* Detected CPU: AuthenticAMD , F15/M11/S2, 2612.00 mhz, 8-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 38330 files cached, 6418Kb memory used.
Init FileSystem 1.733224 sec
'xrCore' build 3116, Aug 15 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[3050864 K], reserved[10368 K], committed[84432 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[14196 K], process heap[1136 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[7636 K], smem[0 K]
Executing config-script "d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: cant create context for
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:402]: NVIDIA GeForce 8600 GT
* GPU driver: 6.14.11.9621
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 395 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=559
load time=1783 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 4
- r2_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [0 ms]
* MEMORY USAGE: 133925 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [314 ms]
"d:\program files\gsc world publishing\s.t.a.l.k.e.r\bin\xr_3da.exe" -nointro -noprefetch -noshadows
* phase time: 0 ms
* phase cmem: 133983 K
Кэширование объектов...
* phase time: 49 ms
* phase cmem: 131450 K
Сервер: Старт...
* phase time: 132 ms
* phase cmem: 131504 K
Сервер: Загрузка симуляции жизни...
* phase time: 2 ms
* phase cmem: 131504 K
Загрузка игры "admin_quicksave.sav"...
* Loading spawn registry...
* 14039 spawn points are successfully loaded
* Loading objects...
* 29745 objects are successfully loaded
* Game admin_quicksave is successfully loaded from file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\admin_quicksave.sav' (11.825s)
* phase time: 11824 ms
* phase cmem: 230738 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 139 ms
* phase cmem: 230738 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 17 ms
* phase cmem: 230762 K
Открытие потока...
* phase time: 11 ms
* phase cmem: 230762 K
Загрузка формы объектов...
* phase time: 3754 ms
* phase cmem: 280186 K
Загрузка шейдеров...
* phase time: 426 ms
* phase cmem: 281024 K
Загрузка геометрии...
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 61226 verts, 1913 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 2002 verts, 62 Kb
* [Loading VB] 30140 verts, 941 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 915879 indices, 1788 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 64530 verts, 756 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 485238 indices, 947 Kb
* phase time: 996 ms
* phase cmem: 281283 K
Загрузка базы пространств...
* phase time: 1059 ms
* phase cmem: 284856 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 96 ms
* phase cmem: 284883 K
Загрузка секторов и порталов...
* Loading HOM: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\levels\l04_darkvalley\level.hom
* phase time: 16 ms
* phase cmem: 285069 K
Загрузка ИИ объектов...
- Loading music tracks from 'l04_darkvalley_musics'...
* phase time: 61 ms
* phase cmem: 285095 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 390 ms
* phase cmem: 299104 K
Загрузка текстур...
* t-report - base: 1026, 465161 K
* t-report - lmap: 10, 10241 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 12504 ms
* phase cmem: 299104 K
Клиент: Синхронизация...
* phase time: 54 ms
* phase cmem: 299104 K
* [win32]: free[1995440 K], reserved[120864 K], committed[1029360 K]
* [ D3D ]: textures[475402 K]
* [x-ray]: crt heap[299102 K], process heap[550564 K], game lua[44844 K], engine lua[212 K], render[0 K]
* [x-ray]: economy: strings[11122 K], smem[0 K]
* Log file has been saved successfully!
! auto-generated bump map: act_arm_speedhand_bump#
! auto-generated bump map: act_arm_speedhand_bump
* MEMORY USAGE: 334217 K
Executing config-script "d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_minimum.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_minimum.ltx] successfully loaded.
Executing config-script "d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_minimum.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_minimum.ltx] successfully loaded.
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [0 ms]
* MEMORY USAGE: 336720 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [337 ms]
* MEMORY USAGE: 334105 K
* Saving spawns...
* Saving objects...
* 29250 objects are successfully saved
* Game Admin_autosave.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\admin_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [400 ms]
"d:\program files\gsc world publishing\s.t.a.l.k.e.r\bin\xr_3da.exe" -nointro -noprefetch -noshadows
* phase time: 9 ms
* phase cmem: 235946 K
Сервер: Старт...
* phase time: 348 ms
* phase cmem: 235071 K
Сервер: Загрузка симуляции жизни...
* phase time: 7 ms
* phase cmem: 235071 K
Загрузка игры "admin_autosave.sav"...
* Loading spawn registry...
* 14039 spawn points are successfully loaded
* Loading objects...
* 29250 objects are successfully loaded
* Game admin_autosave is successfully loaded from file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\admin_autosave.sav' (11.455s)
* phase time: 11454 ms
* phase cmem: 294323 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 64 ms
* phase cmem: 294323 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 21 ms
* phase cmem: 294348 K
Открытие потока...
* phase time: 12 ms
* phase cmem: 294348 K
Загрузка формы объектов...
* phase time: 5036 ms
* phase cmem: 359330 K
Загрузка шейдеров...
* phase time: 409 ms
* phase cmem: 360020 K
Загрузка геометрии...
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 24512 verts, 766 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65502 verts, 2046 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 51552 verts, 1611 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 62255 verts, 1945 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 438036 indices, 855 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65530 verts, 767 Kb
* [Loading VB] 42643 verts, 499 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 615231 indices, 1201 Kb
* phase time: 1037 ms
* phase cmem: 360069 K
Загрузка базы пространств...
* phase time: 784 ms
* phase cmem: 361957 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 79 ms
* phase cmem: 361968 K
Загрузка секторов и порталов...
* Loading HOM: d:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\levels\l02_garbage\level.hom
* phase time: 13 ms
* phase cmem: 362034 K
Загрузка ИИ объектов...
- Loading music tracks from 'l02_garbage_musics'...
* phase time: 53 ms
* phase cmem: 362060 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 35 ms
* phase cmem: 370393 K
Загрузка текстур...
* t-report - base: 1413, 501174 K
* t-report - lmap: 6, 6144 K
* phase time: 6867 ms
* phase cmem: 370393 K
Клиент: Синхронизация...
* phase time: 12 ms
* phase cmem: 370393 K
* [win32]: free[1792688 K], reserved[160848 K], committed[1192128 K]
* [ D3D ]: textures[507319 K]
* [x-ray]: crt heap[370391 K], process heap[595897 K], game lua[44125 K], engine lua[199 K], render[648 K]
* [x-ray]: economy: strings[11678 K], smem[7939 K]