Доброго времени. Извините, не смог найти на форуме решения проблемы. Вылет при убийстве вонючего зомби с мухами. Неважно где, на любой локации. Наверное это лог.
* Detected CPU: AuthenticAMD AMD Athlon X4 750K Quad Core Processor , F111/M16/S1 Counts: 4
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
Initializing File System...
using fs-ltx e:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 80032 files cached, 18619Kb memory used.
Init FileSystem 0.944387 sec
[27.03.20 22:56:38.630] 'xrCore' build 7445, Jun 25 2019
[27.03.20 22:56:38.630] OP 2.1 Engine ver 1.0f patch ver 8.2
[27.03.20 22:56:38.630]
[27.03.20 22:56:38.974] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[27.03.20 22:56:38.975] Initializing Engine...
[27.03.20 22:56:38.976] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[27.03.20 22:56:38.976] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[27.03.20 22:56:38.976] respawn_type transparent_treasure user_name ]
[27.03.20 22:56:38.976] Loading config for renderer
[27.03.20 22:56:38.976] Executing config-script "user.ltx"...
[27.03.20 22:56:38.976] [e:\op-2.1\userdata\user.ltx] successfully loaded.
[27.03.20 22:56:38.976] Starting INPUT device...
[27.03.20 22:56:38.987] Loading DLL: xrRender_R1.dll
[27.03.20 22:56:38.988] Loading DLL: xrGame.dll
[27.03.20 22:56:38.995] 'xrGame' build Jun 25 2019 12:48:47
[27.03.20 22:56:39.033] * [win32]: free[4038264 K], reserved[48760 K], committed[107216 K]
[27.03.20 22:56:39.033] * [ D3D ]: textures[0 K]
[27.03.20 22:56:39.033] * [x-ray]: crt heap[30065 K], process heap[30065 K], game lua[0 K], engine lua[0 K], render[0 K]
[27.03.20 22:56:39.033] * [x-ray]: economy: strings[count: 37101, lengths: 1016 K, overhead: 1159 K, saved: 14707 K]
[27.03.20 22:56:39.033] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[27.03.20 22:56:39.033] Executing config-script "e:\op-2.1\gamedata\config\default_controls.ltx"...
[27.03.20 22:56:39.034] [e:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[27.03.20 22:56:39.034] Executing config-script "user.ltx"...
[27.03.20 22:56:39.034] Executing config-script "e:\op-2.1\gamedata\config\rspec_default.ltx"...
[27.03.20 22:56:39.035] [e:\op-2.1\gamedata\config\rspec_default.ltx] successfully loaded.
[27.03.20 22:56:39.035] Executing config-script "e:\op-2.1\gamedata\config\default_controls.ltx"...
[27.03.20 22:56:39.035] [e:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[27.03.20 22:56:39.035] - Maximum allowed affinity mask: 0xF, current: 0xE
[27.03.20 22:56:39.035] [e:\op-2.1\userdata\user.ltx] successfully loaded.
[27.03.20 22:56:39.035] SOUND: OpenAL: enumerate devices...
[27.03.20 22:56:39.035] SOUND: OpenAL: EnumerationExtension Present
[27.03.20 22:56:39.035] devices OpenAL Soft
[27.03.20 22:56:39.035] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[27.03.20 22:56:39.161] SOUND: OpenAL: All available devices:
[27.03.20 22:56:39.161] 1. OpenAL Soft, Spec Version 1.1 (default)
[27.03.20 22:56:39.161] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[27.03.20 22:56:39.184] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[27.03.20 22:56:39.187] * sound: EAX 2.0 extension: absent
[27.03.20 22:56:39.187] * sound: EAX 2.0 deferred: absent
[27.03.20 22:56:39.187] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[27.03.20 22:56:39.194] Starting RENDER device...
[27.03.20 22:56:39.212] * GPU [vendor:1002]-[device:665D]: ASUS R7 260 Series
[27.03.20 22:56:39.212] * GPU driver: 8.17.10.1247
[27.03.20 22:56:39.478] * CREATE: DeviceREF: 1
[27.03.20 22:56:39.478] * Texture memory: 663 M
[27.03.20 22:56:39.478] * DDI-level: 9.0
[27.03.20 22:56:39.487] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.03.20 22:56:39.487] * GPU vertex cache: unrecognized, 16
[27.03.20 22:56:39.488] * DVB created: 4096K
[27.03.20 22:56:39.488] * DIB created: 512K
[27.03.20 22:56:39.602] load time LTX=105 ms
[27.03.20 22:56:39.613] count of .thm files=3228
[27.03.20 22:56:39.678] load time THM=75 ms
[27.03.20 22:56:39.678] * distortion: used, dev(30),need(14)
[27.03.20 22:56:39.678] * SSample: 2048x1526
[27.03.20 22:56:39.694] * SSample: enabled
[27.03.20 22:56:39.909] - r__tf_aniso 4
[27.03.20 22:56:39.909] - r1_tf_mipbias 0.
[27.03.20 22:56:39.921] Script debugger succesfully restarted.
[27.03.20 22:56:42.798] - Gamedata version: [Сборка 2.1 final p.8k.2]
[27.03.20 22:56:42.969] Starting engine...
[27.03.20 22:56:43.097] GMLib loaded at 127 msec
[27.03.20 22:56:43.774] Game_Globals loaded at 677 msec
[27.03.20 22:56:43.984] App_Start loaded at 209 msec
[27.03.20 22:56:44.017] ui_core loaded at 32 msec
[27.03.20 22:56:44.063] Loading DLL: xrGameSpy.dll
[27.03.20 22:56:48.204] Main_Menu loaded at 4187 msec
[27.03.20 23:00:27.418] * DVB created: 4096K
[27.03.20 23:00:27.418] * DIB created: 512K
[27.03.20 23:00:27.418] - r__tf_aniso 4
[27.03.20 23:00:27.418] - r1_tf_mipbias 0.
[27.03.20 23:00:27.418] * SSample: 2048x1526
[27.03.20 23:00:27.426] * SSample: enabled
[27.03.20 23:00:27.426] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.03.20 23:00:27.426] * GPU vertex cache: unrecognized, 16
[27.03.20 23:00:27.426] *** RESET [0 ms]
[27.03.20 23:00:28.603] * MEMORY USAGE: 196061 K
[27.03.20 23:00:45.188] * DVB created: 4096K
[27.03.20 23:00:45.188] * DIB created: 512K
[27.03.20 23:00:45.189] - r__tf_aniso 4
[27.03.20 23:00:45.189] - r1_tf_mipbias 0.
[27.03.20 23:00:45.189] * SSample: 2048x1526
[27.03.20 23:00:45.198] * SSample: enabled
[27.03.20 23:00:45.198] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.03.20 23:00:45.198] * GPU vertex cache: unrecognized, 16
[27.03.20 23:00:45.198] *** RESET [0 ms]
[27.03.20 23:00:45.839] * MEMORY USAGE: 196802 K
[27.03.20 23:01:31.238] * DVB created: 4096K
[27.03.20 23:01:31.238] * DIB created: 512K
[27.03.20 23:01:31.238] - r__tf_aniso 4
[27.03.20 23:01:31.238] - r1_tf_mipbias 0.
[27.03.20 23:01:31.238] * SSample: 2048x1526
[27.03.20 23:01:31.247] * SSample: enabled
[27.03.20 23:01:31.247] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.03.20 23:01:31.247] * GPU vertex cache: unrecognized, 16
[27.03.20 23:01:31.247] *** RESET [0 ms]
[27.03.20 23:01:32.116] * MEMORY USAGE: 197638 K
[27.03.20 23:01:41.657] * DVB created: 4096K
[27.03.20 23:01:41.657] * DIB created: 512K
[27.03.20 23:01:41.657] - r__tf_aniso 4
[27.03.20 23:01:41.657] - r1_tf_mipbias 0.
[27.03.20 23:01:41.657] * SSample: 2048x1526
[27.03.20 23:01:41.665] * SSample: enabled
[27.03.20 23:01:41.665] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.03.20 23:01:41.665] * GPU vertex cache: unrecognized, 16
[27.03.20 23:01:41.665] *** RESET [226 ms]
[27.03.20 23:01:41.679] "e:\op-2.1\bin\xr_3da.exe" -nointro
[27.03.20 23:01:41.679] Begin load
[27.03.20 23:01:41.681] * phase time: 0 ms
[27.03.20 23:01:41.731] * phase cmem: 199005 K
[27.03.20 23:01:41.731] Prefetching objects...
[27.03.20 23:01:41.794] * Objects loaded in 0 ms
[27.03.20 23:01:44.074] * Models loaded in 2279 ms
[27.03.20 23:01:44.126] * Prefetch memory: 707170Kb
[27.03.20 23:01:44.131] * phase time: 2450 ms
[27.03.20 23:01:44.183] * phase cmem: 869229 K
[27.03.20 23:01:44.183] Starting server...
[27.03.20 23:01:44.350] - Gamedata version: [Сборка 2.1 final p.8k.2]
[27.03.20 23:01:44.508] * phase time: 376 ms
[27.03.20 23:01:44.571] * phase cmem: 864439 K
[27.03.20 23:01:44.571] Loading alife simulator...
[27.03.20 23:01:44.572] * phase time: 63 ms
[27.03.20 23:01:44.623] * phase cmem: 864439 K
[27.03.20 23:01:44.623] Loading savegame...
[27.03.20 23:01:44.702] * Loading key-value pairs...
[27.03.20 23:01:44.775] * 19 key-value pairs were successfully loaded (0.074s)
[27.03.20 23:01:44.775] * Loading spawn registry...
[27.03.20 23:01:47.934] * 25177 spawn points were successfully loaded (3.159s)
[27.03.20 23:01:47.936] * Loading objects...
[27.03.20 23:01:49.050] * 36634 objects were successfully loaded (1.114s) 36634
[27.03.20 23:01:50.494] * Loading quick slots data...
[27.03.20 23:01:50.494] * Start objects on_register'ed...
[27.03.20 23:01:52.995] * 36634 objects on_register'ed (2.500s)
[27.03.20 23:01:52.997] * Game op21_030f is successfully loaded from file 'e:\op-2.1\userdata\savedgames\op21_030f.sav' (8.424s)
[27.03.20 23:01:52.997] * phase time: 8424 ms
[27.03.20 23:01:53.088] * phase cmem: 1012036 K
[27.03.20 23:01:53.088] Connecting...
[27.03.20 23:01:53.390] MaxPlayers = 32
[27.03.20 23:01:53.470] * phase time: 472 ms
[27.03.20 23:01:53.561] * phase cmem: 1031382 K
[27.03.20 23:01:53.561] Connecting to...
[27.03.20 23:01:53.562] Player not found. New player created.
[27.03.20 23:01:53.562] * client : connection accepted - <>
[27.03.20 23:01:53.578] * phase time: 108 ms
[27.03.20 23:01:53.668] * phase cmem: 1031406 K
[27.03.20 23:01:53.668] Reading level info...
[27.03.20 23:01:53.694] * phase time: 115 ms
[27.03.20 23:01:53.783] * phase cmem: 1031407 K
[27.03.20 23:01:53.783] Loading object space...
[27.03.20 23:01:54.107] * object space load: 323 ms
[27.03.20 23:01:54.108] * phase time: 413 ms
[27.03.20 23:01:54.198] * phase cmem: 1069956 K
[27.03.20 23:01:54.198] Loading shaders (R1)...
[27.03.20 23:01:54.457] * phase time: 349 ms
[27.03.20 23:01:54.553] * phase cmem: 1071331 K
[27.03.20 23:01:54.553] Loading geometry (R1)...
[27.03.20 23:01:54.992] * phase time: 535 ms
[27.03.20 23:01:55.085] * phase cmem: 1120033 K
[27.03.20 23:01:55.085] Loading visuals (R1)...
[27.03.20 23:01:55.131] * phase time: 138 ms
[27.03.20 23:01:55.226] * phase cmem: 1122598 K
[27.03.20 23:01:55.226] Loading details (R1)...
[27.03.20 23:01:55.267] * [DETAILS] VertexConsts(256), Batch(61)
[27.03.20 23:01:55.267] * [DETAILS] 40687 v(20), 26352 p
[27.03.20 23:01:55.267] * [DETAILS] Batch(61), VB(794K), IB(154K)
[27.03.20 23:01:55.269] * phase time: 138 ms
[27.03.20 23:01:55.363] * phase cmem: 1123627 K
[27.03.20 23:01:55.363] Loading sectors (R1)...
[27.03.20 23:01:55.364] * Loading HOM: e:\op-2.1\gamedata\levels\l08_yantar\level.hom
[27.03.20 23:01:55.377] * Loading environment modificator: e:\op-2.1\gamedata\levels\l08_yantar\level.env_mod
[27.03.20 23:01:55.377] * phase time: 107 ms
[27.03.20 23:01:55.471] * phase cmem: 1123851 K
[27.03.20 23:01:55.471] Loading AI objects...
[27.03.20 23:01:55.472] - Loading music tracks from 'l08_yantar_musics'...
[27.03.20 23:01:55.476] * phase time: 98 ms
[27.03.20 23:01:55.572] * phase cmem: 1123896 K
[27.03.20 23:01:55.572] Loading PH world...
[27.03.20 23:01:55.593] - Game configuring : Started
[27.03.20 23:01:55.597] - Game configuring : Finished
[27.03.20 23:01:55.889] * phase time: 413 ms
[27.03.20 23:01:55.983] * phase cmem: 1133345 K
[27.03.20 23:01:55.983] Loading textures...
[27.03.20 23:02:02.255] * t-report - base: 1157, 964336 K
[27.03.20 23:02:02.255] * t-report - lmap: 10, 10241 K
[27.03.20 23:02:02.255] * phase time: 6365 ms
[27.03.20 23:02:02.359] * phase cmem: 1393009 K
[27.03.20 23:02:02.359] Synchronizing...
[27.03.20 23:02:02.359] Save created on [Engine 1.0f p 8.2]
[27.03.20 23:02:02.359] Save date and time [Fri Mar 27 22:48:21 2020]
[27.03.20 23:02:02.402] * phase time: 147 ms
[27.03.20 23:02:02.498] * phase cmem: 1393009 K
[27.03.20 23:02:02.800] * [win32]: free[2251804 K], reserved[86516 K], committed[1855920 K]
[27.03.20 23:02:02.800] * [ D3D ]: textures[974577 K]
[27.03.20 23:02:02.800] * [x-ray]: crt heap[346914 K], process heap[346914 K], game lua[194150 K], engine lua[317 K], render[0 K]
[27.03.20 23:02:02.800] * [x-ray]: economy: strings[count: 184990, lengths: 9670 K, overhead: 5780 K, saved: 23539 K]
[27.03.20 23:02:02.800] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[27.03.20 23:02:02.800] * Starting measure
[27.03.20 23:02:30.316] * MEMORY USAGE: 1786242 K
[27.03.20 23:02:42.879] ~ disabling anom [amk_zone_smallrain_strong22130] for npc yan_zombied_respawn_143525
[27.03.20 23:03:09.608] ERROR Section[komar] not found in game configs!
[27.03.20 23:03:09.608] [LUA] 0 : [C ] create
[27.03.20 23:03:09.608] [LUA] 1 : [Lua] e:\op-2.1\gamedata\scripts\death_manager.script(320) : death_func
[27.03.20 23:03:09.608] [LUA] 2 : [Lua] e:\op-2.1\gamedata\scripts\death_manager.script(391) : monster_death
[27.03.20 23:03:09.608] [LUA] 3 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_monster.script(538) :
[27.03.20 23:03:09.608]
[27.03.20 23:03:09.608] FATAL ERROR
[27.03.20 23:03:09.608]
[27.03.20 23:03:09.608] [error]Expression : fatal error
[27.03.20 23:03:09.608] [error]Function : CALifeSimulator__spawn_item
[27.03.20 23:03:09.608] [error]File : alife_simulator_script.cpp
[27.03.20 23:03:09.608] [error]Line : 226
[27.03.20 23:03:09.608] [error]Description :
[27.03.20 23:03:09.608] [error]Arguments : Invalid section!
[27.03.20 23:03:09.608]
[27.03.20 23:03:09.608]
[27.03.20 23:03:09.608] stack trace:
[27.03.20 23:03:09.608]
[27.03.20 23:03:12.689] *** break by StackWalk ***
[27.03.20 23:03:12.690] stack trace:
[27.03.20 23:03:12.690]
[27.03.20 23:03:12.690] 0023:72E8ED6B (0x72EA3930 0x72EA393C 0x00298EA8 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[27.03.20 23:03:12.690] 0023:72E8F4FF (0x72EBC200 0x6D704C88 0x000000E2 0x6D704D80) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428
[27.03.20 23:03:12.690] 0023:6D2F689F (0x12A1F9C0 0x745A8B38 0x7D63BCF0 0x0001E464) xrGame.dll, CALifeSimulator__spawn_item(), s:\xr_3da\xrgame\alife_simulator_script.cpp, 226
[27.03.20 23:03:12.690] 0023:6CF56C8E (0x6D2F6810 0x00000000 0x0C390018 0x00000000) xrGame.dll, luabind::detail::returns::call const &,unsigned int,unsigned short>(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 240
[27.03.20 23:03:12.690] 0023:6CF55C42 (0x6D2F6810 0x00000000 0x0C390018 0x00000000) xrGame.dll, luabind::detail::call const &,unsigned int,unsigned short>(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 390
[27.03.20 23:03:12.690] 0023:6CF5542F (0x0A93F7E0 0x0C390018 0x044B98E0 0x00000003) xrGame.dll, boost::detail::function::function_obj_invoker1 const &,unsigned int,unsigned short),CALifeSimulator,luabind::detail::null_type>,int,lua_State *>::invoke(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 117
[27.03.20 23:03:12.690] 0023:73133CE4 (0x0C390018 0x72CDD400 0x0C390018 0x72CDD3B0) xrLua.dll, boost::function1 >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319
[27.03.20 23:03:12.690] 0023:73169EAD (0x0C390018 0x72CDD330 0xFFFFFFFF 0x72CDD350) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755
[27.03.20 23:03:12.690] 0023:731519C7 (0xFFFFFFFF 0x0C390018 0x00299468 0x00000140) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117
[27.03.20 23:03:12.690] 0023:73149175 (0x0C390018 0x72CDD2B0 0x00000000 0x0C390018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282
[27.03.20 23:03:12.690] 0023:73149480 (0x00000000 0x731490EC 0x0C390018 0x002995C8) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380
[27.03.20 23:03:12.690] 0023:7313EA02 (0x0C390018 0x002995C8 0x00000000 0x00000000) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821
[27.03.20 23:03:12.690] 0023:731490EC (0x002995C8 0x0C390018 0x00000000 0x002995D4) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120
[27.03.20 23:03:12.690] 0023:731494F5 (0x002995C8 0x000000C0 0x00000000 0x00000004) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463
[27.03.20 23:03:12.690] 0023:7316F4BA (0x0C390018 0x00000003 0x00000000 0x0C390018) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41
[27.03.20 23:03:12.690] 0023:6CF0483A (0x00000004 0x0047E5D4 0x0047E460 0x506B6578) xrGame.dll, luabind::detail::proxy_functor_caller >::~proxy_functor_caller >(), s:\sdk\luabind\luabind\luabind\functor.hpp, 87
[27.03.20 23:03:12.690] 0023:6D0C6F59 (0x90B6C280 0x508F47B0 0xBEC4FAFF 0xBF6C30CE) xrGame.dll, CScriptCallbackEx::operator()(), s:\xr_3da\xrgame\script_callback_ex_generators.h, 19
[27.03.20 23:03:12.706] 0023:6D44C5BB (0x4EFDC1E0 0x17CC5810 0x6CF99042 0x0029B728) xrGame.dll, CEntityAlive::Die(), s:\xr_3da\xrgame\entity_alive.cpp, 314
[27.03.20 23:03:12.706] 0023:6D30BF05 (0x4EFDC1E0 0x6CED8E95 0x0029B734 0x0029B83E) xrGame.dll, CCustomMonster::Die(), s:\xr_3da\xrgame\custommonster.cpp, 619
[27.03.20 23:03:12.706] 0023:6D3193BA (0x4EFDC1E0 0x00000001 0x17E0B060 0x00000006) xrGame.dll, CBaseMonster::Die(), s:\xr_3da\xrgame\ai\monsters\basemonster\base_monster.cpp, 150
[27.03.20 23:03:12.706] 0023:6D44B752 (0x0029B83C 0x00000006 0x17CC5810 0x0029B7DC) xrGame.dll, CEntity::OnEvent(), s:\xr_3da\xrgame\entity.cpp, 70
[27.03.20 23:03:12.706] 0023:6D30B428 (0x0029B83C 0x00000006 0x8B0D12A4 0x00000000) xrGame.dll, CCustomMonster::OnEvent(), s:\xr_3da\xrgame\custommonster.cpp, 726
[27.03.20 23:03:12.706] 0023:6D317CCA (0x0029B83C 0x00000006 0x0047E5D4 0x00000000) xrGame.dll, CBaseMonster::OnEvent(), s:\xr_3da\xrgame\ai\monsters\basemonster\base_monster.cpp, 513
[27.03.20 23:03:12.706] 0023:6D40511F (0x0000E822 0x00000006 0x0029B83C 0x00010000) xrGame.dll, CLevel::cl_Process_Event(), s:\xr_3da\xrgame\level.cpp, 381
[27.03.20 23:03:12.706] 0023:6D404FFE (0x00000000 0x000000FA 0x00000000 0x3F7E5321) xrGame.dll, CLevel::ProcessGameEvents(), s:\xr_3da\xrgame\level.cpp, 484
[27.03.20 23:03:12.706] 0023:6D4047BE (0x01200EB5 0x04AD6230 0x004063B4 0x003289C6) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 550
[27.03.20 23:03:12.706] 0023:003BFB8C (0x003289C6 0x0000003C 0x0047E460 0x3C8312FD) XR_3DA.exe, CRegistrator::Process(), s:\xr_3da\pure.h, 77
[27.03.20 23:03:12.706] 0023:004063B4 (0x00000000 0x00481930 0xFFFDE000 0x0000000F) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[27.03.20 23:03:12.706] 0023:00406895 (0x00481930 0x00000063 0x0029FCF0 0x003D0D50) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[27.03.20 23:03:12.706] 0023:003D113A (0x00000000 0x00481930 0x00000000 0x00000000) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[27.03.20 23:03:12.706] 0023:003D0D50 (0x00370000 0x00000000 0x008236FB 0x0000000A) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[27.03.20 23:03:12.706] 0023:003D0960 (0x00370000 0x00000000 0x008236FB 0x0000000A) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[27.03.20 23:03:12.706] 0023:003CB6CB (0xFFFDE000 0x0029FDCC 0x77C19F72 0xFFFDE000) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[27.03.20 23:03:12.706] 0023:762133AA (0xFFFDE000 0x76FDD234 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk()
[27.03.20 23:03:12.706] 0023:77C19F72 (0x003CB73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[27.03.20 23:03:12.706] 0023:77C19F45 (0x003CB73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
,boost::tuples::tuple,boost::tuples::tuple,lua_state>,luabind::detail::null_type,cse_abstract>,luabind::detail::null_type,califesimulator>
Повідомлення відредагував ipatiev: 28 березень 2020 - 01:07