лог
* Detected CPU: GenuineIntel Intel® Core i5-4440 CPU @ 3.10GHz, F6/M60/S3 Counts: 4
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
Initializing File System...
using fs-ltx c:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 78609 files cached, 17866Kb memory used.
Init FileSystem 0.626479 sec
[18.04.19 05:10:41.469] 'xrCore' build 7354, Mar 26 2019
[18.04.19 05:10:41.469] OP 2.1 Engine ver 1.0f patch ver 0.6
[18.04.19 05:10:41.469]
[18.04.19 05:10:41.719] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[18.04.19 05:10:41.721] Initializing Engine...
[18.04.19 05:10:41.722] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[18.04.19 05:10:41.722] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[18.04.19 05:10:41.722] transparent_treasure user_name ]
[18.04.19 05:10:41.722] Loading config for renderer
[18.04.19 05:10:41.722] Executing config-script "user.ltx"...
[18.04.19 05:10:41.724] [c:\op-2.1\userdata\user.ltx] successfully loaded.
[18.04.19 05:10:41.724] Starting INPUT device...
[18.04.19 05:10:41.733] Loading DLL: xrRender_R2.dll
[18.04.19 05:10:41.745] Loading DLL: xrGame.dll
[18.04.19 05:10:41.764] 'xrGame' build Mar 26 2019 11:48:53
[18.04.19 05:10:41.852] * [win32]: free[4040024 K], reserved[49540 K], committed[104676 K]
[18.04.19 05:10:41.852] * [ D3D ]: textures[0 K]
[18.04.19 05:10:41.852] * [x-ray]: crt heap[29364 K], process heap[29364 K], game lua[0 K], engine lua[0 K], render[0 K]
[18.04.19 05:10:41.852] * [x-ray]: economy: strings[count: 36975, lengths: 1012 K, overhead: 1155 K, saved: 14615 K]
[18.04.19 05:10:41.852] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[18.04.19 05:10:41.852] Executing config-script "c:\op-2.1\gamedata\config\default_controls.ltx"...
[18.04.19 05:10:41.855] [c:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[18.04.19 05:10:41.855] Executing config-script "user.ltx"...
[18.04.19 05:10:41.855] Executing config-script "c:\op-2.1\gamedata\config\rspec_high.ltx"...
[18.04.19 05:10:41.855] [c:\op-2.1\gamedata\config\rspec_high.ltx] successfully loaded.
[18.04.19 05:10:41.855] Executing config-script "c:\op-2.1\gamedata\config\default_controls.ltx"...
[18.04.19 05:10:41.855] [c:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[18.04.19 05:10:41.855] - Maximum allowed affinity mask: 0xF, current: 0xE
[18.04.19 05:10:41.856] [c:\op-2.1\userdata\user.ltx] successfully loaded.
[18.04.19 05:10:41.856] SOUND: OpenAL: enumerate devices...
[18.04.19 05:10:41.856] SOUND: OpenAL: EnumerationExtension Present
[18.04.19 05:10:41.856] devices OpenAL Soft
[18.04.19 05:10:41.856] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[18.04.19 05:10:41.879] SOUND: OpenAL: All available devices:
[18.04.19 05:10:41.879] 1. OpenAL Soft, Spec Version 1.1 (default)
[18.04.19 05:10:41.879] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[18.04.19 05:10:41.885] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[18.04.19 05:10:41.887] * sound: EAX 2.0 extension: absent
[18.04.19 05:10:41.887] * sound: EAX 2.0 deferred: absent
[18.04.19 05:10:41.887] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[18.04.19 05:10:41.893] Starting RENDER device...
[18.04.19 05:10:41.898] * GPU [vendor:10DE]-[device:11C0]: NVIDIA GeForce GTX 660
[18.04.19 05:10:41.898] * GPU driver: 25.21.14.1735
[18.04.19 05:10:42.456] * CREATE: DeviceREF: 1
[18.04.19 05:10:42.456] * Texture memory: 1676 M
[18.04.19 05:10:42.456] * DDI-level: 9.0
[18.04.19 05:10:42.517] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[18.04.19 05:10:42.520] * GPU vertex cache: unrecognized, 16
[18.04.19 05:10:42.521] * DVB created: 4096K
[18.04.19 05:10:42.522] * DIB created: 512K
[18.04.19 05:10:42.530] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[18.04.19 05:10:42.530] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[18.04.19 05:10:42.530] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[18.04.19 05:10:42.530] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[18.04.19 05:10:42.530] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[18.04.19 05:10:42.530] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[18.04.19 05:10:42.530] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[18.04.19 05:10:42.530] Renderer doesn't support blender 'effects\shadow_world'
[18.04.19 05:10:42.530] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[18.04.19 05:10:42.647] load time LTX=116 ms
[18.04.19 05:10:42.659] count of .thm files=3222
[18.04.19 05:10:43.476] load time THM=829 ms
[18.04.19 05:10:43.476] * NULLRT supported
[18.04.19 05:10:43.476] * ...and used
[18.04.19 05:10:43.476] * HWDST/PCF supported and used
[18.04.19 05:10:43.476] * NV-DBT supported and used
[18.04.19 05:10:43.865] - r__tf_aniso 4
[18.04.19 05:10:43.865] - r2_tf_mipbias 0.
[18.04.19 05:10:43.881] Script debugger succesfully restarted.
[18.04.19 05:10:45.770] - Gamedata version: [Збірка 2.1 final p.6.2k]
[18.04.19 05:10:45.898] Starting engine...
[18.04.19 05:10:45.982] GMLib loaded at 83 msec
[18.04.19 05:10:46.424] Game_Globals loaded at 441 msec
[18.04.19 05:10:46.613] App_Start loaded at 189 msec
[18.04.19 05:10:46.627] ui_core loaded at 13 msec
[18.04.19 05:10:46.658] Loading DLL: xrGameSpy.dll
[18.04.19 05:10:46.894] Main_Menu loaded at 266 msec
[18.04.19 05:10:53.867] * DVB created: 4096K
[18.04.19 05:10:53.867] * DIB created: 512K
[18.04.19 05:10:54.074] - r__tf_aniso 4
[18.04.19 05:10:54.074] - r2_tf_mipbias 0.
[18.04.19 05:10:54.074] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[18.04.19 05:10:54.074] * GPU vertex cache: recognized, 24
[18.04.19 05:10:54.074] *** RESET [338 ms]
[18.04.19 05:10:54.085] "c:\op-2.1\bin\xr_3da.exe" -nointro
[18.04.19 05:10:54.085] Begin load
[18.04.19 05:10:54.086] * phase time: 0 ms
[18.04.19 05:10:54.118] * phase cmem: 233683 K
[18.04.19 05:10:54.118] Prefetching objects...
[18.04.19 05:10:54.173] * Objects loaded in 0 ms
[18.04.19 05:10:58.124] * Models loaded in 3951 ms
[18.04.19 05:10:58.158] * Prefetch memory: 714001Kb
[18.04.19 05:10:58.160] * phase time: 4074 ms
[18.04.19 05:10:58.193] * phase cmem: 910756 K
[18.04.19 05:10:58.193] Starting server...
[18.04.19 05:10:58.225] - Gamedata version: [Збірка 2.1 final p.6.2k]
[18.04.19 05:10:58.276] * phase time: 115 ms
[18.04.19 05:10:58.309] * phase cmem: 908816 K
[18.04.19 05:10:58.309] Loading alife simulator...
[18.04.19 05:10:58.309] * phase time: 33 ms
[18.04.19 05:10:58.342] * phase cmem: 908809 K
[18.04.19 05:10:58.342] Loading savegame...
[18.04.19 05:10:58.408] * Loading key-value pairs...
[18.04.19 05:10:58.462] * 18 key-value pairs were successfully loaded (0.054s)
[18.04.19 05:10:58.462] * Loading spawn registry...
[18.04.19 05:11:00.735] * 25172 spawn points were successfully loaded (2.273s)
[18.04.19 05:11:00.735] * Loading objects...
[18.04.19 05:11:01.512] * 35133 objects were successfully loaded (0.777s) 35133
[18.04.19 05:11:02.626] * Start objects on_register'ed...
[18.04.19 05:11:04.395] * 35133 objects on_register'ed (1.769s)
[18.04.19 05:11:04.396] * Game День 73. 17.56. Янтар is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 73. 17.56. Янтар.sav' (6.086s)
[18.04.19 05:11:04.396] * phase time: 6086 ms
[18.04.19 05:11:04.458] * phase cmem: 1067624 K
[18.04.19 05:11:04.458] Connecting...
[18.04.19 05:11:04.565] MaxPlayers = 32
[18.04.19 05:11:04.579] * phase time: 183 ms
[18.04.19 05:11:04.642] * phase cmem: 1087016 K
[18.04.19 05:11:04.642] Connecting to...
[18.04.19 05:11:04.644] Player not found. New player created.
[18.04.19 05:11:04.644] * client : connection accepted - <>
[18.04.19 05:11:04.646] * phase time: 66 ms
[18.04.19 05:11:04.711] * phase cmem: 1087041 K
[18.04.19 05:11:04.711] Reading level info...
[18.04.19 05:11:04.712] * phase time: 66 ms
[18.04.19 05:11:04.774] * phase cmem: 1087041 K
[18.04.19 05:11:04.774] Loading object space...
[18.04.19 05:11:05.067] * object space load: 293 ms
[18.04.19 05:11:05.067] * phase time: 355 ms
[18.04.19 05:11:05.130] * phase cmem: 1125607 K
[18.04.19 05:11:05.130] Loading shaders (R2)...
[18.04.19 05:11:05.445] * phase time: 377 ms
[18.04.19 05:11:05.508] * phase cmem: 1127189 K
[18.04.19 05:11:05.508] Loading geometry (R2)...
[18.04.19 05:11:05.820] * phase time: 375 ms
[18.04.19 05:11:05.883] * phase cmem: 1189340 K
[18.04.19 05:11:05.883] Loading visuals (R2)...
[18.04.19 05:11:05.918] * phase time: 97 ms
[18.04.19 05:11:05.982] * phase cmem: 1192756 K
[18.04.19 05:11:05.982] Loading details (R2)...
[18.04.19 05:11:06.009] * [DETAILS] VertexConsts(256), Batch(61)
[18.04.19 05:11:06.009] * [DETAILS] 40687 v(20), 26352 p
[18.04.19 05:11:06.009] * [DETAILS] Batch(61), VB(794K), IB(154K)
[18.04.19 05:11:06.010] * phase time: 92 ms
[18.04.19 05:11:06.074] * phase cmem: 1193803 K
[18.04.19 05:11:06.074] Loading sectors (R2)...
[18.04.19 05:11:06.075] * Loading HOM: c:\op-2.1\gamedata\levels\l08_yantar\level.hom
[18.04.19 05:11:06.079] * Loading environment modificator: c:\op-2.1\gamedata\levels\l08_yantar\level.env_mod
[18.04.19 05:11:06.080] * phase time: 69 ms
[18.04.19 05:11:06.143] * phase cmem: 1194090 K
[18.04.19 05:11:06.143] Loading AI objects...
[18.04.19 05:11:06.144] - Loading music tracks from 'l08_yantar_musics'...
[18.04.19 05:11:06.149] * phase time: 69 ms
[18.04.19 05:11:06.213] * phase cmem: 1194119 K
[18.04.19 05:11:06.213] Loading PH world...
[18.04.19 05:11:06.230] - Game configuring : Started
[18.04.19 05:11:06.232] - Game configuring : Finished
[18.04.19 05:11:06.380] * phase time: 230 ms
[18.04.19 05:11:06.444] * phase cmem: 1204201 K
[18.04.19 05:11:06.444] Loading textures...
[18.04.19 05:11:09.522] * t-report - base: 1528, 1242224 K
[18.04.19 05:11:09.522] * t-report - lmap: 6, 6144 K
[18.04.19 05:11:09.522] * phase time: 3142 ms
[18.04.19 05:11:09.589] * phase cmem: 1749507 K
[18.04.19 05:11:09.589] Synchronizing...
[18.04.19 05:11:09.589] Save created on [Engine 1.0f p 0.6]
[18.04.19 05:11:09.589] Save date and time [Wed Apr 17 08:32:22 2019]
[18.04.19 05:11:09.597] * phase time: 74 ms
[18.04.19 05:11:09.665] * phase cmem: 1749508 K
[18.04.19 05:11:09.880] * [win32]: free[1924592 K], reserved[82488 K], committed[2187160 K]
[18.04.19 05:11:09.880] * [ D3D ]: textures[1248369 K]
[18.04.19 05:11:09.880] * [x-ray]: crt heap[423549 K], process heap[423549 K], game lua[202317 K], engine lua[169 K], render[0 K]
[18.04.19 05:11:09.880] * [x-ray]: economy: strings[count: 189826, lengths: 10242 K, overhead: 5932 K, saved: 25141 K]
[18.04.19 05:11:09.880] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[18.04.19 05:11:09.880] * Starting measure
[18.04.19 05:11:22.468] * MEMORY USAGE: 2452859 K
[18.04.19 05:11:56.359] ~ WARNING kamp[yan_st_stalker1_kamp_1] not has any suitable states for npc_id[38443].set idle state.
[18.04.19 05:11:59.581] ~ WARNING kamp[yan_st_stalker1_kamp_1] not has any suitable states for npc_id[38443].set idle state.
[18.04.19 05:12:39.727] ~ WARNING kamp[yan_st_stalker1_kamp_1] not has any suitable states for npc_id[38443].set idle state.
[18.04.19 05:13:19.908] ~ WARNING kamp[yan_st_stalker1_kamp_1] not has any suitable states for npc_id[38443].set idle state.
[18.04.19 05:14:00.282] ~ WARNING kamp[yan_st_stalker1_kamp_1] not has any suitable states for npc_id[38443].set idle state.
[18.04.19 05:14:40.502] ~ WARNING kamp[yan_st_stalker1_kamp_1] not has any suitable states for npc_id[38443].set idle state.
[18.04.19 05:15:20.742] ~ WARNING kamp[yan_st_stalker1_kamp_1] not has any suitable states for npc_id[38443].set idle state.
[18.04.19 05:16:01.031] ~ WARNING kamp[yan_st_stalker1_kamp_1] not has any suitable states for npc_id[38443].set idle state.
[18.04.19 05:16:09.112] * Saving spawns...
[18.04.19 05:16:09.113] * Saving objects...
[18.04.19 05:16:09.300] * 35187 objects are successfully saved
[18.04.19 05:16:09.313] * Saving key-value pairs...
[18.04.19 05:16:09.361] * 18 key-value pairs were successfully saved
[18.04.19 05:16:09.466] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[18.04.19 05:16:39.113] * Saving spawns...
[18.04.19 05:16:39.114] * Saving objects...
[18.04.19 05:16:39.302] * 35188 objects are successfully saved
[18.04.19 05:16:39.313] * Saving key-value pairs...
[18.04.19 05:16:39.360] * 18 key-value pairs were successfully saved
[18.04.19 05:16:39.431] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[18.04.19 05:16:39.432] - Disconnect
[18.04.19 05:16:41.246] - Destroying level
[18.04.19 05:16:41.463] * DVB created: 4096K
[18.04.19 05:16:41.464] * DIB created: 512K
[18.04.19 05:16:41.679] - r__tf_aniso 4
[18.04.19 05:16:41.679] - r2_tf_mipbias 0.
[18.04.19 05:16:41.679] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[18.04.19 05:16:41.679] * GPU vertex cache: recognized, 24
[18.04.19 05:16:41.679] *** RESET [326 ms]
[18.04.19 05:16:41.694] "c:\op-2.1\bin\xr_3da.exe" -nointro
[18.04.19 05:16:41.694] Begin load
[18.04.19 05:16:41.716] * phase time: 0 ms
[18.04.19 05:16:41.800] * phase cmem: 1205211 K
[18.04.19 05:16:41.800] Starting server...
[18.04.19 05:16:41.924] - Gamedata version: [Збірка 2.1 final p.6.2k]
[18.04.19 05:16:41.970] * phase time: 253 ms
[18.04.19 05:16:42.053] * phase cmem: 1201362 K
[18.04.19 05:16:42.053] Loading alife simulator...
[18.04.19 05:16:42.054] * phase time: 83 ms
[18.04.19 05:16:42.137] * phase cmem: 1201362 K
[18.04.19 05:16:42.137] Loading savegame...
[18.04.19 05:16:42.165] * Loading key-value pairs...
[18.04.19 05:16:42.214] * 18 key-value pairs were successfully loaded (0.049s)
[18.04.19 05:16:42.214] * Loading spawn registry...
[18.04.19 05:16:44.180] * 25172 spawn points were successfully loaded (1.966s)
[18.04.19 05:16:44.181] * Loading objects...
[18.04.19 05:16:44.843] * 35188 objects were successfully loaded (0.662s) 35188
[18.04.19 05:16:45.947] * Start objects on_register'ed...
[18.04.19 05:16:47.511] * 35188 objects on_register'ed (1.564s)
[18.04.19 05:16:47.512] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (5.459s)
[18.04.19 05:16:47.512] * phase time: 5458 ms
[18.04.19 05:16:47.598] * phase cmem: 1305834 K
[18.04.19 05:16:47.598] Connecting...
[18.04.19 05:16:47.598] MaxPlayers = 32
[18.04.19 05:16:47.610] * phase time: 98 ms
[18.04.19 05:16:47.697] * phase cmem: 1305868 K
[18.04.19 05:16:47.697] Connecting to...
[18.04.19 05:16:47.698] Player not found. New player created.
[18.04.19 05:16:47.698] * client : connection accepted - <>
[18.04.19 05:16:47.701] * phase time: 91 ms
[18.04.19 05:16:47.787] * phase cmem: 1305892 K
[18.04.19 05:16:47.787] Reading level info...
[18.04.19 05:16:47.788] * phase time: 87 ms
[18.04.19 05:16:47.874] * phase cmem: 1305892 K
[18.04.19 05:16:47.874] Loading object space...
[18.04.19 05:16:48.195] * object space load: 321 ms
[18.04.19 05:16:48.195] * phase time: 406 ms
[18.04.19 05:16:48.282] * phase cmem: 1348788 K
[18.04.19 05:16:48.282] Loading shaders (R2)...
[18.04.19 05:16:48.572] * phase time: 376 ms
[18.04.19 05:16:48.659] * phase cmem: 1349931 K
[18.04.19 05:16:48.659] Loading geometry (R2)...
[18.04.19 05:16:48.927] * phase time: 354 ms
[18.04.19 05:16:49.013] * phase cmem: 1403138 K
[18.04.19 05:16:49.014] Loading visuals (R2)...
[18.04.19 05:16:49.038] * phase time: 111 ms
[18.04.19 05:16:49.125] * phase cmem: 1404122 K
[18.04.19 05:16:49.125] Loading details (R2)...
[18.04.19 05:16:49.155] * [DETAILS] VertexConsts(256), Batch(61)
[18.04.19 05:16:49.155] * [DETAILS] 40687 v(20), 26352 p
[18.04.19 05:16:49.155] * [DETAILS] Batch(61), VB(794K), IB(154K)
[18.04.19 05:16:49.156] * phase time: 118 ms
[18.04.19 05:16:49.243] * phase cmem: 1405115 K
[18.04.19 05:16:49.243] Loading sectors (R2)...
[18.04.19 05:16:49.244] * Loading HOM: c:\op-2.1\gamedata\levels\l06_rostok\level.hom
[18.04.19 05:16:49.247] * phase time: 90 ms
[18.04.19 05:16:49.333] * phase cmem: 1405236 K
[18.04.19 05:16:49.333] Loading AI objects...
[18.04.19 05:16:49.333] - Loading music tracks from 'l06_rostok_musics'...
[18.04.19 05:16:49.340] * phase time: 93 ms
[18.04.19 05:16:49.426] * phase cmem: 1405209 K
[18.04.19 05:16:49.426] Loading PH world...
[18.04.19 05:16:49.435] - Game configuring : Started
[18.04.19 05:16:49.436] - Game configuring : Finished
[18.04.19 05:16:49.441] * phase time: 100 ms
[18.04.19 05:16:49.526] * phase cmem: 1408787 K
[18.04.19 05:16:49.526] Loading textures...
[18.04.19 05:16:50.842] * t-report - base: 1590, 1265491 K
[18.04.19 05:16:50.842] * t-report - lmap: 6, 6144 K
[18.04.19 05:16:50.842] * phase time: 1401 ms
[18.04.19 05:16:50.929] * phase cmem: 1836369 K
[18.04.19 05:16:50.929] Synchronizing...
[18.04.19 05:16:50.930] Save created on [Engine 1.0f p 0.6]
[18.04.19 05:16:50.930] Save date and time [Thu Apr 18 05:16:39 2019]
[18.04.19 05:16:50.933] * phase time: 90 ms
[18.04.19 05:16:51.020] * phase cmem: 1836369 K
[18.04.19 05:16:51.283] * [win32]: free[1651404 K], reserved[191704 K], committed[2351132 K]
[18.04.19 05:16:51.283] * [ D3D ]: textures[1271636 K]
[18.04.19 05:16:51.283] * [x-ray]: crt heap[491915 K], process heap[491915 K], game lua[202334 K], engine lua[149 K], render[1442 K]
[18.04.19 05:16:51.283] * [x-ray]: economy: strings[count: 198047, lengths: 10630 K, overhead: 6188 K, saved: 405405 K]
[18.04.19 05:16:51.283] * [x-ray]: economy: smem[count: 54520, lengths: 31399 K, overhead: 851 K, saved: 13279 K]
[18.04.19 05:16:51.283] * Starting measure
[18.04.19 05:16:54.982] * MEMORY USAGE: 2151725 K
[18.04.19 05:18:35.286] * Saving spawns...
[18.04.19 05:18:35.289] * Saving objects...
[18.04.19 05:18:35.475] * 34940 objects are successfully saved
[18.04.19 05:18:35.487] * Saving key-value pairs...
[18.04.19 05:18:35.534] * 18 key-value pairs were successfully saved
[18.04.19 05:18:35.604] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[18.04.19 05:21:48.178] * Saving spawns...
[18.04.19 05:21:48.182] * Saving objects...
[18.04.19 05:21:48.370] * 34953 objects are successfully saved
[18.04.19 05:21:48.382] * Saving key-value pairs...
[18.04.19 05:21:48.429] * 18 key-value pairs were successfully saved
[18.04.19 05:21:48.498] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[18.04.19 05:22:48.321] * Saving spawns...
[18.04.19 05:22:48.325] * Saving objects...
[18.04.19 05:22:48.511] * 34951 objects are successfully saved
[18.04.19 05:22:48.523] * Saving key-value pairs...
[18.04.19 05:22:48.570] * 18 key-value pairs were successfully saved
[18.04.19 05:22:48.639] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[18.04.19 05:23:52.878] * DVB created: 4096K
[18.04.19 05:23:52.878] * DIB created: 512K
[18.04.19 05:23:53.105] - r__tf_aniso 4
[18.04.19 05:23:53.105] - r2_tf_mipbias 0.
[18.04.19 05:23:53.105] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[18.04.19 05:23:53.105] * GPU vertex cache: unrecognized, 16
[18.04.19 05:23:53.105] *** RESET [0 ms]
[18.04.19 05:23:53.941] * MEMORY USAGE: 2408534 K
[18.04.19 05:23:55.227] * DVB created: 4096K
[18.04.19 05:23:55.227] * DIB created: 512K
[18.04.19 05:23:55.421] - r__tf_aniso 4
[18.04.19 05:23:55.421] - r2_tf_mipbias 0.
[18.04.19 05:23:55.421] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[18.04.19 05:23:55.421] * GPU vertex cache: unrecognized, 16
[18.04.19 05:23:55.421] *** RESET [289 ms]
[18.04.19 05:23:56.032] * MEMORY USAGE: 2385125 K
[18.04.19 05:24:03.018] * Saving spawns...
[18.04.19 05:24:03.021] * Saving objects...
[18.04.19 05:24:03.212] * 34951 objects are successfully saved
[18.04.19 05:24:03.224] * Saving key-value pairs...
[18.04.19 05:24:03.271] * 18 key-value pairs were successfully saved
[18.04.19 05:24:03.340] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[18.04.19 05:24:03.341] - Disconnect
[18.04.19 05:24:04.666] - Destroying level
[18.04.19 05:24:04.946] * DVB created: 4096K
[18.04.19 05:24:04.946] * DIB created: 512K
[18.04.19 05:24:05.160] - r__tf_aniso 4
[18.04.19 05:24:05.160] - r2_tf_mipbias 0.
[18.04.19 05:24:05.160] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[18.04.19 05:24:05.160] * GPU vertex cache: recognized, 24
[18.04.19 05:24:05.160] *** RESET [396 ms]
[18.04.19 05:24:05.170] "c:\op-2.1\bin\xr_3da.exe" -nointro
[18.04.19 05:24:05.170] Begin load
[18.04.19 05:24:05.175] * phase time: 0 ms
[18.04.19 05:24:05.262] * phase cmem: 1225509 K
[18.04.19 05:24:05.262] Starting server...
[18.04.19 05:24:05.369] - Gamedata version: [Збірка 2.1 final p.6.2k]
[18.04.19 05:24:05.417] * phase time: 241 ms
[18.04.19 05:24:05.505] * phase cmem: 1221595 K
[18.04.19 05:24:05.505] Loading alife simulator...
[18.04.19 05:24:05.505] * phase time: 88 ms
[18.04.19 05:24:05.592] * phase cmem: 1221595 K
[18.04.19 05:24:05.592] Loading savegame...
[18.04.19 05:24:05.624] * Loading key-value pairs...
[18.04.19 05:24:05.673] * 18 key-value pairs were successfully loaded (0.050s)
[18.04.19 05:24:05.673] * Loading spawn registry...
[18.04.19 05:24:07.720] * 25172 spawn points were successfully loaded (2.047s)
[18.04.19 05:24:07.721] * Loading objects...
[18.04.19 05:24:08.425] * 34951 objects were successfully loaded (0.704s) 34951
[18.04.19 05:24:09.549] * Start objects on_register'ed...
[18.04.19 05:24:11.170] * 34951 objects on_register'ed (1.621s)
[18.04.19 05:24:11.171] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (5.666s)
[18.04.19 05:24:11.171] * phase time: 5665 ms
[18.04.19 05:24:11.259] * phase cmem: 1317951 K
[18.04.19 05:24:11.259] Connecting...
[18.04.19 05:24:11.260] MaxPlayers = 32
[18.04.19 05:24:11.275] * phase time: 103 ms
[18.04.19 05:24:11.362] * phase cmem: 1317983 K
[18.04.19 05:24:11.362] Connecting to...
[18.04.19 05:24:11.364] Player not found. New player created.
[18.04.19 05:24:11.364] * client : connection accepted - <>
[18.04.19 05:24:11.371] * phase time: 96 ms
[18.04.19 05:24:11.458] * phase cmem: 1318009 K
[18.04.19 05:24:11.458] Reading level info...
[18.04.19 05:24:11.460] * phase time: 89 ms
[18.04.19 05:24:11.548] * phase cmem: 1318009 K
[18.04.19 05:24:11.548] Loading object space...
[18.04.19 05:24:11.890] * object space load: 341 ms
[18.04.19 05:24:11.890] * phase time: 429 ms
[18.04.19 05:24:11.979] * phase cmem: 1362913 K
[18.04.19 05:24:11.979] Loading shaders (R2)...
[18.04.19 05:24:12.270] * phase time: 380 ms
[18.04.19 05:24:12.360] * phase cmem: 1364057 K
[18.04.19 05:24:12.360] Loading geometry (R2)...
[18.04.19 05:24:12.667] * phase time: 396 ms
[18.04.19 05:24:12.757] * phase cmem: 1427808 K
[18.04.19 05:24:12.757] Loading visuals (R2)...
[18.04.19 05:24:12.788] * phase time: 120 ms
[18.04.19 05:24:12.878] * phase cmem: 1429150 K
[18.04.19 05:24:12.878] Loading details (R2)...
[18.04.19 05:24:12.909] * [DETAILS] VertexConsts(256), Batch(61)
[18.04.19 05:24:12.909] * [DETAILS] 40687 v(20), 26352 p
[18.04.19 05:24:12.909] * [DETAILS] Batch(61), VB(794K), IB(154K)
[18.04.19 05:24:12.910] * phase time: 122 ms
[18.04.19 05:24:13.000] * phase cmem: 1430159 K
[18.04.19 05:24:13.000] Loading sectors (R2)...
[18.04.19 05:24:13.001] * Loading HOM: c:\op-2.1\gamedata\levels\l05_bar\level.hom
[18.04.19 05:24:13.005] * Loading environment modificator: c:\op-2.1\gamedata\levels\l05_bar\level.env_mod
[18.04.19 05:24:13.005] * phase time: 94 ms
[18.04.19 05:24:13.093] * phase cmem: 1430339 K
[18.04.19 05:24:13.093] Loading AI objects...
[18.04.19 05:24:13.101] * phase time: 96 ms
[18.04.19 05:24:13.189] * phase cmem: 1430370 K
[18.04.19 05:24:13.189] Loading PH world...
[18.04.19 05:24:13.202] - Game configuring : Started
[18.04.19 05:24:13.204] - Game configuring : Finished
[18.04.19 05:24:13.209] * phase time: 107 ms
[18.04.19 05:24:13.297] * phase cmem: 1438466 K
[18.04.19 05:24:13.297] Loading textures...
[18.04.19 05:24:14.109] * t-report - base: 1610, 1267149 K
[18.04.19 05:24:14.109] * t-report - lmap: 5, 5120 K
[18.04.19 05:24:14.109] * phase time: 900 ms
[18.04.19 05:24:14.199] * phase cmem: 1864238 K
[18.04.19 05:24:14.199] Synchronizing...
[18.04.19 05:24:14.199] Save created on [Engine 1.0f p 0.6]
[18.04.19 05:24:14.199] Save date and time [Thu Apr 18 05:24:03 2019]
[18.04.19 05:24:14.201] * phase time: 91 ms
[18.04.19 05:24:14.291] * phase cmem: 1864238 K
[18.04.19 05:24:14.604] * [win32]: free[1618244 K], reserved[193308 K], committed[2382688 K]
[18.04.19 05:24:14.604] * [ D3D ]: textures[1272270 K]
[18.04.19 05:24:14.604] * [x-ray]: crt heap[505013 K], process heap[505013 K], game lua[198049 K], engine lua[191 K], render[6356 K]
[18.04.19 05:24:14.604] * [x-ray]: economy: strings[count: 199354, lengths: 10725 K, overhead: 6229 K, saved: 680089 K]
[18.04.19 05:24:14.604] * [x-ray]: economy: smem[count: 70897, lengths: 39317 K, overhead: 1107 K, saved: 17073 K]
[18.04.19 05:24:14.604] * Starting measure
[18.04.19 05:24:21.145] ALL_SPAWN_FIX release [bar_arena_door_0000][8426]
[18.04.19 05:24:21.997] * MEMORY USAGE: 2713323 K
[18.04.19 05:31:35.921] * Saving spawns...
[18.04.19 05:31:35.925] * Saving objects...
[18.04.19 05:31:36.117] * 34933 objects are successfully saved
[18.04.19 05:31:36.130] * Saving key-value pairs...
[18.04.19 05:31:36.177] * 18 key-value pairs were successfully saved
[18.04.19 05:31:36.247] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[18.04.19 05:32:01.564] Begin load
[18.04.19 05:32:01.696] - Gamedata version: [Збірка 2.1 final p.6.2k]
[18.04.19 05:32:01.743] * phase time: 174 ms
[18.04.19 05:32:01.845] * phase cmem: 2939374 K
[18.04.19 05:32:01.845] Loading alife simulator...
[18.04.19 05:32:01.846] * phase time: 103 ms
[18.04.19 05:32:01.948] * phase cmem: 2939378 K
[18.04.19 05:32:01.948] Loading savegame...
[18.04.19 05:32:01.977] * Loading key-value pairs...
[18.04.19 05:32:02.028] * 18 key-value pairs were successfully loaded (0.051s)
[18.04.19 05:32:02.028] * Loading spawn registry...
[18.04.19 05:32:04.045] * 25172 spawn points were successfully loaded (2.017s)
[18.04.19 05:32:04.046] * Loading objects...
[18.04.19 05:32:04.765] * 34933 objects were successfully loaded (0.719s) 34933
[18.04.19 05:32:05.879] * Start objects on_register'ed...
[18.04.19 05:32:07.528] * 34933 objects on_register'ed (1.649s)
[18.04.19 05:32:07.529] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.684s)
[18.04.19 05:32:07.529] * phase time: 5683 ms
[18.04.19 05:32:07.633] * phase cmem: 3034926 K
[18.04.19 05:32:07.633] Connecting...
[18.04.19 05:32:07.634] * phase time: 104 ms
[18.04.19 05:32:07.738] * phase cmem: 3034926 K
[18.04.19 05:32:07.738] Restart sim...
[18.04.19 05:32:07.738] * phase time: 104 ms
[18.04.19 05:32:07.842] * phase cmem: 3034926 K
[18.04.19 05:32:08.153] * [win32]: free[479052 K], reserved[114976 K], committed[3600212 K]
[18.04.19 05:32:08.153] * [ D3D ]: textures[2196934 K]
[18.04.19 05:32:08.153] * [x-ray]: crt heap[636943 K], process heap[636943 K], game lua[197821 K], engine lua[217 K], render[6484 K]
[18.04.19 05:32:08.153] * [x-ray]: economy: strings[count: 206361, lengths: 11065 K, overhead: 6448 K, saved: 980060 K]
[18.04.19 05:32:08.153] * [x-ray]: economy: smem[count: 82207, lengths: 45631 K, overhead: 1284 K, saved: 32632 K]
[18.04.19 05:32:08.153] * Starting measure
[18.04.19 05:32:10.827] ALL_SPAWN_FIX release [bar_arena_door_0000][1001]
[18.04.19 05:32:11.592] * MEMORY USAGE: 2959954 K
[18.04.19 05:35:20.534] * Saving spawns...
[18.04.19 05:35:20.537] * Saving objects...
[18.04.19 05:35:20.738] * 34935 objects are successfully saved
[18.04.19 05:35:20.751] * Saving key-value pairs...
[18.04.19 05:35:20.799] * 18 key-value pairs were successfully saved
[18.04.19 05:35:20.868] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[18.04.19 05:39:25.092] * Saving spawns...
[18.04.19 05:39:25.096] * Saving objects...
[18.04.19 05:39:25.296] * 34922 objects are successfully saved
[18.04.19 05:39:25.308] * Saving key-value pairs...
[18.04.19 05:39:25.356] * 18 key-value pairs were successfully saved
[18.04.19 05:39:25.425] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[18.04.19 06:01:15.597] * Saving spawns...
[18.04.19 06:01:15.601] * Saving objects...
[18.04.19 06:01:15.796] * 34957 objects are successfully saved
[18.04.19 06:01:15.809] * Saving key-value pairs...
[18.04.19 06:01:15.856] * 18 key-value pairs were successfully saved
[18.04.19 06:01:15.925] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[18.04.19 06:03:55.175] * DVB created: 4096K
[18.04.19 06:03:55.175] * DIB created: 512K
[18.04.19 06:03:55.478] - r__tf_aniso 4
[18.04.19 06:03:55.478] - r2_tf_mipbias 0.
[18.04.19 06:03:55.478] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[18.04.19 06:03:55.478] * GPU vertex cache: unrecognized, 16
[18.04.19 06:03:55.478] *** RESET [0 ms]
[18.04.19 06:03:56.451] * MEMORY USAGE: 2994345 K
[18.04.19 06:03:57.902] * DVB created: 4096K
[18.04.19 06:03:57.902] * DIB created: 512K
[18.04.19 06:03:58.086] - r__tf_aniso 4
[18.04.19 06:03:58.086] - r2_tf_mipbias 0.
[18.04.19 06:03:58.086] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[18.04.19 06:03:58.086] * GPU vertex cache: recognized, 24
[18.04.19 06:03:58.086] *** RESET [276 ms]
[18.04.19 06:03:58.682] * MEMORY USAGE: 2972480 K
[18.04.19 06:05:54.467] * Saving spawns...
[18.04.19 06:05:54.471] * Saving objects...
[18.04.19 06:05:54.673] * 34984 objects are successfully saved
[18.04.19 06:05:54.687] * Saving key-value pairs...
[18.04.19 06:05:54.735] * 18 key-value pairs were successfully saved
[18.04.19 06:05:54.804] * Game Дешифровка ПДА - завершено.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\Дешифровка ПДА - завершено.sav'
[18.04.19 06:07:00.100] * Saving spawns...
[18.04.19 06:07:00.104] * Saving objects...
[18.04.19 06:07:00.298] * 34985 objects are successfully saved
[18.04.19 06:07:00.310] * Saving key-value pairs...
[18.04.19 06:07:00.358] * 18 key-value pairs were successfully saved
[18.04.19 06:07:00.426] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[18.04.19 06:07:00.434] - Disconnect
[18.04.19 06:07:02.635] - Destroying level
[18.04.19 06:07:02.943] * DVB created: 4096K
[18.04.19 06:07:02.943] * DIB created: 512K
[18.04.19 06:07:03.155] - r__tf_aniso 4
[18.04.19 06:07:03.155] - r2_tf_mipbias 0.
[18.04.19 06:07:03.155] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[18.04.19 06:07:03.155] * GPU vertex cache: recognized, 24
[18.04.19 06:07:03.155] *** RESET [353 ms]
[18.04.19 06:07:03.170] "c:\op-2.1\bin\xr_3da.exe" -nointro
[18.04.19 06:07:03.170] Begin load
[18.04.19 06:07:03.174] * phase time: 0 ms
[18.04.19 06:07:03.270] * phase cmem: 1255031 K
[18.04.19 06:07:03.270] Starting server...
[18.04.19 06:07:04.182] - Gamedata version: [Збірка 2.1 final p.6.2k]
[18.04.19 06:07:04.229] * phase time: 1054 ms
[18.04.19 06:07:04.325] * phase cmem: 1250040 K
[18.04.19 06:07:04.325] Loading alife simulator...
[18.04.19 06:07:04.325] * phase time: 96 ms
[18.04.19 06:07:04.421] * phase cmem: 1250040 K
[18.04.19 06:07:04.421] Loading savegame...
[18.04.19 06:07:04.452] * Loading key-value pairs...
[18.04.19 06:07:04.502] * 18 key-value pairs were successfully loaded (0.051s)
[18.04.19 06:07:04.503] * Loading spawn registry...
[18.04.19 06:07:06.575] * 25172 spawn points were successfully loaded (2.073s)
[18.04.19 06:07:06.576] * Loading objects...
[18.04.19 06:07:07.296] * 34985 objects were successfully loaded (0.720s) 34985
[18.04.19 06:07:08.552] * Start objects on_register'ed...
[18.04.19 06:07:10.156] * 34985 objects on_register'ed (1.604s)
[18.04.19 06:07:10.157] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (5.832s)
[18.04.19 06:07:10.157] * phase time: 5832 ms
[18.04.19 06:07:10.254] * phase cmem: 1355400 K
[18.04.19 06:07:10.254] Connecting...
[18.04.19 06:07:10.254] MaxPlayers = 32
[18.04.19 06:07:10.276] * phase time: 119 ms
[18.04.19 06:07:10.375] * phase cmem: 1355434 K
[18.04.19 06:07:10.375] Connecting to...
[18.04.19 06:07:10.377] Player not found. New player created.
[18.04.19 06:07:10.377] * client : connection accepted - <>
[18.04.19 06:07:10.381] * phase time: 104 ms
[18.04.19 06:07:10.478] * phase cmem: 1355459 K
[18.04.19 06:07:10.478] Reading level info...
[18.04.19 06:07:10.480] * phase time: 99 ms
[18.04.19 06:07:10.577] * phase cmem: 1355459 K
[18.04.19 06:07:10.577] Loading object space...
[18.04.19 06:07:11.132] * object space load: 555 ms
[18.04.19 06:07:11.132] * phase time: 652 ms
[18.04.19 06:07:11.231] * phase cmem: 1428114 K
[18.04.19 06:07:11.231] Loading shaders (R2)...
[18.04.19 06:07:11.535] * phase time: 402 ms
[18.04.19 06:07:11.634] * phase cmem: 1429271 K
[18.04.19 06:07:11.634] Loading geometry (R2)...
[18.04.19 06:07:11.970] * phase time: 434 ms
[18.04.19 06:07:12.068] * phase cmem: 1497877 K
[18.04.19 06:07:12.068] Loading visuals (R2)...
[18.04.19 06:07:12.130] * phase time: 160 ms
[18.04.19 06:07:12.229] * phase cmem: 1501076 K
[18.04.19 06:07:12.229] Loading details (R2)...
[18.04.19 06:07:12.261] * [DETAILS] VertexConsts(256), Batch(61)
[18.04.19 06:07:12.261] * [DETAILS] 40687 v(20), 26352 p
[18.04.19 06:07:12.261] * [DETAILS] Batch(61), VB(794K), IB(154K)
[18.04.19 06:07:12.263] * phase time: 132 ms
[18.04.19 06:07:12.361] * phase cmem: 1502069 K
[18.04.19 06:07:12.361] Loading sectors (R2)...
[18.04.19 06:07:12.362] * Loading HOM: c:\op-2.1\gamedata\levels\l01_escape\level.hom
[18.04.19 06:07:12.365] * Loading environment modificator: c:\op-2.1\gamedata\levels\l01_escape\level.env_mod
[18.04.19 06:07:12.365] * phase time: 102 ms
[18.04.19 06:07:12.463] * phase cmem: 1502210 K
[18.04.19 06:07:12.463] Loading AI objects...
[18.04.19 06:07:12.467] - Loading music tracks from 'l01_escape_musics'...
[18.04.19 06:07:12.474] * phase time: 108 ms
[18.04.19 06:07:12.571] * phase cmem: 1502147 K
[18.04.19 06:07:12.571] Loading PH world...
[18.04.19 06:07:12.588] - Game configuring : Started
[18.04.19 06:07:12.591] - Game configuring : Finished
[18.04.19 06:07:12.596] * phase time: 121 ms
[18.04.19 06:07:12.694] * phase cmem: 1510452 K
[18.04.19 06:07:12.694] Loading textures...
[18.04.19 06:07:15.242] * t-report - base: 1564, 1321943 K
[18.04.19 06:07:15.242] * t-report - lmap: 7, 7168 K
[18.04.19 06:07:15.242] * phase time: 2646 ms
[18.04.19 06:07:15.341] * phase cmem: 1987376 K
[18.04.19 06:07:15.341] Synchronizing...
[18.04.19 06:07:15.341] Save created on [Engine 1.0f p 0.6]
[18.04.19 06:07:15.341] Save date and time [Thu Apr 18 06:07:00 2019]
[18.04.19 06:07:15.344] * phase time: 102 ms
[18.04.19 06:07:15.443] * phase cmem: 1987376 K
[18.04.19 06:07:15.738] * [win32]: free[1249252 K], reserved[387492 K], committed[2557496 K]
[18.04.19 06:07:15.738] * [ D3D ]: textures[1329112 K]
[18.04.19 06:07:15.738] * [x-ray]: crt heap[563106 K], process heap[563106 K], game lua[198712 K], engine lua[226 K], render[6765 K]
[18.04.19 06:07:15.738] * [x-ray]: economy: strings[count: 208135, lengths: 11052 K, overhead: 6504 K, saved: 2343471 K]
[18.04.19 06:07:15.738] * [x-ray]: economy: smem[count: 82534, lengths: 45888 K, overhead: 1289 K, saved: 32975 K]
[18.04.19 06:07:15.738] * Starting measure
[18.04.19 06:07:26.210] * MEMORY USAGE: 2759561 K
[18.04.19 06:10:37.546] * DVB created: 4096K
[18.04.19 06:10:37.546] * DIB created: 512K
[18.04.19 06:10:37.816] - r__tf_aniso 4
[18.04.19 06:10:37.816] - r2_tf_mipbias 0.
[18.04.19 06:10:37.816] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[18.04.19 06:10:37.816] * GPU vertex cache: unrecognized, 16
[18.04.19 06:10:37.816] *** RESET [0 ms]
[18.04.19 06:10:38.329] * MEMORY USAGE: 2800012 K
[18.04.19 06:10:40.466] * DVB created: 4096K
[18.04.19 06:10:40.466] * DIB created: 512K
[18.04.19 06:10:40.651] - r__tf_aniso 4
[18.04.19 06:10:40.651] - r2_tf_mipbias 0.
[18.04.19 06:10:40.651] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[18.04.19 06:10:40.651] * GPU vertex cache: recognized, 24
[18.04.19 06:10:40.651] *** RESET [273 ms]
[18.04.19 06:10:41.607] * MEMORY USAGE: 2781629 K
[18.04.19 06:13:48.875] * Saving spawns...
[18.04.19 06:13:48.879] * Saving objects...
[18.04.19 06:13:49.081] * 35148 objects are successfully saved
[18.04.19 06:13:49.094] * Saving key-value pairs...
[18.04.19 06:13:49.142] * 18 key-value pairs were successfully saved
[18.04.19 06:13:49.211] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[18.04.19 06:16:44.229] * Saving spawns...
[18.04.19 06:16:44.234] * Saving objects...
[18.04.19 06:16:44.430] * 35161 objects are successfully saved
[18.04.19 06:16:44.443] * Saving key-value pairs...
[18.04.19 06:16:44.490] * 18 key-value pairs were successfully saved
[18.04.19 06:16:44.560] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[18.04.19 06:17:24.705] ~ WARNING cannot remove restriction with id [6052][esc_zone_radioactive_killing] to the entity with id [47384][dog_weak47384], because it is not added
[18.04.19 06:18:20.125] ~ WARNING cannot remove restriction with id [6052][esc_zone_radioactive_killing] to the entity with id [47383][dog_weak47383], because it is not added
[18.04.19 06:19:00.360] * Saving spawns...
[18.04.19 06:19:00.364] * Saving objects...
[18.04.19 06:19:00.566] * 35159 objects are successfully saved
[18.04.19 06:19:00.579] * Saving key-value pairs...
[18.04.19 06:19:00.626] * 18 key-value pairs were successfully saved
[18.04.19 06:19:00.696] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[18.04.19 06:21:07.956] * Saving spawns...
[18.04.19 06:21:07.960] * Saving objects...
[18.04.19 06:21:08.201] * 35161 objects are successfully saved
[18.04.19 06:21:08.213] * Saving key-value pairs...
[18.04.19 06:21:08.261] * 18 key-value pairs were successfully saved
[18.04.19 06:21:08.330] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[18.04.19 06:23:12.147] * DVB created: 4096K
[18.04.19 06:23:12.147] * DIB created: 512K
[18.04.19 06:23:12.382] - r__tf_aniso 4
[18.04.19 06:23:12.382] - r2_tf_mipbias 0.
[18.04.19 06:23:12.382] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[18.04.19 06:23:12.382] * GPU vertex cache: unrecognized, 16
[18.04.19 06:23:12.382] *** RESET [0 ms]
[18.04.19 06:23:13.164] * MEMORY USAGE: 3057030 K
[18.04.19 06:23:14.858] * DVB created: 4096K
[18.04.19 06:23:14.858] * DIB created: 512K
[18.04.19 06:23:15.043] - r__tf_aniso 4
[18.04.19 06:23:15.043] - r2_tf_mipbias 0.
[18.04.19 06:23:15.043] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[18.04.19 06:23:15.043] * GPU vertex cache: recognized, 24
[18.04.19 06:23:15.043] *** RESET [292 ms]
[18.04.19 06:23:16.145] * MEMORY USAGE: 3037370 K
[18.04.19 06:27:24.853] * Saving spawns...
[18.04.19 06:27:24.858] * Saving objects...
[18.04.19 06:27:25.056] * 35150 objects are successfully saved
[18.04.19 06:27:25.072] * Saving key-value pairs...
[18.04.19 06:27:25.120] * 18 key-value pairs were successfully saved
[18.04.19 06:27:25.190] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[18.04.19 06:27:36.591] * Saving spawns...
[18.04.19 06:27:36.595] * Saving objects...
[18.04.19 06:27:36.790] * 35150 objects are successfully saved
[18.04.19 06:27:36.803] * Saving key-value pairs...
[18.04.19 06:27:36.850] * 18 key-value pairs were successfully saved
[18.04.19 06:27:36.919] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[18.04.19 06:27:36.925] - Disconnect
[18.04.19 06:27:39.064] - Destroying level
[18.04.19 06:27:39.387] * DVB created: 4096K
[18.04.19 06:27:39.387] * DIB created: 512K
[18.04.19 06:27:39.599] - r__tf_aniso 4
[18.04.19 06:27:39.599] - r2_tf_mipbias 0.
[18.04.19 06:27:39.599] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[18.04.19 06:27:39.599] * GPU vertex cache: recognized, 24
[18.04.19 06:27:39.599] *** RESET [369 ms]
[18.04.19 06:27:39.613] "c:\op-2.1\bin\xr_3da.exe" -nointro
[18.04.19 06:27:39.613] Begin load
[18.04.19 06:27:39.635] * phase time: 0 ms
[18.04.19 06:27:39.737] * phase cmem: 1269082 K
[18.04.19 06:27:39.737] Starting server...
[18.04.19 06:27:39.896] - Gamedata version: [Збірка 2.1 final p.6.2k]
[18.04.19 06:27:39.951] * phase time: 316 ms
[18.04.19 06:27:40.053] * phase cmem: 1264206 K
[18.04.19 06:27:40.053] Loading alife simulator...
[18.04.19 06:27:40.053] * phase time: 102 ms
[18.04.19 06:27:40.155] * phase cmem: 1264206 K
[18.04.19 06:27:40.155] Loading savegame...
[18.04.19 06:27:40.189] * Loading key-value pairs...
[18.04.19 06:27:40.239] * 18 key-value pairs were successfully loaded (0.050s)
[18.04.19 06:27:40.239] * Loading spawn registry...
[18.04.19 06:27:42.379] * 25172 spawn points were successfully loaded (2.140s)
[18.04.19 06:27:42.380] * Loading objects...
[18.04.19 06:27:43.124] * 35150 objects were successfully loaded (0.745s) 35150
[18.04.19 06:27:44.295] * Start objects on_register'ed...
[18.04.19 06:27:45.949] * 35150 objects on_register'ed (1.654s)
[18.04.19 06:27:45.949] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (5.896s)
[18.04.19 06:27:45.950] * phase time: 5895 ms
[18.04.19 06:27:46.054] * phase cmem: 1362496 K
[18.04.19 06:27:46.054] Connecting...
[18.04.19 06:27:46.054] MaxPlayers = 32
[18.04.19 06:27:46.071] * phase time: 121 ms
[18.04.19 06:27:46.176] * phase cmem: 1362529 K
[18.04.19 06:27:46.176] Connecting to...
[18.04.19 06:27:46.179] Player not found. New player created.
[18.04.19 06:27:46.179] * client : connection accepted - <>
[18.04.19 06:27:46.182] * phase time: 110 ms
[18.04.19 06:27:46.285] * phase cmem: 1362553 K
[18.04.19 06:27:46.285] Reading level info...
[18.04.19 06:27:46.287] * phase time: 105 ms
[18.04.19 06:27:46.390] * phase cmem: 1362553 K
[18.04.19 06:27:46.390] Loading object space...
[18.04.19 06:27:46.726] * object space load: 335 ms
[18.04.19 06:27:46.726] * phase time: 438 ms
[18.04.19 06:27:46.831] * phase cmem: 1407458 K
[18.04.19 06:27:46.831] Loading shaders (R2)...
[18.04.19 06:27:47.128] * phase time: 402 ms
[18.04.19 06:27:47.233] * phase cmem: 1408600 K
[18.04.19 06:27:47.233] Loading geometry (R2)...
[18.04.19 06:27:47.540] * phase time: 411 ms
[18.04.19 06:27:47.645] * phase cmem: 1472210 K
[18.04.19 06:27:47.645] Loading visuals (R2)...
[18.04.19 06:27:47.678] * phase time: 138 ms
[18.04.19 06:27:47.784] * phase cmem: 1473552 K
[18.04.19 06:27:47.784] Loading details (R2)...
[18.04.19 06:27:47.816] * [DETAILS] VertexConsts(256), Batch(61)
[18.04.19 06:27:47.816] * [DETAILS] 40687 v(20), 26352 p
[18.04.19 06:27:47.816] * [DETAILS] Batch(61), VB(794K), IB(154K)
[18.04.19 06:27:47.817] * phase time: 138 ms
[18.04.19 06:27:47.923] * phase cmem: 1474544 K
[18.04.19 06:27:47.923] Loading sectors (R2)...
[18.04.19 06:27:47.923] * Loading HOM: c:\op-2.1\gamedata\levels\l05_bar\level.hom
[18.04.19 06:27:47.928] * Loading environment modificator: c:\op-2.1\gamedata\levels\l05_bar\level.env_mod
[18.04.19 06:27:47.928] * phase time: 110 ms
[18.04.19 06:27:48.032] * phase cmem: 1474725 K
[18.04.19 06:27:48.032] Loading AI objects...
[18.04.19 06:27:48.034] * phase time: 106 ms
[18.04.19 06:27:48.138] * phase cmem: 1474751 K
[18.04.19 06:27:48.138] Loading PH world...
[18.04.19 06:27:48.155] - Game configuring : Started
[18.04.19 06:27:48.158] - Game configuring : Finished
[18.04.19 06:27:48.163] * phase time: 128 ms
[18.04.19 06:27:48.268] * phase cmem: 1484990 K
[18.04.19 06:27:48.268] Loading textures...
[18.04.19 06:27:50.410] * t-report - base: 1609, 1261005 K
[18.04.19 06:27:50.410] * t-report - lmap: 5, 5120 K
[18.04.19 06:27:50.410] * phase time: 2247 ms
[18.04.19 06:27:50.516] * phase cmem: 1910762 K
[18.04.19 06:27:50.516] Synchronizing...
[18.04.19 06:27:50.516] Save created on [Engine 1.0f p 0.6]
[18.04.19 06:27:50.516] Save date and time [Thu Apr 18 06:27:36 2019]
[18.04.19 06:27:50.518] * phase time: 108 ms
[18.04.19 06:27:50.624] * phase cmem: 1910762 K
[18.04.19 06:27:50.977] * [win32]: free[1372440 K], reserved[350756 K], committed[2471044 K]
[18.04.19 06:27:50.977] * [ D3D ]: textures[1266125 K]
[18.04.19 06:27:50.977] * [x-ray]: crt heap[550429 K], process heap[550429 K], game lua[200477 K], engine lua[261 K], render[8223 K]
[18.04.19 06:27:50.977] * [x-ray]: economy: strings[count: 212733, lengths: 11342 K, overhead: 6647 K, saved: 3118020 K]
[18.04.19 06:27:50.977] * [x-ray]: economy: smem[count: 95861, lengths: 53010 K, overhead: 1497 K, saved: 35425 K]
[18.04.19 06:27:50.977] * Starting measure
[18.04.19 06:27:59.743] ALL_SPAWN_FIX release [bar_arena_door_0000][24626]
[18.04.19 06:28:00.651] * MEMORY USAGE: 2900813 K
[18.04.19 06:30:59.355] * DVB created: 4096K
[18.04.19 06:30:59.357] * DIB created: 512K
[18.04.19 06:30:59.593] - r__tf_aniso 4
[18.04.19 06:30:59.593] - r2_tf_mipbias 0.
[18.04.19 06:30:59.593] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[18.04.19 06:30:59.593] * GPU vertex cache: recognized, 24
[18.04.19 06:30:59.593] *** RESET [0 ms]
[18.04.19 06:31:00.319] * MEMORY USAGE: 2937486 K
[18.04.19 06:31:01.673] * DVB created: 4096K
[18.04.19 06:31:01.673] * DIB created: 512K
[18.04.19 06:31:01.862] - r__tf_aniso 4
[18.04.19 06:31:01.862] - r2_tf_mipbias 0.
[18.04.19 06:31:01.862] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[18.04.19 06:31:01.862] * GPU vertex cache: recognized, 24
[18.04.19 06:31:01.862] *** RESET [288 ms]
[18.04.19 06:31:02.588] * MEMORY USAGE: 2911514 K
[18.04.19 06:32:27.945] * DVB created: 4096K
[18.04.19 06:32:27.945] * DIB created: 512K
[18.04.19 06:32:28.206] - r__tf_aniso 4
[18.04.19 06:32:28.206] - r2_tf_mipbias 0.
[18.04.19 06:32:28.206] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[18.04.19 06:32:28.206] * GPU vertex cache: unrecognized, 16
[18.04.19 06:32:28.206] *** RESET [0 ms]
[18.04.19 06:32:29.305] * MEMORY USAGE: 2929026 K
[18.04.19 06:32:30.318] * DVB created: 4096K
[18.04.19 06:32:30.319] * DIB created: 512K
[18.04.19 06:32:30.531] - r__tf_aniso 4
[18.04.19 06:32:30.531] - r2_tf_mipbias 0.
[18.04.19 06:32:30.531] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[18.04.19 06:32:30.531] * GPU vertex cache: unrecognized, 16
[18.04.19 06:32:30.531] *** RESET [372 ms]
[18.04.19 06:32:31.463] * MEMORY USAGE: 2913273 K
[18.04.19 06:34:44.206] * Saving spawns...
[18.04.19 06:34:44.210] * Saving objects...
[18.04.19 06:34:44.416] * 35294 objects are successfully saved
[18.04.19 06:34:44.434] * Saving key-value pairs...
[18.04.19 06:34:44.482] * 18 key-value pairs were successfully saved
[18.04.19 06:34:44.552] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[18.04.19 06:35:25.791] * Saving spawns...
[18.04.19 06:35:25.795] * Saving objects...
[18.04.19 06:35:25.996] * 35295 objects are successfully saved
[18.04.19 06:35:26.010] * Saving key-value pairs...
[18.04.19 06:35:26.057] * 18 key-value pairs were successfully saved
[18.04.19 06:35:26.127] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[18.04.19 06:35:33.473] * Saving spawns...
[18.04.19 06:35:33.477] * Saving objects...
[18.04.19 06:35:33.684] * 35295 objects are successfully saved
[18.04.19 06:35:33.699] * Saving key-value pairs...
[18.04.19 06:35:33.746] * 18 key-value pairs were successfully saved
[18.04.19 06:35:33.816] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[18.04.19 06:35:33.823] - Disconnect
[18.04.19 06:35:36.199] - Destroying level
[18.04.19 06:35:36.517] * DVB created: 4096K
[18.04.19 06:35:36.517] * DIB created: 512K
[18.04.19 06:35:36.734] - r__tf_aniso 4
[18.04.19 06:35:36.734] - r2_tf_mipbias 0.
[18.04.19 06:35:36.734] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[18.04.19 06:35:36.734] * GPU vertex cache: recognized, 24
[18.04.19 06:35:36.734] *** RESET [355 ms]
[18.04.19 06:35:36.750] "c:\op-2.1\bin\xr_3da.exe" -nointro
[18.04.19 06:35:36.750] Begin load
[18.04.19 06:35:36.773] * phase time: 0 ms
[18.04.19 06:35:36.888] * phase cmem: 1272944 K
[18.04.19 06:35:36.888] Starting server...
[18.04.19 06:35:37.054] - Gamedata version: [Збірка 2.1 final p.6.2k]
[18.04.19 06:35:37.109] * phase time: 335 ms
[18.04.19 06:35:37.215] * phase cmem: 1268855 K
[18.04.19 06:35:37.215] Loading alife simulator...
[18.04.19 06:35:37.215] * phase time: 106 ms
[18.04.19 06:35:37.322] * phase cmem: 1268855 K
[18.04.19 06:35:37.322] Loading savegame...
[18.04.19 06:35:37.356] * Loading key-value pairs...
[18.04.19 06:35:37.408] * 18 key-value pairs were successfully loaded (0.052s)
[18.04.19 06:35:37.408] * Loading spawn registry...
[18.04.19 06:35:39.864] * 25172 spawn points were successfully loaded (2.456s)
[18.04.19 06:35:39.864] * Loading objects...
[18.04.19 06:35:40.647] * 35295 objects were successfully loaded (0.782s) 35295
[18.04.19 06:35:41.904] * Start objects on_register'ed...
[18.04.19 06:35:43.589] * 35295 objects on_register'ed (1.686s)
[18.04.19 06:35:43.590] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (6.376s)
[18.04.19 06:35:43.590] * phase time: 6375 ms
[18.04.19 06:35:43.699] * phase cmem: 1368423 K
[18.04.19 06:35:43.699] Connecting...
[18.04.19 06:35:43.699] MaxPlayers = 32
[18.04.19 06:35:43.717] * phase time: 126 ms
[18.04.19 06:35:43.825] * phase cmem: 1368458 K
[18.04.19 06:35:43.825] Connecting to...
[18.04.19 06:35:43.827] Player not found. New player created.
[18.04.19 06:35:43.827] * client : connection accepted - <>
[18.04.19 06:35:43.828] * phase time: 110 ms
[18.04.19 06:35:43.935] * phase cmem: 1368482 K
[18.04.19 06:35:43.935] Reading level info...
[18.04.19 06:35:43.937] * phase time: 109 ms
[18.04.19 06:35:44.044] * phase cmem: 1368482 K
[18.04.19 06:35:44.044] Loading object space...
[18.04.19 06:35:44.858] * object space load: 814 ms
[18.04.19 06:35:44.858] * phase time: 920 ms
[18.04.19 06:35:44.967] * phase cmem: 1477068 K
[18.04.19 06:35:44.967] Loading shaders (R2)...
[18.04.19 06:35:45.252] * phase time: 394 ms
[18.04.19 06:35:45.361] * phase cmem: 1478177 K
[18.04.19 06:35:45.361] Loading geometry (R2)...
[18.04.19 06:35:45.854] * phase time: 601 ms
[18.04.19 06:35:45.962] * phase cmem: 1574175 K
[18.04.19 06:35:45.962] Loading visuals (R2)...
[18.04.19 06:35:46.045] * phase time: 191 ms
[18.04.19 06:35:46.154] * phase cmem: 1576763 K
[18.04.19 06:35:46.154] Loading details (R2)...
[18.04.19 06:35:46.189] * [DETAILS] VertexConsts(256), Batch(61)
[18.04.19 06:35:46.189] * [DETAILS] 40687 v(20), 26352 p
[18.04.19 06:35:46.189] * [DETAILS] Batch(61), VB(794K), IB(154K)
[18.04.19 06:35:46.190] * phase time: 144 ms
[18.04.19 06:35:46.298] * phase cmem: 1577756 K
[18.04.19 06:35:46.298] Loading sectors (R2)...
[18.04.19 06:35:46.302] * Loading HOM: c:\op-2.1\gamedata\levels\l11_pripyat\level.hom
[18.04.19 06:35:46.310] * Loading environment modificator: c:\op-2.1\gamedata\levels\l11_pripyat\level.env_mod
[18.04.19 06:35:46.310] * phase time: 120 ms
[18.04.19 06:35:46.418] * phase cmem: 1578110 K
[18.04.19 06:35:46.418] Loading AI objects...
[18.04.19 06:35:46.418] - Loading music tracks from 'l11_pripyat_musics'...
[18.04.19 06:35:46.428] * phase time: 117 ms
[18.04.19 06:35:46.535] * phase cmem: 1578032 K
[18.04.19 06:35:46.535] Loading PH world...
[18.04.19 06:35:46.553] - Game configuring : Started
[18.04.19 06:35:46.556] - Game configuring : Finished
[18.04.19 06:35:46.561] * phase time: 133 ms
[18.04.19 06:35:46.668] * phase cmem: 1585955 K
[18.04.19 06:35:46.668] Loading textures...
[18.04.19 06:35:49.122] * t-report - base: 1593, 1265384 K
[18.04.19 06:35:49.122] * t-report - lmap: 7, 7168 K
[18.04.19 06:35:49.122] * phase time: 2561 ms
[18.04.19 06:35:49.230] * phase cmem: 2017722 K
[18.04.19 06:35:49.230] Synchronizing...
[18.04.19 06:35:49.230] Save created on [Engine 1.0f p 0.6]
[18.04.19 06:35:49.230] Save date and time [Thu Apr 18 06:35:33 2019]
[18.04.19 06:35:49.232] * phase time: 110 ms
[18.04.19 06:35:49.340] * phase cmem: 2017722 K
[18.04.19 06:35:49.701] * [win32]: free[1242420 K], reserved[362648 K], committed[2589172 K]
[18.04.19 06:35:49.701] * [ D3D ]: textures[1272553 K]
[18.04.19 06:35:49.701] * [x-ray]: crt heap[615307 K], process heap[615307 K], game lua[200385 K], engine lua[264 K], render[8225 K]
[18.04.19 06:35:49.701] * [x-ray]: economy: strings[count: 213094, lengths: 11349 K, overhead: 6659 K, saved: 3215841 K]
[18.04.19 06:35:49.701] * [x-ray]: economy: smem[count: 96155, lengths: 53094 K, overhead: 1502 K, saved: 35511 K]
[18.04.19 06:35:49.701] * Starting measure
[18.04.19 06:35:58.245] * MEMORY USAGE: 2495949 K
[18.04.19 06:37:08.041] ~ WARNING kamp[pri_monolith_kamp2] not has any suitable states for npc_id[9412].set idle state.
[18.04.19 06:37:11.062] ~ WARNING kamp[pri_monolith_kamp2] not has any suitable states for npc_id[9412].set idle state.
[18.04.19 06:37:33.325] ~ WARNING kamp[pri_smart_monolith_stalker6_kamp_1] not has any suitable states for npc_id[9384].set idle state.
[18.04.19 06:37:36.664] ~ WARNING kamp[pri_smart_monolith_stalker6_kamp_1] not has any suitable states for npc_id[9384].set idle state.
[18.04.19 06:37:51.246] ~ WARNING kamp[pri_monolith_kamp2] not has any suitable states for npc_id[9412].set idle state.
[18.04.19 06:38:16.925] ~ WARNING kamp[pri_smart_monolith_stalker6_kamp_1] not has any suitable states for npc_id[9384].set idle state.
[18.04.19 06:38:31.654] ~ WARNING kamp[pri_monolith_kamp2] not has any suitable states for npc_id[9412].set idle state.
[18.04.19 06:38:57.024] ~ WARNING kamp[pri_smart_monolith_stalker6_kamp_1] not has any suitable states for npc_id[9384].set idle state.
[18.04.19 06:39:12.020] ~ WARNING kamp[pri_monolith_kamp2] not has any suitable states for npc_id[9412].set idle state.
[18.04.19 06:39:37.110] ~ WARNING kamp[pri_smart_monolith_stalker6_kamp_1] not has any suitable states for npc_id[9384].set idle state.
[18.04.19 06:39:52.404] ~ WARNING kamp[pri_monolith_kamp2] not has any suitable states for npc_id[9412].set idle state.
[18.04.19 06:40:12.811] ~ WARNING kamp[pri_mono_dk_kamp_1] not has any suitable states for npc_id[30012].set idle state.
[18.04.19 06:40:16.108] ~ WARNING kamp[pri_mono_dk_kamp_1] not has any suitable states for npc_id[30012].set idle state.
[18.04.19 06:40:17.406] ~ WARNING kamp[pri_smart_monolith_stalker6_kamp_1] not has any suitable states for npc_id[9384].set idle state.
[18.04.19 06:40:32.846] ~ WARNING kamp[pri_monolith_kamp2] not has any suitable states for npc_id[9412].set idle state.
[18.04.19 06:40:56.334] ~ WARNING kamp[pri_mono_dk_kamp_1] not has any suitable states for npc_id[30012].set idle state.
[18.04.19 06:40:57.433] ~ WARNING kamp[pri_smart_monolith_stalker6_kamp_1] not has any suitable states for npc_id[9384].set idle state.
[18.04.19 06:41:13.064] ~ WARNING kamp[pri_monolith_kamp2] not has any suitable states for npc_id[9412].set idle state.
[18.04.19 06:41:36.504] ~ WARNING kamp[pri_mono_dk_kamp_1] not has any suitable states for npc_id[30012].set idle state.
[18.04.19 06:41:37.500] ~ WARNING kamp[pri_smart_monolith_stalker6_kamp_1] not has any suitable states for npc_id[9384].set idle state.
[18.04.19 06:41:53.164] ~ WARNING kamp[pri_monolith_kamp2] not has any suitable states for npc_id[9412].set idle state.
[18.04.19 06:42:15.756] * Saving spawns...
[18.04.19 06:42:15.761] * Saving objects...
[18.04.19 06:42:15.963] * 35103 objects are successfully saved
[18.04.19 06:42:15.978] * Saving key-value pairs...
[18.04.19 06:42:16.026] * 18 key-value pairs were successfully saved
[18.04.19 06:42:16.095] * Game День 74. 05.26. Центральна Припять.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 74. 05.26. Центральна Припять.sav'
[18.04.19 06:42:16.682] ~ WARNING kamp[pri_mono_dk_kamp_1] not has any suitable states for npc_id[30012].set idle state.
[18.04.19 06:42:17.552] ~ WARNING kamp[pri_smart_monolith_stalker6_kamp_1] not has any suitable states for npc_id[9384].set idle state.
[18.04.19 06:42:33.436] ~ WARNING kamp[pri_monolith_kamp2] not has any suitable states for npc_id[9412].set idle state.
[18.04.19 06:42:57.011] ~ WARNING kamp[pri_mono_dk_kamp_1] not has any suitable states for npc_id[30012].set idle state.
[18.04.19 06:42:57.718] ~ WARNING kamp[pri_smart_monolith_stalker6_kamp_1] not has any suitable states for npc_id[9384].set idle state.
[18.04.19 06:43:13.753] ~ WARNING kamp[pri_monolith_kamp2] not has any suitable states for npc_id[9412].set idle state.
[18.04.19 06:43:37.225] ~ WARNING kamp[pri_mono_dk_kamp_1] not has any suitable states for npc_id[30012].set idle state.
[18.04.19 06:43:37.731] ~ WARNING kamp[pri_smart_monolith_stalker6_kamp_1] not has any suitable states for npc_id[9384].set idle state.
[18.04.19 06:43:54.193] ~ WARNING kamp[pri_monolith_kamp2] not has any suitable states for npc_id[9412].set idle state.
[18.04.19 06:44:16.435] * Saving spawns...
[18.04.19 06:44:16.440] * Saving objects...
[18.04.19 06:44:16.638] * 35096 objects are successfully saved
[18.04.19 06:44:16.651] * Saving key-value pairs...
[18.04.19 06:44:16.699] * 18 key-value pairs were successfully saved
[18.04.19 06:44:16.770] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[18.04.19 06:44:16.773] - Disconnect
[18.04.19 06:44:18.687] - Destroying level
[18.04.19 06:44:18.923] * DVB created: 4096K
[18.04.19 06:44:18.923] * DIB created: 512K
[18.04.19 06:44:19.137] - r__tf_aniso 4
[18.04.19 06:44:19.137] - r2_tf_mipbias 0.
[18.04.19 06:44:19.137] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[18.04.19 06:44:19.137] * GPU vertex cache: unrecognized, 16
[18.04.19 06:44:19.137] *** RESET [322 ms]
[18.04.19 06:44:19.149] "c:\op-2.1\bin\xr_3da.exe" -nointro
[18.04.19 06:44:19.149] Begin load
[18.04.19 06:44:19.153] * phase time: 0 ms
[18.04.19 06:44:19.260] * phase cmem: 1288610 K
[18.04.19 06:44:19.260] Starting server...
[18.04.19 06:44:19.400] - Gamedata version: [Збірка 2.1 final p.6.2k]
[18.04.19 06:44:19.447] * phase time: 293 ms
[18.04.19 06:44:19.554] * phase cmem: 1284547 K
[18.04.19 06:44:19.554] Loading alife simulator...
[18.04.19 06:44:19.555] * phase time: 107 ms
[18.04.19 06:44:19.661] * phase cmem: 1284547 K
[18.04.19 06:44:19.661] Loading savegame...
[18.04.19 06:44:19.693] * Loading key-value pairs...
[18.04.19 06:44:19.743] * 18 key-value pairs were successfully loaded (0.050s)
[18.04.19 06:44:19.743] * Loading spawn registry...
[18.04.19 06:44:21.850] * 25172 spawn points were successfully loaded (2.107s)
[18.04.19 06:44:21.851] * Loading objects...
[18.04.19 06:44:22.607] * 35096 objects were successfully loaded (0.756s) 35096
[18.04.19 06:44:23.755] * Start objects on_register'ed...
[18.04.19 06:44:25.422] * 35096 objects on_register'ed (1.667s)
[18.04.19 06:44:25.423] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (5.869s)
[18.04.19 06:44:25.423] * phase time: 5869 ms
[18.04.19 06:44:25.532] * phase cmem: 1382578 K
[18.04.19 06:44:25.532] Connecting...
[18.04.19 06:44:25.533] MaxPlayers = 32
[18.04.19 06:44:25.546] * phase time: 122 ms
[18.04.19 06:44:25.655] * phase cmem: 1382611 K
[18.04.19 06:44:25.655] Connecting to...
[18.04.19 06:44:25.657] Player not found. New player created.
[18.04.19 06:44:25.657] * client : connection accepted - <>
[18.04.19 06:44:25.662] * phase time: 116 ms
[18.04.19 06:44:25.770] * phase cmem: 1382636 K
[18.04.19 06:44:25.770] Reading level info...
[18.04.19 06:44:25.772] * phase time: 109 ms
[18.04.19 06:44:25.880] * phase cmem: 1382636 K
[18.04.19 06:44:25.880] Loading object space...
[18.04.19 06:44:26.218] * object space load: 337 ms
[18.04.19 06:44:26.218] * phase time: 445 ms
[18.04.19 06:44:26.327] * phase cmem: 1427540 K
[18.04.19 06:44:26.327] Loading shaders (R2)...
[18.04.19 06:44:26.627] * phase time: 409 ms
[18.04.19 06:44:26.736] * phase cmem: 1428683 K
[18.04.19 06:44:26.736] Loading geometry (R2)...
[18.04.19 06:44:27.057] * phase time: 429 ms
[18.04.19 06:44:27.166] * phase cmem: 1492333 K
[18.04.19 06:44:27.166] Loading visuals (R2)...
[18.04.19 06:44:27.202] * phase time: 144 ms
[18.04.19 06:44:27.311] * phase cmem: 1493674 K
[18.04.19 06:44:27.311] Loading details (R2)...
[18.04.19 06:44:27.341] * [DETAILS] VertexConsts(256), Batch(61)
[18.04.19 06:44:27.341] * [DETAILS] 40687 v(20), 26352 p
[18.04.19 06:44:27.341] * [DETAILS] Batch(61), VB(794K), IB(154K)
[18.04.19 06:44:27.342] * phase time: 139 ms
[18.04.19 06:44:27.451] * phase cmem: 1494667 K
[18.04.19 06:44:27.451] Loading sectors (R2)...
[18.04.19 06:44:27.452] * Loading HOM: c:\op-2.1\gamedata\levels\l05_bar\level.hom
[18.04.19 06:44:27.456] * Loading environment modificator: c:\op-2.1\gamedata\levels\l05_bar\level.env_mod
[18.04.19 06:44:27.456] * phase time: 114 ms
[18.04.19 06:44:27.565] * phase cmem: 1494848 K
[18.04.19 06:44:27.565] Loading AI objects...
[18.04.19 06:44:27.567] * phase time: 110 ms
[18.04.19 06:44:27.675] * phase cmem: 1494878 K
[18.04.19 06:44:27.675] Loading PH world...
[18.04.19 06:44:27.690] - Game configuring : Started
[18.04.19 06:44:27.693] - Game configuring : Finished
[18.04.19 06:44:27.699] * phase time: 131 ms
[18.04.19 06:44:27.807] * phase cmem: 1504756 K
[18.04.19 06:44:27.807] Loading textures...
[18.04.19 06:44:28.942] * t-report - base: 1610, 1263053 K
[18.04.19 06:44:28.942] * t-report - lmap: 5, 5120 K
[18.04.19 06:44:28.942] * phase time: 1243 ms
[18.04.19 06:44:29.051] * phase cmem: 1930528 K
[18.04.19 06:44:29.051] Synchronizing...
[18.04.19 06:44:29.051] Save created on [Engine 1.0f p 0.6]
[18.04.19 06:44:29.051] Save date and time [Thu Apr 18 06:44:16 2019]
[18.04.19 06:44:29.054] * phase time: 111 ms
[18.04.19 06:44:29.163] * phase cmem: 1930528 K
[18.04.19 06:44:29.479] * [win32]: free[1337244 K], reserved[359788 K], committed[2497208 K]
[18.04.19 06:44:29.479] * [ D3D ]: textures[1268174 K]
[18.04.19 06:44:29.479] * [x-ray]: crt heap[560901 K], process heap[560901 K], game lua[200172 K], engine lua[291 K], render[8625 K]
[18.04.19 06:44:29.479] * [x-ray]: economy: strings[count: 216331, lengths: 11592 K, overhead: 6760 K, saved: 3501319 K]
[18.04.19 06:44:29.479] * [x-ray]: economy: smem[count: 103327, lengths: 56744 K, overhead: 1614 K, saved: 37510 K]
[18.04.19 06:44:29.479] * Starting measure
[18.04.19 06:44:38.649] ALL_SPAWN_FIX release [bar_arena_door_0000][20872]
[18.04.19 06:44:39.468] * MEMORY USAGE: 2931241 K
[18.04.19 06:46:14.349] ~ WARNING kamp[bar_visitors_kamp_3] not has any suitable states for npc_id[27275].set idle state.
[18.04.19 06:47:23.324] * Saving spawns...
[18.04.19 06:47:23.329] * Saving objects...
[18.04.19 06:47:23.526] * 35093 objects are successfully saved
[18.04.19 06:47:23.540] * Saving key-value pairs...
[18.04.19 06:47:23.588] * 18 key-value pairs were successfully saved
[18.04.19 06:47:23.661] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[18.04.19 06:49:12.048] * DVB created: 4096K
[18.04.19 06:49:12.048] * DIB created: 512K
[18.04.19 06:49:12.299] - r__tf_aniso 4
[18.04.19 06:49:12.299] - r2_tf_mipbias 0.
[18.04.19 06:49:12.299] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[18.04.19 06:49:12.299] * GPU vertex cache: recognized, 24
[18.04.19 06:49:12.299] *** RESET [0 ms]
[18.04.19 06:49:13.057] * MEMORY USAGE: 2948202 K
[18.04.19 06:49:16.106] * DVB created: 4096K
[18.04.19 06:49:16.107] * DIB created: 512K
[18.04.19 06:49:16.292] - r__tf_aniso 4
[18.04.19 06:49:16.292] - r2_tf_mipbias 0.
[18.04.19 06:49:16.292] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[18.04.19 06:49:16.292] * GPU vertex cache: recognized, 24
[18.04.19 06:49:16.292] *** RESET [287 ms]
[18.04.19 06:49:17.112] * MEMORY USAGE: 2928878 K
[18.04.19 06:50:46.290] * Saving spawns...
[18.04.19 06:50:46.295] * Saving objects...
[18.04.19 06:50:46.495] * 35094 objects are successfully saved
[18.04.19 06:50:46.509] * Saving key-value pairs...
[18.04.19 06:50:46.556] * 18 key-value pairs were successfully saved
[18.04.19 06:50:46.626] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[18.04.19 06:51:17.580] * Saving spawns...
[18.04.19 06:51:17.585] * Saving objects...
[18.04.19 06:51:17.801] * 35094 objects are successfully saved
[18.04.19 06:51:17.815] * Saving key-value pairs...
[18.04.19 06:51:17.862] * 18 key-value pairs were successfully saved
[18.04.19 06:51:17.931] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[18.04.19 06:51:17.940] - Disconnect
[18.04.19 06:51:19.395] - Destroying level
[18.04.19 06:51:19.707] * DVB created: 4096K
[18.04.19 06:51:19.708] * DIB created: 512K
[18.04.19 06:51:19.921] - r__tf_aniso 4
[18.04.19 06:51:19.921] - r2_tf_mipbias 0.
[18.04.19 06:51:19.921] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[18.04.19 06:51:19.921] * GPU vertex cache: recognized, 24
[18.04.19 06:51:19.921] *** RESET [348 ms]
[18.04.19 06:51:19.934] "c:\op-2.1\bin\xr_3da.exe" -nointro
[18.04.19 06:51:19.934] Begin load
[18.04.19 06:51:19.956] * phase time: 0 ms
[18.04.19 06:51:20.064] * phase cmem: 1302419 K
[18.04.19 06:51:20.064] Starting server...
[18.04.19 06:51:20.212] - Gamedata version: [Збірка 2.1 final p.6.2k]
[18.04.19 06:51:20.266] * phase time: 309 ms
[18.04.19 06:51:20.374] * phase cmem: 1298084 K
[18.04.19 06:51:20.374] Loading alife simulator...
[18.04.19 06:51:20.375] * phase time: 109 ms
[18.04.19 06:51:20.483] * phase cmem: 1298084 K
[18.04.19 06:51:20.483] Loading savegame...
[18.04.19 06:51:20.516] * Loading key-value pairs...
[18.04.19 06:51:20.568] * 18 key-value pairs were successfully loaded (0.052s)
[18.04.19 06:51:20.568] * Loading spawn registry...
[18.04.19 06:51:22.831] * 25172 spawn points were successfully loaded (2.263s)
[18.04.19 06:51:22.832] * Loading objects...
[18.04.19 06:51:23.608] * 35094 objects were successfully loaded (0.776s) 35094
[18.04.19 06:51:24.858] * Start objects on_register'ed...
[18.04.19 06:51:26.525] * 35094 objects on_register'ed (1.667s)
[18.04.19 06:51:26.526] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (6.152s)
[18.04.19 06:51:26.526] * phase time: 6151 ms
[18.04.19 06:51:26.637] * phase cmem: 1397067 K
[18.04.19 06:51:26.637] Connecting...
[18.04.19 06:51:26.638] MaxPlayers = 32
[18.04.19 06:51:26.655] * phase time: 128 ms
[18.04.19 06:51:26.766] * phase cmem: 1397100 K
[18.04.19 06:51:26.766] Connecting to...
[18.04.19 06:51:26.767] Player not found. New player created.
[18.04.19 06:51:26.767] * client : connection accepted - <>
[18.04.19 06:51:26.770] * phase time: 114 ms
[18.04.19 06:51:26.879] * phase cmem: 1397125 K
[18.04.19 06:51:26.879] Reading level info...
[18.04.19 06:51:26.881] * phase time: 111 ms
[18.04.19 06:51:26.990] * phase cmem: 1397125 K
[18.04.19 06:51:26.990] Loading object space...
[18.04.19 06:51:27.553] * object space load: 562 ms
[18.04.19 06:51:27.553] * phase time: 672 ms
[18.04.19 06:51:27.664] * phase cmem: 1469254 K
[18.04.19 06:51:27.664] Loading shaders (R2)...
[18.04.19 06:51:28.093] * phase time: 539 ms
[18.04.19 06:51:28.203] * phase cmem: 1470503 K
[18.04.19 06:51:28.203] Loading geometry (R2)...
[18.04.19 06:51:28.591] * phase time: 498 ms
[18.04.19 06:51:28.701] * phase cmem: 1545837 K
[18.04.19 06:51:28.701] Loading visuals (R2)...
[18.04.19 06:51:28.764] * phase time: 173 ms
[18.04.19 06:51:28.875] * phase cmem: 1548053 K
[18.04.19 06:51:28.875] Loading details (R2)...
[18.04.19 06:51:28.911] * [DETAILS] VertexConsts(256), Batch(61)
[18.04.19 06:51:28.911] * [DETAILS] 40687 v(20), 26352 p
[18.04.19 06:51:28.911] * [DETAILS] Batch(61), VB(794K), IB(154K)
[18.04.19 06:51:28.912] * phase time: 147 ms
[18.04.19 06:51:29.023] * phase cmem: 1549046 K
[18.04.19 06:51:29.023] Loading sectors (R2)...
[18.04.19 06:51:29.023] * Loading HOM: c:\op-2.1\gamedata\levels\l02_garbage\level.hom
[18.04.19 06:51:29.025] * Loading environment modificator: c:\op-2.1\gamedata\levels\l02_garbage\level.env_mod
[18.04.19 06:51:29.025] * phase time: 112 ms
[18.04.19 06:51:29.134] * phase cmem: 1549132 K
[18.04.19 06:51:29.134] Loading AI objects...
[18.04.19 06:51:29.135] - Loading music tracks from 'l02_garbage_musics'...
[18.04.19 06:51:29.144] * phase time: 119 ms
[18.04.19 06:51:29.254] * phase cmem: 1549133 K
[18.04.19 06:51:29.254] Loading PH world...
[18.04.19 06:51:29.266] - Game configuring : Started
[18.04.19 06:51:29.267] - Game configuring : Finished
[18.04.19 06:51:29.272] * phase time: 127 ms
[18.04.19 06:51:29.382] * phase cmem: 1553277 K
[18.04.19 06:51:29.382] Loading textures...
[18.04.19 06:51:32.520] * t-report - base: 1756, 1395136 K
[18.04.19 06:51:32.520] * t-report - lmap: 14, 14337 K
[18.04.19 06:51:32.521] * phase time: 3249 ms
[18.04.19 06:51:32.632] * phase cmem: 2117076 K
[18.04.19 06:51:32.632] Synchronizing...
[18.04.19 06:51:32.632] Save created on [Engine 1.0f p 0.6]
[18.04.19 06:51:32.632] Save date and time [Thu Apr 18 06:51:17 2019]
[18.04.19 06:51:32.635] * phase time: 113 ms
[18.04.19 06:51:32.746] * phase cmem: 2117076 K
[18.04.19 06:51:33.113] * [win32]: free[1128648 K], reserved[361956 K], committed[2703636 K]
[18.04.19 06:51:33.113] * [ D3D ]: textures[1409474 K]
[18.04.19 06:51:33.113] * [x-ray]: crt heap[590826 K], process heap[590826 K], game lua[200259 K], engine lua[334 K], render[8715 K]
[18.04.19 06:51:33.113] * [x-ray]: economy: strings[count: 216318, lengths: 11592 K, overhead: 6759 K, saved: 3738643 K]
[18.04.19 06:51:33.113] * [x-ray]: economy: smem[count: 103327, lengths: 56744 K, overhead: 1614 K, saved: 37512 K]
[18.04.19 06:51:33.113] * Starting measure
[18.04.19 06:51:38.761] * MEMORY USAGE: 2494213 K
[18.04.19 06:52:24.444] * DVB created: 4096K
[18.04.19 06:52:24.444] * DIB created: 512K
[18.04.19 06:52:24.697] - r__tf_aniso 4
[18.04.19 06:52:24.697] - r2_tf_mipbias 0.
[18.04.19 06:52:24.697] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[18.04.19 06:52:24.697] * GPU vertex cache: unrecognized, 16
[18.04.19 06:52:24.697] *** RESET [0 ms]
[18.04.19 06:52:25.420] * MEMORY USAGE: 2684831 K
[18.04.19 06:52:26.769] * DVB created: 4096K
[18.04.19 06:52:26.769] * DIB created: 512K
[18.04.19 06:52:26.958] - r__tf_aniso 4
[18.04.19 06:52:26.958] - r2_tf_mipbias 0.
[18.04.19 06:52:26.958] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[18.04.19 06:52:26.958] * GPU vertex cache: recognized, 24
[18.04.19 06:52:26.958] *** RESET [290 ms]
[18.04.19 06:52:27.870] * MEMORY USAGE: 2670110 K
[18.04.19 06:55:40.480] * Saving spawns...
[18.04.19 06:55:40.485] * Saving objects...
[18.04.19 06:55:40.684] * 35026 objects are successfully saved
[18.04.19 06:55:40.699] * Saving key-value pairs...
[18.04.19 06:55:40.746] * 18 key-value pairs were successfully saved
[18.04.19 06:55:40.816] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[18.04.19 06:56:50.865] * Saving spawns...
[18.04.19 06:56:50.869] * Saving objects...
[18.04.19 06:56:51.068] * 35024 objects are successfully saved
[18.04.19 06:56:51.082] * Saving key-value pairs...
[18.04.19 06:56:51.129] * 18 key-value pairs were successfully saved
[18.04.19 06:56:51.198] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[18.04.19 06:57:20.385] * Saving spawns...
[18.04.19 06:57:20.390] * Saving objects...
[18.04.19 06:57:20.614] * 35025 objects are successfully saved
[18.04.19 06:57:20.628] * Saving key-value pairs...
[18.04.19 06:57:20.676] * 18 key-value pairs were successfully saved
[18.04.19 06:57:20.744] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[18.04.19 06:58:09.378] * Saving spawns...
[18.04.19 06:58:09.383] * Saving objects...
[18.04.19 06:58:09.587] * 35021 objects are successfully saved
[18.04.19 06:58:09.600] * Saving key-value pairs...
[18.04.19 06:58:09.648] * 18 key-value pairs were successfully saved
[18.04.19 06:58:09.717] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[18.04.19 06:59:08.278] * Saving spawns...
[18.04.19 06:59:08.283] * Saving objects...
[18.04.19 06:59:08.482] * 35014 objects are successfully saved
[18.04.19 06:59:08.496] * Saving key-value pairs...
[18.04.19 06:59:08.543] * 18 key-value pairs were successfully saved
[18.04.19 06:59:08.612] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[18.04.19 06:59:56.318] ~ disabling anom [amk_zone_fountain_weak11083] for npc green_stalker_2910370
[18.04.19 07:02:44.167] * Saving spawns...
[18.04.19 07:02:44.172] * Saving objects...
[18.04.19 07:02:44.369] * 34985 objects are successfully saved
[18.04.19 07:02:44.384] * Saving key-value pairs...
[18.04.19 07:02:44.431] * 18 key-value pairs were successfully saved
[18.04.19 07:02:44.501] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[18.04.19 07:04:38.367] * Saving spawns...
[18.04.19 07:04:38.371] * Saving objects...
[18.04.19 07:04:38.570] * 35019 objects are successfully saved
[18.04.19 07:04:38.584] * Saving key-value pairs...
[18.04.19 07:04:38.631] * 18 key-value pairs were successfully saved
[18.04.19 07:04:38.700] * Game День 74. 07.07. Звалище.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 74. 07.07. Звалище.sav'
[18.04.19 07:19:34.190] * DVB created: 4096K
[18.04.19 07:19:34.190] * DIB created: 512K
[18.04.19 07:19:34.427] - r__tf_aniso 4
[18.04.19 07:19:34.427] - r2_tf_mipbias 0.
[18.04.19 07:19:34.427] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[18.04.19 07:19:34.427] * GPU vertex cache: recognized, 24
[18.04.19 07:19:34.428] *** RESET [0 ms]
[18.04.19 07:19:35.130] * MEMORY USAGE: 2890977 K
[18.04.19 07:19:36.578] * DVB created: 4096K
[18.04.19 07:19:36.578] * DIB created: 512K
[18.04.19 07:19:36.775] - r__tf_aniso 4
[18.04.19 07:19:36.775] - r2_tf_mipbias 0.
[18.04.19 07:19:36.775] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[18.04.19 07:19:36.775] * GPU vertex cache: recognized, 24
[18.04.19 07:19:36.775] *** RESET [313 ms]
[18.04.19 07:19:37.545] * MEMORY USAGE: 2869681 K
[18.04.19 07:20:19.723] Patrol commander called function PatrolManager:get_npc_command in PatrolManager[gar_smart_stalkers_1_raid_1_walk]
[18.04.19 07:20:19.723] [LUA] 0 : [C ] execute
[18.04.19 07:20:19.723] [LUA] 1 : [Lua] c:\op-2.1\gamedata\scripts\_g.script(524) : abort
[18.04.19 07:20:19.723] [LUA] 2 : [Lua] c:\op-2.1\gamedata\scripts\xr_patrol.script(352) : get_npc_command
[18.04.19 07:20:19.723] [LUA] 3 : [Lua] c:\op-2.1\gamedata\scripts\xr_patrol.script(576) :
[18.04.19 07:20:19.725]
[18.04.19 07:20:19.725] FATAL ERROR
[18.04.19 07:20:19.725]
[18.04.19 07:20:19.725] [error]Expression : fatal error
[18.04.19 07:20:19.725] [error]Function : CCC_Crash::Execute
[18.04.19 07:20:19.725] [error]File : console_commands.cpp
[18.04.19 07:20:19.725] [error]Line : 625
[18.04.19 07:20:19.725] [error]Description :
[18.04.19 07:20:19.725] [error]Arguments : ENGINE CRASH.See log file for detail!
[18.04.19 07:20:19.725]
[18.04.19 07:20:19.725]
[18.04.19 07:20:19.725] stack trace:
[18.04.19 07:20:19.725]
[18.04.19 07:20:20.968] *** break by StackWalk ***
[18.04.19 07:20:20.968] stack trace:
[18.04.19 07:20:20.968]
[18.04.19 07:20:20.968] 0023:745AED3B (0x745C3928 0x745C3934 0x0042BF10 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[18.04.19 07:20:20.968] 0023:745AF4CF (0x745DC200 0x6F48CFA8 0x00000271 0x6F48CFC0) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428
[18.04.19 07:20:20.968] 0023:6EE537D5 (0x0042C454 0x04DB0CB0 0x0042D0AC 0x00000000) xrGame.dll, CCC_Crash::Execute(), s:\xr_3da\xrgame\console_commands.cpp, 625
[18.04.19 07:20:20.968] 0023:01420638 (0x0DC413B8 0x6EDC7972 0x5312AD48 0x743A2849) XR_3DA.exe, CConsole::ExecuteCommand(), s:\xr_3da\xr_ioconsole.cpp, 526
[18.04.19 07:20:20.968] 0023:0142158E (0x5312AD48 0x743A2849 0x53134E68 0x60830018) XR_3DA.exe, CConsole::Execute(), s:\xr_3da\xr_ioconsole.cpp, 579
[18.04.19 07:20:20.968] 0023:6EDC7972 (0x01421560 0x00000000 0x00000000 0x60830018) xrGame.dll, luabind::detail::returns::call(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 286
[18.04.19 07:20:20.968] 0023:6EDC73BA (0x01421560 0x00000000 0x00000000 0x60830018) xrGame.dll, luabind::detail::call(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 407
[18.04.19 07:20:20.968] 0023:6EDC729F (0x0DC86FC0 0x60830018 0x745A9C60 0x0042D120) xrGame.dll, boost::detail::function::function_obj_invoker1,int,lua_State *>::invoke(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 117
[18.04.19 07:20:20.968] 0023:74373CE4 (0x60830018 0x8D3D26A8 0x60830018 0x8D3D2688) xrLua.dll, boost::function1 >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319
[18.04.19 07:20:20.968] 0023:743A596D (0x60830018 0x8D3D2628 0xFFFFFFFF 0x8D3D2658) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755
[18.04.19 07:20:20.968] 0023:7438D497 (0xFFFFFFFF 0x60830018 0x0042D1A8 0x00000100) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117
[18.04.19 07:20:20.968] 0023:74384C45 (0x60830018 0x8D3D25C8 0x00000000 0x60830018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282
[18.04.19 07:20:20.968] 0023:74384F50 (0x00000000 0x74384BBC 0x60830018 0x0042D2A0) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380
[18.04.19 07:20:20.968] 0023:7437A502 (0x60830018 0x0042D2A0 0x00000000 0x00000000) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821
[18.04.19 07:20:20.968] 0023:74384BBC (0x0042D2A0 0x60830018 0x00000000 0x0042D2AC) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120
[18.04.19 07:20:20.968] 0023:74384FC5 (0x0042D2A0 0x000000A0 0x00000000 0x01470D40) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463
[18.04.19 07:20:20.968] 0023:743AAF7A (0x0042D2DC 0x6EC20B05 0x60830018 0x00000001) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41
[18.04.19 07:20:20.968] 0023:6EC20CD0 (0x000004B5 0x000004B5 0x00000001 0x9BA5AF3C) xrGame.dll, luabind::wrap_base::call(), s:\sdk\luabind\luabind\luabind\wrapper_base.hpp, 131
[18.04.19 07:20:20.968] 0023:6EC219D0 (0x3F800000 0x00000001 0x6D9CB160 0x0042D39C) xrGame.dll, CActionPlanner,CPropertyEvaluator,CActionBase *,CPropertyEvaluator *>::update(), s:\xr_3da\xrgame\action_planner_inline.h, 113
[18.04.19 07:20:20.968] 0023:6F0CC6C3 (0x0000010E 0x3F800000 0x528BB9C0 0x528BB9C0) xrGame.dll, CStalkerPlanner::update(), s:\xr_3da\xrgame\stalker_planner.cpp, 130
[18.04.19 07:20:20.968] 0023:6F0BDFB7 (0x3F800000 0x4EF16ED0 0x3F820000 0x6DD99630) xrGame.dll, CAI_Stalker::Think(), s:\xr_3da\xrgame\ai\stalker\ai_stalker.cpp, 910
[18.04.19 07:20:20.968] 0023:6F0BE3D4 (0x0000010E 0x01470D40 0x00000001 0x00000014) xrGame.dll, CAI_Stalker::shedule_Update(), s:\xr_3da\xrgame\ai\stalker\ai_stalker.cpp, 803
[18.04.19 07:20:20.968] 0023:013C35C3 (0x00000002 0x0146E5D4 0x0042DAF0 0x0146E460) XR_3DA.exe, CSheduler::ProcessStep(), s:\xr_3da\xrsheduler.cpp, 368
[18.04.19 07:20:20.968] 0023:013C3228 (0x6DD99630 0x9C481400 0x5F7DD2B0 0x04E30268) XR_3DA.exe, CSheduler::Update(), s:\xr_3da\xrsheduler.cpp, 475
[18.04.19 07:20:20.968] 0023:6F13DC49 (0x713B26E0 0x049D3CF0 0x013F63B4 0x002E31AD) xrGame.dll, CGamePersistent::OnFrame(), s:\xr_3da\xrgame\gamepersistent.cpp, 468
[18.04.19 07:20:20.968] 0023:013AFB8C (0x002E31AD 0x00000000 0x0146E460 0x3BC7631D) XR_3DA.exe, CRegistrator::Process(), s:\xr_3da\pure.h, 77
[18.04.19 07:20:20.968] 0023:013F63B4 (0x00000000 0x01471930 0xFFFDE000 0x0000000D) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[18.04.19 07:20:20.968] 0023:013F6895 (0x01471930 0x00000063 0x0042FE40 0x013C0D50) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[18.04.19 07:20:20.968] 0023:013C113A (0x00000000 0x01471930 0x0000174C 0x00001EEC) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[18.04.19 07:20:20.968] 0023:013C0D50 (0x01360000 0x00000000 0x00452F4B 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[18.04.19 07:20:20.968] 0023:013C0960 (0x01360000 0x00000000 0x00452F4B 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[18.04.19 07:20:20.968] 0023:013BB6CB (0xFFFDE000 0x0042FF1C 0x76FA9902 0xFFFDE000) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[18.04.19 07:20:20.968] 0023:75D3336A (0xFFFDE000 0x774B945A 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk()
[18.04.19 07:20:20.968] 0023:76FA9902 (0x013BB73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[18.04.19 07:20:20.968] 0023:76FA98D5 (0x013BB73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
,0,cactionbase,lua_state>,cconsole,luabind::detail::null_type,void,char>,cconsole,luabind::detail::null_type,char>