* Detected CPU: GenuineIntel P4 family, F15/M3/S4, 2793.00 mhz, 106-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 38922 files cached, 5419Kb memory used.
Init FileSystem 16.277996 sec
'xrCore' build 3116, Aug 15 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2012668 K], reserved[9180 K], committed[75240 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[13668 K], process heap[625 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[8201 K], smem[0 K]
Executing config-script "d:\Игры\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[d:\Игры\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\Игры\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[d:\Игры\s.t.a.l.k.e.r\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "d:\Игры\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[d:\Игры\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
[c:\documents and settings\all users\Документы\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:140]: NVIDIA GeForce 6600 GT
* GPU driver: 6.14.11.7519
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 488 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
count of .thm files=8
load time=162 ms
* distortion: used, dev(30),need(14)
* SSample: 1448x1086
* SSample: enabled
- r__tf_aniso 10
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 10
- r1_tf_mipbias 0.
* SSample: 1448x1086
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [197 ms]
"d:\Игры\s.t.a.l.k.e.r\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 134685 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 22533 ms
* [prefetch] memory: 84755Kb
* phase time: 22600 ms
* phase cmem: 216907 K
Сервер: Старт...
* phase time: 311 ms
* phase cmem: 217168 K
Сервер: Загрузка симуляции жизни...
* phase time: 11 ms
* phase cmem: 217168 K
Загрузка игры "2.sav"...
* Loading spawn registry...
* 14300 spawn points are successfully loaded
* Loading objects...
* 30597 objects are successfully loaded
* Game 2 is successfully loaded from file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\2.sav' (17.843s)
* phase time: 17842 ms
* phase cmem: 314443 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 218 ms
* phase cmem: 314396 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 19 ms
* phase cmem: 314420 K
Открытие потока...
* phase time: 28 ms
* phase cmem: 314420 K
Загрузка формы объектов...
* phase time: 4548 ms
* phase cmem: 359337 K
Загрузка шейдеров...
* phase time: 902 ms
* phase cmem: 360198 K
Загрузка геометрии...
* [Loading VB] 65435 verts, 2044 Kb
* [Loading VB] 65236 verts, 2038 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 57122 verts, 1785 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 43641 verts, 1363 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 780369 indices, 1524 Kb
* phase time: 1151 ms
* phase cmem: 360384 K
Загрузка базы пространств...
* phase time: 814 ms
* phase cmem: 362097 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 136 ms
* phase cmem: 362139 K
Загрузка секторов и порталов...
* Loading HOM: d:\Игры\s.t.a.l.k.e.r\gamedata\levels\l05_bar\level.hom
* phase time: 52 ms
* phase cmem: 362400 K
Загрузка ИИ объектов...
* phase time: 158 ms
* phase cmem: 362419 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 1290 ms
* phase cmem: 373113 K
Загрузка текстур...
* t-report - base: 995, 385837 K
* t-report - lmap: 8, 8193 K
* phase time: 9212 ms
* phase cmem: 373115 K
Клиент: Синхронизация...
* phase time: 121 ms
* phase cmem: 373115 K
* [win32]: free[947268 K], reserved[93856 K], committed[1055964 K]
* [ D3D ]: textures[394030 K]
* [x-ray]: crt heap[373112 K], process heap[542676 K], game lua[44708 K], engine lua[247 K], render[0 K]
* [x-ray]: economy: strings[12337 K], smem[28220 K]
* Log file has been saved successfully!
* MEMORY USAGE: 352267 K
* Saving spawns...
* Saving objects...
* 30573 objects are successfully saved
* Game Администратор_autosave.sav is successfully saved to file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\Администратор_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 10
- r1_tf_mipbias 0.
* SSample: 1448x1086
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [362 ms]
"d:\Игры\s.t.a.l.k.e.r\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 279901 K
Сервер: Старт...
* phase time: 904 ms
* phase cmem: 278956 K
Сервер: Загрузка симуляции жизни...
* phase time: 14 ms
* phase cmem: 278956 K
Загрузка игры "Администратор_autosave.sav"...
* Loading spawn registry...
* 14300 spawn points are successfully loaded
* Loading objects...
* 30573 objects are successfully loaded
* Game Администратор_autosave is successfully loaded from file 'c:\documents and settings\all users\Документы\stalker-shoc\savedgames\Администратор_autosave.sav' (16.690s)
* phase time: 16690 ms
* phase cmem: 335546 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 63 ms
* phase cmem: 335528 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 19 ms
* phase cmem: 335553 K
Открытие потока...
* phase time: 16 ms
* phase cmem: 335553 K
Загрузка формы объектов...
* phase time: 4225 ms
* phase cmem: 378448 K
Загрузка шейдеров...
* phase time: 1302 ms
* phase cmem: 379151 K
Загрузка геометрии...
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65436 verts, 2044 Kb
* [Loading VB] 29084 verts, 908 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 60724 verts, 1897 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 51161 verts, 1598 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 670620 indices, 1309 Kb
* phase time: 939 ms
* phase cmem: 379360 K
Загрузка базы пространств...
* phase time: 606 ms
* phase cmem: 380106 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 142 ms
* phase cmem: 380116 K
Загрузка секторов и порталов...
* Loading HOM: d:\Игры\s.t.a.l.k.e.r\gamedata\levels\l06_rostok\level.hom
* phase time: 31 ms
* phase cmem: 380237 K
Загрузка ИИ объектов...
- Loading music tracks from 'l06_rostok_musics'...
* phase time: 61 ms
* phase cmem: 380245 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 42 ms
* phase cmem: 385431 K
Загрузка текстур...
* t-report - base: 1116, 482474 K
* t-report - lmap: 10, 10241 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 4389 ms
* phase cmem: 385437 K
Клиент: Синхронизация...
* phase time: 20 ms
* phase cmem: 385437 K
* [win32]: free[584860 K], reserved[259596 K], committed[1252632 K]
* [ D3D ]: textures[492715 K]
* [x-ray]: crt heap[385435 K], process heap[686453 K], game lua[44070 K], engine lua[206 K], render[1182 K]
* [x-ray]: economy: strings[14418 K], smem[28435 K]
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...\Игры\s.t.a.l.k.e.r\gamedata\scripts\xr_gulag.script:1184: attempt to index local 'strn' (a nil value)
stack trace: