* Detected CPU: AuthenticAMD , F15/M4/S3, 3214.00 mhz, 72-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 52698 files cached, 10059Kb memory used.
Init FileSystem 2.216828 sec
'xrCore' build 3116, Aug 15 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find InstallUserName entry in registry
* [win32]: free[4044640 K], reserved[60940 K], committed[88660 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17851 K], process heap[672 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[7713 K], smem[0 K]
Executing config-script "p:\s.t.a.l.k.e.r. 2\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[
[p:\s.t.a.l.k.e.r. 2\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "p:\s.t.a.l.k.e.r. 2\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_high.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[p:\s.t.a.l.k.e.r. 2\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "p:\s.t.a.l.k.e.r. 2\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[p:\s.t.a.l.k.e.r. 2\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:68D8]: AMD Radeon HD 5670
* GPU driver: 8.17.10.1333
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 721 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=86
load time=50 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
- r__tf_aniso 4
- r2_tf_mipbias 0.
Starting engine...
[16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]
[16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]
[16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]
[16-9] get_xml_name for[mb_common.xml] returns [mb_common.xml]
[16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]
[16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]
[16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]
[16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]
[16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]
[16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]
[16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]
[16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]
[16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]
[16-9] get_xml_name for[ui_hud.xml] returns [ui_hud_16.xml]
[16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]
[16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]
[16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]
[16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]
[16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]
[16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml]
[16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml]
[16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml]
[16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml]
[16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml]
[16-9] get_xml_name for[amk_ui_base.xml] returns [amk_ui_base.xml]
[16-9] get_xml_name for[aem_ui_npc.xml] returns [aem_ui_npc.xml]
[16-9] get_xml_name for[ui_arhara_unique.xml] returns [ui_arhara_unique.xml]
[16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
Loading DLL: xrGameSpy.dll
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_credits_ns.xml] returns [ui_credits_ns.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [289 ms]
"p:\s.t.a.l.k.e.r. 2\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 130348 K
Кэширование объектов...
Loading objects...
Loading models...
! auto-generated bump map: upgrades\wpn_upgrade_bump
! auto-generated bump map: upgrades\wpn_upgrade_bump#
* [prefetch] time: 13709 ms
* [prefetch] memory: 85010Kb
* phase time: 13723 ms
* phase cmem: 215359 K
Сервер: Старт...
* phase time: 302 ms
* phase cmem: 214278 K
Сервер: Загрузка симуляции жизни...
* phase time: 7 ms
* phase cmem: 214278 K
Загрузка игры "1new nerzem 1b.sav"...
* Loading spawn registry...
* 15510 spawn points are successfully loaded
* Loading objects...
* 33273 objects are successfully loaded
[16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml]
[16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml]
[16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml]
[16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml]
[16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml]
[16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml]
[16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml]
[16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml]
[16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml]
[16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml]
[16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml]
! Cannot find saved game ~~~ db.ver: 6
* Game 1new nerzem 1b is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\1new nerzem 1b.sav' (8.655s)
* phase time: 8655 ms
* phase cmem: 376796 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 188 ms
* phase cmem: 376796 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 15 ms
* phase cmem: 376820 K
Открытие потока...
* phase time: 19 ms
* phase cmem: 376820 K
Загрузка формы объектов...
* phase time: 6008 ms
* phase cmem: 497600 K
Загрузка шейдеров...
* phase time: 325 ms
* phase cmem: 498290 K
Загрузка геометрии...
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65439 verts, 2044 Kb
* [Loading VB] 30725 verts, 960 Kb
* [Loading VB] 24981 verts, 780 Kb
* [Loading VB] 56377 verts, 1761 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048566 indices, 2047 Kb
* [Loading IB] 1027824 indices, 2007 Kb
* [Loading VB] 49010 verts, 574 Kb
* [Loading IB] 426369 indices, 832 Kb
* phase time: 140 ms
* phase cmem: 498579 K
Загрузка базы пространств...
* phase time: 8381 ms
* phase cmem: 511195 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 96 ms
* phase cmem: 511206 K
Загрузка секторов и порталов...
* Loading HOM: p:\s.t.a.l.k.e.r. 2\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\aver\level.hom
* phase time: 186 ms
* phase cmem: 512203 K
Загрузка ИИ объектов...
* phase time: 17 ms
* phase cmem: 512224 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
[16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml]
[16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml]
[16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml]
[16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs_16.xml]
[16-9] get_xml_name for[ui_custom_msgs_doc_viewer.xml] returns [ui_custom_msgs_doc_viewer.xml]
[16-9] get_xml_name for[ui_custom_msgs_stco.xml] returns [ui_custom_msgs_stco.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml]
[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[pda.xml] returns [pda.xml]
[16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
[16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[events_new.xml] returns [events_new.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[news.xml] returns [news.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml]
[16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml]
[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[job_item.xml] returns [job_item.xml]
[16-9] get_xml_name for[talk.xml] returns [talk_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[trade.xml] returns [trade_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml]
[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml]
[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* phase time: 619 ms
* phase cmem: 526154 K
Загрузка текстур...
* t-report - base: 1370, 634265 K
* t-report - lmap: 1, 1024 K
* phase time: 3274 ms
* phase cmem: 526156 K
Клиент: Синхронизация...
* phase time: 54 ms
* phase cmem: 526156 K
* [win32]: free[2480704 K], reserved[110736 K], committed[1602800 K]
* [ D3D ]: textures[635289 K]
* [x-ray]: crt heap[526154 K], process heap[14147 K], game lua[41578 K], engine lua[222 K], render[0 K]
* [x-ray]: economy: strings[12546 K], smem[28316 K]
! auto-generated bump map: wpn\mg42\mg42_body_bump#
! auto-generated bump map: wpn\aek973\762x39_clip_bump#
! Cannot find saved game ~bind_tele m_teleport_land_baza_vuxod4567
! Cannot find saved game ~bind_tele m_teleport_aver_baza_vxod4583
! Cannot find saved game ~bind_tele m_teleport_aver_taynik4594
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
* MEMORY USAGE: 473478 K
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* phase time: 290 ms
* phase cmem: 463084 K
Сервер: Загрузка симуляции жизни...
* phase time: 15 ms
* phase cmem: 463084 K
Загрузка игры "1new nerzem 1b 2 zaxod1.sav"...
* Loading spawn registry...
* 15510 spawn points are successfully loaded
* Loading objects...
* 33274 objects are successfully loaded
! Cannot find saved game ~~~ db.ver: 6
* Game 1new nerzem 1b 2 zaxod1 is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\1new nerzem 1b 2 zaxod1.sav' (7.808s)
* phase time: 7807 ms
* phase cmem: 567130 K
Сервер: Соединяемся...
* phase time: 18 ms
* phase cmem: 567130 K
Клиент: Синхронизация...
* phase time: 18 ms
* phase cmem: 567130 K
* [win32]: free[2078324 K], reserved[118540 K], committed[1997376 K]
* [ D3D ]: textures[831257 K]
* [x-ray]: crt heap[567128 K], process heap[16849 K], game lua[41226 K], engine lua[177 K], render[407 K]
* [x-ray]: economy: strings[12696 K], smem[31574 K]
! Cannot find saved game ~bind_tele m_teleport_land_baza_vuxod4567
! Cannot find saved game ~bind_tele m_teleport_aver_baza_vxod4583
! Cannot find saved game ~bind_tele m_teleport_aver_taynik4594
* MEMORY USAGE: 481094 K
! Cannot find saved game ~~~ .1 (number) => 1 (number)
! Cannot find saved game ~~~ .2 (number) => 1 (number)
! Cannot find saved game ~~~ .3 (number) => 1 (number)
! Cannot find saved game ~~~ .5 (number) => 1 (number)
! Cannot find saved game ~~~ .7 (number) => 1 (number)
! Cannot find saved game ~~~ .8 (number) => 1 (number)
! Cannot find saved game ~~~ .9 (number) => 1 (number)
! Cannot find saved game ~~~ .11 (number) => 1 (number)
! Cannot find saved game ~~~ .13 (number) => 1 (number)
! Cannot find saved game ~~~ .14 (number) => 1 (number)
! Cannot find saved game ~~~ .24 (number) => 1 (number)
! Cannot find saved game ~~~ .41 (number) => 0 (number)
! Cannot find saved game ~~~ .25 (number) => 1 (number)
! Cannot find saved game ~~~ .22 (number) => 0 (number)
! Cannot find saved game ~~~ .33 (number) => 1 (number)
[16-9] get_xml_name for[_mobile_changer.xml] returns [_mobile_changer.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
* Saving spawns...
* Saving objects...
* 33276 objects are successfully saved
* Game Андрей_autosave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\Андрей_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [342 ms]
"p:\s.t.a.l.k.e.r. 2\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 294950 K
Сервер: Старт...
* phase time: 133 ms
* phase cmem: 294950 K
Сервер: Загрузка симуляции жизни...
* phase time: 13 ms
* phase cmem: 294950 K
Загрузка игры "Андрей_autosave.sav"...
* Loading spawn registry...
* 15510 spawn points are successfully loaded
* Loading objects...
* 33276 objects are successfully loaded
! Cannot find saved game ~~~ db.ver: 6
* Game Андрей_autosave is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\Андрей_autosave.sav' (7.869s)
* phase time: 7868 ms
* phase cmem: 403322 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 30 ms
* phase cmem: 403322 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 37 ms
* phase cmem: 403346 K
Открытие потока...
* phase time: 16 ms
* phase cmem: 403346 K
Загрузка формы объектов...
* phase time: 3772 ms
* phase cmem: 476001 K
Загрузка шейдеров...
* phase time: 328 ms
* phase cmem: 476693 K
Загрузка геометрии...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 17208 verts, 537 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 46595 verts, 1456 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53181 verts, 1661 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 228285 indices, 445 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 14030 verts, 164 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 718302 indices, 1402 Kb
* phase time: 549 ms
* phase cmem: 476812 K
Загрузка базы пространств...
* phase time: 1336 ms
* phase cmem: 479355 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 69 ms
* phase cmem: 479366 K
Загрузка секторов и порталов...
* Loading HOM: p:\s.t.a.l.k.e.r. 2\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l01_escape\level.hom
* phase time: 23 ms
* phase cmem: 479507 K
Загрузка ИИ объектов...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 129 ms
* phase cmem: 479546 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 47 ms
* phase cmem: 501458 K
Загрузка текстур...
* t-report - base: 2170, 977642 K
* t-report - lmap: 7, 7168 K
* phase time: 3667 ms
* phase cmem: 501463 K
Клиент: Синхронизация...
* phase time: 17 ms
* phase cmem: 501463 K
* [win32]: free[1926376 K], reserved[123364 K], committed[2144500 K]
* [ D3D ]: textures[984811 K]
* [x-ray]: crt heap[501461 K], process heap[16677 K], game lua[41347 K], engine lua[192 K], render[697 K]
* [x-ray]: economy: strings[20229 K], smem[31574 K]
* MEMORY USAGE: 415184 K
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_mm_save_dlg.xml] returns [ui_mm_save_dlg.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* Saving spawns...
* Saving objects...
* 33163 objects are successfully saved
* Game 1new kordon 33a.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\1new kordon 33a.sav'
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [0 ms]
* MEMORY USAGE: 440559 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [279 ms]
* MEMORY USAGE: 439958 K
! Cannot find saved game ~[инфо_лог]:[ex_audit]: [info_call]: получен инфопоршень: ginekolog_lekarstvo_nayti_have
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_mm_save_dlg.xml] returns [ui_mm_save_dlg.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* Saving spawns...
* Saving objects...
* 33164 objects are successfully saved
* Game 1new kordon 33ad.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\1new kordon 33ad.sav'
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[pda_character.xml] returns [pda_character.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
! Cannot find saved game ~~~ .1 (number) => 1 (number)
! Cannot find saved game ~~~ .2 (number) => 1 (number)
! Cannot find saved game ~~~ .3 (number) => 1 (number)
! Cannot find saved game ~~~ .5 (number) => 1 (number)
! Cannot find saved game ~~~ .7 (number) => 1 (number)
! Cannot find saved game ~~~ .8 (number) => 1 (number)
! Cannot find saved game ~~~ .9 (number) => 1 (number)
! Cannot find saved game ~~~ .11 (number) => 1 (number)
! Cannot find saved game ~~~ .13 (number) => 1 (number)
! Cannot find saved game ~~~ .14 (number) => 1 (number)
! Cannot find saved game ~~~ .24 (number) => 1 (number)
! Cannot find saved game ~~~ .33 (number) => 1 (number)
! Cannot find saved game ~~~ .25 (number) => 1 (number)
! Cannot find saved game ~~~ .41 (number) => 0 (number)
! Cannot find saved game ~~~ .22 (number) => 0 (number)
[16-9] get_xml_name for[_mobile_changer.xml] returns [_mobile_changer.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
* Saving spawns...
* Saving objects...
* 33167 objects are successfully saved
* Game Андрей_autosave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\Андрей_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [342 ms]
"p:\s.t.a.l.k.e.r. 2\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 325741 K
Сервер: Старт...
* phase time: 826 ms
* phase cmem: 314118 K
Сервер: Загрузка симуляции жизни...
* phase time: 14 ms
* phase cmem: 314118 K
Загрузка игры "Андрей_autosave.sav"...
* Loading spawn registry...
* 15510 spawn points are successfully loaded
* Loading objects...
* 33167 objects are successfully loaded
! Cannot find saved game ~~~ db.ver: 6
* Game Андрей_autosave is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\Андрей_autosave.sav' (7.894s)
* phase time: 7893 ms
* phase cmem: 431838 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 39 ms
* phase cmem: 431838 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 20 ms
* phase cmem: 431862 K
Открытие потока...
* phase time: 22 ms
* phase cmem: 431862 K
Загрузка формы объектов...
* phase time: 6045 ms
* phase cmem: 552631 K
Загрузка шейдеров...
* phase time: 247 ms
* phase cmem: 553320 K
Загрузка геометрии...
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65439 verts, 2044 Kb
* [Loading VB] 30725 verts, 960 Kb
* [Loading VB] 24981 verts, 780 Kb
* [Loading VB] 56377 verts, 1761 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048566 indices, 2047 Kb
* [Loading IB] 1027824 indices, 2007 Kb
* [Loading VB] 49010 verts, 574 Kb
* [Loading IB] 426369 indices, 832 Kb
* phase time: 147 ms
* phase cmem: 553213 K
Загрузка базы пространств...
* phase time: 8728 ms
* phase cmem: 561696 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 53 ms
* phase cmem: 561707 K
Загрузка секторов и порталов...
* Loading HOM: p:\s.t.a.l.k.e.r. 2\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\aver\level.hom
* phase time: 197 ms
* phase cmem: 562704 K
Загрузка ИИ объектов...
* phase time: 21 ms
* phase cmem: 562702 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 39 ms
* phase cmem: 573302 K
Загрузка текстур...
* t-report - base: 2037, 911464 K
* t-report - lmap: 1, 1024 K
* phase time: 1258 ms
* phase cmem: 573302 K
Клиент: Синхронизация...
* phase time: 20 ms
* phase cmem: 573302 K
* [win32]: free[1856684 K], reserved[140172 K], committed[2197384 K]
* [ D3D ]: textures[912489 K]
* [x-ray]: crt heap[573299 K], process heap[16818 K], game lua[41175 K], engine lua[204 K], render[3693 K]
* [x-ray]: economy: strings[68985 K], smem[31900 K]
! Cannot find saved game ~bind_tele m_teleport_land_baza_vuxod4567
! Cannot find saved game ~bind_tele m_teleport_aver_baza_vxod4583
! Cannot find saved game ~bind_tele m_teleport_aver_taynik4594
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
* MEMORY USAGE: 489784 K
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_mm_save_dlg.xml] returns [ui_mm_save_dlg.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* Saving spawns...
* Saving objects...
* 33212 objects are successfully saved
* Game 1new nerzem 2a.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\1new nerzem 2a.sav'
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
! Cannot find saved game ~[инфо_лог]:[ex_audit]: [info_call]: получен инфопоршень: jora_seif_bazar
! Cannot find saved game ~[инфо_лог]:[ex_audit]: [info_call]: получен инфопоршень: ginekolog_lekarstvo_nayti_done
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
! Cannot find saved game ~[инфо_лог]:[ex_audit]: [info_call]: получен инфопоршень: jora_accumul_start
! Cannot find saved game ~[инфо_лог]:[ex_audit]: [info_call]: получен инфопоршень: ziklop_aver_talk_start
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
! Cannot find saved game ~[инфо_лог]:[ex_audit]: [info_call]: получен инфопоршень: starik_zadanie_vzyt_start
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
! Cannot find saved game ~[инфо_лог]:[ex_audit]: [info_call]: получен инфопоршень: otshel_uznat_start
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_credits_ns.xml] returns [ui_credits_ns.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_mm_save_dlg.xml] returns [ui_mm_save_dlg.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* Saving spawns...
* Saving objects...
* 33326 objects are successfully saved
* Game 1new nerzem 2b.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\1new nerzem 2b.sav'
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_credits_ns.xml] returns [ui_credits_ns.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_credits_ns.xml] returns [ui_credits_ns.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [1233 ms]
* MEMORY USAGE: 500244 K
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_mm_save_dlg.xml] returns [ui_mm_save_dlg.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* Saving spawns...
* Saving objects...
* 33420 objects are successfully saved
* Game 1new nerzem 2as.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\1new nerzem 2as.sav'
! Cannot find saved game ~[инфо_лог]:[ex_audit]: [info_call]: получен инфопоршень: aver_spawn_piligrim
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
! Cannot find saved game ~[инфо_лог]:[ex_audit]: [info_call]: получен инфопоршень: piligrim_britva_nayti_start
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_mm_save_dlg.xml] returns [ui_mm_save_dlg.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* Saving spawns...
* Saving objects...
* 33447 objects are successfully saved
* Game 1new nerzem 2bg.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\1new nerzem 2bg.sav'
! Cannot find saved game ~[инфо_лог]:[ex_audit]: [info_call]: получен инфопоршень: krovosos_land_arhara_spawn1
! Cannot find saved game ~[инфо_лог]:[ex_audit]: [info_call]: получен инфопоршень: piligrim_britva_nayti_have
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
! Cannot find saved game ~[инфо_лог]:[ex_audit]: [info_call]: получен инфопоршень: piligrim_britva_nayti_done
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
! Cannot find saved game ~[инфо_лог]:[ex_audit]: [info_call]: получен инфопоршень: starik_zadanie_vzyt_have
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_mm_save_dlg.xml] returns [ui_mm_save_dlg.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* Saving spawns...
* Saving objects...
* 33486 objects are successfully saved
* Game 1new nerzem 2asx.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\1new nerzem 2asx.sav'
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
! Cannot find saved game ~[инфо_лог]:[ex_audit]: [info_call]: получен инфопоршень: starik_zadanie_vzyt_done
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
! Cannot find saved game ~[инфо_лог]:[ex_audit]: [info_call]: получен инфопоршень: pilig_akkum_start
! Cannot find saved game ~[инфо_лог]:[ex_audit]: [info_call]: получен инфопоршень: jora_accumul_have
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
! Cannot find saved game ~[инфо_лог]:[ex_audit]: [info_call]: получен инфопоршень: jora_accumul_done
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
! Cannot find saved game ~[инфо_лог]:[ex_audit]: [info_call]: получен инфопоршень: otsh_pda_nayti_start
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
! Cannot find saved game ~[инфо_лог]:[ex_audit]: [info_call]: получен инфопоршень: golo_detektor_nayti_start
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_mm_save_dlg.xml] returns [ui_mm_save_dlg.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* Saving spawns...
* Saving objects...
* 33537 objects are successfully saved
* Game 1new nerzem 2c detectors.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\1new nerzem 2c detectors.sav'
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [486 ms]
* MEMORY USAGE: 522640 K
* Saving spawns...
* Saving objects...
* 33537 objects are successfully saved
* Game Андрей_autosave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\Андрей_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [394 ms]
"p:\s.t.a.l.k.e.r. 2\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 351009 K
Сервер: Старт...
* phase time: 5551 ms
* phase cmem: 339378 K
Сервер: Загрузка симуляции жизни...
* phase time: 18 ms
* phase cmem: 339378 K
Загрузка игры "Андрей_autosave.sav"...
* Loading spawn registry...
* 15510 spawn points are successfully loaded
* Loading objects...
* 33537 objects are successfully loaded
! Cannot find saved game ~~~ db.ver: 6
* Game Андрей_autosave is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\Андрей_autosave.sav' (8.393s)
* phase time: 8393 ms
* phase cmem: 448589 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 33 ms
* phase cmem: 448589 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 42 ms
* phase cmem: 448613 K
Открытие потока...
* phase time: 21 ms
* phase cmem: 448613 K
Загрузка формы объектов...
* phase time: 3634 ms
* phase cmem: 520742 K
Загрузка шейдеров...
* phase time: 838 ms
* phase cmem: 521449 K
Загрузка геометрии...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 64607 verts, 2018 Kb
* [Loading VB] 62296 verts, 1946 Kb
* [Loading VB] 23602 verts, 737 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 54480 verts, 1702 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 56158 verts, 1754 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 982476 indices, 1918 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 24967 verts, 292 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 633054 indices, 1236 Kb
* phase time: 598 ms
* phase cmem: 521572 K
Загрузка базы пространств...
* phase time: 1202 ms
* phase cmem: 523635 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 50020 v(20), 32147 p
* [DETAILS] Batch(61), VB(976K), IB(188K)
* phase time: 119 ms
* phase cmem: 523650 K
Загрузка секторов и порталов...
* Loading HOM: p:\s.t.a.l.k.e.r. 2\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l02_garbage\level.hom
* phase time: 41 ms
* phase cmem: 523735 K
Загрузка ИИ объектов...
- Loading music tracks from 'l02_garbage_musics'...
* phase time: 129 ms
* phase cmem: 523816 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 51 ms
* phase cmem: 549123 K
Загрузка текстур...
* t-report - base: 2630, 1169197 K
* t-report - lmap: 14, 14337 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 6518 ms
* phase cmem: 549123 K
Клиент: Синхронизация...
* phase time: 24 ms
* phase cmem: 549123 K
* [win32]: free[1547152 K], reserved[140264 K], committed[2506824 K]
* [ D3D ]: textures[1183535 K]
* [x-ray]: crt heap[549121 K], process heap[18620 K], game lua[41900 K], engine lua[232 K], render[4260 K]
* [x-ray]: economy: strings[601281 K], smem[34228 K]
! Cannot find saved game ~ex_all.dell_bad_obj: УДАЛЕН объект: m_phantom с невалидным вертексом
! auto-generated bump map: wpn\kriss_super_v\wpn_kriss_doodads_down_bump#
! auto-generated bump map: wpn\kriss_super_v\wpn_kriss_doodads_down_bump
! auto-generated bump map: wpn\kriss_super_v\wpn_kriss_main3_down_bump#
! auto-generated bump map: wpn\kriss_super_v\wpn_kriss_main3_down_bump
! auto-generated bump map: wpn\kriss_super_v\wpn_kriss_top_down_bump#
! auto-generated bump map: wpn\kriss_super_v\wpn_kriss_top_down_bump
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
* MEMORY USAGE: 458665 K
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
! Cannot find saved game ~[инфо_лог]:[ex_audit]: [info_call]: получен инфопоршень: golo_detektor_nayti_have
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
! Cannot find saved game ~[инфо_лог]:[ex_audit]: [info_call]: получен инфопоршень: kulinar_info_done
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_mm_save_dlg.xml] returns [ui_mm_save_dlg.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* Saving spawns...
* Saving objects...
* 33347 objects are successfully saved
* Game 1new svalka 64a.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\1new svalka 64a.sav'
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg_16.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_mm_save_dlg.xml] returns [ui_mm_save_dlg.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
* Saving spawns...
* Saving objects...
* 33347 objects are successfully saved
* Game 1new svalka 64ad.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\1new svalka 64ad.sav'
* Saving spawns...
* Saving objects...
* 33355 objects are successfully saved
* Game Андрей_autosave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\Андрей_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [367 ms]
"p:\s.t.a.l.k.e.r. 2\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 357209 K
Сервер: Старт...
* phase time: 790 ms
* phase cmem: 345607 K
Сервер: Загрузка симуляции жизни...
* phase time: 21 ms
* phase cmem: 345607 K
Загрузка игры "Андрей_autosave.sav"...
* Loading spawn registry...
* 15510 spawn points are successfully loaded
* Loading objects...
* 33355 objects are successfully loaded
! Cannot find saved game ~~~ db.ver: 6
* Game Андрей_autosave is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\Андрей_autosave.sav' (8.008s)
* phase time: 8008 ms
* phase cmem: 464928 K
Сервер: Соединяемся...
MaxPlayers = 32
* phase time: 30 ms
* phase cmem: 464928 K
Клиент: Соединение с localhost...
Player not found
* client : connection accepted - <>
* phase time: 27 ms
* phase cmem: 464952 K
Открытие потока...
* phase time: 139 ms
* phase cmem: 464952 K
Загрузка формы объектов...
* phase time: 6022 ms
* phase cmem: 585721 K
Загрузка шейдеров...
* phase time: 246 ms
* phase cmem: 586410 K
Загрузка геометрии...
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65439 verts, 2044 Kb
* [Loading VB] 30725 verts, 960 Kb
* [Loading VB] 24981 verts, 780 Kb
* [Loading VB] 56377 verts, 1761 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048566 indices, 2047 Kb
* [Loading IB] 1027824 indices, 2007 Kb
* [Loading VB] 49010 verts, 574 Kb
* [Loading IB] 426369 indices, 832 Kb
* phase time: 149 ms
* phase cmem: 586289 K
Загрузка базы пространств...
* phase time: 8899 ms
* phase cmem: 594772 K
Загрузка детальных объектов...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 62 ms
* phase cmem: 594783 K
Загрузка секторов и порталов...
* Loading HOM: p:\s.t.a.l.k.e.r. 2\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\aver\level.hom
* phase time: 204 ms
* phase cmem: 595780 K
Загрузка ИИ объектов...
* phase time: 38 ms
* phase cmem: 595751 K
Клиент: Создание...
- Game configuring : Started
- Game configuring : Finished
* phase time: 49 ms
* phase cmem: 606454 K
Загрузка текстур...
* t-report - base: 2247, 997782 K
* t-report - lmap: 1, 1024 K
* phase time: 1289 ms
* phase cmem: 606457 K
Клиент: Синхронизация...
* phase time: 26 ms
* phase cmem: 606457 K
* [win32]: free[1609900 K], reserved[180012 K], committed[2404328 K]
* [ D3D ]: textures[998806 K]
* [x-ray]: crt heap[606455 K], process heap[18402 K], game lua[41604 K], engine lua[241 K], render[8178 K]
* [x-ray]: economy: strings[709490 K], smem[36058 K]
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...hadow of chernobyl\gamedata\scripts\sol_utils.script:48: attempt to index field 'actor' (a nil value)
stack trace: