Лог вылета
* Detected CPU: AMD FX-6300 Six-Core Processor AuthenticAMD, F111/M2/S0
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, SSE4a, AVX
* CPU cores: [3], threads: [6]
Initializing File System...
using fs-ltx d:\op-2.2\fsgame.ltx
CLocatorAPI::_initialize, FS: 82536 files cached, 24724Kb memory used.
Init FileSystem 1.765866 sec
[25.01.22 15:20:24.300] 'xrCore' build 8385, Jan 21 2022
[25.01.22 15:20:24.300] OP 2.2 Engine ver 2.2a x64 21.01.2022
[25.01.22 15:20:24.300]
[25.01.22 15:20:24.635] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[25.01.22 15:20:24.636] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[25.01.22 15:20:24.636] Initializing Engine...
[25.01.22 15:20:24.637] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms
[25.01.22 15:20:24.637] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[25.01.22 15:20:24.637] Loading config for renderer
[25.01.22 15:20:24.637] Executing config-script "user.ltx"...
[25.01.22 15:20:24.638] [d:\op-2.2\userdata\user.ltx] successfully loaded.
[25.01.22 15:20:24.638] Starting INPUT device...
[25.01.22 15:20:24.652] Loading DLL: xrRender_R2.dll
[25.01.22 15:20:24.701] Loading DLL: xrGame.dll
[25.01.22 15:20:24.703] 'xrGame' build Jan 21 2022 09:07:15
[25.01.22 15:20:24.745] * [win32]: free[137434525700 K], reserved[4282920 K], committed[144788 K]
[25.01.22 15:20:24.745] * [ D3D ]: textures[0 K]
[25.01.22 15:20:24.745] * [x-ray]: crt heap[49264 K], process heap[49264 K], game lua[0 K], engine lua[0 K], render[0 K]
[25.01.22 15:20:24.745] * [x-ray]: economy: strings[count: 39689, lengths: 1074 K, overhead: 2015 K, saved: 20412 K]
[25.01.22 15:20:24.745] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[25.01.22 15:20:24.745] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"...
[25.01.22 15:20:24.747] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[25.01.22 15:20:24.747] Executing config-script "user.ltx"...
[25.01.22 15:20:24.747] Executing config-script "d:\op-2.2\gamedata\config\rspec_default.ltx"...
[25.01.22 15:20:24.747] [d:\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded.
[25.01.22 15:20:24.747] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"...
[25.01.22 15:20:24.747] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[25.01.22 15:20:24.748] - Maximum allowed affinity mask: 0x3F, current: 0x3E
[25.01.22 15:20:24.748] [d:\op-2.2\userdata\user.ltx] successfully loaded.
[25.01.22 15:20:24.748] SOUND: OpenAL: enumerate devices...
[25.01.22 15:20:24.748] SOUND: OpenAL: EnumerationExtension Present
[25.01.22 15:20:24.748] devices OpenAL Soft
[25.01.22 15:20:24.748] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[25.01.22 15:20:24.791] SOUND: OpenAL: All available devices:
[25.01.22 15:20:24.791] 1. OpenAL Soft, Spec Version 1.1 (default)
[25.01.22 15:20:24.791] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[25.01.22 15:20:24.799] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[25.01.22 15:20:24.804] * sound: EAX 2.0 extension: absent
[25.01.22 15:20:24.804] * sound: EAX 2.0 deferred: absent
[25.01.22 15:20:24.804] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[25.01.22 15:20:24.815] Starting RENDER device...
[25.01.22 15:20:24.857] * GPU [vendor:10DE]-[device:1C02]: NVIDIA GeForce GTX 1060 3GB
[25.01.22 15:20:24.857] * GPU driver: 27.21.14.5671
[25.01.22 15:20:25.360] * CREATE: DeviceREF: 1
[25.01.22 15:20:25.360] * Texture memory: 4087 M
[25.01.22
15:20:25.360] * DDI-level: 9.0
[25.01.22 15:20:25.367] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[25.01.22 15:20:25.368] * GPU vertex cache: unrecognized, 16
[25.01.22 15:20:25.369] * DVB created: 8192K
[25.01.22 15:20:25.369] * DIB created: 512K
[25.01.22 15:20:25.382] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[25.01.22 15:20:25.383] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[25.01.22 15:20:25.383] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[25.01.22 15:20:25.383] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[25.01.22 15:20:25.383] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[25.01.22 15:20:25.383] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[25.01.22 15:20:25.383] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[25.01.22 15:20:25.383] Renderer doesn't support blender 'effects\shadow_world'
[25.01.22 15:20:25.383] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[25.01.22 15:20:25.518] load time LTX=132 ms
[25.01.22 15:20:25.532] count of .thm files=3236
[25.01.22 15:20:25.615] load time THM=97 ms
[25.01.22 15:20:25.615] * NULLRT supported
[25.01.22 15:20:25.615] * ...and used
[25.01.22 15:20:25.615] * HWDST/PCF supported and used
[25.01.22 15:20:25.615] * NV-DBT supported and used
[25.01.22 15:20:26.140] - r__tf_aniso 4
[25.01.22 15:20:26.140] - r2_tf_mipbias 0.
[25.01.22 15:20:26.164] Script debugger succesfully restarted.
[25.01.22 15:20:28.688] - Gamedata version: [Сборка 2.2 21.01.2022]
[25.01.22 15:20:28.795] Starting engine...
[25.01.22 15:20:28.892] GMLib loaded at 95 msec
[25.01.22 15:20:29.523] Game_Globals loaded at 631 msec
[25.01.22 15:20:29.680] App_Start loaded at 156 msec
[25.01.22 15:20:29.695] ui_core loaded at 15 msec
[25.01.22 15:20:29.792] Main_Menu loaded at 96 msec
[25.01.22 15:20:36.322] Unable to find Hotkey entry in registry
[25.01.22 15:20:39.419] * DVB created: 8192K
[25.01.22 15:20:39.419] * DIB created: 512K
[25.01.22 15:20:39.716] - r__tf_aniso 4
[25.01.22 15:20:39.716] - r2_tf_mipbias 0.
[25.01.22 15:20:39.716] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[25.01.22 15:20:39.716] * GPU vertex cache: recognized, 24
[25.01.22 15:20:39.716] *** RESET [0 ms]
[25.01.22 15:20:40.065] * MEMORY USAGE: 272829 K
[25.01.22 15:20:44.613] * DVB created: 8192K
[25.01.22 15:20:44.614] * DIB created: 512K
[25.01.22 15:20:44.901] - r__tf_aniso 4
[25.01.22 15:20:44.901] - r2_tf_mipbias 0.
[25.01.22 15:20:44.901] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[25.01.22 15:20:44.901] * GPU vertex cache: recognized, 24
[25.01.22 15:20:44.901] *** RESET [323 ms]
[25.01.22 15:20:44.902] "d:\op-2.2\bin\xr_3da.exe" -nointro
[25.01.22 15:20:44.902] Begin load
[25.01.22 15:20:44.903] * phase time: 0 ms
[25.01.22 15:20:44.974] * phase cmem: 275064 K
[25.01.22 15:20:44.974] Prefetching objects...
[25.01.22 15:20:45.138] * Objects loaded in 0 ms
[25.01.22 15:20:55.494] * Models loaded in 10356 ms
[25.01.22 15:20:55.566] * Prefetch memory: 725257Kb
[25.01.22 15:20:55.570] * phase time: 10666 ms
[25.01.22 15:20:55.642] * phase cmem: 987469 K
[25.01.22 15:20:55.642] Starting server...
[25.01.22 15:20:55.703] - Gamedata version: [Сборка 2.2 21.01.2022]
[25.01.22 15:20:55.837] * phase time: 267 ms
[25.01.22 15:20:55.911] * phase cmem: 984819 K
[25.01.22 15:20:55.911] Loading alife simulator...
[25.01.22 15:20:55.912] * phase time: 74 ms
[25.01.22
15:20:55.984] * phase cmem: 984809 K
[25.01.22 15:20:55.984] Loading savegame...
[25.01.22 15:20:56.015] * Loading key-value pairs...
[25.01.22 15:20:56.130] * 35 key-value pairs were successfully loaded (0.115s)
[25.01.22 15:20:56.130] * Loading spawn registry...
[25.01.22 15:20:59.180] * 24708 spawn points were successfully loaded (3.049s)
[25.01.22 15:20:59.181] * Loading objects...
[25.01.22 15:21:00.239] * 34186 out of 34186 objects were successfully loaded (1.058s)
[25.01.22 15:21:01.418] * Loading quick slots data...
[25.01.22 15:21:01.418] * Loading pre random queues data...
[25.01.22 15:21:01.450] * Start objects on_register'ed...
[25.01.22 15:21:04.549] * 34186 objects on_register'ed (3.099s)
[25.01.22 15:21:04.551] * Game Игорь_quicksave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\Игорь_quicksave.sav' (8.640s)
[25.01.22 15:21:04.551] * phase time: 8638 ms
[25.01.22 15:21:04.700] * phase cmem: 1211018 K
[25.01.22 15:21:04.700] Connecting...
[25.01.22 15:21:04.961] MaxPlayers = 32
[25.01.22 15:21:05.017] * phase time: 465 ms
[25.01.22 15:21:05.159] * phase cmem: 1225343 K
[25.01.22 15:21:05.159] Connecting to...
[25.01.22 15:21:05.160] Player not found. New player created.
[25.01.22 15:21:05.160] * client : connection accepted - <>
[25.01.22 15:21:05.196] * phase time: 178 ms
[25.01.22 15:21:05.342] * phase cmem: 1225391 K
[25.01.22 15:21:05.342] Reading level info...
[25.01.22 15:21:05.368] * phase time: 172 ms
[25.01.22 15:21:05.512] * phase cmem: 1225391 K
[25.01.22 15:21:05.512] Loading object space...
[25.01.22 15:21:06.301] * object space load: 788 ms
[25.01.22 15:21:06.301] * phase time: 932 ms
[25.01.22 15:21:06.445] * phase cmem: 1276910 K
[25.01.22 15:21:06.445] Loading shaders (R2)...
[25.01.22 15:21:06.887] * phase time: 585 ms
[25.01.22 15:21:07.051] * phase cmem: 1279422 K
[25.01.22 15:21:07.051] Loading geometry (R2)...
[25.01.22 15:21:07.910] * phase time: 1023 ms
[25.01.22 15:21:08.069] * phase cmem: 1343459 K
[25.01.22 15:21:08.069] Loading visuals (R2)...
[25.01.22 15:21:08.145] * phase time: 235 ms
[25.01.22 15:21:08.295] * phase cmem: 1347085 K
[25.01.22 15:21:08.295] Loading details (R2)...
[25.01.22 15:21:08.331] * [DETAILS] VertexConsts(256), Batch(61)
[25.01.22 15:21:08.331] * [DETAILS] 40687 v(20), 26352 p
[25.01.22 15:21:08.332] * [DETAILS] Batch(61), VB(794K), IB(154K)
[25.01.22 15:21:08.334] * phase time: 188 ms
[25.01.22 15:21:08.484] * phase cmem: 1348112 K
[25.01.22 15:21:08.484] Loading sectors (R2)...
[25.01.22 15:21:08.485] * Loading HOM: d:\op-2.2\gamedata\levels\l05_bar\level.hom
[25.01.22 15:21:08.490] * Loading environment modificator: d:\op-2.2\gamedata\levels\l05_bar\level.env_mod
[25.01.22 15:21:08.490] * phase time: 156 ms
[25.01.22 15:21:08.643] * phase cmem: 1348442 K
[25.01.22 15:21:08.643] Loading AI objects...
[25.01.22 15:21:08.688] * phase time: 198 ms
[25.01.22 15:21:08.841] * phase cmem: 1348447 K
[25.01.22 15:21:08.841] Loading PH world...
[25.01.22 15:21:08.872] - Game configuring : Started
[25.01.22 15:21:08.877] - Game configuring : Finished
[25.01.22 15:21:09.178] * phase time: 490 ms
[25.01.22 15:21:09.331] * phase cmem: 1369658 K
[25.01.22 15:21:09.331] Loading textures...
[25.01.22 15:21:19.819] * t-report - base: 1599, 1195104 K
[25.01.22 15:21:19.819] * t-report - lmap: 5, 5120 K
[25.01.22 15:21:19.819] * phase time: 10640 ms
[25.01.22 15:21:20.006] * phase cmem: 1889125 K
[25.01.22 15:21:20.006] Synchronizing...
[25.01.22 15:21:20.006] Save created on [Engine 2.2a x64 21.01.2022]
[25.01.22 15:21:20.006] Save date and time [Tue Jan 25 15:11:19 2022]
[25.01.22 15:21:20.047] * phase time: 227 ms
[25.01.22 15:21:20.218] * phase cmem: 1889128 K
[25.01.22 15:21:20.679] * [win32]: free[137432121460 K], reserved[4376700 K], committed[2455248 K]
[25.01.22 15:21:20.679] * [ D3D ]: textures[1200225 K]
[25.01.22 15:21:20.679] * [x-ray]: crt heap[1888661 K], process heap[1888661 K], game lua[243414 K], engine lua[207 K], render[0 K]
[25.01.22 15:21:20.679] * [x-ray]:
economy: strings[count: 193711, lengths: 10187 K, overhead: 9836 K, saved: 28463 K]
[25.01.22 15:21:20.679] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[25.01.22 15:21:20.679] Starting measure
[25.01.22 15:22:03.936] ALL_SPAWN_FIX release [bar_arena_door_0000][7934]
[25.01.22 15:22:06.572] * MEMORY USAGE: 3117430 K
[25.01.22 15:26:23.999] Begin load
[25.01.22 15:26:24.399] - Gamedata version: [Сборка 2.2 21.01.2022]
[25.01.22 15:26:24.621] * phase time: 540 ms
[25.01.22 15:26:24.892] * phase cmem: 3020567 K
[25.01.22 15:26:24.892] Loading alife simulator...
[25.01.22 15:26:24.911] * phase time: 289 ms
[25.01.22 15:26:25.187] * phase cmem: 3020527 K
[25.01.22 15:26:25.187] Loading savegame...
[25.01.22 15:26:25.225] * Loading key-value pairs...
[25.01.22 15:26:25.344] * 35 key-value pairs were successfully loaded (0.119s)
[25.01.22 15:26:25.344] * Loading spawn registry...
[25.01.22 15:26:28.375] * 24708 spawn points were successfully loaded (3.031s)
[25.01.22 15:26:28.376] * Loading objects...
[25.01.22 15:26:29.477] * 34186 out of 34186 objects were successfully loaded (1.101s)
[25.01.22 15:26:31.017] * Loading quick slots data...
[25.01.22 15:26:31.017] * Loading pre random queues data...
[25.01.22 15:26:31.051] * Start objects on_register'ed...
[25.01.22 15:26:34.252] * 34186 objects on_register'ed (3.200s)
[25.01.22 15:26:34.253] * Game Игорь_quicksave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\Игорь_quicksave.sav' (9.360s)
[25.01.22 15:26:34.253] * phase time: 9342 ms
[25.01.22 15:26:34.560] * phase cmem: 3156092 K
[25.01.22 15:26:34.560] Connecting...
[25.01.22 15:26:34.561] * phase time: 307 ms
[25.01.22 15:26:34.868] * phase cmem: 3156093 K
[25.01.22 15:26:34.868] Restart sim...
[25.01.22 15:26:34.868] * phase time: 307 ms
[25.01.22 15:26:35.179] * phase cmem: 3156093 K
[25.01.22 15:26:35.976] * [win32]: free[137430025740 K], reserved[4323656 K], committed[4604012 K]
[25.01.22 15:26:35.976] * [ D3D ]: textures[2130670 K]
[25.01.22 15:26:35.976] * [x-ray]: crt heap[3155629 K], process heap[3155629 K], game lua[242365 K], engine lua[222 K], render[4039 K]
[25.01.22 15:26:35.976] * [x-ray]: economy: strings[count: 206391, lengths: 10818 K, overhead: 10480 K, saved: 39724 K]
[25.01.22 15:26:35.976] * [x-ray]: economy: smem[count: 79339, lengths: 48338 K, overhead: 1239 K, saved: 16826 K]
[25.01.22 15:26:35.976] Starting measure
[25.01.22 15:26:41.546] ALL_SPAWN_FIX release [bar_arena_door_0000][7934]
[25.01.22 15:26:42.871] * MEMORY USAGE: 3184019 K
[25.01.22 15:28:40.929] * Saving spawns...
[25.01.22 15:28:40.932] * Saving objects...
[25.01.22 15:28:41.298] * 34186 objects are successfully saved
[25.01.22 15:28:41.305] * Saving key-value pairs...
[25.01.22 15:28:41.371] * 35 key-value pairs were successfully saved
[25.01.22 15:28:41.372] * Saving quick slots data...
[25.01.22 15:28:41.372] * Saving pre random queues data...
[25.01.22 15:28:41.462] * Game Игорь_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\Игорь_quicksave.sav'
[25.01.22 15:29:51.180] * Saving spawns...
[25.01.22 15:29:51.182] * Saving objects...
[25.01.22 15:29:51.440] * 34190 objects are successfully saved
[25.01.22 15:29:51.450] * Saving key-value pairs...
[25.01.22 15:29:51.512] * 35 key-value pairs were successfully saved
[25.01.22 15:29:51.512] * Saving quick slots data...
[25.01.22 15:29:51.512] * Saving pre random queues data...
[25.01.22 15:29:51.602] * Game Игорь_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\Игорь_quicksave.sav'
[25.01.22 15:30:09.772] ERROR hw_Render_dump _iI is nullptr,element pointed to nullptr! O [12] list.size [21] m_visibles.size [21]. clean.
[25.01.22 15:30:14.971] ~ WARNING SlotItem pointer is null! skip. sp_id[3]
[25.01.22 15:30:15.887] ~ WARNING SlotItem pointer is null! skip. sp_id[3]
[25.01.22 15:34:10.631] * Saving spawns...
[25.01.22 15:34:10.632] * Saving objects...
[25.01.22 15:34:10.936] * 34201 objects are successfully saved
[25.01.22
15:34:10.946] * Saving key-value pairs...
[25.01.22 15:34:11.015] * 35 key-value pairs were successfully saved
[25.01.22 15:34:11.015] * Saving quick slots data...
[25.01.22 15:34:11.015] * Saving pre random queues data...
[25.01.22 15:34:11.120] * Game Игорь_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\Игорь_quicksave.sav'
У брата частенько вылетает игра. Винда 10-ка. Игра работает норм, но иногда зависает полностью и приходится выходить через диспетчер задач... что там за проблема?
[provodnik]Эм... телепаты отдыхают. Что нужно сделать с сейва чтобы проблема повторилась? Или просто стоять на месте?[/provodnik]