Здравствуйте у меня происходит вылет когда я взял задание у Пантеры забрать диск у посыльного, пошел по короткому пути Варлаб-Янтарь-Агропром-Кордон пришел на кордон и через несколько минут находясь на локации, я успевал дойти до моста и убить пару солдат происходит вылет.
* Detected CPU: GenuineIntel P3 family, F6/M10/S7, 3093.00 mhz, 26-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 38581 files cached, 6172Kb memory used.
Init FileSystem 0.859168 sec
'xrCore' build 3116, Aug 15 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[2005404 K], reserved[10872 K], committed[80812 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[13933 K], process heap[1140 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[7636 K], smem[0 K]
Executing config-script "e:\games\s.t.a.l.k.e.r._shadowofchernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[e:\games\s.t.a.l.k.e.r._shadowofchernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\games\s.t.a.l.k.e.r._shadowofchernobyl\gamedata\config\rspec_default.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[e:\games\s.t.a.l.k.e.r._shadowofchernobyl\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "e:\games\s.t.a.l.k.e.r._shadowofchernobyl\gamedata\config\default_controls.ltx"...
[e:\games\s.t.a.l.k.e.r._shadowofchernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1081]: NVIDIA GeForce GTX 570
* GPU driver: 6.14.12.6760
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1757 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
count of .thm files=559
load time=38 ms
* distortion: used, dev(30),need(14)
* SSample: 1280x1024
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1280x1024
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [325 ms]
* MEMORY USAGE: 106781 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1280x1024
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [57 ms]
"e:\games\s.t.a.l.k.e.r._shadowofchernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 101553 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 1949 ms
* [prefetch] memory: 84931Kb
* phase time: 1976 ms
* phase cmem: 183952 K
Сервер: Старт...
* phase time: 40 ms
* phase cmem: 184091 K
Сервер: Загрузка симуляции жизни...
* phase time: 4 ms
* phase cmem: 184092 K
Загрузка игры "dolg.sav"...
* Loading spawn registry...
* 14039 spawn points are successfully loaded
* Loading objects...
* 50166 objects are successfully loaded
* Game dolg is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\dolg.sav' (5.313s)
* phase time: 5313 ms
* phase cmem: 291501 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 46 ms
* phase cmem: 289926 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 6 ms
* phase cmem: 289951 K
Открытие потока...
* phase time: 5 ms
* phase cmem: 289951 K
Загрузка формы объектов...
* phase time: 2423 ms
* phase cmem: 362618 K
Загрузка шейдеров...
* phase time: 238 ms
* phase cmem: 363752 K
Загрузка геометрии...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 17208 verts, 537 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 46595 verts, 1456 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53181 verts, 1661 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 228285 indices, 445 Kb
* phase time: 35 ms
* phase cmem: 364123 K
Загрузка базы пространств...
* phase time: 673 ms
* phase cmem: 368030 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 28 ms
* phase cmem: 368089 K
Загрузка секторов и порталов...
* Loading HOM: e:\games\s.t.a.l.k.e.r._shadowofchernobyl\gamedata\levels\l01_escape\level.hom
* phase time: 11 ms
* phase cmem: 368278 K
Загрузка ИИ объектов...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 8 ms
* phase cmem: 368312 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 247 ms
* phase cmem: 415547 K
Загрузка текстур...
* t-report - base: 990, 399398 K
* t-report - lmap: 10, 10241 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 1221 ms
* phase cmem: 415549 K
Клиент: Синхронизация...
* phase time: 9 ms
* phase cmem: 415549 K
* [win32]: free[761776 K], reserved[179608 K], committed[1155704 K]
* [ D3D ]: textures[409639 K]
* [x-ray]: crt heap[415546 K], process heap[564400 K], game lua[40350 K], engine lua[253 K], render[0 K]
* [x-ray]: economy: strings[14756 K], smem[28220 K]
Народная солянка 2009 включительно 26.01.2010
устанавливал правки с сяком и клыком на НЗ и АС
garwas
Переиграй с автосейва и солдат не спеши убивать, попытайся забраться на мост незамеченным.
Добавлено (18.03.2013, 17:08:22)
---------------------------------------------
Непомогло солдат не убивал дошел до моста и вылет
* Detected CPU: GenuineIntel P3 family, F6/M10/S7, 3093.00 mhz, 28-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 38582 files cached, 6172Kb memory used.
Init FileSystem 1.024194 sec
'xrCore' build 3116, Aug 15 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[2005404 K], reserved[10968 K], committed[80716 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[13933 K], process heap[1140 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[7636 K], smem[0 K]
Executing config-script "e:\games\s.t.a.l.k.e.r._shadowofchernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[41], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[e:\games\s.t.a.l.k.e.r._shadowofchernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\games\s.t.a.l.k.e.r._shadowofchernobyl\gamedata\config\rspec_default.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[e:\games\s.t.a.l.k.e.r._shadowofchernobyl\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "e:\games\s.t.a.l.k.e.r._shadowofchernobyl\gamedata\config\default_controls.ltx"...
[e:\games\s.t.a.l.k.e.r._shadowofchernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1081]: NVIDIA GeForce GTX 570
* GPU driver: 6.14.12.6760
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1758 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
count of .thm files=559
load time=1994 ms
* distortion: used, dev(30),need(14)
* SSample: 1280x1024
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1280x1024
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [164 ms]
* MEMORY USAGE: 106781 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1280x1024
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [50 ms]
"e:\games\s.t.a.l.k.e.r._shadowofchernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 101553 K
Кэширование объектов...
Loading objects...
Loading models...
* [prefetch] time: 10064 ms
* [prefetch] memory: 84931Kb
* phase time: 10114 ms
* phase cmem: 183952 K
Сервер: Старт...
* phase time: 98 ms
* phase cmem: 184091 K
Сервер: Загрузка симуляции жизни...
* phase time: 4 ms
* phase cmem: 184092 K
Загрузка игры "Игорь_autosave.sav"...
* Loading spawn registry...
* 14039 spawn points are successfully loaded
* Loading objects...
* 50208 objects are successfully loaded
* Game Игорь_autosave is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\Игорь_autosave.sav' (5.942s)
* phase time: 5942 ms
* phase cmem: 291991 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 127 ms
* phase cmem: 290234 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 17 ms
* phase cmem: 290259 K
Открытие потока...
* phase time: 7 ms
* phase cmem: 290259 K
Загрузка формы объектов...
* phase time: 2718 ms
* phase cmem: 362926 K
Загрузка шейдеров...
* phase time: 251 ms
* phase cmem: 364027 K
Загрузка геометрии...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 17208 verts, 537 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 46595 verts, 1456 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53181 verts, 1661 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 228285 indices, 445 Kb
* phase time: 601 ms
* phase cmem: 364399 K
Загрузка базы пространств...
* phase time: 727 ms
* phase cmem: 368290 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 81 ms
* phase cmem: 368333 K
Загрузка секторов и порталов...
* Loading HOM: e:\games\s.t.a.l.k.e.r._shadowofchernobyl\gamedata\levels\l01_escape\level.hom
* phase time: 15 ms
* phase cmem: 368490 K
Загрузка ИИ объектов...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 108 ms
* phase cmem: 368540 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 272 ms
* phase cmem: 414753 K
Загрузка текстур...
* t-report - base: 990, 399398 K
* t-report - lmap: 10, 10241 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 4567 ms
* phase cmem: 414755 K
Клиент: Синхронизация...
* phase time: 15 ms
* phase cmem: 414755 K
* [win32]: free[763312 K], reserved[180456 K], committed[1153320 K]
* [ D3D ]: textures[409639 K]
* [x-ray]: crt heap[414753 K], process heap[564400 K], game lua[40430 K], engine lua[253 K], render[0 K]
* [x-ray]: economy: strings[14759 K], smem[28220 K]
Добавлено (19.03.2013, 04:53:09)
---------------------------------------------
garwas я понимаю что пишу не по теме просто если я скачаю новую версию соли то все мои сейвы там работать не будуд, а начинать все сначала это очень долго я и так уже играю больше года в эту версию, свободного времени мало, а если можно добавить новую версию в игру чтоб сейвы работали выложи пожалуста ссылку где это все описано.