Вылет во время квеста Шадоумена по защите от нападения мутов.
лог
* Detected CPU: GenuineIntel Intel® Core i5-4440 CPU @ 3.10GHz, F6/M60/S3 Counts: 4
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
Initializing File System...
using fs-ltx c:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 79259 files cached, 18252Kb memory used.
Init FileSystem 0.729210 sec
[03.05.19 05:03:02.289] 'xrCore' build 7354, Mar 26 2019
[03.05.19 05:03:02.289] OP 2.1 Engine ver 1.0f patch ver 0.6
[03.05.19 05:03:02.289]
[03.05.19 05:03:02.544] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[03.05.19 05:03:02.555] Initializing Engine...
[03.05.19 05:03:02.556] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[03.05.19 05:03:02.556] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[03.05.19 05:03:02.556] transparent_treasure user_name ]
[03.05.19 05:03:02.556] Loading config for renderer
[03.05.19 05:03:02.556] Executing config-script "user.ltx"...
[03.05.19 05:03:02.557] [c:\op-2.1\userdata\user.ltx] successfully loaded.
[03.05.19 05:03:02.557] Starting INPUT device...
[03.05.19 05:03:02.566] Loading DLL: xrRender_R2.dll
[03.05.19 05:03:02.630] Loading DLL: xrGame.dll
[03.05.19 05:03:02.692] 'xrGame' build Mar 26 2019 11:48:53
[03.05.19 05:03:02.828] * [win32]: free[4040024 K], reserved[49160 K], committed[105056 K]
[03.05.19 05:03:02.828] * [ D3D ]: textures[0 K]
[03.05.19 05:03:02.828] * [x-ray]: crt heap[29717 K], process heap[29717 K], game lua[0 K], engine lua[0 K], render[0 K]
[03.05.19 05:03:02.828] * [x-ray]: economy: strings[count: 36975, lengths: 1012 K, overhead: 1155 K, saved: 14615 K]
[03.05.19 05:03:02.828] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[03.05.19 05:03:02.828] Executing config-script "c:\op-2.1\gamedata\config\default_controls.ltx"...
[03.05.19 05:03:02.830] [c:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[03.05.19 05:03:02.830] Executing config-script "user.ltx"...
[03.05.19 05:03:02.831] Executing config-script "c:\op-2.1\gamedata\config\rspec_low.ltx"...
[03.05.19 05:03:02.831] [c:\op-2.1\gamedata\config\rspec_low.ltx] successfully loaded.
[03.05.19 05:03:02.831] Executing config-script "c:\op-2.1\gamedata\config\default_controls.ltx"...
[03.05.19 05:03:02.831] [c:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[03.05.19 05:03:02.831] - Maximum allowed affinity mask: 0xF, current: 0xE
[03.05.19 05:03:02.831] [c:\op-2.1\userdata\user.ltx] successfully loaded.
[03.05.19 05:03:02.831] SOUND: OpenAL: enumerate devices...
[03.05.19 05:03:02.832] SOUND: OpenAL: EnumerationExtension Present
[03.05.19 05:03:02.832] devices OpenAL Soft
[03.05.19 05:03:02.832] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[03.05.19 05:03:02.857] SOUND: OpenAL: All available devices:
[03.05.19 05:03:02.857] 1. OpenAL Soft, Spec Version 1.1 (default)
[03.05.19 05:03:02.857] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[03.05.19 05:03:02.862] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[03.05.19 05:03:02.864] * sound: EAX 2.0 extension: absent
[03.05.19 05:03:02.864] * sound: EAX 2.0 deferred: absent
[03.05.19 05:03:02.864] * sound : cache: 49155 kb, 5707 lines, 8820 bpl
[03.05.19 05:03:02.871] Starting RENDER device...
[03.05.19 05:03:02.877] * GPU [vendor:10DE]-[device:11C0]: NVIDIA GeForce GTX 660
[03.05.19 05:03:02.877] * GPU driver: 25.21.14.1735
[03.05.19 05:03:03.454] * CREATE: DeviceREF: 1
[03.05.19 05:03:03.455] * Texture memory: 1676 M
[03.05.19 05:03:03.455] * DDI-level: 9.0
[03.05.19 05:03:03.522] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.05.19 05:03:03.523] * GPU vertex cache: unrecognized, 16
[03.05.19 05:03:03.525] * DVB created: 4096K
[03.05.19 05:03:03.525] * DIB created: 512K
[03.05.19 05:03:03.532] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.05.19 05:03:03.532] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.05.19 05:03:03.532] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.05.19 05:03:03.532] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.05.19 05:03:03.532] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.05.19 05:03:03.532] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.05.19 05:03:03.532] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.05.19 05:03:03.533] Renderer doesn't support blender 'effects\shadow_world'
[03.05.19 05:03:03.533] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.05.19 05:03:03.618] load time LTX=85 ms
[03.05.19 05:03:03.626] count of .thm files=3222
[03.05.19 05:03:04.443] load time THM=824 ms
[03.05.19 05:03:04.443] * NULLRT supported
[03.05.19 05:03:04.443] * ...and used
[03.05.19 05:03:04.443] * HWDST/PCF supported and used
[03.05.19 05:03:04.443] * NV-DBT supported and used
[03.05.19 05:03:04.830] - r__tf_aniso 2
[03.05.19 05:03:04.830] - r2_tf_mipbias 0.5
[03.05.19 05:03:04.846] Script debugger succesfully restarted.
[03.05.19 05:03:06.716] - Gamedata version: [Збірка 2.1 final p.6.2k]
[03.05.19 05:03:06.815] Starting engine...
[03.05.19 05:03:06.900] GMLib loaded at 84 msec
[03.05.19 05:03:07.331] Game_Globals loaded at 430 msec
[03.05.19 05:03:07.518] App_Start loaded at 186 msec
[03.05.19 05:03:07.530] ui_core loaded at 12 msec
[03.05.19 05:03:07.561] Loading DLL: xrGameSpy.dll
[03.05.19 05:03:07.735] Main_Menu loaded at 204 msec
[03.05.19 05:03:16.817] * DVB created: 4096K
[03.05.19 05:03:16.817] * DIB created: 512K
[03.05.19 05:03:17.024] - r__tf_aniso 2
[03.05.19 05:03:17.024] - r2_tf_mipbias 0.5
[03.05.19 05:03:17.024] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.05.19 05:03:17.024] * GPU vertex cache: unrecognized, 16
[03.05.19 05:03:17.024] *** RESET [337 ms]
[03.05.19 05:03:17.033] "c:\op-2.1\bin\xr_3da.exe" -nointro
[03.05.19 05:03:17.033] Begin load
[03.05.19 05:03:17.034] * phase time: 0 ms
[03.05.19 05:03:17.065] * phase cmem: 219547 K
[03.05.19 05:03:17.065] Prefetching objects...
[03.05.19 05:03:17.120] * Objects loaded in 0 ms
[03.05.19 05:03:20.980] * Models loaded in 3860 ms
[03.05.19 05:03:21.013] * Prefetch memory: 714001Kb
[03.05.19 05:03:21.016] * phase time: 3982 ms
[03.05.19 05:03:21.049] * phase cmem: 896621 K
[03.05.19 05:03:21.049] Starting server...
[03.05.19 05:03:21.091] - Gamedata version: [Збірка 2.1 final p.6.2k]
[03.05.19 05:03:21.141] * phase time: 125 ms
[03.05.19 05:03:21.175] * phase cmem: 893272 K
[03.05.19 05:03:21.175] Loading alife simulator...
[03.05.19 05:03:21.175] * phase time: 33 ms
[03.05.19 05:03:21.208] * phase cmem: 893242 K
[03.05.19 05:03:21.208] Loading savegame...
[03.05.19 05:03:21.268] * Loading key-value pairs...
[03.05.19 05:03:21.324] * 18 key-value pairs were successfully loaded (0.056s)
[03.05.19 05:03:21.324] * Loading spawn registry...
[03.05.19 05:03:23.429] * 25172 spawn points were successfully loaded (2.105s)
[03.05.19 05:03:23.429] * Loading objects...
[03.05.19 05:03:24.200] * 36962 objects were successfully loaded (0.771s) 36962
[03.05.19 05:03:25.621] * Start objects on_register'ed...
[03.05.19 05:03:27.466] * 36962 objects on_register'ed (1.846s)
[03.05.19 05:03:27.467] * Game День 82. Автозбереження Бар - АТП is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 82. Автозбереження Бар - АТП.sav' (6.293s)
[03.05.19 05:03:27.467] * phase time: 6292 ms
[03.05.19 05:03:27.531] * phase cmem: 1077015 K
[03.05.19 05:03:27.531] Connecting...
[03.05.19 05:03:27.599] MaxPlayers = 32
[03.05.19 05:03:27.611] * phase time: 143 ms
[03.05.19 05:03:27.676] * phase cmem: 1089450 K
[03.05.19 05:03:27.676] Connecting to...
[03.05.19 05:03:27.677] Player not found. New player created.
[03.05.19 05:03:27.677] * client : connection accepted - <>
[03.05.19 05:03:27.681] * phase time: 69 ms
[03.05.19 05:03:27.744] * phase cmem: 1089475 K
[03.05.19 05:03:27.744] Reading level info...
[03.05.19 05:03:27.746] * phase time: 65 ms
[03.05.19 05:03:27.810] * phase cmem: 1089475 K
[03.05.19 05:03:27.810] Loading object space...
[03.05.19 05:03:28.177] * object space load: 367 ms
[03.05.19 05:03:28.178] * phase time: 431 ms
[03.05.19 05:03:28.241] * phase cmem: 1137399 K
[03.05.19 05:03:28.241] Loading shaders (R2)...
[03.05.19 05:03:28.532] * phase time: 354 ms
[03.05.19 05:03:28.595] * phase cmem: 1138790 K
[03.05.19 05:03:28.595] Loading geometry (R2)...
[03.05.19 05:03:28.833] * phase time: 301 ms
[03.05.19 05:03:28.896] * phase cmem: 1186503 K
[03.05.19 05:03:28.896] Loading visuals (R2)...
[03.05.19 05:03:28.933] * phase time: 100 ms
[03.05.19 05:03:28.997] * phase cmem: 1190120 K
[03.05.19 05:03:28.997] Loading details (R2)...
[03.05.19 05:03:29.024] * [DETAILS] VertexConsts(256), Batch(61)
[03.05.19 05:03:29.024] * [DETAILS] 37515 v(20), 24278 p
[03.05.19 05:03:29.024] * [DETAILS] Batch(61), VB(732K), IB(142K)
[03.05.19 05:03:29.025] * phase time: 91 ms
[03.05.19 05:03:29.089] * phase cmem: 1191059 K
[03.05.19 05:03:29.089] Loading sectors (R2)...
[03.05.19 05:03:29.089] * Loading HOM: c:\op-2.1\gamedata\levels\atp_for_test22\level.hom
[03.05.19 05:03:29.090] * phase time: 65 ms
[03.05.19 05:03:29.155] * phase cmem: 1191106 K
[03.05.19 05:03:29.155] Loading AI objects...
[03.05.19 05:03:29.158] - Loading music tracks from 'atp_for_test22_musics'...
[03.05.19 05:03:29.163] * phase time: 72 ms
[03.05.19 05:03:29.227] * phase cmem: 1191179 K
[03.05.19 05:03:29.227] Loading PH world...
[03.05.19 05:03:29.237] - Game configuring : Started
[03.05.19 05:03:29.237] - Game configuring : Finished
[03.05.19 05:03:29.369] * phase time: 205 ms
[03.05.19 05:03:29.433] * phase cmem: 1195008 K
[03.05.19 05:03:29.433] Loading textures...
[03.05.19 05:03:32.280] * t-report - base: 1391, 1215607 K
[03.05.19 05:03:32.280] * t-report - lmap: 3, 3072 K
[03.05.19 05:03:32.280] * phase time: 2910 ms
[03.05.19 05:03:32.347] * phase cmem: 1714385 K
[03.05.19 05:03:32.347] Synchronizing...
[03.05.19 05:03:32.347] Save created on [Engine 1.0f p 0.6]
[03.05.19 05:03:32.347] Save date and time [Thu May 2 08:28:41 2019]
[03.05.19 05:03:32.355] * phase time: 75 ms
[03.05.19 05:03:32.422] * phase cmem: 1714386 K
[03.05.19 05:03:32.646] * [win32]: free[1913668 K], reserved[84208 K], committed[2196364 K]
[03.05.19 05:03:32.646] * [ D3D ]: textures[1218680 K]
[03.05.19 05:03:32.646] * [x-ray]: crt heap[432870 K], process heap[432870 K], game lua[221910 K], engine lua[268 K], render[0 K]
[03.05.19 05:03:32.646] * [x-ray]: economy: strings[count: 191010, lengths: 10417 K, overhead: 5969 K, saved: 25604 K]
[03.05.19 05:03:32.646] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[03.05.19 05:03:32.646] * Starting measure
[03.05.19 05:03:38.230] * MEMORY USAGE: 1935071 K
[03.05.19 05:06:29.059] * DVB created: 4096K
[03.05.19 05:06:29.060] * DIB created: 512K
[03.05.19 05:06:29.289] - r__tf_aniso 2
[03.05.19 05:06:29.289] - r2_tf_mipbias 0.5
[03.05.19 05:06:29.289] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.05.19 05:06:29.289] * GPU vertex cache: unrecognized, 16
[03.05.19 05:06:29.289] *** RESET [0 ms]
[03.05.19 05:06:30.254] * MEMORY USAGE: 1965193 K
[03.05.19 05:06:31.368] * DVB created: 4096K
[03.05.19 05:06:31.368] * DIB created: 512K
[03.05.19 05:06:31.551] - r__tf_aniso 2
[03.05.19 05:06:31.551] - r2_tf_mipbias 0.5
[03.05.19 05:06:31.551] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.05.19 05:06:31.551] * GPU vertex cache: unrecognized, 16
[03.05.19 05:06:31.551] *** RESET [269 ms]
[03.05.19 05:06:32.326] * MEMORY USAGE: 1947110 K
[03.05.19 05:13:06.949] * DVB created: 4096K
[03.05.19 05:13:06.949] * DIB created: 512K
[03.05.19 05:13:07.168] - r__tf_aniso 2
[03.05.19 05:13:07.168] - r2_tf_mipbias 0.5
[03.05.19 05:13:07.168] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.05.19 05:13:07.168] * GPU vertex cache: recognized, 24
[03.05.19 05:13:07.168] *** RESET [0 ms]
[03.05.19 05:13:07.996] * MEMORY USAGE: 2101482 K
[03.05.19 05:13:09.265] * DVB created: 4096K
[03.05.19 05:13:09.265] * DIB created: 512K
[03.05.19 05:13:09.455] - r__tf_aniso 2
[03.05.19 05:13:09.455] - r2_tf_mipbias 0.5
[03.05.19 05:13:09.455] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.05.19 05:13:09.455] * GPU vertex cache: unrecognized, 16
[03.05.19 05:13:09.455] *** RESET [280 ms]
[03.05.19 05:13:10.229] * MEMORY USAGE: 2081547 K
[03.05.19 05:14:54.797] * DVB created: 4096K
[03.05.19 05:14:54.797] * DIB created: 512K
[03.05.19 05:14:55.011] - r__tf_aniso 2
[03.05.19 05:14:55.011] - r2_tf_mipbias 0.5
[03.05.19 05:14:55.011] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.05.19 05:14:55.012] * GPU vertex cache: unrecognized, 16
[03.05.19 05:14:55.012] *** RESET [0 ms]
[03.05.19 05:14:55.777] * MEMORY USAGE: 2102115 K
[03.05.19 05:14:58.137] * DVB created: 4096K
[03.05.19 05:14:58.137] * DIB created: 512K
[03.05.19 05:14:58.320] - r__tf_aniso 2
[03.05.19 05:14:58.320] - r2_tf_mipbias 0.5
[03.05.19 05:14:58.320] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.05.19 05:14:58.320] * GPU vertex cache: unrecognized, 16
[03.05.19 05:14:58.320] *** RESET [278 ms]
[03.05.19 05:14:59.062] * MEMORY USAGE: 2080293 K
[03.05.19 05:21:59.212] * DVB created: 4096K
[03.05.19 05:21:59.212] * DIB created: 512K
[03.05.19 05:21:59.426] - r__tf_aniso 2
[03.05.19 05:21:59.426] - r2_tf_mipbias 0.5
[03.05.19 05:21:59.426] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.05.19 05:21:59.426] * GPU vertex cache: unrecognized, 16
[03.05.19 05:21:59.426] *** RESET [0 ms]
[03.05.19 05:21:59.935] * MEMORY USAGE: 2102120 K
[03.05.19 05:22:01.536] * DVB created: 4096K
[03.05.19 05:22:01.537] * DIB created: 512K
[03.05.19 05:22:01.720] - r__tf_aniso 2
[03.05.19 05:22:01.720] - r2_tf_mipbias 0.5
[03.05.19 05:22:01.720] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.05.19 05:22:01.720] * GPU vertex cache: unrecognized, 16
[03.05.19 05:22:01.720] *** RESET [285 ms]
[03.05.19 05:22:02.466] * MEMORY USAGE: 2080232 K
[03.05.19 05:22:12.295] * Saving spawns...
[03.05.19 05:22:12.297] * Saving objects...
[03.05.19 05:22:12.515] * 36897 objects are successfully saved
[03.05.19 05:22:12.528] * Saving key-value pairs...
[03.05.19 05:22:12.578] * 18 key-value pairs were successfully saved
[03.05.19 05:22:12.655] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.05.19 05:23:31.544] * Saving spawns...
[03.05.19 05:23:31.546] * Saving objects...
[03.05.19 05:23:31.759] * 36876 objects are successfully saved
[03.05.19 05:23:31.771] * Saving key-value pairs...
[03.05.19 05:23:31.823] * 18 key-value pairs were successfully saved
[03.05.19 05:23:31.898] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.05.19 05:23:39.385] * Saving spawns...
[03.05.19 05:23:39.387] * Saving objects...
[03.05.19 05:23:39.614] * 36876 objects are successfully saved
[03.05.19 05:23:39.625] * Saving key-value pairs...
[03.05.19 05:23:39.675] * 18 key-value pairs were successfully saved
[03.05.19 05:23:39.749] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[03.05.19 05:23:39.754] - Disconnect
[03.05.19 05:23:41.057] - Destroying level
[03.05.19 05:23:41.268] * DVB created: 4096K
[03.05.19 05:23:41.268] * DIB created: 512K
[03.05.19 05:23:41.482] - r__tf_aniso 2
[03.05.19 05:23:41.482] - r2_tf_mipbias 0.5
[03.05.19 05:23:41.482] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.05.19 05:23:41.482] * GPU vertex cache: unrecognized, 16
[03.05.19 05:23:41.482] *** RESET [337 ms]
[03.05.19 05:23:41.494] "c:\op-2.1\bin\xr_3da.exe" -nointro
[03.05.19 05:23:41.494] Begin load
[03.05.19 05:23:41.516] * phase time: 0 ms
[03.05.19 05:23:41.598] * phase cmem: 1180036 K
[03.05.19 05:23:41.598] Starting server...
[03.05.19 05:23:41.708] - Gamedata version: [Збірка 2.1 final p.6.2k]
[03.05.19 05:23:41.760] * phase time: 243 ms
[03.05.19 05:23:41.843] * phase cmem: 1176308 K
[03.05.19 05:23:41.843] Loading alife simulator...
[03.05.19 05:23:41.843] * phase time: 83 ms
[03.05.19 05:23:41.925] * phase cmem: 1176308 K
[03.05.19 05:23:41.925] Loading savegame...
[03.05.19 05:23:41.955] * Loading key-value pairs...
[03.05.19 05:23:42.007] * 18 key-value pairs were successfully loaded (0.052s)
[03.05.19 05:23:42.007] * Loading spawn registry...
[03.05.19 05:23:44.046] * 25172 spawn points were successfully loaded (2.039s)
[03.05.19 05:23:44.046] * Loading objects...
[03.05.19 05:23:44.772] * 36876 objects were successfully loaded (0.726s) 36876
[03.05.19 05:23:46.054] * Start objects on_register'ed...
[03.05.19 05:23:47.799] * 36876 objects on_register'ed (1.745s)
[03.05.19 05:23:47.800] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (5.958s)
[03.05.19 05:23:47.800] * phase time: 5957 ms
[03.05.19 05:23:47.885] * phase cmem: 1290138 K
[03.05.19 05:23:47.885] Connecting...
[03.05.19 05:23:47.886] MaxPlayers = 32
[03.05.19 05:23:47.897] * phase time: 96 ms
[03.05.19 05:23:47.983] * phase cmem: 1290172 K
[03.05.19 05:23:47.983] Connecting to...
[03.05.19 05:23:47.985] Player not found. New player created.
[03.05.19 05:23:47.985] * client : connection accepted - <>
[03.05.19 05:23:47.989] * phase time: 92 ms
[03.05.19 05:23:48.074] * phase cmem: 1290197 K
[03.05.19 05:23:48.074] Reading level info...
[03.05.19 05:23:48.076] * phase time: 87 ms
[03.05.19 05:23:48.162] * phase cmem: 1290197 K
[03.05.19 05:23:48.162] Loading object space...
[03.05.19 05:23:48.355] WARNING: CLocatorAPI::check_for_file file not found file c:\op-2.1\userdata\level_cache\red_forest in files list (size = 79260)
[03.05.19 05:23:49.627] * object space load: 1464 ms
[03.05.19 05:23:49.627] * phase time: 1550 ms
[03.05.19 05:23:49.712] * phase cmem: 1356479 K
[03.05.19 05:23:49.712] Loading shaders (R2)...
[03.05.19 05:23:50.068] * phase time: 441 ms
[03.05.19 05:23:50.153] * phase cmem: 1357714 K
[03.05.19 05:23:50.154] Loading geometry (R2)...
[03.05.19 05:23:50.529] * phase time: 460 ms
[03.05.19 05:23:50.614] * phase cmem: 1428714 K
[03.05.19 05:23:50.614] Loading visuals (R2)...
[03.05.19 05:23:50.692] * phase time: 163 ms
[03.05.19 05:23:50.779] * phase cmem: 1434487 K
[03.05.19 05:23:50.779] Loading details (R2)...
[03.05.19 05:23:50.847] * [DETAILS] VertexConsts(256), Batch(61)
[03.05.19 05:23:50.847] * [DETAILS] 11590 v(20), 6100 p
[03.05.19 05:23:50.847] * [DETAILS] Batch(61), VB(226K), IB(35K)
[03.05.19 05:23:50.848] * phase time: 155 ms
[03.05.19 05:23:50.935] * phase cmem: 1434782 K
[03.05.19 05:23:50.935] Loading sectors (R2)...
[03.05.19 05:23:50.936] * Loading HOM: c:\op-2.1\gamedata\levels\red_forest\level.hom
[03.05.19 05:23:50.939] * phase time: 90 ms
[03.05.19 05:23:51.025] * phase cmem: 1434907 K
[03.05.19 05:23:51.025] Loading AI objects...
[03.05.19 05:23:51.035] - Loading music tracks from 'red_forest_musics'...
[03.05.19 05:23:51.039] * phase time: 100 ms
[03.05.19 05:23:51.125] * phase cmem: 1434836 K
[03.05.19 05:23:51.125] Loading PH world...
[03.05.19 05:23:51.136] - Game configuring : Started
[03.05.19 05:23:51.137] - Game configuring : Finished
[03.05.19 05:23:51.142] * phase time: 102 ms
[03.05.19 05:23:51.228] * phase cmem: 1440703 K
[03.05.19 05:23:51.228] Loading textures...
[03.05.19 05:23:53.724] * t-report - base: 1522, 1333924 K
[03.05.19 05:23:53.724] * t-report - lmap: 17, 17410 K
[03.05.19 05:23:53.724] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[03.05.19 05:23:53.724] Reduce pixel density (worse) or use more vertex lighting (better).
[03.05.19 05:23:53.724] * phase time: 2581 ms
[03.05.19 05:23:53.812] * phase cmem: 1952671 K
[03.05.19 05:23:53.812] Synchronizing...
[03.05.19 05:23:53.812] Save created on [Engine 1.0f p 0.6]
[03.05.19 05:23:53.812] Save date and time [Fri May 3 05:23:39 2019]
[03.05.19 05:23:53.815] * phase time: 91 ms
[03.05.19 05:23:53.904] * phase cmem: 1952671 K
[03.05.19 05:23:54.224] * [win32]: free[1567384 K], reserved[166656 K], committed[2460200 K]
[03.05.19 05:23:54.224] * [ D3D ]: textures[1351334 K]
[03.05.19 05:23:54.224] * [x-ray]: crt heap[510250 K], process heap[510250 K], game lua[221365 K], engine lua[222 K], render[4090 K]
[03.05.19 05:23:54.224] * [x-ray]: economy: strings[count: 199184, lengths: 10852 K, overhead: 6224 K, saved: 529652 K]
[03.05.19 05:23:54.224] * [x-ray]: economy: smem[count: 58790, lengths: 34576 K, overhead: 918 K, saved: 11072 K]
[03.05.19 05:23:54.224] * Starting measure
[03.05.19 05:24:02.905] * MEMORY USAGE: 2318157 K
[03.05.19 05:25:42.624] * Saving spawns...
[03.05.19 05:25:42.628] * Saving objects...
[03.05.19 05:25:42.834] * 36821 objects are successfully saved
[03.05.19 05:25:42.847] * Saving key-value pairs...
[03.05.19 05:25:42.896] * 18 key-value pairs were successfully saved
[03.05.19 05:25:42.973] * Game Захоплення моста.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\Захоплення моста.sav'
[03.05.19 05:28:36.845] * Saving spawns...
[03.05.19 05:28:36.848] * Saving objects...
[03.05.19 05:28:37.059] * 36773 objects are successfully saved
[03.05.19 05:28:37.072] * Saving key-value pairs...
[03.05.19 05:28:37.121] * 18 key-value pairs were successfully saved
[03.05.19 05:28:37.197] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.05.19 05:29:16.893] * Saving spawns...
[03.05.19 05:29:16.897] * Saving objects...
[03.05.19 05:29:17.112] * 36769 objects are successfully saved
[03.05.19 05:29:17.127] * Saving key-value pairs...
[03.05.19 05:29:17.177] * 18 key-value pairs were successfully saved
[03.05.19 05:29:17.254] * Game День 82. 09.02. Червоний ліс.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 82. 09.02. Червоний ліс.sav'
[03.05.19 05:29:27.897] Unable to find Hotkey entry in registry
[03.05.19 05:29:33.450] * DVB created: 4096K
[03.05.19 05:29:33.451] * DIB created: 512K
[03.05.19 05:29:33.634] - r__tf_aniso 2
[03.05.19 05:29:33.634] - r2_tf_mipbias 0.5
[03.05.19 05:29:33.634] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.05.19 05:29:33.634] * GPU vertex cache: unrecognized, 16
[03.05.19 05:29:33.634] *** RESET [0 ms]
[03.05.19 05:29:34.381] * MEMORY USAGE: 2409639 K
[03.05.19 05:29:34.995] * DVB created: 4096K
[03.05.19 05:29:34.995] * DIB created: 512K
[03.05.19 05:29:35.180] - r__tf_aniso 2
[03.05.19 05:29:35.180] - r2_tf_mipbias 0.5
[03.05.19 05:29:35.180] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.05.19 05:29:35.180] * GPU vertex cache: unrecognized, 16
[03.05.19 05:29:35.180] *** RESET [282 ms]
[03.05.19 05:29:35.985] * MEMORY USAGE: 2388133 K
[03.05.19 05:32:31.600] - !!!processing_enabled ->destroy_queue.push_back physic_destroyable_object[30885] frame [263262]
[03.05.19 05:32:31.600] - !!!processing_enabled ->destroy_queue.push_back physic_destroyable_object[30787] frame [263262]
[03.05.19 05:35:12.824] * Saving spawns...
[03.05.19 05:35:12.827] * Saving objects...
[03.05.19 05:35:13.057] * 36754 objects are successfully saved
[03.05.19 05:35:13.070] * Saving key-value pairs...
[03.05.19 05:35:13.120] * 18 key-value pairs were successfully saved
[03.05.19 05:35:13.196] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.05.19 05:35:59.054] * Saving spawns...
[03.05.19 05:35:59.057] * Saving objects...
[03.05.19 05:35:59.264] * 36751 objects are successfully saved
[03.05.19 05:35:59.277] * Saving key-value pairs...
[03.05.19 05:35:59.327] * 18 key-value pairs were successfully saved
[03.05.19 05:35:59.402] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.05.19 05:36:16.089] * Saving spawns...
[03.05.19 05:36:16.092] * Saving objects...
[03.05.19 05:36:16.334] * 36750 objects are successfully saved
[03.05.19 05:36:16.346] * Saving key-value pairs...
[03.05.19 05:36:16.396] * 18 key-value pairs were successfully saved
[03.05.19 05:36:16.471] * Game День 82. 09.36. Червоний ліс.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 82. 09.36. Червоний ліс.sav'
[03.05.19 05:37:41.077] * Saving spawns...
[03.05.19 05:37:41.080] * Saving objects...
[03.05.19 05:37:41.289] * 36749 objects are successfully saved
[03.05.19 05:37:41.301] * Saving key-value pairs...
[03.05.19 05:37:41.352] * 18 key-value pairs were successfully saved
[03.05.19 05:37:41.426] * Game День 82. 09.43. Червоний ліс.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 82. 09.43. Червоний ліс.sav'
[03.05.19 05:38:00.787] Begin load
[03.05.19 05:38:00.951] - Gamedata version: [Збірка 2.1 final p.6.2k]
[03.05.19 05:38:00.998] * phase time: 206 ms
[03.05.19 05:38:01.100] * phase cmem: 2425662 K
[03.05.19 05:38:01.100] Loading alife simulator...
[03.05.19 05:38:01.101] * phase time: 103 ms
[03.05.19 05:38:01.203] * phase cmem: 2425632 K
[03.05.19 05:38:01.203] Loading savegame...
[03.05.19 05:38:01.234] * Loading key-value pairs...
[03.05.19 05:38:01.288] * 18 key-value pairs were successfully loaded (0.054s)
[03.05.19 05:38:01.288] * Loading spawn registry...
[03.05.19 05:38:03.323] * 25172 spawn points were successfully loaded (2.035s)
[03.05.19 05:38:03.324] * Loading objects...
[03.05.19 05:38:04.084] * 36749 objects were successfully loaded (0.761s) 36749
[03.05.19 05:38:05.350] * Start objects on_register'ed...
[03.05.19 05:38:07.159] * 36749 objects on_register'ed (1.810s)
[03.05.19 05:38:07.160] * Game День 82. 09.43. Червоний ліс is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 82. 09.43. Червоний ліс.sav' (6.060s)
[03.05.19 05:38:07.160] * phase time: 6059 ms
[03.05.19 05:38:07.266] * phase cmem: 2537870 K
[03.05.19 05:38:07.266] Connecting...
[03.05.19 05:38:07.266] * phase time: 105 ms
[03.05.19 05:38:07.372] * phase cmem: 2537871 K
[03.05.19 05:38:07.372] Restart sim...
[03.05.19 05:38:07.372] * phase time: 105 ms
[03.05.19 05:38:07.477] * phase cmem: 2537871 K
[03.05.19 05:38:07.791] * [win32]: free[973016 K], reserved[88528 K], committed[3132696 K]
[03.05.19 05:38:07.791] * [ D3D ]: textures[1764131 K]
[03.05.19 05:38:07.791] * [x-ray]: crt heap[615491 K], process heap[615491 K], game lua[221213 K], engine lua[250 K], render[5640 K]
[03.05.19 05:38:07.791] * [x-ray]: economy: strings[count: 208038, lengths: 11392 K, overhead: 6501 K, saved: 1693127 K]
[03.05.19 05:38:07.791] * [x-ray]: economy: smem[count: 76411, lengths: 41864 K, overhead: 1193 K, saved: 18902 K]
[03.05.19 05:38:07.791] * Starting measure
[03.05.19 05:38:11.030] * MEMORY USAGE: 2442865 K
[03.05.19 05:42:12.328] * DVB created: 4096K
[03.05.19 05:42:12.328] * DIB created: 512K
[03.05.19 05:42:12.572] - r__tf_aniso 2
[03.05.19 05:42:12.572] - r2_tf_mipbias 0.5
[03.05.19 05:42:12.572] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.05.19 05:42:12.572] * GPU vertex cache: unrecognized, 16
[03.05.19 05:42:12.572] *** RESET [0 ms]
[03.05.19 05:42:13.165] * MEMORY USAGE: 2425499 K
[03.05.19 05:42:14.720] * DVB created: 4096K
[03.05.19 05:42:14.720] * DIB created: 512K
[03.05.19 05:42:14.905] - r__tf_aniso 2
[03.05.19 05:42:14.905] - r2_tf_mipbias 0.5
[03.05.19 05:42:14.905] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.05.19 05:42:14.905] * GPU vertex cache: recognized, 24
[03.05.19 05:42:14.905] *** RESET [278 ms]
[03.05.19 05:42:15.663] * MEMORY USAGE: 2408105 K
[03.05.19 05:44:13.816] * Saving spawns...
[03.05.19 05:44:13.819] * Saving objects...
[03.05.19 05:44:14.036] * 36752 objects are successfully saved
[03.05.19 05:44:14.052] * Saving key-value pairs...
[03.05.19 05:44:14.101] * 18 key-value pairs were successfully saved
[03.05.19 05:44:14.178] * Game День 82. 10.04. Червоний ліс.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 82. 10.04. Червоний ліс.sav'
[03.05.19 05:48:00.421] * Saving spawns...
[03.05.19 05:48:00.424] * Saving objects...
[03.05.19 05:48:00.679] * 36753 objects are successfully saved
[03.05.19 05:48:00.693] * Saving key-value pairs...
[03.05.19 05:48:00.742] * 18 key-value pairs were successfully saved
[03.05.19 05:48:00.817] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.05.19 05:49:46.391] * Saving spawns...
[03.05.19 05:49:46.394] * Saving objects...
[03.05.19 05:49:46.607] * 36766 objects are successfully saved
[03.05.19 05:49:46.621] * Saving key-value pairs...
[03.05.19 05:49:46.671] * 18 key-value pairs were successfully saved
[03.05.19 05:49:46.746] * Game Напад мутантів.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\Напад мутантів.sav'
[03.05.19 05:50:35.795] * Saving spawns...
[03.05.19 05:50:35.798] * Saving objects...
[03.05.19 05:50:36.012] * 36781 objects are successfully saved
[03.05.19 05:50:36.026] * Saving key-value pairs...
[03.05.19 05:50:36.076] * 18 key-value pairs were successfully saved
[03.05.19 05:50:36.151] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.05.19 05:51:50.098] * Saving spawns...
[03.05.19 05:51:50.102] * Saving objects...
[03.05.19 05:51:50.315] * 36806 objects are successfully saved
[03.05.19 05:51:50.329] * Saving key-value pairs...
[03.05.19 05:51:50.380] * 18 key-value pairs were successfully saved
[03.05.19 05:51:50.455] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[03.05.19 05:52:19.345] Begin load
[03.05.19 05:52:19.466] - Gamedata version: [Збірка 2.1 final p.6.2k]
[03.05.19 05:52:19.512] * phase time: 161 ms
[03.05.19 05:52:19.620] * phase cmem: 2663312 K
[03.05.19 05:52:19.620] Loading alife simulator...
[03.05.19 05:52:19.621] * phase time: 108 ms
[03.05.19 05:52:19.729] * phase cmem: 2663313 K
[03.05.19 05:52:19.729] Loading savegame...
[03.05.19 05:52:19.761] * Loading key-value pairs...
[03.05.19 05:52:19.813] * 18 key-value pairs were successfully loaded (0.053s)
[03.05.19 05:52:19.813] * Loading spawn registry...
[03.05.19 05:52:21.822] * 25172 spawn points were successfully loaded (2.009s)
[03.05.19 05:52:21.823] * Loading objects...
[03.05.19 05:52:22.597] * 36806 objects were successfully loaded (0.774s) 36806
[03.05.19 05:52:23.853] * Start objects on_register'ed...
[03.05.19 05:52:25.699] * 36806 objects on_register'ed (1.846s)
[03.05.19 05:52:25.700] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (6.080s)
[03.05.19 05:52:25.700] * phase time: 6079 ms
[03.05.19 05:52:25.810] * phase cmem: 2776450 K
[03.05.19 05:52:25.810] Connecting...
[03.05.19 05:52:25.811] * phase time: 111 ms
[03.05.19 05:52:25.922] * phase cmem: 2776450 K
[03.05.19 05:52:25.922] Restart sim...
[03.05.19 05:52:25.922] * phase time: 111 ms
[03.05.19 05:52:26.033] * phase cmem: 2776450 K
[03.05.19 05:52:26.362] * [win32]: free[730260 K], reserved[88016 K], committed[3375964 K]
[03.05.19 05:52:26.362] * [ D3D ]: textures[1952746 K]
[03.05.19 05:52:26.362] * [x-ray]: crt heap[642862 K], process heap[642862 K], game lua[222383 K], engine lua[255 K], render[6108 K]
[03.05.19 05:52:26.362] * [x-ray]: economy: strings[count: 208803, lengths: 11420 K, overhead: 6525 K, saved: 2580282 K]
[03.05.19 05:52:26.362] * [x-ray]: economy: smem[count: 87592, lengths: 47435 K, overhead: 1368 K, saved: 23296 K]
[03.05.19 05:52:26.362] * Starting measure
[03.05.19 05:52:27.732] У об'єкта [for_freedom3] пошкоджений нетпакет. Це збереження необоротно пошкоджено - видаліть його, і переграйте з більш раннього. Продовжувати гру на цьому збереженні категорично заборонено!
[03.05.19 05:52:27.732] [LUA] 0 : [C ] execute
[03.05.19 05:52:27.732] [LUA] 1 : [Lua] c:\op-2.1\gamedata\scripts\_g.script(524) : abort
[03.05.19 05:52:27.732] [LUA] 2 : [Lua] c:\op-2.1\gamedata\scripts\remove_zavis.script(2) : remove_obj
[03.05.19 05:52:27.732] [LUA] 3 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(442) :
[03.05.19 05:52:27.732]
[03.05.19 05:52:27.732] FATAL ERROR
[03.05.19 05:52:27.732]
[03.05.19 05:52:27.732] [error]Expression : fatal error
[03.05.19 05:52:27.732] [error]Function : CCC_Crash::Execute
[03.05.19 05:52:27.732] [error]File : console_commands.cpp
[03.05.19 05:52:27.732] [error]Line : 625
[03.05.19 05:52:27.732] [error]Description :
[03.05.19 05:52:27.732] [error]Arguments : ENGINE CRASH.See log file for detail!
[03.05.19 05:52:27.732]
[03.05.19 05:52:27.732]
[03.05.19 05:52:27.732] stack trace:
[03.05.19 05:52:27.732]
[03.05.19 05:52:28.982] *** break by StackWalk ***
[03.05.19 05:52:28.982] stack trace:
[03.05.19 05:52:28.982]
[03.05.19 05:52:28.982] 0023:73C8ED3B (0x73CA3928 0x73CA3934 0x003D7A20 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[03.05.19 05:52:28.982] 0023:73C8F4CF (0x73CBC200 0x6E32CFA8 0x00000271 0x6E32CFC0) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428
[03.05.19 05:52:28.982] 0023:6DCF37D5 (0x003D7F68 0x044EEC60 0x003D8BC0 0x00000000) xrGame.dll, CCC_Crash::Execute(), s:\xr_3da\xrgame\console_commands.cpp, 625
[03.05.19 05:52:28.982] 0023:00B20638 (0x0CB8A168 0x6DC67972 0x9ED24788 0xAB03A618) XR_3DA.exe, CConsole::ExecuteCommand(), s:\xr_3da\xr_ioconsole.cpp, 526
[03.05.19 05:52:28.982] 0023:00B2158E (0x9ED24788 0xAB03A618 0x4DF50018 0x3CEF3420) XR_3DA.exe, CConsole::Execute(), s:\xr_3da\xr_ioconsole.cpp, 579
[03.05.19 05:52:28.982] 0023:6DC67972 (0x00B21560 0x00000000 0x00000000 0x4DF50018) xrGame.dll, luabind::detail::returns::call(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 286
[03.05.19 05:52:28.982] 0023:6DC673BA (0x00B21560 0x00000000 0x00000000 0x4DF50018) xrGame.dll, luabind::detail::call(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 407
[03.05.19 05:52:28.982] 0023:6DC6729F (0x0CBC2750 0x4DF50018 0x003D8C34 0x73B1294F) xrGame.dll, boost::detail::function::function_obj_invoker1,int,lua_State *>::invoke(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 117
[03.05.19 05:52:28.982] 0023:73AE3CE4 (0x4DF50018 0x3CEF3380 0x4DF50018 0x3CEF3360) xrLua.dll, boost::function1 >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319
[03.05.19 05:52:28.982] 0023:73B1596D (0x4DF50018 0x3CEF3300 0xFFFFFFFF 0x3CEF3330) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755
[03.05.19 05:52:28.982] 0023:73AFD497 (0xFFFFFFFF 0x4DF50018 0x003D8CB8 0x000000F0) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117
[03.05.19 05:52:28.982] 0023:73AF4C45 (0x4DF50018 0x3CEF32B0 0x00000000 0x4DF50018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282
[03.05.19 05:52:28.982] 0023:73AF4F50 (0x00000000 0x73AF4BBC 0x4DF50018 0x003D8E08) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380
[03.05.19 05:52:28.982] 0023:73AEA502 (0x4DF50018 0x003D8E08 0x00000000 0x54A7A070) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821
[03.05.19 05:52:28.982] 0023:73AF4BBC (0x003D8E08 0x4DF50018 0x00000000 0x003D8E14) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120
[03.05.19 05:52:28.982] 0023:73AF4FC5 (0x003D8E08 0x000000A0 0x00000000 0x00000004) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463
[03.05.19 05:52:28.982] 0023:73B1AF7A (0x4DF50018 0x00000002 0x00000000 0x6E2E0A74) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41
[03.05.19 05:52:28.982] 0023:6DBE5F10 (0x4DF50018 0x003D8E6C 0x50939A01 0x5899E078) xrGame.dll, luabind::detail::proxy_member_void_caller >::~proxy_member_void_caller >(), s:\sdk\luabind\luabind\luabind\detail\call_member.hpp, 248
[03.05.19 05:52:28.982] 0023:6DF99C04 (0x003D8EEC 0x00000004 0x00B6E5D4 0x00B6E460) xrGame.dll, CScriptBinderObjectWrapper::load(), s:\xr_3da\xrgame\script_binder_object_wrapper.cpp, 107
[03.05.19 05:52:28.982] 0023:6DEF03FA (0x003D8EEC 0xC8F6D010 0x003D8FE8 0x6E02E0DF) xrGame.dll, CScriptBinder::load(), s:\xr_3da\xrgame\script_binder.cpp, 208
[03.05.19 05:52:28.982] 0023:6E02F9A4 (0x003D8EEC 0x73CA2148 0x003D8EBC 0x3F800000) xrGame.dll, CGameObject::net_Load(), s:\xr_3da\xrgame\gameobject.cpp, 549
[03.05.19 05:52:28.982] 0023:6E02E0DF (0x626AFB68 0x5945F6C0 0x003D9084 0x6DFF3546) xrGame.dll, CGameObject::net_Spawn(), s:\xr_3da\xrgame\gameobject.cpp, 414
[03.05.19 05:52:28.982] 0023:6E0370A4 (0x626AFB68 0x7032C0DB 0x7032C0F8 0x3F800000) xrGame.dll, CPhysicsShellHolder::net_Spawn(), s:\xr_3da\xrgame\physicsshellholder.cpp, 48
[03.05.19 05:52:28.982] 0023:6E026DD1 (0x626AFB68 0x004D4A8D 0x004D4A8D 0x626AFB68) xrGame.dll, CEntity::net_Spawn(), s:\xr_3da\xrgame\entity.cpp, 218
[03.05.19 05:52:28.982] 0023:6E0287F8 (0x626AFB68 0x0E9BB520 0x0E9BB520 0x003D9150) xrGame.dll, CEntityAlive::net_Spawn(), s:\xr_3da\xrgame\entity_alive.cpp, 238
[03.05.19 05:52:28.982] 0023:6DEE879A (0x626AFB68 0x044885F7 0x044885F7 0x73C8AA8F) xrGame.dll, CCustomMonster::net_Spawn(), s:\xr_3da\xrgame\custommonster.cpp, 628
[03.05.19 05:52:28.982] 0023:6DF5F965 (0x626AFB68 0x00008BD7 0x00005E00 0x00200000) xrGame.dll, CAI_Stalker::net_Spawn(), s:\xr_3da\xrgame\ai\stalker\ai_stalker.cpp, 348
[03.05.19 05:52:28.982] 0023:6DFE8EE9 (0x626AFB68 0x5030FF80 0x5030FF80 0x6DAB88B5) xrGame.dll, CLevel::g_sv_Spawn(), s:\xr_3da\xrgame\level_network_spawn.cpp, 117
[03.05.19 05:52:28.982] 0023:6DFE92C2 (0x003DB564 0x74730001 0x656B6C61 0x6F660072) xrGame.dll, CLevel::cl_Process_Spawn(), s:\xr_3da\xrgame\level_network_spawn.cpp, 46
[03.05.19 05:52:28.982] 0023:6DFE1293 (0x0A7E44D0 0x00000001 0x0A750420 0x00000000) xrGame.dll, CLevel::ProcessGameEvents(), s:\xr_3da\xrgame\level.cpp, 480
[03.05.19 05:52:28.982] 0023:6DFE0A6E (0x71A526E0 0x0437D870 0x00AF63B4 0x002E3199) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 550
[03.05.19 05:52:28.982] 0023:00AAFB8C (0x002E3199 0x00000000 0x00B6E460 0x410A0061) XR_3DA.exe, CRegistrator::Process(), s:\xr_3da\pure.h, 77
[03.05.19 05:52:28.982] 0023:00AF63B4 (0x00000000 0x00B71930 0xFFFDE000 0x0000000D) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[03.05.19 05:52:28.982] 0023:00AF6895 (0x00B71930 0x00000063 0x003DFA18 0x00AC0D50) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[03.05.19 05:52:28.982] 0023:00AC113A (0x00000000 0x00B71930 0x0000174C 0x00001EEC) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[03.05.19 05:52:28.982] 0023:00AC0D50 (0x00A60000 0x00000000 0x00482F4B 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[03.05.19 05:52:28.982] 0023:00AC0960 (0x00A60000 0x00000000 0x00482F4B 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[03.05.19 05:52:28.982] 0023:00ABB6CB (0xFFFDE000 0x003DFAF4 0x77439902 0xFFFDE000) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[03.05.19 05:52:28.982] 0023:7528336A (0xFFFDE000 0x776A9728 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk()
[03.05.19 05:52:28.982] 0023:77439902 (0x00ABB73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[03.05.19 05:52:28.982] 0023:774398D5 (0x00ABB73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
,lua_state>,cconsole,luabind::detail::null_type,void,char>,cconsole,luabind::detail::null_type,char>
Пытался перезагрузится с ближайшего квиксейва - сразу вылет на стол. Загружаю автосейв начала задания - снова вылет на стол.
Ругается на какую-то консольную команду, хотя я ниче в консоли не вводил.
лог
* Detected CPU: GenuineIntel Intel® Core i5-4440 CPU @ 3.10GHz, F6/M60/S3 Counts: 4
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
Initializing File System...
using fs-ltx c:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 79276 files cached, 18252Kb memory used.
Init FileSystem 0.500416 sec
[03.05.19 06:03:21.454] 'xrCore' build 7354, Mar 26 2019
[03.05.19 06:03:21.454] OP 2.1 Engine ver 1.0f patch ver 0.6
[03.05.19 06:03:21.454]
[03.05.19 06:03:21.686] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[03.05.19 06:03:21.686] Initializing Engine...
[03.05.19 06:03:21.687] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[03.05.19 06:03:21.687] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[03.05.19 06:03:21.687] transparent_treasure user_name ]
[03.05.19 06:03:21.687] Loading config for renderer
[03.05.19 06:03:21.687] Executing config-script "user.ltx"...
[03.05.19 06:03:21.687] [c:\op-2.1\userdata\user.ltx] successfully loaded.
[03.05.19 06:03:21.687] Starting INPUT device...
[03.05.19 06:03:21.691] Loading DLL: xrRender_R2.dll
[03.05.19 06:03:21.698] Loading DLL: xrGame.dll
[03.05.19 06:03:21.703] 'xrGame' build Mar 26 2019 11:48:53
[03.05.19 06:03:21.786] * [win32]: free[4040024 K], reserved[48788 K], committed[105428 K]
[03.05.19 06:03:21.786] * [ D3D ]: textures[0 K]
[03.05.19 06:03:21.786] * [x-ray]: crt heap[29717 K], process heap[29717 K], game lua[0 K], engine lua[0 K], render[0 K]
[03.05.19 06:03:21.786] * [x-ray]: economy: strings[count: 36975, lengths: 1012 K, overhead: 1155 K, saved: 14615 K]
[03.05.19 06:03:21.786] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[03.05.19 06:03:21.786] Executing config-script "c:\op-2.1\gamedata\config\default_controls.ltx"...
[03.05.19 06:03:21.787] [c:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[03.05.19 06:03:21.787] Executing config-script "user.ltx"...
[03.05.19 06:03:21.787] Executing config-script "c:\op-2.1\gamedata\config\rspec_low.ltx"...
[03.05.19 06:03:21.787] [c:\op-2.1\gamedata\config\rspec_low.ltx] successfully loaded.
[03.05.19 06:03:21.787] Executing config-script "c:\op-2.1\gamedata\config\default_controls.ltx"...
[03.05.19 06:03:21.787] [c:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[03.05.19 06:03:21.787] - Maximum allowed affinity mask: 0xF, current: 0xE
[03.05.19 06:03:21.788] [c:\op-2.1\userdata\user.ltx] successfully loaded.
[03.05.19 06:03:21.788] SOUND: OpenAL: enumerate devices...
[03.05.19 06:03:21.788] SOUND: OpenAL: EnumerationExtension Present
[03.05.19 06:03:21.788] devices OpenAL Soft
[03.05.19 06:03:21.788] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[03.05.19 06:03:21.833] SOUND: OpenAL: All available devices:
[03.05.19 06:03:21.833] 1. OpenAL Soft, Spec Version 1.1 (default)
[03.05.19 06:03:21.833] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[03.05.19 06:03:21.839] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[03.05.19 06:03:21.840] * sound: EAX 2.0 extension: absent
[03.05.19 06:03:21.840] * sound: EAX 2.0 deferred: absent
[03.05.19 06:03:21.840] * sound : cache: 49155 kb, 5707 lines, 8820 bpl
[03.05.19 06:03:21.843] Starting RENDER device...
[03.05.19 06:03:21.849] * GPU [vendor:10DE]-[device:11C0]: NVIDIA GeForce GTX 660
[03.05.19 06:03:21.849] * GPU driver: 25.21.14.1735
[03.05.19 06:03:22.375] * CREATE: DeviceREF: 1
[03.05.19 06:03:22.375] * Texture memory: 1676 M
[03.05.19 06:03:22.375] * DDI-level: 9.0
[03.05.19 06:03:22.445] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.05.19 06:03:22.445] * GPU vertex cache: unrecognized, 16
[03.05.19 06:03:22.446] * DVB created: 4096K
[03.05.19 06:03:22.446] * DIB created: 512K
[03.05.19 06:03:22.452] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.05.19 06:03:22.452] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.05.19 06:03:22.452] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.05.19 06:03:22.452] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.05.19 06:03:22.452] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.05.19 06:03:22.452] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.05.19 06:03:22.452] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.05.19 06:03:22.452] Renderer doesn't support blender 'effects\shadow_world'
[03.05.19 06:03:22.452] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[03.05.19 06:03:22.532] load time LTX=79 ms
[03.05.19 06:03:22.540] count of .thm files=3222
[03.05.19 06:03:22.583] load time THM=51 ms
[03.05.19 06:03:22.584] * NULLRT supported
[03.05.19 06:03:22.584] * ...and used
[03.05.19 06:03:22.584] * HWDST/PCF supported and used
[03.05.19 06:03:22.584] * NV-DBT supported and used
[03.05.19 06:03:22.933] - r__tf_aniso 2
[03.05.19 06:03:22.933] - r2_tf_mipbias 0.5
[03.05.19 06:03:22.946] Script debugger succesfully restarted.
[03.05.19 06:03:24.655] - Gamedata version: [Збірка 2.1 final p.6.2k]
[03.05.19 06:03:24.729] Starting engine...
[03.05.19 06:03:24.800] GMLib loaded at 70 msec
[03.05.19 06:03:25.222] Game_Globals loaded at 422 msec
[03.05.19 06:03:25.351] App_Start loaded at 128 msec
[03.05.19 06:03:25.363] ui_core loaded at 12 msec
[03.05.19 06:03:25.393] Loading DLL: xrGameSpy.dll
[03.05.19 06:03:25.570] Main_Menu loaded at 207 msec
[03.05.19 06:03:37.634] * DVB created: 4096K
[03.05.19 06:03:37.634] * DIB created: 512K
[03.05.19 06:03:37.920] - r__tf_aniso 2
[03.05.19 06:03:37.920] - r2_tf_mipbias 0.5
[03.05.19 06:03:37.920] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.05.19 06:03:37.920] * GPU vertex cache: unrecognized, 16
[03.05.19 06:03:37.920] *** RESET [0 ms]
[03.05.19 06:03:38.564] * MEMORY USAGE: 212555 K
[03.05.19 06:03:45.524] * DVB created: 4096K
[03.05.19 06:03:45.524] * DIB created: 512K
[03.05.19 06:03:45.730] - r__tf_aniso 2
[03.05.19 06:03:45.730] - r2_tf_mipbias 0.5
[03.05.19 06:03:45.730] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.05.19 06:03:45.730] * GPU vertex cache: unrecognized, 16
[03.05.19 06:03:45.730] *** RESET [288 ms]
[03.05.19 06:03:45.739] "c:\op-2.1\bin\xr_3da.exe" -nointro
[03.05.19 06:03:45.739] Begin load
[03.05.19 06:03:45.740] * phase time: 0 ms
[03.05.19 06:03:45.772] * phase cmem: 218495 K
[03.05.19 06:03:45.772] Prefetching objects...
[03.05.19 06:03:45.809] * Objects loaded in 0 ms
[03.05.19 06:03:46.507] * Models loaded in 698 ms
[03.05.19 06:03:46.541] * Prefetch memory: 714002Kb
[03.05.19 06:03:46.543] * phase time: 803 ms
[03.05.19 06:03:46.576] * phase cmem: 895569 K
[03.05.19 06:03:46.576] Starting server...
[03.05.19 06:03:46.615] - Gamedata version: [Збірка 2.1 final p.6.2k]
[03.05.19 06:03:46.661] * phase time: 118 ms
[03.05.19 06:03:46.694] * phase cmem: 893220 K
[03.05.19 06:03:46.694] Loading alife simulator...
[03.05.19 06:03:46.695] * phase time: 33 ms
[03.05.19 06:03:46.727] * phase cmem: 893213 K
[03.05.19 06:03:46.727] Loading savegame...
[03.05.19 06:03:46.787] * Loading key-value pairs...
[03.05.19 06:03:46.841] * 18 key-value pairs were successfully loaded (0.054s)
[03.05.19 06:03:46.841] * Loading spawn registry...
[03.05.19 06:03:48.902] * 25172 spawn points were successfully loaded (2.059s)
[03.05.19 06:03:48.902] * Loading objects...
[03.05.19 06:03:49.669] * 36766 objects were successfully loaded (0.767s) 36766
[03.05.19 06:03:50.941] * Start objects on_register'ed...
[03.05.19 06:03:52.801] * 36766 objects on_register'ed (1.860s)
[03.05.19 06:03:52.802] * Game Напад мутантів is successfully loaded from file 'c:\op-2.1\userdata\savedgames\Напад мутантів.sav' (6.107s)
[03.05.19 06:03:52.802] * phase time: 6106 ms
[03.05.19 06:03:52.865] * phase cmem: 1069798 K
[03.05.19 06:03:52.865] Connecting...
[03.05.19 06:03:52.877] MaxPlayers = 32
[03.05.19 06:03:52.886] * phase time: 83 ms
[03.05.19 06:03:52.950] * phase cmem: 1082746 K
[03.05.19 06:03:52.950] Connecting to...
[03.05.19 06:03:52.951] Player not found. New player created.
[03.05.19 06:03:52.951] * client : connection accepted - <>
[03.05.19 06:03:52.954] * phase time: 67 ms
[03.05.19 06:03:53.017] * phase cmem: 1082771 K
[03.05.19 06:03:53.017] Reading level info...
[03.05.19 06:03:53.017] * phase time: 63 ms
[03.05.19 06:03:53.080] * phase cmem: 1082771 K
[03.05.19 06:03:53.080] Loading object space...
[03.05.19 06:03:53.285] * object space load: 204 ms
[03.05.19 06:03:53.285] * phase time: 267 ms
[03.05.19 06:03:53.348] * phase cmem: 1149066 K
[03.05.19 06:03:53.348] Loading shaders (R2)...
[03.05.19 06:03:53.695] * phase time: 409 ms
[03.05.19 06:03:53.759] * phase cmem: 1150780 K
[03.05.19 06:03:53.759] Loading geometry (R2)...
[03.05.19 06:03:53.791] * phase time: 96 ms
[03.05.19 06:03:53.855] * phase cmem: 1222075 K
[03.05.19 06:03:53.855] Loading visuals (R2)...
[03.05.19 06:03:53.908] * phase time: 116 ms
[03.05.19 06:03:53.974] * phase cmem: 1230119 K
[03.05.19 06:03:53.974] Loading details (R2)...
[03.05.19 06:03:53.991] * [DETAILS] VertexConsts(256), Batch(61)
[03.05.19 06:03:53.991] * [DETAILS] 11590 v(20), 6100 p
[03.05.19 06:03:53.992] * [DETAILS] Batch(61), VB(226K), IB(35K)
[03.05.19 06:03:53.992] * phase time: 84 ms
[03.05.19 06:03:54.058] * phase cmem: 1230451 K
[03.05.19 06:03:54.058] Loading sectors (R2)...
[03.05.19 06:03:54.059] * Loading HOM: c:\op-2.1\gamedata\levels\red_forest\level.hom
[03.05.19 06:03:54.060] * phase time: 68 ms
[03.05.19 06:03:54.128] * phase cmem: 1230611 K
[03.05.19 06:03:54.128] Loading AI objects...
[03.05.19 06:03:54.131] - Loading music tracks from 'red_forest_musics'...
[03.05.19 06:03:54.132] * phase time: 72 ms
[03.05.19 06:03:54.198] * phase cmem: 1230575 K
[03.05.19 06:03:54.198] Loading PH world...
[03.05.19 06:03:54.209] - Game configuring : Started
[03.05.19 06:03:54.211] - Game configuring : Finished
[03.05.19 06:03:54.376] * phase time: 243 ms
[03.05.19 06:03:54.442] * phase cmem: 1238225 K
[03.05.19 06:03:54.442] Loading textures...
[03.05.19 06:03:55.043] * t-report - base: 1509, 1320653 K
[03.05.19 06:03:55.043] * t-report - lmap: 17, 17410 K
[03.05.19 06:03:55.043] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[03.05.19 06:03:55.043] Reduce pixel density (worse) or use more vertex lighting (better).
[03.05.19 06:03:55.044] * phase time: 667 ms
[03.05.19 06:03:55.112] * phase cmem: 1880970 K
[03.05.19 06:03:55.112] Synchronizing...
[03.05.19 06:03:55.112] Save created on [Engine 1.0f p 0.6]
[03.05.19 06:03:55.112] Save date and time [Fri May 3 05:49:46 2019]
[03.05.19 06:03:55.118] * phase time: 74 ms
[03.05.19 06:03:55.187] * phase cmem: 1880986 K
[03.05.19 06:03:55.415] * [win32]: free[1754376 K], reserved[94180 K], committed[2345684 K]
[03.05.19 06:03:55.415] * [ D3D ]: textures[1338063 K]
[03.05.19 06:03:55.415] * [x-ray]: crt heap[455503 K], process heap[455503 K], game lua[221431 K], engine lua[279 K], render[0 K]
[03.05.19 06:03:55.415] * [x-ray]: economy: strings[count: 191135, lengths: 10422 K, overhead: 5972 K, saved: 25599 K]
[03.05.19 06:03:55.415] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[03.05.19 06:03:55.415] * Starting measure
[03.05.19 06:03:56.976] У об'єкта [for_freedom3] пошкоджений нетпакет. Це збереження необоротно пошкоджено - видаліть його, і переграйте з більш раннього. Продовжувати гру на цьому збереженні категорично заборонено!
[03.05.19 06:03:56.976] [LUA] 0 : [C ] execute
[03.05.19 06:03:56.976] [LUA] 1 : [Lua] c:\op-2.1\gamedata\scripts\_g.script(524) : abort
[03.05.19 06:03:56.976] [LUA] 2 : [Lua] c:\op-2.1\gamedata\scripts\remove_zavis.script(2) : remove_obj
[03.05.19 06:03:56.976] [LUA] 3 : [Lua] ...\op-2.1\gamedata\scripts\binders\bind_stalker.script(442) :
[03.05.19 06:03:56.976]
[03.05.19 06:03:56.976] FATAL ERROR
[03.05.19 06:03:56.976]
[03.05.19 06:03:56.976] [error]Expression : fatal error
[03.05.19 06:03:56.976] [error]Function : CCC_Crash::Execute
[03.05.19 06:03:56.976] [error]File : console_commands.cpp
[03.05.19 06:03:56.976] [error]Line : 625
[03.05.19 06:03:56.976] [error]Description :
[03.05.19 06:03:56.976] [error]Arguments : ENGINE CRASH.See log file for detail!
[03.05.19 06:03:56.976]
[03.05.19 06:03:56.976]
[03.05.19 06:03:56.976] stack trace:
[03.05.19 06:03:56.976]
[03.05.19 06:03:57.191] *** break by StackWalk ***
[03.05.19 06:03:57.191] stack trace:
[03.05.19 06:03:57.191]
[03.05.19 06:03:57.191] 0023:73D1ED3B (0x73D33928 0x73D33934 0x002E7BE8 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[03.05.19 06:03:57.191] 0023:73D1F4CF (0x73D4C200 0x6DD4CFA8 0x00000271 0x6DD4CFC0) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428
[03.05.19 06:03:57.191] 0023:6D7137D5 (0x002E8130 0x04D5ED60 0x002E8D88 0x00000000) xrGame.dll, CCC_Crash::Execute(), s:\xr_3da\xrgame\console_commands.cpp, 625
[03.05.19 06:03:57.191] 0023:01310638 (0x0B3F6F58 0x6D687972 0x0C5E4850 0x0C5FBF00) XR_3DA.exe, CConsole::ExecuteCommand(), s:\xr_3da\xr_ioconsole.cpp, 526
[03.05.19 06:03:57.191] 0023:0131158E (0x0C5E4850 0x0C5FBF00 0x0D0B0018 0x54123858) XR_3DA.exe, CConsole::Execute(), s:\xr_3da\xr_ioconsole.cpp, 579
[03.05.19 06:03:57.191] 0023:6D687972 (0x01311560 0x00000000 0x00000000 0x0D0B0018) xrGame.dll, luabind::detail::returns::call(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 286
[03.05.19 06:03:57.191] 0023:6D6873BA (0x01311560 0x00000000 0x00000000 0x0D0B0018) xrGame.dll, luabind::detail::call(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 407
[03.05.19 06:03:57.191] 0023:6D68729F (0x0B409620 0x0D0B0018 0x002E8DFC 0x746B294F) xrGame.dll, boost::detail::function::function_obj_invoker1,int,lua_State *>::invoke(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 117
[03.05.19 06:03:57.191] 0023:74683CE4 (0x0D0B0018 0x541237B8 0x0D0B0018 0x54123798) xrLua.dll, boost::function1 >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319
[03.05.19 06:03:57.191] 0023:746B596D (0x0D0B0018 0x54123738 0xFFFFFFFF 0x54123768) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755
[03.05.19 06:03:57.191] 0023:7469D497 (0xFFFFFFFF 0x0D0B0018 0x002E8E80 0x000000F0) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117
[03.05.19 06:03:57.191] 0023:74694C45 (0x0D0B0018 0x541236E8 0x00000000 0x0D0B0018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282
[03.05.19 06:03:57.191] 0023:74694F50 (0x00000000 0x74694BBC 0x0D0B0018 0x002E8FD0) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380
[03.05.19 06:03:57.191] 0023:7468A502 (0x0D0B0018 0x002E8FD0 0x00000000 0x4F35E868) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821
[03.05.19 06:03:57.191] 0023:74694BBC (0x002E8FD0 0x0D0B0018 0x00000000 0x002E8FDC) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120
[03.05.19 06:03:57.191] 0023:74694FC5 (0x002E8FD0 0x000000A0 0x00000000 0x00000004) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463
[03.05.19 06:03:57.191] 0023:746BAF7A (0x0D0B0018 0x00000002 0x00000000 0x6DD00A74) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41
[03.05.19 06:03:57.191] 0023:6D605F10 (0x0D0B0018 0x002E9034 0x4FEB1401 0x4FEB0C58) xrGame.dll, luabind::detail::proxy_member_void_caller >::~proxy_member_void_caller >(), s:\sdk\luabind\luabind\luabind\detail\call_member.hpp, 248
[03.05.19 06:03:57.191] 0023:6D9B9C04 (0x002E90B4 0x00000004 0x0135E5D4 0x0135E460) xrGame.dll, CScriptBinderObjectWrapper::load(), s:\xr_3da\xrgame\script_binder_object_wrapper.cpp, 107
[03.05.19 06:03:57.191] 0023:6D9103FA (0x002E90B4 0x56893A00 0x002E91B0 0x6DA4E0DF) xrGame.dll, CScriptBinder::load(), s:\xr_3da\xrgame\script_binder.cpp, 208
[03.05.19 06:03:57.191] 0023:6DA4F9A4 (0x002E90B4 0x73D32148 0x002E909C 0x3F800000) xrGame.dll, CGameObject::net_Load(), s:\xr_3da\xrgame\gameobject.cpp, 549
[03.05.19 06:03:57.191] 0023:6DA4E0DF (0x99FDCD88 0x4FD556E0 0x002E924C 0x6DA13546) xrGame.dll, CGameObject::net_Spawn(), s:\xr_3da\xrgame\gameobject.cpp, 414
[03.05.19 06:03:57.191] 0023:6DA570A4 (0x99FDCD88 0x7032C0DB 0x7032C0F8 0x3F800000) xrGame.dll, CPhysicsShellHolder::net_Spawn(), s:\xr_3da\xrgame\physicsshellholder.cpp, 48
[03.05.19 06:03:57.191] 0023:6DA46DD1 (0x99FDCD88 0x005A4A8D 0x005A4A8D 0x99FDCD88) xrGame.dll, CEntity::net_Spawn(), s:\xr_3da\xrgame\entity.cpp, 218
[03.05.19 06:03:57.191] 0023:6DA487F8 (0x99FDCD88 0x0EBCE3E0 0x0EBCE3E0 0x002E9318) xrGame.dll, CEntityAlive::net_Spawn(), s:\xr_3da\xrgame\entity_alive.cpp, 238
[03.05.19 06:03:57.191] 0023:6D90879A (0x99FDCD88 0x044C64A7 0x044C64A7 0x002E94F0) xrGame.dll, CCustomMonster::net_Spawn(), s:\xr_3da\xrgame\custommonster.cpp, 628
[03.05.19 06:03:57.191] 0023:6D97F965 (0x99FDCD88 0x000014A0 0x00670062 0x40000063) xrGame.dll, CAI_Stalker::net_Spawn(), s:\xr_3da\xrgame\ai\stalker\ai_stalker.cpp, 348
[03.05.19 06:03:57.191] 0023:6DA08EE9 (0x99FDCD88 0x0A632810 0x0A632810 0x6D4D88B5) xrGame.dll, CLevel::g_sv_Spawn(), s:\xr_3da\xrgame\level_network_spawn.cpp, 117
[03.05.19 06:03:57.191] 0023:6DA092C2 (0x002EB72C 0x74730001 0x656B6C61 0x6F660072) xrGame.dll, CLevel::cl_Process_Spawn(), s:\xr_3da\xrgame\level_network_spawn.cpp, 46
[03.05.19 06:03:57.191] 0023:6DA01293 (0x00000000 0x0A4C4690 0x0A564338 0x0A564910) xrGame.dll, CLevel::ProcessGameEvents(), s:\xr_3da\xrgame\level.cpp, 480
[03.05.19 06:03:57.191] 0023:6DA00A6E (0x71A526E0 0x04563420 0x012E63B4 0x002E3199) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 550
[03.05.19 06:03:57.191] 0023:0129FB8C (0x002E3199 0x00000000 0x0135E460 0x411FA96F) XR_3DA.exe, CRegistrator::Process(), s:\xr_3da\pure.h, 77
[03.05.19 06:03:57.191] 0023:012E63B4 (0x00000000 0x01361930 0xFFFDE000 0x0000000D) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[03.05.19 06:03:57.191] 0023:012E6895 (0x01361930 0x00000063 0x01361930 0x002EFBE4) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[03.05.19 06:03:57.191] 0023:012B113A (0x00000000 0x01361930 0x0000174C 0x00001EEC) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[03.05.19 06:03:57.191] 0023:012B0D50 (0x01250000 0x00000000 0x00552F4B 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[03.05.19 06:03:57.191] 0023:012B0960 (0x01250000 0x00000000 0x00552F4B 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[03.05.19 06:03:57.191] 0023:012AB6CB (0xFFFDE000 0x002EFCC0 0x77439902 0xFFFDE000) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[03.05.19 06:03:57.191] 0023:7528336A (0xFFFDE000 0x7740540B 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk()
[03.05.19 06:03:57.191] 0023:77439902 (0x012AB73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[03.05.19 06:03:57.191] 0023:774398D5 (0x012AB73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
,lua_state>,cconsole,luabind::detail::null_type,void,char>,cconsole,luabind::detail::null_type,char>
Автосейв при взятии задания https://drive.google.com/file/d/1LLa0x48DIBY6L9rUNS8imw5tRZs4fx88/view?usp=sharing
Если нужен какой-то другой, то скину, скорее всего, завтра - через 2 часа ухожу на работу.
Сообщение отредактировал Котобегемот: 03 May 2019 - 05:14