Лог вылета
* Detected CPU: AuthenticAMD AMD FX-4350 Quad-Core Processor , F111/M2/S0 Counts: 4
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
Initializing File System...
using fs-ltx d:\games\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 78771 files cached, 18339Kb memory used.
Init FileSystem 0.917404 sec
[17.02.21 20:47:02.697] 'xrCore' build 7445, Jun 25 2019
[17.02.21 20:47:02.697] OP 2.1 Engine ver 1.0f patch ver 8.2
[17.02.21 20:47:02.697]
[17.02.21 20:47:02.999] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[17.02.21 20:47:02.999] Initializing Engine...
[17.02.21 20:47:03.000] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[17.02.21 20:47:03.000] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[17.02.21 20:47:03.000] respawn_type transparent_treasure user_name ]
[17.02.21 20:47:03.000] Loading config for renderer
[17.02.21 20:47:03.000] Executing config-script "user.ltx"...
[17.02.21 20:47:03.000] [d:\games\op-2.1\userdata\user.ltx] successfully loaded.
[17.02.21 20:47:03.000] Starting INPUT device...
[17.02.21 20:47:03.010] Loading DLL: xrRender_R1.dll
[17.02.21 20:47:03.011] Loading DLL: xrGame.dll
[17.02.21 20:47:03.018] 'xrGame' build Jun 25 2019 12:48:47
[17.02.21 20:47:03.203] * [win32]: free[4038408 K], reserved[49024 K], committed[106808 K]
[17.02.21 20:47:03.203] * [ D3D ]: textures[0 K]
[17.02.21 20:47:03.203] * [x-ray]: crt heap[29849 K], process heap[29849 K], game lua[0 K], engine lua[0 K], render[0 K]
[17.02.21 20:47:03.203] * [x-ray]: economy: strings[count: 37187, lengths: 1018 K, overhead: 1162 K, saved: 14734 K]
[17.02.21 20:47:03.203] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[17.02.21 20:47:03.203] Executing config-script "d:\games\op-2.1\gamedata\config\default_controls.ltx"...
[17.02.21 20:47:03.204] [d:\games\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[17.02.21 20:47:03.204] Executing config-script "user.ltx"...
[17.02.21 20:47:03.204] Executing config-script "d:\games\op-2.1\gamedata\config\rspec_default.ltx"...
[17.02.21 20:47:03.204] [d:\games\op-2.1\gamedata\config\rspec_default.ltx] successfully loaded.
[17.02.21 20:47:03.204] Executing config-script "d:\games\op-2.1\gamedata\config\default_controls.ltx"...
[17.02.21 20:47:03.205] [d:\games\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[17.02.21 20:47:03.205] - Maximum allowed affinity mask: 0xF, current: 0xE
[17.02.21 20:47:03.205] [d:\games\op-2.1\userdata\user.ltx] successfully loaded.
[17.02.21 20:47:03.205] SOUND: OpenAL: enumerate devices...
[17.02.21 20:47:03.205] SOUND: OpenAL: EnumerationExtension Present
[17.02.21 20:47:03.205] devices OpenAL Soft
[17.02.21 20:47:03.205] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[17.02.21 20:47:03.233] SOUND: OpenAL: All available devices:
[17.02.21 20:47:03.233] 1. OpenAL Soft, Spec Version 1.1 (default)
[17.02.21 20:47:03.233] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[17.02.21 20:47:03.245] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[17.02.21 20:47:03.247] * sound: EAX 2.0 extension: absent
[17.02.21 20:47:03.248] * sound: EAX 2.0 deferred: absent
[17.02.21 20:47:03.248] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[17.02.21 20:47:03.255] Starting RENDER device...
[17.02.21 20:47:03.268] * GPU [vendor:10DE]-[device:1195]: NVIDIA GeForce GTX 660
[17.02.21 20:47:03.268] * GPU driver: 27.21.14.6079
[17.02.21 20:47:03.510] * CREATE: DeviceREF: 1
[17.02.21 20:47:03.510] * Texture memory: 1681 M
[17.02.21 20:47:03.510] * DDI-level: 9.0
[17.02.21 20:47:03.631] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[17.02.21 20:47:03.635] * GPU vertex cache: unrecognized, 16
[17.02.21 20:47:03.637] * DVB created: 4096K
[17.02.21 20:47:03.638] * DIB created: 512K
[17.02.21 20:47:03.756] load time LTX=101 ms
[17.02.21 20:47:03.767] count of .thm files=3228
[17.02.21 20:47:03.854] load time THM=98 ms
[17.02.21 20:47:03.855] * distortion: used, dev(30),need(14)
[17.02.21 20:47:03.855] * SSample: 1920x1080
[17.02.21 20:47:03.876] * SSample: enabled
[17.02.21 20:47:04.053] - r__tf_aniso 4
[17.02.21 20:47:04.053] - r1_tf_mipbias 0.
[17.02.21 20:47:04.064] Script debugger succesfully restarted.
[17.02.21 20:47:06.389] - Gamedata version: [Сборка 2.1 final p.8k.2]
[17.02.21 20:47:06.479] Starting engine...
[17.02.21 20:47:06.564] GMLib loaded at 84 msec
[17.02.21 20:47:07.169] Game_Globals loaded at 604 msec
[17.02.21 20:47:07.301] App_Start loaded at 132 msec
[17.02.21 20:47:07.312] ui_core loaded at 10 msec
[17.02.21 20:47:07.352] Loading DLL: xrGameSpy.dll
[17.02.21 20:47:07.814] Main_Menu loaded at 502 msec
[17.02.21 20:47:14.998] * DVB created: 4096K
[17.02.21 20:47:14.999] * DIB created: 512K
[17.02.21 20:47:14.999] - r__tf_aniso 4
[17.02.21 20:47:14.999] - r1_tf_mipbias 0.
[17.02.21 20:47:14.999] * SSample: 1920x1080
[17.02.21 20:47:15.007] * SSample: enabled
[17.02.21 20:47:15.007] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[17.02.21 20:47:15.007] * GPU vertex cache: recognized, 24
[17.02.21 20:47:15.007] *** RESET [185 ms]
[17.02.21 20:47:15.017] "d:\games\op-2.1\bin\xr_3da.exe" -nointro
[17.02.21 20:47:15.017] Begin load
[17.02.21 20:47:15.018] * phase time: 0 ms
[17.02.21 20:47:15.060] * phase cmem: 197660 K
[17.02.21 20:47:15.060] Prefetching objects...
[17.02.21 20:47:15.109] * Objects loaded in 0 ms
[17.02.21 20:47:16.333] * Models loaded in 1223 ms
[17.02.21 20:47:16.376] * Prefetch memory: 713009Kb
[17.02.21 20:47:16.380] * phase time: 1361 ms
[17.02.21 20:47:16.422] * phase cmem: 873879 K
[17.02.21 20:47:16.422] Starting server...
[17.02.21 20:47:16.466] - Gamedata version: [Сборка 2.1 final p.8k.2]
[17.02.21 20:47:16.535] * phase time: 155 ms
[17.02.21 20:47:16.579] * phase cmem: 871781 K
[17.02.21 20:47:16.579] Loading alife simulator...
[17.02.21 20:47:16.579] * phase time: 44 ms
[17.02.21 20:47:16.623] * phase cmem: 871774 K
[17.02.21 20:47:16.623] Loading savegame...
[17.02.21 20:47:16.684] * Loading key-value pairs...
[17.02.21 20:47:16.730] * 18 key-value pairs were successfully loaded (0.046s)
[17.02.21 20:47:16.730] * Loading spawn registry...
[17.02.21 20:47:19.316] * 25177 spawn points were successfully loaded (2.585s)
[17.02.21 20:47:19.317] * Loading objects...
[17.02.21 20:47:20.179] * 33921 objects were successfully loaded (0.862s) 33921
[17.02.21 20:47:20.712] * Loading quick slots data...
[17.02.21 20:47:20.712] * Start objects on_register'ed...
[17.02.21 20:47:22.691] * 33921 objects on_register'ed (1.979s)
[17.02.21 20:47:22.692] * Game Иван_quicksave is successfully loaded from file 'd:\games\op-2.1\userdata\savedgames\Иван_quicksave.sav' (6.112s)
[17.02.21 20:47:22.692] * phase time: 6111 ms
[17.02.21 20:47:22.771] * phase cmem: 1006083 K
[17.02.21 20:47:22.771] Connecting...
[17.02.21 20:47:22.799] MaxPlayers = 32
[17.02.21 20:47:22.839] * phase time: 146 ms
[17.02.21 20:47:22.913] * phase cmem: 1020028 K
[17.02.21 20:47:22.913] Connecting to...
[17.02.21 20:47:22.916] Player not found. New player created.
[17.02.21 20:47:22.916] * client : connection accepted - <>
[17.02.21 20:47:22.931] * phase time: 92 ms
[17.02.21 20:47:23.006] * phase cmem: 1020053 K
[17.02.21 20:47:23.006] Reading level info...
[17.02.21 20:47:23.006] * phase time: 74 ms
[17.02.21 20:47:23.078] * phase cmem: 1020053 K
[17.02.21 20:47:23.078] Loading object space...
[17.02.21 20:47:23.150] * object space load: 71 ms
[17.02.21 20:47:23.150] * phase time: 144 ms
[17.02.21 20:47:23.223] * phase cmem: 1037506 K
[17.02.21 20:47:23.224] Loading shaders (R1)...
[17.02.21 20:47:23.307] * phase time: 156 ms
[17.02.21 20:47:23.380] * phase cmem: 1038595 K
[17.02.21 20:47:23.380] Loading geometry (R1)...
[17.02.21 20:47:23.407] * phase time: 100 ms
[17.02.21 20:47:23.481] * phase cmem: 1068536 K
[17.02.21 20:47:23.481] Loading visuals (R1)...
[17.02.21 20:47:23.486] * phase time: 79 ms
[17.02.21 20:47:23.559] * phase cmem: 1069386 K
[17.02.21 20:47:23.559] Loading details (R1)...
[17.02.21 20:47:23.560] * phase time: 73 ms
[17.02.21 20:47:23.633] * phase cmem: 1069386 K
[17.02.21 20:47:23.633] Loading sectors (R1)...
[17.02.21 20:47:23.634] * Loading HOM: d:\games\op-2.1\gamedata\levels\l04u_labx18\level.hom
[17.02.21 20:47:23.638] * Loading environment modificator: d:\games\op-2.1\gamedata\levels\l04u_labx18\level.env_mod
[17.02.21 20:47:23.638] * phase time: 77 ms
[17.02.21 20:47:23.710] * phase cmem: 1069605 K
[17.02.21 20:47:23.710] Loading AI objects...
[17.02.21 20:47:23.714] - Loading music tracks from 'l04u_labx18_musics'...
[17.02.21 20:47:23.719] * phase time: 81 ms
[17.02.21 20:47:23.794] * phase cmem: 1069926 K
[17.02.21 20:47:23.794] Loading PH world...
[17.02.21 20:47:23.808] - Game configuring : Started
[17.02.21 20:47:23.810] - Game configuring : Finished
[17.02.21 20:47:23.962] * phase time: 242 ms
[17.02.21 20:47:24.040] * phase cmem: 1076893 K
[17.02.21 20:47:24.040] Loading textures...
[17.02.21 20:47:24.322] * t-report - base: 992, 857200 K
[17.02.21 20:47:24.322] * t-report - lmap: 4, 4096 K
[17.02.21 20:47:24.323] * phase time: 360 ms
[17.02.21 20:47:24.399] * phase cmem: 1228381 K
[17.02.21 20:47:24.399] Synchronizing...
[17.02.21 20:47:24.399] Save created on [Engine 1.0f p 8.2]
[17.02.21 20:47:24.399] Save date and time [Wed Feb 17 20:45:48 2021]
[17.02.21 20:47:24.418] * phase time: 95 ms
[17.02.21 20:47:24.495] * phase cmem: 1228398 K
[17.02.21 20:47:24.744] * [win32]: free[2446528 K], reserved[85536 K], committed[1662176 K]
[17.02.21 20:47:24.744] * [ D3D ]: textures[861297 K]
[17.02.21 20:47:24.744] * [x-ray]: crt heap[327727 K], process heap[327727 K], game lua[181151 K], engine lua[301 K], render[0 K]
[17.02.21 20:47:24.744] * [x-ray]: economy: strings[count: 179642, lengths: 9022 K, overhead: 5613 K, saved: 22199 K]
[17.02.21 20:47:24.744] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[17.02.21 20:47:24.744] * Starting measure
[17.02.21 20:47:29.599] * MEMORY USAGE: 1446334 K
[17.02.21 20:47:50.424] Begin load
[17.02.21 20:47:50.746] - Gamedata version: [Сборка 2.1 final p.8k.2]
[17.02.21 20:47:50.809] * phase time: 377 ms
[17.02.21 20:47:50.912] * phase cmem: 1401734 K
[17.02.21 20:47:50.912] Loading alife simulator...
[17.02.21 20:47:50.913] * phase time: 103 ms
[17.02.21 20:47:51.031] * phase cmem: 1401703 K
[17.02.21 20:47:51.031] Loading savegame...
[17.02.21 20:47:51.053] * Loading key-value pairs...
[17.02.21 20:47:51.096] * 18 key-value pairs were successfully loaded (0.043s)
[17.02.21 20:47:51.096] * Loading spawn registry...
[17.02.21 20:47:53.486] * 25177 spawn points were successfully loaded (2.389s)
[17.02.21 20:47:53.487] * Loading objects...
[17.02.21 20:47:54.288] * 33921 objects were successfully loaded (0.801s) 33921
[17.02.21 20:47:54.773] * Loading quick slots data...
[17.02.21 20:47:54.773] * Start objects on_register'ed...
[17.02.21 20:47:56.592] * 33921 objects on_register'ed (1.819s)
[17.02.21 20:47:56.593] * Game Иван_quicksave is successfully loaded from file 'd:\games\op-2.1\userdata\savedgames\Иван_quicksave.sav' (5.680s)
[17.02.21 20:47:56.593] * phase time: 5679 ms
[17.02.21 20:47:56.696] * phase cmem: 1484400 K
[17.02.21 20:47:56.696] Connecting...
[17.02.21 20:47:56.697] * phase time: 103 ms
[17.02.21 20:47:56.800] * phase cmem: 1484400 K
[17.02.21 20:47:56.800] Restart sim...
[17.02.21 20:47:56.800] * phase time: 103 ms
[17.02.21 20:47:56.905] * phase cmem: 1484400 K
[17.02.21 20:47:57.225] * [win32]: free[2125592 K], reserved[97084 K], committed[1971564 K]
[17.02.21 20:47:57.225] * [ D3D ]: textures[999294 K]
[17.02.21 20:47:57.225] * [x-ray]: crt heap[419028 K], process heap[419028 K], game lua[180769 K], engine lua[315 K], render[271 K]
[17.02.21 20:47:57.225] * [x-ray]: economy: strings[count: 183547, lengths: 9141 K, overhead: 5735 K, saved: 23383 K]
[17.02.21 20:47:57.225] * [x-ray]: economy: smem[count: 48790, lengths: 29931 K, overhead: 762 K, saved: 10491 K]
[17.02.21 20:47:57.225] * Starting measure
[17.02.21 20:48:00.528] * MEMORY USAGE: 1462056 K
[17.02.21 20:48:19.440] Begin load
[17.02.21 20:48:19.750] - Gamedata version: [Сборка 2.1 final p.8k.2]
[17.02.21 20:48:19.814] * phase time: 366 ms
[17.02.21 20:48:19.915] * phase cmem: 1403206 K
[17.02.21 20:48:19.915] Loading alife simulator...
[17.02.21 20:48:19.916] * phase time: 101 ms
[17.02.21 20:48:20.022] * phase cmem: 1403169 K
[17.02.21 20:48:20.022] Loading savegame...
[17.02.21 20:48:20.044] * Loading key-value pairs...
[17.02.21 20:48:20.087] * 18 key-value pairs were successfully loaded (0.043s)
[17.02.21 20:48:20.087] * Loading spawn registry...
[17.02.21 20:48:22.505] * 25177 spawn points were successfully loaded (2.418s)
[17.02.21 20:48:22.506] * Loading objects...
[17.02.21 20:48:23.323] * 33921 objects were successfully loaded (0.816s) 33921
[17.02.21 20:48:23.814] * Loading quick slots data...
[17.02.21 20:48:23.814] * Start objects on_register'ed...
[17.02.21 20:48:25.659] * 33921 objects on_register'ed (1.845s)
[17.02.21 20:48:25.661] * Game Иван_quicksave is successfully loaded from file 'd:\games\op-2.1\userdata\savedgames\Иван_quicksave.sav' (5.745s)
[17.02.21 20:48:25.661] * phase time: 5744 ms
[17.02.21 20:48:25.765] * phase cmem: 1485841 K
[17.02.21 20:48:25.765] Connecting...
[17.02.21 20:48:25.767] * phase time: 105 ms
[17.02.21 20:48:25.873] * phase cmem: 1485841 K
[17.02.21 20:48:25.873] Restart sim...
[17.02.21 20:48:25.873] * phase time: 106 ms
[17.02.21 20:48:25.979] * phase cmem: 1485841 K
[17.02.21 20:48:26.323] * [win32]: free[2125448 K], reserved[94400 K], committed[1974392 K]
[17.02.21 20:48:26.323] * [ D3D ]: textures[999635 K]
[17.02.21 20:48:26.323] * [x-ray]: crt heap[420006 K], process heap[420006 K], game lua[180709 K], engine lua[316 K], render[380 K]
[17.02.21 20:48:26.323] * [x-ray]: economy: strings[count: 183552, lengths: 9141 K, overhead: 5736 K, saved: 24159 K]
[17.02.21 20:48:26.323] * [x-ray]: economy: smem[count: 48790, lengths: 29931 K, overhead: 762 K, saved: 10491 K]
[17.02.21 20:48:26.323] * Starting measure
[17.02.21 20:48:29.869] * MEMORY USAGE: 1463134 K
[17.02.21 20:48:39.824] Begin load
[17.02.21 20:48:40.145] - Gamedata version: [Сборка 2.1 final p.8k.2]
[17.02.21 20:48:40.209] * phase time: 377 ms
[17.02.21 20:48:40.310] * phase cmem: 1403259 K
[17.02.21 20:48:40.310] Loading alife simulator...
[17.02.21 20:48:40.311] * phase time: 102 ms
[17.02.21 20:48:40.416] * phase cmem: 1403223 K
[17.02.21 20:48:40.416] Loading savegame...
[17.02.21 20:48:40.439] * Loading key-value pairs...
[17.02.21 20:48:40.483] * 18 key-value pairs were successfully loaded (0.044s)
[17.02.21 20:48:40.483] * Loading spawn registry...
[17.02.21 20:48:42.917] * 25177 spawn points were successfully loaded (2.434s)
[17.02.21 20:48:42.918] * Loading objects...
[17.02.21 20:48:43.759] * 33921 objects were successfully loaded (0.841s) 33921
[17.02.21 20:48:44.260] * Loading quick slots data...
[17.02.21 20:48:44.260] * Start objects on_register'ed...
[17.02.21 20:48:46.111] * 33921 objects on_register'ed (1.851s)
[17.02.21 20:48:46.113] * Game Иван_quicksave is successfully loaded from file 'd:\games\op-2.1\userdata\savedgames\Иван_quicksave.sav' (5.801s)
[17.02.21 20:48:46.113] * phase time: 5800 ms
[17.02.21 20:48:46.216] * phase cmem: 1485895 K
[17.02.21 20:48:46.216] Connecting...
[17.02.21 20:48:46.217] * phase time: 104 ms
[17.02.21 20:48:46.322] * phase cmem: 1485896 K
[17.02.21 20:48:46.322] Restart sim...
[17.02.21 20:48:46.322] * phase time: 105 ms
[17.02.21 20:48:46.427] * phase cmem: 1485896 K
[17.02.21 20:48:46.770] * [win32]: free[2119304 K], reserved[93492 K], committed[1981444 K]
[17.02.21 20:48:46.770] * [ D3D ]: textures[999635 K]
[17.02.21 20:48:46.770] * [x-ray]: crt heap[420059 K], process heap[420059 K], game lua[180713 K], engine lua[317 K], render[380 K]
[17.02.21 20:48:46.770] * [x-ray]: economy: strings[count: 183553, lengths: 9141 K, overhead: 5736 K, saved: 24443 K]
[17.02.21 20:48:46.770] * [x-ray]: economy: smem[count: 48790, lengths: 29931 K, overhead: 762 K, saved: 10491 K]
[17.02.21 20:48:46.770] * Starting measure
[17.02.21 20:48:50.277] * MEMORY USAGE: 1460947 K
[17.02.21 20:48:53.621]
[17.02.21 20:48:53.621] stack traceback:
[17.02.21 20:48:53.621] Scheduler tried to update object burer_normal6983
[17.02.21 20:48:57.798] *** break by StackWalk ***
[17.02.21 20:48:57.798] stack trace:
[17.02.21 20:48:57.798]
[17.02.21 20:48:57.798] 0023:57404BCC (0x05F9D2EC 0x0017D2A4 0x0017D2AC 0x49D9F7C0) xrGame.dll, CLevelGraph::unpack_xz(), s:\xr_3da\xrgame\level_graph_inline.h, 68
[17.02.21 20:48:57.798] 0023:57404FD6 (0x0017D2E0 0x05F9D2DC 0x00000000 0x61440018) xrGame.dll, CLevelGraph::vertex_position(), s:\xr_3da\xrgame\level_graph_inline.h, 119
[17.02.21 20:48:57.798] 0023:57851806 (0x4B9260D4 0x00000010 0x690CB3E8 0x0017D3D0) xrGame.dll, CMonsterHome::at_home(), s:\xr_3da\xrgame\ai\monsters\monster_home.cpp, 125
[17.02.21 20:48:57.798] 0023:57827D6E (0x0017D3B4 0x5EE08DC4 0x0017D420 0x5748ACCE) xrGame.dll, CMonsterEnemyMemory::find_best_enemy(), s:\xr_3da\xrgame\ai\monsters\monster_enemy_memory.cpp, 126
[17.02.21 20:48:57.798] 0023:57828035 (0x88961D10 0x0017D448 0x577C2E89 0x00000000) xrGame.dll, CMonsterEnemyMemory::get_enemy(), s:\xr_3da\xrgame\ai\monsters\monster_enemy_memory.cpp, 104
[17.02.21 20:48:57.798] 0023:578252D1 (0x00000000 0x00000000 0x79D47408 0x00000000) xrGame.dll, CMonsterEnemyManager::update(), s:\xr_3da\xrgame\ai\monsters\monster_enemy_manager.cpp, 44
[17.02.21 20:48:57.798] 0023:5781C83F (0x3F800000 0x00000001 0x5EE08850 0x0017D50C) xrGame.dll, CBaseMonster::UpdateMemory(), s:\xr_3da\xrgame\ai\monsters\basemonster\base_monster_misc.cpp, 26
[17.02.21 20:48:57.798] 0023:5781861C (0x79D47408 0x5EE08850 0x14944104 0x011A8F7B) xrGame.dll, CBaseMonster::net_Relcase(), s:\xr_3da\xrgame\ai\monsters\basemonster\base_monster.cpp, 429
[17.02.21 20:48:57.798] 0023:578607A3 (0x79D47408 0x14944098 0x0124E5D4 0x0017D5F0) xrGame.dll, CBurer::net_Relcase(), s:\xr_3da\xrgame\ai\monsters\burer\burer.cpp, 373
[17.02.21 20:48:57.798] 0023:011A8F7B (0x00000000 0x00000004 0x14940008 0x14944014) XR_3DA.exe, CObjectList::Update(), s:\xr_3da\xr_object_list.cpp, 184
[17.02.21 20:48:57.798] 0023:011A57A0 (0x098C3EF0 0x00000001 0x09862360 0x00000000) XR_3DA.exe, IGame_Level::OnFrame(), s:\xr_3da\igame_level.cpp, 142
[17.02.21 20:48:57.798] 0023:579047FE (0x7A358CA0 0x7A358CA4 0x7A359408 0x00000001) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 558
[17.02.21 20:48:57.798] 0023:4A2194C8 (0x7A358CA4 0x7A359408 0x00000001 0x4BA583D0) XR_3DA.exe
[17.02.21 20:48:57.798] 0023:7A358CA0 (0x7A359408 0x00000001 0x4BA583D0 0x4C1D7800) XR_3DA.exe
[17.02.21 20:48:57.798] 0023:7A358CA4 (0x00000001 0x4BA583D0 0x4C1D7800 0x4BB2FA60) XR_3DA.exe
[17.02.21 20:48:57.798] 0023:7A359408 (0x4BA583D0 0x4C1D7800 0x4BB2FA60 0x4BB2FA60) XR_3DA.exe