на компе 4 гиба оперативки , i-5 проц
поиском пользывался
Тема | Форум | Posted by | Дата |
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Лог можете выложить,может криво солянка встала, и после какого именно момента стало выкидывать, ситуацию обрисуйте.
Initializing File System...
using fs-ltx fsgame.ltx
FS: 41751 files cached, 7169Kb memory used.
Init FileSystem 1.716695 sec
'xrCore' build 3116, Aug 15 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[3025788 K], reserved[36580 K], committed[83296 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[15527 K], process heap[689 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[8322 K], smem[0 K]
Executing config-script "k:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[k:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "k:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_high.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[k:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "k:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[k:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: cant create context for
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:615]: NVIDIA GeForce GTS 250
* GPU driver: 8.17.12.6099
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2016 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=319
load time=73 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 4
- r2_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [235 ms]
"k:\program files\gsc world publishing\s.t.a.l.k.e.r\bin\xr_3da.exe" -nointro -noprefetch -noshadows
* phase time: 0 ms
* phase cmem: 137583 K
Кэширование объектов...
* phase time: 5 ms
* phase cmem: 135050 K
Сервер: Старт...
* phase time: 57 ms
* phase cmem: 135116 K
Сервер: Загрузка симуляции жизни...
* phase time: 1 ms
* phase cmem: 135116 K
Загрузка игры "5565.sav"...
* Loading spawn registry...
* 15270 spawn points are successfully loaded
* Loading objects...
* 30971 objects are successfully loaded
* Game 5565 is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\5565.sav' (5.950s)
* phase time: 5949 ms
* phase cmem: 239896 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 14 ms
* phase cmem: 239896 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 5 ms
* phase cmem: 239920 K
Открытие потока...
* phase time: 3 ms
* phase cmem: 239920 K
Загрузка формы объектов...
* phase time: 1796 ms
* phase cmem: 287844 K
Загрузка шейдеров...
* phase time: 224 ms
* phase cmem: 288644 K
Загрузка геометрии...
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65276 verts, 2039 Kb
* [Loading VB] 6768 verts, 211 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 4905 verts, 153 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65363 verts, 2042 Kb
* [Loading VB] 13748 verts, 429 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 984543 indices, 1922 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 63481 verts, 743 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048557 indices, 2047 Kb
* [Loading IB] 344841 indices, 673 Kb
* phase time: 25 ms
* phase cmem: 288988 K
Загрузка базы пространств...
* phase time: 349 ms
* phase cmem: 291888 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 37515 v(20), 24278 p
* [DETAILS] Batch(61), VB(732K), IB(142K)
* phase time: 28 ms
* phase cmem: 291914 K
Загрузка секторов и порталов...
* Loading HOM: k:\program files\gsc world publishing\s.t.a.l.k.e.r\gamedata\levels\atp_for_test22\level.hom
* phase time: 5 ms
* phase cmem: 291960 K
Загрузка ИИ объектов...
- Loading music tracks from 'atp_for_test22_musics'...
* phase time: 5 ms
* phase cmem: 292027 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 124 ms
* phase cmem: 299939 K
Загрузка текстур...
* t-report - base: 934, 417844 K
* t-report - lmap: 3, 3072 K
* phase time: 476 ms
* phase cmem: 299939 K
Солянка: Синхронизация...
* phase time: 6 ms
* phase cmem: 299939 K
* [win32]: free[2028588 K], reserved[49800 K], committed[1067276 K]
* [ D3D ]: textures[420917 K]
* [x-ray]: crt heap[299937 K], process heap[9540 K], game lua[44631 K], engine lua[204 K], render[0 K]
* [x-ray]: economy: strings[12012 K], smem[0 K]
[Korpus]Ну... По памяти... Уберите траву, глубину освещения, перейдите временно на статику. Оптимизируйте загрузку гамы в соответствии с предлагемыми параметрами - "no intro" и иже с ними... АТП, Янтарь, Болота - пока ещё "сложные" территории для "всех" конфигураций и компов. И в Вашем случае достаточно квотить последний десяток строчек. Весь лог не нужен.[/Korpus]
Всё это пробывал
перед вылетом в консоле жёлтым
stack trace:
Народная солянка от 19.04.10 + доп от 14.08.10 + патч 3.09 + HUD Installer
[error]Expression : no_assert
[error]Function : CALifeStoryRegistry::add
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\alife_story_registry.cpp
[error]Line : 30
[error]Description : Specified story object is already in the Story registry!
[provodnik]А вот не надо хитрить! После того как сдали задание с х-18, сразу берем задание у Бармена на х-16. И сразу идем его выполнять. Никуда по пути не сворачивая. Вылета не будет! Черный_Сталкер[/provodnik]
[IMAGINE]Кстати, интересный переход у Вас появился "Бар - Агропром".
Если расскажете всем где такой имеется - с меня коньяк.[/IMAGINE]
[error]Expression : !object->used_ai_locations() || ai().level_graph().valid_vertex_id(object->m_tNodeID)
[error]Function : CALifeSwitchManager::add_online
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\alife_switch_manager.cpp
[error]Line : 64
[error]Description : Invalid vertex for object
[error]Arguments : af_rusty_sea-urchin25619]
[error]Expression : Ran out of memory
[error]Function : TW_LoadTextureFromTexture
[error]File : E:\stalker\patch_1_0004\xr_3da\xrRender\Texture.cpp
[error]Line : 132
[error]Description : D3DXCreateTexture( HW.pDevice, top_width,top_height, levels_exist,0,t_dest_fmt, D3DPOOL_MANAGED,&t_dest )
Initializing File System...
using fs-ltx fsgame.ltx
FS: 28644 files cached, 4544Kb memory used.
Init FileSystem 1.127516 sec
'xrCore' build 3116, Aug 15 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[2004208 K], reserved[20324 K], committed[72556 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[6403 K], process heap[678 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1032 K], smem[0 K]
Executing config-script "g:\alexander gorbatchyov\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[
[g:\alexander gorbatchyov\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "g:\alexander gorbatchyov\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[g:\alexander gorbatchyov\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "g:\alexander gorbatchyov\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[g:\alexander gorbatchyov\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:615]: NVIDIA GeForce GTS 250
* GPU driver: 8.17.12.6099
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2272 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=1
load time=31 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file: g:\alexander gorbatchyov\s.t.a.l.k.e.r\gamedata\sounds\characters_voice\scenario\video\intro_gsc_wp_r.ogg
Input: 1
Config-file [c:\users\public\documents\stalker-shoc\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: rtargetsc : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1
[volazar][moder]А версию соли кто будет указывать?[/moder][/volazar]
Добавлено (15.01.2011, 23:14)
---------------------------------------------
Версия Соли от 19.04.2010
[volazar][moder]Читаем пост выше и следуем указаниям.[/moder][/volazar]
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description :
[error]Arguments : LUA error: ... shadow of chernobyl\gamedata\scripts\amk_mod.script:2808: attempt to index local 'respawner' (a function value)
[provodnik]Конечно есть, вам поможет пост за №12 от тов.Korpus в теме "Сборник вылетов и решений к ним" , там даже можно скачать уже правленый файл. Kalter.[/provodnik]
[provodnik]Вам также поможет пост за №12 от тов.Korpus в теме "Сборник вылетов и решений к ним" , там даже можно скачать уже правленый файл. Kalter.[/provodnik]
Не могу войти в Мертвый город. Вылетает на Рабочий стол.
[error]Expression : no_assert
[error]Function : CALifeStoryRegistry::add
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\alife_story_registry.cpp
[error]Line : 30
[error]Description : Specified story object is already in the Story registry!
[provodnik]Исправь описание состава Солянки, есть ТЕСТОВЫЕ скрипты от Sapsan и есть ТЕКСТОВЫЕ правки от Korpus... Что ты имеешь ввиду под "текстовые скsapsan" и "Текстовые правки от Sapsan" совершенно непонятно!
ошибка: