В игру зайти не могу.
* Detected CPU: GenuineIntel P3 family, F6/M15/S13, 2023.00 mhz, 65-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 40285 files cached, 7656Kb memory used.
Init FileSystem 6.019035 sec
'xrCore' build 3116, Aug 15 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[1999300 K], reserved[18668 K], committed[79120 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[15073 K], process heap[666 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[6928 K], smem[0 K]
Executing config-script "c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[112], prop=[
! cant convert dik_name for dik[121], prop=[
! cant convert dik_name for dik[123], prop=[
! cant convert dik_name for dik[145], prop=[
! cant convert dik_name for dik[146], prop=[
! cant convert dik_name for dik[148], prop=[
[c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:649]: NVIDIA GeForce 9600M GT
* GPU driver: 7.15.11.7904
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1767 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
count of .thm files=462
load time=510 ms
* distortion: used, dev(30),need(14)
* SSample: 1448x1086
* SSample: enabled
- r__tf_aniso 16
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r1_tf_mipbias 0.
* SSample: 1448x1086
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [130 ms]
"c:\program files\gsc world publishing\s.t.a.l.k.e.r\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 101973 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 23277 ms
* [prefetch] memory: 84912Kb
* phase time: 23355 ms
* phase cmem: 184352 K
Сервер: Старт...
* phase time: 297 ms
* phase cmem: 183275 K
Сервер: Загрузка симуляции жизни...
* phase time: 12 ms
* phase cmem: 183275 K
Загрузка игры "user_autosave.sav"...
* Loading spawn registry...
* 12824 spawn points are successfully loaded
* Loading objects...
* 29347 objects are successfully loaded
* Game user_autosave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\user_autosave.sav' (8.664s)
* phase time: 8663 ms
* phase cmem: 287741 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 205 ms
* phase cmem: 287736 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 65 ms
* phase cmem: 287762 K
Открытие потока...
* phase time: 33 ms
* phase cmem: 287762 K
Загрузка формы объектов...
* phase time: 56 ms
* phase cmem: 288302 K
Загрузка шейдеров...
* phase time: 107 ms
* phase cmem: 289004 K
Загрузка геометрии...
* [Loading VB] 1447 verts, 45 Kb
* [Loading VB] 12029 verts, 375 Kb
* [Loading IB] 110592 indices, 216 Kb
* phase time: 78 ms
* phase cmem: 289005 K
Загрузка базы пространств...
* phase time: 42 ms
* phase cmem: 289008 K
Загрузка детальных объектов...
* phase time: 18 ms
* phase cmem: 289008 K
Загрузка секторов и порталов...
WARNING: Occlusion map 'c:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\levels\peshera\level.hom' not found.
* phase time: 17 ms
* phase cmem: 289008 K
Загрузка ИИ объектов...
* phase time: 19 ms
* phase cmem: 289008 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 723 ms
* phase cmem: 294789 K
Загрузка текстур...
* t-report - base: 683, 263071 K
* t-report - lmap: 10, 10241 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 3005 ms
* phase cmem: 294791 K
Клиент: Синхронизация...
* phase time: 71 ms
* phase cmem: 294791 K
* [win32]: free[1112508 K], reserved[64448 K], committed[920132 K]
* [ D3D ]: textures[273312 K]
* [x-ray]: crt heap[294788 K], process heap[7484 K], game lua[38039 K], engine lua[175 K], render[0 K]
* [x-ray]: economy: strings[11055 K], smem[28243 K]
* MEMORY USAGE: 252309 K
* phase time: 353 ms
* phase cmem: 247205 K
Сервер: Загрузка симуляции жизни...
* phase time: 20 ms
* phase cmem: 247205 K
Загрузка игры "user_autosave.sav"...
* Loading spawn registry...
* 12824 spawn points are successfully loaded
* Loading objects...
* 29347 objects are successfully loaded
* Game user_autosave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\user_autosave.sav' (7.592s)
* phase time: 7591 ms
* phase cmem: 314213 K
Сервер: Соединяемся...
* phase time: 20 ms
* phase cmem: 314213 K
Клиент: Синхронизация...
* phase time: 20 ms
* phase cmem: 314213 K
* [win32]: free[981668 K], reserved[75884 K], committed[1039536 K]
* [ D3D ]: textures[302594 K]
* [x-ray]: crt heap[314211 K], process heap[6457 K], game lua[37755 K], engine lua[188 K], render[686 K]
* [x-ray]: economy: strings[23239 K], smem[28330 K]
* MEMORY USAGE: 256997 K
* phase time: 364 ms
* phase cmem: 247597 K
Сервер: Загрузка симуляции жизни...
* phase time: 21 ms
* phase cmem: 247597 K
Загрузка игры "user_autosave.sav"...
* Loading spawn registry...
* 12824 spawn points are successfully loaded
* Loading objects...
* 29347 objects are successfully loaded
* Game user_autosave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\user_autosave.sav' (7.674s)
* phase time: 7674 ms
* phase cmem: 314599 K
Сервер: Соединяемся...
* phase time: 36 ms
* phase cmem: 314599 K
Клиент: Синхронизация...
* phase time: 20 ms
* phase cmem: 314599 K
* [win32]: free[977368 K], reserved[74868 K], committed[1044852 K]
* [ D3D ]: textures[303362 K]
* [x-ray]: crt heap[314596 K], process heap[6458 K], game lua[37757 K], engine lua[188 K], render[854 K]
* [x-ray]: economy: strings[29419 K], smem[28330 K]
* MEMORY USAGE: 256755 K
* phase time: 368 ms
* phase cmem: 247397 K
Сервер: Загрузка симуляции жизни...
* phase time: 21 ms
* phase cmem: 247397 K
Загрузка игры "user_autosave.sav"...
* Loading spawn registry...
* 12824 spawn points are successfully loaded
* Loading objects...
* 29347 objects are successfully loaded
* Game user_autosave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\user_autosave.sav' (7.687s)
* phase time: 7686 ms
* phase cmem: 314399 K
Сервер: Соединяемся...
* phase time: 21 ms
* phase cmem: 314399 K
Клиент: Синхронизация...
* phase time: 21 ms
* phase cmem: 314400 K
* [win32]: free[975896 K], reserved[75052 K], committed[1046140 K]
* [ D3D ]: textures[303362 K]
* [x-ray]: crt heap[314398 K], process heap[6458 K], game lua[37767 K], engine lua[188 K], render[973 K]
* [x-ray]: economy: strings[44730 K], smem[28330 K]
* MEMORY USAGE: 256663 K
* phase time: 365 ms
* phase cmem: 247817 K
Сервер: Загрузка симуляции жизни...
* phase time: 21 ms
* phase cmem: 247817 K
Загрузка игры "user_autosave.sav"...
* Loading spawn registry...
* 12824 spawn points are successfully loaded
* Loading objects...
* 29347 objects are successfully loaded
* Game user_autosave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\user_autosave.sav' (7.621s)
* phase time: 7620 ms
* phase cmem: 314819 K
Сервер: Соединяемся...
* phase time: 35 ms
* phase cmem: 314819 K
Клиент: Синхронизация...
* phase time: 20 ms
* phase cmem: 314819 K
* [win32]: free[976616 K], reserved[74388 K], committed[1046084 K]
* [ D3D ]: textures[303362 K]
* [x-ray]: crt heap[314817 K], process heap[6458 K], game lua[37758 K], engine lua[188 K], render[1013 K]
* [x-ray]: economy: strings[49805 K], smem[28330 K]
* MEMORY USAGE: 257932 K
* Saving spawns...
* Saving objects...
* 29468 objects are successfully saved
* Game a810.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\a810.sav'
~ ERROR: can't detach independant object. entity[wpn_vintorez58645:58645], parent[single_player:0], section[wpn_vintorez]
* phase time: 819 ms
* phase cmem: 250976 K
Сервер: Загрузка симуляции жизни...
* phase time: 21 ms
* phase cmem: 250976 K
Загрузка игры "a810.sav"...
* Loading spawn registry...
* 12824 spawn points are successfully loaded
* Loading objects...
* 29468 objects are successfully loaded
* Game a810 is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\a810.sav' (7.681s)
* phase time: 7680 ms
* phase cmem: 318465 K
Сервер: Соединяемся...
* phase time: 21 ms
* phase cmem: 318465 K
Клиент: Синхронизация...
* phase time: 20 ms
* phase cmem: 318465 K
* [win32]: free[976020 K], reserved[69184 K], committed[1051884 K]
* [ D3D ]: textures[302338 K]
* [x-ray]: crt heap[318463 K], process heap[6458 K], game lua[37786 K], engine lua[189 K], render[1045 K]
* [x-ray]: economy: strings[55632 K], smem[28330 K]
* MEMORY USAGE: 259803 K
* Saving spawns...
* Saving objects...
* 29473 objects are successfully saved
* Game a811.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\a811.sav'
* phase time: 826 ms
* phase cmem: 251155 K
Сервер: Загрузка симуляции жизни...
* phase time: 23 ms
* phase cmem: 251155 K
Загрузка игры "a811.sav"...
* Loading spawn registry...
* 12824 spawn points are successfully loaded
* Loading objects...
* 29473 objects are successfully loaded
* Game a811 is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\a811.sav' (7.765s)
* phase time: 7764 ms
* phase cmem: 318563 K
Сервер: Соединяемся...
* phase time: 21 ms
* phase cmem: 318563 K
Клиент: Синхронизация...
* phase time: 21 ms
* phase cmem: 318563 K
* [win32]: free[959828 K], reserved[85656 K], committed[1051604 K]
* [ D3D ]: textures[303362 K]
* [x-ray]: crt heap[318561 K], process heap[6458 K], game lua[37778 K], engine lua[190 K], render[1053 K]
* [x-ray]: economy: strings[60731 K], smem[28330 K]
* MEMORY USAGE: 260588 K
* Saving spawns...
* Saving objects...
* 29463 objects are successfully saved
* Game a812.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\a812.sav'
* Saving spawns...
* Saving objects...
* 29458 objects are successfully saved
* Game a813.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\a813.sav'
* Saving spawns...
* Saving objects...
* 29458 objects are successfully saved
* Game a814.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\a814.sav'
* Saving spawns...
* Saving objects...
* 29458 objects are successfully saved
* Game a815.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\a815.sav'
* Saving spawns...
* Saving objects...
* 29503 objects are successfully saved
* Game a816.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\a816.sav'
* Saving spawns...
* Saving objects...
* 29501 objects are successfully saved
* Game a817.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\a817.sav'
- Disconnect
- Destroying level
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [c:\users\public\documents\stalker-shoc\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: rtargetsc : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1
Версия игры:
н.С. от14.06.09 Пач от 08.08 с рангами и артпреобразованиями
Windows 7, 32 bit