Лог
* Detected CPU: GenuineIntel Intel® Core i5-4690 CPU @ 3.50GHz, F6/M60/S3 Counts: 4
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
Initializing File System...
using fs-ltx c:\op\fsgame.ltx
CLocatorAPI::_initialize, FS: 77626 files cached, 17261Kb memory used.
Init FileSystem 0.492180 sec
[31.12.18 10:06:10.344] 'xrCore' build 7264, Dec 26 2018
[31.12.18 10:06:10.344] OP 2.1 Engine ver 1.0f
[31.12.18 10:06:10.344]
[31.12.18 10:06:10.578] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 pda serafim stalker_shoc ]
[31.12.18 10:06:10.593] Initializing Engine...
[31.12.18 10:06:10.593] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[31.12.18 10:06:10.593] buy_item death_counter dynamic_bioradar ext_animations fast_respawn invalid_objects new_sms pause_on_load pause_on_load_call_sound
[31.12.18 10:06:10.593] transparent_treasure user_name ]
[31.12.18 10:06:10.593] Loading config for renderer
[31.12.18 10:06:10.593] Executing config-script "user.ltx"...
[31.12.18 10:06:10.593] [c:\op\userdata\user.ltx] successfully loaded.
[31.12.18 10:06:10.593] Starting INPUT device...
[31.12.18 10:06:10.609] Loading DLL: xrRender_R1.dll
[31.12.18 10:06:10.640] Loading DLL: xrGame.dll
[31.12.18 10:06:10.812] * [win32]: free[4034976 K], reserved[49996 K], committed[109268 K]
[31.12.18 10:06:10.812] * [ D3D ]: textures[0 K]
[31.12.18 10:06:10.812] * [x-ray]: crt heap[28689 K], process heap[28689 K], game lua[0 K], engine lua[0 K], render[0 K]
[31.12.18 10:06:10.812] * [x-ray]: economy: strings[count: 36838, lengths: 1009 K, overhead: 1151 K, saved: 14588 K]
[31.12.18 10:06:10.812] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[31.12.18 10:06:10.812] Executing config-script "c:\op\gamedata\config\default_controls.ltx"...
[31.12.18 10:06:10.812] [c:\op\gamedata\config\default_controls.ltx] successfully loaded.
[31.12.18 10:06:10.812] Executing config-script "user.ltx"...
[31.12.18 10:06:10.812] Executing config-script "c:\op\gamedata\config\rspec_extreme.ltx"...
[31.12.18 10:06:10.812] [c:\op\gamedata\config\rspec_extreme.ltx] successfully loaded.
[31.12.18 10:06:10.812] Executing config-script "c:\op\gamedata\config\default_controls.ltx"...
[31.12.18 10:06:10.812] [c:\op\gamedata\config\default_controls.ltx] successfully loaded.
[31.12.18 10:06:10.812] - Maximum allowed affinity mask: 0xF, current: 0xE
[31.12.18 10:06:10.812] [c:\op\userdata\user.ltx] successfully loaded.
[31.12.18 10:06:10.812] SOUND: OpenAL: enumerate devices...
[31.12.18 10:06:10.812] SOUND: OpenAL: EnumerationExtension Present
[31.12.18 10:06:10.812] devices OpenAL Soft
[31.12.18 10:06:10.812] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[31.12.18 10:06:10.878] SOUND: OpenAL: All available devices:
[31.12.18 10:06:10.878] 1. OpenAL Soft, Spec Version 1.1 (default)
[31.12.18 10:06:10.878] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[31.12.18 10:06:10.896] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[31.12.18 10:06:10.899] * sound: EAX 2.0 extension: absent
[31.12.18 10:06:10.899] * sound: EAX 2.0 deferred: absent
[31.12.18 10:06:10.900] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[31.12.18 10:06:10.909] Starting RENDER device...
[31.12.18 10:06:10.932] * GPU [vendor:10DE]-[device:1C03]: NVIDIA GeForce GTX 1060 6GB
[31.12.18 10:06:10.932] * GPU driver: 24.21.13.9836
[31.12.18 10:06:11.142] * CREATE: DeviceREF: 1
[31.12.18 10:06:11.142] * Texture memory: 3662 M
[31.12.18 10:06:11.142] * DDI-level: 9.0
[31.12.18 10:06:11.155] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[31.12.18 10:06:11.155] * GPU vertex cache: unrecognized, 16
[31.12.18 10:06:11.156] * DVB created: 4096K
[31.12.18 10:06:11.156] * DIB created: 512K
[31.12.18 10:06:11.226] load time LTX=60 ms
[31.12.18 10:06:11.233] count of .thm files=3222
[31.12.18 10:06:11.891] load time THM=665 ms
[31.12.18 10:06:11.891] * distortion: used, dev(30),need(14)
[31.12.18 10:06:11.891] * SSample: 2048x2048
[31.12.18 10:06:11.934] * SSample: enabled
[31.12.18 10:06:12.084] - r__tf_aniso 16
[31.12.18 10:06:12.084] - r1_tf_mipbias 0.
[31.12.18 10:06:12.096] Script debugger succesfully restarted.
[31.12.18 10:06:13.418] - Gamedata version: [Сборка 2.1 final]
[31.12.18 10:06:13.504] Starting engine...
[31.12.18 10:06:13.575] GMLib loaded at 68 msec
[31.12.18 10:06:13.990] Game_Globals loaded at 414 msec
[31.12.18 10:06:14.160] App_Start loaded at 170 msec
[31.12.18 10:06:14.170] ui_core loaded at 9 msec
[31.12.18 10:06:14.198] Loading DLL: xrGameSpy.dll
[31.12.18 10:06:14.301] Main_Menu loaded at 131 msec
[31.12.18 10:06:19.624] * DVB created: 4096K
[31.12.18 10:06:19.624] * DIB created: 512K
[31.12.18 10:06:19.624] - r__tf_aniso 16
[31.12.18 10:06:19.624] - r1_tf_mipbias 0.
[31.12.18 10:06:19.624] * SSample: 2048x2048
[31.12.18 10:06:19.630] * SSample: enabled
[31.12.18 10:06:19.630] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[31.12.18 10:06:19.630] * GPU vertex cache: recognized, 24
[31.12.18 10:06:19.630] *** RESET [215 ms]
[31.12.18 10:06:19.638] "c:\op\bin\xr_3da.exe" -nointro
[31.12.18 10:06:19.638] Begin load
[31.12.18 10:06:19.641] * phase time: 0 ms
[31.12.18 10:06:19.669] * phase cmem: 193097 K
[31.12.18 10:06:19.669] Prefetching objects...
[31.12.18 10:06:19.717] * Objects loaded in 0 ms
[31.12.18 10:06:22.277] * Models loaded in 2559 ms
[31.12.18 10:06:22.310] * Prefetch memory: 712766Kb
[31.12.18 10:06:22.312] * phase time: 2670 ms
[31.12.18 10:06:22.343] * phase cmem: 869068 K
[31.12.18 10:06:22.343] Starting server...
[31.12.18 10:06:22.372] - Gamedata version: [Сборка 2.1 final]
[31.12.18 10:06:22.418] * phase time: 106 ms
[31.12.18 10:06:22.449] * phase cmem: 866928 K
[31.12.18 10:06:22.449] Loading alife simulator...
[31.12.18 10:06:22.449] * phase time: 30 ms
[31.12.18 10:06:22.479] * phase cmem: 866921 K
[31.12.18 10:06:22.479] Loading savegame...
[31.12.18 10:06:22.502] * Loading key-value pairs...
[31.12.18 10:06:22.532] * 13 key-value pairs were successfully loaded (0.030s)
[31.12.18 10:06:22.532] * Loading spawn registry...
[31.12.18 10:06:24.389] * 25156 spawn points were successfully loaded (1.857s)
[31.12.18 10:06:24.390] * Loading objects...
[31.12.18 10:06:24.982] * 33945 objects were successfully loaded (0.592s)
[31.12.18 10:06:25.392] * Start objects on_register'ed...
[31.12.18 10:06:26.945] * 33945 objects on_register'ed (1.553s)
[31.12.18 10:06:26.946] * Game День 1. Автосохранение Пещера - Кордон is successfully loaded from file 'c:\op\userdata\savedgames\День 1. Автосохранение Пещера - Кордон.sav' (4.497s)
[31.12.18 10:06:26.946] * phase time: 4496 ms
[31.12.18 10:06:27.000] * phase cmem: 1022601 K
[31.12.18 10:06:27.001] Connecting...
[31.12.18 10:06:27.072] MaxPlayers = 32
[31.12.18 10:06:27.109] * phase time: 162 ms
[31.12.18 10:06:27.165] * phase cmem: 1041519 K
[31.12.18 10:06:27.165] Connecting to...
[31.12.18 10:06:27.166] Player not found. New player created.
[31.12.18 10:06:27.166] * client : connection accepted - <>
[31.12.18 10:06:27.168] * phase time: 59 ms
[31.12.18 10:06:27.224] * phase cmem: 1041560 K
[31.12.18 10:06:27.224] Reading level info...
[31.12.18 10:06:27.224] * phase time: 55 ms
[31.12.18 10:06:27.279] * phase cmem: 1041561 K
[31.12.18 10:06:27.279] Loading object space...
[31.12.18 10:06:27.686] * object space load: 407 ms
[31.12.18 10:06:27.687] * phase time: 462 ms
[31.12.18 10:06:27.742] * phase cmem: 1114228 K
[31.12.18 10:06:27.742] Loading shaders (R1)...
[31.12.18 10:06:27.877] * phase time: 190 ms
[31.12.18 10:06:27.932] * phase cmem: 1115927 K
[31.12.18 10:06:27.932] Loading geometry (R1)...
[31.12.18 10:06:28.106] * phase time: 229 ms
[31.12.18 10:06:28.163] * phase cmem: 1171632 K
[31.12.18 10:06:28.163] Loading visuals (R1)...
[31.12.18 10:06:28.203] * phase time: 96 ms
[31.12.18 10:06:28.259] * phase cmem: 1176616 K
[31.12.18 10:06:28.259] Loading details (R1)...
[31.12.18 10:06:28.284] * [DETAILS] VertexConsts(256), Batch(61)
[31.12.18 10:06:28.284] * [DETAILS] 40687 v(20), 26352 p
[31.12.18 10:06:28.284] * [DETAILS] Batch(61), VB(794K), IB(154K)
[31.12.18 10:06:28.285] * phase time: 82 ms
[31.12.18 10:06:28.342] * phase cmem: 1177671 K
[31.12.18 10:06:28.342] Loading sectors (R1)...
[31.12.18 10:06:28.342] * Loading HOM: c:\op\gamedata\levels\l01_escape\level.hom
[31.12.18 10:06:28.345] * Loading environment modificator: c:\op\gamedata\levels\l01_escape\level.env_mod
[31.12.18 10:06:28.345] * phase time: 59 ms
[31.12.18 10:06:28.401] * phase cmem: 1177832 K
[31.12.18 10:06:28.401] Loading AI objects...
[31.12.18 10:06:28.404] - Loading music tracks from 'l01_escape_musics'...
[31.12.18 10:06:28.409] * phase time: 63 ms
[31.12.18 10:06:28.465] * phase cmem: 1177780 K
[31.12.18 10:06:28.465] Loading PH world...
[31.12.18 10:06:28.487] - Game configuring : Started
[31.12.18 10:06:28.490] - Game configuring : Finished
[31.12.18 10:06:28.630] * phase time: 220 ms
[31.12.18 10:06:28.687] * phase cmem: 1188631 K
[31.12.18 10:06:28.687] Loading textures...
[31.12.18 10:06:29.804] * t-report - base: 1180, 997837 K
[31.12.18 10:06:29.804] * t-report - lmap: 10, 10241 K
[31.12.18 10:06:29.804] * phase time: 1174 ms
[31.12.18 10:06:29.866] * phase cmem: 1487028 K
[31.12.18 10:06:29.866] Synchronizing...
[31.12.18 10:06:29.877] * phase time: 72 ms
[31.12.18 10:06:29.936] * phase cmem: 1487028 K
[31.12.18 10:06:30.142] * [win32]: free[2140308 K], reserved[92840 K], committed[1961092 K]
[31.12.18 10:06:30.142] * [ D3D ]: textures[1008079 K]
[31.12.18 10:06:30.142] * [x-ray]: crt heap[412676 K], process heap[412676 K], game lua[201383 K], engine lua[303 K], render[0 K]
[31.12.18 10:06:30.142] * [x-ray]: economy: strings[count: 175617, lengths: 8762 K, overhead: 5488 K, saved: 21972 K]
[31.12.18 10:06:30.142] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[31.12.18 10:06:30.142] * Starting measure
[31.12.18 10:06:46.792] * MEMORY USAGE: 1982180 K
[31.12.18 10:07:40.604] * DVB created: 4096K
[31.12.18 10:07:40.604] * DIB created: 512K
[31.12.18 10:07:40.605] - r__tf_aniso 16
[31.12.18 10:07:40.605] - r1_tf_mipbias 0.
[31.12.18 10:07:40.605] * SSample: 2048x2048
[31.12.18 10:07:40.614] * SSample: enabled
[31.12.18 10:07:40.614] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[31.12.18 10:07:40.614] * GPU vertex cache: recognized, 24
[31.12.18 10:07:40.614] *** RESET [0 ms]
[31.12.18 10:07:41.758] * MEMORY USAGE: 2044363 K
[31.12.18 10:07:42.244] * DVB created: 4096K
[31.12.18 10:07:42.244] * DIB created: 512K
[31.12.18 10:07:42.245] - r__tf_aniso 16
[31.12.18 10:07:42.245] - r1_tf_mipbias 0.
[31.12.18 10:07:42.245] * SSample: 2048x2048
[31.12.18 10:07:42.253] * SSample: enabled
[31.12.18 10:07:42.253] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[31.12.18 10:07:42.253] * GPU vertex cache: recognized, 24
[31.12.18 10:07:42.253] *** RESET [150 ms]
[31.12.18 10:07:45.477] * MEMORY USAGE: 2008000 K
[31.12.18 10:08:17.251] * DVB created: 4096K
[31.12.18 10:08:17.251] * DIB created: 512K
[31.12.18 10:08:17.252] - r__tf_aniso 16
[31.12.18 10:08:17.252] - r1_tf_mipbias 0.
[31.12.18 10:08:17.252] * SSample: 2048x2048
[31.12.18 10:08:17.260] * SSample: enabled
[31.12.18 10:08:17.260] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[31.12.18 10:08:17.260] * GPU vertex cache: recognized, 24
[31.12.18 10:08:17.260] *** RESET [0 ms]
[31.12.18 10:08:18.273] * MEMORY USAGE: 2042732 K
[31.12.18 10:08:18.742] * DVB created: 4096K
[31.12.18 10:08:18.742] * DIB created: 512K
[31.12.18 10:08:18.743] - r__tf_aniso 16
[31.12.18 10:08:18.743] - r1_tf_mipbias 0.
[31.12.18 10:08:18.743] * SSample: 2048x2048
[31.12.18 10:08:18.751] * SSample: enabled
[31.12.18 10:08:18.751] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[31.12.18 10:08:18.751] * GPU vertex cache: recognized, 24
[31.12.18 10:08:18.752] *** RESET [150 ms]
[31.12.18 10:08:21.864] * MEMORY USAGE: 2010204 K
[31.12.18 10:09:01.018] Begin load
[31.12.18 10:09:01.239] - Gamedata version: [Сборка 2.1 final]
[31.12.18 10:09:01.281] * phase time: 258 ms
[31.12.18 10:09:01.370] * phase cmem: 2002750 K
[31.12.18 10:09:01.370] Loading alife simulator...
[31.12.18 10:09:01.371] * phase time: 90 ms
[31.12.18 10:09:01.461] * phase cmem: 2002725 K
[31.12.18 10:09:01.461] Loading savegame...
[31.12.18 10:09:01.475] * Loading key-value pairs...
[31.12.18 10:09:01.503] * 13 key-value pairs were successfully loaded (0.028s)
[31.12.18 10:09:01.503] * Loading spawn registry...
[31.12.18 10:09:03.191] * 25156 spawn points were successfully loaded (1.688s)
[31.12.18 10:09:03.192] * Loading objects...
[31.12.18 10:09:03.737] * 33945 objects were successfully loaded (0.545s)
[31.12.18 10:09:04.087] * Start objects on_register'ed...
[31.12.18 10:09:05.535] * 33945 objects on_register'ed (1.448s)
[31.12.18 10:09:05.536] * Game День 1. Автосохранение Пещера - Кордон is successfully loaded from file 'c:\op\userdata\savedgames\День 1. Автосохранение Пещера - Кордон.sav' (4.165s)
[31.12.18 10:09:05.536] * phase time: 4164 ms
[31.12.18 10:09:05.628] * phase cmem: 2106856 K
[31.12.18 10:09:05.628] Connecting...
[31.12.18 10:09:05.628] * phase time: 92 ms
[31.12.18 10:09:05.720] * phase cmem: 2106856 K
[31.12.18 10:09:05.720] Restart sim...
[31.12.18 10:09:05.720] * phase time: 91 ms
[31.12.18 10:09:05.812] * phase cmem: 2106856 K
[31.12.18 10:09:06.105] * [win32]: free[1374016 K], reserved[79840 K], committed[2740384 K]
[31.12.18 10:09:06.105] * [ D3D ]: textures[1398932 K]
[31.12.18 10:09:06.105] * [x-ray]: crt heap[571847 K], process heap[571847 K], game lua[200813 K], engine lua[236 K], render[1211 K]
[31.12.18 10:09:06.105] * [x-ray]: economy: strings[count: 186308, lengths: 9266 K, overhead: 5822 K, saved: 23770 K]
[31.12.18 10:09:06.105] * [x-ray]: economy: smem[count: 73401, lengths: 42142 K, overhead: 1146 K, saved: 20074 K]
[31.12.18 10:09:06.105] * Starting measure
[31.12.18 10:09:18.031] * MEMORY USAGE: 2034670 K
[31.12.18 10:13:53.978] * Saving spawns...
[31.12.18 10:13:53.980] * Saving objects...
[31.12.18 10:13:54.131] * 33839 objects are successfully saved
[31.12.18 10:13:54.131] * Saving key-value pairs...
[31.12.18 10:13:54.153] * 13 key-value pairs were successfully saved
[31.12.18 10:13:54.181] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[31.12.18 10:16:15.932] * Saving spawns...
[31.12.18 10:16:15.935] * Saving objects...
[31.12.18 10:16:16.114] * 33841 objects are successfully saved
[31.12.18 10:16:16.114] * Saving key-value pairs...
[31.12.18 10:16:16.136] * 13 key-value pairs were successfully saved
[31.12.18 10:16:16.165] * Game День 1. 20.30. Кордон.sav is successfully saved to file 'c:\op\userdata\savedgames\День 1. 20.30. Кордон.sav'
[31.12.18 10:17:09.149] * Saving spawns...
[31.12.18 10:17:09.151] * Saving objects...
[31.12.18 10:17:09.354] * 33835 objects are successfully saved
[31.12.18 10:17:09.355] * Saving key-value pairs...
[31.12.18 10:17:09.378] * 13 key-value pairs were successfully saved
[31.12.18 10:17:09.406] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[31.12.18 10:17:28.463] * Saving spawns...
[31.12.18 10:17:28.465] * Saving objects...
[31.12.18 10:17:28.640] * 33829 objects are successfully saved
[31.12.18 10:17:28.641] * Saving key-value pairs...
[31.12.18 10:17:28.663] * 13 key-value pairs were successfully saved
[31.12.18 10:17:28.691] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[31.12.18 10:19:23.742] * Saving spawns...
[31.12.18 10:19:23.744] * Saving objects...
[31.12.18 10:19:23.897] * 33814 objects are successfully saved
[31.12.18 10:19:23.898] * Saving key-value pairs...
[31.12.18 10:19:23.920] * 13 key-value pairs were successfully saved
[31.12.18 10:19:23.948] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[31.12.18 10:22:00.682] * Saving spawns...
[31.12.18 10:22:00.684] * Saving objects...
[31.12.18 10:22:00.835] * 33793 objects are successfully saved
[31.12.18 10:22:00.836] * Saving key-value pairs...
[31.12.18 10:22:00.857] * 13 key-value pairs were successfully saved
[31.12.18 10:22:00.887] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[31.12.18 10:23:47.001] * Saving spawns...
[31.12.18 10:23:47.004] * Saving objects...
[31.12.18 10:23:47.156] * 33788 objects are successfully saved
[31.12.18 10:23:47.157] * Saving key-value pairs...
[31.12.18 10:23:47.179] * 13 key-value pairs were successfully saved
[31.12.18 10:23:47.207] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[31.12.18 10:26:15.767] [LUA] There is no animation idle_0_3 (object esc_akim)!
[31.12.18 10:26:15.767] [LUA] 0 : [C ] add_animation
[31.12.18 10:26:15.767] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[31.12.18 10:26:15.767] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[31.12.18 10:26:15.767] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(498) : update
[31.12.18 10:26:15.767] [LUA] 4 : [Lua] c:\op\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[31.12.18 10:26:15.767] [LUA] 5 : [Lua] c:\op\gamedata\scripts\binders\bind_stalker.script(213) :
[31.12.18 10:26:23.873] [LUA] There is no animation idle_0_1 (object esc_akim)!
[31.12.18 10:26:23.873] [LUA] 0 : [C ] add_animation
[31.12.18 10:26:23.873] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[31.12.18 10:26:23.873] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[31.12.18 10:26:23.873] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(500) : update
[31.12.18 10:26:23.873] [LUA] 4 : [Lua] c:\op\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[31.12.18 10:26:23.873] [LUA] 5 : [Lua] c:\op\gamedata\scripts\binders\bind_stalker.script(213) :
[31.12.18 10:26:32.951] [LUA] There is no animation idle_0_3 (object esc_akim)!
[31.12.18 10:26:32.951] [LUA] 0 : [C ] add_animation
[31.12.18 10:26:32.951] [LUA] 1 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(718) : add_anim
[31.12.18 10:26:32.951] [LUA] 2 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(552) : play_rnd
[31.12.18 10:26:32.951] [LUA] 3 : [Lua] ...amedata\scripts\state_mgr\state_mgr_animation.script(500) : update
[31.12.18 10:26:32.951] [LUA] 4 : [Lua] c:\op\gamedata\scripts\state_mgr\state_mgr.script(477) : update
[31.12.18 10:26:32.951] [LUA] 5 : [Lua] c:\op\gamedata\scripts\binders\bind_stalker.script(213) :
[31.12.18 10:26:39.898] * Saving spawns...
[31.12.18 10:26:39.901] * Saving objects...
[31.12.18 10:26:40.063] * 33791 objects are successfully saved
[31.12.18 10:26:40.063] * Saving key-value pairs...
[31.12.18 10:26:40.085] * 13 key-value pairs were successfully saved
[31.12.18 10:26:40.113] * Game ALEXEY_autosave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_autosave.sav'
[31.12.18 10:26:40.118] - Disconnect
[31.12.18 10:26:42.796] - Destroying level
[31.12.18 10:26:43.135] * DVB created: 4096K
[31.12.18 10:26:43.135] * DIB created: 512K
[31.12.18 10:26:43.135] - r__tf_aniso 16
[31.12.18 10:26:43.135] - r1_tf_mipbias 0.
[31.12.18 10:26:43.135] * SSample: 2048x2048
[31.12.18 10:26:43.145] * SSample: enabled
[31.12.18 10:26:43.145] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[31.12.18 10:26:43.145] * GPU vertex cache: recognized, 24
[31.12.18 10:26:43.145] *** RESET [209 ms]
[31.12.18 10:26:43.154] "c:\op\bin\xr_3da.exe" -nointro
[31.12.18 10:26:43.154] Begin load
[31.12.18 10:26:43.160] * phase time: 0 ms
[31.12.18 10:26:43.255] * phase cmem: 1214059 K
[31.12.18 10:26:43.255] Starting server...
[31.12.18 10:26:43.459] - Gamedata version: [Сборка 2.1 final]
[31.12.18 10:26:43.502] * phase time: 341 ms
[31.12.18 10:26:43.595] * phase cmem: 1208855 K
[31.12.18 10:26:43.595] Loading alife simulator...
[31.12.18 10:26:43.595] * phase time: 93 ms
[31.12.18 10:26:43.689] * phase cmem: 1208855 K
[31.12.18 10:26:43.689] Loading savegame...
[31.12.18 10:26:43.706] * Loading key-value pairs...
[31.12.18 10:26:43.734] * 13 key-value pairs were successfully loaded (0.028s)
[31.12.18 10:26:43.734] * Loading spawn registry...
[31.12.18 10:26:45.498] * 25156 spawn points were successfully loaded (1.764s)
[31.12.18 10:26:45.499] * Loading objects...
[31.12.18 10:26:46.074] * 33791 objects were successfully loaded (0.574s)
[31.12.18 10:26:46.473] * Start objects on_register'ed...
[31.12.18 10:26:47.992] * 33791 objects on_register'ed (1.519s)
[31.12.18 10:26:47.993] * Game alexey_autosave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_autosave.sav' (4.397s)
[31.12.18 10:26:47.993] * phase time: 4396 ms
[31.12.18 10:26:48.087] * phase cmem: 1310137 K
[31.12.18 10:26:48.087] Connecting...
[31.12.18 10:26:48.088] MaxPlayers = 32
[31.12.18 10:26:48.101] * phase time: 108 ms
[31.12.18 10:26:48.198] * phase cmem: 1310170 K
[31.12.18 10:26:48.198] Connecting to...
[31.12.18 10:26:48.199] Player not found. New player created.
[31.12.18 10:26:48.199] * client : connection accepted - <>
[31.12.18 10:26:48.205] * phase time: 104 ms
[31.12.18 10:26:48.300] * phase cmem: 1310194 K
[31.12.18 10:26:48.300] Reading level info...
[31.12.18 10:26:48.301] * phase time: 95 ms
[31.12.18 10:26:48.396] * phase cmem: 1310194 K
[31.12.18 10:26:48.396] Loading object space...
[31.12.18 10:26:48.538] WARNING: CLocatorAPI::check_for_file file not found file c:\op\userdata\level_cache\l02_garbage in files list (size = 77629)
[31.12.18 10:26:50.007] * object space load: 1610 ms
[31.12.18 10:26:50.007] * phase time: 1705 ms
[31.12.18 10:26:50.102] * phase cmem: 1382323 K
[31.12.18 10:26:50.102] Loading shaders (R1)...
[31.12.18 10:26:50.341] * phase time: 334 ms
[31.12.18 10:26:50.436] * phase cmem: 1383452 K
[31.12.18 10:26:50.436] Loading geometry (R1)...
[31.12.18 10:26:50.654] * phase time: 312 ms
[31.12.18 10:26:50.751] * phase cmem: 1445147 K
[31.12.18 10:26:50.751] Loading visuals (R1)...
[31.12.18 10:26:50.789] * phase time: 134 ms
[31.12.18 10:26:50.884] * phase cmem: 1447036 K
[31.12.18 10:26:50.884] Loading details (R1)...
[31.12.18 10:26:50.909] * [DETAILS] VertexConsts(256), Batch(61)
[31.12.18 10:26:50.909] * [DETAILS] 40687 v(20), 26352 p
[31.12.18 10:26:50.909] * [DETAILS] Batch(61), VB(794K), IB(154K)
[31.12.18 10:26:50.911] * phase time: 121 ms
[31.12.18 10:26:51.006] * phase cmem: 1448022 K
[31.12.18 10:26:51.006] Loading sectors (R1)...
[31.12.18 10:26:51.007] * Loading HOM: c:\op\gamedata\levels\l02_garbage\level.hom
[31.12.18 10:26:51.009] * Loading environment modificator: c:\op\gamedata\levels\l02_garbage\level.env_mod
[31.12.18 10:26:51.009] * phase time: 97 ms
[31.12.18 10:26:51.104] * phase cmem: 1448107 K
[31.12.18 10:26:51.104] Loading AI objects...
[31.12.18 10:26:51.105] - Loading music tracks from 'l02_garbage_musics'...
[31.12.18 10:26:51.112] * phase time: 103 ms
[31.12.18 10:26:51.208] * phase cmem: 1448113 K
[31.12.18 10:26:51.208] Loading PH world...
[31.12.18 10:26:51.220] - Game configuring : Started
[31.12.18 10:26:51.221] - Game configuring : Finished
[31.12.18 10:26:51.226] * phase time: 113 ms
[31.12.18 10:26:51.321] * phase cmem: 1451899 K
[31.12.18 10:26:51.321] Loading textures...
[31.12.18 10:26:51.959] * t-report - base: 1285, 1054014 K
[31.12.18 10:26:51.959] * t-report - lmap: 18, 18434 K
[31.12.18 10:26:51.959] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[31.12.18 10:26:51.959] Reduce pixel density (worse) or use more vertex lighting (better).
[31.12.18 10:26:51.959] * phase time: 733 ms
[31.12.18 10:26:52.055] * phase cmem: 1675520 K
[31.12.18 10:26:52.055] Synchronizing...
[31.12.18 10:26:52.058] * phase time: 99 ms
[31.12.18 10:26:52.156] * phase cmem: 1675521 K
[31.12.18 10:26:52.454] * [win32]: free[1678868 K], reserved[241032 K], committed[2274340 K]
[31.12.18 10:26:52.454] * [ D3D ]: textures[1072448 K]
[31.12.18 10:26:52.454] * [x-ray]: crt heap[526929 K], process heap[526929 K], game lua[201321 K], engine lua[289 K], render[2643 K]
[31.12.18 10:26:52.454] * [x-ray]: economy: strings[count: 189868, lengths: 9508 K, overhead: 5933 K, saved: 101161 K]
[31.12.18 10:26:52.454] * [x-ray]: economy: smem[count: 74975, lengths: 42731 K, overhead: 1171 K, saved: 21567 K]
[31.12.18 10:26:52.454] * Starting measure
[31.12.18 10:26:57.116] * MEMORY USAGE: 1869938 K
[31.12.18 10:27:08.760] * Saving spawns...
[31.12.18 10:27:08.763] * Saving objects...
[31.12.18 10:27:08.907] * 33538 objects are successfully saved
[31.12.18 10:27:08.907] * Saving key-value pairs...
[31.12.18 10:27:08.928] * 13 key-value pairs were successfully saved
[31.12.18 10:27:08.955] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[31.12.18 10:27:34.827] * Saving spawns...
[31.12.18 10:27:34.831] * Saving objects...
[31.12.18 10:27:34.976] * 33530 objects are successfully saved
[31.12.18 10:27:34.977] * Saving key-value pairs...
[31.12.18 10:27:34.998] * 13 key-value pairs were successfully saved
[31.12.18 10:27:35.026] * Game Пистолет-пулемёт для Юрика.sav is successfully saved to file 'c:\op\userdata\savedgames\Пистолет-пулемёт для Юрика.sav'
[31.12.18 10:27:41.863] * Saving spawns...
[31.12.18 10:27:41.866] * Saving objects...
[31.12.18 10:27:42.010] * 33530 objects are successfully saved
[31.12.18 10:27:42.010] * Saving key-value pairs...
[31.12.18 10:27:42.032] * 13 key-value pairs were successfully saved
[31.12.18 10:27:42.059] * Game Ответить на призыв о помощи.sav is successfully saved to file 'c:\op\userdata\savedgames\Ответить на призыв о помощи.sav'
[31.12.18 10:27:59.033] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[31.12.18 10:28:03.881] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[31.12.18 10:28:26.445] * Saving spawns...
[31.12.18 10:28:26.448] * Saving objects...
[31.12.18 10:28:26.597] * 33516 objects are successfully saved
[31.12.18 10:28:26.597] * Saving key-value pairs...
[31.12.18 10:28:26.619] * 13 key-value pairs were successfully saved
[31.12.18 10:28:26.646] * Game Ответить на призыв о помощи - завершено.sav is successfully saved to file 'c:\op\userdata\savedgames\Ответить на призыв о помощи - завершено.sav'
[31.12.18 10:28:34.594] * Saving spawns...
[31.12.18 10:28:34.597] * Saving objects...
[31.12.18 10:28:34.740] * 33516 objects are successfully saved
[31.12.18 10:28:34.741] * Saving key-value pairs...
[31.12.18 10:28:34.762] * 13 key-value pairs were successfully saved
[31.12.18 10:28:34.790] * Game Золотая рыбка.sav is successfully saved to file 'c:\op\userdata\savedgames\Золотая рыбка.sav'
[31.12.18 10:28:49.379] * Saving spawns...
[31.12.18 10:28:49.382] * Saving objects...
[31.12.18 10:28:49.526] * 33516 objects are successfully saved
[31.12.18 10:28:49.527] * Saving key-value pairs...
[31.12.18 10:28:49.548] * 13 key-value pairs were successfully saved
[31.12.18 10:28:49.574] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[31.12.18 10:29:06.621] Begin load
[31.12.18 10:29:06.738] - Gamedata version: [Сборка 2.1 final]
[31.12.18 10:29:06.782] * phase time: 156 ms
[31.12.18 10:29:06.881] * phase cmem: 1889185 K
[31.12.18 10:29:06.881] Loading alife simulator...
[31.12.18 10:29:06.881] * phase time: 99 ms
[31.12.18 10:29:06.980] * phase cmem: 1889189 K
[31.12.18 10:29:06.980] Loading savegame...
[31.12.18 10:29:06.995] * Loading key-value pairs...
[31.12.18 10:29:07.023] * 13 key-value pairs were successfully loaded (0.028s)
[31.12.18 10:29:07.023] * Loading spawn registry...
[31.12.18 10:29:08.784] * 25156 spawn points were successfully loaded (1.760s)
[31.12.18 10:29:08.785] * Loading objects...
[31.12.18 10:29:09.346] * 33516 objects were successfully loaded (0.562s)
[31.12.18 10:29:09.701] * Start objects on_register'ed...
[31.12.18 10:29:11.130] * 33516 objects on_register'ed (1.429s)
[31.12.18 10:29:11.131] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.250s)
[31.12.18 10:29:11.131] * phase time: 4249 ms
[31.12.18 10:29:11.232] * phase cmem: 1981497 K
[31.12.18 10:29:11.232] Connecting...
[31.12.18 10:29:11.232] * phase time: 101 ms
[31.12.18 10:29:11.332] * phase cmem: 1981496 K
[31.12.18 10:29:11.332] Restart sim...
[31.12.18 10:29:11.332] * phase time: 100 ms
[31.12.18 10:29:11.432] * phase cmem: 1981496 K
[31.12.18 10:29:11.739] * [win32]: free[1388968 K], reserved[199528 K], committed[2605744 K]
[31.12.18 10:29:11.739] * [ D3D ]: textures[1280325 K]
[31.12.18 10:29:11.739] * [x-ray]: crt heap[587955 K], process heap[587955 K], game lua[192796 K], engine lua[307 K], render[3388 K]
[31.12.18 10:29:11.739] * [x-ray]: economy: strings[count: 190550, lengths: 9526 K, overhead: 5954 K, saved: 117893 K]
[31.12.18 10:29:11.739] * [x-ray]: economy: smem[count: 76047, lengths: 43117 K, overhead: 1188 K, saved: 21867 K]
[31.12.18 10:29:11.739] * Starting measure
[31.12.18 10:29:14.683] * MEMORY USAGE: 1901622 K
[31.12.18 10:29:29.239] * Saving spawns...
[31.12.18 10:29:29.243] * Saving objects...
[31.12.18 10:29:29.385] * 33516 objects are successfully saved
[31.12.18 10:29:29.386] * Saving key-value pairs...
[31.12.18 10:29:29.407] * 13 key-value pairs were successfully saved
[31.12.18 10:29:29.434] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[31.12.18 10:30:27.629] Begin load
[31.12.18 10:30:27.804] - Gamedata version: [Сборка 2.1 final]
[31.12.18 10:30:27.847] * phase time: 211 ms
[31.12.18 10:30:27.946] * phase cmem: 1889617 K
[31.12.18 10:30:27.946] Loading alife simulator...
[31.12.18 10:30:27.946] * phase time: 99 ms
[31.12.18 10:30:28.045] * phase cmem: 1889615 K
[31.12.18 10:30:28.045] Loading savegame...
[31.12.18 10:30:28.061] * Loading key-value pairs...
[31.12.18 10:30:28.090] * 13 key-value pairs were successfully loaded (0.028s)
[31.12.18 10:30:28.090] * Loading spawn registry...
[31.12.18 10:30:29.874] * 25156 spawn points were successfully loaded (1.784s)
[31.12.18 10:30:29.875] * Loading objects...
[31.12.18 10:30:30.446] * 33516 objects were successfully loaded (0.571s)
[31.12.18 10:30:30.798] * Start objects on_register'ed...
[31.12.18 10:30:32.190] * 33516 objects on_register'ed (1.392s)
[31.12.18 10:30:32.191] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.245s)
[31.12.18 10:30:32.191] * phase time: 4244 ms
[31.12.18 10:30:32.291] * phase cmem: 1981829 K
[31.12.18 10:30:32.291] Connecting...
[31.12.18 10:30:32.291] * phase time: 100 ms
[31.12.18 10:30:32.391] * phase cmem: 1981830 K
[31.12.18 10:30:32.391] Restart sim...
[31.12.18 10:30:32.391] * phase time: 99 ms
[31.12.18 10:30:32.491] * phase cmem: 1981830 K
[31.12.18 10:30:32.800] * [win32]: free[1386856 K], reserved[200300 K], committed[2607084 K]
[31.12.18 10:30:32.800] * [ D3D ]: textures[1280410 K]
[31.12.18 10:30:32.800] * [x-ray]: crt heap[588086 K], process heap[588086 K], game lua[192775 K], engine lua[308 K], render[3404 K]
[31.12.18 10:30:32.800] * [x-ray]: economy: strings[count: 190548, lengths: 9527 K, overhead: 5954 K, saved: 125871 K]
[31.12.18 10:30:32.800] * [x-ray]: economy: smem[count: 76047, lengths: 43117 K, overhead: 1188 K, saved: 21867 K]
[31.12.18 10:30:32.800] * Starting measure
[31.12.18 10:30:35.840] * MEMORY USAGE: 1898761 K
[31.12.18 10:32:43.366] * Saving spawns...
[31.12.18 10:32:43.370] * Saving objects...
[31.12.18 10:32:43.516] * 33500 objects are successfully saved
[31.12.18 10:32:43.516] * Saving key-value pairs...
[31.12.18 10:32:43.537] * 13 key-value pairs were successfully saved
[31.12.18 10:32:43.564] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[31.12.18 10:32:56.122] Begin load
[31.12.18 10:32:56.273] - Gamedata version: [Сборка 2.1 final]
[31.12.18 10:32:56.316] * phase time: 188 ms
[31.12.18 10:32:56.415] * phase cmem: 1889905 K
[31.12.18 10:32:56.415] Loading alife simulator...
[31.12.18 10:32:56.416] * phase time: 100 ms
[31.12.18 10:32:56.515] * phase cmem: 1889909 K
[31.12.18 10:32:56.515] Loading savegame...
[31.12.18 10:32:56.533] * Loading key-value pairs...
[31.12.18 10:32:56.561] * 13 key-value pairs were successfully loaded (0.028s)
[31.12.18 10:32:56.561] * Loading spawn registry...
[31.12.18 10:32:58.355] * 25156 spawn points were successfully loaded (1.793s)
[31.12.18 10:32:58.356] * Loading objects...
[31.12.18 10:32:58.935] * 33500 objects were successfully loaded (0.580s)
[31.12.18 10:32:59.289] * Start objects on_register'ed...
[31.12.18 10:33:00.717] * 33500 objects on_register'ed (1.428s)
[31.12.18 10:33:00.718] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.302s)
[31.12.18 10:33:00.718] * phase time: 4301 ms
[31.12.18 10:33:00.817] * phase cmem: 1982220 K
[31.12.18 10:33:00.817] Connecting...
[31.12.18 10:33:00.818] * phase time: 100 ms
[31.12.18 10:33:00.918] * phase cmem: 1982220 K
[31.12.18 10:33:00.918] Restart sim...
[31.12.18 10:33:00.918] * phase time: 100 ms
[31.12.18 10:33:01.018] * phase cmem: 1982220 K
[31.12.18 10:33:01.329] * [win32]: free[1376808 K], reserved[197584 K], committed[2619848 K]
[31.12.18 10:33:01.329] * [ D3D ]: textures[1280496 K]
[31.12.18 10:33:01.329] * [x-ray]: crt heap[588369 K], process heap[588369 K], game lua[192463 K], engine lua[308 K], render[3452 K]
[31.12.18 10:33:01.329] * [x-ray]: economy: strings[count: 190573, lengths: 9529 K, overhead: 5955 K, saved: 135623 K]
[31.12.18 10:33:01.329] * [x-ray]: economy: smem[count: 76047, lengths: 43117 K, overhead: 1188 K, saved: 21867 K]
[31.12.18 10:33:01.329] * Starting measure
[31.12.18 10:33:04.399] * MEMORY USAGE: 1900818 K
[31.12.18 10:33:36.360] Begin load
[31.12.18 10:33:36.563] - Gamedata version: [Сборка 2.1 final]
[31.12.18 10:33:36.607] * phase time: 241 ms
[31.12.18 10:33:36.706] * phase cmem: 1889941 K
[31.12.18 10:33:36.706] Loading alife simulator...
[31.12.18 10:33:36.707] * phase time: 99 ms
[31.12.18 10:33:36.806] * phase cmem: 1889944 K
[31.12.18 10:33:36.806] Loading savegame...
[31.12.18 10:33:36.825] * Loading key-value pairs...
[31.12.18 10:33:36.854] * 13 key-value pairs were successfully loaded (0.028s)
[31.12.18 10:33:36.854] * Loading spawn registry...
[31.12.18 10:33:38.646] * 25156 spawn points were successfully loaded (1.793s)
[31.12.18 10:33:38.647] * Loading objects...
[31.12.18 10:33:39.235] * 33500 objects were successfully loaded (0.588s)
[31.12.18 10:33:39.598] * Start objects on_register'ed...
[31.12.18 10:33:41.071] * 33500 objects on_register'ed (1.473s)
[31.12.18 10:33:41.071] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.365s)
[31.12.18 10:33:41.071] * phase time: 4365 ms
[31.12.18 10:33:41.172] * phase cmem: 1982255 K
[31.12.18 10:33:41.172] Connecting...
[31.12.18 10:33:41.172] * phase time: 100 ms
[31.12.18 10:33:41.274] * phase cmem: 1982255 K
[31.12.18 10:33:41.274] Restart sim...
[31.12.18 10:33:41.274] * phase time: 101 ms
[31.12.18 10:33:41.374] * phase cmem: 1982255 K
[31.12.18 10:33:41.685] * [win32]: free[1391016 K], reserved[200300 K], committed[2602924 K]
[31.12.18 10:33:41.685] * [ D3D ]: textures[1280496 K]
[31.12.18 10:33:41.685] * [x-ray]: crt heap[588394 K], process heap[588394 K], game lua[192471 K], engine lua[308 K], render[3462 K]
[31.12.18 10:33:41.685] * [x-ray]: economy: strings[count: 190577, lengths: 9529 K, overhead: 5955 K, saved: 139336 K]
[31.12.18 10:33:41.685] * [x-ray]: economy: smem[count: 76047, lengths: 43117 K, overhead: 1188 K, saved: 21867 K]
[31.12.18 10:33:41.685] * Starting measure
[31.12.18 10:33:44.822] * MEMORY USAGE: 1900190 K
[31.12.18 10:36:03.625] * Saving spawns...
[31.12.18 10:36:03.628] * Saving objects...
[31.12.18 10:36:03.780] * 33518 objects are successfully saved
[31.12.18 10:36:03.781] * Saving key-value pairs...
[31.12.18 10:36:03.803] * 13 key-value pairs were successfully saved
[31.12.18 10:36:03.831] * Game День 1. Час Ужаса. Свалка.sav is successfully saved to file 'c:\op\userdata\savedgames\День 1. Час Ужаса. Свалка.sav'
[31.12.18 10:36:15.140] * Saving spawns...
[31.12.18 10:36:15.144] * Saving objects...
[31.12.18 10:36:15.296] * 33518 objects are successfully saved
[31.12.18 10:36:15.297] * Saving key-value pairs...
[31.12.18 10:36:15.318] * 13 key-value pairs were successfully saved
[31.12.18 10:36:15.346] * Game Бронежилет для Беса.sav is successfully saved to file 'c:\op\userdata\savedgames\Бронежилет для Беса.sav'
[31.12.18 10:36:39.830] * Saving spawns...
[31.12.18 10:36:39.834] * Saving objects...
[31.12.18 10:36:39.990] * 33515 objects are successfully saved
[31.12.18 10:36:39.991] * Saving key-value pairs...
[31.12.18 10:36:40.012] * 13 key-value pairs were successfully saved
[31.12.18 10:36:40.041] * Game ALEXEY_quicksave.sav is successfully saved to file 'c:\op\userdata\savedgames\alexey_quicksave.sav'
[31.12.18 10:36:52.245] Begin load
[31.12.18 10:36:52.364] - Gamedata version: [Сборка 2.1 final]
[31.12.18 10:36:52.408] * phase time: 156 ms
[31.12.18 10:36:52.507] * phase cmem: 1892679 K
[31.12.18 10:36:52.507] Loading alife simulator...
[31.12.18 10:36:52.508] * phase time: 99 ms
[31.12.18 10:36:52.607] * phase cmem: 1892679 K
[31.12.18 10:36:52.607] Loading savegame...
[31.12.18 10:36:52.627] * Loading key-value pairs...
[31.12.18 10:36:52.655] * 13 key-value pairs were successfully loaded (0.029s)
[31.12.18 10:36:52.655] * Loading spawn registry...
[31.12.18 10:36:54.457] * 25156 spawn points were successfully loaded (1.802s)
[31.12.18 10:36:54.458] * Loading objects...
[31.12.18 10:36:55.052] * 33515 objects were successfully loaded (0.594s)
[31.12.18 10:36:55.418] * Start objects on_register'ed...
[31.12.18 10:36:56.883] * 33515 objects on_register'ed (1.465s)
[31.12.18 10:36:56.884] * Game alexey_quicksave is successfully loaded from file 'c:\op\userdata\savedgames\alexey_quicksave.sav' (4.377s)
[31.12.18 10:36:56.884] * phase time: 4376 ms
[31.12.18 10:36:56.985] * phase cmem: 1984992 K
[31.12.18 10:36:56.985] Connecting...
[31.12.18 10:36:56.985] * phase time: 100 ms
[31.12.18 10:36:57.085] * phase cmem: 1984992 K
[31.12.18 10:36:57.085] Restart sim...
[31.12.18 10:36:57.086] * phase time: 100 ms
[31.12.18 10:36:57.186] * phase cmem: 1984992 K
[31.12.18 10:36:57.496] * [win32]: free[1389032 K], reserved[198336 K], committed[2606872 K]
[31.12.18 10:36:57.496] * [ D3D ]: textures[1282544 K]
[31.12.18 10:36:57.496] * [x-ray]: crt heap[589073 K], process heap[589073 K], game lua[192792 K], engine lua[308 K], render[3496 K]
[31.12.18 10:36:57.496] * [x-ray]: economy: strings[count: 190668, lengths: 9534 K, overhead: 5958 K, saved: 159286 K]
[31.12.18 10:36:57.496] * [x-ray]: economy: smem[count: 76047, lengths: 43117 K, overhead: 1188 K, saved: 21867 K]
[31.12.18 10:36:57.496] * Starting measure
[31.12.18 10:37:00.648] * MEMORY USAGE: 1902959 K
[31.12.18 10:37:54.956] [LUA] There is no animation norm_facer_5_0 (object esc_kostya)!
[31.12.18 10:37:54.956] [LUA] 0 : [C ] add_animation
[31.12.18 10:37:54.956] [LUA] 1 : [Lua] c:\op\gamedata\scripts\ai\rx_utils.script(272) : add_anim
[31.12.18 10:37:54.956] [LUA] 2 : [Lua] c:\op\gamedata\scripts\ai\rx_facer.script(381) : add_anims
[31.12.18 10:37:54.956] [LUA] 3 : [Lua] c:\op\gamedata\scripts\ai\rx_facer.script(152) :
[31.12.18 10:37:54.956] [LUA] There is no animation norm_facer_5_1 (object esc_kostya)!
[31.12.18 10:37:54.956] [LUA] 0 : [C ] add_animation
[31.12.18 10:37:54.956] [LUA] 1 : [Lua] c:\op\gamedata\scripts\ai\rx_utils.script(272) : add_anim
[31.12.18 10:37:54.956] [LUA] 2 : [Lua] c:\op\gamedata\scripts\ai\rx_facer.script(382) : add_anims
[31.12.18 10:37:54.956] [LUA] 3 : [Lua] c:\op\gamedata\scripts\ai\rx_facer.script(152) :
[31.12.18 10:38:01.556] *** break by StackWalk ***
[31.12.18 10:38:01.556] stack trace:
[31.12.18 10:38:01.556]
[31.12.18 10:38:01.556] 0023:011BE20B (0x3BAC0000 0x0F6AD55A 0x3BAC0000 0xA726AA10) XR_3DA.exe, evalEnvelope(), s:\xr_3da\interp.cpp, 293
[31.12.18 10:38:01.556] 0023:011BD18D (0x3BAC0000 0xA726AA10 0x0020D1A8 0x0FA04222) XR_3DA.exe, CEnvelope::Evaluate(), s:\xr_3da\envelope.cpp, 137
[31.12.18 10:38:01.556] 0023:0F6AD55A (0x3BAC0000 0x99B7F280 0x00000003 0x0020D1F4) xrGame.dll, CPostProcessValue::update(), s:\xr_3da\xrgame\postprocessanimator.h, 66
[31.12.18 10:38:01.556] 0023:0FA04222 (0x3BAC0000 0x0124AEC0 0x3F7FF972 0x3F800000) xrGame.dll, CPostprocessAnimator::Update(), s:\xr_3da\xrgame\postprocessanimator.cpp, 160
[31.12.18 10:38:01.556] 0023:0FA03DC1 (0x0020D220 0x0000004B 0x63F925C0 0xAE46E04C) xrGame.dll, CPostprocessAnimator::Process(), s:\xr_3da\xrgame\postprocessanimator.cpp, 192
[31.12.18 10:38:01.556] 0023:011B60EE (0x5BDAC57C 0x5BDAC588 0x5BDAC594 0x42870000) XR_3DA.exe, CCameraManager::Update(), s:\xr_3da\cameramanager.cpp, 275
[31.12.18 10:38:01.556] 0023:011B613D (0x5BDAC530 0x00000130 0x00000000 0xACAD58D0) XR_3DA.exe, CCameraManager::Update(), s:\xr_3da\cameramanager.cpp, 202
[31.12.18 10:38:01.556] 0023:0FA4BE1F (0x3BA3D70A 0x42870000 0x00000005 0x00000000) xrGame.dll, CActor::cam_Update(), s:\xr_3da\xrgame\actorcameras.cpp, 313
[31.12.18 10:38:01.556] 0023:0FA28BE9 (0x0000004B 0x00000000 0x011A82CD 0x63F925C0) xrGame.dll, CActor::UpdateCL(), s:\xr_3da\xrgame\actor.cpp, 925
[31.12.18 10:38:01.556] 0023:011A7B4B (0x63F925C0 0xAE46E018 0x0124D64C 0x0020D810) XR_3DA.exe, CObjectList::SingleUpdate(), s:\xr_3da\xr_object_list.cpp, 114
[31.12.18 10:38:01.556] 0023:011A82CD (0x00000000 0x00000004 0xAE46E000 0xAE46E0AE) XR_3DA.exe, CObjectList::Update(), s:\xr_3da\xr_object_list.cpp, 172
[31.12.18 10:38:01.556] 0023:011A4C30 (0x1A54AEB0 0x00000001 0x06578480 0x00000000) XR_3DA.exe, IGame_Level::OnFrame(), s:\xr_3da\igame_level.cpp, 142
[31.12.18 10:38:01.556] 0023:0FA0B21E (0x0124D7F8 0x045ADE70 0x011D5954 0x003408A7) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 557
[31.12.18 10:38:01.556] 0023:0118F1CC (0x003408A7 0x75A010FF 0x0124D4A0 0x3BAE82F6) XR_3DA.exe, CRegistrator::Process(), s:\xr_3da\pure.h, 77
[31.12.18 10:38:01.556] 0023:011D5954 (0x00000000 0x012509A0 0xFFFDE000 0x0124D4A0) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 399
[31.12.18 10:38:01.556] 0023:011D5E23 (0x012509A0 0x00000063 0x0020FBD8 0x011A01E0) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 249
[31.12.18 10:38:01.556] 0023:011A05CA (0x00000000 0x012509A0 0x00000000 0x00000000) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[31.12.18 10:38:01.556] 0023:011A01E0 (0x01140000 0x00000000 0x00293597 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[31.12.18 10:38:01.556] 0023:0119FDF0 (0x01140000 0x00000000 0x00293597 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[31.12.18 10:38:01.556] 0023:0119AE1B (0xFFFDE000 0x0020FCB4 0x77059802 0xFFFDE000) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[31.12.18 10:38:01.556] 0023:75A0343D (0xFFFDE000 0x772165A2 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk()
[31.12.18 10:38:01.556] 0023:77059802 (0x0119AE8D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[31.12.18 10:38:01.556] 0023:770597D5 (0x0119AE8D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()