию а затем на янтарь все норм переходит
после того как взял у Клыка задание на Дениса.
соль апрельская без фиксов
[moder]Пользуемся поиском. Вылет этот обсуждался уже...volazar [/moder]
#946
Надіслано 22 серпень 2010 - 21:27
Популярне повідомлення!
играю соль от 19.04 дополнение14.08 с патчем20.08,вылет на свалке,может кто подскажет.
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description :
[error]Arguments : LUA error: ....t.a.l.k.e.r\gamedata\scripts\protected_items.script:423: attempt to index local 'obj' (a nil value)
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description :
[error]Arguments : LUA error: ....t.a.l.k.e.r\gamedata\scripts\protected_items.script:423: attempt to index local 'obj' (a nil value)
stack trace:
#947
Гость_romale_*
Надіслано 22 серпень 2010 - 21:43
Популярне повідомлення!
Quote (sashok1970)
Скачай вот этот файлик - http://rghost.ru/2391077
и положи в папку -\gamedata\scripts с заменой.
#948
Надіслано 23 серпень 2010 - 06:00
Популярне повідомлення!
FATAL ERROR
[error]Expression : fatal error
[error]Function : CRender::texture_load
[error]File : E:\stalker\patch_1_0004\xr_3da\xrRender\Texture.cpp
[error]Line : 295
[error]Description :
[error]Arguments : Can't find texture 'ston\ston_brik_det'
с Красного леса на Лиманск.
дайте пожалуйста текстурку эту
#949
Надіслано 23 серпень 2010 - 08:14
Популярне повідомлення!
Иду со стороны свалки в бар, перед постом долговцев - вылет:
Соль от 19.04+допа от 14.08.10+микропатч от 17.08.10
* Game Администратор_autosave is successfully loaded from file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\Администратор_autosave.sav' (11.618s)
* phase time: 11617 ms
* phase cmem: 349735 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 105 ms
* phase cmem: 349125 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 45 ms
* phase cmem: 349149 K
Открытие потока...
* phase time: 18 ms
* phase cmem: 349149 K
Загрузка формы объектов...
* phase time: 3392 ms
* phase cmem: 394054 K
Загрузка шейдеров...
* phase time: 2189 ms
* phase cmem: 394772 K
Загрузка геометрии...
* [Loading VB] 65435 verts, 2044 Kb
* [Loading VB] 65236 verts, 2038 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 57122 verts, 1785 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 43641 verts, 1363 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 780369 indices, 1524 Kb
* phase time: 591 ms
* phase cmem: 394947 K
Загрузка базы пространств...
* phase time: 666 ms
* phase cmem: 395838 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 179 ms
* phase cmem: 395849 K
Загрузка секторов и порталов...
* Loading HOM: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\levels\l05_bar\level.hom
* phase time: 41 ms
* phase cmem: 396029 K
Загрузка ИИ объектов...
* phase time: 134 ms
* phase cmem: 396048 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 35 ms
* phase cmem: 401598 K
Загрузка текстур...
* t-report - base: 1386, 614551 K
* t-report - lmap: 8, 8193 K
* phase time: 4813 ms
* phase cmem: 401600 K
Клиент: Синхронизация...
* phase time: 15 ms
* phase cmem: 401600 K
* [win32]: free[206048 K], reserved[146976 K], committed[1744064 K]
* [ D3D ]: textures[622744 K]
* [x-ray]: crt heap[401598 K], process heap[1122064 K], game lua[42129 K], engine lua[191 K], render[2991 K]
* [x-ray]: economy: strings[480684 K], smem[33360 K]
* Log file has been saved successfully!
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
* MEMORY USAGE: 377121 K
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
* phase time: 11617 ms
* phase cmem: 349735 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 105 ms
* phase cmem: 349125 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 45 ms
* phase cmem: 349149 K
Открытие потока...
* phase time: 18 ms
* phase cmem: 349149 K
Загрузка формы объектов...
* phase time: 3392 ms
* phase cmem: 394054 K
Загрузка шейдеров...
* phase time: 2189 ms
* phase cmem: 394772 K
Загрузка геометрии...
* [Loading VB] 65435 verts, 2044 Kb
* [Loading VB] 65236 verts, 2038 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 57122 verts, 1785 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 43641 verts, 1363 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 780369 indices, 1524 Kb
* phase time: 591 ms
* phase cmem: 394947 K
Загрузка базы пространств...
* phase time: 666 ms
* phase cmem: 395838 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 179 ms
* phase cmem: 395849 K
Загрузка секторов и порталов...
* Loading HOM: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\levels\l05_bar\level.hom
* phase time: 41 ms
* phase cmem: 396029 K
Загрузка ИИ объектов...
* phase time: 134 ms
* phase cmem: 396048 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 35 ms
* phase cmem: 401598 K
Загрузка текстур...
* t-report - base: 1386, 614551 K
* t-report - lmap: 8, 8193 K
* phase time: 4813 ms
* phase cmem: 401600 K
Клиент: Синхронизация...
* phase time: 15 ms
* phase cmem: 401600 K
* [win32]: free[206048 K], reserved[146976 K], committed[1744064 K]
* [ D3D ]: textures[622744 K]
* [x-ray]: crt heap[401598 K], process heap[1122064 K], game lua[42129 K], engine lua[191 K], render[2991 K]
* [x-ray]: economy: strings[480684 K], smem[33360 K]
* Log file has been saved successfully!
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
* MEMORY USAGE: 377121 K
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
FATAL ERROR
[error]Expression : Ran out of memory
[error]Function : CRender::texture_load
[error]File : E:\stalker\patch_1_0004\xr_3da\xrRender\Texture.cpp
[error]Line : 356
[error]Description : D3DXCreateTextureFromFileInMemoryEx ( HW.pDevice,S->pointer(),S->length(), D3DX_DEFAULT,D3DX_DEFAULT, IMG.MipLevels,0, IMG.Format, D3DPOOL_SYSTEMMEM, D3DX_DEFAULT, D3DX_DEFAULT, 0,&IMG,0, &T_sysmem )
[error]Arguments : d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\textures\aaz\akmod\body.dds
Соль от 19.04+допа от 14.08.10+микропатч от 17.08.10
Директ не может обработать текстуру...Попробуй сменить рендер...повысить качество текстур. Если не поможет, то попробуй заменить указанную текстуру в логе, на текстуру из архива Солянки. volazar
#950
Надіслано 23 серпень 2010 - 12:03
щас мне надо снайпера на стройке снять, когда бегу до него происходит две вещи, либо я добегаю но при этом биорадар перестает работать, либо я не добегаю и выкидывает на рабочий стол... и как быть?
* Detected CPU: GenuineIntel P3 family, F6/M15/S11, 2333.00 mhz, 64-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 40286 files cached, 7176Kb memory used.
Init FileSystem 2.417890 sec
'xrCore' build 3116, Aug 15 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\all users\Документы\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2002460 K], reserved[11748 K], committed[82880 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[15411 K], process heap[2165 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[8201 K], smem[0 K]
Executing config-script "e:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[e:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_high.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[e:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "e:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[e:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\all users\Документы\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:402]: NVIDIA GeForce 8600 GT
* GPU driver: 6.14.11.7516
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 736 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
count of .thm files=5
load time=69 ms
* distortion: used, dev(30),need(14)
* SSample: 1280x1024
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1280x1024
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [77 ms]
"e:\program files\gsc world publishing\s.t.a.l.k.e.r\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 138416 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 3870 ms
* [prefetch] memory: 84883Kb
* phase time: 3893 ms
* phase cmem: 220767 K
Сервер: Старт...
* phase time: 104 ms
* phase cmem: 220502 K
Сервер: Загрузка симуляции жизни...
* phase time: 8 ms
* phase cmem: 220502 K
Загрузка игры "00101111x1111111.sav"...
* Loading spawn registry...
* 14300 spawn points are successfully loaded
* Loading objects...
* 31079 objects are successfully loaded
* Game 00101111x1111111 is successfully loaded from file 'c:\users\all users\Документы\stalker-shoc\savedgames\00101111x1111111.sav' (7.220s)
* phase time: 7219 ms
* phase cmem: 297720 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 31 ms
* phase cmem: 297721 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 14 ms
* phase cmem: 297746 K
Открытие потока...
* phase time: 9 ms
* phase cmem: 297746 K
Загрузка формы объектов...
* phase time: 4067 ms
* phase cmem: 367956 K
Загрузка шейдеров...
* phase time: 452 ms
* phase cmem: 368850 K
Загрузка геометрии...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65503 verts, 2046 Kb
* [Loading VB] 44553 verts, 1392 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65486 verts, 2046 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 38503 verts, 1203 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 28389 verts, 887 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 388323 indices, 758 Kb
* phase time: 83 ms
* phase cmem: 369118 K
Загрузка базы пространств...
* phase time: 515 ms
* phase cmem: 371883 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 11590 v(20), 6100 p
* [DETAILS] Batch(61), VB(226K), IB(35K)
* phase time: 41 ms
* phase cmem: 371883 K
Загрузка секторов и порталов...
* Loading HOM: e:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\levels\limansk\level.hom
* phase time: 18 ms
* phase cmem: 372042 K
Загрузка ИИ объектов...
* phase time: 14 ms
* phase cmem: 372045 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 378 ms
* phase cmem: 380834 K
Загрузка текстур...
* t-report - base: 1031, 432507 K
* t-report - lmap: 6, 6144 K
* phase time: 814 ms
* phase cmem: 380836 K
Клиент: Синхронизация...
* phase time: 15 ms
* phase cmem: 380836 K
* [win32]: free[882272 K], reserved[96104 K], committed[1118712 K]
* [ D3D ]: textures[438652 K]
* [x-ray]: crt heap[380834 K], process heap[601052 K], game lua[37034 K], engine lua[194 K], render[0 K]
* [x-ray]: economy: strings[12975 K], smem[28220 K]
* Log file has been saved successfully!
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
* MEMORY USAGE: 395926 K
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid object 'single_player' position. Outside of sector structure.
! Invalid ogg-comment version, file: e:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\sounds\meceniy\outfit\est_med.ogg
Scheduler tried to update object particle_instance
stack trace:
001B:030CC479 xrParticles.dll, PAPI::ParticleManager()
001B:03D10A91 xrRender_R1.dll
возможно пост надо в тему вылетов... но в принципе она и тут уместна
#951
Надіслано 23 серпень 2010 - 12:09
Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
Line : 73
Description :
Arguments : LUA error: e:\s.t.a.l.k.e.r\gamedata\scripts\rx_reload.script:65: attempt to call field 'get_weapon' (a nil value)
Function : CScriptEngine::lua_error
File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
Line : 73
Description :
Arguments : LUA error: e:\s.t.a.l.k.e.r\gamedata\scripts\rx_reload.script:65: attempt to call field 'get_weapon' (a nil value)
Версия соли от 17.08.10
Обновы до этой версии установлены на инсталлятор от 26.01 + Monnoroch addon
Помогите!!!!!!!!!
Когда не вытаскиваю оружие всё нормально, а как вытащу - через 0.5-1 минуту вылет.
[moder]Лог вылета надо прятать под спойлер. И если у вас стоит монорох аддон, то вам в тему по этому аддону. Снесите всю свою кашу, и поставьте нормальную соль: Соль от 19.04 и дополнение от 14.08+патч от 20.08. Всё это есть в теме ссылок...volazar [/moder]
#952
Надіслано 23 серпень 2010 - 14:33
Извините за нубовство , (десять лет чилавегу), но вот такая ошибка выпадает (если это было - скинте гиперссылку на решение)
* phase time: 2322 ms
* phase cmem: 516468 K
Загрузка базы пространств...
* phase time: 20198 ms
* phase cmem: 523886 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 22936 v(20), 11468 p
* [DETAILS] Batch(61), VB(447K), IB(67K)
* phase time: 170 ms
* phase cmem: 523887 K
Загрузка секторов и порталов...
* Loading HOM: d:\Игры\s.t.a.l.k.e.r\gamedata\levels\marsh\level.hom
* phase time: 63 ms
* phase cmem: 524031 K
Загрузка ИИ объектов...
- Loading music tracks from 'marsh_musics'...
* phase time: 371 ms
* phase cmem: 524051 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 72 ms
* phase cmem: 532646 K
Загрузка текстур...
* t-report - base: 1096, 528058 K
* t-report - lmap: 22, 22530 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 8910 ms
* phase cmem: 532651 K
Клиент: Синхронизация...
* phase time: 33 ms
* phase cmem: 532651 K
* [win32]: free[230080 K], reserved[150168 K], committed[1716840 K]
* [ D3D ]: textures[550588 K]
* [x-ray]: crt heap[532649 K], process heap[6439 K], game lua[44704 K], engine lua[215 K], render[1347 K]
* [x-ray]: economy: strings[17513 K], smem[28485 K]
* Log file has been saved successfully!
* [x-ray]: crt heap[504181 K], process heap[6439 K]
* [x-ray]: economy: strings[24184 K], smem[28736 K]
FATAL ERROR
[error]Expression : fatal error
[error]Function : _out_of_memory
[error]File : E:\stalker\patch_1_0004\xrCore\xrDebugNew.cpp
[error]Line : 359
[error]Description : <no expression>
[error]Arguments : Out of memory. Memory request: 703 K
* phase time: 2322 ms
* phase cmem: 516468 K
Загрузка базы пространств...
* phase time: 20198 ms
* phase cmem: 523886 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 22936 v(20), 11468 p
* [DETAILS] Batch(61), VB(447K), IB(67K)
* phase time: 170 ms
* phase cmem: 523887 K
Загрузка секторов и порталов...
* Loading HOM: d:\Игры\s.t.a.l.k.e.r\gamedata\levels\marsh\level.hom
* phase time: 63 ms
* phase cmem: 524031 K
Загрузка ИИ объектов...
- Loading music tracks from 'marsh_musics'...
* phase time: 371 ms
* phase cmem: 524051 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 72 ms
* phase cmem: 532646 K
Загрузка текстур...
* t-report - base: 1096, 528058 K
* t-report - lmap: 22, 22530 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 8910 ms
* phase cmem: 532651 K
Клиент: Синхронизация...
* phase time: 33 ms
* phase cmem: 532651 K
* [win32]: free[230080 K], reserved[150168 K], committed[1716840 K]
* [ D3D ]: textures[550588 K]
* [x-ray]: crt heap[532649 K], process heap[6439 K], game lua[44704 K], engine lua[215 K], render[1347 K]
* [x-ray]: economy: strings[17513 K], smem[28485 K]
* Log file has been saved successfully!
* [x-ray]: crt heap[504181 K], process heap[6439 K]
* [x-ray]: economy: strings[24184 K], smem[28736 K]
FATAL ERROR
[error]Expression : fatal error
[error]Function : _out_of_memory
[error]File : E:\stalker\patch_1_0004\xrCore\xrDebugNew.cpp
[error]Line : 359
[error]Description : <no expression>
[error]Arguments : Out of memory. Memory request: 703 K
stack trace:
или
Загрузка базы пространств...
* phase time: 19810 ms
* phase cmem: 432133 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 22936 v(20), 11468 p
* [DETAILS] Batch(61), VB(447K), IB(67K)
* phase time: 68 ms
* phase cmem: 432151 K
Загрузка секторов и порталов...
* Loading HOM: d:\Игры\s.t.a.l.k.e.r\gamedata\levels\marsh\level.hom
* phase time: 75 ms
* phase cmem: 432333 K
Загрузка ИИ объектов...
- Loading music tracks from 'marsh_musics'...
* phase time: 361 ms
* phase cmem: 432370 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 708 ms
* phase cmem: 442036 K
Загрузка текстур...
* t-report - base: 956, 423114 K
* t-report - lmap: 22, 22530 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 9553 ms
* phase cmem: 442038 K
Клиент: Синхронизация...
* phase time: 62 ms
* phase cmem: 442038 K
* [win32]: free[687688 K], reserved[55052 K], committed[1354348 K]
* [ D3D ]: textures[445645 K]
* [x-ray]: crt heap[442035 K], process heap[6434 K], game lua[44890 K], engine lua[176 K], render[0 K]
* [x-ray]: economy: strings[12395 K], smem[28220 K]
* Log file has been saved successfully!
* MEMORY USAGE: 492335 K
~ ERROR: can't detach independant object. entity[wpn_abakan8556:8556], parent[wpn_abakan8556:8556], section[wpn_abakan]
~ ERROR: can't detach independant object. entity[wpn_abakan12254:12254], parent[wpn_abakan12254:12254], section[wpn_abakan]
~ ERROR: can't detach independant object. entity[wpn_abakan12963:12963], parent[wpn_abakan12963:12963], section[wpn_abakan]
* Saving spawns...
* Saving objects...
* 30584 objects are successfully saved
* Game Samsung_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\samsung_quicksave.sav'
* Saving spawns...
* Saving objects...
* 30615 objects are successfully saved
* Game Samsung_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\samsung_quicksave.sav'
* Saving spawns...
* Saving objects...
* 30616 objects are successfully saved
* Game 1111.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\1111.sav'
* phase time: 607 ms
* phase cmem: 490042 K
Сервер: Загрузка симуляции жизни...
* phase time: 33 ms
* phase cmem: 490042 K
Загрузка игры "1111.sav"...
* Loading spawn registry...
* 14300 spawn points are successfully loaded
* Loading objects...
* 30616 objects are successfully loaded
* Game 1111 is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\1111.sav' (12.145s)
* phase time: 12144 ms
* phase cmem: 546118 K
Сервер: Соединяемся...
* phase time: 38 ms
* phase cmem: 546118 K
Клиент: Синхронизация...
* phase time: 30 ms
* phase cmem: 546118 K
* [win32]: free[96188 K], reserved[120180 K], committed[1880720 K]
* [ D3D ]: textures[521569 K]
* [x-ray]: crt heap[546116 K], process heap[6434 K], game lua[46144 K], engine lua[207 K], render[1028 K]
* [x-ray]: economy: strings[27877 K], smem[28540 K]
FATAL ERROR
[error]Expression : data
[error]Function : CVirtualFileReader::CVirtualFileReader
[error]File : E:\stalker\patch_1_0004\xrCore\FS.cpp
[error]Line : 462
[error]Description : d:\Игры\s.t.a.l.k.e.r\gamedata\textures\wpn\pso1m2-amk_1280-t.dds
[error]Arguments : Not enough storage is available to process this command.
stack trace:
или
Загрузка базы пространств...
* phase time: 20600 ms
* phase cmem: 440471 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 22936 v(20), 11468 p
* [DETAILS] Batch(61), VB(447K), IB(67K)
* phase time: 68 ms
* phase cmem: 440505 K
Загрузка секторов и порталов...
* Loading HOM: d:\Игры\s.t.a.l.k.e.r\gamedata\levels\marsh\level.hom
* phase time: 51 ms
* phase cmem: 440687 K
Загрузка ИИ объектов...
- Loading music tracks from 'marsh_musics'...
* phase time: 371 ms
* phase cmem: 440707 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 780 ms
* phase cmem: 453322 K
Загрузка текстур...
* t-report - base: 956, 423114 K
* t-report - lmap: 22, 22530 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 9158 ms
* phase cmem: 453324 K
Клиент: Синхронизация...
* phase time: 75 ms
* phase cmem: 453324 K
* [win32]: free[681272 K], reserved[46232 K], committed[1369584 K]
* [ D3D ]: textures[445645 K]
* [x-ray]: crt heap[453322 K], process heap[6948 K], game lua[46503 K], engine lua[176 K], render[0 K]
* [x-ray]: economy: strings[12412 K], smem[28220 K]
* Log file has been saved successfully!
* MEMORY USAGE: 506100 K
FATAL ERROR
[error]Expression : data
[error]Function : CVirtualFileReader::CVirtualFileReader
[error]File : E:\stalker\patch_1_0004\xrCore\FS.cpp
[error]Line : 462
[error]Description : d:\Игры\s.t.a.l.k.e.r\gamedata\sounds\ogg_player\flash_3\sound_6.ogg
[error]Arguments : Not enough storage is available to process this command.
stack trace:
#953
Надіслано 23 серпень 2010 - 15:08
Популярне повідомлення!
Ясон, 1 лог - вылет по памяти, переиграй.
2 лог - походу битая текстура...возьми её из архива соли и положи по указанному пути.
3 лог - также скорей всего, битый файл от флешки...сделай также как и со 2-м логом.
2 лог - походу битая текстура...возьми её из архива соли и положи по указанному пути.
3 лог - также скорей всего, битый файл от флешки...сделай также как и со 2-м логом.
#954
Надіслано 23 серпень 2010 - 15:12
Ясон, 1 лог - вылет по памяти, переиграй.
2 лог - походу битая текстура...возьми её из архива соли и положи по указанному пути.
3 лог - также скорей всего, битый файл от флешки...сделай также как и со 2-м логом.
Ну спасибо)))
А как боротся с вылетами по памяти?
Загляни вот в эту тему:клац volazar
#955
Надіслано 23 серпень 2010 - 15:26
[moder]А что, поиском не воспользоваться? Смотрим 1059 пост.
ЗЫ Если качали патч отсюда, то вылета такого не должно быть, ибо я сам лично кидал тот файл и заливал на сервер. volazar [/moder]
У меня вылет при переходе на свалку.Соль от 19.04.+допа мг+патч17.08.+патч20.08.
ЗЫ Если качали патч отсюда, то вылета такого не должно быть, ибо я сам лично кидал тот файл и заливал на сервер. volazar [/moder]
У меня вылет при переходе на свалку.Соль от 19.04.+допа мг+патч17.08.+патч20.08.
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description :
[error]Arguments : LUA error: ....t.a.l.k.e.r\gamedata\scripts\protected_items.script:423: attempt to index local 'obj' (a nil value)
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description :
[error]Arguments : LUA error: ....t.a.l.k.e.r\gamedata\scripts\protected_items.script:423: attempt to index local 'obj' (a nil value)
#956
Надіслано 23 серпень 2010 - 15:48
Популярне повідомлення!
Солянка 19.04.10. патч 2010.08.08 вылет при отдаче Сидоровичу ночной звезды
FATAL ERROR
[error]Expression : fatal error stack trace:
[error]Function : CRender::texture_load
[error]File : E:\stalker\patch_1_0004\xr_3da\xrRender\Texture.cpp
[error]Line : 295
[error]Description :
[error]Arguments : Can't find texture 'ui_hud_shkala_rad'
#957
Гость_Черный_Доктор_*
Надіслано 23 серпень 2010 - 16:47
Тогда лови файл и кинь в gamedata\textures\ui
#958
Надіслано 23 серпень 2010 - 19:13
В литературной правке от 23.08.2010 и ранней в файле storyline_info_arhara_way.xml нет следующих строк
rudiment_big
enc_zone_rudiment_small_d
Отсюда вылет игры с отсутствующим аргументом 0:)Quote
[error]Expression : no_assert
[error]Function : CXML_IdToIndex::GetById
[error]File : e:\stalker\patch_1_0004\xr_3da\xrgame\xml_str_id_loader.h
[error]Line : 112
[error]Description : item not found, id
[error]Arguments : enc_artmod_rudiment_small
[error]Function : CXML_IdToIndex
[error]File : e:\stalker\patch_1_0004\xr_3da\xrgame\xml_str_id_loader.h
[error]Line : 112
[error]Description : item not found, id
[error]Arguments : enc_artmod_rudiment_small
#959
Надіслано 23 серпень 2010 - 19:59
Популярне повідомлення!
Quote (Ясон)
#960
Надіслано 23 серпень 2010 - 20:29
ivmos, сейчас исправим. Там в новой Соли от 14.08 введена новая часть мутанта, которой в 19.04 не было. Адаптация вещь, такая, что легче по новой делать Перезалью в файлы Соли.
Всё. Перезалито в 22-53
Всё. Перезалито в 22-53