Варил арты "Місячне світло", словил вылет. Искал причину вылета fatal error поиском в нотепад++ и не нашел.
* Detected CPU: GenuineIntel Intel® Core i5-4440 CPU @ 3.10GHz, F6/M60/S3 Counts: 4
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
Initializing File System...
using fs-ltx c:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 79129 files cached, 18106Kb memory used.
Init FileSystem 0.790372 sec
[01.05.19 08:18:07.008] 'xrCore' build 7354, Mar 26 2019
[01.05.19 08:18:07.008] OP 2.1 Engine ver 1.0f patch ver 0.6
[01.05.19 08:18:07.008]
[01.05.19 08:18:07.277] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[01.05.19 08:18:07.279] Initializing Engine...
[01.05.19 08:18:07.280] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[01.05.19 08:18:07.280] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[01.05.19 08:18:07.280] transparent_treasure user_name ]
[01.05.19 08:18:07.280] Loading config for renderer
[01.05.19 08:18:07.280] Executing config-script "user.ltx"...
[01.05.19 08:18:07.281] [c:\op-2.1\userdata\user.ltx] successfully loaded.
[01.05.19 08:18:07.281] Starting INPUT device...
[01.05.19 08:18:07.290] Loading DLL: xrRender_R2.dll
[01.05.19 08:18:07.303] Loading DLL: xrGame.dll
[01.05.19 08:18:07.323] 'xrGame' build Mar 26 2019 11:48:53
[01.05.19 08:18:07.409] * [win32]: free[4040024 K], reserved[49272 K], committed[104944 K]
[01.05.19 08:18:07.409] * [ D3D ]: textures[0 K]
[01.05.19 08:18:07.409] * [x-ray]: crt heap[29587 K], process heap[29587 K], game lua[0 K], engine lua[0 K], render[0 K]
[01.05.19 08:18:07.409] * [x-ray]: economy: strings[count: 36975, lengths: 1012 K, overhead: 1155 K, saved: 14615 K]
[01.05.19 08:18:07.409] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[01.05.19 08:18:07.409] Executing config-script "c:\op-2.1\gamedata\config\default_controls.ltx"...
[01.05.19 08:18:07.412] [c:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[01.05.19 08:18:07.412] Executing config-script "user.ltx"...
[01.05.19 08:18:07.412] Executing config-script "c:\op-2.1\gamedata\config\rspec_low.ltx"...
[01.05.19 08:18:07.412] [c:\op-2.1\gamedata\config\rspec_low.ltx] successfully loaded.
[01.05.19 08:18:07.412] Executing config-script "c:\op-2.1\gamedata\config\default_controls.ltx"...
[01.05.19 08:18:07.412] [c:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[01.05.19 08:18:07.412] - Maximum allowed affinity mask: 0xF, current: 0xE
[01.05.19 08:18:07.413] [c:\op-2.1\userdata\user.ltx] successfully loaded.
[01.05.19 08:18:07.413] SOUND: OpenAL: enumerate devices...
[01.05.19 08:18:07.413] SOUND: OpenAL: EnumerationExtension Present
[01.05.19 08:18:07.413] devices OpenAL Soft
[01.05.19 08:18:07.413] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[01.05.19 08:18:07.437] SOUND: OpenAL: All available devices:
[01.05.19 08:18:07.437] 1. OpenAL Soft, Spec Version 1.1 (default)
[01.05.19 08:18:07.437] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[01.05.19 08:18:07.444] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[01.05.19 08:18:07.445] * sound: EAX 2.0 extension: absent
[01.05.19 08:18:07.445] * sound: EAX 2.0 deferred: absent
[01.05.19 08:18:07.446] * sound : cache: 49155 kb, 5707 lines, 8820 bpl
[01.05.19 08:18:07.452] Starting RENDER device...
[01.05.19 08:18:07.459] * GPU [vendor:10DE]-[device:11C0]: NVIDIA GeForce GTX 660
[01.05.19 08:18:07.459] * GPU driver: 25.21.14.1735
[01.05.19 08:18:08.003] * CREATE: DeviceREF: 1
[01.05.19 08:18:08.004] * Texture memory: 1676 M
[01.05.19 08:18:08.004] * DDI-level: 9.0
[01.05.19 08:18:08.068] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 08:18:08.071] * GPU vertex cache: unrecognized, 16
[01.05.19 08:18:08.073] * DVB created: 4096K
[01.05.19 08:18:08.073] * DIB created: 512K
[01.05.19 08:18:08.081] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[01.05.19 08:18:08.081] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[01.05.19 08:18:08.081] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[01.05.19 08:18:08.081] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[01.05.19 08:18:08.081] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[01.05.19 08:18:08.081] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[01.05.19 08:18:08.081] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[01.05.19 08:18:08.081] Renderer doesn't support blender 'effects\shadow_world'
[01.05.19 08:18:08.081] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[01.05.19 08:18:08.224] load time LTX=142 ms
[01.05.19 08:18:08.231] count of .thm files=3222
[01.05.19 08:18:09.061] load time THM=837 ms
[01.05.19 08:18:09.061] * NULLRT supported
[01.05.19 08:18:09.061] * ...and used
[01.05.19 08:18:09.061] * HWDST/PCF supported and used
[01.05.19 08:18:09.061] * NV-DBT supported and used
[01.05.19 08:18:09.472] - r__tf_aniso 2
[01.05.19 08:18:09.472] - r2_tf_mipbias 0.5
[01.05.19 08:18:09.488] Script debugger succesfully restarted.
[01.05.19 08:18:11.687] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 08:18:11.791] Starting engine...
[01.05.19 08:18:11.877] GMLib loaded at 85 msec
[01.05.19 08:18:12.354] Game_Globals loaded at 476 msec
[01.05.19 08:18:12.587] App_Start loaded at 233 msec
[01.05.19 08:18:12.601] ui_core loaded at 13 msec
[01.05.19 08:18:12.632] Loading DLL: xrGameSpy.dll
[01.05.19 08:18:12.768] Main_Menu loaded at 167 msec
[01.05.19 08:18:21.527] * DVB created: 4096K
[01.05.19 08:18:21.527] * DIB created: 512K
[01.05.19 08:18:21.738] - r__tf_aniso 2
[01.05.19 08:18:21.738] - r2_tf_mipbias 0.5
[01.05.19 08:18:21.738] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 08:18:21.738] * GPU vertex cache: unrecognized, 16
[01.05.19 08:18:21.738] *** RESET [343 ms]
[01.05.19 08:18:21.749] "c:\op-2.1\bin\xr_3da.exe" -nointro
[01.05.19 08:18:21.749] Begin load
[01.05.19 08:18:21.750] * phase time: 0 ms
[01.05.19 08:18:21.782] * phase cmem: 219241 K
[01.05.19 08:18:21.782] Prefetching objects...
[01.05.19 08:18:21.837] * Objects loaded in 0 ms
[01.05.19 08:18:25.795] * Models loaded in 3958 ms
[01.05.19 08:18:25.828] * Prefetch memory: 714001Kb
[01.05.19 08:18:25.831] * phase time: 4080 ms
[01.05.19 08:18:25.864] * phase cmem: 896315 K
[01.05.19 08:18:25.864] Starting server...
[01.05.19 08:18:25.902] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 08:18:25.953] * phase time: 122 ms
[01.05.19 08:18:25.986] * phase cmem: 893022 K
[01.05.19 08:18:25.986] Loading alife simulator...
[01.05.19 08:18:25.986] * phase time: 33 ms
[01.05.19 08:18:26.020] * phase cmem: 892991 K
[01.05.19 08:18:26.020] Loading savegame...
[01.05.19 08:18:26.079] * Loading key-value pairs...
[01.05.19 08:18:26.134] * 18 key-value pairs were successfully loaded (0.055s)
[01.05.19 08:18:26.134] * Loading spawn registry...
[01.05.19 08:18:28.332] * 25172 spawn points were successfully loaded (2.198s)
[01.05.19 08:18:28.333] * Loading objects...
[01.05.19 08:18:29.085] * 35889 objects were successfully loaded (0.752s) 35889
[01.05.19 08:18:30.288] * Start objects on_register'ed...
[01.05.19 08:18:32.112] * 35889 objects on_register'ed (1.824s)
[01.05.19 08:18:32.113] * Game День 80. Автозбереження Центральна Припять - Бар is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. Автозбереження Центральна Припять - Бар.sav' (6.126s)
[01.05.19 08:18:32.113] * phase time: 6125 ms
[01.05.19 08:18:32.175] * phase cmem: 1061531 K
[01.05.19 08:18:32.175] Connecting...
[01.05.19 08:18:32.255] MaxPlayers = 32
[01.05.19 08:18:32.267] * phase time: 154 ms
[01.05.19 08:18:32.330] * phase cmem: 1075787 K
[01.05.19 08:18:32.330] Connecting to...
[01.05.19 08:18:32.332] Player not found. New player created.
[01.05.19 08:18:32.332] * client : connection accepted - <>
[01.05.19 08:18:32.336] * phase time: 68 ms
[01.05.19 08:18:32.398] * phase cmem: 1075811 K
[01.05.19 08:18:32.398] Reading level info...
[01.05.19 08:18:32.400] * phase time: 64 ms
[01.05.19 08:18:32.463] * phase cmem: 1075811 K
[01.05.19 08:18:32.464] Loading object space...
[01.05.19 08:18:32.812] * object space load: 348 ms
[01.05.19 08:18:32.813] * phase time: 412 ms
[01.05.19 08:18:32.875] * phase cmem: 1120728 K
[01.05.19 08:18:32.875] Loading shaders (R2)...
[01.05.19 08:18:33.162] * phase time: 349 ms
[01.05.19 08:18:33.224] * phase cmem: 1122252 K
[01.05.19 08:18:33.224] Loading geometry (R2)...
[01.05.19 08:18:33.551] * phase time: 389 ms
[01.05.19 08:18:33.614] * phase cmem: 1186221 K
[01.05.19 08:18:33.614] Loading visuals (R2)...
[01.05.19 08:18:33.645] * phase time: 93 ms
[01.05.19 08:18:33.710] * phase cmem: 1189146 K
[01.05.19 08:18:33.710] Loading details (R2)...
[01.05.19 08:18:33.740] * [DETAILS] VertexConsts(256), Batch(61)
[01.05.19 08:18:33.740] * [DETAILS] 40687 v(20), 26352 p
[01.05.19 08:18:33.740] * [DETAILS] Batch(61), VB(794K), IB(154K)
[01.05.19 08:18:33.741] * phase time: 95 ms
[01.05.19 08:18:33.806] * phase cmem: 1190176 K
[01.05.19 08:18:33.806] Loading sectors (R2)...
[01.05.19 08:18:33.807] * Loading HOM: c:\op-2.1\gamedata\levels\l05_bar\level.hom
[01.05.19 08:18:33.811] * Loading environment modificator: c:\op-2.1\gamedata\levels\l05_bar\level.env_mod
[01.05.19 08:18:33.811] * phase time: 70 ms
[01.05.19 08:18:33.875] * phase cmem: 1190442 K
[01.05.19 08:18:33.875] Loading AI objects...
[01.05.19 08:18:33.883] * phase time: 71 ms
[01.05.19 08:18:33.947] * phase cmem: 1190511 K
[01.05.19 08:18:33.947] Loading PH world...
[01.05.19 08:18:33.966] - Game configuring : Started
[01.05.19 08:18:33.968] - Game configuring : Finished
[01.05.19 08:18:34.124] * phase time: 241 ms
[01.05.19 08:18:34.188] * phase cmem: 1201809 K
[01.05.19 08:18:34.189] Loading textures...
[01.05.19 08:18:37.299] * t-report - base: 1597, 1247904 K
[01.05.19 08:18:37.299] * t-report - lmap: 5, 5120 K
[01.05.19 08:18:37.299] * phase time: 3174 ms
[01.05.19 08:18:37.367] * phase cmem: 1758575 K
[01.05.19 08:18:37.367] Synchronizing...
[01.05.19 08:18:37.367] Save created on [Engine 1.0f p 0.6]
[01.05.19 08:18:37.367] Save date and time [Tue Apr 30 08:02:27 2019]
[01.05.19 08:18:37.375] * phase time: 75 ms
[01.05.19 08:18:37.442] * phase cmem: 1758575 K
[01.05.19 08:18:37.664] * [win32]: free[1905324 K], reserved[81576 K], committed[2207340 K]
[01.05.19 08:18:37.664] * [ D3D ]: textures[1253025 K]
[01.05.19 08:18:37.664] * [x-ray]: crt heap[425897 K], process heap[425897 K], game lua[212502 K], engine lua[265 K], render[0 K]
[01.05.19 08:18:37.664] * [x-ray]: economy: strings[count: 190803, lengths: 10382 K, overhead: 5962 K, saved: 25456 K]
[01.05.19 08:18:37.664] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[01.05.19 08:18:37.664] * Starting measure
[01.05.19 08:18:49.596] ALL_SPAWN_FIX release [bar_arena_door_0000][1592]
[01.05.19 08:18:50.665] * MEMORY USAGE: 2751213 K
[01.05.19 08:25:20.332] * Saving spawns...
[01.05.19 08:25:20.334] * Saving objects...
[01.05.19 08:25:20.532] * 35942 objects are successfully saved
[01.05.19 08:25:20.543] * Saving key-value pairs...
[01.05.19 08:25:20.593] * 18 key-value pairs were successfully saved
[01.05.19 08:25:20.668] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 08:25:45.349] * DVB created: 4096K
[01.05.19 08:25:45.349] * DIB created: 512K
[01.05.19 08:25:45.601] - r__tf_aniso 2
[01.05.19 08:25:45.601] - r2_tf_mipbias 0.5
[01.05.19 08:25:45.601] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 08:25:45.601] * GPU vertex cache: unrecognized, 16
[01.05.19 08:25:45.601] *** RESET [0 ms]
[01.05.19 08:25:46.325] * MEMORY USAGE: 2787897 K
[01.05.19 08:25:48.247] * DVB created: 4096K
[01.05.19 08:25:48.247] * DIB created: 512K
[01.05.19 08:25:48.431] - r__tf_aniso 2
[01.05.19 08:25:48.431] - r2_tf_mipbias 0.5
[01.05.19 08:25:48.431] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 08:25:48.431] * GPU vertex cache: unrecognized, 16
[01.05.19 08:25:48.431] *** RESET [288 ms]
[01.05.19 08:25:49.164] * MEMORY USAGE: 2768130 K
[01.05.19 08:35:03.778] * Saving spawns...
[01.05.19 08:35:03.779] * Saving objects...
[01.05.19 08:35:03.984] * 35962 objects are successfully saved
[01.05.19 08:35:03.995] * Saving key-value pairs...
[01.05.19 08:35:04.046] * 18 key-value pairs were successfully saved
[01.05.19 08:35:04.121] * Game День 80. 13.16. Бар.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. 13.16. Бар.sav'
[01.05.19 08:35:27.261] * DVB created: 4096K
[01.05.19 08:35:27.261] * DIB created: 512K
[01.05.19 08:35:27.558] - r__tf_aniso 2
[01.05.19 08:35:27.558] - r2_tf_mipbias 0.5
[01.05.19 08:35:27.558] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 08:35:27.558] * GPU vertex cache: unrecognized, 16
[01.05.19 08:35:27.558] *** RESET [0 ms]
[01.05.19 08:35:28.386] * MEMORY USAGE: 2830537 K
[01.05.19 08:35:31.646] * DVB created: 4096K
[01.05.19 08:35:31.647] * DIB created: 512K
[01.05.19 08:35:31.846] - r__tf_aniso 2
[01.05.19 08:35:31.846] - r2_tf_mipbias 0.5
[01.05.19 08:35:31.846] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 08:35:31.846] * GPU vertex cache: unrecognized, 16
[01.05.19 08:35:31.846] *** RESET [302 ms]
[01.05.19 08:35:32.624] * MEMORY USAGE: 2814285 K
[01.05.19 08:49:15.960] * DVB created: 4096K
[01.05.19 08:49:15.960] * DIB created: 512K
[01.05.19 08:49:16.168] - r__tf_aniso 2
[01.05.19 08:49:16.168] - r2_tf_mipbias 0.5
[01.05.19 08:49:16.168] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 08:49:16.168] * GPU vertex cache: unrecognized, 16
[01.05.19 08:49:16.168] *** RESET [0 ms]
[01.05.19 08:49:17.124] * MEMORY USAGE: 2834123 K
[01.05.19 08:49:18.406] * DVB created: 4096K
[01.05.19 08:49:18.406] * DIB created: 512K
[01.05.19 08:49:18.588] - r__tf_aniso 2
[01.05.19 08:49:18.588] - r2_tf_mipbias 0.5
[01.05.19 08:49:18.588] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 08:49:18.588] * GPU vertex cache: unrecognized, 16
[01.05.19 08:49:18.588] *** RESET [273 ms]
[01.05.19 08:49:19.275] * MEMORY USAGE: 2818299 K
[01.05.19 08:50:02.234] * Saving spawns...
[01.05.19 08:50:02.236] * Saving objects...
[01.05.19 08:50:02.431] * 35971 objects are successfully saved
[01.05.19 08:50:02.442] * Saving key-value pairs...
[01.05.19 08:50:02.491] * 18 key-value pairs were successfully saved
[01.05.19 08:50:02.564] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 08:50:31.053] * Saving spawns...
[01.05.19 08:50:31.054] * Saving objects...
[01.05.19 08:50:31.256] * 35971 objects are successfully saved
[01.05.19 08:50:31.269] * Saving key-value pairs...
[01.05.19 08:50:31.318] * 18 key-value pairs were successfully saved
[01.05.19 08:50:31.392] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 08:53:56.049] * Saving spawns...
[01.05.19 08:53:56.051] * Saving objects...
[01.05.19 08:53:56.249] * 35967 objects are successfully saved
[01.05.19 08:53:56.261] * Saving key-value pairs...
[01.05.19 08:53:56.311] * 18 key-value pairs were successfully saved
[01.05.19 08:53:56.383] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[01.05.19 08:53:56.387] - Disconnect
[01.05.19 08:53:58.027] - Destroying level
[01.05.19 08:53:58.322] * DVB created: 4096K
[01.05.19 08:53:58.322] * DIB created: 512K
[01.05.19 08:53:58.534] - r__tf_aniso 2
[01.05.19 08:53:58.534] - r2_tf_mipbias 0.5
[01.05.19 08:53:58.534] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 08:53:58.535] * GPU vertex cache: unrecognized, 16
[01.05.19 08:53:58.535] *** RESET [366 ms]
[01.05.19 08:53:58.547] "c:\op-2.1\bin\xr_3da.exe" -nointro
[01.05.19 08:53:58.547] Begin load
[01.05.19 08:53:58.569] * phase time: 0 ms
[01.05.19 08:53:58.659] * phase cmem: 1201965 K
[01.05.19 08:53:58.659] Starting server...
[01.05.19 08:53:59.601] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 08:53:59.653] * phase time: 1083 ms
[01.05.19 08:53:59.742] * phase cmem: 1197112 K
[01.05.19 08:53:59.742] Loading alife simulator...
[01.05.19 08:53:59.742] * phase time: 89 ms
[01.05.19 08:53:59.832] * phase cmem: 1197112 K
[01.05.19 08:53:59.832] Loading savegame...
[01.05.19 08:53:59.862] * Loading key-value pairs...
[01.05.19 08:53:59.914] * 18 key-value pairs were successfully loaded (0.052s)
[01.05.19 08:53:59.914] * Loading spawn registry...
[01.05.19 08:54:01.939] * 25172 spawn points were successfully loaded (2.025s)
[01.05.19 08:54:01.940] * Loading objects...
[01.05.19 08:54:02.646] * 35967 objects were successfully loaded (0.706s) 35967
[01.05.19 08:54:03.939] * Start objects on_register'ed...
[01.05.19 08:54:05.644] * 35967 objects on_register'ed (1.705s)
[01.05.19 08:54:05.645] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (5.902s)
[01.05.19 08:54:05.645] * phase time: 5901 ms
[01.05.19 08:54:05.736] * phase cmem: 1310856 K
[01.05.19 08:54:05.736] Connecting...
[01.05.19 08:54:05.737] MaxPlayers = 32
[01.05.19 08:54:05.755] * phase time: 109 ms
[01.05.19 08:54:05.848] * phase cmem: 1310891 K
[01.05.19 08:54:05.848] Connecting to...
[01.05.19 08:54:05.849] Player not found. New player created.
[01.05.19 08:54:05.849] * client : connection accepted - <>
[01.05.19 08:54:05.851] * phase time: 96 ms
[01.05.19 08:54:05.943] * phase cmem: 1310915 K
[01.05.19 08:54:05.943] Reading level info...
[01.05.19 08:54:05.945] * phase time: 94 ms
[01.05.19 08:54:06.037] * phase cmem: 1310915 K
[01.05.19 08:54:06.037] Loading object space...
[01.05.19 08:54:06.714] * object space load: 676 ms
[01.05.19 08:54:06.714] * phase time: 769 ms
[01.05.19 08:54:06.806] * phase cmem: 1396461 K
[01.05.19 08:54:06.806] Loading shaders (R2)...
[01.05.19 08:54:07.130] * phase time: 416 ms
[01.05.19 08:54:07.222] * phase cmem: 1397672 K
[01.05.19 08:54:07.222] Loading geometry (R2)...
[01.05.19 08:54:07.719] * phase time: 588 ms
[01.05.19 08:54:07.810] * phase cmem: 1496273 K
[01.05.19 08:54:07.810] Loading visuals (R2)...
[01.05.19 08:54:07.845] * phase time: 126 ms
[01.05.19 08:54:07.937] * phase cmem: 1497771 K
[01.05.19 08:54:07.937] Loading details (R2)...
[01.05.19 08:54:07.966] * [DETAILS] VertexConsts(256), Batch(61)
[01.05.19 08:54:07.966] * [DETAILS] 40687 v(20), 26352 p
[01.05.19 08:54:07.966] * [DETAILS] Batch(61), VB(794K), IB(154K)
[01.05.19 08:54:07.967] * phase time: 122 ms
[01.05.19 08:54:08.059] * phase cmem: 1498764 K
[01.05.19 08:54:08.059] Loading sectors (R2)...
[01.05.19 08:54:08.060] * Loading HOM: c:\op-2.1\gamedata\levels\l07_military\level.hom
[01.05.19 08:54:08.064] * phase time: 96 ms
[01.05.19 08:54:08.156] * phase cmem: 1498932 K
[01.05.19 08:54:08.156] Loading AI objects...
[01.05.19 08:54:08.158] - Loading music tracks from 'l07_military_musics'...
[01.05.19 08:54:08.164] * phase time: 100 ms
[01.05.19 08:54:08.256] * phase cmem: 1498940 K
[01.05.19 08:54:08.256] Loading PH world...
[01.05.19 08:54:08.269] - Game configuring : Started
[01.05.19 08:54:08.271] - Game configuring : Finished
[01.05.19 08:54:08.276] * phase time: 111 ms
[01.05.19 08:54:08.368] * phase cmem: 1505607 K
[01.05.19 08:54:08.368] Loading textures...
[01.05.19 08:54:11.043] * t-report - base: 1639, 1328527 K
[01.05.19 08:54:11.043] * t-report - lmap: 8, 8193 K
[01.05.19 08:54:11.043] * phase time: 2767 ms
[01.05.19 08:54:11.135] * phase cmem: 2002333 K
[01.05.19 08:54:11.135] Synchronizing...
[01.05.19 08:54:11.136] Save created on [Engine 1.0f p 0.6]
[01.05.19 08:54:11.136] Save date and time [Wed May 1 08:53:56 2019]
[01.05.19 08:54:11.139] * phase time: 96 ms
[01.05.19 08:54:11.232] * phase cmem: 2002333 K
[01.05.19 08:54:11.515] * [win32]: free[1334096 K], reserved[301960 K], committed[2558184 K]
[01.05.19 08:54:11.515] * [ D3D ]: textures[1336720 K]
[01.05.19 08:54:11.515] * [x-ray]: crt heap[547826 K], process heap[547826 K], game lua[213000 K], engine lua[240 K], render[3580 K]
[01.05.19 08:54:11.515] * [x-ray]: economy: strings[count: 201948, lengths: 10995 K, overhead: 6310 K, saved: 1051215 K]
[01.05.19 08:54:11.515] * [x-ray]: economy: smem[count: 61650, lengths: 34592 K, overhead: 963 K, saved: 26801 K]
[01.05.19 08:54:11.515] * Starting measure
[01.05.19 08:54:21.560] * MEMORY USAGE: 2465922 K
[01.05.19 08:55:21.677] * Saving spawns...
[01.05.19 08:55:21.681] * Saving objects...
[01.05.19 08:55:21.878] * 35924 objects are successfully saved
[01.05.19 08:55:21.891] * Saving key-value pairs...
[01.05.19 08:55:21.940] * 18 key-value pairs were successfully saved
[01.05.19 08:55:22.013] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 08:55:38.687] * DVB created: 4096K
[01.05.19 08:55:38.687] * DIB created: 512K
[01.05.19 08:55:38.905] - r__tf_aniso 2
[01.05.19 08:55:38.905] - r2_tf_mipbias 0.5
[01.05.19 08:55:38.905] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 08:55:38.905] * GPU vertex cache: unrecognized, 16
[01.05.19 08:55:38.905] *** RESET [0 ms]
[01.05.19 08:55:39.583] * MEMORY USAGE: 2793453 K
[01.05.19 08:55:40.970] * DVB created: 4096K
[01.05.19 08:55:40.970] * DIB created: 512K
[01.05.19 08:55:41.153] - r__tf_aniso 2
[01.05.19 08:55:41.153] - r2_tf_mipbias 0.5
[01.05.19 08:55:41.153] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 08:55:41.153] * GPU vertex cache: unrecognized, 16
[01.05.19 08:55:41.153] *** RESET [279 ms]
[01.05.19 08:55:41.865] * MEMORY USAGE: 2769381 K
[01.05.19 08:55:57.117] * Saving spawns...
[01.05.19 08:55:57.121] * Saving objects...
[01.05.19 08:55:57.318] * 35925 objects are successfully saved
[01.05.19 08:55:57.330] * Saving key-value pairs...
[01.05.19 08:55:57.380] * 18 key-value pairs were successfully saved
[01.05.19 08:55:57.452] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[01.05.19 08:55:57.457] - Disconnect
[01.05.19 08:55:59.768] - Destroying level
[01.05.19 08:56:00.085] * DVB created: 4096K
[01.05.19 08:56:00.085] * DIB created: 512K
[01.05.19 08:56:00.297] - r__tf_aniso 2
[01.05.19 08:56:00.297] - r2_tf_mipbias 0.5
[01.05.19 08:56:00.297] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 08:56:00.297] * GPU vertex cache: unrecognized, 16
[01.05.19 08:56:00.297] *** RESET [395 ms]
[01.05.19 08:56:00.311] "c:\op-2.1\bin\xr_3da.exe" -nointro
[01.05.19 08:56:00.311] Begin load
[01.05.19 08:56:00.333] * phase time: 0 ms
[01.05.19 08:56:00.426] * phase cmem: 1217472 K
[01.05.19 08:56:00.426] Starting server...
[01.05.19 08:56:00.545] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 08:56:00.602] * phase time: 268 ms
[01.05.19 08:56:00.695] * phase cmem: 1213792 K
[01.05.19 08:56:00.695] Loading alife simulator...
[01.05.19 08:56:00.695] * phase time: 93 ms
[01.05.19 08:56:00.789] * phase cmem: 1213792 K
[01.05.19 08:56:00.789] Loading savegame...
[01.05.19 08:56:00.819] * Loading key-value pairs...
[01.05.19 08:56:00.873] * 18 key-value pairs were successfully loaded (0.054s)
[01.05.19 08:56:00.873] * Loading spawn registry...
[01.05.19 08:56:02.907] * 25172 spawn points were successfully loaded (2.034s)
[01.05.19 08:56:02.907] * Loading objects...
[01.05.19 08:56:03.628] * 35925 objects were successfully loaded (0.719s) 35925
[01.05.19 08:56:04.901] * Start objects on_register'ed...
[01.05.19 08:56:06.586] * 35925 objects on_register'ed (1.685s)
[01.05.19 08:56:06.587] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (5.891s)
[01.05.19 08:56:06.587] * phase time: 5891 ms
[01.05.19 08:56:06.682] * phase cmem: 1323932 K
[01.05.19 08:56:06.682] Connecting...
[01.05.19 08:56:06.682] MaxPlayers = 32
[01.05.19 08:56:06.699] * phase time: 111 ms
[01.05.19 08:56:06.795] * phase cmem: 1323966 K
[01.05.19 08:56:06.795] Connecting to...
[01.05.19 08:56:06.796] Player not found. New player created.
[01.05.19 08:56:06.796] * client : connection accepted - <>
[01.05.19 08:56:06.799] * phase time: 100 ms
[01.05.19 08:56:06.895] * phase cmem: 1323991 K
[01.05.19 08:56:06.895] Reading level info...
[01.05.19 08:56:06.897] * phase time: 97 ms
[01.05.19 08:56:06.992] * phase cmem: 1323991 K
[01.05.19 08:56:06.992] Loading object space...
[01.05.19 08:56:07.418] * object space load: 425 ms
[01.05.19 08:56:07.418] * phase time: 520 ms
[01.05.19 08:56:07.512] * phase cmem: 1378996 K
[01.05.19 08:56:07.512] Loading shaders (R2)...
[01.05.19 08:56:07.864] * phase time: 446 ms
[01.05.19 08:56:07.959] * phase cmem: 1380260 K
[01.05.19 08:56:07.959] Loading geometry (R2)...
[01.05.19 08:56:08.351] * phase time: 487 ms
[01.05.19 08:56:08.446] * phase cmem: 1457531 K
[01.05.19 08:56:08.446] Loading visuals (R2)...
[01.05.19 08:56:08.497] * phase time: 145 ms
[01.05.19 08:56:08.592] * phase cmem: 1460196 K
[01.05.19 08:56:08.592] Loading details (R2)...
[01.05.19 08:56:08.621] * [DETAILS] VertexConsts(256), Batch(61)
[01.05.19 08:56:08.621] * [DETAILS] 40687 v(20), 26352 p
[01.05.19 08:56:08.622] * [DETAILS] Batch(61), VB(794K), IB(154K)
[01.05.19 08:56:08.623] * phase time: 125 ms
[01.05.19 08:56:08.717] * phase cmem: 1461190 K
[01.05.19 08:56:08.717] Loading sectors (R2)...
[01.05.19 08:56:08.719] * Loading HOM: c:\op-2.1\gamedata\levels\l04_darkvalley\level.hom
[01.05.19 08:56:08.720] * phase time: 97 ms
[01.05.19 08:56:08.816] * phase cmem: 1461297 K
[01.05.19 08:56:08.816] Loading AI objects...
[01.05.19 08:56:08.819] - Loading music tracks from 'l04_darkvalley_musics'...
[01.05.19 08:56:08.825] * phase time: 104 ms
[01.05.19 08:56:08.919] * phase cmem: 1461257 K
[01.05.19 08:56:08.919] Loading PH world...
[01.05.19 08:56:08.932] - Game configuring : Started
[01.05.19 08:56:08.934] - Game configuring : Finished
[01.05.19 08:56:08.939] * phase time: 113 ms
[01.05.19 08:56:09.033] * phase cmem: 1466978 K
[01.05.19 08:56:09.033] Loading textures...
[01.05.19 08:56:10.857] * t-report - base: 1749, 1412768 K
[01.05.19 08:56:10.857] * t-report - lmap: 12, 12289 K
[01.05.19 08:56:10.857] * phase time: 1918 ms
[01.05.19 08:56:10.953] * phase cmem: 2061016 K
[01.05.19 08:56:10.953] Synchronizing...
[01.05.19 08:56:10.953] Save created on [Engine 1.0f p 0.6]
[01.05.19 08:56:10.953] Save date and time [Wed May 1 08:55:57 2019]
[01.05.19 08:56:10.955] * phase time: 98 ms
[01.05.19 08:56:11.052] * phase cmem: 2061016 K
[01.05.19 08:56:11.342] * [win32]: free[1300644 K], reserved[270208 K], committed[2623388 K]
[01.05.19 08:56:11.342] * [ D3D ]: textures[1425058 K]
[01.05.19 08:56:11.342] * [x-ray]: crt heap[532956 K], process heap[532956 K], game lua[213597 K], engine lua[206 K], render[5517 K]
[01.05.19 08:56:11.342] * [x-ray]: economy: strings[count: 204685, lengths: 11158 K, overhead: 6396 K, saved: 1131000 K]
[01.05.19 08:56:11.342] * [x-ray]: economy: smem[count: 67553, lengths: 37406 K, overhead: 1055 K, saved: 28266 K]
[01.05.19 08:56:11.342] * Starting measure
[01.05.19 08:56:19.018] * MEMORY USAGE: 2373947 K
[01.05.19 08:57:02.614] * Saving spawns...
[01.05.19 08:57:02.617] * Saving objects...
[01.05.19 08:57:02.816] * 35926 objects are successfully saved
[01.05.19 08:57:02.829] * Saving key-value pairs...
[01.05.19 08:57:02.879] * 18 key-value pairs were successfully saved
[01.05.19 08:57:03.114] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[01.05.19 08:57:03.125] - Disconnect
[01.05.19 08:57:05.496] - Destroying level
[01.05.19 08:57:05.759] * DVB created: 4096K
[01.05.19 08:57:05.760] * DIB created: 512K
[01.05.19 08:57:05.971] - r__tf_aniso 2
[01.05.19 08:57:05.971] - r2_tf_mipbias 0.5
[01.05.19 08:57:05.971] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 08:57:05.971] * GPU vertex cache: unrecognized, 16
[01.05.19 08:57:05.971] *** RESET [345 ms]
[01.05.19 08:57:05.983] "c:\op-2.1\bin\xr_3da.exe" -nointro
[01.05.19 08:57:05.983] Begin load
[01.05.19 08:57:05.987] * phase time: 0 ms
[01.05.19 08:57:06.083] * phase cmem: 1231818 K
[01.05.19 08:57:06.083] Starting server...
[01.05.19 08:57:06.238] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 08:57:06.285] * phase time: 297 ms
[01.05.19 08:57:06.380] * phase cmem: 1228179 K
[01.05.19 08:57:06.380] Loading alife simulator...
[01.05.19 08:57:06.381] * phase time: 96 ms
[01.05.19 08:57:06.477] * phase cmem: 1228179 K
[01.05.19 08:57:06.477] Loading savegame...
[01.05.19 08:57:06.507] * Loading key-value pairs...
[01.05.19 08:57:06.560] * 18 key-value pairs were successfully loaded (0.052s)
[01.05.19 08:57:06.560] * Loading spawn registry...
[01.05.19 08:57:08.551] * 25172 spawn points were successfully loaded (1.991s)
[01.05.19 08:57:08.551] * Loading objects...
[01.05.19 08:57:09.282] * 35926 objects were successfully loaded (0.731s) 35926
[01.05.19 08:57:10.571] * Start objects on_register'ed...
[01.05.19 08:57:12.260] * 35926 objects on_register'ed (1.689s)
[01.05.19 08:57:12.261] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (5.880s)
[01.05.19 08:57:12.261] * phase time: 5880 ms
[01.05.19 08:57:12.358] * phase cmem: 1344794 K
[01.05.19 08:57:12.358] Connecting...
[01.05.19 08:57:12.358] MaxPlayers = 32
[01.05.19 08:57:12.374] * phase time: 113 ms
[01.05.19 08:57:12.473] * phase cmem: 1344828 K
[01.05.19 08:57:12.473] Connecting to...
[01.05.19 08:57:12.474] Player not found. New player created.
[01.05.19 08:57:12.474] * client : connection accepted - <>
[01.05.19 08:57:12.478] * phase time: 104 ms
[01.05.19 08:57:12.578] * phase cmem: 1344853 K
[01.05.19 08:57:12.578] Reading level info...
[01.05.19 08:57:12.580] * phase time: 102 ms
[01.05.19 08:57:12.679] * phase cmem: 1344853 K
[01.05.19 08:57:12.679] Loading object space...
[01.05.19 08:57:13.669] * object space load: 988 ms
[01.05.19 08:57:13.669] * phase time: 1088 ms
[01.05.19 08:57:13.767] * phase cmem: 1444451 K
[01.05.19 08:57:13.767] Loading shaders (R2)...
[01.05.19 08:57:14.044] * phase time: 374 ms
[01.05.19 08:57:14.142] * phase cmem: 1445591 K
[01.05.19 08:57:14.142] Loading geometry (R2)...
[01.05.19 08:57:14.494] * phase time: 449 ms
[01.05.19 08:57:14.593] * phase cmem: 1517072 K
[01.05.19 08:57:14.593] Loading visuals (R2)...
[01.05.19 08:57:14.647] * phase time: 152 ms
[01.05.19 08:57:14.745] * phase cmem: 1519905 K
[01.05.19 08:57:14.745] Loading details (R2)...
[01.05.19 08:57:14.775] * [DETAILS] VertexConsts(256), Batch(61)
[01.05.19 08:57:14.775] * [DETAILS] 40687 v(20), 26352 p
[01.05.19 08:57:14.775] * [DETAILS] Batch(61), VB(794K), IB(154K)
[01.05.19 08:57:14.776] * phase time: 129 ms
[01.05.19 08:57:14.875] * phase cmem: 1520898 K
[01.05.19 08:57:14.875] Loading sectors (R2)...
[01.05.19 08:57:14.875] * Loading HOM: c:\op-2.1\gamedata\levels\l10_radar\level.hom
[01.05.19 08:57:14.876] * phase time: 100 ms
[01.05.19 08:57:14.974] * phase cmem: 1520952 K
[01.05.19 08:57:14.974] Loading AI objects...
[01.05.19 08:57:14.976] - Loading music tracks from 'l10_radar_musics'...
[01.05.19 08:57:14.982] * phase time: 105 ms
[01.05.19 08:57:15.079] * phase cmem: 1520903 K
[01.05.19 08:57:15.079] Loading PH world...
[01.05.19 08:57:15.090] - Game configuring : Started
[01.05.19 08:57:15.091] - Game configuring : Finished
[01.05.19 08:57:15.096] * phase time: 113 ms
[01.05.19 08:57:15.193] * phase cmem: 1525323 K
[01.05.19 08:57:15.193] Loading textures...
[01.05.19 08:57:16.262] * t-report - base: 1529, 1277897 K
[01.05.19 08:57:16.262] * t-report - lmap: 5, 5120 K
[01.05.19 08:57:16.263] * phase time: 1167 ms
[01.05.19 08:57:16.361] * phase cmem: 1961491 K
[01.05.19 08:57:16.361] Synchronizing...
[01.05.19 08:57:16.361] Save created on [Engine 1.0f p 0.6]
[01.05.19 08:57:16.361] Save date and time [Wed May 1 08:57:02 2019]
[01.05.19 08:57:16.363] * phase time: 100 ms
[01.05.19 08:57:16.462] * phase cmem: 1961491 K
[01.05.19 08:57:16.755] * [win32]: free[1345136 K], reserved[318540 K], committed[2530564 K]
[01.05.19 08:57:16.755] * [ D3D ]: textures[1283017 K]
[01.05.19 08:57:16.755] * [x-ray]: crt heap[580537 K], process heap[580537 K], game lua[213000 K], engine lua[240 K], render[6169 K]
[01.05.19 08:57:16.755] * [x-ray]: economy: strings[count: 207820, lengths: 11380 K, overhead: 6494 K, saved: 1164274 K]
[01.05.19 08:57:16.755] * [x-ray]: economy: smem[count: 81690, lengths: 45531 K, overhead: 1276 K, saved: 30221 K]
[01.05.19 08:57:16.755] * Starting measure
[01.05.19 08:57:21.755] * MEMORY USAGE: 2237810 K
[01.05.19 08:57:47.666] * Saving spawns...
[01.05.19 08:57:47.670] * Saving objects...
[01.05.19 08:57:47.872] * 35896 objects are successfully saved
[01.05.19 08:57:47.888] * Saving key-value pairs...
[01.05.19 08:57:47.937] * 18 key-value pairs were successfully saved
[01.05.19 08:57:48.012] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 08:58:27.215] * Saving spawns...
[01.05.19 08:58:27.220] * Saving objects...
[01.05.19 08:58:27.422] * 35894 objects are successfully saved
[01.05.19 08:58:27.436] * Saving key-value pairs...
[01.05.19 08:58:27.484] * 18 key-value pairs were successfully saved
[01.05.19 08:58:27.558] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 08:59:22.114] * Saving spawns...
[01.05.19 08:59:22.118] * Saving objects...
[01.05.19 08:59:22.330] * 35877 objects are successfully saved
[01.05.19 08:59:22.343] * Saving key-value pairs...
[01.05.19 08:59:22.393] * 18 key-value pairs were successfully saved
[01.05.19 08:59:22.466] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 08:59:48.446] * Saving spawns...
[01.05.19 08:59:48.451] * Saving objects...
[01.05.19 08:59:48.656] * 35871 objects are successfully saved
[01.05.19 08:59:48.669] * Saving key-value pairs...
[01.05.19 08:59:48.719] * 18 key-value pairs were successfully saved
[01.05.19 08:59:48.792] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[01.05.19 08:59:48.795] - Disconnect
[01.05.19 08:59:50.414] - Destroying level
[01.05.19 08:59:50.686] * DVB created: 4096K
[01.05.19 08:59:50.686] * DIB created: 512K
[01.05.19 08:59:50.900] - r__tf_aniso 2
[01.05.19 08:59:50.900] - r2_tf_mipbias 0.5
[01.05.19 08:59:50.900] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 08:59:50.900] * GPU vertex cache: unrecognized, 16
[01.05.19 08:59:50.900] *** RESET [339 ms]
[01.05.19 08:59:50.912] "c:\op-2.1\bin\xr_3da.exe" -nointro
[01.05.19 08:59:50.912] Begin load
[01.05.19 08:59:50.917] * phase time: 0 ms
[01.05.19 08:59:51.015] * phase cmem: 1242274 K
[01.05.19 08:59:51.015] Starting server...
[01.05.19 08:59:51.133] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 08:59:51.181] * phase time: 264 ms
[01.05.19 08:59:51.279] * phase cmem: 1238487 K
[01.05.19 08:59:51.279] Loading alife simulator...
[01.05.19 08:59:51.279] * phase time: 97 ms
[01.05.19 08:59:51.377] * phase cmem: 1238487 K
[01.05.19 08:59:51.377] Loading savegame...
[01.05.19 08:59:51.410] * Loading key-value pairs...
[01.05.19 08:59:51.463] * 18 key-value pairs were successfully loaded (0.053s)
[01.05.19 08:59:51.463] * Loading spawn registry...
[01.05.19 08:59:53.518] * 25172 spawn points were successfully loaded (2.056s)
[01.05.19 08:59:53.519] * Loading objects...
[01.05.19 08:59:54.280] * 35871 objects were successfully loaded (0.761s) 35871
[01.05.19 08:59:55.564] * Start objects on_register'ed...
[01.05.19 08:59:57.339] * 35871 objects on_register'ed (1.774s)
[01.05.19 08:59:57.340] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (6.061s)
[01.05.19 08:59:57.340] * phase time: 6060 ms
[01.05.19 08:59:57.440] * phase cmem: 1347384 K
[01.05.19 08:59:57.440] Connecting...
[01.05.19 08:59:57.440] MaxPlayers = 32
[01.05.19 08:59:57.449] * phase time: 109 ms
[01.05.19 08:59:57.550] * phase cmem: 1347417 K
[01.05.19 08:59:57.550] Connecting to...
[01.05.19 08:59:57.552] Player not found. New player created.
[01.05.19 08:59:57.552] * client : connection accepted - <>
[01.05.19 08:59:57.555] * phase time: 105 ms
[01.05.19 08:59:57.656] * phase cmem: 1347441 K
[01.05.19 08:59:57.656] Reading level info...
[01.05.19 08:59:57.662] * phase time: 107 ms
[01.05.19 08:59:57.762] * phase cmem: 1347441 K
[01.05.19 08:59:57.762] Loading object space...
[01.05.19 08:59:57.823] WARNING: CLocatorAPI::check_for_file file not found file c:\op-2.1\userdata\level_cache\l10u_bunker in files list (size = 79134)
[01.05.19 08:59:58.204] * object space load: 442 ms
[01.05.19 08:59:58.204] * phase time: 542 ms
[01.05.19 08:59:58.305] * phase cmem: 1368783 K
[01.05.19 08:59:58.305] Loading shaders (R2)...
[01.05.19 08:59:58.530] * phase time: 325 ms
[01.05.19 08:59:58.630] * phase cmem: 1369806 K
[01.05.19 08:59:58.630] Loading geometry (R2)...
[01.05.19 08:59:58.959] * phase time: 428 ms
[01.05.19 08:59:59.059] * phase cmem: 1431267 K
[01.05.19 08:59:59.059] Loading visuals (R2)...
[01.05.19 08:59:59.082] * phase time: 122 ms
[01.05.19 08:59:59.182] * phase cmem: 1433088 K
[01.05.19 08:59:59.182] Loading details (R2)...
[01.05.19 08:59:59.183] * phase time: 100 ms
[01.05.19 08:59:59.283] * phase cmem: 1433088 K
[01.05.19 08:59:59.283] Loading sectors (R2)...
[01.05.19 08:59:59.284] WARNING: Occlusion map 'c:\op-2.1\gamedata\levels\l10u_bunker\level.hom' not found.
[01.05.19 08:59:59.284] * Loading environment modificator: c:\op-2.1\gamedata\levels\l10u_bunker\level.env_mod
[01.05.19 08:59:59.284] * phase time: 101 ms
[01.05.19 08:59:59.384] * phase cmem: 1433093 K
[01.05.19 08:59:59.384] Loading AI objects...
[01.05.19 08:59:59.384] - Loading music tracks from 'l10u_bunker_musics'...
[01.05.19 08:59:59.393] * phase time: 109 ms
[01.05.19 08:59:59.493] * phase cmem: 1433204 K
[01.05.19 08:59:59.493] Loading PH world...
[01.05.19 08:59:59.503] - Game configuring : Started
[01.05.19 08:59:59.504] - Game configuring : Finished
[01.05.19 08:59:59.509] * phase time: 115 ms
[01.05.19 08:59:59.609] * phase cmem: 1437679 K
[01.05.19 08:59:59.609] Loading textures...
[01.05.19 09:00:00.091] * t-report - base: 1189, 1007712 K
[01.05.19 09:00:00.091] * t-report - lmap: 5, 5120 K
[01.05.19 09:00:00.091] * phase time: 582 ms
[01.05.19 09:00:00.191] * phase cmem: 1601327 K
[01.05.19 09:00:00.191] Synchronizing...
[01.05.19 09:00:00.191] Save created on [Engine 1.0f p 0.6]
[01.05.19 09:00:00.191] Save date and time [Wed May 1 08:59:48 2019]
[01.05.19 09:00:00.194] * phase time: 102 ms
[01.05.19 09:00:00.294] * phase cmem: 1601327 K
[01.05.19 09:00:00.638] * [win32]: free[1638272 K], reserved[390628 K], committed[2165340 K]
[01.05.19 09:00:00.638] * [ D3D ]: textures[1012833 K]
[01.05.19 09:00:00.638] * [x-ray]: crt heap[498009 K], process heap[498009 K], game lua[212898 K], engine lua[263 K], render[7044 K]
[01.05.19 09:00:00.638] * [x-ray]: economy: strings[count: 211820, lengths: 11676 K, overhead: 6619 K, saved: 1316879 K]
[01.05.19 09:00:00.638] * [x-ray]: economy: smem[count: 90732, lengths: 49623 K, overhead: 1417 K, saved: 33794 K]
[01.05.19 09:00:00.638] * Starting measure
[01.05.19 09:00:04.703] * MEMORY USAGE: 1893381 K
[01.05.19 09:01:02.114] ~ WARNING kamp[x10_monolit_kamp_1] not has any suitable states for npc_id[12418].set idle state.
[01.05.19 09:01:05.239] ~ WARNING kamp[x10_monolit_kamp_1] not has any suitable states for npc_id[12418].set idle state.
[01.05.19 09:01:43.368] ~ WARNING kamp[x10_wizigatel_monolit_kamp_1] not has any suitable states for npc_id[13327].set idle state.
[01.05.19 09:01:46.566] ~ WARNING kamp[x10_wizigatel_monolit_kamp_1] not has any suitable states for npc_id[13327].set idle state.
[01.05.19 09:01:59.953] Unable to find Hotkey entry in registry
[01.05.19 09:02:06.220] * DVB created: 4096K
[01.05.19 09:02:06.220] * DIB created: 512K
[01.05.19 09:02:06.401] - r__tf_aniso 2
[01.05.19 09:02:06.401] - r2_tf_mipbias 0.5
[01.05.19 09:02:06.401] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 09:02:06.401] * GPU vertex cache: unrecognized, 16
[01.05.19 09:02:06.401] *** RESET [0 ms]
[01.05.19 09:02:07.299] * MEMORY USAGE: 1922049 K
[01.05.19 09:22:56.420] * DVB created: 4096K
[01.05.19 09:22:56.420] * DIB created: 512K
[01.05.19 09:22:56.731] - r__tf_aniso 2
[01.05.19 09:22:56.731] - r2_tf_mipbias 0.5
[01.05.19 09:22:56.731] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 09:22:56.731] * GPU vertex cache: unrecognized, 16
[01.05.19 09:22:56.731] *** RESET [0 ms]
[01.05.19 09:22:57.514] * MEMORY USAGE: 1920388 K
[01.05.19 09:22:59.020] * DVB created: 4096K
[01.05.19 09:22:59.021] * DIB created: 512K
[01.05.19 09:22:59.213] - r__tf_aniso 2
[01.05.19 09:22:59.213] - r2_tf_mipbias 0.5
[01.05.19 09:22:59.214] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 09:22:59.214] * GPU vertex cache: recognized, 24
[01.05.19 09:22:59.214] *** RESET [304 ms]
[01.05.19 09:22:59.747] * MEMORY USAGE: 1889137 K
[01.05.19 09:23:08.759] ~ WARNING kamp[x10_monolit_kamp_1] not has any suitable states for npc_id[12418].set idle state.
[01.05.19 09:23:27.425] ~ WARNING kamp[x10_wizigatel_monolit_kamp_1] not has any suitable states for npc_id[13327].set idle state.
[01.05.19 09:23:48.765] ~ WARNING kamp[x10_monolit_kamp_1] not has any suitable states for npc_id[12418].set idle state.
[01.05.19 09:24:07.492] ~ WARNING kamp[x10_wizigatel_monolit_kamp_1] not has any suitable states for npc_id[13327].set idle state.
[01.05.19 09:24:28.949] ~ WARNING kamp[x10_monolit_kamp_1] not has any suitable states for npc_id[12418].set idle state.
[01.05.19 09:25:09.034] ~ WARNING kamp[x10_monolit_kamp_1] not has any suitable states for npc_id[12418].set idle state.
[01.05.19 09:25:38.901] * Saving spawns...
[01.05.19 09:25:38.905] * Saving objects...
[01.05.19 09:25:39.119] * 35910 objects are successfully saved
[01.05.19 09:25:39.134] * Saving key-value pairs...
[01.05.19 09:25:39.184] * 18 key-value pairs were successfully saved
[01.05.19 09:25:39.257] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 09:28:54.826] * Saving spawns...
[01.05.19 09:28:54.831] * Saving objects...
[01.05.19 09:28:55.047] * 35887 objects are successfully saved
[01.05.19 09:28:55.063] * Saving key-value pairs...
[01.05.19 09:28:55.113] * 18 key-value pairs were successfully saved
[01.05.19 09:28:55.186] * Game День 80. 15.02. Лабораторія x-10.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. 15.02. Лабораторія x-10.sav'
[01.05.19 09:29:11.918] * Saving spawns...
[01.05.19 09:29:11.922] * Saving objects...
[01.05.19 09:29:12.143] * 35887 objects are successfully saved
[01.05.19 09:29:12.160] * Saving key-value pairs...
[01.05.19 09:29:12.235] * 18 key-value pairs were successfully saved
[01.05.19 09:29:12.325] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[01.05.19 09:29:12.329] - Disconnect
[01.05.19 09:29:13.874] - Destroying level
[01.05.19 09:29:14.078] * DVB created: 4096K
[01.05.19 09:29:14.079] * DIB created: 512K
[01.05.19 09:29:14.297] - r__tf_aniso 2
[01.05.19 09:29:14.297] - r2_tf_mipbias 0.5
[01.05.19 09:29:14.297] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 09:29:14.297] * GPU vertex cache: unrecognized, 16
[01.05.19 09:29:14.297] *** RESET [354 ms]
[01.05.19 09:29:14.311] "c:\op-2.1\bin\xr_3da.exe" -nointro
[01.05.19 09:29:14.311] Begin load
[01.05.19 09:29:14.316] * phase time: 0 ms
[01.05.19 09:29:14.417] * phase cmem: 1255852 K
[01.05.19 09:29:14.417] Starting server...
[01.05.19 09:29:14.545] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 09:29:14.595] * phase time: 279 ms
[01.05.19 09:29:14.698] * phase cmem: 1250490 K
[01.05.19 09:29:14.698] Loading alife simulator...
[01.05.19 09:29:14.698] * phase time: 102 ms
[01.05.19 09:29:14.799] * phase cmem: 1250488 K
[01.05.19 09:29:14.799] Loading savegame...
[01.05.19 09:29:14.836] * Loading key-value pairs...
[01.05.19 09:29:14.889] * 18 key-value pairs were successfully loaded (0.054s)
[01.05.19 09:29:14.889] * Loading spawn registry...
[01.05.19 09:29:17.092] * 25172 spawn points were successfully loaded (2.202s)
[01.05.19 09:29:17.093] * Loading objects...
[01.05.19 09:29:17.930] * 35887 objects were successfully loaded (0.838s) 35887
[01.05.19 09:29:19.199] * Start objects on_register'ed...
[01.05.19 09:29:21.114] * 35887 objects on_register'ed (1.915s)
[01.05.19 09:29:21.115] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (6.416s)
[01.05.19 09:29:21.115] * phase time: 6416 ms
[01.05.19 09:29:21.218] * phase cmem: 1354286 K
[01.05.19 09:29:21.218] Connecting...
[01.05.19 09:29:21.219] MaxPlayers = 32
[01.05.19 09:29:21.227] * phase time: 111 ms
[01.05.19 09:29:21.329] * phase cmem: 1354319 K
[01.05.19 09:29:21.329] Connecting to...
[01.05.19 09:29:21.330] Player not found. New player created.
[01.05.19 09:29:21.330] * client : connection accepted - <>
[01.05.19 09:29:21.336] * phase time: 109 ms
[01.05.19 09:29:21.440] * phase cmem: 1354345 K
[01.05.19 09:29:21.440] Reading level info...
[01.05.19 09:29:21.442] * phase time: 105 ms
[01.05.19 09:29:21.545] * phase cmem: 1354345 K
[01.05.19 09:29:21.545] Loading object space...
[01.05.19 09:29:21.604] WARNING: CLocatorAPI::check_for_file file not found file c:\op-2.1\userdata\level_cache\l12u_sarcofag in files list (size = 79138)
[01.05.19 09:29:21.972] * object space load: 426 ms
[01.05.19 09:29:21.972] * phase time: 529 ms
[01.05.19 09:29:22.074] * phase cmem: 1374596 K
[01.05.19 09:29:22.074] Loading shaders (R2)...
[01.05.19 09:29:22.268] * phase time: 296 ms
[01.05.19 09:29:22.370] * phase cmem: 1375515 K
[01.05.19 09:29:22.370] Loading geometry (R2)...
[01.05.19 09:29:22.721] * phase time: 453 ms
[01.05.19 09:29:22.824] * phase cmem: 1440431 K
[01.05.19 09:29:22.824] Loading visuals (R2)...
[01.05.19 09:29:22.849] * phase time: 127 ms
[01.05.19 09:29:22.952] * phase cmem: 1442795 K
[01.05.19 09:29:22.952] Loading details (R2)...
[01.05.19 09:29:22.952] * phase time: 102 ms
[01.05.19 09:29:23.056] * phase cmem: 1442795 K
[01.05.19 09:29:23.056] Loading sectors (R2)...
[01.05.19 09:29:23.057] WARNING: Occlusion map 'c:\op-2.1\gamedata\levels\l12u_sarcofag\level.hom' not found.
[01.05.19 09:29:23.057] * Loading environment modificator: c:\op-2.1\gamedata\levels\l12u_sarcofag\level.env_mod
[01.05.19 09:29:23.058] * phase time: 105 ms
[01.05.19 09:29:23.161] * phase cmem: 1442813 K
[01.05.19 09:29:23.161] Loading AI objects...
[01.05.19 09:29:23.167] - Loading music tracks from 'l12u_sarcofag_musics'...
[01.05.19 09:29:23.171] * phase time: 113 ms
[01.05.19 09:29:23.274] * phase cmem: 1442848 K
[01.05.19 09:29:23.274] Loading PH world...
[01.05.19 09:29:23.284] - Game configuring : Started
[01.05.19 09:29:23.285] - Game configuring : Finished
[01.05.19 09:29:23.290] * phase time: 118 ms
[01.05.19 09:29:23.392] * phase cmem: 1447289 K
[01.05.19 09:29:23.392] Loading textures...
[01.05.19 09:29:23.922] * t-report - base: 1186, 1001203 K
[01.05.19 09:29:23.922] * t-report - lmap: 9, 9217 K
[01.05.19 09:29:23.922] * phase time: 632 ms
[01.05.19 09:29:24.026] * phase cmem: 1605646 K
[01.05.19 09:29:24.026] Synchronizing...
[01.05.19 09:29:24.026] Save created on [Engine 1.0f p 0.6]
[01.05.19 09:29:24.026] Save date and time [Wed May 1 09:29:11 2019]
[01.05.19 09:29:24.028] * phase time: 106 ms
[01.05.19 09:29:24.132] * phase cmem: 1605646 K
[01.05.19 09:29:24.436] * [win32]: free[1644124 K], reserved[373664 K], committed[2176452 K]
[01.05.19 09:29:24.436] * [ D3D ]: textures[1010420 K]
[01.05.19 09:29:24.436] * [x-ray]: crt heap[498129 K], process heap[498129 K], game lua[213610 K], engine lua[226 K], render[7096 K]
[01.05.19 09:29:24.436] * [x-ray]: economy: strings[count: 213300, lengths: 11784 K, overhead: 6665 K, saved: 1989825 K]
[01.05.19 09:29:24.436] * [x-ray]: economy: smem[count: 91619, lengths: 49901 K, overhead: 1431 K, saved: 34159 K]
[01.05.19 09:29:24.436] * Starting measure
[01.05.19 09:29:28.699] ~ WARNING kamp[sar_monolith_general_kamp] not has any suitable states for npc_id[6561].set idle state.
[01.05.19 09:29:28.869] * MEMORY USAGE: 1997555 K
[01.05.19 09:29:31.752] ~ WARNING kamp[sar_monolith_general_kamp] not has any suitable states for npc_id[6561].set idle state.
[01.05.19 09:29:37.002] ~ WARNING kamp[sar_koridor_monolit_kamp_1] not has any suitable states for npc_id[25048].set idle state.
[01.05.19 09:29:57.886] ~ WARNING kamp[sar_koridor_monolit_kamp_1] not has any suitable states for npc_id[25048].set idle state.
[01.05.19 09:30:11.782] ~ WARNING kamp[sar_monolith_general_kamp] not has any suitable states for npc_id[6561].set idle state.
[01.05.19 09:30:37.931] ~ WARNING kamp[sar_koridor_monolit_kamp_1] not has any suitable states for npc_id[25048].set idle state.
[01.05.19 09:30:49.252] * Saving spawns...
[01.05.19 09:30:49.257] * Saving objects...
[01.05.19 09:30:49.480] * 35859 objects are successfully saved
[01.05.19 09:30:49.496] * Saving key-value pairs...
[01.05.19 09:30:49.546] * 18 key-value pairs were successfully saved
[01.05.19 09:30:49.622] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 09:30:52.027] ~ WARNING kamp[sar_monolith_general_kamp] not has any suitable states for npc_id[6561].set idle state.
[01.05.19 09:30:58.270] ~ WARNING kamp[sar_diwany_monolit_kamp_1] not has any suitable states for npc_id[25043].set idle state.
[01.05.19 09:45:59.498] * DVB created: 4096K
[01.05.19 09:45:59.498] * DIB created: 512K
[01.05.19 09:45:59.755] - r__tf_aniso 2
[01.05.19 09:45:59.755] - r2_tf_mipbias 0.5
[01.05.19 09:45:59.755] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 09:45:59.755] * GPU vertex cache: recognized, 24
[01.05.19 09:45:59.755] *** RESET [0 ms]
[01.05.19 09:46:00.538] * MEMORY USAGE: 2020798 K
[01.05.19 09:46:02.509] * DVB created: 4096K
[01.05.19 09:46:02.509] * DIB created: 512K
[01.05.19 09:46:02.698] - r__tf_aniso 2
[01.05.19 09:46:02.698] - r2_tf_mipbias 0.5
[01.05.19 09:46:02.698] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 09:46:02.698] * GPU vertex cache: unrecognized, 16
[01.05.19 09:46:02.698] *** RESET [285 ms]
[01.05.19 09:46:03.026] ~ WARNING kamp[sar_diwany_monolit_kamp_1] not has any suitable states for npc_id[25043].set idle state.
[01.05.19 09:46:03.321] * MEMORY USAGE: 1989717 K
[01.05.19 09:46:13.294] * DVB created: 4096K
[01.05.19 09:46:13.294] * DIB created: 512K
[01.05.19 09:46:13.506] - r__tf_aniso 2
[01.05.19 09:46:13.506] - r2_tf_mipbias 0.5
[01.05.19 09:46:13.506] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 09:46:13.506] * GPU vertex cache: unrecognized, 16
[01.05.19 09:46:13.506] *** RESET [0 ms]
[01.05.19 09:46:14.473] * MEMORY USAGE: 2022787 K
[01.05.19 09:46:15.423] * DVB created: 4096K
[01.05.19 09:46:15.423] * DIB created: 512K
[01.05.19 09:46:15.614] - r__tf_aniso 2
[01.05.19 09:46:15.614] - r2_tf_mipbias 0.5
[01.05.19 09:46:15.614] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 09:46:15.615] * GPU vertex cache: unrecognized, 16
[01.05.19 09:46:15.615] *** RESET [290 ms]
[01.05.19 09:46:16.223] * MEMORY USAGE: 1991580 K
[01.05.19 09:46:29.809] ~ WARNING kamp[sar_koridor_monolit_kamp_1] not has any suitable states for npc_id[25048].set idle state.
[01.05.19 09:46:43.974] ~ WARNING kamp[sar_monolith_general_kamp] not has any suitable states for npc_id[6561].set idle state.
[01.05.19 09:46:53.523] ~ WARNING kamp[sar_diwany_monolit_kamp_1] not has any suitable states for npc_id[25043].set idle state.
[01.05.19 09:47:09.946] ~ WARNING kamp[sar_koridor_monolit_kamp_1] not has any suitable states for npc_id[25048].set idle state.
[01.05.19 09:47:18.758] * Saving spawns...
[01.05.19 09:47:18.762] * Saving objects...
[01.05.19 09:47:19.031] * 35859 objects are successfully saved
[01.05.19 09:47:19.045] * Saving key-value pairs...
[01.05.19 09:47:19.094] * 18 key-value pairs were successfully saved
[01.05.19 09:47:19.169] * Game День 80. 15.18. Саркофаг.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. 15.18. Саркофаг.sav'
[01.05.19 09:47:24.085] ~ WARNING kamp[sar_monolith_general_kamp] not has any suitable states for npc_id[6561].set idle state.
[01.05.19 09:47:31.476] * Saving spawns...
[01.05.19 09:47:31.481] * Saving objects...
[01.05.19 09:47:31.700] * 35859 objects are successfully saved
[01.05.19 09:47:31.714] * Saving key-value pairs...
[01.05.19 09:47:31.764] * 18 key-value pairs were successfully saved
[01.05.19 09:47:31.837] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[01.05.19 09:47:31.845] - Disconnect
[01.05.19 09:47:33.400] - Destroying level
[01.05.19 09:47:33.604] * DVB created: 4096K
[01.05.19 09:47:33.604] * DIB created: 512K
[01.05.19 09:47:33.820] - r__tf_aniso 2
[01.05.19 09:47:33.820] - r2_tf_mipbias 0.5
[01.05.19 09:47:33.820] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 09:47:33.820] * GPU vertex cache: unrecognized, 16
[01.05.19 09:47:33.820] *** RESET [346 ms]
[01.05.19 09:47:33.834] "c:\op-2.1\bin\xr_3da.exe" -nointro
[01.05.19 09:47:33.834] Begin load
[01.05.19 09:47:33.839] * phase time: 0 ms
[01.05.19 09:47:33.942] * phase cmem: 1269209 K
[01.05.19 09:47:33.942] Starting server...
[01.05.19 09:47:34.073] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 09:47:34.121] * phase time: 282 ms
[01.05.19 09:47:34.226] * phase cmem: 1263785 K
[01.05.19 09:47:34.226] Loading alife simulator...
[01.05.19 09:47:34.226] * phase time: 105 ms
[01.05.19 09:47:34.330] * phase cmem: 1263783 K
[01.05.19 09:47:34.330] Loading savegame...
[01.05.19 09:47:34.364] * Loading key-value pairs...
[01.05.19 09:47:34.417] * 18 key-value pairs were successfully loaded (0.053s)
[01.05.19 09:47:34.417] * Loading spawn registry...
[01.05.19 09:47:36.540] * 25172 spawn points were successfully loaded (2.122s)
[01.05.19 09:47:36.540] * Loading objects...
[01.05.19 09:47:37.339] * 35859 objects were successfully loaded (0.799s) 35859
[01.05.19 09:47:38.589] * Start objects on_register'ed...
[01.05.19 09:47:40.395] * 35859 objects on_register'ed (1.806s)
[01.05.19 09:47:40.397] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (6.170s)
[01.05.19 09:47:40.397] * phase time: 6169 ms
[01.05.19 09:47:40.502] * phase cmem: 1367531 K
[01.05.19 09:47:40.502] Connecting...
[01.05.19 09:47:40.502] MaxPlayers = 32
[01.05.19 09:47:40.508] * phase time: 110 ms
[01.05.19 09:47:40.613] * phase cmem: 1367562 K
[01.05.19 09:47:40.613] Connecting to...
[01.05.19 09:47:40.615] Player not found. New player created.
[01.05.19 09:47:40.615] * client : connection accepted - <>
[01.05.19 09:47:40.622] * phase time: 114 ms
[01.05.19 09:47:40.727] * phase cmem: 1367586 K
[01.05.19 09:47:40.727] Reading level info...
[01.05.19 09:47:40.729] * phase time: 106 ms
[01.05.19 09:47:40.834] * phase cmem: 1367586 K
[01.05.19 09:47:40.834] Loading object space...
[01.05.19 09:47:40.871] WARNING: CLocatorAPI::check_for_file file not found file c:\op-2.1\userdata\level_cache\l12u_control_monolith in files list (size = 79142)
[01.05.19 09:47:41.097] * object space load: 262 ms
[01.05.19 09:47:41.097] * phase time: 368 ms
[01.05.19 09:47:41.201] * phase cmem: 1380387 K
[01.05.19 09:47:41.201] Loading shaders (R2)...
[01.05.19 09:47:41.382] * phase time: 285 ms
[01.05.19 09:47:41.486] * phase cmem: 1381308 K
[01.05.19 09:47:41.486] Loading geometry (R2)...
[01.05.19 09:47:41.649] * phase time: 266 ms
[01.05.19 09:47:41.753] * phase cmem: 1412894 K
[01.05.19 09:47:41.753] Loading visuals (R2)...
[01.05.19 09:47:41.768] * phase time: 118 ms
[01.05.19 09:47:41.872] * phase cmem: 1414143 K
[01.05.19 09:47:41.872] Loading details (R2)...
[01.05.19 09:47:41.872] * phase time: 103 ms
[01.05.19 09:47:41.976] * phase cmem: 1414143 K
[01.05.19 09:47:41.976] Loading sectors (R2)...
[01.05.19 09:47:41.977] * Loading HOM: c:\op-2.1\gamedata\levels\l12u_control_monolith\level.hom
[01.05.19 09:47:41.978] * Loading environment modificator: c:\op-2.1\gamedata\levels\l12u_control_monolith\level.env_mod
[01.05.19 09:47:41.978] * phase time: 106 ms
[01.05.19 09:47:42.082] * phase cmem: 1414249 K
[01.05.19 09:47:42.082] Loading AI objects...
[01.05.19 09:47:42.085] - Loading music tracks from 'l12u_control_musics'...
[01.05.19 09:47:42.089] * phase time: 110 ms
[01.05.19 09:47:42.192] * phase cmem: 1414302 K
[01.05.19 09:47:42.192] Loading PH world...
[01.05.19 09:47:42.200] - Game configuring : Started
[01.05.19 09:47:42.201] - Game configuring : Finished
[01.05.19 09:47:42.206] * phase time: 116 ms
[01.05.19 09:47:42.309] * phase cmem: 1416429 K
[01.05.19 09:47:42.310] Loading textures...
[01.05.19 09:47:42.510] * t-report - base: 1070, 943685 K
[01.05.19 09:47:42.510] * t-report - lmap: 3, 3072 K
[01.05.19 09:47:42.510] * phase time: 304 ms
[01.05.19 09:47:42.614] * phase cmem: 1507377 K
[01.05.19 09:47:42.614] Synchronizing...
[01.05.19 09:47:42.614] Save created on [Engine 1.0f p 0.6]
[01.05.19 09:47:42.614] Save date and time [Wed May 1 09:47:31 2019]
[01.05.19 09:47:42.617] * phase time: 107 ms
[01.05.19 09:47:42.721] * phase cmem: 1507377 K
[01.05.19 09:47:43.025] * [win32]: free[1715308 K], reserved[405960 K], committed[2072972 K]
[01.05.19 09:47:43.025] * [ D3D ]: textures[946757 K]
[01.05.19 09:47:43.025] * [x-ray]: crt heap[493447 K], process heap[493447 K], game lua[212021 K], engine lua[256 K], render[7114 K]
[01.05.19 09:47:43.025] * [x-ray]: economy: strings[count: 213477, lengths: 11791 K, overhead: 6671 K, saved: 2150954 K]
[01.05.19 09:47:43.025] * [x-ray]: economy: smem[count: 95031, lengths: 51748 K, overhead: 1484 K, saved: 36054 K]
[01.05.19 09:47:43.025] * Starting measure
[01.05.19 09:47:45.813] * MEMORY USAGE: 1674479 K
[01.05.19 09:47:58.411] * DVB created: 4096K
[01.05.19 09:47:58.411] * DIB created: 512K
[01.05.19 09:47:58.595] - r__tf_aniso 2
[01.05.19 09:47:58.595] - r2_tf_mipbias 0.5
[01.05.19 09:47:58.595] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 09:47:58.595] * GPU vertex cache: unrecognized, 16
[01.05.19 09:47:58.595] *** RESET [0 ms]
[01.05.19 09:47:59.385] * MEMORY USAGE: 1712110 K
[01.05.19 09:48:00.064] * DVB created: 4096K
[01.05.19 09:48:00.064] * DIB created: 512K
[01.05.19 09:48:00.249] - r__tf_aniso 2
[01.05.19 09:48:00.249] - r2_tf_mipbias 0.5
[01.05.19 09:48:00.249] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 09:48:00.250] * GPU vertex cache: unrecognized, 16
[01.05.19 09:48:00.250] *** RESET [293 ms]
[01.05.19 09:48:00.660] * MEMORY USAGE: 1674942 K
[01.05.19 09:51:00.617] * Saving spawns...
[01.05.19 09:51:00.622] * Saving objects...
[01.05.19 09:51:00.872] * 35802 objects are successfully saved
[01.05.19 09:51:00.886] * Saving key-value pairs...
[01.05.19 09:51:00.936] * 18 key-value pairs were successfully saved
[01.05.19 09:51:01.009] * Game День 80. 15.36. Управління Монолітом.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. 15.36. Управління Монолітом.sav'
[01.05.19 09:52:27.408] * DVB created: 4096K
[01.05.19 09:52:27.408] * DIB created: 512K
[01.05.19 09:52:27.595] - r__tf_aniso 2
[01.05.19 09:52:27.595] - r2_tf_mipbias 0.5
[01.05.19 09:52:27.595] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 09:52:27.595] * GPU vertex cache: unrecognized, 16
[01.05.19 09:52:27.595] *** RESET [0 ms]
[01.05.19 09:52:28.593] * MEMORY USAGE: 1713881 K
[01.05.19 09:52:29.322] * DVB created: 4096K
[01.05.19 09:52:29.323] * DIB created: 512K
[01.05.19 09:52:29.508] - r__tf_aniso 2
[01.05.19 09:52:29.508] - r2_tf_mipbias 0.5
[01.05.19 09:52:29.508] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 09:52:29.508] * GPU vertex cache: unrecognized, 16
[01.05.19 09:52:29.508] *** RESET [287 ms]
[01.05.19 09:52:29.882] * MEMORY USAGE: 1680550 K
[01.05.19 09:52:57.023] * Saving spawns...
[01.05.19 09:52:57.028] * Saving objects...
[01.05.19 09:52:57.276] * 35794 objects are successfully saved
[01.05.19 09:52:57.291] * Saving key-value pairs...
[01.05.19 09:52:57.342] * 18 key-value pairs were successfully saved
[01.05.19 09:52:57.415] * Game День 80. 15.45. Управління Монолітом.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. 15.45. Управління Монолітом.sav'
[01.05.19 09:54:23.026] Begin load
[01.05.19 09:54:23.170] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 09:54:23.219] * phase time: 188 ms
[01.05.19 09:54:23.325] * phase cmem: 1686407 K
[01.05.19 09:54:23.325] Loading alife simulator...
[01.05.19 09:54:23.327] * phase time: 107 ms
[01.05.19 09:54:23.432] * phase cmem: 1686413 K
[01.05.19 09:54:23.432] Loading savegame...
[01.05.19 09:54:23.469] * Loading key-value pairs...
[01.05.19 09:54:23.524] * 18 key-value pairs were successfully loaded (0.055s)
[01.05.19 09:54:23.524] * Loading spawn registry...
[01.05.19 09:54:25.645] * 25172 spawn points were successfully loaded (2.121s)
[01.05.19 09:54:25.645] * Loading objects...
[01.05.19 09:54:26.445] * 35794 objects were successfully loaded (0.800s) 35794
[01.05.19 09:54:27.646] * Start objects on_register'ed...
[01.05.19 09:54:29.454] * 35794 objects on_register'ed (1.808s)
[01.05.19 09:54:29.456] * Game День 80. 15.45. Управління Монолітом is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 15.45. Управління Монолітом.sav' (6.130s)
[01.05.19 09:54:29.456] * phase time: 6129 ms
[01.05.19 09:54:29.563] * phase cmem: 1789614 K
[01.05.19 09:54:29.563] Connecting...
[01.05.19 09:54:29.564] * phase time: 107 ms
[01.05.19 09:54:29.671] * phase cmem: 1789614 K
[01.05.19 09:54:29.671] Restart sim...
[01.05.19 09:54:29.671] * phase time: 107 ms
[01.05.19 09:54:29.778] * phase cmem: 1789614 K
[01.05.19 09:54:30.094] * [win32]: free[1469808 K], reserved[364516 K], committed[2359916 K]
[01.05.19 09:54:30.094] * [ D3D ]: textures[1166018 K]
[01.05.19 09:54:30.094] * [x-ray]: crt heap[527887 K], process heap[527887 K], game lua[211483 K], engine lua[218 K], render[7519 K]
[01.05.19 09:54:30.094] * [x-ray]: economy: strings[count: 213793, lengths: 11799 K, overhead: 6681 K, saved: 2736215 K]
[01.05.19 09:54:30.094] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 09:54:30.094] * Starting measure
[01.05.19 09:54:31.694] * MEMORY USAGE: 1700384 K
[01.05.19 09:54:45.129] * Saving spawns...
[01.05.19 09:54:45.133] * Saving objects...
[01.05.19 09:54:45.346] * 35793 objects are successfully saved
[01.05.19 09:54:45.361] * Saving key-value pairs...
[01.05.19 09:54:45.410] * 18 key-value pairs were successfully saved
[01.05.19 09:54:45.484] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 09:54:52.367] ERROR: CALifeObjectRegistry::object There is no object with id 31456!
[01.05.19 09:55:22.008] * Saving spawns...
[01.05.19 09:55:22.013] * Saving objects...
[01.05.19 09:55:22.228] * 35793 objects are successfully saved
[01.05.19 09:55:22.243] * Saving key-value pairs...
[01.05.19 09:55:22.293] * 18 key-value pairs were successfully saved
[01.05.19 09:55:22.366] * Game День 80. 15.50. Управління Монолітом.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. 15.50. Управління Монолітом.sav'
[01.05.19 09:56:16.876] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[01.05.19 09:56:16.878] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[01.05.19 09:56:28.744] Begin load
[01.05.19 09:56:28.860] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 09:56:28.911] * phase time: 161 ms
[01.05.19 09:56:29.016] * phase cmem: 1688637 K
[01.05.19 09:56:29.016] Loading alife simulator...
[01.05.19 09:56:29.018] * phase time: 107 ms
[01.05.19 09:56:29.124] * phase cmem: 1688635 K
[01.05.19 09:56:29.124] Loading savegame...
[01.05.19 09:56:29.163] * Loading key-value pairs...
[01.05.19 09:56:29.217] * 18 key-value pairs were successfully loaded (0.055s)
[01.05.19 09:56:29.217] * Loading spawn registry...
[01.05.19 09:56:31.441] * 25172 spawn points were successfully loaded (2.224s)
[01.05.19 09:56:31.442] * Loading objects...
[01.05.19 09:56:32.281] * 35793 objects were successfully loaded (0.839s) 35793
[01.05.19 09:56:33.517] * Start objects on_register'ed...
[01.05.19 09:56:35.377] * 35793 objects on_register'ed (1.860s)
[01.05.19 09:56:35.378] * Game День 80. 15.50. Управління Монолітом is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 15.50. Управління Монолітом.sav' (6.361s)
[01.05.19 09:56:35.378] * phase time: 6360 ms
[01.05.19 09:56:35.486] * phase cmem: 1791773 K
[01.05.19 09:56:35.486] Connecting...
[01.05.19 09:56:35.486] * phase time: 108 ms
[01.05.19 09:56:35.594] * phase cmem: 1791773 K
[01.05.19 09:56:35.594] Restart sim...
[01.05.19 09:56:35.594] * phase time: 107 ms
[01.05.19 09:56:35.702] * phase cmem: 1791773 K
[01.05.19 09:56:36.028] * [win32]: free[1452900 K], reserved[379308 K], committed[2362032 K]
[01.05.19 09:56:36.028] * [ D3D ]: textures[1167213 K]
[01.05.19 09:56:36.028] * [x-ray]: crt heap[528704 K], process heap[528704 K], game lua[211400 K], engine lua[218 K], render[7522 K]
[01.05.19 09:56:36.028] * [x-ray]: economy: strings[count: 213804, lengths: 11799 K, overhead: 6681 K, saved: 2914150 K]
[01.05.19 09:56:36.028] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 09:56:36.028] * Starting measure
[01.05.19 09:56:37.574] * MEMORY USAGE: 1702761 K
[01.05.19 09:57:25.666] * Saving spawns...
[01.05.19 09:57:25.671] * Saving objects...
[01.05.19 09:57:25.883] * 35812 objects are successfully saved
[01.05.19 09:57:25.898] * Saving key-value pairs...
[01.05.19 09:57:25.948] * 18 key-value pairs were successfully saved
[01.05.19 09:57:26.022] * Game День 80. 15.54. Управління Монолітом.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. 15.54. Управління Монолітом.sav'
[01.05.19 09:57:47.878] Begin load
[01.05.19 09:57:48.066] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 09:57:48.115] * phase time: 232 ms
[01.05.19 09:57:48.225] * phase cmem: 1689427 K
[01.05.19 09:57:48.225] Loading alife simulator...
[01.05.19 09:57:48.226] * phase time: 110 ms
[01.05.19 09:57:48.335] * phase cmem: 1689392 K
[01.05.19 09:57:48.335] Loading savegame...
[01.05.19 09:57:48.374] * Loading key-value pairs...
[01.05.19 09:57:48.429] * 18 key-value pairs were successfully loaded (0.056s)
[01.05.19 09:57:48.429] * Loading spawn registry...
[01.05.19 09:57:50.596] * 25172 spawn points were successfully loaded (2.165s)
[01.05.19 09:57:50.596] * Loading objects...
[01.05.19 09:57:51.434] * 35812 objects were successfully loaded (0.837s) 35812
[01.05.19 09:57:52.716] * Start objects on_register'ed...
[01.05.19 09:57:54.596] * 35812 objects on_register'ed (1.880s)
[01.05.19 09:57:54.597] * Game День 80. 15.54. Управління Монолітом is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 15.54. Управління Монолітом.sav' (6.371s)
[01.05.19 09:57:54.597] * phase time: 6370 ms
[01.05.19 09:57:54.706] * phase cmem: 1793849 K
[01.05.19 09:57:54.706] Connecting...
[01.05.19 09:57:54.706] * phase time: 108 ms
[01.05.19 09:57:54.814] * phase cmem: 1793850 K
[01.05.19 09:57:54.814] Restart sim...
[01.05.19 09:57:54.814] * phase time: 108 ms
[01.05.19 09:57:54.922] * phase cmem: 1793850 K
[01.05.19 09:57:55.285] * [win32]: free[1452900 K], reserved[377148 K], committed[2364192 K]
[01.05.19 09:57:55.285] * [ D3D ]: textures[1167213 K]
[01.05.19 09:57:55.285] * [x-ray]: crt heap[530767 K], process heap[530767 K], game lua[212131 K], engine lua[219 K], render[7522 K]
[01.05.19 09:57:55.285] * [x-ray]: economy: strings[count: 213819, lengths: 11800 K, overhead: 6681 K, saved: 3010617 K]
[01.05.19 09:57:55.285] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 09:57:55.285] * Starting measure
[01.05.19 09:57:56.852] * MEMORY USAGE: 1703673 K
[01.05.19 09:59:22.001] * Saving spawns...
[01.05.19 09:59:22.006] * Saving objects...
[01.05.19 09:59:22.218] * 35812 objects are successfully saved
[01.05.19 09:59:22.233] * Saving key-value pairs...
[01.05.19 09:59:22.282] * 18 key-value pairs were successfully saved
[01.05.19 09:59:22.356] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 09:59:46.655] Begin load
[01.05.19 09:59:46.769] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 09:59:46.820] * phase time: 159 ms
[01.05.19 09:59:46.926] * phase cmem: 1690068 K
[01.05.19 09:59:46.926] Loading alife simulator...
[01.05.19 09:59:46.926] * phase time: 106 ms
[01.05.19 09:59:47.033] * phase cmem: 1690068 K
[01.05.19 09:59:47.033] Loading savegame...
[01.05.19 09:59:47.070] * Loading key-value pairs...
[01.05.19 09:59:47.125] * 18 key-value pairs were successfully loaded (0.054s)
[01.05.19 09:59:47.125] * Loading spawn registry...
[01.05.19 09:59:49.312] * 25172 spawn points were successfully loaded (2.188s)
[01.05.19 09:59:49.313] * Loading objects...
[01.05.19 09:59:50.153] * 35812 objects were successfully loaded (0.840s) 35812
[01.05.19 09:59:51.374] * Start objects on_register'ed...
[01.05.19 09:59:53.267] * 35812 objects on_register'ed (1.892s)
[01.05.19 09:59:53.268] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (6.341s)
[01.05.19 09:59:53.268] * phase time: 6340 ms
[01.05.19 09:59:53.376] * phase cmem: 1793238 K
[01.05.19 09:59:53.376] Connecting...
[01.05.19 09:59:53.377] * phase time: 108 ms
[01.05.19 09:59:53.485] * phase cmem: 1793238 K
[01.05.19 09:59:53.485] Restart sim...
[01.05.19 09:59:53.485] * phase time: 108 ms
[01.05.19 09:59:53.593] * phase cmem: 1793238 K
[01.05.19 09:59:53.954] * [win32]: free[1452836 K], reserved[379128 K], committed[2362276 K]
[01.05.19 09:59:53.954] * [ D3D ]: textures[1167341 K]
[01.05.19 09:59:53.954] * [x-ray]: crt heap[529871 K], process heap[529871 K], game lua[211425 K], engine lua[219 K], render[7528 K]
[01.05.19 09:59:53.954] * [x-ray]: economy: strings[count: 213833, lengths: 11800 K, overhead: 6682 K, saved: 3168612 K]
[01.05.19 09:59:53.954] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 09:59:53.954] * Starting measure
[01.05.19 09:59:55.546] * MEMORY USAGE: 1704185 K
[01.05.19 10:01:13.907] * Saving spawns...
[01.05.19 10:01:13.912] * Saving objects...
[01.05.19 10:01:14.133] * 35812 objects are successfully saved
[01.05.19 10:01:14.147] * Saving key-value pairs...
[01.05.19 10:01:14.198] * 18 key-value pairs were successfully saved
[01.05.19 10:01:14.272] * Game День 80. 16.10. Управління Монолітом.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. 16.10. Управління Монолітом.sav'
[01.05.19 10:02:38.216] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[01.05.19 10:02:38.217] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[01.05.19 10:02:50.889] Begin load
[01.05.19 10:02:51.039] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 10:02:51.090] * phase time: 196 ms
[01.05.19 10:02:51.196] * phase cmem: 1690100 K
[01.05.19 10:02:51.196] Loading alife simulator...
[01.05.19 10:02:51.197] * phase time: 107 ms
[01.05.19 10:02:51.304] * phase cmem: 1690064 K
[01.05.19 10:02:51.304] Loading savegame...
[01.05.19 10:02:51.341] * Loading key-value pairs...
[01.05.19 10:02:51.396] * 18 key-value pairs were successfully loaded (0.055s)
[01.05.19 10:02:51.396] * Loading spawn registry...
[01.05.19 10:02:53.530] * 25172 spawn points were successfully loaded (2.135s)
[01.05.19 10:02:53.531] * Loading objects...
[01.05.19 10:02:54.344] * 35812 objects were successfully loaded (0.813s) 35812
[01.05.19 10:02:55.543] * Start objects on_register'ed...
[01.05.19 10:02:57.350] * 35812 objects on_register'ed (1.806s)
[01.05.19 10:02:57.351] * Game День 80. 16.10. Управління Монолітом is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 16.10. Управління Монолітом.sav' (6.154s)
[01.05.19 10:02:57.351] * phase time: 6153 ms
[01.05.19 10:02:57.460] * phase cmem: 1793267 K
[01.05.19 10:02:57.460] Connecting...
[01.05.19 10:02:57.460] * phase time: 109 ms
[01.05.19 10:02:57.572] * phase cmem: 1793268 K
[01.05.19 10:02:57.572] Restart sim...
[01.05.19 10:02:57.572] * phase time: 111 ms
[01.05.19 10:02:57.678] * phase cmem: 1793268 K
[01.05.19 10:02:58.167] * [win32]: free[1450596 K], reserved[378508 K], committed[2365136 K]
[01.05.19 10:02:58.167] * [ D3D ]: textures[1167341 K]
[01.05.19 10:02:58.167] * [x-ray]: crt heap[529897 K], process heap[529897 K], game lua[211480 K], engine lua[207 K], render[7586 K]
[01.05.19 10:02:58.167] * [x-ray]: economy: strings[count: 213832, lengths: 11801 K, overhead: 6682 K, saved: 3425592 K]
[01.05.19 10:02:58.167] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 10:02:58.167] * Starting measure
[01.05.19 10:02:59.773] * MEMORY USAGE: 1704062 K
[01.05.19 10:03:19.692] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[01.05.19 10:03:19.693] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[01.05.19 10:03:29.811] Begin load
[01.05.19 10:03:30.032] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 10:03:30.083] * phase time: 266 ms
[01.05.19 10:03:30.189] * phase cmem: 1701168 K
[01.05.19 10:03:30.189] Loading alife simulator...
[01.05.19 10:03:30.190] * phase time: 107 ms
[01.05.19 10:03:30.297] * phase cmem: 1701167 K
[01.05.19 10:03:30.297] Loading savegame...
[01.05.19 10:03:30.335] * Loading key-value pairs...
[01.05.19 10:03:30.390] * 18 key-value pairs were successfully loaded (0.054s)
[01.05.19 10:03:30.390] * Loading spawn registry...
[01.05.19 10:03:32.536] * 25172 spawn points were successfully loaded (2.147s)
[01.05.19 10:03:32.537] * Loading objects...
[01.05.19 10:03:33.365] * 35812 objects were successfully loaded (0.829s) 35812
[01.05.19 10:03:34.570] * Start objects on_register'ed...
[01.05.19 10:03:36.392] * 35812 objects on_register'ed (1.822s)
[01.05.19 10:03:36.393] * Game День 80. 16.10. Управління Монолітом is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 16.10. Управління Монолітом.sav' (6.204s)
[01.05.19 10:03:36.393] * phase time: 6203 ms
[01.05.19 10:03:36.501] * phase cmem: 1804370 K
[01.05.19 10:03:36.501] Connecting...
[01.05.19 10:03:36.501] * phase time: 107 ms
[01.05.19 10:03:36.610] * phase cmem: 1804371 K
[01.05.19 10:03:36.610] Restart sim...
[01.05.19 10:03:36.610] * phase time: 108 ms
[01.05.19 10:03:36.717] * phase cmem: 1804371 K
[01.05.19 10:03:37.031] * [win32]: free[1441840 K], reserved[378420 K], committed[2373980 K]
[01.05.19 10:03:37.031] * [ D3D ]: textures[1178329 K]
[01.05.19 10:03:37.031] * [x-ray]: crt heap[529895 K], process heap[529895 K], game lua[211467 K], engine lua[207 K], render[7624 K]
[01.05.19 10:03:37.031] * [x-ray]: economy: strings[count: 213826, lengths: 11801 K, overhead: 6682 K, saved: 3465277 K]
[01.05.19 10:03:37.031] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 10:03:37.031] * Starting measure
[01.05.19 10:03:38.629] * MEMORY USAGE: 1715316 K
[01.05.19 10:04:58.861] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[01.05.19 10:04:58.862] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[01.05.19 10:05:14.756] Begin load
[01.05.19 10:05:14.903] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 10:05:14.955] * phase time: 194 ms
[01.05.19 10:05:15.062] * phase cmem: 1701338 K
[01.05.19 10:05:15.062] Loading alife simulator...
[01.05.19 10:05:15.063] * phase time: 107 ms
[01.05.19 10:05:15.169] * phase cmem: 1701301 K
[01.05.19 10:05:15.169] Loading savegame...
[01.05.19 10:05:15.207] * Loading key-value pairs...
[01.05.19 10:05:15.261] * 18 key-value pairs were successfully loaded (0.054s)
[01.05.19 10:05:15.261] * Loading spawn registry...
[01.05.19 10:05:17.378] * 25172 spawn points were successfully loaded (2.117s)
[01.05.19 10:05:17.379] * Loading objects...
[01.05.19 10:05:18.202] * 35812 objects were successfully loaded (0.824s) 35812
[01.05.19 10:05:19.406] * Start objects on_register'ed...
[01.05.19 10:05:21.241] * 35812 objects on_register'ed (1.835s)
[01.05.19 10:05:21.242] * Game День 80. 16.10. Управління Монолітом is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 16.10. Управління Монолітом.sav' (6.179s)
[01.05.19 10:05:21.242] * phase time: 6179 ms
[01.05.19 10:05:21.350] * phase cmem: 1804505 K
[01.05.19 10:05:21.350] Connecting...
[01.05.19 10:05:21.351] * phase time: 108 ms
[01.05.19 10:05:21.458] * phase cmem: 1804505 K
[01.05.19 10:05:21.458] Restart sim...
[01.05.19 10:05:21.458] * phase time: 107 ms
[01.05.19 10:05:21.565] * phase cmem: 1804505 K
[01.05.19 10:05:22.051] * [win32]: free[1440816 K], reserved[378456 K], committed[2374968 K]
[01.05.19 10:05:22.051] * [ D3D ]: textures[1178329 K]
[01.05.19 10:05:22.051] * [x-ray]: crt heap[530015 K], process heap[530015 K], game lua[211465 K], engine lua[207 K], render[7625 K]
[01.05.19 10:05:22.051] * [x-ray]: economy: strings[count: 213843, lengths: 11801 K, overhead: 6682 K, saved: 3587975 K]
[01.05.19 10:05:22.051] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 10:05:22.051] * Starting measure
[01.05.19 10:05:23.662] * MEMORY USAGE: 1715458 K
[01.05.19 10:06:57.289] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[01.05.19 10:07:08.815] Begin load
[01.05.19 10:07:08.962] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 10:07:09.012] * phase time: 192 ms
[01.05.19 10:07:09.118] * phase cmem: 1701372 K
[01.05.19 10:07:09.118] Loading alife simulator...
[01.05.19 10:07:09.119] * phase time: 106 ms
[01.05.19 10:07:09.225] * phase cmem: 1701338 K
[01.05.19 10:07:09.225] Loading savegame...
[01.05.19 10:07:09.262] * Loading key-value pairs...
[01.05.19 10:07:09.317] * 18 key-value pairs were successfully loaded (0.054s)
[01.05.19 10:07:09.317] * Loading spawn registry...
[01.05.19 10:07:11.449] * 25172 spawn points were successfully loaded (2.132s)
[01.05.19 10:07:11.450] * Loading objects...
[01.05.19 10:07:12.278] * 35812 objects were successfully loaded (0.829s) 35812
[01.05.19 10:07:13.476] * Start objects on_register'ed...
[01.05.19 10:07:15.309] * 35812 objects on_register'ed (1.834s)
[01.05.19 10:07:15.311] * Game День 80. 16.10. Управління Монолітом is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 16.10. Управління Монолітом.sav' (6.191s)
[01.05.19 10:07:15.311] * phase time: 6190 ms
[01.05.19 10:07:15.418] * phase cmem: 1804541 K
[01.05.19 10:07:15.418] Connecting...
[01.05.19 10:07:15.419] * phase time: 108 ms
[01.05.19 10:07:15.527] * phase cmem: 1804541 K
[01.05.19 10:07:15.527] Restart sim...
[01.05.19 10:07:15.527] * phase time: 108 ms
[01.05.19 10:07:15.634] * phase cmem: 1804541 K
[01.05.19 10:07:15.949] * [win32]: free[1440816 K], reserved[378352 K], committed[2375072 K]
[01.05.19 10:07:15.949] * [ D3D ]: textures[1178329 K]
[01.05.19 10:07:15.949] * [x-ray]: crt heap[530051 K], process heap[530051 K], game lua[211465 K], engine lua[208 K], render[7626 K]
[01.05.19 10:07:15.949] * [x-ray]: economy: strings[count: 213845, lengths: 11801 K, overhead: 6682 K, saved: 3730280 K]
[01.05.19 10:07:15.949] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 10:07:15.949] * Starting measure
[01.05.19 10:07:17.566] * MEMORY USAGE: 1715483 K
[01.05.19 10:07:56.683] * Saving spawns...
[01.05.19 10:07:56.688] * Saving objects...
[01.05.19 10:07:56.903] * 35812 objects are successfully saved
[01.05.19 10:07:56.920] * Saving key-value pairs...
[01.05.19 10:07:56.971] * 18 key-value pairs were successfully saved
[01.05.19 10:07:57.046] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 10:08:16.976] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[01.05.19 10:08:21.671] Begin load
[01.05.19 10:08:21.828] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 10:08:21.879] * phase time: 202 ms
[01.05.19 10:08:21.985] * phase cmem: 1701402 K
[01.05.19 10:08:21.985] Loading alife simulator...
[01.05.19 10:08:21.985] * phase time: 106 ms
[01.05.19 10:08:22.091] * phase cmem: 1701402 K
[01.05.19 10:08:22.091] Loading savegame...
[01.05.19 10:08:22.129] * Loading key-value pairs...
[01.05.19 10:08:22.183] * 18 key-value pairs were successfully loaded (0.054s)
[01.05.19 10:08:22.183] * Loading spawn registry...
[01.05.19 10:08:24.310] * 25172 spawn points were successfully loaded (2.127s)
[01.05.19 10:08:24.311] * Loading objects...
[01.05.19 10:08:25.132] * 35812 objects were successfully loaded (0.821s) 35812
[01.05.19 10:08:26.334] * Start objects on_register'ed...
[01.05.19 10:08:28.186] * 35812 objects on_register'ed (1.852s)
[01.05.19 10:08:28.187] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (6.202s)
[01.05.19 10:08:28.187] * phase time: 6201 ms
[01.05.19 10:08:28.295] * phase cmem: 1804541 K
[01.05.19 10:08:28.295] Connecting...
[01.05.19 10:08:28.295] * phase time: 107 ms
[01.05.19 10:08:28.402] * phase cmem: 1804542 K
[01.05.19 10:08:28.402] Restart sim...
[01.05.19 10:08:28.402] * phase time: 106 ms
[01.05.19 10:08:28.508] * phase cmem: 1804542 K
[01.05.19 10:08:28.821] * [win32]: free[1441840 K], reserved[378860 K], committed[2373540 K]
[01.05.19 10:08:28.821] * [ D3D ]: textures[1178329 K]
[01.05.19 10:08:28.821] * [x-ray]: crt heap[530047 K], process heap[530047 K], game lua[211395 K], engine lua[208 K], render[7627 K]
[01.05.19 10:08:28.821] * [x-ray]: economy: strings[count: 213849, lengths: 11801 K, overhead: 6682 K, saved: 3816500 K]
[01.05.19 10:08:28.821] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 10:08:28.821] * Starting measure
[01.05.19 10:08:30.380] * MEMORY USAGE: 1715699 K
[01.05.19 10:09:29.293] * Saving spawns...
[01.05.19 10:09:29.298] * Saving objects...
[01.05.19 10:09:29.512] * 35812 objects are successfully saved
[01.05.19 10:09:29.528] * Saving key-value pairs...
[01.05.19 10:09:29.578] * 18 key-value pairs were successfully saved
[01.05.19 10:09:29.651] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 10:10:21.778] * Saving spawns...
[01.05.19 10:10:21.783] * Saving objects...
[01.05.19 10:10:22.033] * 35812 objects are successfully saved
[01.05.19 10:10:22.048] * Saving key-value pairs...
[01.05.19 10:10:22.098] * 18 key-value pairs were successfully saved
[01.05.19 10:10:22.170] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 10:11:06.449] * Saving spawns...
[01.05.19 10:11:06.454] * Saving objects...
[01.05.19 10:11:06.666] * 35812 objects are successfully saved
[01.05.19 10:11:06.681] * Saving key-value pairs...
[01.05.19 10:11:06.730] * 18 key-value pairs were successfully saved
[01.05.19 10:11:06.804] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 10:12:13.266] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[01.05.19 10:12:17.289] Begin load
[01.05.19 10:12:17.407] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 10:12:17.457] * phase time: 163 ms
[01.05.19 10:12:17.563] * phase cmem: 1703979 K
[01.05.19 10:12:17.563] Loading alife simulator...
[01.05.19 10:12:17.563] * phase time: 106 ms
[01.05.19 10:12:17.669] * phase cmem: 1703979 K
[01.05.19 10:12:17.669] Loading savegame...
[01.05.19 10:12:17.706] * Loading key-value pairs...
[01.05.19 10:12:17.760] * 18 key-value pairs were successfully loaded (0.054s)
[01.05.19 10:12:17.760] * Loading spawn registry...
[01.05.19 10:12:19.903] * 25172 spawn points were successfully loaded (2.143s)
[01.05.19 10:12:19.904] * Loading objects...
[01.05.19 10:12:20.725] * 35812 objects were successfully loaded (0.822s) 35812
[01.05.19 10:12:21.936] * Start objects on_register'ed...
[01.05.19 10:12:23.757] * 35812 objects on_register'ed (1.820s)
[01.05.19 10:12:23.758] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (6.195s)
[01.05.19 10:12:23.758] * phase time: 6194 ms
[01.05.19 10:12:23.866] * phase cmem: 1807150 K
[01.05.19 10:12:23.866] Connecting...
[01.05.19 10:12:23.867] * phase time: 108 ms
[01.05.19 10:12:23.975] * phase cmem: 1807151 K
[01.05.19 10:12:23.975] Restart sim...
[01.05.19 10:12:23.975] * phase time: 108 ms
[01.05.19 10:12:24.084] * phase cmem: 1807151 K
[01.05.19 10:12:24.575] * [win32]: free[1442864 K], reserved[377484 K], committed[2373892 K]
[01.05.19 10:12:24.575] * [ D3D ]: textures[1179353 K]
[01.05.19 10:12:24.575] * [x-ray]: crt heap[531626 K], process heap[531626 K], game lua[211455 K], engine lua[208 K], render[7627 K]
[01.05.19 10:12:24.575] * [x-ray]: economy: strings[count: 213851, lengths: 11801 K, overhead: 6682 K, saved: 4157185 K]
[01.05.19 10:12:24.575] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 10:12:24.575] * Starting measure
[01.05.19 10:12:26.177] * MEMORY USAGE: 1717102 K
[01.05.19 10:12:47.106] * Saving spawns...
[01.05.19 10:12:47.111] * Saving objects...
[01.05.19 10:12:47.322] * 35812 objects are successfully saved
[01.05.19 10:12:47.336] * Saving key-value pairs...
[01.05.19 10:12:47.387] * 18 key-value pairs were successfully saved
[01.05.19 10:12:47.460] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 10:12:57.568] * Saving spawns...
[01.05.19 10:12:57.573] * Saving objects...
[01.05.19 10:12:57.838] * 35812 objects are successfully saved
[01.05.19 10:12:57.852] * Saving key-value pairs...
[01.05.19 10:12:57.902] * 18 key-value pairs were successfully saved
[01.05.19 10:12:57.976] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 10:13:23.185] * Saving spawns...
[01.05.19 10:13:23.190] * Saving objects...
[01.05.19 10:13:23.401] * 35812 objects are successfully saved
[01.05.19 10:13:23.416] * Saving key-value pairs...
[01.05.19 10:13:23.465] * 18 key-value pairs were successfully saved
[01.05.19 10:13:23.539] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 10:13:49.399] Begin load
[01.05.19 10:13:49.518] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 10:13:49.568] * phase time: 163 ms
[01.05.19 10:13:49.673] * phase cmem: 1704149 K
[01.05.19 10:13:49.673] Loading alife simulator...
[01.05.19 10:13:49.674] * phase time: 105 ms
[01.05.19 10:13:49.780] * phase cmem: 1704149 K
[01.05.19 10:13:49.780] Loading savegame...
[01.05.19 10:13:49.817] * Loading key-value pairs...
[01.05.19 10:13:49.871] * 18 key-value pairs were successfully loaded (0.055s)
[01.05.19 10:13:49.871] * Loading spawn registry...
[01.05.19 10:13:52.018] * 25172 spawn points were successfully loaded (2.146s)
[01.05.19 10:13:52.019] * Loading objects...
[01.05.19 10:13:52.839] * 35812 objects were successfully loaded (0.820s) 35812
[01.05.19 10:13:54.053] * Start objects on_register'ed...
[01.05.19 10:13:55.864] * 35812 objects on_register'ed (1.811s)
[01.05.19 10:13:55.865] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (6.191s)
[01.05.19 10:13:55.865] * phase time: 6190 ms
[01.05.19 10:13:55.973] * phase cmem: 1807352 K
[01.05.19 10:13:55.973] Connecting...
[01.05.19 10:13:55.973] * phase time: 107 ms
[01.05.19 10:13:56.080] * phase cmem: 1807352 K
[01.05.19 10:13:56.080] Restart sim...
[01.05.19 10:13:56.081] * phase time: 107 ms
[01.05.19 10:13:56.187] * phase cmem: 1807352 K
[01.05.19 10:13:56.719] * [win32]: free[1442864 K], reserved[377108 K], committed[2374268 K]
[01.05.19 10:13:56.719] * [ D3D ]: textures[1179353 K]
[01.05.19 10:13:56.719] * [x-ray]: crt heap[531810 K], process heap[531810 K], game lua[211429 K], engine lua[208 K], render[7627 K]
[01.05.19 10:13:56.719] * [x-ray]: economy: strings[count: 213855, lengths: 11801 K, overhead: 6682 K, saved: 83836 K]
[01.05.19 10:13:56.719] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 10:13:56.719] * Starting measure
[01.05.19 10:13:58.307] * MEMORY USAGE: 1717270 K
[01.05.19 10:14:56.970] * Saving spawns...
[01.05.19 10:14:56.975] * Saving objects...
[01.05.19 10:14:57.188] * 35812 objects are successfully saved
[01.05.19 10:14:57.203] * Saving key-value pairs...
[01.05.19 10:14:57.253] * 18 key-value pairs were successfully saved
[01.05.19 10:14:57.326] * Game День 80. 16.39. Управління Монолітом.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. 16.39. Управління Монолітом.sav'
[01.05.19 10:16:22.843] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[01.05.19 10:16:31.375] Begin load
[01.05.19 10:16:31.521] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 10:16:31.573] * phase time: 193 ms
[01.05.19 10:16:31.678] * phase cmem: 1704099 K
[01.05.19 10:16:31.678] Loading alife simulator...
[01.05.19 10:16:31.679] * phase time: 106 ms
[01.05.19 10:16:31.786] * phase cmem: 1704064 K
[01.05.19 10:16:31.786] Loading savegame...
[01.05.19 10:16:31.822] * Loading key-value pairs...
[01.05.19 10:16:31.877] * 18 key-value pairs were successfully loaded (0.055s)
[01.05.19 10:16:31.877] * Loading spawn registry...
[01.05.19 10:16:34.026] * 25172 spawn points were successfully loaded (2.149s)
[01.05.19 10:16:34.026] * Loading objects...
[01.05.19 10:16:34.843] * 35812 objects were successfully loaded (0.816s) 35812
[01.05.19 10:16:36.043] * Start objects on_register'ed...
[01.05.19 10:16:37.861] * 35812 objects on_register'ed (1.818s)
[01.05.19 10:16:37.862] * Game День 80. 16.39. Управління Монолітом is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 16.39. Управління Монолітом.sav' (6.184s)
[01.05.19 10:16:37.863] * phase time: 6183 ms
[01.05.19 10:16:37.970] * phase cmem: 1807265 K
[01.05.19 10:16:37.970] Connecting...
[01.05.19 10:16:37.971] * phase time: 108 ms
[01.05.19 10:16:38.078] * phase cmem: 1807266 K
[01.05.19 10:16:38.078] Restart sim...
[01.05.19 10:16:38.078] * phase time: 107 ms
[01.05.19 10:16:38.185] * phase cmem: 1807266 K
[01.05.19 10:16:38.498] * [win32]: free[1443888 K], reserved[376040 K], committed[2374312 K]
[01.05.19 10:16:38.498] * [ D3D ]: textures[1179353 K]
[01.05.19 10:16:38.498] * [x-ray]: crt heap[531718 K], process heap[531718 K], game lua[211461 K], engine lua[196 K], render[7627 K]
[01.05.19 10:16:38.498] * [x-ray]: economy: strings[count: 213857, lengths: 11802 K, overhead: 6683 K, saved: 300852 K]
[01.05.19 10:16:38.498] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 10:16:38.498] * Starting measure
[01.05.19 10:16:40.116] * MEMORY USAGE: 1717166 K
[01.05.19 10:16:52.025] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[01.05.19 10:17:01.851] Begin load
[01.05.19 10:17:02.149] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 10:17:02.199] * phase time: 342 ms
[01.05.19 10:17:02.305] * phase cmem: 1704151 K
[01.05.19 10:17:02.305] Loading alife simulator...
[01.05.19 10:17:02.306] * phase time: 106 ms
[01.05.19 10:17:02.412] * phase cmem: 1704117 K
[01.05.19 10:17:02.412] Loading savegame...
[01.05.19 10:17:02.449] * Loading key-value pairs...
[01.05.19 10:17:02.503] * 18 key-value pairs were successfully loaded (0.054s)
[01.05.19 10:17:02.503] * Loading spawn registry...
[01.05.19 10:17:04.645] * 25172 spawn points were successfully loaded (2.141s)
[01.05.19 10:17:04.645] * Loading objects...
[01.05.19 10:17:05.463] * 35812 objects were successfully loaded (0.817s) 35812
[01.05.19 10:17:06.658] * Start objects on_register'ed...
[01.05.19 10:17:08.448] * 35812 objects on_register'ed (1.791s)
[01.05.19 10:17:08.450] * Game День 80. 16.39. Управління Монолітом is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 16.39. Управління Монолітом.sav' (6.144s)
[01.05.19 10:17:08.450] * phase time: 6143 ms
[01.05.19 10:17:08.558] * phase cmem: 1807318 K
[01.05.19 10:17:08.558] Connecting...
[01.05.19 10:17:08.559] * phase time: 108 ms
[01.05.19 10:17:08.666] * phase cmem: 1807319 K
[01.05.19 10:17:08.666] Restart sim...
[01.05.19 10:17:08.666] * phase time: 107 ms
[01.05.19 10:17:08.774] * phase cmem: 1807319 K
[01.05.19 10:17:09.089] * [win32]: free[1446960 K], reserved[373928 K], committed[2373352 K]
[01.05.19 10:17:09.089] * [ D3D ]: textures[1179353 K]
[01.05.19 10:17:09.089] * [x-ray]: crt heap[531771 K], process heap[531771 K], game lua[211479 K], engine lua[196 K], render[7640 K]
[01.05.19 10:17:09.089] * [x-ray]: economy: strings[count: 213860, lengths: 11802 K, overhead: 6683 K, saved: 317283 K]
[01.05.19 10:17:09.089] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 10:17:09.089] * Starting measure
[01.05.19 10:17:10.637] * MEMORY USAGE: 1717383 K
[01.05.19 10:17:49.606] Begin load
[01.05.19 10:17:49.822] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 10:17:49.872] * phase time: 261 ms
[01.05.19 10:17:49.978] * phase cmem: 1703077 K
[01.05.19 10:17:49.978] Loading alife simulator...
[01.05.19 10:17:49.979] * phase time: 106 ms
[01.05.19 10:17:50.084] * phase cmem: 1703080 K
[01.05.19 10:17:50.084] Loading savegame...
[01.05.19 10:17:50.121] * Loading key-value pairs...
[01.05.19 10:17:50.174] * 18 key-value pairs were successfully loaded (0.054s)
[01.05.19 10:17:50.174] * Loading spawn registry...
[01.05.19 10:17:52.317] * 25172 spawn points were successfully loaded (2.143s)
[01.05.19 10:17:52.318] * Loading objects...
[01.05.19 10:17:53.142] * 35812 objects were successfully loaded (0.824s) 35812
[01.05.19 10:17:54.345] * Start objects on_register'ed...
[01.05.19 10:17:56.170] * 35812 objects on_register'ed (1.826s)
[01.05.19 10:17:56.172] * Game День 80. 16.39. Управління Монолітом is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 16.39. Управління Монолітом.sav' (6.194s)
[01.05.19 10:17:56.172] * phase time: 6193 ms
[01.05.19 10:17:56.280] * phase cmem: 1806283 K
[01.05.19 10:17:56.280] Connecting...
[01.05.19 10:17:56.280] * phase time: 107 ms
[01.05.19 10:17:56.387] * phase cmem: 1806283 K
[01.05.19 10:17:56.387] Restart sim...
[01.05.19 10:17:56.387] * phase time: 107 ms
[01.05.19 10:17:56.494] * phase cmem: 1806283 K
[01.05.19 10:17:56.808] * [win32]: free[1446960 K], reserved[375304 K], committed[2371976 K]
[01.05.19 10:17:56.808] * [ D3D ]: textures[1178329 K]
[01.05.19 10:17:56.808] * [x-ray]: crt heap[531761 K], process heap[531761 K], game lua[211465 K], engine lua[196 K], render[7640 K]
[01.05.19 10:17:56.808] * [x-ray]: economy: strings[count: 213850, lengths: 11802 K, overhead: 6682 K, saved: 373897 K]
[01.05.19 10:17:56.808] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 10:17:56.808] * Starting measure
[01.05.19 10:17:58.353] * MEMORY USAGE: 1717160 K
[01.05.19 10:18:08.050] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[01.05.19 10:18:10.412] Begin load
[01.05.19 10:18:10.682] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 10:18:10.732] * phase time: 314 ms
[01.05.19 10:18:10.838] * phase cmem: 1703973 K
[01.05.19 10:18:10.838] Loading alife simulator...
[01.05.19 10:18:10.838] * phase time: 106 ms
[01.05.19 10:18:10.946] * phase cmem: 1703976 K
[01.05.19 10:18:10.946] Loading savegame...
[01.05.19 10:18:10.983] * Loading key-value pairs...
[01.05.19 10:18:11.036] * 18 key-value pairs were successfully loaded (0.054s)
[01.05.19 10:18:11.036] * Loading spawn registry...
[01.05.19 10:18:13.185] * 25172 spawn points were successfully loaded (2.148s)
[01.05.19 10:18:13.185] * Loading objects...
[01.05.19 10:18:14.008] * 35812 objects were successfully loaded (0.822s) 35812
[01.05.19 10:18:15.216] * Start objects on_register'ed...
[01.05.19 10:18:17.026] * 35812 objects on_register'ed (1.810s)
[01.05.19 10:18:17.027] * Game День 80. 16.39. Управління Монолітом is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 16.39. Управління Монолітом.sav' (6.188s)
[01.05.19 10:18:17.027] * phase time: 6187 ms
[01.05.19 10:18:17.134] * phase cmem: 1807179 K
[01.05.19 10:18:17.134] Connecting...
[01.05.19 10:18:17.134] * phase time: 107 ms
[01.05.19 10:18:17.241] * phase cmem: 1807179 K
[01.05.19 10:18:17.241] Restart sim...
[01.05.19 10:18:17.241] * phase time: 107 ms
[01.05.19 10:18:17.348] * phase cmem: 1807179 K
[01.05.19 10:18:17.666] * [win32]: free[1446960 K], reserved[376060 K], committed[2371220 K]
[01.05.19 10:18:17.666] * [ D3D ]: textures[1179182 K]
[01.05.19 10:18:17.666] * [x-ray]: crt heap[531799 K], process heap[531799 K], game lua[211479 K], engine lua[196 K], render[7640 K]
[01.05.19 10:18:17.666] * [x-ray]: economy: strings[count: 213857, lengths: 11802 K, overhead: 6683 K, saved: 385819 K]
[01.05.19 10:18:17.666] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 10:18:17.666] * Starting measure
[01.05.19 10:18:19.262] * MEMORY USAGE: 1717605 K
[01.05.19 10:19:23.698] * Saving spawns...
[01.05.19 10:19:23.703] * Saving objects...
[01.05.19 10:19:23.916] * 35812 objects are successfully saved
[01.05.19 10:19:23.932] * Saving key-value pairs...
[01.05.19 10:19:23.982] * 18 key-value pairs were successfully saved
[01.05.19 10:19:24.055] * Game День 80. 16.45. Управління Монолітом.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. 16.45. Управління Монолітом.sav'
[01.05.19 10:20:27.011] * DVB created: 4096K
[01.05.19 10:20:27.011] * DIB created: 512K
[01.05.19 10:20:27.251] - r__tf_aniso 2
[01.05.19 10:20:27.251] - r2_tf_mipbias 0.5
[01.05.19 10:20:27.251] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:20:27.251] * GPU vertex cache: unrecognized, 16
[01.05.19 10:20:27.251] *** RESET [0 ms]
[01.05.19 10:20:28.194] * MEMORY USAGE: 1738780 K
[01.05.19 10:20:29.401] * DVB created: 4096K
[01.05.19 10:20:29.401] * DIB created: 512K
[01.05.19 10:20:29.586] - r__tf_aniso 2
[01.05.19 10:20:29.586] - r2_tf_mipbias 0.5
[01.05.19 10:20:29.586] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:20:29.586] * GPU vertex cache: unrecognized, 16
[01.05.19 10:20:29.586] *** RESET [273 ms]
[01.05.19 10:20:30.071] * MEMORY USAGE: 1707775 K
[01.05.19 10:20:47.149] * Saving spawns...
[01.05.19 10:20:47.153] * Saving objects...
[01.05.19 10:20:47.374] * 35812 objects are successfully saved
[01.05.19 10:20:47.389] * Saving key-value pairs...
[01.05.19 10:20:47.438] * 18 key-value pairs were successfully saved
[01.05.19 10:20:47.511] * Game День 80. 16.47. Управління Монолітом.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. 16.47. Управління Монолітом.sav'
[01.05.19 10:22:38.692] Begin load
[01.05.19 10:22:38.908] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 10:22:38.959] * phase time: 262 ms
[01.05.19 10:22:39.066] * phase cmem: 1733389 K
[01.05.19 10:22:39.066] Loading alife simulator...
[01.05.19 10:22:39.067] * phase time: 107 ms
[01.05.19 10:22:39.174] * phase cmem: 1733356 K
[01.05.19 10:22:39.174] Loading savegame...
[01.05.19 10:22:39.210] * Loading key-value pairs...
[01.05.19 10:22:39.265] * 18 key-value pairs were successfully loaded (0.054s)
[01.05.19 10:22:39.265] * Loading spawn registry...
[01.05.19 10:22:41.392] * 25172 spawn points were successfully loaded (2.128s)
[01.05.19 10:22:41.393] * Loading objects...
[01.05.19 10:22:42.218] * 35812 objects were successfully loaded (0.825s) 35812
[01.05.19 10:22:43.424] * Start objects on_register'ed...
[01.05.19 10:22:45.231] * 35812 objects on_register'ed (1.808s)
[01.05.19 10:22:45.232] * Game День 80. 16.47. Управління Монолітом is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 16.47. Управління Монолітом.sav' (6.166s)
[01.05.19 10:22:45.232] * phase time: 6165 ms
[01.05.19 10:22:45.340] * phase cmem: 1836495 K
[01.05.19 10:22:45.340] Connecting...
[01.05.19 10:22:45.341] * phase time: 108 ms
[01.05.19 10:22:45.449] * phase cmem: 1836495 K
[01.05.19 10:22:45.449] Restart sim...
[01.05.19 10:22:45.449] * phase time: 108 ms
[01.05.19 10:22:45.557] * phase cmem: 1836495 K
[01.05.19 10:22:45.873] * [win32]: free[1411984 K], reserved[376004 K], committed[2406252 K]
[01.05.19 10:22:45.873] * [ D3D ]: textures[1212058 K]
[01.05.19 10:22:45.873] * [x-ray]: crt heap[528409 K], process heap[528409 K], game lua[211405 K], engine lua[193 K], render[7640 K]
[01.05.19 10:22:45.873] * [x-ray]: economy: strings[count: 213908, lengths: 11803 K, overhead: 6684 K, saved: 641582 K]
[01.05.19 10:22:45.873] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 10:22:45.873] * Starting measure
[01.05.19 10:22:47.466] * MEMORY USAGE: 1747463 K
[01.05.19 10:23:14.611] * Saving spawns...
[01.05.19 10:23:14.615] * Saving objects...
[01.05.19 10:23:14.827] * 35809 objects are successfully saved
[01.05.19 10:23:14.842] * Saving key-value pairs...
[01.05.19 10:23:14.891] * 18 key-value pairs were successfully saved
[01.05.19 10:23:14.964] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 10:23:24.843] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[01.05.19 10:25:12.602] * Saving spawns...
[01.05.19 10:25:12.607] * Saving objects...
[01.05.19 10:25:12.817] * 35798 objects are successfully saved
[01.05.19 10:25:12.832] * Saving key-value pairs...
[01.05.19 10:25:12.881] * 18 key-value pairs were successfully saved
[01.05.19 10:25:12.954] * Game День 80. 17.00. Управління Монолітом.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. 17.00. Управління Монолітом.sav'
[01.05.19 10:25:21.139] * Saving spawns...
[01.05.19 10:25:21.144] * Saving objects...
[01.05.19 10:25:21.352] * 35798 objects are successfully saved
[01.05.19 10:25:21.367] * Saving key-value pairs...
[01.05.19 10:25:21.417] * 18 key-value pairs were successfully saved
[01.05.19 10:25:21.489] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[01.05.19 10:25:21.494] - Disconnect
[01.05.19 10:25:22.703] - Destroying level
[01.05.19 10:25:22.865] * DVB created: 4096K
[01.05.19 10:25:22.865] * DIB created: 512K
[01.05.19 10:25:23.080] - r__tf_aniso 2
[01.05.19 10:25:23.080] - r2_tf_mipbias 0.5
[01.05.19 10:25:23.080] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:25:23.080] * GPU vertex cache: unrecognized, 16
[01.05.19 10:25:23.080] *** RESET [337 ms]
[01.05.19 10:25:23.093] "c:\op-2.1\bin\xr_3da.exe" -nointro
[01.05.19 10:25:23.093] Begin load
[01.05.19 10:25:23.098] * phase time: 0 ms
[01.05.19 10:25:23.202] * phase cmem: 1313277 K
[01.05.19 10:25:23.202] Starting server...
[01.05.19 10:25:23.308] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 10:25:23.356] * phase time: 258 ms
[01.05.19 10:25:23.460] * phase cmem: 1310171 K
[01.05.19 10:25:23.460] Loading alife simulator...
[01.05.19 10:25:23.461] * phase time: 104 ms
[01.05.19 10:25:23.565] * phase cmem: 1310171 K
[01.05.19 10:25:23.565] Loading savegame...
[01.05.19 10:25:23.601] * Loading key-value pairs...
[01.05.19 10:25:23.654] * 18 key-value pairs were successfully loaded (0.053s)
[01.05.19 10:25:23.654] * Loading spawn registry...
[01.05.19 10:25:25.748] * 25172 spawn points were successfully loaded (2.094s)
[01.05.19 10:25:25.749] * Loading objects...
[01.05.19 10:25:26.541] * 35798 objects were successfully loaded (0.792s) 35798
[01.05.19 10:25:27.719] * Start objects on_register'ed...
[01.05.19 10:25:29.488] * 35798 objects on_register'ed (1.770s)
[01.05.19 10:25:29.489] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (6.029s)
[01.05.19 10:25:29.489] * phase time: 6028 ms
[01.05.19 10:25:29.595] * phase cmem: 1412789 K
[01.05.19 10:25:29.596] Connecting...
[01.05.19 10:25:29.596] MaxPlayers = 32
[01.05.19 10:25:29.603] * phase time: 113 ms
[01.05.19 10:25:29.710] * phase cmem: 1412824 K
[01.05.19 10:25:29.710] Connecting to...
[01.05.19 10:25:29.712] Player not found. New player created.
[01.05.19 10:25:29.712] * client : connection accepted - <>
[01.05.19 10:25:29.714] * phase time: 111 ms
[01.05.19 10:25:29.821] * phase cmem: 1412848 K
[01.05.19 10:25:29.821] Reading level info...
[01.05.19 10:25:29.821] * phase time: 106 ms
[01.05.19 10:25:29.927] * phase cmem: 1412848 K
[01.05.19 10:25:29.927] Loading object space...
[01.05.19 10:25:29.992] * object space load: 64 ms
[01.05.19 10:25:29.992] * phase time: 171 ms
[01.05.19 10:25:30.098] * phase cmem: 1433100 K
[01.05.19 10:25:30.098] Loading shaders (R2)...
[01.05.19 10:25:30.291] * phase time: 298 ms
[01.05.19 10:25:30.397] * phase cmem: 1434019 K
[01.05.19 10:25:30.397] Loading geometry (R2)...
[01.05.19 10:25:30.432] * phase time: 140 ms
[01.05.19 10:25:30.538] * phase cmem: 1498934 K
[01.05.19 10:25:30.538] Loading visuals (R2)...
[01.05.19 10:25:30.549] * phase time: 116 ms
[01.05.19 10:25:30.655] * phase cmem: 1501298 K
[01.05.19 10:25:30.655] Loading details (R2)...
[01.05.19 10:25:30.655] * phase time: 106 ms
[01.05.19 10:25:30.763] * phase cmem: 1501298 K
[01.05.19 10:25:30.763] Loading sectors (R2)...
[01.05.19 10:25:30.764] WARNING: Occlusion map 'c:\op-2.1\gamedata\levels\l12u_sarcofag\level.hom' not found.
[01.05.19 10:25:30.764] * Loading environment modificator: c:\op-2.1\gamedata\levels\l12u_sarcofag\level.env_mod
[01.05.19 10:25:30.764] * phase time: 107 ms
[01.05.19 10:25:30.870] * phase cmem: 1501316 K
[01.05.19 10:25:30.870] Loading AI objects...
[01.05.19 10:25:30.872] - Loading music tracks from 'l12u_sarcofag_musics'...
[01.05.19 10:25:30.873] * phase time: 109 ms
[01.05.19 10:25:30.980] * phase cmem: 1501312 K
[01.05.19 10:25:30.980] Loading PH world...
[01.05.19 10:25:30.990] - Game configuring : Started
[01.05.19 10:25:30.992] - Game configuring : Finished
[01.05.19 10:25:30.997] * phase time: 123 ms
[01.05.19 10:25:31.103] * phase cmem: 1505720 K
[01.05.19 10:25:31.103] Loading textures...
[01.05.19 10:25:31.264] * t-report - base: 1208, 1034590 K
[01.05.19 10:25:31.264] * t-report - lmap: 9, 9217 K
[01.05.19 10:25:31.264] * phase time: 267 ms
[01.05.19 10:25:31.370] * phase cmem: 1664078 K
[01.05.19 10:25:31.370] Synchronizing...
[01.05.19 10:25:31.370] Save created on [Engine 1.0f p 0.6]
[01.05.19 10:25:31.370] Save date and time [Wed May 1 10:25:21 2019]
[01.05.19 10:25:31.373] * phase time: 109 ms
[01.05.19 10:25:31.480] * phase cmem: 1664078 K
[01.05.19 10:25:31.792] * [win32]: free[1571704 K], reserved[398948 K], committed[2223588 K]
[01.05.19 10:25:31.792] * [ D3D ]: textures[1043807 K]
[01.05.19 10:25:31.792] * [x-ray]: crt heap[515913 K], process heap[515913 K], game lua[211605 K], engine lua[195 K], render[7641 K]
[01.05.19 10:25:31.792] * [x-ray]: economy: strings[count: 213329, lengths: 11789 K, overhead: 6666 K, saved: 880850 K]
[01.05.19 10:25:31.792] * [x-ray]: economy: smem[count: 95547, lengths: 52401 K, overhead: 1492 K, saved: 36170 K]
[01.05.19 10:25:31.792] * Starting measure
[01.05.19 10:25:35.527] * MEMORY USAGE: 2033078 K
[01.05.19 10:25:40.842] ~ WARNING kamp[sar_diwany_monolit_kamp_1] not has any suitable states for npc_id[25043].set idle state.
[01.05.19 10:25:42.746] ~ WARNING kamp[sar_monolith_general_kamp] not has any suitable states for npc_id[6561].set idle state.
[01.05.19 10:25:45.828] ~ WARNING kamp[sar_monolith_general_kamp] not has any suitable states for npc_id[6561].set idle state.
[01.05.19 10:26:25.959] ~ WARNING kamp[sar_monolith_general_kamp] not has any suitable states for npc_id[6561].set idle state.
[01.05.19 10:27:06.076] ~ WARNING kamp[sar_monolith_general_kamp] not has any suitable states for npc_id[6561].set idle state.
[01.05.19 10:27:46.126] ~ WARNING kamp[sar_monolith_general_kamp] not has any suitable states for npc_id[6561].set idle state.
[01.05.19 10:27:48.913] ~ WARNING kamp[sar_koridor_monolit_kamp_1] not has any suitable states for npc_id[25048].set idle state.
[01.05.19 10:27:52.012] ~ WARNING kamp[sar_koridor_monolit_kamp_1] not has any suitable states for npc_id[25048].set idle state.
[01.05.19 10:27:59.927] ~ WARNING kamp[sar_koridor_monolit_kamp_1] not has any suitable states for npc_id[25048].set idle state.
[01.05.19 10:28:26.269] ~ WARNING kamp[sar_monolith_general_kamp] not has any suitable states for npc_id[6561].set idle state.
[01.05.19 10:29:06.374] ~ WARNING kamp[sar_monolith_general_kamp] not has any suitable states for npc_id[6561].set idle state.
[01.05.19 10:29:27.835] * DVB created: 4096K
[01.05.19 10:29:27.835] * DIB created: 512K
[01.05.19 10:29:28.020] - r__tf_aniso 2
[01.05.19 10:29:28.020] - r2_tf_mipbias 0.5
[01.05.19 10:29:28.020] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:29:28.020] * GPU vertex cache: unrecognized, 16
[01.05.19 10:29:28.020] *** RESET [0 ms]
[01.05.19 10:29:28.786] * MEMORY USAGE: 2228228 K
[01.05.19 10:29:41.496] * DVB created: 4096K
[01.05.19 10:29:41.496] * DIB created: 512K
[01.05.19 10:29:41.680] - r__tf_aniso 2
[01.05.19 10:29:41.680] - r2_tf_mipbias 0.5
[01.05.19 10:29:41.680] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:29:41.680] * GPU vertex cache: unrecognized, 16
[01.05.19 10:29:41.680] *** RESET [0 ms]
[01.05.19 10:29:42.405] * MEMORY USAGE: 2228632 K
[01.05.19 10:29:44.620] * DVB created: 4096K
[01.05.19 10:29:44.620] * DIB created: 512K
[01.05.19 10:29:44.806] - r__tf_aniso 2
[01.05.19 10:29:44.806] - r2_tf_mipbias 0.5
[01.05.19 10:29:44.806] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:29:44.806] * GPU vertex cache: unrecognized, 16
[01.05.19 10:29:44.806] *** RESET [288 ms]
[01.05.19 10:29:45.287] * MEMORY USAGE: 2192134 K
[01.05.19 10:29:59.112] * Saving spawns...
[01.05.19 10:29:59.117] * Saving objects...
[01.05.19 10:29:59.331] * 35888 objects are successfully saved
[01.05.19 10:29:59.348] * Saving key-value pairs...
[01.05.19 10:29:59.398] * 18 key-value pairs were successfully saved
[01.05.19 10:29:59.473] * Game День 80. Телепорт Саркофаг - Армійські склади.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. Телепорт Саркофаг - Армійські склади.sav'
[01.05.19 10:30:02.076] * Saving spawns...
[01.05.19 10:30:02.080] * Saving objects...
[01.05.19 10:30:02.316] * 35889 objects are successfully saved
[01.05.19 10:30:02.332] * Saving key-value pairs...
[01.05.19 10:30:02.382] * 18 key-value pairs were successfully saved
[01.05.19 10:30:02.455] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[01.05.19 10:30:02.461] - Disconnect
[01.05.19 10:30:04.118] - Destroying level
[01.05.19 10:30:04.313] * DVB created: 4096K
[01.05.19 10:30:04.313] * DIB created: 512K
[01.05.19 10:30:04.529] - r__tf_aniso 2
[01.05.19 10:30:04.529] - r2_tf_mipbias 0.5
[01.05.19 10:30:04.529] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:30:04.529] * GPU vertex cache: unrecognized, 16
[01.05.19 10:30:04.529] *** RESET [330 ms]
[01.05.19 10:30:04.542] "c:\op-2.1\bin\xr_3da.exe" -nointro
[01.05.19 10:30:04.542] Begin load
[01.05.19 10:30:04.547] * phase time: 0 ms
[01.05.19 10:30:04.659] * phase cmem: 1331434 K
[01.05.19 10:30:04.659] Starting server...
[01.05.19 10:30:04.884] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 10:30:04.933] * phase time: 385 ms
[01.05.19 10:30:05.045] * phase cmem: 1325485 K
[01.05.19 10:30:05.045] Loading alife simulator...
[01.05.19 10:30:05.045] * phase time: 112 ms
[01.05.19 10:30:05.158] * phase cmem: 1325483 K
[01.05.19 10:30:05.158] Loading savegame...
[01.05.19 10:30:05.195] * Loading key-value pairs...
[01.05.19 10:30:05.249] * 18 key-value pairs were successfully loaded (0.054s)
[01.05.19 10:30:05.249] * Loading spawn registry...
[01.05.19 10:30:07.404] * 25172 spawn points were successfully loaded (2.155s)
[01.05.19 10:30:07.405] * Loading objects...
[01.05.19 10:30:08.229] * 35889 objects were successfully loaded (0.825s) 35889
[01.05.19 10:30:09.612] * Start objects on_register'ed...
[01.05.19 10:30:11.439] * 35889 objects on_register'ed (1.825s)
[01.05.19 10:30:11.440] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (6.394s)
[01.05.19 10:30:11.440] * phase time: 6393 ms
[01.05.19 10:30:11.552] * phase cmem: 1438225 K
[01.05.19 10:30:11.552] Connecting...
[01.05.19 10:30:11.552] MaxPlayers = 32
[01.05.19 10:30:11.569] * phase time: 129 ms
[01.05.19 10:30:11.682] * phase cmem: 1438259 K
[01.05.19 10:30:11.682] Connecting to...
[01.05.19 10:30:11.683] Player not found. New player created.
[01.05.19 10:30:11.683] * client : connection accepted - <>
[01.05.19 10:30:11.689] * phase time: 120 ms
[01.05.19 10:30:11.802] * phase cmem: 1438285 K
[01.05.19 10:30:11.802] Reading level info...
[01.05.19 10:30:11.805] * phase time: 115 ms
[01.05.19 10:30:11.918] * phase cmem: 1438285 K
[01.05.19 10:30:11.918] Loading object space...
[01.05.19 10:30:12.617] * object space load: 698 ms
[01.05.19 10:30:12.617] * phase time: 811 ms
[01.05.19 10:30:12.729] * phase cmem: 1523830 K
[01.05.19 10:30:12.729] Loading shaders (R2)...
[01.05.19 10:30:13.077] * phase time: 460 ms
[01.05.19 10:30:13.190] * phase cmem: 1525034 K
[01.05.19 10:30:13.190] Loading geometry (R2)...
[01.05.19 10:30:13.680] * phase time: 602 ms
[01.05.19 10:30:13.792] * phase cmem: 1623802 K
[01.05.19 10:30:13.792] Loading visuals (R2)...
[01.05.19 10:30:13.877] * phase time: 197 ms
[01.05.19 10:30:13.990] * phase cmem: 1625301 K
[01.05.19 10:30:13.990] Loading details (R2)...
[01.05.19 10:30:14.024] * [DETAILS] VertexConsts(256), Batch(61)
[01.05.19 10:30:14.024] * [DETAILS] 40687 v(20), 26352 p
[01.05.19 10:30:14.025] * [DETAILS] Batch(61), VB(794K), IB(154K)
[01.05.19 10:30:14.026] * phase time: 148 ms
[01.05.19 10:30:14.138] * phase cmem: 1626293 K
[01.05.19 10:30:14.138] Loading sectors (R2)...
[01.05.19 10:30:14.140] * Loading HOM: c:\op-2.1\gamedata\levels\l07_military\level.hom
[01.05.19 10:30:14.143] * phase time: 117 ms
[01.05.19 10:30:14.257] * phase cmem: 1626461 K
[01.05.19 10:30:14.257] Loading AI objects...
[01.05.19 10:30:14.257] - Loading music tracks from 'l07_military_musics'...
[01.05.19 10:30:14.258] * phase time: 114 ms
[01.05.19 10:30:14.372] * phase cmem: 1626416 K
[01.05.19 10:30:14.372] Loading PH world...
[01.05.19 10:30:14.385] - Game configuring : Started
[01.05.19 10:30:14.388] - Game configuring : Finished
[01.05.19 10:30:14.393] * phase time: 134 ms
[01.05.19 10:30:14.506] * phase cmem: 1633716 K
[01.05.19 10:30:14.506] Loading textures...
[01.05.19 10:30:16.627] * t-report - base: 1662, 1370107 K
[01.05.19 10:30:16.627] * t-report - lmap: 8, 8193 K
[01.05.19 10:30:16.628] * phase time: 2234 ms
[01.05.19 10:30:16.741] * phase cmem: 2130442 K
[01.05.19 10:30:16.741] Synchronizing...
[01.05.19 10:30:16.742] Save created on [Engine 1.0f p 0.6]
[01.05.19 10:30:16.742] Save date and time [Wed May 1 10:30:02 2019]
[01.05.19 10:30:16.744] * phase time: 116 ms
[01.05.19 10:30:16.858] * phase cmem: 2130442 K
[01.05.19 10:30:17.292] * [win32]: free[1125108 K], reserved[322752 K], committed[2746380 K]
[01.05.19 10:30:17.292] * [ D3D ]: textures[1378300 K]
[01.05.19 10:30:17.292] * [x-ray]: crt heap[608960 K], process heap[608960 K], game lua[211491 K], engine lua[224 K], render[7641 K]
[01.05.19 10:30:17.292] * [x-ray]: economy: strings[count: 213877, lengths: 11800 K, overhead: 6683 K, saved: 995671 K]
[01.05.19 10:30:17.292] * [x-ray]: economy: smem[count: 95993, lengths: 52635 K, overhead: 1499 K, saved: 36257 K]
[01.05.19 10:30:17.292] * Starting measure
[01.05.19 10:30:26.517] * MEMORY USAGE: 2687256 K
[01.05.19 10:30:41.080] * DVB created: 4096K
[01.05.19 10:30:41.080] * DIB created: 512K
[01.05.19 10:30:41.273] - r__tf_aniso 2
[01.05.19 10:30:41.273] - r2_tf_mipbias 0.5
[01.05.19 10:30:41.273] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:30:41.273] * GPU vertex cache: unrecognized, 16
[01.05.19 10:30:41.273] *** RESET [0 ms]
[01.05.19 10:30:42.312] * MEMORY USAGE: 2723062 K
[01.05.19 10:30:42.867] * DVB created: 4096K
[01.05.19 10:30:42.867] * DIB created: 512K
[01.05.19 10:30:43.059] - r__tf_aniso 2
[01.05.19 10:30:43.059] - r2_tf_mipbias 0.5
[01.05.19 10:30:43.060] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:30:43.060] * GPU vertex cache: unrecognized, 16
[01.05.19 10:30:43.060] *** RESET [292 ms]
[01.05.19 10:30:43.621] * MEMORY USAGE: 2687862 K
[01.05.19 10:35:27.097] * Saving spawns...
[01.05.19 10:35:27.102] * Saving objects...
[01.05.19 10:35:27.321] * 35910 objects are successfully saved
[01.05.19 10:35:27.337] * Saving key-value pairs...
[01.05.19 10:35:27.386] * 18 key-value pairs were successfully saved
[01.05.19 10:35:27.459] * Game День 80. 17.48. Армійські склади.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. 17.48. Армійські склади.sav'
[01.05.19 10:38:03.539] * DVB created: 4096K
[01.05.19 10:38:03.539] * DIB created: 512K
[01.05.19 10:38:03.766] - r__tf_aniso 2
[01.05.19 10:38:03.766] - r2_tf_mipbias 0.5
[01.05.19 10:38:03.766] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:38:03.766] * GPU vertex cache: unrecognized, 16
[01.05.19 10:38:03.766] *** RESET [0 ms]
[01.05.19 10:38:04.378] * MEMORY USAGE: 2764558 K
[01.05.19 10:38:07.426] * DVB created: 4096K
[01.05.19 10:38:07.426] * DIB created: 512K
[01.05.19 10:38:07.623] - r__tf_aniso 2
[01.05.19 10:38:07.623] - r2_tf_mipbias 0.5
[01.05.19 10:38:07.623] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:38:07.623] * GPU vertex cache: unrecognized, 16
[01.05.19 10:38:07.623] *** RESET [295 ms]
[01.05.19 10:38:08.437] * MEMORY USAGE: 2740369 K
[01.05.19 10:42:44.871] * DVB created: 4096K
[01.05.19 10:42:44.875] * DIB created: 512K
[01.05.19 10:42:45.077] - r__tf_aniso 2
[01.05.19 10:42:45.077] - r2_tf_mipbias 0.5
[01.05.19 10:42:45.077] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:42:45.077] * GPU vertex cache: unrecognized, 16
[01.05.19 10:42:45.077] *** RESET [0 ms]
[01.05.19 10:42:45.864] * MEMORY USAGE: 3087606 K
[01.05.19 10:42:47.264] * DVB created: 4096K
[01.05.19 10:42:47.264] * DIB created: 512K
[01.05.19 10:42:47.450] - r__tf_aniso 2
[01.05.19 10:42:47.450] - r2_tf_mipbias 0.5
[01.05.19 10:42:47.450] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:42:47.450] * GPU vertex cache: unrecognized, 16
[01.05.19 10:42:47.450] *** RESET [295 ms]
[01.05.19 10:42:48.182] * MEMORY USAGE: 3058884 K
[01.05.19 10:47:33.140] * Saving spawns...
[01.05.19 10:47:33.144] * Saving objects...
[01.05.19 10:47:33.353] * 35886 objects are successfully saved
[01.05.19 10:47:33.369] * Saving key-value pairs...
[01.05.19 10:47:33.418] * 18 key-value pairs were successfully saved
[01.05.19 10:47:33.491] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 10:49:06.982] * DVB created: 4096K
[01.05.19 10:49:06.982] * DIB created: 512K
[01.05.19 10:49:07.168] - r__tf_aniso 2
[01.05.19 10:49:07.168] - r2_tf_mipbias 0.5
[01.05.19 10:49:07.168] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:49:07.168] * GPU vertex cache: unrecognized, 16
[01.05.19 10:49:07.168] *** RESET [0 ms]
[01.05.19 10:49:08.065] * MEMORY USAGE: 3091877 K
[01.05.19 10:49:09.343] * DVB created: 4096K
[01.05.19 10:49:09.343] * DIB created: 512K
[01.05.19 10:49:09.527] - r__tf_aniso 2
[01.05.19 10:49:09.527] - r2_tf_mipbias 0.5
[01.05.19 10:49:09.529] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:49:09.529] * GPU vertex cache: unrecognized, 16
[01.05.19 10:49:09.529] *** RESET [282 ms]
[01.05.19 10:49:10.421] * MEMORY USAGE: 3080067 K
[01.05.19 10:52:18.402] * Saving spawns...
[01.05.19 10:52:18.407] * Saving objects...
[01.05.19 10:52:18.623] * 35910 objects are successfully saved
[01.05.19 10:52:18.639] * Saving key-value pairs...
[01.05.19 10:52:18.688] * 18 key-value pairs were successfully saved
[01.05.19 10:52:18.761] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 10:57:50.130] * Saving spawns...
[01.05.19 10:57:50.135] * Saving objects...
[01.05.19 10:57:50.395] * 35995 objects are successfully saved
[01.05.19 10:57:50.410] * Saving key-value pairs...
[01.05.19 10:57:50.459] * 18 key-value pairs were successfully saved
[01.05.19 10:57:50.533] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 10:58:54.470] * DVB created: 4096K
[01.05.19 10:58:54.470] * DIB created: 512K
[01.05.19 10:58:54.684] - r__tf_aniso 2
[01.05.19 10:58:54.684] - r2_tf_mipbias 0.5
[01.05.19 10:58:54.684] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:58:54.685] * GPU vertex cache: unrecognized, 16
[01.05.19 10:58:54.685] *** RESET [0 ms]
[01.05.19 10:58:55.755] * MEMORY USAGE: 3101593 K
[01.05.19 10:58:57.393] * DVB created: 4096K
[01.05.19 10:58:57.393] * DIB created: 512K
[01.05.19 10:58:57.581] - r__tf_aniso 2
[01.05.19 10:58:57.581] - r2_tf_mipbias 0.5
[01.05.19 10:58:57.581] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:58:57.581] * GPU vertex cache: unrecognized, 16
[01.05.19 10:58:57.581] *** RESET [284 ms]
[01.05.19 10:58:58.424] * MEMORY USAGE: 3082853 K
[01.05.19 10:59:46.444] * Saving spawns...
[01.05.19 10:59:46.449] * Saving objects...
[01.05.19 10:59:46.696] * 35998 objects are successfully saved
[01.05.19 10:59:46.710] * Saving key-value pairs...
[01.05.19 10:59:46.760] * 18 key-value pairs were successfully saved
[01.05.19 10:59:46.833] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[01.05.19 10:59:46.834] - Disconnect
[01.05.19 10:59:48.682] - Destroying level
[01.05.19 10:59:48.993] * DVB created: 4096K
[01.05.19 10:59:48.993] * DIB created: 512K
[01.05.19 10:59:49.208] - r__tf_aniso 2
[01.05.19 10:59:49.208] - r2_tf_mipbias 0.5
[01.05.19 10:59:49.208] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:59:49.208] * GPU vertex cache: unrecognized, 16
[01.05.19 10:59:49.208] *** RESET [346 ms]
[01.05.19 10:59:49.223] "c:\op-2.1\bin\xr_3da.exe" -nointro
[01.05.19 10:59:49.223] Begin load
[01.05.19 10:59:49.246] * phase time: 0 ms
[01.05.19 10:59:49.362] * phase cmem: 1344626 K
[01.05.19 10:59:49.362] Starting server...
[01.05.19 10:59:49.866] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 10:59:49.922] * phase time: 675 ms
[01.05.19 10:59:50.037] * phase cmem: 1337773 K
[01.05.19 10:59:50.037] Loading alife simulator...
[01.05.19 10:59:50.037] * phase time: 115 ms
[01.05.19 10:59:50.152] * phase cmem: 1337771 K
[01.05.19 10:59:50.152] Loading savegame...
[01.05.19 10:59:50.188] * Loading key-value pairs...
[01.05.19 10:59:50.241] * 18 key-value pairs were successfully loaded (0.053s)
[01.05.19 10:59:50.241] * Loading spawn registry...
[01.05.19 10:59:52.409] * 25172 spawn points were successfully loaded (2.168s)
[01.05.19 10:59:52.410] * Loading objects...
[01.05.19 10:59:53.224] * 35998 objects were successfully loaded (0.814s) 35998
[01.05.19 10:59:54.545] * Start objects on_register'ed...
[01.05.19 10:59:56.338] * 35998 objects on_register'ed (1.793s)
[01.05.19 10:59:56.339] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (6.302s)
[01.05.19 10:59:56.339] * phase time: 6301 ms
[01.05.19 10:59:56.456] * phase cmem: 1446137 K
[01.05.19 10:59:56.457] Connecting...
[01.05.19 10:59:56.457] MaxPlayers = 32
[01.05.19 10:59:56.469] * phase time: 129 ms
[01.05.19 10:59:56.588] * phase cmem: 1446171 K
[01.05.19 10:59:56.588] Connecting to...
[01.05.19 10:59:56.589] Player not found. New player created.
[01.05.19 10:59:56.589] * client : connection accepted - <>
[01.05.19 10:59:56.592] * phase time: 123 ms
[01.05.19 10:59:56.710] * phase cmem: 1446195 K
[01.05.19 10:59:56.710] Reading level info...
[01.05.19 10:59:56.712] * phase time: 119 ms
[01.05.19 10:59:56.830] * phase cmem: 1446195 K
[01.05.19 10:59:56.830] Loading object space...
[01.05.19 10:59:57.176] * object space load: 345 ms
[01.05.19 10:59:57.176] * phase time: 464 ms
[01.05.19 10:59:57.293] * phase cmem: 1491100 K
[01.05.19 10:59:57.293] Loading shaders (R2)...
[01.05.19 10:59:57.601] * phase time: 425 ms
[01.05.19 10:59:57.718] * phase cmem: 1492242 K
[01.05.19 10:59:57.718] Loading geometry (R2)...
[01.05.19 10:59:58.094] * phase time: 492 ms
[01.05.19 10:59:58.211] * phase cmem: 1555626 K
[01.05.19 10:59:58.211] Loading visuals (R2)...
[01.05.19 10:59:58.249] * phase time: 154 ms
[01.05.19 10:59:58.366] * phase cmem: 1556968 K
[01.05.19 10:59:58.366] Loading details (R2)...
[01.05.19 10:59:58.400] * [DETAILS] VertexConsts(256), Batch(61)
[01.05.19 10:59:58.400] * [DETAILS] 40687 v(20), 26352 p
[01.05.19 10:59:58.401] * [DETAILS] Batch(61), VB(794K), IB(154K)
[01.05.19 10:59:58.402] * phase time: 153 ms
[01.05.19 10:59:58.519] * phase cmem: 1557960 K
[01.05.19 10:59:58.519] Loading sectors (R2)...
[01.05.19 10:59:58.520] * Loading HOM: c:\op-2.1\gamedata\levels\l05_bar\level.hom
[01.05.19 10:59:58.524] * Loading environment modificator: c:\op-2.1\gamedata\levels\l05_bar\level.env_mod
[01.05.19 10:59:58.524] * phase time: 122 ms
[01.05.19 10:59:58.642] * phase cmem: 1558141 K
[01.05.19 10:59:58.642] Loading AI objects...
[01.05.19 10:59:58.643] * phase time: 118 ms
[01.05.19 10:59:58.760] * phase cmem: 1558081 K
[01.05.19 10:59:58.760] Loading PH world...
[01.05.19 10:59:58.772] - Game configuring : Started
[01.05.19 10:59:58.774] - Game configuring : Finished
[01.05.19 10:59:58.779] * phase time: 135 ms
[01.05.19 10:59:58.896] * phase cmem: 1563761 K
[01.05.19 10:59:58.896] Loading textures...
[01.05.19 11:00:01.264] * t-report - base: 1637, 1305145 K
[01.05.19 11:00:01.264] * t-report - lmap: 5, 5120 K
[01.05.19 11:00:01.264] * phase time: 2485 ms
[01.05.19 11:00:01.382] * phase cmem: 1989533 K
[01.05.19 11:00:01.382] Synchronizing...
[01.05.19 11:00:01.382] Save created on [Engine 1.0f p 0.6]
[01.05.19 11:00:01.382] Save date and time [Wed May 1 10:59:46 2019]
[01.05.19 11:00:01.385] * phase time: 120 ms
[01.05.19 11:00:01.503] * phase cmem: 1989533 K
[01.05.19 11:00:01.840] * [win32]: free[1222348 K], reserved[362392 K], committed[2609500 K]
[01.05.19 11:00:01.840] * [ D3D ]: textures[1310266 K]
[01.05.19 11:00:01.840] * [x-ray]: crt heap[566922 K], process heap[566922 K], game lua[212404 K], engine lua[269 K], render[8653 K]
[01.05.19 11:00:01.840] * [x-ray]: economy: strings[count: 214743, lengths: 11815 K, overhead: 6710 K, saved: 2300254 K]
[01.05.19 11:00:01.840] * [x-ray]: economy: smem[count: 96027, lengths: 52652 K, overhead: 1500 K, saved: 36712 K]
[01.05.19 11:00:01.840] * Starting measure
[01.05.19 11:00:07.473] ALL_SPAWN_FIX release [bar_arena_door_0000][13061]
[01.05.19 11:00:08.381] * MEMORY USAGE: 2577642 K
[01.05.19 11:12:47.042] * DVB created: 4096K
[01.05.19 11:12:47.042] * DIB created: 512K
[01.05.19 11:12:47.287] - r__tf_aniso 2
[01.05.19 11:12:47.287] - r2_tf_mipbias 0.5
[01.05.19 11:12:47.287] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 11:12:47.287] * GPU vertex cache: unrecognized, 16
[01.05.19 11:12:47.287] *** RESET [0 ms]
[01.05.19 11:12:48.093] * MEMORY USAGE: 3081306 K
[01.05.19 11:12:48.487] * DVB created: 4096K
[01.05.19 11:12:48.487] * DIB created: 512K
[01.05.19 11:12:48.675] - r__tf_aniso 2
[01.05.19 11:12:48.675] - r2_tf_mipbias 0.5
[01.05.19 11:12:48.675] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 11:12:48.677] * GPU vertex cache: unrecognized, 16
[01.05.19 11:12:48.677] *** RESET [279 ms]
[01.05.19 11:12:49.487] * MEMORY USAGE: 3065331 K
[01.05.19 11:14:13.074] * Saving spawns...
[01.05.19 11:14:13.078] * Saving objects...
[01.05.19 11:14:13.320] * 36094 objects are successfully saved
[01.05.19 11:14:13.336] * Saving key-value pairs...
[01.05.19 11:14:13.385] * 18 key-value pairs were successfully saved
[01.05.19 11:14:13.458] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 11:16:27.403] * Saving spawns...
[01.05.19 11:16:27.408] * Saving objects...
[01.05.19 11:16:27.619] * 36096 objects are successfully saved
[01.05.19 11:16:27.635] * Saving key-value pairs...
[01.05.19 11:16:27.684] * 18 key-value pairs were successfully saved
[01.05.19 11:16:27.758] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 11:19:10.942] * Saving spawns...
[01.05.19 11:19:10.947] * Saving objects...
[01.05.19 11:19:11.161] * 36092 objects are successfully saved
[01.05.19 11:19:11.176] * Saving key-value pairs...
[01.05.19 11:19:11.226] * 18 key-value pairs were successfully saved
[01.05.19 11:19:11.299] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 11:19:19.192] * Saving spawns...
[01.05.19 11:19:19.197] * Saving objects...
[01.05.19 11:19:19.408] * 36092 objects are successfully saved
[01.05.19 11:19:19.423] * Saving key-value pairs...
[01.05.19 11:19:19.473] * 18 key-value pairs were successfully saved
[01.05.19 11:19:19.546] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[01.05.19 11:19:19.551] - Disconnect
[01.05.19 11:19:21.847] - Destroying level
[01.05.19 11:19:22.169] * DVB created: 4096K
[01.05.19 11:19:22.169] * DIB created: 512K
[01.05.19 11:19:22.383] - r__tf_aniso 2
[01.05.19 11:19:22.383] - r2_tf_mipbias 0.5
[01.05.19 11:19:22.383] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 11:19:22.383] * GPU vertex cache: unrecognized, 16
[01.05.19 11:19:22.383] *** RESET [352 ms]
[01.05.19 11:19:22.398] "c:\op-2.1\bin\xr_3da.exe" -nointro
[01.05.19 11:19:22.398] Begin load
[01.05.19 11:19:22.421] * phase time: 0 ms
[01.05.19 11:19:22.539] * phase cmem: 1348986 K
[01.05.19 11:19:22.539] Starting server...
[01.05.19 11:19:23.092] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 11:19:23.148] * phase time: 727 ms
[01.05.19 11:19:23.266] * phase cmem: 1344381 K
[01.05.19 11:19:23.266] Loading alife simulator...
[01.05.19 11:19:23.267] * phase time: 118 ms
[01.05.19 11:19:23.385] * phase cmem: 1344381 K
[01.05.19 11:19:23.385] Loading savegame...
[01.05.19 11:19:23.421] * Loading key-value pairs...
[01.05.19 11:19:23.474] * 18 key-value pairs were successfully loaded (0.053s)
[01.05.19 11:19:23.474] * Loading spawn registry...
[01.05.19 11:19:25.650] * 25172 spawn points were successfully loaded (2.175s)
[01.05.19 11:19:25.651] * Loading objects...
[01.05.19 11:19:26.463] * 36092 objects were successfully loaded (0.812s) 36092
[01.05.19 11:19:27.812] * Start objects on_register'ed...
[01.05.19 11:19:29.602] * 36092 objects on_register'ed (1.790s)
[01.05.19 11:19:29.604] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (6.337s)
[01.05.19 11:19:29.604] * phase time: 6336 ms
[01.05.19 11:19:29.723] * phase cmem: 1455075 K
[01.05.19 11:19:29.723] Connecting...
[01.05.19 11:19:29.724] MaxPlayers = 32
[01.05.19 11:19:29.742] * phase time: 138 ms
[01.05.19 11:19:29.863] * phase cmem: 1455110 K
[01.05.19 11:19:29.863] Connecting to...
[01.05.19 11:19:29.865] Player not found. New player created.
[01.05.19 11:19:29.865] * client : connection accepted - <>
[01.05.19 11:19:29.868] * phase time: 126 ms
[01.05.19 11:19:29.988] * phase cmem: 1455135 K
[01.05.19 11:19:29.988] Reading level info...
[01.05.19 11:19:29.990] * phase time: 122 ms
[01.05.19 11:19:30.111] * phase cmem: 1455135 K
[01.05.19 11:19:30.111] Loading object space...
[01.05.19 11:19:30.932] * object space load: 820 ms
[01.05.19 11:19:30.932] * phase time: 941 ms
[01.05.19 11:19:31.052] * phase cmem: 1563721 K
[01.05.19 11:19:31.052] Loading shaders (R2)...
[01.05.19 11:19:31.342] * phase time: 409 ms
[01.05.19 11:19:31.462] * phase cmem: 1564829 K
[01.05.19 11:19:31.462] Loading geometry (R2)...
[01.05.19 11:19:31.949] * phase time: 607 ms
[01.05.19 11:19:32.069] * phase cmem: 1660829 K
[01.05.19 11:19:32.069] Loading visuals (R2)...
[01.05.19 11:19:32.156] * phase time: 207 ms
[01.05.19 11:19:32.277] * phase cmem: 1663503 K
[01.05.19 11:19:32.277] Loading details (R2)...
[01.05.19 11:19:32.311] * [DETAILS] VertexConsts(256), Batch(61)
[01.05.19 11:19:32.311] * [DETAILS] 40687 v(20), 26352 p
[01.05.19 11:19:32.311] * [DETAILS] Batch(61), VB(794K), IB(154K)
[01.05.19 11:19:32.313] * phase time: 156 ms
[01.05.19 11:19:32.433] * phase cmem: 1664496 K
[01.05.19 11:19:32.433] Loading sectors (R2)...
[01.05.19 11:19:32.436] * Loading HOM: c:\op-2.1\gamedata\levels\l11_pripyat\level.hom
[01.05.19 11:19:32.445] * Loading environment modificator: c:\op-2.1\gamedata\levels\l11_pripyat\level.env_mod
[01.05.19 11:19:32.445] * phase time: 132 ms
[01.05.19 11:19:32.565] * phase cmem: 1664849 K
[01.05.19 11:19:32.565] Loading AI objects...
[01.05.19 11:19:32.565] - Loading music tracks from 'l11_pripyat_musics'...
[01.05.19 11:19:32.573] * phase time: 128 ms
[01.05.19 11:19:32.693] * phase cmem: 1664772 K
[01.05.19 11:19:32.693] Loading PH world...
[01.05.19 11:19:32.710] - Game configuring : Started
[01.05.19 11:19:32.713] - Game configuring : Finished
[01.05.19 11:19:32.718] * phase time: 144 ms
[01.05.19 11:19:32.838] * phase cmem: 1671735 K
[01.05.19 11:19:32.838] Loading textures...
[01.05.19 11:19:35.208] * t-report - base: 1621, 1309525 K
[01.05.19 11:19:35.208] * t-report - lmap: 7, 7168 K
[01.05.19 11:19:35.208] * phase time: 2490 ms
[01.05.19 11:19:35.330] * phase cmem: 2103502 K
[01.05.19 11:19:35.330] Synchronizing...
[01.05.19 11:19:35.330] Save created on [Engine 1.0f p 0.6]
[01.05.19 11:19:35.330] Save date and time [Wed May 1 11:19:19 2019]
[01.05.19 11:19:35.332] * phase time: 123 ms
[01.05.19 11:19:35.454] * phase cmem: 2103502 K
[01.05.19 11:19:35.799] * [win32]: free[1085744 K], reserved[376796 K], committed[2731700 K]
[01.05.19 11:19:35.799] * [ D3D ]: textures[1316694 K]
[01.05.19 11:19:35.799] * [x-ray]: crt heap[638811 K], process heap[638811 K], game lua[213563 K], engine lua[238 K], render[8754 K]
[01.05.19 11:19:35.799] * [x-ray]: economy: strings[count: 215612, lengths: 11828 K, overhead: 6737 K, saved: 2975533 K]
[01.05.19 11:19:35.799] * [x-ray]: economy: smem[count: 96122, lengths: 52700 K, overhead: 1501 K, saved: 36719 K]
[01.05.19 11:19:35.799] * Starting measure
[01.05.19 11:19:42.998] * MEMORY USAGE: 2546535 K
[01.05.19 11:19:50.912] ~ WARNING kamp[pri_monolith_kamp5] not has any suitable states for npc_id[30008].set idle state.
[01.05.19 11:19:52.576] ~ WARNING kamp[pri_mono_dk_kamp_1] not has any suitable states for npc_id[29975].set idle state.
[01.05.19 11:19:54.140] ~ WARNING kamp[pri_monolith_kamp5] not has any suitable states for npc_id[30008].set idle state.
[01.05.19 11:19:55.641] ~ WARNING kamp[pri_mono_dk_kamp_1] not has any suitable states for npc_id[29975].set idle state.
[01.05.19 11:20:34.455] ~ WARNING kamp[pri_monolith_kamp5] not has any suitable states for npc_id[30008].set idle state.
[01.05.19 11:20:35.695] ~ WARNING kamp[pri_mono_dk_kamp_1] not has any suitable states for npc_id[29975].set idle state.
[01.05.19 11:20:38.575] ~ WARNING kamp[pri_monolith_kamp1] not has any suitable states for npc_id[9433].set idle state.
[01.05.19 11:20:41.790] ~ WARNING kamp[pri_monolith_kamp1] not has any suitable states for npc_id[9433].set idle state.
[01.05.19 11:20:45.994] ~ WARNING kamp[pri_monolith_kamp2] not has any suitable states for npc_id[9418].set idle state.
[01.05.19 11:20:49.168] ~ WARNING kamp[pri_monolith_kamp2] not has any suitable states for npc_id[9418].set idle state.
[01.05.19 11:21:14.468] ~ WARNING kamp[pri_monolith_kamp5] not has any suitable states for npc_id[30008].set idle state.
[01.05.19 11:21:15.975] ~ WARNING kamp[pri_mono_dk_kamp_1] not has any suitable states for npc_id[29975].set idle state.
[01.05.19 11:21:22.209] ~ WARNING kamp[pri_monolith_kamp1] not has any suitable states for npc_id[9433].set idle state.
[01.05.19 11:21:29.599] ~ WARNING kamp[pri_monolith_kamp2] not has any suitable states for npc_id[9418].set idle state.
[01.05.19 11:21:54.764] ~ WARNING kamp[pri_monolith_kamp5] not has any suitable states for npc_id[30008].set idle state.
[01.05.19 11:21:56.240] ~ WARNING kamp[pri_mono_dk_kamp_1] not has any suitable states for npc_id[29975].set idle state.
[01.05.19 11:22:02.537] ~ WARNING kamp[pri_monolith_kamp1] not has any suitable states for npc_id[9433].set idle state.
[01.05.19 11:22:09.963] ~ WARNING kamp[pri_monolith_kamp2] not has any suitable states for npc_id[9418].set idle state.
[01.05.19 11:22:34.869] ~ WARNING kamp[pri_monolith_kamp5] not has any suitable states for npc_id[30008].set idle state.
[01.05.19 11:22:36.441] ~ WARNING kamp[pri_mono_dk_kamp_1] not has any suitable states for npc_id[29975].set idle state.
[01.05.19 11:22:42.952] ~ WARNING kamp[pri_monolith_kamp1] not has any suitable states for npc_id[9433].set idle state.
[01.05.19 11:22:50.324] ~ WARNING kamp[pri_monolith_kamp2] not has any suitable states for npc_id[9418].set idle state.
[01.05.19 11:23:15.103] ~ WARNING kamp[pri_monolith_kamp5] not has any suitable states for npc_id[30008].set idle state.
[01.05.19 11:23:16.819] ~ WARNING kamp[pri_mono_dk_kamp_1] not has any suitable states for npc_id[29975].set idle state.
[01.05.19 11:23:23.194] ~ WARNING kamp[pri_monolith_kamp1] not has any suitable states for npc_id[9433].set idle state.
[01.05.19 11:23:30.542] ~ WARNING kamp[pri_monolith_kamp2] not has any suitable states for npc_id[9418].set idle state.
[01.05.19 11:23:55.245] ~ WARNING kamp[pri_monolith_kamp5] not has any suitable states for npc_id[30008].set idle state.
[01.05.19 11:23:57.220] ~ WARNING kamp[pri_mono_dk_kamp_1] not has any suitable states for npc_id[29975].set idle state.
[01.05.19 11:24:03.419] ~ WARNING kamp[pri_monolith_kamp1] not has any suitable states for npc_id[9433].set idle state.
[01.05.19 11:24:10.777] ~ WARNING kamp[pri_monolith_kamp2] not has any suitable states for npc_id[9418].set idle state.
[01.05.19 11:24:28.121] * Saving spawns...
[01.05.19 11:24:28.126] * Saving objects...
[01.05.19 11:24:28.333] * 36132 objects are successfully saved
[01.05.19 11:24:28.348] * Saving key-value pairs...
[01.05.19 11:24:28.397] * 18 key-value pairs were successfully saved
[01.05.19 11:24:28.472] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 11:24:35.464] ~ WARNING kamp[pri_monolith_kamp5] not has any suitable states for npc_id[30008].set idle state.
[01.05.19 11:24:37.501] ~ WARNING kamp[pri_mono_dk_kamp_1] not has any suitable states for npc_id[29975].set idle state.
[01.05.19 11:24:44.148] * Saving spawns...
[01.05.19 11:24:44.153] * Saving objects...
[01.05.19 11:24:44.363] * 36132 objects are successfully saved
[01.05.19 11:24:44.378] * Saving key-value pairs...
[01.05.19 11:24:44.427] * 18 key-value pairs were successfully saved
[01.05.19 11:24:44.500] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[01.05.19 11:24:44.504] - Disconnect
[01.05.19 11:24:46.390] - Destroying level
[01.05.19 11:24:46.617] * DVB created: 4096K
[01.05.19 11:24:46.617] * DIB created: 512K
[01.05.19 11:24:46.830] - r__tf_aniso 2
[01.05.19 11:24:46.830] - r2_tf_mipbias 0.5
[01.05.19 11:24:46.830] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 11:24:46.830] * GPU vertex cache: unrecognized, 16
[01.05.19 11:24:46.830] *** RESET [326 ms]
[01.05.19 11:24:46.843] "c:\op-2.1\bin\xr_3da.exe" -nointro
[01.05.19 11:24:46.843] Begin load
[01.05.19 11:24:46.847] * phase time: 0 ms
[01.05.19 11:24:46.967] * phase cmem: 1356783 K
[01.05.19 11:24:46.967] Starting server...
[01.05.19 11:24:47.106] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 11:24:47.153] * phase time: 305 ms
[01.05.19 11:24:47.272] * phase cmem: 1352824 K
[01.05.19 11:24:47.272] Loading alife simulator...
[01.05.19 11:24:47.273] * phase time: 119 ms
[01.05.19 11:24:47.393] * phase cmem: 1352824 K
[01.05.19 11:24:47.393] Loading savegame...
[01.05.19 11:24:47.428] * Loading key-value pairs...
[01.05.19 11:24:47.481] * 18 key-value pairs were successfully loaded (0.053s)
[01.05.19 11:24:47.481] * Loading spawn registry...
[01.05.19 11:24:49.552] * 25172 spawn points were successfully loaded (2.072s)
[01.05.19 11:24:49.553] * Loading objects...
[01.05.19 11:24:50.339] * 36132 objects were successfully loaded (0.786s) 36132
[01.05.19 11:24:51.596] * Start objects on_register'ed...
[01.05.19 11:24:53.355] * 36132 objects on_register'ed (1.759s)
[01.05.19 11:24:53.356] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (6.083s)
[01.05.19 11:24:53.356] * phase time: 6083 ms
[01.05.19 11:24:53.482] * phase cmem: 1462322 K
[01.05.19 11:24:53.482] Connecting...
[01.05.19 11:24:53.483] MaxPlayers = 32
[01.05.19 11:24:53.499] * phase time: 143 ms
[01.05.19 11:24:53.623] * phase cmem: 1462354 K
[01.05.19 11:24:53.623] Connecting to...
[01.05.19 11:24:53.625] Player not found. New player created.
[01.05.19 11:24:53.625] * client : connection accepted - <>
[01.05.19 11:24:53.628] * phase time: 128 ms
[01.05.19 11:24:53.750] * phase cmem: 1462379 K
[01.05.19 11:24:53.750] Reading level info...
[01.05.19 11:24:53.752] * phase time: 124 ms
[01.05.19 11:24:53.874] * phase cmem: 1462379 K
[01.05.19 11:24:53.874] Loading object space...
[01.05.19 11:24:54.400] * object space load: 525 ms
[01.05.19 11:24:54.400] * phase time: 648 ms
[01.05.19 11:24:54.521] * phase cmem: 1507284 K
[01.05.19 11:24:54.521] Loading shaders (R2)...
[01.05.19 11:24:54.835] * phase time: 434 ms
[01.05.19 11:24:54.960] * phase cmem: 1508426 K
[01.05.19 11:24:54.960] Loading geometry (R2)...
[01.05.19 11:24:55.303] * phase time: 468 ms
[01.05.19 11:24:55.425] * phase cmem: 1572076 K
[01.05.19 11:24:55.425] Loading visuals (R2)...
[01.05.19 11:24:55.463] * phase time: 160 ms
[01.05.19 11:24:55.584] * phase cmem: 1573418 K
[01.05.19 11:24:55.584] Loading details (R2)...
[01.05.19 11:24:55.615] * [DETAILS] VertexConsts(256), Batch(61)
[01.05.19 11:24:55.615] * [DETAILS] 40687 v(20), 26352 p
[01.05.19 11:24:55.616] * [DETAILS] Batch(61), VB(794K), IB(154K)
[01.05.19 11:24:55.617] * phase time: 153 ms
[01.05.19 11:24:55.738] * phase cmem: 1574411 K
[01.05.19 11:24:55.738] Loading sectors (R2)...
[01.05.19 11:24:55.739] * Loading HOM: c:\op-2.1\gamedata\levels\l05_bar\level.hom
[01.05.19 11:24:55.743] * Loading environment modificator: c:\op-2.1\gamedata\levels\l05_bar\level.env_mod
[01.05.19 11:24:55.743] * phase time: 126 ms
[01.05.19 11:24:55.865] * phase cmem: 1574592 K
[01.05.19 11:24:55.865] Loading AI objects...
[01.05.19 11:24:55.866] * phase time: 123 ms
[01.05.19 11:24:55.988] * phase cmem: 1574622 K
[01.05.19 11:24:55.988] Loading PH world...
[01.05.19 11:24:56.004] - Game configuring : Started
[01.05.19 11:24:56.008] - Game configuring : Finished
[01.05.19 11:24:56.013] * phase time: 146 ms
[01.05.19 11:24:56.134] * phase cmem: 1584919 K
[01.05.19 11:24:56.134] Loading textures...
[01.05.19 11:24:57.265] * t-report - base: 1637, 1305145 K
[01.05.19 11:24:57.265] * t-report - lmap: 5, 5120 K
[01.05.19 11:24:57.265] * phase time: 1252 ms
[01.05.19 11:24:57.387] * phase cmem: 2010692 K
[01.05.19 11:24:57.387] Synchronizing...
[01.05.19 11:24:57.387] Save created on [Engine 1.0f p 0.6]
[01.05.19 11:24:57.387] Save date and time [Wed May 1 11:24:44 2019]
[01.05.19 11:24:57.390] * phase time: 124 ms
[01.05.19 11:24:57.514] * phase cmem: 2010692 K
[01.05.19 11:24:57.859] * [win32]: free[1181592 K], reserved[370668 K], committed[2641980 K]
[01.05.19 11:24:57.859] * [ D3D ]: textures[1310266 K]
[01.05.19 11:24:57.859] * [x-ray]: crt heap[580836 K], process heap[580836 K], game lua[214269 K], engine lua[260 K], render[10191 K]
[01.05.19 11:24:57.859] * [x-ray]: economy: strings[count: 215577, lengths: 11832 K, overhead: 6736 K, saved: 3153515 K]
[01.05.19 11:24:57.859] * [x-ray]: economy: smem[count: 101679, lengths: 55564 K, overhead: 1588 K, saved: 38368 K]
[01.05.19 11:24:57.859] * Starting measure
[01.05.19 11:25:05.870] ALL_SPAWN_FIX release [bar_arena_door_0000][9380]
[01.05.19 11:25:06.773] * MEMORY USAGE: 2984566 K
[01.05.19 11:28:09.268] * DVB created: 4096K
[01.05.19 11:28:09.268] * DIB created: 512K
[01.05.19 11:28:09.506] - r__tf_aniso 2
[01.05.19 11:28:09.506] - r2_tf_mipbias 0.5
[01.05.19 11:28:09.506] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 11:28:09.506] * GPU vertex cache: unrecognized, 16
[01.05.19 11:28:09.506] *** RESET [0 ms]
[01.05.19 11:28:10.273] * MEMORY USAGE: 3007398 K
[01.05.19 11:28:12.233] * DVB created: 4096K
[01.05.19 11:28:12.233] * DIB created: 512K
[01.05.19 11:28:12.422] - r__tf_aniso 2
[01.05.19 11:28:12.422] - r2_tf_mipbias 0.5
[01.05.19 11:28:12.422] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 11:28:12.422] * GPU vertex cache: unrecognized, 16
[01.05.19 11:28:12.422] *** RESET [288 ms]
[01.05.19 11:28:13.174] * MEMORY USAGE: 2986303 K
[01.05.19 11:28:53.620] * Saving spawns...
[01.05.19 11:28:53.625] * Saving objects...
[01.05.19 11:28:53.837] * 36147 objects are successfully saved
[01.05.19 11:28:53.854] * Saving key-value pairs...
[01.05.19 11:28:53.904] * 18 key-value pairs were successfully saved
[01.05.19 11:28:53.978] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[01.05.19 11:28:53.982] - Disconnect
[01.05.19 11:28:56.628] - Destroying level
[01.05.19 11:28:56.925] * DVB created: 4096K
[01.05.19 11:28:56.925] * DIB created: 512K
[01.05.19 11:28:57.142] - r__tf_aniso 2
[01.05.19 11:28:57.142] - r2_tf_mipbias 0.5
[01.05.19 11:28:57.142] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 11:28:57.142] * GPU vertex cache: unrecognized, 16
[01.05.19 11:28:57.142] *** RESET [338 ms]
[01.05.19 11:28:57.158] "c:\op-2.1\bin\xr_3da.exe" -nointro
[01.05.19 11:28:57.158] Begin load
[01.05.19 11:28:57.181] * phase time: 0 ms
[01.05.19 11:28:57.302] * phase cmem: 1360269 K
[01.05.19 11:28:57.302] Starting server...
[01.05.19 11:28:57.473] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 11:28:57.529] * phase time: 347 ms
[01.05.19 11:28:57.650] * phase cmem: 1356714 K
[01.05.19 11:28:57.650] Loading alife simulator...
[01.05.19 11:28:57.651] * phase time: 121 ms
[01.05.19 11:28:57.772] * phase cmem: 1356714 K
[01.05.19 11:28:57.772] Loading savegame...
[01.05.19 11:28:57.810] * Loading key-value pairs...
[01.05.19 11:28:57.864] * 18 key-value pairs were successfully loaded (0.054s)
[01.05.19 11:28:57.864] * Loading spawn registry...
[01.05.19 11:29:00.083] * 25172 spawn points were successfully loaded (2.220s)
[01.05.19 11:29:00.084] * Loading objects...
[01.05.19 11:29:00.925] * 36147 objects were successfully loaded (0.841s) 36147
[01.05.19 11:29:02.385] * Start objects on_register'ed...
[01.05.19 11:29:04.241] * 36147 objects on_register'ed (1.856s)
[01.05.19 11:29:04.242] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (6.591s)
[01.05.19 11:29:04.242] * phase time: 6590 ms
[01.05.19 11:29:04.365] * phase cmem: 1476337 K
[01.05.19 11:29:04.365] Connecting...
[01.05.19 11:29:04.366] MaxPlayers = 32
[01.05.19 11:29:04.386] * phase time: 143 ms
[01.05.19 11:29:04.510] * phase cmem: 1476372 K
[01.05.19 11:29:04.510] Connecting to...
[01.05.19 11:29:04.512] Player not found. New player created.
[01.05.19 11:29:04.512] * client : connection accepted - <>
[01.05.19 11:29:04.515] * phase time: 128 ms
[01.05.19 11:29:04.638] * phase cmem: 1476397 K
[01.05.19 11:29:04.638] Reading level info...
[01.05.19 11:29:04.639] * phase time: 123 ms
[01.05.19 11:29:04.762] * phase cmem: 1476397 K
[01.05.19 11:29:04.762] Loading object space...
[01.05.19 11:29:05.324] * object space load: 562 ms
[01.05.19 11:29:05.325] * phase time: 685 ms
[01.05.19 11:29:05.447] * phase cmem: 1549052 K
[01.05.19 11:29:05.447] Loading shaders (R2)...
[01.05.19 11:29:05.762] * phase time: 437 ms
[01.05.19 11:29:05.885] * phase cmem: 1550210 K
[01.05.19 11:29:05.885] Loading geometry (R2)...
[01.05.19 11:29:06.227] * phase time: 465 ms
[01.05.19 11:29:06.350] * phase cmem: 1618815 K
[01.05.19 11:29:06.350] Loading visuals (R2)...
[01.05.19 11:29:06.420] * phase time: 192 ms
[01.05.19 11:29:06.543] * phase cmem: 1621439 K
[01.05.19 11:29:06.543] Loading details (R2)...
[01.05.19 11:29:06.580] * [DETAILS] VertexConsts(256), Batch(61)
[01.05.19 11:29:06.580] * [DETAILS] 40687 v(20), 26352 p
[01.05.19 11:29:06.580] * [DETAILS] Batch(61), VB(794K), IB(154K)
[01.05.19 11:29:06.582] * phase time: 161 ms
[01.05.19 11:29:06.705] * phase cmem: 1622432 K
[01.05.19 11:29:06.705] Loading sectors (R2)...
[01.05.19 11:29:06.705] * Loading HOM: c:\op-2.1\gamedata\levels\l01_escape\level.hom
[01.05.19 11:29:06.709] * Loading environment modificator: c:\op-2.1\gamedata\levels\l01_escape\level.env_mod
[01.05.19 11:29:06.709] * phase time: 127 ms
[01.05.19 11:29:06.832] * phase cmem: 1622573 K
[01.05.19 11:29:06.832] Loading AI objects...
[01.05.19 11:29:06.838] - Loading music tracks from 'l01_escape_musics'...
[01.05.19 11:29:06.845] * phase time: 136 ms
[01.05.19 11:29:06.968] * phase cmem: 1622510 K
[01.05.19 11:29:06.968] Loading PH world...
[01.05.19 11:29:06.985] - Game configuring : Started
[01.05.19 11:29:06.988] - Game configuring : Finished
[01.05.19 11:29:06.993] * phase time: 147 ms
[01.05.19 11:29:07.115] * phase cmem: 1630408 K
[01.05.19 11:29:07.115] Loading textures...
[01.05.19 11:29:09.786] * t-report - base: 1591, 1359940 K
[01.05.19 11:29:09.786] * t-report - lmap: 7, 7168 K
[01.05.19 11:29:09.786] * phase time: 2793 ms
[01.05.19 11:29:09.910] * phase cmem: 2107333 K
[01.05.19 11:29:09.910] Synchronizing...
[01.05.19 11:29:09.910] Save created on [Engine 1.0f p 0.6]
[01.05.19 11:29:09.910] Save date and time [Wed May 1 11:28:53 2019]
[01.05.19 11:29:09.913] * phase time: 126 ms
[01.05.19 11:29:10.037] * phase cmem: 2107333 K
[01.05.19 11:29:10.387] * [win32]: free[1055740 K], reserved[390764 K], committed[2747736 K]
[01.05.19 11:29:10.387] * [ D3D ]: textures[1367108 K]
[01.05.19 11:29:10.387] * [x-ray]: crt heap[612436 K], process heap[612436 K], game lua[214935 K], engine lua[291 K], render[10191 K]
[01.05.19 11:29:10.387] * [x-ray]: economy: strings[count: 215945, lengths: 11838 K, overhead: 6748 K, saved: 3189670 K]
[01.05.19 11:29:10.387] * [x-ray]: economy: smem[count: 101679, lengths: 55564 K, overhead: 1588 K, saved: 38368 K]
[01.05.19 11:29:10.387] * Starting measure
[01.05.19 11:29:19.965] * MEMORY USAGE: 2759241 K
[01.05.19 11:30:38.020] * Saving spawns...
[01.05.19 11:30:38.025] * Saving objects...
[01.05.19 11:30:38.241] * 36086 objects are successfully saved
[01.05.19 11:30:38.256] * Saving key-value pairs...
[01.05.19 11:30:38.305] * 18 key-value pairs were successfully saved
[01.05.19 11:30:38.379] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 11:32:17.069] * Saving spawns...
[01.05.19 11:32:17.074] * Saving objects...
[01.05.19 11:32:17.286] * 36081 objects are successfully saved
[01.05.19 11:32:17.301] * Saving key-value pairs...
[01.05.19 11:32:17.351] * 18 key-value pairs were successfully saved
[01.05.19 11:32:17.424] * Game Договір з військовими - завершено.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\Договір з військовими - завершено.sav'
[01.05.19 11:38:32.725] * Saving spawns...
[01.05.19 11:38:32.730] * Saving objects...
[01.05.19 11:38:32.953] * 36200 objects are successfully saved
[01.05.19 11:38:32.970] * Saving key-value pairs...
[01.05.19 11:38:33.019] * 18 key-value pairs were successfully saved
[01.05.19 11:38:33.099] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 11:38:46.980] * Saving spawns...
[01.05.19 11:38:46.985] * Saving objects...
[01.05.19 11:38:47.200] * 36200 objects are successfully saved
[01.05.19 11:38:47.215] * Saving key-value pairs...
[01.05.19 11:38:47.265] * 18 key-value pairs were successfully saved
[01.05.19 11:38:47.339] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[01.05.19 11:38:47.351] - Disconnect
[01.05.19 11:38:49.484] - Destroying level
[01.05.19 11:38:49.787] * DVB created: 4096K
[01.05.19 11:38:49.787] * DIB created: 512K
[01.05.19 11:38:50.019] - r__tf_aniso 2
[01.05.19 11:38:50.019] - r2_tf_mipbias 0.5
[01.05.19 11:38:50.019] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 11:38:50.019] * GPU vertex cache: unrecognized, 16
[01.05.19 11:38:50.019] *** RESET [359 ms]
[01.05.19 11:38:50.035] "c:\op-2.1\bin\xr_3da.exe" -nointro
[01.05.19 11:38:50.035] Begin load
[01.05.19 11:38:50.058] * phase time: 0 ms
[01.05.19 11:38:50.182] * phase cmem: 1372837 K
[01.05.19 11:38:50.182] Starting server...
[01.05.19 11:38:50.402] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 11:38:50.457] * phase time: 399 ms
[01.05.19 11:38:50.582] * phase cmem: 1368147 K
[01.05.19 11:38:50.582] Loading alife simulator...
[01.05.19 11:38:50.582] * phase time: 124 ms
[01.05.19 11:38:50.707] * phase cmem: 1368147 K
[01.05.19 11:38:50.707] Loading savegame...
[01.05.19 11:38:50.743] * Loading key-value pairs...
[01.05.19 11:38:50.797] * 18 key-value pairs were successfully loaded (0.054s)
[01.05.19 11:38:50.797] * Loading spawn registry...
[01.05.19 11:38:52.992] * 25172 spawn points were successfully loaded (2.195s)
[01.05.19 11:38:52.992] * Loading objects...
[01.05.19 11:38:53.821] * 36200 objects were successfully loaded (0.829s) 36200
[01.05.19 11:38:55.161] * Start objects on_register'ed...
[01.05.19 11:38:56.992] * 36200 objects on_register'ed (1.829s)
[01.05.19 11:38:56.993] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (6.410s)
[01.05.19 11:38:56.993] * phase time: 6409 ms
[01.05.19 11:38:57.119] * phase cmem: 1478003 K
[01.05.19 11:38:57.119] Connecting...
[01.05.19 11:38:57.119] MaxPlayers = 32
[01.05.19 11:38:57.135] * phase time: 142 ms
[01.05.19 11:38:57.263] * phase cmem: 1478036 K
[01.05.19 11:38:57.263] Connecting to...
[01.05.19 11:38:57.264] Player not found. New player created.
[01.05.19 11:38:57.264] * client : connection accepted - <>
[01.05.19 11:38:57.267] * phase time: 132 ms
[01.05.19 11:38:57.394] * phase cmem: 1478060 K
[01.05.19 11:38:57.394] Reading level info...
[01.05.19 11:38:57.396] * phase time: 128 ms
[01.05.19 11:38:57.523] * phase cmem: 1478060 K
[01.05.19 11:38:57.523] Loading object space...
[01.05.19 11:38:57.868] * object space load: 344 ms
[01.05.19 11:38:57.868] * phase time: 471 ms
[01.05.19 11:38:57.994] * phase cmem: 1522965 K
[01.05.19 11:38:57.994] Loading shaders (R2)...
[01.05.19 11:38:58.309] * phase time: 441 ms
[01.05.19 11:38:58.435] * phase cmem: 1524107 K
[01.05.19 11:38:58.435] Loading geometry (R2)...
[01.05.19 11:38:58.751] * phase time: 442 ms
[01.05.19 11:38:58.877] * phase cmem: 1587717 K
[01.05.19 11:38:58.877] Loading visuals (R2)...
[01.05.19 11:38:58.917] * phase time: 165 ms
[01.05.19 11:38:59.042] * phase cmem: 1589059 K
[01.05.19 11:38:59.042] Loading details (R2)...
[01.05.19 11:38:59.078] * [DETAILS] VertexConsts(256), Batch(61)
[01.05.19 11:38:59.078] * [DETAILS] 40687 v(20), 26352 p
[01.05.19 11:38:59.078] * [DETAILS] Batch(61), VB(794K), IB(154K)
[01.05.19 11:38:59.079] * phase time: 162 ms
[01.05.19 11:38:59.205] * phase cmem: 1590052 K
[01.05.19 11:38:59.205] Loading sectors (R2)...
[01.05.19 11:38:59.206] * Loading HOM: c:\op-2.1\gamedata\levels\l05_bar\level.hom
[01.05.19 11:38:59.210] * Loading environment modificator: c:\op-2.1\gamedata\levels\l05_bar\level.env_mod
[01.05.19 11:38:59.210] * phase time: 131 ms
[01.05.19 11:38:59.336] * phase cmem: 1590233 K
[01.05.19 11:38:59.336] Loading AI objects...
[01.05.19 11:38:59.338] * phase time: 127 ms
[01.05.19 11:38:59.464] * phase cmem: 1590258 K
[01.05.19 11:38:59.464] Loading PH world...
[01.05.19 11:38:59.481] - Game configuring : Started
[01.05.19 11:38:59.485] - Game configuring : Finished
[01.05.19 11:38:59.490] * phase time: 151 ms
[01.05.19 11:38:59.616] * phase cmem: 1600660 K
[01.05.19 11:38:59.616] Loading textures...
[01.05.19 11:39:01.286] * t-report - base: 1637, 1305145 K
[01.05.19 11:39:01.286] * t-report - lmap: 5, 5120 K
[01.05.19 11:39:01.286] * phase time: 1796 ms
[01.05.19 11:39:01.413] * phase cmem: 2026432 K
[01.05.19 11:39:01.413] Synchronizing...
[01.05.19 11:39:01.413] Save created on [Engine 1.0f p 0.6]
[01.05.19 11:39:01.413] Save date and time [Wed May 1 11:38:46 2019]
[01.05.19 11:39:01.416] * phase time: 129 ms
[01.05.19 11:39:01.543] * phase cmem: 2026432 K
[01.05.19 11:39:01.901] * [win32]: free[1158252 K], reserved[373500 K], committed[2662488 K]
[01.05.19 11:39:01.901] * [ D3D ]: textures[1310266 K]
[01.05.19 11:39:01.901] * [x-ray]: crt heap[589331 K], process heap[589331 K], game lua[214779 K], engine lua[226 K], render[10499 K]
[01.05.19 11:39:01.901] * [x-ray]: economy: strings[count: 219050, lengths: 12028 K, overhead: 6845 K, saved: 3616535 K]
[01.05.19 11:39:01.901] * [x-ray]: economy: smem[count: 107836, lengths: 59375 K, overhead: 1684 K, saved: 40086 K]
[01.05.19 11:39:01.901] * Starting measure
[01.05.19 11:39:11.160] ALL_SPAWN_FIX release [bar_arena_door_0000][7307]
[01.05.19 11:39:11.976] * MEMORY USAGE: 2999435 K
[01.05.19 11:42:33.448] * DVB created: 4096K
[01.05.19 11:42:33.448] * DIB created: 512K
[01.05.19 11:42:33.699] - r__tf_aniso 2
[01.05.19 11:42:33.699] - r2_tf_mipbias 0.5
[01.05.19 11:42:33.699] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 11:42:33.699] * GPU vertex cache: recognized, 24
[01.05.19 11:42:33.699] *** RESET [0 ms]
[01.05.19 11:42:34.566] * MEMORY USAGE: 3021954 K
[01.05.19 11:42:35.811] * DVB created: 4096K
[01.05.19 11:42:35.811] * DIB created: 512K
[01.05.19 11:42:36.001] - r__tf_aniso 2
[01.05.19 11:42:36.001] - r2_tf_mipbias 0.5
[01.05.19 11:42:36.001] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 11:42:36.001] * GPU vertex cache: unrecognized, 16
[01.05.19 11:42:36.001] *** RESET [295 ms]
[01.05.19 11:42:36.745] * MEMORY USAGE: 3001459 K
[01.05.19 11:46:13.328] * Saving spawns...
[01.05.19 11:46:13.333] * Saving objects...
[01.05.19 11:46:13.546] * 36234 objects are successfully saved
[01.05.19 11:46:13.563] * Saving key-value pairs...
[01.05.19 11:46:13.612] * 18 key-value pairs were successfully saved
[01.05.19 11:46:13.685] * Game День 80. 22.46. Бар.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. 22.46. Бар.sav'
[01.05.19 11:46:51.961] * Saving spawns...
[01.05.19 11:46:51.965] * Saving objects...
[01.05.19 11:46:52.175] * 36235 objects are successfully saved
[01.05.19 11:46:52.190] * Saving key-value pairs...
[01.05.19 11:46:52.240] * 18 key-value pairs were successfully saved
[01.05.19 11:46:52.313] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[01.05.19 11:46:52.324] - Disconnect
[01.05.19 11:46:54.605] - Destroying level
[01.05.19 11:46:54.898] * DVB created: 4096K
[01.05.19 11:46:54.898] * DIB created: 512K
[01.05.19 11:46:55.110] - r__tf_aniso 2
[01.05.19 11:46:55.110] - r2_tf_mipbias 0.5
[01.05.19 11:46:55.110] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 11:46:55.110] * GPU vertex cache: unrecognized, 16
[01.05.19 11:46:55.110] *** RESET [339 ms]
[01.05.19 11:46:55.124] "c:\op-2.1\bin\xr_3da.exe" -nointro
[01.05.19 11:46:55.124] Begin load
[01.05.19 11:46:55.147] * phase time: 0 ms
[01.05.19 11:46:55.271] * phase cmem: 1375731 K
[01.05.19 11:46:55.271] Starting server...
[01.05.19 11:46:55.440] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 11:46:55.495] * phase time: 348 ms
[01.05.19 11:46:55.620] * phase cmem: 1371745 K
[01.05.19 11:46:55.620] Loading alife simulator...
[01.05.19 11:46:55.620] * phase time: 124 ms
[01.05.19 11:46:55.744] * phase cmem: 1371745 K
[01.05.19 11:46:55.744] Loading savegame...
[01.05.19 11:46:55.780] * Loading key-value pairs...
[01.05.19 11:46:55.833] * 18 key-value pairs were successfully loaded (0.053s)
[01.05.19 11:46:55.833] * Loading spawn registry...
[01.05.19 11:46:57.987] * 25172 spawn points were successfully loaded (2.154s)
[01.05.19 11:46:57.988] * Loading objects...
[01.05.19 11:46:58.790] * 36235 objects were successfully loaded (0.803s) 36235
[01.05.19 11:47:00.103] * Start objects on_register'ed...
[01.05.19 11:47:01.887] * 36235 objects on_register'ed (1.783s)
[01.05.19 11:47:01.888] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (6.268s)
[01.05.19 11:47:01.888] * phase time: 6268 ms
[01.05.19 11:47:02.013] * phase cmem: 1486731 K
[01.05.19 11:47:02.013] Connecting...
[01.05.19 11:47:02.013] MaxPlayers = 32
[01.05.19 11:47:02.028] * phase time: 139 ms
[01.05.19 11:47:02.155] * phase cmem: 1486765 K
[01.05.19 11:47:02.155] Connecting to...
[01.05.19 11:47:02.156] Player not found. New player created.
[01.05.19 11:47:02.156] * client : connection accepted - <>
[01.05.19 11:47:02.159] * phase time: 131 ms
[01.05.19 11:47:02.285] * phase cmem: 1486790 K
[01.05.19 11:47:02.285] Reading level info...
[01.05.19 11:47:02.287] * phase time: 128 ms
[01.05.19 11:47:02.413] * phase cmem: 1486790 K
[01.05.19 11:47:02.413] Loading object space...
[01.05.19 11:47:02.743] * object space load: 329 ms
[01.05.19 11:47:02.743] * phase time: 455 ms
[01.05.19 11:47:02.868] * phase cmem: 1529685 K
[01.05.19 11:47:02.868] Loading shaders (R2)...
[01.05.19 11:47:03.180] * phase time: 436 ms
[01.05.19 11:47:03.305] * phase cmem: 1530828 K
[01.05.19 11:47:03.305] Loading geometry (R2)...
[01.05.19 11:47:03.581] * phase time: 401 ms
[01.05.19 11:47:03.706] * phase cmem: 1584153 K
[01.05.19 11:47:03.706] Loading visuals (R2)...
[01.05.19 11:47:03.742] * phase time: 161 ms
[01.05.19 11:47:03.867] * phase cmem: 1585138 K
[01.05.19 11:47:03.867] Loading details (R2)...
[01.05.19 11:47:03.902] * [DETAILS] VertexConsts(256), Batch(61)
[01.05.19 11:47:03.902] * [DETAILS] 40687 v(20), 26352 p
[01.05.19 11:47:03.902] * [DETAILS] Batch(61), VB(794K), IB(154K)
[01.05.19 11:47:03.904] * phase time: 161 ms
[01.05.19 11:47:04.029] * phase cmem: 1586131 K
[01.05.19 11:47:04.029] Loading sectors (R2)...
[01.05.19 11:47:04.030] * Loading HOM: c:\op-2.1\gamedata\levels\l06_rostok\level.hom
[01.05.19 11:47:04.033] * phase time: 129 ms
[01.05.19 11:47:04.158] * phase cmem: 1586251 K
[01.05.19 11:47:04.158] Loading AI objects...
[01.05.19 11:47:04.158] - Loading music tracks from 'l06_rostok_musics'...
[01.05.19 11:47:04.167] * phase time: 134 ms
[01.05.19 11:47:04.293] * phase cmem: 1586222 K
[01.05.19 11:47:04.293] Loading PH world...
[01.05.19 11:47:04.303] - Game configuring : Started
[01.05.19 11:47:04.304] - Game configuring : Finished
[01.05.19 11:47:04.309] * phase time: 141 ms
[01.05.19 11:47:04.434] * phase cmem: 1589485 K
[01.05.19 11:47:04.434] Loading textures...
[01.05.19 11:47:06.797] * t-report - base: 1618, 1311680 K
[01.05.19 11:47:06.797] * t-report - lmap: 6, 6144 K
[01.05.19 11:47:06.797] * phase time: 2487 ms
[01.05.19 11:47:06.924] * phase cmem: 2017067 K
[01.05.19 11:47:06.924] Synchronizing...
[01.05.19 11:47:06.924] Save created on [Engine 1.0f p 0.6]
[01.05.19 11:47:06.924] Save date and time [Wed May 1 11:46:51 2019]
[01.05.19 11:47:06.927] * phase time: 129 ms
[01.05.19 11:47:07.054] * phase cmem: 2017067 K
[01.05.19 11:47:07.409] * [win32]: free[1157300 K], reserved[396280 K], committed[2640660 K]
[01.05.19 11:47:07.409] * [ D3D ]: textures[1317825 K]
[01.05.19 11:47:07.409] * [x-ray]: crt heap[579288 K], process heap[579288 K], game lua[214783 K], engine lua[256 K], render[10500 K]
[01.05.19 11:47:07.409] * [x-ray]: economy: strings[count: 219213, lengths: 12030 K, overhead: 6850 K, saved: 3787137 K]
[01.05.19 11:47:07.409] * [x-ray]: economy: smem[count: 107836, lengths: 59375 K, overhead: 1684 K, saved: 40086 K]
[01.05.19 11:47:07.409] * Starting measure
[01.05.19 11:47:11.259] * MEMORY USAGE: 2144632 K
[01.05.19 11:50:07.900] * Saving spawns...
[01.05.19 11:50:07.905] * Saving objects...
[01.05.19 11:50:08.119] * 36157 objects are successfully saved
[01.05.19 11:50:08.135] * Saving key-value pairs...
[01.05.19 11:50:08.185] * 18 key-value pairs were successfully saved
[01.05.19 11:50:08.259] * Game День 80. 23.05. Дика територія.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. 23.05. Дика територія.sav'
[01.05.19 11:51:41.894] ~ WARNING kamp[ros_smart_stalker_bandits1_kamp_1] not has any suitable states for npc_id[48706].set idle state.
[01.05.19 11:52:09.771] Begin load
[01.05.19 11:52:09.898] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 11:52:09.946] * phase time: 169 ms
[01.05.19 11:52:10.076] * phase cmem: 2538637 K
[01.05.19 11:52:10.076] Loading alife simulator...
[01.05.19 11:52:10.077] * phase time: 131 ms
[01.05.19 11:52:10.207] * phase cmem: 2538636 K
[01.05.19 11:52:10.207] Loading savegame...
[01.05.19 11:52:10.243] * Loading key-value pairs...
[01.05.19 11:52:10.296] * 18 key-value pairs were successfully loaded (0.053s)
[01.05.19 11:52:10.296] * Loading spawn registry...
[01.05.19 11:52:12.364] * 25172 spawn points were successfully loaded (2.068s)
[01.05.19 11:52:12.365] * Loading objects...
[01.05.19 11:52:13.150] * 36157 objects were successfully loaded (0.786s) 36157
[01.05.19 11:52:14.400] * Start objects on_register'ed...
[01.05.19 11:52:16.188] * 36157 objects on_register'ed (1.788s)
[01.05.19 11:52:16.189] * Game День 80. 23.05. Дика територія is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 23.05. Дика територія.sav' (6.112s)
[01.05.19 11:52:16.189] * phase time: 6112 ms
[01.05.19 11:52:16.320] * phase cmem: 2652976 K
[01.05.19 11:52:16.320] Connecting...
[01.05.19 11:52:16.321] * phase time: 131 ms
[01.05.19 11:52:16.452] * phase cmem: 2652977 K
[01.05.19 11:52:16.452] Restart sim...
[01.05.19 11:52:16.452] * phase time: 131 ms
[01.05.19 11:52:16.583] * phase cmem: 2652977 K
[01.05.19 11:52:17.129] * [win32]: free[606484 K], reserved[302612 K], committed[3285144 K]
[01.05.19 11:52:17.129] * [ D3D ]: textures[1803992 K]
[01.05.19 11:52:17.129] * [x-ray]: crt heap[659262 K], process heap[659262 K], game lua[214626 K], engine lua[270 K], render[11097 K]
[01.05.19 11:52:17.129] * [x-ray]: economy: strings[count: 219841, lengths: 12054 K, overhead: 6870 K, saved: 4132997 K]
[01.05.19 11:52:17.129] * [x-ray]: economy: smem[count: 116377, lengths: 63017 K, overhead: 1818 K, saved: 41443 K]
[01.05.19 11:52:17.129] * Starting measure
[01.05.19 11:52:19.410] * MEMORY USAGE: 2552542 K
[01.05.19 11:52:57.653] Begin load
[01.05.19 11:52:57.877] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 11:52:57.925] * phase time: 266 ms
[01.05.19 11:52:58.056] * phase cmem: 2538825 K
[01.05.19 11:52:58.056] Loading alife simulator...
[01.05.19 11:52:58.057] * phase time: 131 ms
[01.05.19 11:52:58.187] * phase cmem: 2538821 K
[01.05.19 11:52:58.187] Loading savegame...
[01.05.19 11:52:58.223] * Loading key-value pairs...
[01.05.19 11:52:58.276] * 18 key-value pairs were successfully loaded (0.053s)
[01.05.19 11:52:58.276] * Loading spawn registry...
[01.05.19 11:53:00.347] * 25172 spawn points were successfully loaded (2.071s)
[01.05.19 11:53:00.348] * Loading objects...
[01.05.19 11:53:01.142] * 36157 objects were successfully loaded (0.794s) 36157
[01.05.19 11:53:02.384] * Start objects on_register'ed...
[01.05.19 11:53:04.139] * 36157 objects on_register'ed (1.755s)
[01.05.19 11:53:04.140] * Game День 80. 23.05. Дика територія is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 23.05. Дика територія.sav' (6.084s)
[01.05.19 11:53:04.140] * phase time: 6083 ms
[01.05.19 11:53:04.272] * phase cmem: 2653144 K
[01.05.19 11:53:04.272] Connecting...
[01.05.19 11:53:04.272] * phase time: 131 ms
[01.05.19 11:53:04.404] * phase cmem: 2653144 K
[01.05.19 11:53:04.404] Restart sim...
[01.05.19 11:53:04.404] * phase time: 131 ms
[01.05.19 11:53:04.535] * phase cmem: 2653144 K
[01.05.19 11:53:05.078] * [win32]: free[606484 K], reserved[299600 K], committed[3288156 K]
[01.05.19 11:53:05.078] * [ D3D ]: textures[1803992 K]
[01.05.19 11:53:05.078] * [x-ray]: crt heap[659427 K], process heap[659427 K], game lua[214622 K], engine lua[270 K], render[11098 K]
[01.05.19 11:53:05.078] * [x-ray]: economy: strings[count: 219847, lengths: 12054 K, overhead: 6870 K, saved: 4179791 K]
[01.05.19 11:53:05.078] * [x-ray]: economy: smem[count: 116377, lengths: 63017 K, overhead: 1818 K, saved: 41443 K]
[01.05.19 11:53:05.078] * Starting measure
[01.05.19 11:53:07.314] * MEMORY USAGE: 2553363 K
[01.05.19 11:53:45.535] Begin load
[01.05.19 11:53:45.760] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 11:53:45.808] * phase time: 268 ms
[01.05.19 11:53:45.939] * phase cmem: 2538862 K
[01.05.19 11:53:45.939] Loading alife simulator...
[01.05.19 11:53:45.939] * phase time: 130 ms
[01.05.19 11:53:46.070] * phase cmem: 2538858 K
[01.05.19 11:53:46.070] Loading savegame...
[01.05.19 11:53:46.105] * Loading key-value pairs...
[01.05.19 11:53:46.158] * 18 key-value pairs were successfully loaded (0.053s)
[01.05.19 11:53:46.158] * Loading spawn registry...
[01.05.19 11:53:48.230] * 25172 spawn points were successfully loaded (2.072s)
[01.05.19 11:53:48.231] * Loading objects...
[01.05.19 11:53:49.022] * 36157 objects were successfully loaded (0.790s) 36157
[01.05.19 11:53:50.260] * Start objects on_register'ed...
[01.05.19 11:53:52.016] * 36157 objects on_register'ed (1.756s)
[01.05.19 11:53:52.017] * Game День 80. 23.05. Дика територія is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 23.05. Дика територія.sav' (6.077s)
[01.05.19 11:53:52.017] * phase time: 6077 ms
[01.05.19 11:53:52.149] * phase cmem: 2653180 K
[01.05.19 11:53:52.149] Connecting...
[01.05.19 11:53:52.149] * phase time: 132 ms
[01.05.19 11:53:52.281] * phase cmem: 2653181 K
[01.05.19 11:53:52.281] Restart sim...
[01.05.19 11:53:52.281] * phase time: 131 ms
[01.05.19 11:53:52.412] * phase cmem: 2653181 K
[01.05.19 11:53:52.782] * [win32]: free[606484 K], reserved[298748 K], committed[3289008 K]
[01.05.19 11:53:52.782] * [ D3D ]: textures[1803992 K]
[01.05.19 11:53:52.782] * [x-ray]: crt heap[659460 K], process heap[659460 K], game lua[214621 K], engine lua[270 K], render[11099 K]
[01.05.19 11:53:52.782] * [x-ray]: economy: strings[count: 219851, lengths: 12054 K, overhead: 6870 K, saved: 34805 K]
[01.05.19 11:53:52.782] * [x-ray]: economy: smem[count: 116377, lengths: 63017 K, overhead: 1818 K, saved: 41443 K]
[01.05.19 11:53:52.782] * Starting measure
[01.05.19 11:53:55.078] * MEMORY USAGE: 2554111 K
[01.05.19 11:54:39.025] * Saving spawns...
[01.05.19 11:54:39.030] * Saving objects...
[01.05.19 11:54:39.241] * 36161 objects are successfully saved
[01.05.19 11:54:39.257] * Saving key-value pairs...
[01.05.19 11:54:39.306] * 18 key-value pairs were successfully saved
[01.05.19 11:54:39.378] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 11:55:06.118] * Saving spawns...
[01.05.19 11:55:06.123] * Saving objects...
[01.05.19 11:55:06.332] * 36159 objects are successfully saved
[01.05.19 11:55:06.348] * Saving key-value pairs...
[01.05.19 11:55:06.397] * 18 key-value pairs were successfully saved
[01.05.19 11:55:06.470] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 11:55:42.222] * Saving spawns...
[01.05.19 11:55:42.227] * Saving objects...
[01.05.19 11:55:42.441] * 36157 objects are successfully saved
[01.05.19 11:55:42.457] * Saving key-value pairs...
[01.05.19 11:55:42.506] * 18 key-value pairs were successfully saved
[01.05.19 11:55:42.579] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 11:56:22.280] Begin load
[01.05.19 11:56:22.443] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 11:56:22.492] * phase time: 206 ms
[01.05.19 11:56:22.622] * phase cmem: 2539091 K
[01.05.19 11:56:22.622] Loading alife simulator...
[01.05.19 11:56:22.623] * phase time: 131 ms
[01.05.19 11:56:22.754] * phase cmem: 2539053 K
[01.05.19 11:56:22.754] Loading savegame...
[01.05.19 11:56:22.790] * Loading key-value pairs...
[01.05.19 11:56:22.843] * 18 key-value pairs were successfully loaded (0.053s)
[01.05.19 11:56:22.843] * Loading spawn registry...
[01.05.19 11:56:24.914] * 25172 spawn points were successfully loaded (2.071s)
[01.05.19 11:56:24.914] * Loading objects...
[01.05.19 11:56:25.704] * 36157 objects were successfully loaded (0.789s) 36157
[01.05.19 11:56:26.959] * Start objects on_register'ed...
[01.05.19 11:56:28.728] * 36157 objects on_register'ed (1.769s)
[01.05.19 11:56:28.729] * Game День 80. 23.05. Дика територія is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 23.05. Дика територія.sav' (6.105s)
[01.05.19 11:56:28.729] * phase time: 6105 ms
[01.05.19 11:56:28.861] * phase cmem: 2653375 K
[01.05.19 11:56:28.861] Connecting...
[01.05.19 11:56:28.861] * phase time: 132 ms
[01.05.19 11:56:28.993] * phase cmem: 2653375 K
[01.05.19 11:56:28.993] Restart sim...
[01.05.19 11:56:28.993] * phase time: 131 ms
[01.05.19 11:56:29.125] * phase cmem: 2653375 K
[01.05.19 11:56:29.689] * [win32]: free[603284 K], reserved[298096 K], committed[3292860 K]
[01.05.19 11:56:29.689] * [ D3D ]: textures[1804077 K]
[01.05.19 11:56:29.689] * [x-ray]: crt heap[659553 K], process heap[659553 K], game lua[214626 K], engine lua[258 K], render[11213 K]
[01.05.19 11:56:29.689] * [x-ray]: economy: strings[count: 219856, lengths: 12054 K, overhead: 6870 K, saved: 227696 K]
[01.05.19 11:56:29.689] * [x-ray]: economy: smem[count: 116377, lengths: 63017 K, overhead: 1818 K, saved: 41443 K]
[01.05.19 11:56:29.689] * Starting measure
[01.05.19 11:56:32.006] * MEMORY USAGE: 2554356 K
[01.05.19 11:57:03.296] * Saving spawns...
[01.05.19 11:57:03.301] * Saving objects...
[01.05.19 11:57:03.510] * 36169 objects are successfully saved
[01.05.19 11:57:03.526] * Saving key-value pairs...
[01.05.19 11:57:03.575] * 18 key-value pairs were successfully saved
[01.05.19 11:57:03.648] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 11:57:39.023] *** break by StackWalk ***
[01.05.19 11:57:39.023] stack trace:
[01.05.19 11:57:39.023]
[01.05.19 11:57:39.024] 0023:74CBE73A (0x0043E5D4 0x6F38B833 0x1F000000 0xFFFFD8F0) xrLua.dll, luaH_getnum(), s:\xrlua\src\ltable.c, 440
[01.05.19 11:57:39.024] 0023:74C9A9BB (0x1F000000 0xFFFFD8F0 0x000039BB 0x1F000000) xrLua.dll, lua_rawgeti(), s:\xrlua\src\lapi.c, 593
[01.05.19 11:57:39.024] 0023:6F38B833 (0x0C81005C 0x4E6D0188 0x0C81005C 0x0C81005C) xrGame.dll, luabind::detail::proxy_functor_void_caller >::~proxy_functor_void_caller >(), s:\sdk\luabind\luabind\luabind\functor.hpp, 281
[01.05.19 11:57:39.024] 0023:6FB9F1A5 (0xD668AABC 0xD668AAA0 0x0025D65C 0x6FBA0C41) xrGame.dll, CallFunctions(), s:\xr_3da\xrgame\ui\uigametutorial.cpp, 64
[01.05.19 11:57:39.024] 0023:6FB9F0D3 (0x00000000 0x4E28B2F0 0x146121B0 0x56A70050) xrGame.dll, CUISequenceItem::Stop(), s:\xr_3da\xrgame\ui\uigametutorial.cpp, 74
[01.05.19 11:57:39.024] 0023:6FBA0C41 (0x00000000 0x5B25A8B0 0x0025D678 0x0025D690) xrGame.dll, CUISequenceVideoItem::Stop(), s:\xr_3da\xrgame\ui\uigametutorialvideoitem.cpp, 206
[01.05.19 11:57:39.024] 0023:6FB9EE98 (0x00000001 0x0F7C36A0 0x00360227 0x0036024A) xrGame.dll, CUISequencer::Next(), s:\xr_3da\xrgame\ui\uigametutorial.cpp, 186
[01.05.19 11:57:39.024] 0023:6FB9EFE3 (0x71E926E0 0x04504CC0 0x003C63B4 0x002E31D4) xrGame.dll, CUISequencer::OnFrame(), s:\xr_3da\xrgame\ui\uigametutorial.cpp, 167
[01.05.19 11:57:39.024] 0023:0037FB8C (0x002E31D4 0x00000000 0x0043E460 0x3B9370FC) XR_3DA.exe, CRegistrator::Process(), s:\xr_3da\pure.h, 77
[01.05.19 11:57:39.024] 0023:003C63B4 (0x00000000 0x00441930 0xFFFDE000 0x0000000D) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[01.05.19 11:57:39.024] 0023:003C6895 (0x00441930 0x00000063 0x00441930 0x0025FA14) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[01.05.19 11:57:39.024] 0023:0039113A (0x00000000 0x00441930 0x0000174C 0x00001EEC) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[01.05.19 11:57:39.024] 0023:00390D50 (0x00330000 0x00000000 0x008A2F4B 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[01.05.19 11:57:39.024] 0023:00390960 (0x00330000 0x00000000 0x008A2F4B 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[01.05.19 11:57:39.024] 0023:0038B6CB (0xFFFDE000 0x0025FAF0 0x77829902 0xFFFDE000) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[01.05.19 11:57:39.024] 0023:772F336A (0xFFFDE000 0x77BBA7AE 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk()
[01.05.19 11:57:39.024] 0023:77829902 (0x0038B73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[01.05.19 11:57:39.024] 0023:778298D5 (0x0038B73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()