Р,S. вылет происходит после смерти ГГ от рук наемников.
* Detected CPU: GenuineIntel Intel® Core i5-4440 CPU @ 3.10GHz, F6/M60/S3 Counts: 4
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
Initializing File System...
using fs-ltx c:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 78687 files cached, 17886Kb memory used.
Init FileSystem 0.504498 sec
[22.04.19 11:33:43.817] 'xrCore' build 7354, Mar 26 2019
[22.04.19 11:33:43.817] OP 2.1 Engine ver 1.0f patch ver 0.6
[22.04.19 11:33:43.817]
[22.04.19 11:33:44.073] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[22.04.19 11:33:44.074] Initializing Engine...
[22.04.19 11:33:44.075] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[22.04.19 11:33:44.075] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[22.04.19 11:33:44.075] transparent_treasure user_name ]
[22.04.19 11:33:44.075] Loading config for renderer
[22.04.19 11:33:44.075] Executing config-script "user.ltx"...
[22.04.19 11:33:44.075] [c:\op-2.1\userdata\user.ltx] successfully loaded.
[22.04.19 11:33:44.075] Starting INPUT device...
[22.04.19 11:33:44.084] Loading DLL: xrRender_R2.dll
[22.04.19 11:33:44.093] Loading DLL: xrGame.dll
[22.04.19 11:33:44.099] 'xrGame' build Mar 26 2019 11:48:53
[22.04.19 11:33:44.184] * [win32]: free[4040024 K], reserved[49532 K], committed[104684 K]
[22.04.19 11:33:44.184] * [ D3D ]: textures[0 K]
[22.04.19 11:33:44.184] * [x-ray]: crt heap[29367 K], process heap[29367 K], game lua[0 K], engine lua[0 K], render[0 K]
[22.04.19 11:33:44.184] * [x-ray]: economy: strings[count: 36975, lengths: 1012 K, overhead: 1155 K, saved: 14615 K]
[22.04.19 11:33:44.184] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[22.04.19 11:33:44.184] Executing config-script "c:\op-2.1\gamedata\config\default_controls.ltx"...
[22.04.19 11:33:44.184] [c:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[22.04.19 11:33:44.184] Executing config-script "user.ltx"...
[22.04.19 11:33:44.185] Executing config-script "c:\op-2.1\gamedata\config\rspec_low.ltx"...
[22.04.19 11:33:44.185] [c:\op-2.1\gamedata\config\rspec_low.ltx] successfully loaded.
[22.04.19 11:33:44.185] Executing config-script "c:\op-2.1\gamedata\config\default_controls.ltx"...
[22.04.19 11:33:44.185] [c:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[22.04.19 11:33:44.185] - Maximum allowed affinity mask: 0xF, current: 0xE
[22.04.19 11:33:44.185] [c:\op-2.1\userdata\user.ltx] successfully loaded.
[22.04.19 11:33:44.185] SOUND: OpenAL: enumerate devices...
[22.04.19 11:33:44.185] SOUND: OpenAL: EnumerationExtension Present
[22.04.19 11:33:44.185] devices OpenAL Soft
[22.04.19 11:33:44.185] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[22.04.19 11:33:44.208] SOUND: OpenAL: All available devices:
[22.04.19 11:33:44.208] 1. OpenAL Soft, Spec Version 1.1 (default)
[22.04.19 11:33:44.208] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[22.04.19 11:33:44.215] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[22.04.19 11:33:44.216] * sound: EAX 2.0 extension: absent
[22.04.19 11:33:44.216] * sound: EAX 2.0 deferred: absent
[22.04.19 11:33:44.216] * sound : cache: 49155 kb, 5707 lines, 8820 bpl
[22.04.19 11:33:44.220] Starting RENDER device...
[22.04.19 11:33:44.227] * GPU [vendor:10DE]-[device:11C0]: NVIDIA GeForce GTX 660
[22.04.19 11:33:44.227] * GPU driver: 25.21.14.1735
[22.04.19 11:33:44.828] * CREATE: DeviceREF: 1
[22.04.19 11:33:44.828] * Texture memory: 1676 M
[22.04.19 11:33:44.828] * DDI-level: 9.0
[22.04.19 11:33:44.896] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[22.04.19 11:33:44.896] * GPU vertex cache: unrecognized, 16
[22.04.19 11:33:44.897] * DVB created: 4096K
[22.04.19 11:33:44.897] * DIB created: 512K
[22.04.19 11:33:44.904] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[22.04.19 11:33:44.904] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[22.04.19 11:33:44.904] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[22.04.19 11:33:44.904] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[22.04.19 11:33:44.904] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[22.04.19 11:33:44.904] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[22.04.19 11:33:44.904] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[22.04.19 11:33:44.904] Renderer doesn't support blender 'effects\shadow_world'
[22.04.19 11:33:44.904] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[22.04.19 11:33:45.010] load time LTX=105 ms
[22.04.19 11:33:45.021] count of .thm files=3222
[22.04.19 11:33:45.758] load time THM=748 ms
[22.04.19 11:33:45.758] * NULLRT supported
[22.04.19 11:33:45.758] * ...and used
[22.04.19 11:33:45.758] * HWDST/PCF supported and used
[22.04.19 11:33:45.758] * NV-DBT supported and used
[22.04.19 11:33:46.152] - r__tf_aniso 2
[22.04.19 11:33:46.152] - r2_tf_mipbias 0.5
[22.04.19 11:33:46.165] Script debugger succesfully restarted.
[22.04.19 11:33:48.087] - Gamedata version: [Збірка 2.1 final p.6.2k]
[22.04.19 11:33:48.187] Starting engine...
[22.04.19 11:33:48.270] GMLib loaded at 82 msec
[22.04.19 11:33:48.720] Game_Globals loaded at 450 msec
[22.04.19 11:33:48.914] App_Start loaded at 193 msec
[22.04.19 11:33:48.923] ui_core loaded at 9 msec
[22.04.19 11:33:48.955] Loading DLL: xrGameSpy.dll
[22.04.19 11:33:49.091] Main_Menu loaded at 167 msec
[22.04.19 11:33:51.142] Unable to find Hotkey entry in registry
[22.04.19 11:34:40.118] * DVB created: 4096K
[22.04.19 11:34:40.118] * DIB created: 512K
[22.04.19 11:34:40.325] - r__tf_aniso 2
[22.04.19 11:34:40.325] - r2_tf_mipbias 0.5
[22.04.19 11:34:40.325] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[22.04.19 11:34:40.325] * GPU vertex cache: unrecognized, 16
[22.04.19 11:34:40.325] *** RESET [0 ms]
[22.04.19 11:34:40.864] * MEMORY USAGE: 215973 K
[22.04.19 11:34:45.662] * DVB created: 4096K
[22.04.19 11:34:45.663] * DIB created: 512K
[22.04.19 11:34:45.869] - r__tf_aniso 2
[22.04.19 11:34:45.869] - r2_tf_mipbias 0.5
[22.04.19 11:34:45.869] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[22.04.19 11:34:45.869] * GPU vertex cache: unrecognized, 16
[22.04.19 11:34:45.869] *** RESET [292 ms]
[22.04.19 11:34:45.880] "c:\op-2.1\bin\xr_3da.exe" -nointro
[22.04.19 11:34:45.880] Begin load
[22.04.19 11:34:45.881] * phase time: 0 ms
[22.04.19 11:34:45.913] * phase cmem: 217850 K
[22.04.19 11:34:45.913] Prefetching objects...
[22.04.19 11:34:45.950] * Objects loaded in 0 ms
[22.04.19 11:34:49.815] * Models loaded in 3865 ms
[22.04.19 11:34:49.849] * Prefetch memory: 715028Kb
[22.04.19 11:34:49.854] * phase time: 3972 ms
[22.04.19 11:34:49.887] * phase cmem: 895946 K
[22.04.19 11:34:49.887] Starting server...
[22.04.19 11:34:49.927] - Gamedata version: [Збірка 2.1 final p.6.2k]
[22.04.19 11:34:49.975] * phase time: 121 ms
[22.04.19 11:34:50.008] * phase cmem: 892363 K
[22.04.19 11:34:50.008] Loading alife simulator...
[22.04.19 11:34:50.008] * phase time: 33 ms
[22.04.19 11:34:50.042] * phase cmem: 892354 K
[22.04.19 11:34:50.042] Loading savegame...
[22.04.19 11:34:50.096] * Loading key-value pairs...
[22.04.19 11:34:50.149] * 18 key-value pairs were successfully loaded (0.054s)
[22.04.19 11:34:50.149] * Loading spawn registry...
[22.04.19 11:34:52.254] * 25172 spawn points were successfully loaded (2.104s)
[22.04.19 11:34:52.254] * Loading objects...
[22.04.19 11:34:52.959] * 34662 objects were successfully loaded (0.704s) 34662
[22.04.19 11:34:54.052] * Start objects on_register'ed...
[22.04.19 11:34:55.709] * 34662 objects on_register'ed (1.657s)
[22.04.19 11:34:55.710] * Game День 75. 05.15. Бар is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 75. 05.15. Бар.sav' (5.701s)
[22.04.19 11:34:55.710] * phase time: 5700 ms
[22.04.19 11:34:55.771] * phase cmem: 1046029 K
[22.04.19 11:34:55.771] Connecting...
[22.04.19 11:34:55.783] MaxPlayers = 32
[22.04.19 11:34:55.794] * phase time: 84 ms
[22.04.19 11:34:55.857] * phase cmem: 1060281 K
[22.04.19 11:34:55.857] Connecting to...
[22.04.19 11:34:55.858] Player not found. New player created.
[22.04.19 11:34:55.858] * client : connection accepted - <>
[22.04.19 11:34:55.860] * phase time: 66 ms
[22.04.19 11:34:55.922] * phase cmem: 1060306 K
[22.04.19 11:34:55.922] Reading level info...
[22.04.19 11:34:55.922] * phase time: 61 ms
[22.04.19 11:34:55.983] * phase cmem: 1060306 K
[22.04.19 11:34:55.983] Loading object space...
[22.04.19 11:34:56.127] * object space load: 144 ms
[22.04.19 11:34:56.127] * phase time: 205 ms
[22.04.19 11:34:56.188] * phase cmem: 1105223 K
[22.04.19 11:34:56.188] Loading shaders (R2)...
[22.04.19 11:34:56.478] * phase time: 351 ms
[22.04.19 11:34:56.540] * phase cmem: 1106793 K
[22.04.19 11:34:56.540] Loading geometry (R2)...
[22.04.19 11:34:56.577] * phase time: 98 ms
[22.04.19 11:34:56.639] * phase cmem: 1170777 K
[22.04.19 11:34:56.639] Loading visuals (R2)...
[22.04.19 11:34:56.658] * phase time: 80 ms
[22.04.19 11:34:56.720] * phase cmem: 1173718 K
[22.04.19 11:34:56.720] Loading details (R2)...
[22.04.19 11:34:56.746] * [DETAILS] VertexConsts(256), Batch(61)
[22.04.19 11:34:56.746] * [DETAILS] 40687 v(20), 26352 p
[22.04.19 11:34:56.746] * [DETAILS] Batch(61), VB(794K), IB(154K)
[22.04.19 11:34:56.747] * phase time: 89 ms
[22.04.19 11:34:56.810] * phase cmem: 1174748 K
[22.04.19 11:34:56.810] Loading sectors (R2)...
[22.04.19 11:34:56.811] * Loading HOM: c:\op-2.1\gamedata\levels\l05_bar\level.hom
[22.04.19 11:34:56.813] * Loading environment modificator: c:\op-2.1\gamedata\levels\l05_bar\level.env_mod
[22.04.19 11:34:56.813] * phase time: 66 ms
[22.04.19 11:34:56.876] * phase cmem: 1175015 K
[22.04.19 11:34:56.876] Loading AI objects...
[22.04.19 11:34:56.886] * phase time: 72 ms
[22.04.19 11:34:56.948] * phase cmem: 1175100 K
[22.04.19 11:34:56.948] Loading PH world...
[22.04.19 11:34:56.965] - Game configuring : Started
[22.04.19 11:34:56.968] - Game configuring : Finished
[22.04.19 11:34:57.118] * phase time: 232 ms
[22.04.19 11:34:57.180] * phase cmem: 1187310 K
[22.04.19 11:34:57.180] Loading textures...
[22.04.19 11:34:58.591] * t-report - base: 1597, 1247904 K
[22.04.19 11:34:58.591] * t-report - lmap: 5, 5120 K
[22.04.19 11:34:58.591] * phase time: 1473 ms
[22.04.19 11:34:58.657] * phase cmem: 1744075 K
[22.04.19 11:34:58.657] Synchronizing...
[22.04.19 11:34:58.657] Save created on [Engine 1.0f p 0.6]
[22.04.19 11:34:58.657] Save date and time [Mon Apr 22 10:53:08 2019]
[22.04.19 11:34:58.665] * phase time: 73 ms
[22.04.19 11:34:58.731] * phase cmem: 1744076 K
[22.04.19 11:34:58.948] * [win32]: free[1939216 K], reserved[77648 K], committed[2177376 K]
[22.04.19 11:34:58.948] * [ D3D ]: textures[1253025 K]
[22.04.19 11:34:58.948] * [x-ray]: crt heap[411399 K], process heap[411399 K], game lua[196992 K], engine lua[266 K], render[0 K]
[22.04.19 11:34:58.948] * [x-ray]: economy: strings[count: 189924, lengths: 10254 K, overhead: 5935 K, saved: 25167 K]
[22.04.19 11:34:58.948] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[22.04.19 11:34:58.948] * Starting measure
[22.04.19 11:35:10.942] ALL_SPAWN_FIX release [bar_arena_door_0000][11007]
[22.04.19 11:35:11.783] * MEMORY USAGE: 2801468 K
[22.04.19 11:38:09.049] * Saving spawns...
[22.04.19 11:38:09.051] * Saving objects...
[22.04.19 11:38:09.231] * 34772 objects are successfully saved
[22.04.19 11:38:09.242] * Saving key-value pairs...
[22.04.19 11:38:09.291] * 18 key-value pairs were successfully saved
[22.04.19 11:38:09.362] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[22.04.19 11:42:25.490] * DVB created: 4096K
[22.04.19 11:42:25.490] * DIB created: 512K
[22.04.19 11:42:25.748] - r__tf_aniso 2
[22.04.19 11:42:25.748] - r2_tf_mipbias 0.5
[22.04.19 11:42:25.748] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[22.04.19 11:42:25.748] * GPU vertex cache: recognized, 24
[22.04.19 11:42:25.748] *** RESET [0 ms]
[22.04.19 11:42:26.392] * MEMORY USAGE: 2833084 K
[22.04.19 11:42:27.870] * DVB created: 4096K
[22.04.19 11:42:27.870] * DIB created: 512K
[22.04.19 11:42:28.057] - r__tf_aniso 2
[22.04.19 11:42:28.057] - r2_tf_mipbias 0.5
[22.04.19 11:42:28.057] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[22.04.19 11:42:28.057] * GPU vertex cache: unrecognized, 16
[22.04.19 11:42:28.057] *** RESET [281 ms]
[22.04.19 11:42:28.758] * MEMORY USAGE: 2814741 K
[22.04.19 11:44:26.654] * Saving spawns...
[22.04.19 11:44:26.656] * Saving objects...
[22.04.19 11:44:26.907] * 34779 objects are successfully saved
[22.04.19 11:44:26.918] * Saving key-value pairs...
[22.04.19 11:44:26.966] * 18 key-value pairs were successfully saved
[22.04.19 11:44:27.035] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[22.04.19 11:44:27.037] - Disconnect
[22.04.19 11:44:28.560] - Destroying level
[22.04.19 11:44:28.832] * DVB created: 4096K
[22.04.19 11:44:28.832] * DIB created: 512K
[22.04.19 11:44:29.046] - r__tf_aniso 2
[22.04.19 11:44:29.047] - r2_tf_mipbias 0.5
[22.04.19 11:44:29.047] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[22.04.19 11:44:29.047] * GPU vertex cache: unrecognized, 16
[22.04.19 11:44:29.047] *** RESET [340 ms]
[22.04.19 11:44:29.061] "c:\op-2.1\bin\xr_3da.exe" -nointro
[22.04.19 11:44:29.061] Begin load
[22.04.19 11:44:29.141] * phase time: 0 ms
[22.04.19 11:44:29.228] * phase cmem: 1189917 K
[22.04.19 11:44:29.228] Starting server...
[22.04.19 11:44:29.368] - Gamedata version: [Збірка 2.1 final p.6.2k]
[22.04.19 11:44:29.436] * phase time: 295 ms
[22.04.19 11:44:29.523] * phase cmem: 1185536 K
[22.04.19 11:44:29.523] Loading alife simulator...
[22.04.19 11:44:29.524] * phase time: 87 ms
[22.04.19 11:44:29.611] * phase cmem: 1185536 K
[22.04.19 11:44:29.611] Loading savegame...
[22.04.19 11:44:29.642] * Loading key-value pairs...
[22.04.19 11:44:29.693] * 18 key-value pairs were successfully loaded (0.051s)
[22.04.19 11:44:29.693] * Loading spawn registry...
[22.04.19 11:44:31.760] * 25172 spawn points were successfully loaded (2.067s)
[22.04.19 11:44:31.761] * Loading objects...
[22.04.19 11:44:32.439] * 34779 objects were successfully loaded (0.678s) 34779
[22.04.19 11:44:33.666] * Start objects on_register'ed...
[22.04.19 11:44:35.270] * 34779 objects on_register'ed (1.604s)
[22.04.19 11:44:35.271] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (5.748s)
[22.04.19 11:44:35.271] * phase time: 5747 ms
[22.04.19 11:44:35.360] * phase cmem: 1287993 K
[22.04.19 11:44:35.360] Connecting...
[22.04.19 11:44:35.361] MaxPlayers = 32
[22.04.19 11:44:35.375] * phase time: 103 ms
[22.04.19 11:44:35.464] * phase cmem: 1288027 K
[22.04.19 11:44:35.464] Connecting to...
[22.04.19 11:44:35.465] Player not found. New player created.
[22.04.19 11:44:35.465] * client : connection accepted - <>
[22.04.19 11:44:35.471] * phase time: 96 ms
[22.04.19 11:44:35.560] * phase cmem: 1288052 K
[22.04.19 11:44:35.560] Reading level info...
[22.04.19 11:44:35.562] * phase time: 90 ms
[22.04.19 11:44:35.651] * phase cmem: 1288052 K
[22.04.19 11:44:35.651] Loading object space...
[22.04.19 11:44:36.310] * object space load: 658 ms
[22.04.19 11:44:36.310] * phase time: 747 ms
[22.04.19 11:44:36.399] * phase cmem: 1373598 K
[22.04.19 11:44:36.399] Loading shaders (R2)...
[22.04.19 11:44:36.719] * phase time: 409 ms
[22.04.19 11:44:36.808] * phase cmem: 1374809 K
[22.04.19 11:44:36.808] Loading geometry (R2)...
[22.04.19 11:44:37.295] * phase time: 575 ms
[22.04.19 11:44:37.384] * phase cmem: 1473410 K
[22.04.19 11:44:37.384] Loading visuals (R2)...
[22.04.19 11:44:37.417] * phase time: 122 ms
[22.04.19 11:44:37.506] * phase cmem: 1474908 K
[22.04.19 11:44:37.506] Loading details (R2)...
[22.04.19 11:44:37.534] * [DETAILS] VertexConsts(256), Batch(61)
[22.04.19 11:44:37.534] * [DETAILS] 40687 v(20), 26352 p
[22.04.19 11:44:37.534] * [DETAILS] Batch(61), VB(794K), IB(154K)
[22.04.19 11:44:37.535] * phase time: 118 ms
[22.04.19 11:44:37.624] * phase cmem: 1475902 K
[22.04.19 11:44:37.624] Loading sectors (R2)...
[22.04.19 11:44:37.625] * Loading HOM: c:\op-2.1\gamedata\levels\l07_military\level.hom
[22.04.19 11:44:37.629] * phase time: 94 ms
[22.04.19 11:44:37.719] * phase cmem: 1476069 K
[22.04.19 11:44:37.719] Loading AI objects...
[22.04.19 11:44:37.721] - Loading music tracks from 'l07_military_musics'...
[22.04.19 11:44:37.727] * phase time: 97 ms
[22.04.19 11:44:37.816] * phase cmem: 1476078 K
[22.04.19 11:44:37.816] Loading PH world...
[22.04.19 11:44:37.829] - Game configuring : Started
[22.04.19 11:44:37.831] - Game configuring : Finished
[22.04.19 11:44:37.836] * phase time: 108 ms
[22.04.19 11:44:37.925] * phase cmem: 1482833 K
[22.04.19 11:44:37.925] Loading textures...
[22.04.19 11:44:40.228] * t-report - base: 1635, 1318030 K
[22.04.19 11:44:40.228] * t-report - lmap: 8, 8193 K
[22.04.19 11:44:40.228] * phase time: 2392 ms
[22.04.19 11:44:40.319] * phase cmem: 1979560 K
[22.04.19 11:44:40.319] Synchronizing...
[22.04.19 11:44:40.319] Save created on [Engine 1.0f p 0.6]
[22.04.19 11:44:40.319] Save date and time [Mon Apr 22 11:44:26 2019]
[22.04.19 11:44:40.322] * phase time: 93 ms
[22.04.19 11:44:40.412] * phase cmem: 1979560 K
[22.04.19 11:44:40.689] * [win32]: free[1362948 K], reserved[314376 K], committed[2516916 K]
[22.04.19 11:44:40.689] * [ D3D ]: textures[1326223 K]
[22.04.19 11:44:40.690] * [x-ray]: crt heap[535551 K], process heap[535551 K], game lua[199220 K], engine lua[161 K], render[3448 K]
[22.04.19 11:44:40.690] * [x-ray]: economy: strings[count: 201212, lengths: 10898 K, overhead: 6287 K, saved: 247734 K]
[22.04.19 11:44:40.690] * [x-ray]: economy: smem[count: 69482, lengths: 39199 K, overhead: 1085 K, saved: 28110 K]
[22.04.19 11:44:40.690] * Starting measure
[22.04.19 11:44:49.933] * MEMORY USAGE: 2450617 K
[22.04.19 11:47:10.853] * Saving spawns...
[22.04.19 11:47:10.856] * Saving objects...
[22.04.19 11:47:11.044] * 34710 objects are successfully saved
[22.04.19 11:47:11.056] * Saving key-value pairs...
[22.04.19 11:47:11.103] * 18 key-value pairs were successfully saved
[22.04.19 11:47:11.172] * Game День 75. 05.56. Армійські склади.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 75. 05.56. Армійські склади.sav'
[22.04.19 11:50:11.245] * Saving spawns...
[22.04.19 11:50:11.248] * Saving objects...
[22.04.19 11:50:11.436] * 34741 objects are successfully saved
[22.04.19 11:50:11.448] * Saving key-value pairs...
[22.04.19 11:50:11.496] * 18 key-value pairs were successfully saved
[22.04.19 11:50:11.566] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[22.04.19 11:51:35.820] * Saving spawns...
[22.04.19 11:51:35.823] * Saving objects...
[22.04.19 11:51:36.011] * 34739 objects are successfully saved
[22.04.19 11:51:36.024] * Saving key-value pairs...
[22.04.19 11:51:36.072] * 18 key-value pairs were successfully saved
[22.04.19 11:51:36.141] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[22.04.19 11:52:48.040] * Saving spawns...
[22.04.19 11:52:48.043] * Saving objects...
[22.04.19 11:52:48.237] * 34737 objects are successfully saved
[22.04.19 11:52:48.249] * Saving key-value pairs...
[22.04.19 11:52:48.297] * 18 key-value pairs were successfully saved
[22.04.19 11:52:48.366] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[22.04.19 11:55:16.330] Begin load
[22.04.19 11:55:16.507] - Gamedata version: [Збірка 2.1 final p.6.2k]
[22.04.19 11:55:16.560] * phase time: 203 ms
[22.04.19 11:55:16.664] * phase cmem: 2973182 K
[22.04.19 11:55:16.664] Loading alife simulator...
[22.04.19 11:55:16.665] * phase time: 104 ms
[22.04.19 11:55:16.769] * phase cmem: 2973151 K
[22.04.19 11:55:16.769] Loading savegame...
[22.04.19 11:55:16.798] * Loading key-value pairs...
[22.04.19 11:55:16.848] * 18 key-value pairs were successfully loaded (0.050s)
[22.04.19 11:55:16.848] * Loading spawn registry...
[22.04.19 11:55:18.880] * 25172 spawn points were successfully loaded (2.032s)
[22.04.19 11:55:18.881] * Loading objects...
[22.04.19 11:55:19.564] * 34737 objects were successfully loaded (0.683s) 34737
[22.04.19 11:55:20.803] * Start objects on_register'ed...
[22.04.19 11:55:22.446] * 34737 objects on_register'ed (1.644s)
[22.04.19 11:55:22.447] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.783s)
[22.04.19 11:55:22.447] * phase time: 5782 ms
[22.04.19 11:55:22.554] * phase cmem: 3072405 K
[22.04.19 11:55:22.554] Connecting...
[22.04.19 11:55:22.554] * phase time: 106 ms
[22.04.19 11:55:22.661] * phase cmem: 3072405 K
[22.04.19 11:55:22.661] Restart sim...
[22.04.19 11:55:22.661] * phase time: 106 ms
[22.04.19 11:55:22.768] * phase cmem: 3072405 K
[22.04.19 11:55:23.087] * [win32]: free[433964 K], reserved[100872 K], committed[3659404 K]
[22.04.19 11:55:23.087] * [ D3D ]: textures[2159253 K]
[22.04.19 11:55:23.087] * [x-ray]: crt heap[680796 K], process heap[680796 K], game lua[199240 K], engine lua[189 K], render[8228 K]
[22.04.19 11:55:23.087] * [x-ray]: economy: strings[count: 208613, lengths: 11279 K, overhead: 6519 K, saved: 724265 K]
[22.04.19 11:55:23.087] * [x-ray]: economy: smem[count: 86526, lengths: 47063 K, overhead: 1351 K, saved: 33479 K]
[22.04.19 11:55:23.087] * Starting measure
[22.04.19 11:55:29.833] * MEMORY USAGE: 2988979 K
[22.04.19 11:56:30.151] Begin load
[22.04.19 11:56:30.300] - Gamedata version: [Збірка 2.1 final p.6.2k]
[22.04.19 11:56:30.348] * phase time: 191 ms
[22.04.19 11:56:30.453] * phase cmem: 2973402 K
[22.04.19 11:56:30.453] Loading alife simulator...
[22.04.19 11:56:30.454] * phase time: 106 ms
[22.04.19 11:56:30.560] * phase cmem: 2973402 K
[22.04.19 11:56:30.560] Loading savegame...
[22.04.19 11:56:30.589] * Loading key-value pairs...
[22.04.19 11:56:30.639] * 18 key-value pairs were successfully loaded (0.050s)
[22.04.19 11:56:30.639] * Loading spawn registry...
[22.04.19 11:56:32.638] * 25172 spawn points were successfully loaded (1.999s)
[22.04.19 11:56:32.638] * Loading objects...
[22.04.19 11:56:33.332] * 34737 objects were successfully loaded (0.693s) 34737
[22.04.19 11:56:34.473] * Start objects on_register'ed...
[22.04.19 11:56:36.099] * 34737 objects on_register'ed (1.626s)
[22.04.19 11:56:36.100] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.646s)
[22.04.19 11:56:36.100] * phase time: 5646 ms
[22.04.19 11:56:36.207] * phase cmem: 3072617 K
[22.04.19 11:56:36.207] Connecting...
[22.04.19 11:56:36.207] * phase time: 106 ms
[22.04.19 11:56:36.314] * phase cmem: 3072618 K
[22.04.19 11:56:36.314] Restart sim...
[22.04.19 11:56:36.314] * phase time: 106 ms
[22.04.19 11:56:36.421] * phase cmem: 3072618 K
[22.04.19 11:56:36.736] * [win32]: free[433964 K], reserved[93360 K], committed[3666916 K]
[22.04.19 11:56:36.736] * [ D3D ]: textures[2158229 K]
[22.04.19 11:56:36.736] * [x-ray]: crt heap[682027 K], process heap[682027 K], game lua[199239 K], engine lua[189 K], render[8427 K]
[22.04.19 11:56:36.736] * [x-ray]: economy: strings[count: 208585, lengths: 11279 K, overhead: 6518 K, saved: 791490 K]
[22.04.19 11:56:36.736] * [x-ray]: economy: smem[count: 86526, lengths: 47063 K, overhead: 1351 K, saved: 33479 K]
[22.04.19 11:56:36.736] * Starting measure
[22.04.19 11:56:43.547] * MEMORY USAGE: 2990096 K
[22.04.19 11:57:41.732] * Saving spawns...
[22.04.19 11:57:41.735] * Saving objects...
[22.04.19 11:57:41.929] * 34734 objects are successfully saved
[22.04.19 11:57:41.942] * Saving key-value pairs...
[22.04.19 11:57:41.990] * 18 key-value pairs were successfully saved
[22.04.19 11:57:42.058] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[22.04.19 11:57:54.728] * Saving spawns...
[22.04.19 11:57:54.731] * Saving objects...
[22.04.19 11:57:54.975] * 34731 objects are successfully saved
[22.04.19 11:57:54.987] * Saving key-value pairs...
[22.04.19 11:57:55.035] * 18 key-value pairs were successfully saved
[22.04.19 11:57:55.104] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[22.04.19 11:58:14.712] Begin load
[22.04.19 11:58:14.830] - Gamedata version: [Збірка 2.1 final p.6.2k]
[22.04.19 11:58:14.878] * phase time: 161 ms
[22.04.19 11:58:14.985] * phase cmem: 2973633 K
[22.04.19 11:58:14.985] Loading alife simulator...
[22.04.19 11:58:14.985] * phase time: 106 ms
[22.04.19 11:58:15.091] * phase cmem: 2973634 K
[22.04.19 11:58:15.091] Loading savegame...
[22.04.19 11:58:15.124] * Loading key-value pairs...
[22.04.19 11:58:15.175] * 18 key-value pairs were successfully loaded (0.051s)
[22.04.19 11:58:15.175] * Loading spawn registry...
[22.04.19 11:58:17.185] * 25172 spawn points were successfully loaded (2.010s)
[22.04.19 11:58:17.185] * Loading objects...
[22.04.19 11:58:17.888] * 34731 objects were successfully loaded (0.702s) 34731
[22.04.19 11:58:19.037] * Start objects on_register'ed...
[22.04.19 11:58:20.683] * 34731 objects on_register'ed (1.646s)
[22.04.19 11:58:20.684] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.699s)
[22.04.19 11:58:20.684] * phase time: 5698 ms
[22.04.19 11:58:20.791] * phase cmem: 3072813 K
[22.04.19 11:58:20.791] Connecting...
[22.04.19 11:58:20.791] * phase time: 107 ms
[22.04.19 11:58:20.898] * phase cmem: 3072813 K
[22.04.19 11:58:20.898] Restart sim...
[22.04.19 11:58:20.898] * phase time: 107 ms
[22.04.19 11:58:21.005] * phase cmem: 3072813 K
[22.04.19 11:58:21.496] * [win32]: free[432940 K], reserved[93920 K], committed[3667380 K]
[22.04.19 11:58:21.496] * [ D3D ]: textures[2158229 K]
[22.04.19 11:58:21.496] * [x-ray]: crt heap[682219 K], process heap[682219 K], game lua[199208 K], engine lua[189 K], render[8454 K]
[22.04.19 11:58:21.496] * [x-ray]: economy: strings[count: 208599, lengths: 11280 K, overhead: 6518 K, saved: 896838 K]
[22.04.19 11:58:21.496] * [x-ray]: economy: smem[count: 86526, lengths: 47063 K, overhead: 1351 K, saved: 33479 K]
[22.04.19 11:58:21.496] * Starting measure
[22.04.19 11:58:28.138] * MEMORY USAGE: 3007504 K
[22.04.19 11:59:03.969] * Saving spawns...
[22.04.19 11:59:03.972] * Saving objects...
[22.04.19 11:59:04.165] * 34726 objects are successfully saved
[22.04.19 11:59:04.177] * Saving key-value pairs...
[22.04.19 11:59:04.225] * 18 key-value pairs were successfully saved
[22.04.19 11:59:04.294] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[22.04.19 11:59:41.953] * Saving spawns...
[22.04.19 11:59:41.956] * Saving objects...
[22.04.19 11:59:42.153] * 34721 objects are successfully saved
[22.04.19 11:59:42.166] * Saving key-value pairs...
[22.04.19 11:59:42.214] * 18 key-value pairs were successfully saved
[22.04.19 11:59:42.282] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[22.04.19 12:00:22.819] * Saving spawns...
[22.04.19 12:00:22.822] * Saving objects...
[22.04.19 12:00:23.017] * 34715 objects are successfully saved
[22.04.19 12:00:23.030] * Saving key-value pairs...
[22.04.19 12:00:23.078] * 18 key-value pairs were successfully saved
[22.04.19 12:00:23.148] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[22.04.19 12:00:47.260] * Saving spawns...
[22.04.19 12:00:47.264] * Saving objects...
[22.04.19 12:00:47.464] * 34711 objects are successfully saved
[22.04.19 12:00:47.477] * Saving key-value pairs...
[22.04.19 12:00:47.525] * 18 key-value pairs were successfully saved
[22.04.19 12:00:47.593] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[22.04.19 12:01:42.330] * DVB created: 4096K
[22.04.19 12:01:42.330] * DIB created: 512K
[22.04.19 12:01:42.592] - r__tf_aniso 2
[22.04.19 12:01:42.592] - r2_tf_mipbias 0.5
[22.04.19 12:01:42.592] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[22.04.19 12:01:42.593] * GPU vertex cache: recognized, 24
[22.04.19 12:01:42.593] *** RESET [0 ms]
[22.04.19 12:01:43.240] * MEMORY USAGE: 2960756 K
[22.04.19 12:01:44.675] * DVB created: 4096K
[22.04.19 12:01:44.675] * DIB created: 512K
[22.04.19 12:01:44.867] - r__tf_aniso 2
[22.04.19 12:01:44.867] - r2_tf_mipbias 0.5
[22.04.19 12:01:44.867] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[22.04.19 12:01:44.867] * GPU vertex cache: unrecognized, 16
[22.04.19 12:01:44.867] *** RESET [285 ms]
[22.04.19 12:01:45.620] * MEMORY USAGE: 2940990 K
[22.04.19 12:02:39.579] * Saving spawns...
[22.04.19 12:02:39.582] * Saving objects...
[22.04.19 12:02:39.777] * 34715 objects are successfully saved
[22.04.19 12:02:39.790] * Saving key-value pairs...
[22.04.19 12:02:39.838] * 18 key-value pairs were successfully saved
[22.04.19 12:02:39.907] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[22.04.19 12:06:41.992] * Saving spawns...
[22.04.19 12:06:41.995] * Saving objects...
[22.04.19 12:06:42.192] * 34706 objects are successfully saved
[22.04.19 12:06:42.205] * Saving key-value pairs...
[22.04.19 12:06:42.253] * 18 key-value pairs were successfully saved
[22.04.19 12:06:42.322] * Game День 75. 07.10. Армійські склади.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 75. 07.10. Армійські склади.sav'
[22.04.19 12:07:35.652] * Saving spawns...
[22.04.19 12:07:35.655] * Saving objects...
[22.04.19 12:07:35.856] * 34726 objects are successfully saved
[22.04.19 12:07:35.870] * Saving key-value pairs...
[22.04.19 12:07:35.917] * 18 key-value pairs were successfully saved
[22.04.19 12:07:35.986] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[22.04.19 12:07:35.989] - Disconnect
[22.04.19 12:07:37.871] - Destroying level
[22.04.19 12:07:38.378] * DVB created: 4096K
[22.04.19 12:07:38.378] * DIB created: 512K
[22.04.19 12:07:38.593] - r__tf_aniso 2
[22.04.19 12:07:38.593] - r2_tf_mipbias 0.5
[22.04.19 12:07:38.593] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[22.04.19 12:07:38.593] * GPU vertex cache: unrecognized, 16
[22.04.19 12:07:38.593] *** RESET [557 ms]
[22.04.19 12:07:38.607] "c:\op-2.1\bin\xr_3da.exe" -nointro
[22.04.19 12:07:38.607] Begin load
[22.04.19 12:07:38.612] * phase time: 0 ms
[22.04.19 12:07:38.711] * phase cmem: 1233895 K
[22.04.19 12:07:38.711] Starting server...
[22.04.19 12:07:38.858] - Gamedata version: [Збірка 2.1 final p.6.2k]
[22.04.19 12:07:38.906] * phase time: 293 ms
[22.04.19 12:07:39.004] * phase cmem: 1229314 K
[22.04.19 12:07:39.004] Loading alife simulator...
[22.04.19 12:07:39.004] * phase time: 98 ms
[22.04.19 12:07:39.102] * phase cmem: 1229314 K
[22.04.19 12:07:39.102] Loading savegame...
[22.04.19 12:07:39.135] * Loading key-value pairs...
[22.04.19 12:07:39.186] * 18 key-value pairs were successfully loaded (0.051s)
[22.04.19 12:07:39.186] * Loading spawn registry...
[22.04.19 12:07:41.300] * 25172 spawn points were successfully loaded (2.114s)
[22.04.19 12:07:41.301] * Loading objects...
[22.04.19 12:07:42.038] * 34726 objects were successfully loaded (0.737s) 34726
[22.04.19 12:07:43.285] * Start objects on_register'ed...
[22.04.19 12:07:44.947] * 34726 objects on_register'ed (1.662s)
[22.04.19 12:07:44.947] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (5.944s)
[22.04.19 12:07:44.948] * phase time: 5943 ms
[22.04.19 12:07:45.047] * phase cmem: 1331393 K
[22.04.19 12:07:45.047] Connecting...
[22.04.19 12:07:45.047] MaxPlayers = 32
[22.04.19 12:07:45.060] * phase time: 112 ms
[22.04.19 12:07:45.161] * phase cmem: 1331426 K
[22.04.19 12:07:45.161] Connecting to...
[22.04.19 12:07:45.162] Player not found. New player created.
[22.04.19 12:07:45.162] * client : connection accepted - <>
[22.04.19 12:07:45.165] * phase time: 105 ms
[22.04.19 12:07:45.265] * phase cmem: 1331451 K
[22.04.19 12:07:45.265] Reading level info...
[22.04.19 12:07:45.267] * phase time: 101 ms
[22.04.19 12:07:45.366] * phase cmem: 1331451 K
[22.04.19 12:07:45.366] Loading object space...
[22.04.19 12:07:45.613] WARNING: CLocatorAPI::check_for_file file not found file c:\op-2.1\userdata\level_cache\l58_forgotten in files list (size = 78693)
[22.04.19 12:07:47.261] * object space load: 1894 ms
[22.04.19 12:07:47.261] * phase time: 1994 ms
[22.04.19 12:07:47.361] * phase cmem: 1420063 K
[22.04.19 12:07:47.361] Loading shaders (R2)...
[22.04.19 12:07:47.769] * phase time: 506 ms
[22.04.19 12:07:47.868] * phase cmem: 1421311 K
[22.04.19 12:07:47.868] Loading geometry (R2)...
[22.04.19 12:07:48.392] * phase time: 623 ms
[22.04.19 12:07:48.492] * phase cmem: 1527671 K
[22.04.19 12:07:48.492] Loading visuals (R2)...
[22.04.19 12:07:48.573] * phase time: 180 ms
[22.04.19 12:07:48.673] * phase cmem: 1530098 K
[22.04.19 12:07:48.673] Loading details (R2)...
[22.04.19 12:07:48.711] * [DETAILS] VertexConsts(256), Batch(61)
[22.04.19 12:07:48.711] * [DETAILS] 45445 v(20), 27328 p
[22.04.19 12:07:48.711] * [DETAILS] Batch(61), VB(887K), IB(160K)
[22.04.19 12:07:48.713] * phase time: 139 ms
[22.04.19 12:07:48.814] * phase cmem: 1531179 K
[22.04.19 12:07:48.814] Loading sectors (R2)...
[22.04.19 12:07:48.814] * Loading HOM: c:\op-2.1\gamedata\levels\l58_forgotten\level.hom
[22.04.19 12:07:48.815] * phase time: 101 ms
[22.04.19 12:07:48.915] * phase cmem: 1531224 K
[22.04.19 12:07:48.915] Loading AI objects...
[22.04.19 12:07:48.915] - Loading music tracks from 'l58_forgotten_musics'...
[22.04.19 12:07:48.921] * phase time: 106 ms
[22.04.19 12:07:49.022] * phase cmem: 1531151 K
[22.04.19 12:07:49.022] Loading PH world...
[22.04.19 12:07:49.033] - Game configuring : Started
[22.04.19 12:07:49.034] - Game configuring : Finished
[22.04.19 12:07:49.039] * phase time: 117 ms
[22.04.19 12:07:49.138] * phase cmem: 1535247 K
[22.04.19 12:07:49.138] Loading textures...
[22.04.19 12:07:52.648] * t-report - base: 2017, 1460875 K
[22.04.19 12:07:52.648] * t-report - lmap: 15, 15361 K
[22.04.19 12:07:52.648] * phase time: 3609 ms
[22.04.19 12:07:52.750] * phase cmem: 2182906 K
[22.04.19 12:07:52.750] Synchronizing...
[22.04.19 12:07:52.750] Save created on [Engine 1.0f p 0.6]
[22.04.19 12:07:52.750] Save date and time [Mon Apr 22 12:07:35 2019]
[22.04.19 12:07:52.754] * phase time: 105 ms
[22.04.19 12:07:52.857] * phase cmem: 2182906 K
[22.04.19 12:07:53.156] * [win32]: free[1112884 K], reserved[345804 K], committed[2735552 K]
[22.04.19 12:07:53.156] * [ D3D ]: textures[1476237 K]
[22.04.19 12:07:53.156] * [x-ray]: crt heap[574297 K], process heap[574297 K], game lua[199465 K], engine lua[210 K], render[10510 K]
[22.04.19 12:07:53.156] * [x-ray]: economy: strings[count: 207445, lengths: 11250 K, overhead: 6482 K, saved: 1336159 K]
[22.04.19 12:07:53.157] * [x-ray]: economy: smem[count: 93675, lengths: 50926 K, overhead: 1463 K, saved: 35263 K]
[22.04.19 12:07:53.157] * Starting measure
[22.04.19 12:07:57.215] * MEMORY USAGE: 2490129 K
[22.04.19 12:08:32.156] ~ WARNING kamp[forg_zombied_lager_kamp_1] not has any suitable states for npc_id[36752].set idle state.
[22.04.19 12:08:35.354] ~ WARNING kamp[forg_zombied_lager_kamp_1] not has any suitable states for npc_id[36752].set idle state.
[22.04.19 12:08:39.941] ~ WARNING kamp[forg_zombied_lager_kamp_2] not has any suitable states for npc_id[6862].set idle state.
[22.04.19 12:08:42.444] * Saving spawns...
[22.04.19 12:08:42.448] * Saving objects...
[22.04.19 12:08:42.650] * 34667 objects are successfully saved
[22.04.19 12:08:42.664] * Saving key-value pairs...
[22.04.19 12:08:42.712] * 18 key-value pairs were successfully saved
[22.04.19 12:08:42.782] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[22.04.19 12:08:42.986] ~ WARNING kamp[forg_zombied_lager_kamp_2] not has any suitable states for npc_id[6862].set idle state.
[22.04.19 12:09:15.374] ~ WARNING kamp[forg_zombied_lager_kamp_1] not has any suitable states for npc_id[36752].set idle state.
[22.04.19 12:09:23.229] ~ WARNING kamp[forg_zombied_lager_kamp_2] not has any suitable states for npc_id[6862].set idle state.
[22.04.19 12:09:56.129] * Saving spawns...
[22.04.19 12:09:56.134] * Saving objects...
[22.04.19 12:09:56.379] * 34668 objects are successfully saved
[22.04.19 12:09:56.392] * Saving key-value pairs...
[22.04.19 12:09:56.440] * 18 key-value pairs were successfully saved
[22.04.19 12:09:56.510] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[22.04.19 12:10:03.480] ~ WARNING kamp[forg_zombied_lager_kamp_2] not has any suitable states for npc_id[6862].set idle state.
[22.04.19 12:10:43.533] ~ WARNING kamp[forg_zombied_lager_kamp_2] not has any suitable states for npc_id[6862].set idle state.
[22.04.19 12:10:49.128] * Saving spawns...
[22.04.19 12:10:49.132] * Saving objects...
[22.04.19 12:10:49.357] * 34668 objects are successfully saved
[22.04.19 12:10:49.371] * Saving key-value pairs...
[22.04.19 12:10:49.419] * 18 key-value pairs were successfully saved
[22.04.19 12:10:49.489] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[22.04.19 12:11:16.680]
[22.04.19 12:11:16.680] FATAL ERROR
[22.04.19 12:11:16.680]
[22.04.19 12:11:16.680] [error]Expression : slot == NO_ACTIVE_SLOT || slot[22.04.19 12:11:16.680] [error]Function : CInventory::Activate
[22.04.19 12:11:16.680] [error]File : Inventory.cpp
[22.04.19 12:11:16.680] [error]Line : 548
[22.04.19 12:11:16.680] [error]Description : wrong slot number
[22.04.19 12:11:16.680]
[22.04.19 12:11:16.680]
[22.04.19 12:11:16.680] stack trace:
[22.04.19 12:11:16.680]
[22.04.19 12:11:17.884] *** break by StackWalk ***
[22.04.19 12:11:17.884] stack trace:
[22.04.19 12:11:17.884]
[22.04.19 12:11:17.884] 0023:747AED3B (0x6F1AD8B4 0x6F1AD8E4 0x00000000 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[22.04.19 12:11:17.884] 0023:747AF412 (0x6F1AD8B4 0x6F1AD8E4 0x6F1AD468 0x00000224) xrCore.dll, xrDebug::fail(), s:\xrcore\xrdebugnew.cpp, 397
[22.04.19 12:11:17.884] 0023:6EEF1F41 (0x02906419 0x00000001 0x00000000 0x4D85A1C0) xrGame.dll, CInventory::Activate(), s:\xr_3da\xrgame\inventory.cpp, 548
[22.04.19 12:11:17.884] 0023:6EEF152C (0x00000001 0x02906419 0x984D4290 0x984D4290) xrGame.dll, CInventory::ProcessSlotAction(), s:\xr_3da\xrgame\inventory.cpp, 663
[22.04.19 12:11:17.884] 0023:6EEC4830 (0x4D85A1C0 0x00000024 0x0BAA9E90 0x001FD47C) xrGame.dll, CActor::OnPrevWeaponSlot(), s:\xr_3da\xrgame\actorinput.cpp, 553
[22.04.19 12:11:17.884] 0023:6EEC48BF (0xFFFFFF88 0x04D9C460 0x1613D010 0x0BAA9C60) xrGame.dll, CActor::IR_OnMouseWheel(), s:\xr_3da\xrgame\actorinput.cpp, 255
[22.04.19 12:11:17.884] 0023:6EE82B2E (0xFFFFFF88 0x4E9B3CE8 0x001FDA08 0x010B230F) xrGame.dll, CLevel::IR_OnMouseWheel(), s:\xr_3da\xrgame\level_input.cpp, 57
[22.04.19 12:11:17.884] 0023:6F16EC29 (0xFFFFFF88 0x04594DB0 0x00000001 0x00000001) xrGame.dll, CUISequencer::IR_OnMouseWheel(), s:\xr_3da\xrgame\ui\uigametutorial.cpp, 256
[22.04.19 12:11:17.884] 0023:010B230F (0x00000003 0x0115E5D4 0x0109FB8C 0x715D26E0) XR_3DA.exe, CInput::MouseUpdate(), s:\xr_3da\xr_input.cpp, 319
[22.04.19 12:11:17.884] 0023:010B2D4A (0x715D26E0 0x04594DB0 0x010E63B4 0x002E31D4) XR_3DA.exe, CInput::OnFrame(), s:\xr_3da\xr_input.cpp, 397
[22.04.19 12:11:17.884] 0023:0109FB8C (0x002E31D4 0x00000000 0x0115E460 0x3C6D8448) XR_3DA.exe, CRegistrator::Process(), s:\xr_3da\pure.h, 77
[22.04.19 12:11:17.884] 0023:010E63B4 (0x00000000 0x01161930 0xFFFDE000 0x0000000D) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[22.04.19 12:11:17.884] 0023:010E6895 (0x01161930 0x00000063 0x01161930 0x001FFD04) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[22.04.19 12:11:17.884] 0023:010B113A (0x00000000 0x01161930 0x0000174C 0x00001EEC) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[22.04.19 12:11:17.884] 0023:010B0D50 (0x01050000 0x00000000 0x003D2F4B 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[22.04.19 12:11:17.884] 0023:010B0960 (0x01050000 0x00000000 0x003D2F4B 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[22.04.19 12:11:17.884] 0023:010AB6CB (0xFFFDE000 0x001FFDE0 0x770C9902 0xFFFDE000) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[22.04.19 12:11:17.884] 0023:75DB336A (0xFFFDE000 0x77A257BC 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk()
[22.04.19 12:11:17.884] 0023:770C9902 (0x010AB73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[22.04.19 12:11:17.884] 0023:770C98D5 (0x010AB73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()