* Detected CPU: GenuineIntel Pentium-III, F6/M7/S6, 2568.00 mhz, 33-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 38939 files cached, 5419Kb memory used.
Init FileSystem 1.170340 sec
'xrCore' build 3116, Aug 15 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[1997548 K], reserved[20280 K], committed[79260 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[13432 K], process heap[661 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[7545 K], smem[0 K]
Executing config-script "d:\игры\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[d:\игры\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\игры\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[d:\игры\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\игры\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"...
[d:\игры\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:614]: NVIDIA GeForce 9800 GT (Microsoft Corporation - WDDM v1.1)
* GPU driver: 8.15.11.8593
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1893 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
count of .thm files=545
load time=125 ms
* distortion: used, dev(30),need(14)
* SSample: 1810x1358
* SSample: enabled
- r__tf_aniso 16
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r1_tf_mipbias 0.
* SSample: 1810x1358
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [259 ms]
"d:\игры\s.t.a.l.k.e.r\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 99710 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 3239 ms
* [prefetch] memory: 84826Kb
* phase time: 3262 ms
* phase cmem: 182003 K
Сервер: Старт...
* phase time: 79 ms
* phase cmem: 182261 K
Сервер: Загрузка симуляции жизни...
* phase time: 10 ms
* phase cmem: 182261 K
Загрузка игры "swalka.sav"...
* Loading spawn registry...
* 14028 spawn points are successfully loaded
* Loading objects...
* 29541 objects are successfully loaded
* Game swalka is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\swalka.sav' (7.025s)
* phase time: 7024 ms
* phase cmem: 280294 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 160 ms
* phase cmem: 280310 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 18 ms
* phase cmem: 280334 K
Открытие потока...
* phase time: 14 ms
* phase cmem: 280334 K
Загрузка формы объектов...
* phase time: 3492 ms
* phase cmem: 345329 K
Загрузка шейдеров...
* phase time: 360 ms
* phase cmem: 346173 K
Загрузка геометрии...
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 24512 verts, 766 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65502 verts, 2046 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 51552 verts, 1611 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 62255 verts, 1945 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 438036 indices, 855 Kb
* phase time: 481 ms
* phase cmem: 346458 K
Загрузка базы пространств...
* phase time: 357 ms
* phase cmem: 349274 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 75 ms
* phase cmem: 349302 K
Загрузка секторов и порталов...
* Loading HOM: d:\игры\s.t.a.l.k.e.r\gamedata\levels\l02_garbage\level.hom
* phase time: 32 ms
* phase cmem: 349368 K
Загрузка ИИ объектов...
- Loading music tracks from 'l02_garbage_musics'...
* phase time: 35 ms
* phase cmem: 349394 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 328 ms
* phase cmem: 361778 K
Загрузка текстур...
* t-report - base: 950, 382675 K
* t-report - lmap: 6, 6144 K
* phase time: 1543 ms
* phase cmem: 361780 K
Клиент: Синхронизация...
* phase time: 25 ms
* phase cmem: 361780 K
* [win32]: free[857120 K], reserved[66164 K], committed[1173804 K]
* [ D3D ]: textures[388820 K]
* [x-ray]: crt heap[361778 K], process heap[7971 K], game lua[44032 K], engine lua[246 K], render[0 K]
* [x-ray]: economy: strings[11724 K], smem[28243 K]
* Log file has been saved successfully!
* MEMORY USAGE: 348222 K
* Saving spawns...
* Saving objects...
* 29629 objects are successfully saved
* Game Админ_autosave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\Админ_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r1_tf_mipbias 0.
* SSample: 1810x1358
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [206 ms]
"d:\игры\s.t.a.l.k.e.r\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 249672 K
Сервер: Старт...
* phase time: 184 ms
* phase cmem: 241522 K
Сервер: Загрузка симуляции жизни...
* phase time: 14 ms
* phase cmem: 241522 K
Загрузка игры "Админ_autosave.sav"...
* Loading spawn registry...
* 14028 spawn points are successfully loaded
* Loading objects...
* 29629 objects are successfully loaded
* Game Админ_autosave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\Админ_autosave.sav' (6.812s)
* phase time: 6811 ms
* phase cmem: 302239 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 37 ms
* phase cmem: 302239 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 17 ms
* phase cmem: 302263 K
Открытие потока...
* phase time: 16 ms
* phase cmem: 302264 K
Загрузка формы объектов...
* phase time: 2551 ms
* phase cmem: 354935 K
Загрузка шейдеров...
* phase time: 473 ms
* phase cmem: 355637 K
Загрузка геометрии...
* [Loading VB] 65506 verts, 2047 Kb
* [Loading VB] 65362 verts, 2042 Kb
* [Loading VB] 21425 verts, 669 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 50456 verts, 1576 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 7538 verts, 235 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048569 indices, 2047 Kb
* [Loading IB] 340623 indices, 665 Kb
* phase time: 57 ms
* phase cmem: 355819 K
Загрузка базы пространств...
* phase time: 301 ms
* phase cmem: 357122 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 54 ms
* phase cmem: 357133 K
Загрузка секторов и порталов...
* Loading HOM: d:\игры\s.t.a.l.k.e.r\gamedata\levels\l03_agroprom\level.hom
* phase time: 21 ms
* phase cmem: 357227 K
Загрузка ИИ объектов...
- Loading music tracks from 'l03_agroprom_musics'...
* phase time: 19 ms
* phase cmem: 357241 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 36 ms
* phase cmem: 365705 K
Загрузка текстур...
* t-report - base: 1038, 412817 K
* t-report - lmap: 12, 12289 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 405 ms
* phase cmem: 365710 K
Клиент: Синхронизация...
* phase time: 17 ms
* phase cmem: 365710 K
* [win32]: free[716712 K], reserved[68476 K], committed[1311900 K]
* [ D3D ]: textures[425106 K]
* [x-ray]: crt heap[365707 K], process heap[6429 K], game lua[43769 K], engine lua[183 K], render[1654 K]
* [x-ray]: economy: strings[24321 K], smem[28472 K]