* Detected CPU: GenuineIntel Intel® Core i3-7100 CPU @ 3.90GHz, F6/M158/S9 Counts: 4
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
Initializing File System...
using fs-ltx d:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 79151 files cached, 18257Kb memory used.
Init FileSystem 1.506159 sec
[03.01.19 11:34:57.976] 'xrCore' build 7264, Dec 26 2018
[03.01.19 11:34:57.976] OP 2.1 Engine ver 1.0f
[03.01.19 11:34:57.977]
[03.01.19 11:34:58.162] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 pda serafim stalker_shoc ]
[03.01.19 11:34:58.232] Initializing Engine...
[03.01.19 11:34:58.232] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[03.01.19 11:34:58.232] buy_item death_counter dynamic_bioradar ext_animations fast_respawn invalid_objects new_sms pause_on_load pause_on_load_call_sound
[03.01.19 11:34:58.232] transparent_treasure user_name ]
[03.01.19 11:34:58.232] Loading config for renderer
[03.01.19 11:34:58.232] Executing config-script "user.ltx"...
[03.01.19 11:34:58.232] [d:\op-2.1\userdata\user.ltx] successfully loaded.
[03.01.19 11:34:58.232] Starting INPUT device...
[03.01.19 11:34:58.407] Loading DLL: xrRender_R1.dll
[03.01.19 11:34:58.634] Loading DLL: xrGame.dll
[03.01.19 11:35:06.197] * [win32]: free[4041952 K], reserved[49384 K], committed[102904 K]
[03.01.19 11:35:06.197] * [ D3D ]: textures[0 K]
[03.01.19 11:35:06.197] * [x-ray]: crt heap[29702 K], process heap[29702 K], game lua[0 K], engine lua[0 K], render[0 K]
[03.01.19 11:35:06.197] * [x-ray]: economy: strings[count: 36838, lengths: 1009 K, overhead: 1151 K, saved: 14588 K]
[03.01.19 11:35:06.197] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[03.01.19 11:35:06.197] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
[03.01.19 11:35:06.197] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[03.01.19 11:35:06.197] Executing config-script "user.ltx"...
[03.01.19 11:35:06.197] Executing config-script "d:\op-2.1\gamedata\config\rspec_low.ltx"...
[03.01.19 11:35:06.197] [d:\op-2.1\gamedata\config\rspec_low.ltx] successfully loaded.
[03.01.19 11:35:06.197] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
[03.01.19 11:35:06.197] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[03.01.19 11:35:06.198] - Maximum allowed affinity mask: 0xF, current: 0xE
[03.01.19 11:35:06.198] [d:\op-2.1\userdata\user.ltx] successfully loaded.
[03.01.19 11:35:06.198] SOUND: OpenAL: enumerate devices...
[03.01.19 11:35:06.198] SOUND: OpenAL: EnumerationExtension Present
[03.01.19 11:35:06.198] devices OpenAL Soft
[03.01.19 11:35:06.198] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[03.01.19 11:35:06.220] SOUND: OpenAL: All available devices:
[03.01.19 11:35:06.220] 1. OpenAL Soft, Spec Version 1.1 (default)
[03.01.19 11:35:06.220] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[03.01.19 11:35:06.228] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[03.01.19 11:35:06.229] * sound: EAX 2.0 extension: absent
[03.01.19 11:35:06.229] * sound: EAX 2.0 deferred: absent
[03.01.19 11:35:06.229] * sound : cache: 49155 kb, 5707 lines, 8820 bpl
[03.01.19 11:35:06.245] Starting RENDER device...
[03.01.19 11:35:06.251] * GPU [vendor:10DE]-[device:1C03]: NVIDIA GeForce GTX 1060 6GB
[03.01.19 11:35:06.251] * GPU driver: 25.21.14.1735
[03.01.19 11:35:06.382] * CREATE: DeviceREF: 1
[03.01.19 11:35:06.382] * Texture memory: 1189 M
[03.01.19 11:35:06.382] * DDI-level: 9.0
[03.01.19 11:35:07.131] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.01.19 11:35:07.131] * GPU vertex cache: unrecognized, 16
[03.01.19 11:35:07.131] * DVB created: 4096K
[03.01.19 11:35:07.132] * DIB created: 512K
[03.01.19 11:35:07.200] load time LTX=61 ms
[03.01.19 11:35:07.207] count of .thm files=3222
[03.01.19 11:36:03.868] load time THM=56664 ms
[03.01.19 11:36:03.868] * distortion: used, dev(30),need(14)
[03.01.19 11:36:03.868] * SSample: 1920x1080
[03.01.19 11:36:04.024] * SSample: enabled
[03.01.19 11:36:04.245] - r__tf_aniso 2
[03.01.19 11:36:04.245] - r1_tf_mipbias 0.5
[03.01.19 11:36:04.288] Script debugger succesfully restarted.
[03.01.19 11:36:06.583] - Gamedata version: [Сборка 2.1 final]
[03.01.19 11:36:07.332] Starting engine...
[03.01.19 11:36:07.577] GMLib loaded at 221 msec
[03.01.19 11:36:08.176] Game_Globals loaded at 598 msec
[03.01.19 11:36:09.637] App_Start loaded at 1460 msec
[03.01.19 11:36:09.811] ui_core loaded at 174 msec
[03.01.19 11:36:09.972] Loading DLL: xrGameSpy.dll
[03.01.19 11:36:10.242] Main_Menu loaded at 430 msec
[03.01.19 11:36:11.289] * DVB created: 4096K
[03.01.19 11:36:11.289] * DIB created: 512K
[03.01.19 11:36:11.289] - r__tf_aniso 2
[03.01.19 11:36:11.289] - r1_tf_mipbias 0.5
[03.01.19 11:36:11.289] * SSample: 1920x1080
[03.01.19 11:36:11.297] * SSample: enabled
[03.01.19 11:36:11.297] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.01.19 11:36:11.297] * GPU vertex cache: recognized, 24
[03.01.19 11:36:11.297] *** RESET [0 ms]
[03.01.19 11:36:19.821] * MEMORY USAGE: 206813 K
[03.01.19 11:36:42.236] * DVB created: 4096K
[03.01.19 11:36:42.236] * DIB created: 512K
[03.01.19 11:36:42.236] - r__tf_aniso 2
[03.01.19 11:36:42.236] - r1_tf_mipbias 0.5
[03.01.19 11:36:42.236] * SSample: 1920x1080
[03.01.19 11:36:42.243] * SSample: enabled
[03.01.19 11:36:42.243] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.01.19 11:36:42.243] * GPU vertex cache: recognized, 24
[03.01.19 11:36:42.243] *** RESET [240 ms]
[03.01.19 11:36:42.251] "d:\op-2.1\bin\xr_3da.exe" -nointro
[03.01.19 11:36:42.251] Begin load
[03.01.19 11:36:42.252] * phase time: 0 ms
[03.01.19 11:36:42.279] * phase cmem: 212049 K
[03.01.19 11:36:42.279] Prefetching objects...
[03.01.19 11:36:42.363] * Objects loaded in 0 ms
[03.01.19 11:36:49.784] * Models loaded in 7420 ms
[03.01.19 11:36:49.813] * Prefetch memory: 670745Kb
[03.01.19 11:36:49.815] * phase time: 7563 ms
[03.01.19 11:36:49.844] * phase cmem: 845867 K
[03.01.19 11:36:49.844] Starting server...
[03.01.19 11:36:49.917] - Gamedata version: [Сборка 2.1 final]
[03.01.19 11:36:50.020] * phase time: 204 ms
[03.01.19 11:36:50.047] * phase cmem: 843290 K
[03.01.19 11:36:50.047] Loading alife simulator...
[03.01.19 11:36:50.047] * phase time: 27 ms
[03.01.19 11:36:50.075] * phase cmem: 843283 K
[03.01.19 11:36:50.075] Loading savegame...
[03.01.19 11:36:50.156] * Loading key-value pairs...
[03.01.19 11:36:50.192] * 17 key-value pairs were successfully loaded (0.036s)
[03.01.19 11:36:50.192] * Loading spawn registry...
[03.01.19 11:36:52.123] * 25156 spawn points were successfully loaded (1.930s)
[03.01.19 11:36:52.123] * Loading objects...
[03.01.19 11:36:52.770] * 35127 objects were successfully loaded (0.647s)
[03.01.19 11:36:53.446] * Start objects on_register'ed...
[03.01.19 11:36:55.022] * 35127 objects on_register'ed (1.576s)
[03.01.19 11:36:55.023] * Game user_quicksave is successfully loaded from file 'd:\op-2.1\userdata\savedgames\user_quicksave.sav' (4.975s)
[03.01.19 11:36:55.023] * phase time: 4975 ms
[03.01.19 11:36:55.093] * phase cmem: 1007250 K
[03.01.19 11:36:55.093] Connecting...
[03.01.19 11:36:55.295] MaxPlayers = 32
[03.01.19 11:36:55.391] * phase time: 368 ms
[03.01.19 11:36:55.445] * phase cmem: 1020743 K
[03.01.19 11:36:55.445] Connecting to...
[03.01.19 11:36:55.447] Player not found. New player created.
[03.01.19 11:36:55.447] * client : connection accepted - <>
[03.01.19 11:36:55.472] * phase time: 81 ms
[03.01.19 11:36:55.525] * phase cmem: 1020768 K
[03.01.19 11:36:55.525] Reading level info...
[03.01.19 11:36:55.547] * phase time: 75 ms
[03.01.19 11:36:55.600] * phase cmem: 1020768 K
[03.01.19 11:36:55.600] Loading object space...
[03.01.19 11:36:57.380] * object space load: 1780 ms
[03.01.19 11:36:57.380] * phase time: 1833 ms
[03.01.19 11:36:57.432] * phase cmem: 1147323 K
[03.01.19 11:36:57.432] Loading shaders (R1)...
[03.01.19 11:36:57.592] * phase time: 211 ms
[03.01.19 11:36:57.647] * phase cmem: 1148980 K
[03.01.19 11:36:57.647] Loading geometry (R1)...
[03.01.19 11:36:58.351] * phase time: 758 ms
[03.01.19 11:36:58.403] * phase cmem: 1248109 K
[03.01.19 11:36:58.403] Loading visuals (R1)...
[03.01.19 11:36:58.534] * phase time: 183 ms
[03.01.19 11:36:58.588] * phase cmem: 1260464 K
[03.01.19 11:36:58.588] Loading details (R1)...
[03.01.19 11:36:58.655] * [DETAILS] VertexConsts(256), Batch(61)
[03.01.19 11:36:58.655] * [DETAILS] 14640 v(20), 7808 p
[03.01.19 11:36:58.656] * [DETAILS] Batch(61), VB(285K), IB(45K)
[03.01.19 11:36:58.656] * phase time: 121 ms
[03.01.19 11:36:58.710] * phase cmem: 1260844 K
[03.01.19 11:36:58.710] Loading sectors (R1)...
[03.01.19 11:36:58.710] * Loading HOM: d:\op-2.1\gamedata\levels\marsh\level.hom
[03.01.19 11:36:58.733] * Loading environment modificator: d:\op-2.1\gamedata\levels\marsh\level.env_mod
[03.01.19 11:36:58.733] * phase time: 76 ms
[03.01.19 11:36:58.795] * phase cmem: 1261012 K
[03.01.19 11:36:58.795] Loading AI objects...
[03.01.19 11:36:58.861] - Loading music tracks from 'marsh_musics'...
[03.01.19 11:36:58.911] * phase time: 178 ms
[03.01.19 11:36:58.965] * phase cmem: 1260987 K
[03.01.19 11:36:58.965] Loading PH world...
[03.01.19 11:36:58.980] - Game configuring : Started
[03.01.19 11:36:58.982] - Game configuring : Finished
[03.01.19 11:36:59.181] * phase time: 269 ms
[03.01.19 11:36:59.235] * phase cmem: 1271222 K
[03.01.19 11:36:59.235] Loading textures...
[03.01.19 11:37:00.324] CRender::texture_load, Error: Can't find texture 'lmap#12_1'
[03.01.19 11:37:03.617] * t-report - base: 1149, 833670 K
[03.01.19 11:37:03.617] * t-report - lmap: 24, 22530 K
[03.01.19 11:37:03.617] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[03.01.19 11:37:03.617] Reduce pixel density (worse) or use more vertex lighting (better).
[03.01.19 11:37:03.617] * phase time: 4435 ms
[03.01.19 11:37:03.674] * phase cmem: 1459952 K
[03.01.19 11:37:03.674] Synchronizing...
[03.01.19 11:37:03.711] * phase time: 93 ms
[03.01.19 11:37:03.780] * phase cmem: 1459953 K
[03.01.19 11:37:04.200] * [win32]: free[2181804 K], reserved[91116 K], committed[1921320 K]
[03.01.19 11:37:04.200] * [ D3D ]: textures[856201 K]
[03.01.19 11:37:04.200] * [x-ray]: crt heap[497268 K], process heap[497268 K], game lua[210601 K], engine lua[327 K], render[0 K]
[03.01.19 11:37:04.200] * [x-ray]: economy: strings[count: 177804, lengths: 9026 K, overhead: 5556 K, saved: 22416 K]
[03.01.19 11:37:04.200] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[03.01.19 11:37:04.200] * Starting measure
[03.01.19 11:37:26.674] [LUA] SCRIPT RUNTIME ERROR
[03.01.19 11:37:26.674] [LUA] d:\op-2.1\gamedata\scripts\dialogs_charge_exo.script:160: attempt to index field '?' (a nil value)
[03.01.19 11:37:26.683]
[03.01.19 11:37:26.683] FATAL ERROR
[03.01.19 11:37:26.683]
[03.01.19 11:37:26.683] [error]Expression : fatal error
[03.01.19 11:37:26.683] [error]Function : CScriptEngine::lua_error
[03.01.19 11:37:26.683] [error]File : script_engine.cpp
[03.01.19 11:37:26.683] [error]Line : 79
[03.01.19 11:37:26.683] [error]Description : <no expression>
[03.01.19 11:37:26.683] [error]Arguments : LUA error: d:\op-2.1\gamedata\scripts\dialogs_charge_exo.script:160: attempt to index field '?' (a nil value)
[03.01.19 11:37:26.683]
[03.01.19 11:37:26.683] stack traceback:
[03.01.19 11:37:26.683]
[03.01.19 11:37:26.683]
[03.01.19 11:37:26.683] stack trace:
[03.01.19 11:37:26.683]
[03.01.19 11:37:28.563] *** break by StackWalk ***
[03.01.19 11:37:28.563] stack trace:
[03.01.19 11:37:28.563]
[03.01.19 11:37:28.563] 0023:65BEECDB (0x65C03950 0x65C0395C 0x0046A960 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[03.01.19 11:37:28.563] 0023:65BEF46F (0x65C1C210 0x5587CCD8 0x0000004F 0x5587CCBC) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428
[03.01.19 11:37:28.563] 0023:5553D699 (0x056A0018 0x55855550 0x0046ADEC 0x00000000) xrGame.dll, CScriptEngine::lua_error(), s:\xr_3da\xrgame\script_engine.cpp, 79
[03.01.19 11:37:28.563] 0023:55164DCF (0x056A0018 0x0046ADEC 0x4A552201 0x4AED02F8) xrGame.dll, luabind::detail::proxy_member_void_caller<boost::tuples::tuple<unsigned int const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_member_void_caller<boost::tuples::tuple<unsigned int const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >(), s:\sdk\luabind\luabind\luabind\detail\call_member.hpp, 255
[03.01.19 11:37:28.563] 0023:55514974 (0x00000000 0x012EFDB0 0x4BBB1D30 0x00000000) xrGame.dll, CScriptBinderObjectWrapper::shedule_Update(), s:\xr_3da\xrgame\script_binder_object_wrapper.cpp, 87
[03.01.19 11:37:28.563] 0023:5546B3AA (0x00000000 0x00000000 0x04C3FA94 0x0046CE54) xrGame.dll, CScriptBinder::shedule_Update(), s:\xr_3da\xrgame\script_binder.cpp, 184
[03.01.19 11:37:28.563] 0023:555AAD8A (0x00000000 0x00000000 0x00000000 0x00000000) xrGame.dll, CGameObject::shedule_Update(), s:\xr_3da\xrgame\gameobject.cpp, 920
[03.01.19 11:37:28.563] 0023:555A19BC (0x00000000 0x00000000 0x6340BFA0 0x0046CE90) xrGame.dll, CEntity::shedule_Update(), s:\xr_3da\xrgame\entity.cpp, 329
[03.01.19 11:37:28.563] 0023:555A2DF5 (0x00000000 0x00003BF8 0x000007FF 0x4BEC0000) xrGame.dll, CEntityAlive::shedule_Update(), s:\xr_3da\xrgame\entity_alive.cpp, 205
[03.01.19 11:37:28.563] 0023:5557E97B (0x00000000 0x00000002 0x012ED64C 0x0046D668) xrGame.dll, CActor::shedule_Update(), s:\xr_3da\xrgame\actor.cpp, 1115
[03.01.19 11:37:28.563] 0023:01242684 (0x00000000 0x00000000 0x00000000 0x00000000) XR_3DA.exe, CSheduler::Update(), s:\xr_3da\xrsheduler.cpp, 466
[03.01.19 11:37:28.563] 0023:555583A9 (0x012ED7F8 0x04B62BD0 0x01275954 0x003A4BF9) xrGame.dll, CGamePersistent::OnFrame(), s:\xr_3da\xrgame\gamepersistent.cpp, 467
[03.01.19 11:37:28.563] 0023:0122F1CC (0x003A4BF9 0x757410FF 0x012ED4A0 0x41B2FF92) XR_3DA.exe, CRegistrator<pureFrame>::Process(), s:\xr_3da\pure.h, 77
[03.01.19 11:37:28.563] 0023:01275954 (0x00000000 0x012F09A0 0xFFFDE000 0x012ED4A0) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 399
[03.01.19 11:37:28.563] 0023:01275E23 (0x012F09A0 0x00000063 0x0046F9B8 0x012401E0) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 249
[03.01.19 11:37:28.563] 0023:012405CA (0x00000000 0x012F09A0 0x00000000 0x00000000) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[03.01.19 11:37:28.563] 0023:012401E0 (0x011E0000 0x00000000 0x007D3843 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[03.01.19 11:37:28.563] 0023:0123FDF0 (0x011E0000 0x00000000 0x007D3843 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[03.01.19 11:37:28.563] 0023:0123AE1B (0xFFFDE000 0x0046FA94 0x77309902 0xFFFDE000) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[03.01.19 11:37:28.563] 0023:7574336A (0xFFFDE000 0x7779E324 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk()
[03.01.19 11:37:28.563] 0023:77309902 (0x0123AE8D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[03.01.19 11:37:28.563] 0023:773098D5 (0x0123AE8D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()