* Detected CPU: GenuineIntel P4 family, F15/M3/S4, 2793.00 mhz, 106-clk 'rdtsc' 
 * CPU Features: RDTSC, MMX, SSE, SSE2 
 Initializing File System... 
 using fs-ltx fsgame.ltx 
 FS: 38922 files cached, 5419Kb memory used. 
 Init FileSystem 16.277996 sec 
 'xrCore' build 3116, Aug 15 2007 
 Initializing Engine... 
 Executing config-script "user.ltx"... 
 [c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded. 
 Starting INPUT device... 
 Loading DLL: xrRender_R1.dll 
 Loading DLL: xrGame.dll 
 * [win32]: free[2012668 K], reserved[9180 K], committed[75240 K] 
 * [ D3D ]: textures[0 K] 
 * [x-ray]: crt heap[13668 K], process heap[625 K], game lua[0 K], engine lua[0 K], render[0 K] 
 * [x-ray]: economy: strings[8201 K], smem[0 K] 
 Executing config-script "d:\Игры\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... 
 ! cant convert dik_name for dik[16], prop=[ 
 ! cant convert dik_name for dik[17], prop=[ 
 ! cant convert dik_name for dik[18], prop=[ 
 ! cant convert dik_name for dik[19], prop=[ 
 ! cant convert dik_name for dik[20], prop=[ 
 ! cant convert dik_name for dik[21], prop=[ 
 ! cant convert dik_name for dik[22], prop=[ 
 ! cant convert dik_name for dik[23], prop=[ 
 ! cant convert dik_name for dik[24], prop=[ 
 ! cant convert dik_name for dik[25], prop=[ 
 ! cant convert dik_name for dik[26], prop=[ 
 ! cant convert dik_name for dik[27], prop=[ 
 ! cant convert dik_name for dik[30], prop=[ 
 ! cant convert dik_name for dik[31], prop=[ 
 ! cant convert dik_name for dik[32], prop=[ 
 ! cant convert dik_name for dik[33], prop=[ 
 ! cant convert dik_name for dik[34], prop=[ 
 ! cant convert dik_name for dik[35], prop=[ 
 ! cant convert dik_name for dik[36], prop=[ 
 ! cant convert dik_name for dik[37], prop=[ 
 ! cant convert dik_name for dik[38], prop=[ 
 ! cant convert dik_name for dik[39], prop=[ 
 ! cant convert dik_name for dik[40], prop=[ 
 ! cant convert dik_name for dik[41], prop=[ 
 ! cant convert dik_name for dik[44], prop=[ 
 ! cant convert dik_name for dik[45], prop=[ 
 ! cant convert dik_name for dik[46], prop=[ 
 ! cant convert dik_name for dik[47], prop=[ 
 ! cant convert dik_name for dik[48], prop=[ 
 ! cant convert dik_name for dik[49], prop=[ 
 ! cant convert dik_name for dik[50], prop=[ 
 ! cant convert dik_name for dik[51], prop=[ 
 ! cant convert dik_name for dik[52], prop=[ 
 ! cant convert dik_name for dik[144], prop=[ 
 [d:\Игры\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. 
 Executing config-script "user.ltx"... 
 Executing config-script "d:\Игры\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx"... 
 ! Unknown command: r__wallmark_ttl 
 ! Unknown command: rs_skeleton_update 
 [d:\Игры\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx] successfully loaded. 
 Executing config-script "d:\Игры\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... 
 [d:\Игры\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. 
 [c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded. 
 SOUND: OpenAL: enumerate devices... 
 SOUND: OpenAL: EnumerationExtension Present 
 devices Generic Hardware 
 SOUND: OpenAL: system default SndDevice name is Generic Hardware 
 SOUND: OpenAL: default SndDevice name set to Generic Software 
 SOUND: OpenAL: All available devices: 
 1. Generic Hardware, Spec Version 1.1 
 2. Generic Software, Spec Version 1.1 (default) 
 SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 
 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. 
 * sound: EAX 2.0 extension: absent 
 * sound: EAX 2.0 deferred: absent 
 * sound : cache: 65538 kb, 7609 lines, 8820 bpl 
 Starting RENDER device... 
 * GPU [vendor:10DE]-[device:140]: NVIDIA GeForce 6600 GT 
 * GPU driver: 6.14.11.7519 
 * CREATE: DeviceREF: 1 
 * Vertex Processor: PURE HARDWARE 
 * Texture memory: 488 M 
 * DDI-level: 9.0 
 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) 
 * GPU vertex cache: recognized, 24 
 * DVB created: 1536K 
 * DIB created: 512K 
 count of .thm files=8 
 load time=162 ms 
 * distortion: used, dev(30),need(14) 
 * SSample: 1448x1086 
 * SSample: enabled 
 - r__tf_aniso 10 
 - r1_tf_mipbias 0. 
 Starting engine... 
 Loading DLL: xrGameSpy.dll 
 * DVB created: 1536K 
 * DIB created: 512K 
 - r__tf_aniso 10 
 - r1_tf_mipbias 0. 
 * SSample: 1448x1086 
 * SSample: enabled 
 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) 
 * GPU vertex cache: recognized, 24 
 *** RESET [197 ms] 
 "d:\Игры\s.t.a.l.k.e.r\bin\xr_3da.exe" 
 * phase time: 0 ms 
 * phase cmem: 134685 K 
 Кэширование объектов... 
 Loading objects... 
 Loading models... 
 * [prefetch] time: 22533 ms 
 * [prefetch] memory: 84755Kb 
 * phase time: 22600 ms 
 * phase cmem: 216907 K 
 Сервер: Старт... 
 * phase time: 311 ms 
 * phase cmem: 217168 K 
 Сервер: Загрузка симуляции жизни... 
 * phase time: 11 ms 
 * phase cmem: 217168 K 
 Загрузка игры "2.sav"... 
 * Loading spawn registry... 
 * 14300 spawn points are successfully loaded 
 * Loading objects... 
 * 30597 objects are successfully loaded 
 * Game 2 is successfully loaded from file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\2.sav' (17.843s) 
 * phase time: 17842 ms 
 * phase cmem: 314443 K 
 Сервер: Соединяемся... 
 MaxPlayers = 32 
 * phase time: 218 ms 
 * phase cmem: 314396 K 
 Клиент: Соединение с localhost... 
 Player not found 
 * client : connection accepted - <> 
 * phase time: 19 ms 
 * phase cmem: 314420 K 
 Открытие потока... 
 * phase time: 28 ms 
 * phase cmem: 314420 K 
 Загрузка формы объектов... 
 * phase time: 4548 ms 
 * phase cmem: 359337 K 
 Загрузка шейдеров... 
 * phase time: 902 ms 
 * phase cmem: 360198 K 
 Загрузка геометрии... 
 * [Loading VB] 65435 verts, 2044 Kb 
 * [Loading VB] 65236 verts, 2038 Kb 
 * [Loading VB] 65530 verts, 2047 Kb 
 * [Loading VB] 65534 verts, 2047 Kb 
 * [Loading VB] 65535 verts, 2047 Kb 
 * [Loading VB] 65532 verts, 2047 Kb 
 * [Loading VB] 65535 verts, 2047 Kb 
 * [Loading VB] 65534 verts, 2047 Kb 
 * [Loading VB] 65535 verts, 2047 Kb 
 * [Loading VB] 65533 verts, 2047 Kb 
 * [Loading VB] 65535 verts, 2047 Kb 
 * [Loading VB] 57122 verts, 1785 Kb 
 * [Loading VB] 65535 verts, 2047 Kb 
 * [Loading VB] 65533 verts, 2047 Kb 
 * [Loading VB] 65534 verts, 2047 Kb 
 * [Loading VB] 65534 verts, 2047 Kb 
 * [Loading VB] 65535 verts, 2047 Kb 
 * [Loading VB] 43641 verts, 1363 Kb 
 * [Loading IB] 1048575 indices, 2047 Kb 
 * [Loading IB] 1048575 indices, 2047 Kb 
 * [Loading IB] 1048575 indices, 2047 Kb 
 * [Loading IB] 1048575 indices, 2047 Kb 
 * [Loading IB] 1048575 indices, 2047 Kb 
 * [Loading IB] 1048575 indices, 2047 Kb 
 * [Loading IB] 780369 indices, 1524 Kb 
 * phase time: 1151 ms 
 * phase cmem: 360384 K 
 Загрузка базы пространств... 
 * phase time: 814 ms 
 * phase cmem: 362097 K 
 Загрузка детальных объектов... 
 * [DETAILS] VertexConsts(256), Batch(61) 
 * [DETAILS] 40687 v(20), 26352 p 
 * [DETAILS] Batch(61), VB(794K), IB(154K) 
 * phase time: 136 ms 
 * phase cmem: 362139 K 
 Загрузка секторов и порталов... 
 * Loading HOM: d:\Игры\s.t.a.l.k.e.r\gamedata\levels\l05_bar\level.hom 
 * phase time: 52 ms 
 * phase cmem: 362400 K 
 Загрузка ИИ объектов... 
 * phase time: 158 ms 
 * phase cmem: 362419 K 
 Клиент: Создание... 
 - Game configuring : Started 
 - Game configuring : Finished 
 * phase time: 1290 ms 
 * phase cmem: 373113 K 
 Загрузка текстур... 
 * t-report - base: 995, 385837 K 
 * t-report - lmap: 8, 8193 K 
 * phase time: 9212 ms 
 * phase cmem: 373115 K 
 Клиент: Синхронизация... 
 * phase time: 121 ms 
 * phase cmem: 373115 K 
 * [win32]: free[947268 K], reserved[93856 K], committed[1055964 K] 
 * [ D3D ]: textures[394030 K] 
 * [x-ray]: crt heap[373112 K], process heap[542676 K], game lua[44708 K], engine lua[247 K], render[0 K] 
 * [x-ray]: economy: strings[12337 K], smem[28220 K] 
 * Log file has been saved successfully! 
 * MEMORY USAGE: 352267 K 
 * Saving spawns... 
 * Saving objects... 
 * 30573 objects are successfully saved 
 * Game Администратор_autosave.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\Администратор_autosave.sav' 
 - Disconnect 
 - Destroying level 
 * DVB created: 1536K 
 * DIB created: 512K 
 - r__tf_aniso 10 
 - r1_tf_mipbias 0. 
 * SSample: 1448x1086 
 * SSample: enabled 
 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) 
 * GPU vertex cache: recognized, 24 
 *** RESET [362 ms] 
 "d:\Игры\s.t.a.l.k.e.r\bin\xr_3da.exe" 
 * phase time: 0 ms 
 * phase cmem: 279901 K 
 Сервер: Старт... 
 * phase time: 904 ms 
 * phase cmem: 278956 K 
 Сервер: Загрузка симуляции жизни... 
 * phase time: 14 ms 
 * phase cmem: 278956 K 
 Загрузка игры "Администратор_autosave.sav"... 
 * Loading spawn registry... 
 * 14300 spawn points are successfully loaded 
 * Loading objects... 
 * 30573 objects are successfully loaded 
 * Game Администратор_autosave is successfully loaded from file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\Администратор_autosave.sav' (16.690s) 
 * phase time: 16690 ms 
 * phase cmem: 335546 K 
 Сервер: Соединяемся... 
 MaxPlayers = 32 
 * phase time: 63 ms 
 * phase cmem: 335528 K 
 Клиент: Соединение с localhost... 
 Player not found 
 * client : connection accepted - <> 
 * phase time: 19 ms 
 * phase cmem: 335553 K 
 Открытие потока... 
 * phase time: 16 ms 
 * phase cmem: 335553 K 
 Загрузка формы объектов... 
 * phase time: 4225 ms 
 * phase cmem: 378448 K 
 Загрузка шейдеров... 
 * phase time: 1302 ms 
 * phase cmem: 379151 K 
 Загрузка геометрии... 
 * [Loading VB] 65527 verts, 2047 Kb 
 * [Loading VB] 65436 verts, 2044 Kb 
 * [Loading VB] 29084 verts, 908 Kb 
 * [Loading VB] 65533 verts, 2047 Kb 
 * [Loading VB] 65535 verts, 2047 Kb 
 * [Loading VB] 65533 verts, 2047 Kb 
 * [Loading VB] 65533 verts, 2047 Kb 
 * [Loading VB] 65535 verts, 2047 Kb 
 * [Loading VB] 60724 verts, 1897 Kb 
 * [Loading VB] 65533 verts, 2047 Kb 
 * [Loading VB] 65533 verts, 2047 Kb 
 * [Loading VB] 65533 verts, 2047 Kb 
 * [Loading VB] 65535 verts, 2047 Kb 
 * [Loading VB] 65532 verts, 2047 Kb 
 * [Loading VB] 65532 verts, 2047 Kb 
 * [Loading VB] 51161 verts, 1598 Kb 
 * [Loading IB] 1048575 indices, 2047 Kb 
 * [Loading IB] 1048575 indices, 2047 Kb 
 * [Loading IB] 1048575 indices, 2047 Kb 
 * [Loading IB] 1048575 indices, 2047 Kb 
 * [Loading IB] 1048572 indices, 2047 Kb 
 * [Loading IB] 670620 indices, 1309 Kb 
 * phase time: 939 ms 
 * phase cmem: 379360 K 
 Загрузка базы пространств... 
 * phase time: 606 ms 
 * phase cmem: 380106 K 
 Загрузка детальных объектов... 
 * [DETAILS] VertexConsts(256), Batch(61) 
 * [DETAILS] 40687 v(20), 26352 p 
 * [DETAILS] Batch(61), VB(794K), IB(154K) 
 * phase time: 142 ms 
 * phase cmem: 380116 K 
 Загрузка секторов и порталов... 
 * Loading HOM: d:\Игры\s.t.a.l.k.e.r\gamedata\levels\l06_rostok\level.hom 
 * phase time: 31 ms 
 * phase cmem: 380237 K 
 Загрузка ИИ объектов... 
 - Loading music tracks from 'l06_rostok_musics'... 
 * phase time: 61 ms 
 * phase cmem: 380245 K 
 Клиент: Создание... 
 - Game configuring : Started 
 - Game configuring : Finished 
 * phase time: 42 ms 
 * phase cmem: 385431 K 
 Загрузка текстур... 
 * t-report - base: 1116, 482474 K 
 * t-report - lmap: 10, 10241 K 
 ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M). 
 Reduce pixel density (worse) or use more vertex lighting (better). 
 * phase time: 4389 ms 
 * phase cmem: 385437 K 
 Клиент: Синхронизация... 
 * phase time: 20 ms 
 * phase cmem: 385437 K 
 * [win32]: free[584860 K], reserved[259596 K], committed[1252632 K] 
 * [ D3D ]: textures[492715 K] 
 * [x-ray]: crt heap[385435 K], process heap[686453 K], game lua[44070 K], engine lua[206 K], render[1182 K] 
 * [x-ray]: economy: strings[14418 K], smem[28435 K] 
 
 FATAL ERROR 
 
 [error]Expression : fatal error 
 [error]Function : CScriptEngine::lua_error 
 [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp 
 [error]Line : 73 
 [error]Description : <no expression> 
 [error]Arguments : LUA error: ...\Игры\s.t.a.l.k.e.r\gamedata\scripts\xr_gulag.script:1184: attempt to index local 'strn' (a nil value) 
 
 stack trace: