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Вылеты и баги ОП-2.1


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Вылеты и баги ОП-2.1

 

thumb_sw_1548877267___21.png

 

Какой бы колоссальный труд не был проделан разработчиками ОП-2.1, мод настолько глобален, что избежать багов или вылетов вряд ли удастся.

Но настоящего Сталкера это никогда не останавливало.  

 

В данной теме осуществляется официальная техническая поддержка мода "Объединенный пак 2.1" (ОП-2.1).

Официальная поддержка осуществляется только для авторской версии ОП-2.1 со всеми установленными официальными патчами и обновлениями.

Если вы установили на мод какие-то правки, взятые непонятно где, то рассчитывать на официальную техническую поддержку вы не вправе. 

 

 

Ссылки на патчи и исправления находятся здесь

 

 

Общие моменты

Если вы встретили баг или вылет, то прежде чем писать в данную тему, попробуйте переиграть проблемный участок в игре с более раннего сохранения. 

Возможно, вы встретили случайный баг или вылет по памяти и переигровка позволит вам спокойно играть дальше.

Если же баг или вылет повторяется в одном и том же месте, то тогда вам конечно сюда, при соблюдении указанных в данной теме условий технической поддержки.

 

Технический ликбез или почему вылетает по памяти даже на моем супер-ПК

 


На счет вылетов по памяти и связи с качеством графики. Я уже вроде писал один раз, но видно подзабылось. Она (связь) - прямопропорциональна, то есть, лучше графика - больше шанс вылететь по памяти. Упирается это дело в качество текстур. Одна и та же текстура имеет несколько уровней детализации и файл с ней может весить по несколько десятков мегабайт. Вот условные цифры (детализация-размер):
 
1. Низкая - 256х256 пикселей по 4 байта на пиксель = 250 кб
2. Средняя - 512х512х4= 1 мб
3. Высокая - 1024х1024х4 = 4 мб
И это не самые большие цифры ибо я видел там текстуры размером 4096х4096, а это уже 64 мб на штуку.
 
Теперь возьмем что на сектор загружается около 500 текстур.
1. 500 х 250 кб = 125 мб
2. 500 х 1 мб = 500 мб
3. 500 х 4 мб = 2 гб - это уже на грани вылета по памяти (в логах обычно около 1.7 гб перед вылетом)
 
Раньше, текстуры из предыдущей локи не выгружались, но добавлялись новые, поэтому после пробежки по 5-6 локациям обычно происходил вылет по памяти. Сейчас текстуры принудительно выгружаются при каждой смене локи. Поэтоик сейчас все зависит от самой локации. Есть такие на которых только 300 текстур, а есть такие где и 700, вроде Болот, поэтому там вылеты происходят чаще.
 
Мораль - крутость ПК не имеет большого значения. Пока сталкер будет 32-битным процессом, вылеты по памяти будут если играете на макс. настройках.
 
 

jarni sam 


Как оказывается техническая поддержка

 

Как оказывается техническая поддержка

 

1. Игрок, который встретил баг или вылет, выкладывает в данной теме описание ситуации, предшествовавшей вылету или багу, сейв перед багом или вылетом и файл с логом вылета. 

2. Если игрок поверх мода установил какие-либо аддоны, которые размещены на официальном форуме мода, то игрок также должен об этом написать. 

3. Разработчики мода в течение определенного времени постараются решить возникшую у игрока проблему и предложат его решение. 

 

Игрок не вправе требовать от разработчиков решить его вопрос здесь и сейчас. Разработчики мода - обычные люди со своими обычными жизненными вопросами и проблемами. Как только они найдут время, они обязательно вам помогут. 

 

 

Где найти сейв, лог вылета, сделанный скриншот?
Все логи вылетов, сейвы, скриншоты лежат в папке с игрой C:\Program Files (x86)\OP-2.1\userdata\

 

Вылет по нехватке памяти

По ходу игры вы можете встретить такой вылет 

 

FATAL ERROR
  
[error]Expression    : error handler is invoked!
[error]Function      : handler_base
[error]File          : xrDebugNew.cpp
[error]Line          : 870
[error]Description   : std: out of memory
 
Это не значит, что что-то сломалось, просто память игры переполнилась, что связано с 32х-битностью движка игры. 
Вылет может случится на перегруженной текстурами локации, такой как например Болота. 
Или может произойти, когда вы несете кучу хабара в гравикостюме, что также нагружает память игры. 
 
Решение здесь одно, снизить качество текстур, чтобы высвободить память игры.
 
thumb_sw_1548877267___21.png
 
Это не зависит от "крутости" вашего компьютера, о чем написано выше. Пройдя проблемный участок, вы можете вернуть настройки качества на приемлемый для вас уровень.

 

Если пропал HUD с экрана

Если пропал HUD с экрана, то нужно нажать плюсик на Numpad`e 

 

thumb_sw_1548877267___21.png

 

Временное решение пропадания HUD при загрузке сейва без NumPad

Могу предложить временное решение данного вопроса, когда уже все настройки сделаны и вы не собираетесь ничего менять в настройках игры:

 

Способ 1 (разовый):

 

1. Открываем консоль игры клавишей  ё (тильда)

2. Пишем там hud_indicators_visible off/on и жмем Enter

 

Способ 2 (постоянный, но с оговорками):

 

Берем файл C:\Program Files (x86)\OP-2.1\userdata\user.ltx

 

Ищем в нем секцию и делаем так

hud_indicators_visible on

Затем сохраняем настройки и выходим. 

Далее - заходим в свойства данного файла и ставим галочку "Только для чтения" и нажимаем "Применить" и "ОК".

 

После данных манипуляций, HUD должен вернуться. Но после этого вы не сможете изменять настройки игры, так как файл будет защищен от редактирования. 

 

Не запускается инсталлятор или игра - что делать?

Если не запускается инсталлятор с таким сообщением:

 

ЗАПУСК ПРОГРАММЫ НЕВОЗМОЖЕН , ТАК КАК НА КОМПЬЮТЕРЕ ОТСУТСТВУЕТ d3dx9_35.dll . ПОПРОБУЙТЕ ПЕРЕУСТАНОВИТЬ ПРОГРАММУ .

 

 

То нужно скачать с сайта Майкрософта пакет directx_Jun2010_redist  и установить на компьютер. 

 

 

Как устанавливать directx_Jun2010_redist  :

 

1. Качаем с сайта Майкрософта

2. Создаем на Рабочем столе пустую папку

3. Запускаем directx_Jun2010_redist  

4. Указываем путь распаковки на пустую папку из п.2

5. После распаковки идем в ту папку и запускаем в ней установщик. 

6. После установки пакета папку на рабочем столе можно удалить. 

 

Микрофризы в начале игры при нормальном FPS

По фризам при нормальном количестве FPS:

микрофризы в начале игры - от заселения локаций. Пока вы бегаете по Кордону, где-то мутанты и НПС обживают свои места. В мод добавлено большое количество локаций.

Да, многие из них начинают заселятся дальше по сюжету, но есть локации, куда игрок попадет очень скоро и их нужно заселять с самого начала игры, так как процесс этот не мгновенный.

Поэтому небольшие фризы в начале игры возможны, но уже со Свалки все должно нормализоваться.

Под небольшими фризами понимается именно небольшие, едва заметные во время игры даже не остановки, а именно микрорывки, при хорошем количестве FPS.

 

От себя:

Я позавчера проходил прогон релизной сборки и таких фризов не замечал, хотя комп по нынешним временам у меня средний: i5 3570k, GTX 1060 6GB, 16GB DDR3.

На количество ОЗУ у меня не смотрите, для игры с определенного момента это все равно.

А вот фризы и подлагивания от раздачи мода у меня вчера были приличные. Видимо от раздачи кучи секций на скорости 100 Мегабит процессор постоянно отрывается от всего остального.

Доходило до того, что сейв игрока у меня работал с 8 FPS при включенной раздаче мода. Но стоило отключить utorrent и FPS вырос практически до 100 кадров и все фризы пропали.

 

Поэтому в начале игры на Кордоне небольшие микрофризы возможны из-за заселения локаций. Остальное возможно из-за отрыва проца раздачами на большой скорости.

 

Если не сохраняются настройки игры и пропадают сохранения
Запускать игру с правами Администратора: ПКМ на ярлыке/Свойства/Дополнительно/поставить галочку напротив "Запуск от имени Администратора".

 

Как и для чего чистить папку с сейвами в ОП-2.1

Если на диске с игрой места достаточно:

Можно просто переименовать папку savedgames в savedgames_1 и вместо нее создать пустую savedgames. Затем перенести во вновь созданную папку savedgames пару последних сейвов и играть дальше. 

Потом аналогично в savedgames_2 и т.д., когда накопится следующая "порция" сейвов.

 

thumb_sw_1548877267___21.png

 

Если места на диске с игрой маловато:

Все аналогично, только папки со старыми сейвами переносим на другой диск, чтобы была возможность потом по ним найти что потребуется. 

 

Для чего это делать:

Большое количество сейвов в папке начинает грузить меню игры и саму игру, занимая память игры, которая и так ограничена. Это выражается в подтормаживании меню игры, когда вы переходите из раздела в раздел. 

Это особенно заметно при открывании раздела меню с сохранениями и листании этих самых сейвов.

Также игра может просто не запуститься с большим количеством сейвов в папке savedgames или вылетать на рабочий стол при непродолжительной игре. 

Поэтому чистить папку с сейвами настоятельно рекомендуется, чтобы игра "дышала полной грудью".

 

Если при запуске черный экран (не подходит разрешение)

Скачать файл и закинуть по пути жесткий диск/OP-2.1/userdata

Потом в игре можете выставить нужные вам настройки.

 

https://drive.google.com/open?id=1kfFPz_srzPE6cDZkIbg9KGwDB8a1LqsX

 

Для любителей СТИМ установки мода

Данная установка не является официальной, но при должном внимании не создает проблем ни с игрой, ни с установкой патчей. 

 

Установка ОП2.1 на стим версию Сталкера.

 

Стим версию желательно ставить на диск с операционной системой.

 

Вот пример такого пути: 

C:\Program Files (x86)\Steam\steamapps\common\STALKER Shadow of Chernobyl

 

После установки, удаляем содержимое в папке. Оставляем пустую папку с названием  STALKER Shadow of Chernobyl

 

Запускаем установщик ОП2.1, удаляем название и нажимаем далее

Удалить название.
thumb_sw_1548877267___21.png

Запускаем лаунчер стим версии. Играем. 

 

Установщик патчей видит такую версию мода и патчи на нее устанавливаются без проблем. 

 

Установщик патча пишет, что требуется ОП-2.1

Раз установщик патча не видит установленный мод, значит его нет у вас в списке установленных программ Windows.

Почему его нет в реестре? Причин может быть несколько, от чистильщиков системы, до обновлений Windows.

Есть решение данного вопроса без переустановки мода.

 

Вот ссылка ключа реестра для стандартной папки Windows 7 (C:\Program Files (x86)\OP-2.1) - GoogleDrive

 

Установка:

1. Качаем

2. Запускаем скачанный файл двойным кликом и соглашаемся на внесение изменений в реестр.

 

Данный ключ реестра подходит только для тех, кто поставил мод в указанную папку.

Для другого места установки мода нужно в Блокноте отредактировать несколько строк, изменив стандартный адрес установки на свой.

При этом нельзя заменять двойной слеш \\ на одинарный. Меняем только названия папок.

 

Для Windows 10 тоже вроде должна подойти, но я не дам гарантий на этот счет.


Strelok (02 January 2019 - 14:08):
Руководство по добавлению изображений и файлов на форум
http://stalker-worlds.games/forum/topic/2874-rukovodstvo-po-dobavleniiu-izobrazhenij-i-fajlo/
Мерцающий (07 January 2019 - 08:33):
За выкладывание здесь сейвов с чит-метками будут применяться санкции согласно п.2.16 Правил форума.
Strelok (27 January 2019 - 07:27):
Не таскайте в инвентаре карты и прочий хлам. Так же не делайте нычки в стационарных тайниках - складывайте все в новые рюкзаки.
Не нагружайте движок.


#300539
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Текущая версия мода с патчем №8k+8.2 от 25.06.2019

 

thumb_sw_1583351697__uploadee_03.png

 

 

Патчи скачиваем здесь - официальная тема мода ОП-2.1

 

Все патчи ставим в той последовательности, в которой они выходили. 

Установка всех патчей обязательна. 

Если какой-либо патч обновили и перезалили, то также обязательна его переустановка. 

 

.......................................................................................................

 

 

Как оказывается техническая поддержка (читать обязательно!)

 

Как оказывается техническая поддержка

 

1. Игрок, который встретил баг или вылет, выкладывает в данной теме описание ситуации, предшествовавшей вылету или багу, сейв перед багом или вылетом и файл с логом вылета. 

2. Если игрок поверх мода установил какие-либо аддоны, которые размещены на официальном форуме мода, то игрок также должен об этом написать. 

3. Разработчики мода в течение определенного времени постараются решить возникшую у игрока проблему и предложат его решение. 

 

Игрок не вправе требовать от разработчиков решить его вопрос здесь и сейчас. Разработчики мода - обычные люди со своими обычными жизненными вопросами и проблемами. Как только они найдут время, они обязательно вам помогут. 

 

 

 

Где лежит лог вылета - C:\Program Files (x86)\OP-2.1\userdata\logs

Если после вылета вы не запускали игру, то нужный лог самый первый, который без даты и времени создания, просто xray_имя.log

Если после вылета вы запускали игру, то нужный лог в конце, смотрим по дате и времени, когда был вылет. 

 

Где лежит сейв - C:\Program Files (x86)\OP-2.1\userdata\savedgames

 

 

ВАЖНО!

 

Если нашли опечатку или другую информацию, которую можно выложить в виде скриншота, то выкладываем в виде скриншота (под спойлер) с описанием. Сейвы и логи в данном случае не нужны. 

 

Все вылеты и баги, которые не подкреплены сейвами и полными логами, рассматриваться не будут. Такие сообщения будут удаляться без предупреждений и уведомлений. 

 

За сейвы с перегрузом и прочими правками, про которые мы знаем, игроки будут направлены в читальный зал на 3 дня для изучения правил оказания официальной технической поддержки. 

Даже если сейв не помечен чит-меткой, но мы видим вмешательство в файлы игры, игрок также будет отправлен в читальный зал. 

 

Куда и как заливать сейвы

Для заливки сейвов можно использовать Яндекс-Диск, GoogleDrive и другие файлообменники без времени ожидания скачивания

 

Также рекомендую файлообменник https://www.upload.ee/

 

Регистрация на нем не требуется.

 

1. Нажимаем кнопку "Выберите файл", выбираем нужный для загрузки сейв.

2. Нажимаем кнопку "Загрузить файл".

3. Копируем ссылку BB-code (с картинкой) и вставляем его на форум. Можно просто скопировать просто BB-code, тогда на форум вставится просто ссылка, без кнопочки. 

 

Скрины по пунктам
thumb_sw_1583351697__uploadee_03.png    thumb_sw_1583351697__uploadee_03.png   thumb_sw_1583351697__uploadee_03.png

 

кириллицу этот файлообменник не любит, видно на скринах, но заливать сейвы это не мешает, просто будут прочерки в названии сейва.
 



#4661
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Репутация: 8032
  • Страна проживания:Россия
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  • Пол:Мужчина
  • Город:Мой адрес не дом и не улица


Продаю маячок - он светится. Проходит какое-то время исчезает.

Это нормально, рюкзак у НПС чистится время от времени, чтобы не копили хлам всякий, нагружая игру. 



#4662
Котобегемот

Котобегемот

    Сталкер Года

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<- Информация ->
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Репутация: 3900 Постов: 1980
  • Страна проживания:Украина
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  • Город:Львовская обл.

Пантера мужмк ? Иконка и текст в мужском роде., нарвалСЯ, успеЛ, убиЛ

0fa09fcc9862eae58fbc366ddd7a6ed6c22cf633



#4663
Экономист

Экономист

    Пришедший

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<- Информация ->
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Репутация: 2
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  • Реальное имя:Артём
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  • Город:Киев

Здравствуйте. 

Вылет при поднятии последнего тайника Коллекционера на холмах Радара.

Лог и сейв прикрепляю. 

Прикрепленные файлы



#4664
Мерцающий

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  • Город:Мой адрес не дом и не улица

Экономист, это исправят в ближайшем патче. Пока можешь забрать из него все, кроме записки. 



#4665
MonstorKill

MonstorKill

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Репутация: 0
  • Страна проживания:Беларусь
  • Реальное имя:Алексей
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  • Город:Минск

Взял задание у круглова на уникальный артефакт на заводе, теперь загружаются сейвы только до взятия квеста.

ошибка
sw_1556610684___.png

лог
Прикрепленный файл  xray_alex-.log   21.08К   скачиваний 39


Strelok (30 April 2019 - 10:03):
Сейв где? Переиграй до взятия квеста или захода на локацию. У тебя сбой.


#4666
Мерцающий

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MonstorKill, у тебя прямо в логе написано

 

У объекта [gar_dolg_respawn_146356] повреждён нетпакет. Это сохранение необратимо повреждено - удалите его, и переиграйте с более раннего. Продолжать игру на этом сохранении категорически запрещено!

 

 

Ищи рабочий сейв и играй с него. 



#4667
jarni sam

jarni sam

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Репутация: 51 Постов: 332
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  • Реальное имя:А зачем?
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  • Город:Там же

Пантера мужмк ? Иконка и текст в мужском роде., нарвалСЯ, успеЛ, убиЛ
Орест, это похоже на обычные "атмосферные" смски. А они генерятся рандомно, то есть, фраза не зависит от произносящего. Поэтому несостыковка родов.

 

И спасибо, там очепятка в тексте ещё.



#4668
dlf

dlf

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  • Город:Москва

Не спавнится (ну или я слепой) рюкзак с хабаром после разговора с Фениксом на волне монстров день 3. Также почему-то перестал работать артефакт Идол Монолита. В консоли пишет "invalid weather name: default". 

 

сэйв перед Фениксом.

http://rgho.st/8FQwl4wSH



#4669
Deadman507UA

Deadman507UA

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Репутация: 1334 Постов: 1856
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  • Город:Киев
dlf, рюкзак в гиде есть.
Идол работает после рестриктора в МГ. Если уже стандартная погода, он не будет работать.

#4670
Мерцающий

Мерцающий

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dlf, рюкзак у юго-восточных ворот. По нему в курсе, поправят в патче, но тебе просто пойти и взять, так что не важно. 



#4671
Котобегемот

Котобегемот

    Сталкер Года

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Репутация: 3900 Постов: 1980
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  • Город:Львовская обл.

Орест, это похоже на обычные "атмосферные" смски. А они генерятся рандомно, то есть, фраза не зависит от произносящего. Поэтому несостыковка родов.

И спасибо, там очепятка в тексте ещё.


Юрчик, это не обычные атмосферные смс, а сюжетные. Приходят сразу после того, как ГГ с Дембелем и Пантерой замочили Босса и остальных наймов в Варлабе.

#4672
dlf

dlf

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Если уже стандартная погода, он не будет работать.

Он не работает при любой погоде. Иначе откуда берется красная строчка в консоли. У меня есть сейв с дождём и одетым на пояс идолом - если нужно могу скинуть, но, думаю, проверить это итак не составит труда.



#4673
Мерцающий

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dlf, если пишешь в данной теме, то либо сейв прилагай, либо не пиши. 

 

Выложи сейв с Идолом и выполненным заданием по теням в МГ. 



#4674
dlf

dlf

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  • Реальное имя:Иван
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  • Город:Москва

Он не работает при любой погоде

http://rgho.st/8zvmRRHgq



#4675
Мерцающий

Мерцающий

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  • Старожилы
  • Клуб "STALKER-WORLDS"
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<- Информация ->
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  • Реальное имя:Андрей
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  • Город:Мой адрес не дом и не улица

dlf, посмотрим, а то уже эта тема давно маячит. 



#4676
Котобегемот

Котобегемот

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Репутация: 3900 Постов: 1980
  • Страна проживания:Украина
  • Реальное имя:Орест
  • Пол:Мужчина
  • Город:Львовская обл.

Варил арты "Місячне світло", словил вылет. Искал причину вылета fatal error  поиском в нотепад++ и не нашел. 

сейв https://drive.google.com/file/d/1ARqBuDoVb6qnCgJDOk-R5eYml7LLuwyw/view?usp=sharing

лог

* Detected CPU: GenuineIntel Intel® Core™ i5-4440 CPU @ 3.10GHz, F6/M60/S3 Counts: 4
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2

Initializing File System...
using fs-ltx c:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 79129 files cached, 18106Kb memory used.
Init FileSystem 0.790372 sec
[01.05.19 08:18:07.008] 'xrCore' build 7354, Mar 26 2019
[01.05.19 08:18:07.008] OP 2.1 Engine ver 1.0f patch ver 0.6
[01.05.19 08:18:07.008]
[01.05.19 08:18:07.277] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[01.05.19 08:18:07.279] Initializing Engine...
[01.05.19 08:18:07.280] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[01.05.19 08:18:07.280] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[01.05.19 08:18:07.280] transparent_treasure user_name ]
[01.05.19 08:18:07.280] Loading config for renderer
[01.05.19 08:18:07.280] Executing config-script "user.ltx"...
[01.05.19 08:18:07.281] [c:\op-2.1\userdata\user.ltx] successfully loaded.
[01.05.19 08:18:07.281] Starting INPUT device...
[01.05.19 08:18:07.290] Loading DLL: xrRender_R2.dll
[01.05.19 08:18:07.303] Loading DLL: xrGame.dll
[01.05.19 08:18:07.323] 'xrGame' build Mar 26 2019 11:48:53
[01.05.19 08:18:07.409] * [win32]: free[4040024 K], reserved[49272 K], committed[104944 K]
[01.05.19 08:18:07.409] * [ D3D ]: textures[0 K]
[01.05.19 08:18:07.409] * [x-ray]: crt heap[29587 K], process heap[29587 K], game lua[0 K], engine lua[0 K], render[0 K]
[01.05.19 08:18:07.409] * [x-ray]: economy: strings[count: 36975, lengths: 1012 K, overhead: 1155 K, saved: 14615 K]
[01.05.19 08:18:07.409] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[01.05.19 08:18:07.409] Executing config-script "c:\op-2.1\gamedata\config\default_controls.ltx"...
[01.05.19 08:18:07.412] [c:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[01.05.19 08:18:07.412] Executing config-script "user.ltx"...
[01.05.19 08:18:07.412] Executing config-script "c:\op-2.1\gamedata\config\rspec_low.ltx"...
[01.05.19 08:18:07.412] [c:\op-2.1\gamedata\config\rspec_low.ltx] successfully loaded.
[01.05.19 08:18:07.412] Executing config-script "c:\op-2.1\gamedata\config\default_controls.ltx"...
[01.05.19 08:18:07.412] [c:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[01.05.19 08:18:07.412] - Maximum allowed affinity mask: 0xF, current: 0xE
[01.05.19 08:18:07.413] [c:\op-2.1\userdata\user.ltx] successfully loaded.
[01.05.19 08:18:07.413] SOUND: OpenAL: enumerate devices...
[01.05.19 08:18:07.413] SOUND: OpenAL: EnumerationExtension Present
[01.05.19 08:18:07.413] devices OpenAL Soft
[01.05.19 08:18:07.413] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[01.05.19 08:18:07.437] SOUND: OpenAL: All available devices:
[01.05.19 08:18:07.437] 1. OpenAL Soft, Spec Version 1.1 (default)
[01.05.19 08:18:07.437] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[01.05.19 08:18:07.444] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[01.05.19 08:18:07.445] * sound: EAX 2.0 extension: absent
[01.05.19 08:18:07.445] * sound: EAX 2.0 deferred: absent
[01.05.19 08:18:07.446] * sound : cache: 49155 kb, 5707 lines, 8820 bpl
[01.05.19 08:18:07.452] Starting RENDER device...
[01.05.19 08:18:07.459] * GPU [vendor:10DE]-[device:11C0]: NVIDIA GeForce GTX 660
[01.05.19 08:18:07.459] * GPU driver: 25.21.14.1735
[01.05.19 08:18:08.003] * CREATE: DeviceREF: 1
[01.05.19 08:18:08.004] * Texture memory: 1676 M
[01.05.19 08:18:08.004] * DDI-level: 9.0
[01.05.19 08:18:08.068] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 08:18:08.071] * GPU vertex cache: unrecognized, 16
[01.05.19 08:18:08.073] * DVB created: 4096K
[01.05.19 08:18:08.073] * DIB created: 512K
[01.05.19 08:18:08.081] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[01.05.19 08:18:08.081] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[01.05.19 08:18:08.081] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[01.05.19 08:18:08.081] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[01.05.19 08:18:08.081] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[01.05.19 08:18:08.081] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[01.05.19 08:18:08.081] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[01.05.19 08:18:08.081] Renderer doesn't support blender 'effects\shadow_world'
[01.05.19 08:18:08.081] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[01.05.19 08:18:08.224] load time LTX=142 ms
[01.05.19 08:18:08.231] count of .thm files=3222
[01.05.19 08:18:09.061] load time THM=837 ms
[01.05.19 08:18:09.061] * NULLRT supported
[01.05.19 08:18:09.061] * ...and used
[01.05.19 08:18:09.061] * HWDST/PCF supported and used
[01.05.19 08:18:09.061] * NV-DBT supported and used
[01.05.19 08:18:09.472] - r__tf_aniso 2
[01.05.19 08:18:09.472] - r2_tf_mipbias 0.5
[01.05.19 08:18:09.488] Script debugger succesfully restarted.
[01.05.19 08:18:11.687] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 08:18:11.791] Starting engine...
[01.05.19 08:18:11.877] GMLib loaded at 85 msec
[01.05.19 08:18:12.354] Game_Globals loaded at 476 msec
[01.05.19 08:18:12.587] App_Start loaded at 233 msec
[01.05.19 08:18:12.601] ui_core loaded at 13 msec
[01.05.19 08:18:12.632] Loading DLL: xrGameSpy.dll
[01.05.19 08:18:12.768] Main_Menu loaded at 167 msec
[01.05.19 08:18:21.527] * DVB created: 4096K
[01.05.19 08:18:21.527] * DIB created: 512K
[01.05.19 08:18:21.738] - r__tf_aniso 2
[01.05.19 08:18:21.738] - r2_tf_mipbias 0.5
[01.05.19 08:18:21.738] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 08:18:21.738] * GPU vertex cache: unrecognized, 16
[01.05.19 08:18:21.738] *** RESET [343 ms]
[01.05.19 08:18:21.749] "c:\op-2.1\bin\xr_3da.exe" -nointro
[01.05.19 08:18:21.749] Begin load
[01.05.19 08:18:21.750] * phase time: 0 ms
[01.05.19 08:18:21.782] * phase cmem: 219241 K
[01.05.19 08:18:21.782] Prefetching objects...
[01.05.19 08:18:21.837] * Objects loaded in 0 ms
[01.05.19 08:18:25.795] * Models loaded in 3958 ms
[01.05.19 08:18:25.828] * Prefetch memory: 714001Kb
[01.05.19 08:18:25.831] * phase time: 4080 ms
[01.05.19 08:18:25.864] * phase cmem: 896315 K
[01.05.19 08:18:25.864] Starting server...
[01.05.19 08:18:25.902] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 08:18:25.953] * phase time: 122 ms
[01.05.19 08:18:25.986] * phase cmem: 893022 K
[01.05.19 08:18:25.986] Loading alife simulator...
[01.05.19 08:18:25.986] * phase time: 33 ms
[01.05.19 08:18:26.020] * phase cmem: 892991 K
[01.05.19 08:18:26.020] Loading savegame...
[01.05.19 08:18:26.079] * Loading key-value pairs...
[01.05.19 08:18:26.134] * 18 key-value pairs were successfully loaded (0.055s)
[01.05.19 08:18:26.134] * Loading spawn registry...
[01.05.19 08:18:28.332] * 25172 spawn points were successfully loaded (2.198s)
[01.05.19 08:18:28.333] * Loading objects...
[01.05.19 08:18:29.085] * 35889 objects were successfully loaded (0.752s) 35889
[01.05.19 08:18:30.288] * Start objects on_register'ed...
[01.05.19 08:18:32.112] * 35889 objects on_register'ed (1.824s)
[01.05.19 08:18:32.113] * Game День 80. Автозбереження Центральна Припять - Бар is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. Автозбереження Центральна Припять - Бар.sav' (6.126s)
[01.05.19 08:18:32.113] * phase time: 6125 ms
[01.05.19 08:18:32.175] * phase cmem: 1061531 K
[01.05.19 08:18:32.175] Connecting...
[01.05.19 08:18:32.255] MaxPlayers = 32
[01.05.19 08:18:32.267] * phase time: 154 ms
[01.05.19 08:18:32.330] * phase cmem: 1075787 K
[01.05.19 08:18:32.330] Connecting to...
[01.05.19 08:18:32.332] Player not found. New player created.
[01.05.19 08:18:32.332] * client : connection accepted - <>
[01.05.19 08:18:32.336] * phase time: 68 ms
[01.05.19 08:18:32.398] * phase cmem: 1075811 K
[01.05.19 08:18:32.398] Reading level info...
[01.05.19 08:18:32.400] * phase time: 64 ms
[01.05.19 08:18:32.463] * phase cmem: 1075811 K
[01.05.19 08:18:32.464] Loading object space...
[01.05.19 08:18:32.812] * object space load: 348 ms
[01.05.19 08:18:32.813] * phase time: 412 ms
[01.05.19 08:18:32.875] * phase cmem: 1120728 K
[01.05.19 08:18:32.875] Loading shaders (R2)...
[01.05.19 08:18:33.162] * phase time: 349 ms
[01.05.19 08:18:33.224] * phase cmem: 1122252 K
[01.05.19 08:18:33.224] Loading geometry (R2)...
[01.05.19 08:18:33.551] * phase time: 389 ms
[01.05.19 08:18:33.614] * phase cmem: 1186221 K
[01.05.19 08:18:33.614] Loading visuals (R2)...
[01.05.19 08:18:33.645] * phase time: 93 ms
[01.05.19 08:18:33.710] * phase cmem: 1189146 K
[01.05.19 08:18:33.710] Loading details (R2)...
[01.05.19 08:18:33.740] * [DETAILS] VertexConsts(256), Batch(61)
[01.05.19 08:18:33.740] * [DETAILS] 40687 v(20), 26352 p
[01.05.19 08:18:33.740] * [DETAILS] Batch(61), VB(794K), IB(154K)
[01.05.19 08:18:33.741] * phase time: 95 ms
[01.05.19 08:18:33.806] * phase cmem: 1190176 K
[01.05.19 08:18:33.806] Loading sectors (R2)...
[01.05.19 08:18:33.807] * Loading HOM: c:\op-2.1\gamedata\levels\l05_bar\level.hom
[01.05.19 08:18:33.811] * Loading environment modificator: c:\op-2.1\gamedata\levels\l05_bar\level.env_mod
[01.05.19 08:18:33.811] * phase time: 70 ms
[01.05.19 08:18:33.875] * phase cmem: 1190442 K
[01.05.19 08:18:33.875] Loading AI objects...
[01.05.19 08:18:33.883] * phase time: 71 ms
[01.05.19 08:18:33.947] * phase cmem: 1190511 K
[01.05.19 08:18:33.947] Loading PH world...
[01.05.19 08:18:33.966] - Game configuring : Started
[01.05.19 08:18:33.968] - Game configuring : Finished
[01.05.19 08:18:34.124] * phase time: 241 ms
[01.05.19 08:18:34.188] * phase cmem: 1201809 K
[01.05.19 08:18:34.189] Loading textures...
[01.05.19 08:18:37.299] * t-report - base: 1597, 1247904 K
[01.05.19 08:18:37.299] * t-report - lmap: 5, 5120 K
[01.05.19 08:18:37.299] * phase time: 3174 ms
[01.05.19 08:18:37.367] * phase cmem: 1758575 K
[01.05.19 08:18:37.367] Synchronizing...
[01.05.19 08:18:37.367] Save created on [Engine 1.0f p 0.6]
[01.05.19 08:18:37.367] Save date and time [Tue Apr 30 08:02:27 2019]
[01.05.19 08:18:37.375] * phase time: 75 ms
[01.05.19 08:18:37.442] * phase cmem: 1758575 K
[01.05.19 08:18:37.664] * [win32]: free[1905324 K], reserved[81576 K], committed[2207340 K]
[01.05.19 08:18:37.664] * [ D3D ]: textures[1253025 K]
[01.05.19 08:18:37.664] * [x-ray]: crt heap[425897 K], process heap[425897 K], game lua[212502 K], engine lua[265 K], render[0 K]
[01.05.19 08:18:37.664] * [x-ray]: economy: strings[count: 190803, lengths: 10382 K, overhead: 5962 K, saved: 25456 K]
[01.05.19 08:18:37.664] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[01.05.19 08:18:37.664] * Starting measure
[01.05.19 08:18:49.596] ALL_SPAWN_FIX release [bar_arena_door_0000][1592]
[01.05.19 08:18:50.665] * MEMORY USAGE: 2751213 K
[01.05.19 08:25:20.332] * Saving spawns...
[01.05.19 08:25:20.334] * Saving objects...
[01.05.19 08:25:20.532] * 35942 objects are successfully saved
[01.05.19 08:25:20.543] * Saving key-value pairs...
[01.05.19 08:25:20.593] * 18 key-value pairs were successfully saved
[01.05.19 08:25:20.668] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 08:25:45.349] * DVB created: 4096K
[01.05.19 08:25:45.349] * DIB created: 512K
[01.05.19 08:25:45.601] - r__tf_aniso 2
[01.05.19 08:25:45.601] - r2_tf_mipbias 0.5
[01.05.19 08:25:45.601] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 08:25:45.601] * GPU vertex cache: unrecognized, 16
[01.05.19 08:25:45.601] *** RESET [0 ms]
[01.05.19 08:25:46.325] * MEMORY USAGE: 2787897 K
[01.05.19 08:25:48.247] * DVB created: 4096K
[01.05.19 08:25:48.247] * DIB created: 512K
[01.05.19 08:25:48.431] - r__tf_aniso 2
[01.05.19 08:25:48.431] - r2_tf_mipbias 0.5
[01.05.19 08:25:48.431] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 08:25:48.431] * GPU vertex cache: unrecognized, 16
[01.05.19 08:25:48.431] *** RESET [288 ms]
[01.05.19 08:25:49.164] * MEMORY USAGE: 2768130 K
[01.05.19 08:35:03.778] * Saving spawns...
[01.05.19 08:35:03.779] * Saving objects...
[01.05.19 08:35:03.984] * 35962 objects are successfully saved
[01.05.19 08:35:03.995] * Saving key-value pairs...
[01.05.19 08:35:04.046] * 18 key-value pairs were successfully saved
[01.05.19 08:35:04.121] * Game День 80. 13.16. Бар.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. 13.16. Бар.sav'
[01.05.19 08:35:27.261] * DVB created: 4096K
[01.05.19 08:35:27.261] * DIB created: 512K
[01.05.19 08:35:27.558] - r__tf_aniso 2
[01.05.19 08:35:27.558] - r2_tf_mipbias 0.5
[01.05.19 08:35:27.558] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 08:35:27.558] * GPU vertex cache: unrecognized, 16
[01.05.19 08:35:27.558] *** RESET [0 ms]
[01.05.19 08:35:28.386] * MEMORY USAGE: 2830537 K
[01.05.19 08:35:31.646] * DVB created: 4096K
[01.05.19 08:35:31.647] * DIB created: 512K
[01.05.19 08:35:31.846] - r__tf_aniso 2
[01.05.19 08:35:31.846] - r2_tf_mipbias 0.5
[01.05.19 08:35:31.846] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 08:35:31.846] * GPU vertex cache: unrecognized, 16
[01.05.19 08:35:31.846] *** RESET [302 ms]
[01.05.19 08:35:32.624] * MEMORY USAGE: 2814285 K
[01.05.19 08:49:15.960] * DVB created: 4096K
[01.05.19 08:49:15.960] * DIB created: 512K
[01.05.19 08:49:16.168] - r__tf_aniso 2
[01.05.19 08:49:16.168] - r2_tf_mipbias 0.5
[01.05.19 08:49:16.168] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 08:49:16.168] * GPU vertex cache: unrecognized, 16
[01.05.19 08:49:16.168] *** RESET [0 ms]
[01.05.19 08:49:17.124] * MEMORY USAGE: 2834123 K
[01.05.19 08:49:18.406] * DVB created: 4096K
[01.05.19 08:49:18.406] * DIB created: 512K
[01.05.19 08:49:18.588] - r__tf_aniso 2
[01.05.19 08:49:18.588] - r2_tf_mipbias 0.5
[01.05.19 08:49:18.588] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 08:49:18.588] * GPU vertex cache: unrecognized, 16
[01.05.19 08:49:18.588] *** RESET [273 ms]
[01.05.19 08:49:19.275] * MEMORY USAGE: 2818299 K
[01.05.19 08:50:02.234] * Saving spawns...
[01.05.19 08:50:02.236] * Saving objects...
[01.05.19 08:50:02.431] * 35971 objects are successfully saved
[01.05.19 08:50:02.442] * Saving key-value pairs...
[01.05.19 08:50:02.491] * 18 key-value pairs were successfully saved
[01.05.19 08:50:02.564] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 08:50:31.053] * Saving spawns...
[01.05.19 08:50:31.054] * Saving objects...
[01.05.19 08:50:31.256] * 35971 objects are successfully saved
[01.05.19 08:50:31.269] * Saving key-value pairs...
[01.05.19 08:50:31.318] * 18 key-value pairs were successfully saved
[01.05.19 08:50:31.392] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 08:53:56.049] * Saving spawns...
[01.05.19 08:53:56.051] * Saving objects...
[01.05.19 08:53:56.249] * 35967 objects are successfully saved
[01.05.19 08:53:56.261] * Saving key-value pairs...
[01.05.19 08:53:56.311] * 18 key-value pairs were successfully saved
[01.05.19 08:53:56.383] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[01.05.19 08:53:56.387] - Disconnect
[01.05.19 08:53:58.027] - Destroying level
[01.05.19 08:53:58.322] * DVB created: 4096K
[01.05.19 08:53:58.322] * DIB created: 512K
[01.05.19 08:53:58.534] - r__tf_aniso 2
[01.05.19 08:53:58.534] - r2_tf_mipbias 0.5
[01.05.19 08:53:58.534] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 08:53:58.535] * GPU vertex cache: unrecognized, 16
[01.05.19 08:53:58.535] *** RESET [366 ms]
[01.05.19 08:53:58.547] "c:\op-2.1\bin\xr_3da.exe" -nointro
[01.05.19 08:53:58.547] Begin load
[01.05.19 08:53:58.569] * phase time: 0 ms
[01.05.19 08:53:58.659] * phase cmem: 1201965 K
[01.05.19 08:53:58.659] Starting server...
[01.05.19 08:53:59.601] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 08:53:59.653] * phase time: 1083 ms
[01.05.19 08:53:59.742] * phase cmem: 1197112 K
[01.05.19 08:53:59.742] Loading alife simulator...
[01.05.19 08:53:59.742] * phase time: 89 ms
[01.05.19 08:53:59.832] * phase cmem: 1197112 K
[01.05.19 08:53:59.832] Loading savegame...
[01.05.19 08:53:59.862] * Loading key-value pairs...
[01.05.19 08:53:59.914] * 18 key-value pairs were successfully loaded (0.052s)
[01.05.19 08:53:59.914] * Loading spawn registry...
[01.05.19 08:54:01.939] * 25172 spawn points were successfully loaded (2.025s)
[01.05.19 08:54:01.940] * Loading objects...
[01.05.19 08:54:02.646] * 35967 objects were successfully loaded (0.706s) 35967
[01.05.19 08:54:03.939] * Start objects on_register'ed...
[01.05.19 08:54:05.644] * 35967 objects on_register'ed (1.705s)
[01.05.19 08:54:05.645] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (5.902s)
[01.05.19 08:54:05.645] * phase time: 5901 ms
[01.05.19 08:54:05.736] * phase cmem: 1310856 K
[01.05.19 08:54:05.736] Connecting...
[01.05.19 08:54:05.737] MaxPlayers = 32
[01.05.19 08:54:05.755] * phase time: 109 ms
[01.05.19 08:54:05.848] * phase cmem: 1310891 K
[01.05.19 08:54:05.848] Connecting to...
[01.05.19 08:54:05.849] Player not found. New player created.
[01.05.19 08:54:05.849] * client : connection accepted - <>
[01.05.19 08:54:05.851] * phase time: 96 ms
[01.05.19 08:54:05.943] * phase cmem: 1310915 K
[01.05.19 08:54:05.943] Reading level info...
[01.05.19 08:54:05.945] * phase time: 94 ms
[01.05.19 08:54:06.037] * phase cmem: 1310915 K
[01.05.19 08:54:06.037] Loading object space...
[01.05.19 08:54:06.714] * object space load: 676 ms
[01.05.19 08:54:06.714] * phase time: 769 ms
[01.05.19 08:54:06.806] * phase cmem: 1396461 K
[01.05.19 08:54:06.806] Loading shaders (R2)...
[01.05.19 08:54:07.130] * phase time: 416 ms
[01.05.19 08:54:07.222] * phase cmem: 1397672 K
[01.05.19 08:54:07.222] Loading geometry (R2)...
[01.05.19 08:54:07.719] * phase time: 588 ms
[01.05.19 08:54:07.810] * phase cmem: 1496273 K
[01.05.19 08:54:07.810] Loading visuals (R2)...
[01.05.19 08:54:07.845] * phase time: 126 ms
[01.05.19 08:54:07.937] * phase cmem: 1497771 K
[01.05.19 08:54:07.937] Loading details (R2)...
[01.05.19 08:54:07.966] * [DETAILS] VertexConsts(256), Batch(61)
[01.05.19 08:54:07.966] * [DETAILS] 40687 v(20), 26352 p
[01.05.19 08:54:07.966] * [DETAILS] Batch(61), VB(794K), IB(154K)
[01.05.19 08:54:07.967] * phase time: 122 ms
[01.05.19 08:54:08.059] * phase cmem: 1498764 K
[01.05.19 08:54:08.059] Loading sectors (R2)...
[01.05.19 08:54:08.060] * Loading HOM: c:\op-2.1\gamedata\levels\l07_military\level.hom
[01.05.19 08:54:08.064] * phase time: 96 ms
[01.05.19 08:54:08.156] * phase cmem: 1498932 K
[01.05.19 08:54:08.156] Loading AI objects...
[01.05.19 08:54:08.158] - Loading music tracks from 'l07_military_musics'...
[01.05.19 08:54:08.164] * phase time: 100 ms
[01.05.19 08:54:08.256] * phase cmem: 1498940 K
[01.05.19 08:54:08.256] Loading PH world...
[01.05.19 08:54:08.269] - Game configuring : Started
[01.05.19 08:54:08.271] - Game configuring : Finished
[01.05.19 08:54:08.276] * phase time: 111 ms
[01.05.19 08:54:08.368] * phase cmem: 1505607 K
[01.05.19 08:54:08.368] Loading textures...
[01.05.19 08:54:11.043] * t-report - base: 1639, 1328527 K
[01.05.19 08:54:11.043] * t-report - lmap: 8, 8193 K
[01.05.19 08:54:11.043] * phase time: 2767 ms
[01.05.19 08:54:11.135] * phase cmem: 2002333 K
[01.05.19 08:54:11.135] Synchronizing...
[01.05.19 08:54:11.136] Save created on [Engine 1.0f p 0.6]
[01.05.19 08:54:11.136] Save date and time [Wed May 1 08:53:56 2019]
[01.05.19 08:54:11.139] * phase time: 96 ms
[01.05.19 08:54:11.232] * phase cmem: 2002333 K
[01.05.19 08:54:11.515] * [win32]: free[1334096 K], reserved[301960 K], committed[2558184 K]
[01.05.19 08:54:11.515] * [ D3D ]: textures[1336720 K]
[01.05.19 08:54:11.515] * [x-ray]: crt heap[547826 K], process heap[547826 K], game lua[213000 K], engine lua[240 K], render[3580 K]
[01.05.19 08:54:11.515] * [x-ray]: economy: strings[count: 201948, lengths: 10995 K, overhead: 6310 K, saved: 1051215 K]
[01.05.19 08:54:11.515] * [x-ray]: economy: smem[count: 61650, lengths: 34592 K, overhead: 963 K, saved: 26801 K]
[01.05.19 08:54:11.515] * Starting measure
[01.05.19 08:54:21.560] * MEMORY USAGE: 2465922 K
[01.05.19 08:55:21.677] * Saving spawns...
[01.05.19 08:55:21.681] * Saving objects...
[01.05.19 08:55:21.878] * 35924 objects are successfully saved
[01.05.19 08:55:21.891] * Saving key-value pairs...
[01.05.19 08:55:21.940] * 18 key-value pairs were successfully saved
[01.05.19 08:55:22.013] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 08:55:38.687] * DVB created: 4096K
[01.05.19 08:55:38.687] * DIB created: 512K
[01.05.19 08:55:38.905] - r__tf_aniso 2
[01.05.19 08:55:38.905] - r2_tf_mipbias 0.5
[01.05.19 08:55:38.905] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 08:55:38.905] * GPU vertex cache: unrecognized, 16
[01.05.19 08:55:38.905] *** RESET [0 ms]
[01.05.19 08:55:39.583] * MEMORY USAGE: 2793453 K
[01.05.19 08:55:40.970] * DVB created: 4096K
[01.05.19 08:55:40.970] * DIB created: 512K
[01.05.19 08:55:41.153] - r__tf_aniso 2
[01.05.19 08:55:41.153] - r2_tf_mipbias 0.5
[01.05.19 08:55:41.153] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 08:55:41.153] * GPU vertex cache: unrecognized, 16
[01.05.19 08:55:41.153] *** RESET [279 ms]
[01.05.19 08:55:41.865] * MEMORY USAGE: 2769381 K
[01.05.19 08:55:57.117] * Saving spawns...
[01.05.19 08:55:57.121] * Saving objects...
[01.05.19 08:55:57.318] * 35925 objects are successfully saved
[01.05.19 08:55:57.330] * Saving key-value pairs...
[01.05.19 08:55:57.380] * 18 key-value pairs were successfully saved
[01.05.19 08:55:57.452] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[01.05.19 08:55:57.457] - Disconnect
[01.05.19 08:55:59.768] - Destroying level
[01.05.19 08:56:00.085] * DVB created: 4096K
[01.05.19 08:56:00.085] * DIB created: 512K
[01.05.19 08:56:00.297] - r__tf_aniso 2
[01.05.19 08:56:00.297] - r2_tf_mipbias 0.5
[01.05.19 08:56:00.297] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 08:56:00.297] * GPU vertex cache: unrecognized, 16
[01.05.19 08:56:00.297] *** RESET [395 ms]
[01.05.19 08:56:00.311] "c:\op-2.1\bin\xr_3da.exe" -nointro
[01.05.19 08:56:00.311] Begin load
[01.05.19 08:56:00.333] * phase time: 0 ms
[01.05.19 08:56:00.426] * phase cmem: 1217472 K
[01.05.19 08:56:00.426] Starting server...
[01.05.19 08:56:00.545] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 08:56:00.602] * phase time: 268 ms
[01.05.19 08:56:00.695] * phase cmem: 1213792 K
[01.05.19 08:56:00.695] Loading alife simulator...
[01.05.19 08:56:00.695] * phase time: 93 ms
[01.05.19 08:56:00.789] * phase cmem: 1213792 K
[01.05.19 08:56:00.789] Loading savegame...
[01.05.19 08:56:00.819] * Loading key-value pairs...
[01.05.19 08:56:00.873] * 18 key-value pairs were successfully loaded (0.054s)
[01.05.19 08:56:00.873] * Loading spawn registry...
[01.05.19 08:56:02.907] * 25172 spawn points were successfully loaded (2.034s)
[01.05.19 08:56:02.907] * Loading objects...
[01.05.19 08:56:03.628] * 35925 objects were successfully loaded (0.719s) 35925
[01.05.19 08:56:04.901] * Start objects on_register'ed...
[01.05.19 08:56:06.586] * 35925 objects on_register'ed (1.685s)
[01.05.19 08:56:06.587] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (5.891s)
[01.05.19 08:56:06.587] * phase time: 5891 ms
[01.05.19 08:56:06.682] * phase cmem: 1323932 K
[01.05.19 08:56:06.682] Connecting...
[01.05.19 08:56:06.682] MaxPlayers = 32
[01.05.19 08:56:06.699] * phase time: 111 ms
[01.05.19 08:56:06.795] * phase cmem: 1323966 K
[01.05.19 08:56:06.795] Connecting to...
[01.05.19 08:56:06.796] Player not found. New player created.
[01.05.19 08:56:06.796] * client : connection accepted - <>
[01.05.19 08:56:06.799] * phase time: 100 ms
[01.05.19 08:56:06.895] * phase cmem: 1323991 K
[01.05.19 08:56:06.895] Reading level info...
[01.05.19 08:56:06.897] * phase time: 97 ms
[01.05.19 08:56:06.992] * phase cmem: 1323991 K
[01.05.19 08:56:06.992] Loading object space...
[01.05.19 08:56:07.418] * object space load: 425 ms
[01.05.19 08:56:07.418] * phase time: 520 ms
[01.05.19 08:56:07.512] * phase cmem: 1378996 K
[01.05.19 08:56:07.512] Loading shaders (R2)...
[01.05.19 08:56:07.864] * phase time: 446 ms
[01.05.19 08:56:07.959] * phase cmem: 1380260 K
[01.05.19 08:56:07.959] Loading geometry (R2)...
[01.05.19 08:56:08.351] * phase time: 487 ms
[01.05.19 08:56:08.446] * phase cmem: 1457531 K
[01.05.19 08:56:08.446] Loading visuals (R2)...
[01.05.19 08:56:08.497] * phase time: 145 ms
[01.05.19 08:56:08.592] * phase cmem: 1460196 K
[01.05.19 08:56:08.592] Loading details (R2)...
[01.05.19 08:56:08.621] * [DETAILS] VertexConsts(256), Batch(61)
[01.05.19 08:56:08.621] * [DETAILS] 40687 v(20), 26352 p
[01.05.19 08:56:08.622] * [DETAILS] Batch(61), VB(794K), IB(154K)
[01.05.19 08:56:08.623] * phase time: 125 ms
[01.05.19 08:56:08.717] * phase cmem: 1461190 K
[01.05.19 08:56:08.717] Loading sectors (R2)...
[01.05.19 08:56:08.719] * Loading HOM: c:\op-2.1\gamedata\levels\l04_darkvalley\level.hom
[01.05.19 08:56:08.720] * phase time: 97 ms
[01.05.19 08:56:08.816] * phase cmem: 1461297 K
[01.05.19 08:56:08.816] Loading AI objects...
[01.05.19 08:56:08.819] - Loading music tracks from 'l04_darkvalley_musics'...
[01.05.19 08:56:08.825] * phase time: 104 ms
[01.05.19 08:56:08.919] * phase cmem: 1461257 K
[01.05.19 08:56:08.919] Loading PH world...
[01.05.19 08:56:08.932] - Game configuring : Started
[01.05.19 08:56:08.934] - Game configuring : Finished
[01.05.19 08:56:08.939] * phase time: 113 ms
[01.05.19 08:56:09.033] * phase cmem: 1466978 K
[01.05.19 08:56:09.033] Loading textures...
[01.05.19 08:56:10.857] * t-report - base: 1749, 1412768 K
[01.05.19 08:56:10.857] * t-report - lmap: 12, 12289 K
[01.05.19 08:56:10.857] * phase time: 1918 ms
[01.05.19 08:56:10.953] * phase cmem: 2061016 K
[01.05.19 08:56:10.953] Synchronizing...
[01.05.19 08:56:10.953] Save created on [Engine 1.0f p 0.6]
[01.05.19 08:56:10.953] Save date and time [Wed May 1 08:55:57 2019]
[01.05.19 08:56:10.955] * phase time: 98 ms
[01.05.19 08:56:11.052] * phase cmem: 2061016 K
[01.05.19 08:56:11.342] * [win32]: free[1300644 K], reserved[270208 K], committed[2623388 K]
[01.05.19 08:56:11.342] * [ D3D ]: textures[1425058 K]
[01.05.19 08:56:11.342] * [x-ray]: crt heap[532956 K], process heap[532956 K], game lua[213597 K], engine lua[206 K], render[5517 K]
[01.05.19 08:56:11.342] * [x-ray]: economy: strings[count: 204685, lengths: 11158 K, overhead: 6396 K, saved: 1131000 K]
[01.05.19 08:56:11.342] * [x-ray]: economy: smem[count: 67553, lengths: 37406 K, overhead: 1055 K, saved: 28266 K]
[01.05.19 08:56:11.342] * Starting measure
[01.05.19 08:56:19.018] * MEMORY USAGE: 2373947 K
[01.05.19 08:57:02.614] * Saving spawns...
[01.05.19 08:57:02.617] * Saving objects...
[01.05.19 08:57:02.816] * 35926 objects are successfully saved
[01.05.19 08:57:02.829] * Saving key-value pairs...
[01.05.19 08:57:02.879] * 18 key-value pairs were successfully saved
[01.05.19 08:57:03.114] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[01.05.19 08:57:03.125] - Disconnect
[01.05.19 08:57:05.496] - Destroying level
[01.05.19 08:57:05.759] * DVB created: 4096K
[01.05.19 08:57:05.760] * DIB created: 512K
[01.05.19 08:57:05.971] - r__tf_aniso 2
[01.05.19 08:57:05.971] - r2_tf_mipbias 0.5
[01.05.19 08:57:05.971] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 08:57:05.971] * GPU vertex cache: unrecognized, 16
[01.05.19 08:57:05.971] *** RESET [345 ms]
[01.05.19 08:57:05.983] "c:\op-2.1\bin\xr_3da.exe" -nointro
[01.05.19 08:57:05.983] Begin load
[01.05.19 08:57:05.987] * phase time: 0 ms
[01.05.19 08:57:06.083] * phase cmem: 1231818 K
[01.05.19 08:57:06.083] Starting server...
[01.05.19 08:57:06.238] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 08:57:06.285] * phase time: 297 ms
[01.05.19 08:57:06.380] * phase cmem: 1228179 K
[01.05.19 08:57:06.380] Loading alife simulator...
[01.05.19 08:57:06.381] * phase time: 96 ms
[01.05.19 08:57:06.477] * phase cmem: 1228179 K
[01.05.19 08:57:06.477] Loading savegame...
[01.05.19 08:57:06.507] * Loading key-value pairs...
[01.05.19 08:57:06.560] * 18 key-value pairs were successfully loaded (0.052s)
[01.05.19 08:57:06.560] * Loading spawn registry...
[01.05.19 08:57:08.551] * 25172 spawn points were successfully loaded (1.991s)
[01.05.19 08:57:08.551] * Loading objects...
[01.05.19 08:57:09.282] * 35926 objects were successfully loaded (0.731s) 35926
[01.05.19 08:57:10.571] * Start objects on_register'ed...
[01.05.19 08:57:12.260] * 35926 objects on_register'ed (1.689s)
[01.05.19 08:57:12.261] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (5.880s)
[01.05.19 08:57:12.261] * phase time: 5880 ms
[01.05.19 08:57:12.358] * phase cmem: 1344794 K
[01.05.19 08:57:12.358] Connecting...
[01.05.19 08:57:12.358] MaxPlayers = 32
[01.05.19 08:57:12.374] * phase time: 113 ms
[01.05.19 08:57:12.473] * phase cmem: 1344828 K
[01.05.19 08:57:12.473] Connecting to...
[01.05.19 08:57:12.474] Player not found. New player created.
[01.05.19 08:57:12.474] * client : connection accepted - <>
[01.05.19 08:57:12.478] * phase time: 104 ms
[01.05.19 08:57:12.578] * phase cmem: 1344853 K
[01.05.19 08:57:12.578] Reading level info...
[01.05.19 08:57:12.580] * phase time: 102 ms
[01.05.19 08:57:12.679] * phase cmem: 1344853 K
[01.05.19 08:57:12.679] Loading object space...
[01.05.19 08:57:13.669] * object space load: 988 ms
[01.05.19 08:57:13.669] * phase time: 1088 ms
[01.05.19 08:57:13.767] * phase cmem: 1444451 K
[01.05.19 08:57:13.767] Loading shaders (R2)...
[01.05.19 08:57:14.044] * phase time: 374 ms
[01.05.19 08:57:14.142] * phase cmem: 1445591 K
[01.05.19 08:57:14.142] Loading geometry (R2)...
[01.05.19 08:57:14.494] * phase time: 449 ms
[01.05.19 08:57:14.593] * phase cmem: 1517072 K
[01.05.19 08:57:14.593] Loading visuals (R2)...
[01.05.19 08:57:14.647] * phase time: 152 ms
[01.05.19 08:57:14.745] * phase cmem: 1519905 K
[01.05.19 08:57:14.745] Loading details (R2)...
[01.05.19 08:57:14.775] * [DETAILS] VertexConsts(256), Batch(61)
[01.05.19 08:57:14.775] * [DETAILS] 40687 v(20), 26352 p
[01.05.19 08:57:14.775] * [DETAILS] Batch(61), VB(794K), IB(154K)
[01.05.19 08:57:14.776] * phase time: 129 ms
[01.05.19 08:57:14.875] * phase cmem: 1520898 K
[01.05.19 08:57:14.875] Loading sectors (R2)...
[01.05.19 08:57:14.875] * Loading HOM: c:\op-2.1\gamedata\levels\l10_radar\level.hom
[01.05.19 08:57:14.876] * phase time: 100 ms
[01.05.19 08:57:14.974] * phase cmem: 1520952 K
[01.05.19 08:57:14.974] Loading AI objects...
[01.05.19 08:57:14.976] - Loading music tracks from 'l10_radar_musics'...
[01.05.19 08:57:14.982] * phase time: 105 ms
[01.05.19 08:57:15.079] * phase cmem: 1520903 K
[01.05.19 08:57:15.079] Loading PH world...
[01.05.19 08:57:15.090] - Game configuring : Started
[01.05.19 08:57:15.091] - Game configuring : Finished
[01.05.19 08:57:15.096] * phase time: 113 ms
[01.05.19 08:57:15.193] * phase cmem: 1525323 K
[01.05.19 08:57:15.193] Loading textures...
[01.05.19 08:57:16.262] * t-report - base: 1529, 1277897 K
[01.05.19 08:57:16.262] * t-report - lmap: 5, 5120 K
[01.05.19 08:57:16.263] * phase time: 1167 ms
[01.05.19 08:57:16.361] * phase cmem: 1961491 K
[01.05.19 08:57:16.361] Synchronizing...
[01.05.19 08:57:16.361] Save created on [Engine 1.0f p 0.6]
[01.05.19 08:57:16.361] Save date and time [Wed May 1 08:57:02 2019]
[01.05.19 08:57:16.363] * phase time: 100 ms
[01.05.19 08:57:16.462] * phase cmem: 1961491 K
[01.05.19 08:57:16.755] * [win32]: free[1345136 K], reserved[318540 K], committed[2530564 K]
[01.05.19 08:57:16.755] * [ D3D ]: textures[1283017 K]
[01.05.19 08:57:16.755] * [x-ray]: crt heap[580537 K], process heap[580537 K], game lua[213000 K], engine lua[240 K], render[6169 K]
[01.05.19 08:57:16.755] * [x-ray]: economy: strings[count: 207820, lengths: 11380 K, overhead: 6494 K, saved: 1164274 K]
[01.05.19 08:57:16.755] * [x-ray]: economy: smem[count: 81690, lengths: 45531 K, overhead: 1276 K, saved: 30221 K]
[01.05.19 08:57:16.755] * Starting measure
[01.05.19 08:57:21.755] * MEMORY USAGE: 2237810 K
[01.05.19 08:57:47.666] * Saving spawns...
[01.05.19 08:57:47.670] * Saving objects...
[01.05.19 08:57:47.872] * 35896 objects are successfully saved
[01.05.19 08:57:47.888] * Saving key-value pairs...
[01.05.19 08:57:47.937] * 18 key-value pairs were successfully saved
[01.05.19 08:57:48.012] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 08:58:27.215] * Saving spawns...
[01.05.19 08:58:27.220] * Saving objects...
[01.05.19 08:58:27.422] * 35894 objects are successfully saved
[01.05.19 08:58:27.436] * Saving key-value pairs...
[01.05.19 08:58:27.484] * 18 key-value pairs were successfully saved
[01.05.19 08:58:27.558] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 08:59:22.114] * Saving spawns...
[01.05.19 08:59:22.118] * Saving objects...
[01.05.19 08:59:22.330] * 35877 objects are successfully saved
[01.05.19 08:59:22.343] * Saving key-value pairs...
[01.05.19 08:59:22.393] * 18 key-value pairs were successfully saved
[01.05.19 08:59:22.466] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 08:59:48.446] * Saving spawns...
[01.05.19 08:59:48.451] * Saving objects...
[01.05.19 08:59:48.656] * 35871 objects are successfully saved
[01.05.19 08:59:48.669] * Saving key-value pairs...
[01.05.19 08:59:48.719] * 18 key-value pairs were successfully saved
[01.05.19 08:59:48.792] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[01.05.19 08:59:48.795] - Disconnect
[01.05.19 08:59:50.414] - Destroying level
[01.05.19 08:59:50.686] * DVB created: 4096K
[01.05.19 08:59:50.686] * DIB created: 512K
[01.05.19 08:59:50.900] - r__tf_aniso 2
[01.05.19 08:59:50.900] - r2_tf_mipbias 0.5
[01.05.19 08:59:50.900] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 08:59:50.900] * GPU vertex cache: unrecognized, 16
[01.05.19 08:59:50.900] *** RESET [339 ms]
[01.05.19 08:59:50.912] "c:\op-2.1\bin\xr_3da.exe" -nointro
[01.05.19 08:59:50.912] Begin load
[01.05.19 08:59:50.917] * phase time: 0 ms
[01.05.19 08:59:51.015] * phase cmem: 1242274 K
[01.05.19 08:59:51.015] Starting server...
[01.05.19 08:59:51.133] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 08:59:51.181] * phase time: 264 ms
[01.05.19 08:59:51.279] * phase cmem: 1238487 K
[01.05.19 08:59:51.279] Loading alife simulator...
[01.05.19 08:59:51.279] * phase time: 97 ms
[01.05.19 08:59:51.377] * phase cmem: 1238487 K
[01.05.19 08:59:51.377] Loading savegame...
[01.05.19 08:59:51.410] * Loading key-value pairs...
[01.05.19 08:59:51.463] * 18 key-value pairs were successfully loaded (0.053s)
[01.05.19 08:59:51.463] * Loading spawn registry...
[01.05.19 08:59:53.518] * 25172 spawn points were successfully loaded (2.056s)
[01.05.19 08:59:53.519] * Loading objects...
[01.05.19 08:59:54.280] * 35871 objects were successfully loaded (0.761s) 35871
[01.05.19 08:59:55.564] * Start objects on_register'ed...
[01.05.19 08:59:57.339] * 35871 objects on_register'ed (1.774s)
[01.05.19 08:59:57.340] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (6.061s)
[01.05.19 08:59:57.340] * phase time: 6060 ms
[01.05.19 08:59:57.440] * phase cmem: 1347384 K
[01.05.19 08:59:57.440] Connecting...
[01.05.19 08:59:57.440] MaxPlayers = 32
[01.05.19 08:59:57.449] * phase time: 109 ms
[01.05.19 08:59:57.550] * phase cmem: 1347417 K
[01.05.19 08:59:57.550] Connecting to...
[01.05.19 08:59:57.552] Player not found. New player created.
[01.05.19 08:59:57.552] * client : connection accepted - <>
[01.05.19 08:59:57.555] * phase time: 105 ms
[01.05.19 08:59:57.656] * phase cmem: 1347441 K
[01.05.19 08:59:57.656] Reading level info...
[01.05.19 08:59:57.662] * phase time: 107 ms
[01.05.19 08:59:57.762] * phase cmem: 1347441 K
[01.05.19 08:59:57.762] Loading object space...
[01.05.19 08:59:57.823] WARNING: CLocatorAPI::check_for_file file not found file c:\op-2.1\userdata\level_cache\l10u_bunker in files list (size = 79134)
[01.05.19 08:59:58.204] * object space load: 442 ms
[01.05.19 08:59:58.204] * phase time: 542 ms
[01.05.19 08:59:58.305] * phase cmem: 1368783 K
[01.05.19 08:59:58.305] Loading shaders (R2)...
[01.05.19 08:59:58.530] * phase time: 325 ms
[01.05.19 08:59:58.630] * phase cmem: 1369806 K
[01.05.19 08:59:58.630] Loading geometry (R2)...
[01.05.19 08:59:58.959] * phase time: 428 ms
[01.05.19 08:59:59.059] * phase cmem: 1431267 K
[01.05.19 08:59:59.059] Loading visuals (R2)...
[01.05.19 08:59:59.082] * phase time: 122 ms
[01.05.19 08:59:59.182] * phase cmem: 1433088 K
[01.05.19 08:59:59.182] Loading details (R2)...
[01.05.19 08:59:59.183] * phase time: 100 ms
[01.05.19 08:59:59.283] * phase cmem: 1433088 K
[01.05.19 08:59:59.283] Loading sectors (R2)...
[01.05.19 08:59:59.284] WARNING: Occlusion map 'c:\op-2.1\gamedata\levels\l10u_bunker\level.hom' not found.
[01.05.19 08:59:59.284] * Loading environment modificator: c:\op-2.1\gamedata\levels\l10u_bunker\level.env_mod
[01.05.19 08:59:59.284] * phase time: 101 ms
[01.05.19 08:59:59.384] * phase cmem: 1433093 K
[01.05.19 08:59:59.384] Loading AI objects...
[01.05.19 08:59:59.384] - Loading music tracks from 'l10u_bunker_musics'...
[01.05.19 08:59:59.393] * phase time: 109 ms
[01.05.19 08:59:59.493] * phase cmem: 1433204 K
[01.05.19 08:59:59.493] Loading PH world...
[01.05.19 08:59:59.503] - Game configuring : Started
[01.05.19 08:59:59.504] - Game configuring : Finished
[01.05.19 08:59:59.509] * phase time: 115 ms
[01.05.19 08:59:59.609] * phase cmem: 1437679 K
[01.05.19 08:59:59.609] Loading textures...
[01.05.19 09:00:00.091] * t-report - base: 1189, 1007712 K
[01.05.19 09:00:00.091] * t-report - lmap: 5, 5120 K
[01.05.19 09:00:00.091] * phase time: 582 ms
[01.05.19 09:00:00.191] * phase cmem: 1601327 K
[01.05.19 09:00:00.191] Synchronizing...
[01.05.19 09:00:00.191] Save created on [Engine 1.0f p 0.6]
[01.05.19 09:00:00.191] Save date and time [Wed May 1 08:59:48 2019]
[01.05.19 09:00:00.194] * phase time: 102 ms
[01.05.19 09:00:00.294] * phase cmem: 1601327 K
[01.05.19 09:00:00.638] * [win32]: free[1638272 K], reserved[390628 K], committed[2165340 K]
[01.05.19 09:00:00.638] * [ D3D ]: textures[1012833 K]
[01.05.19 09:00:00.638] * [x-ray]: crt heap[498009 K], process heap[498009 K], game lua[212898 K], engine lua[263 K], render[7044 K]
[01.05.19 09:00:00.638] * [x-ray]: economy: strings[count: 211820, lengths: 11676 K, overhead: 6619 K, saved: 1316879 K]
[01.05.19 09:00:00.638] * [x-ray]: economy: smem[count: 90732, lengths: 49623 K, overhead: 1417 K, saved: 33794 K]
[01.05.19 09:00:00.638] * Starting measure
[01.05.19 09:00:04.703] * MEMORY USAGE: 1893381 K
[01.05.19 09:01:02.114] ~ WARNING kamp[x10_monolit_kamp_1] not has any suitable states for npc_id[12418].set idle state.
[01.05.19 09:01:05.239] ~ WARNING kamp[x10_monolit_kamp_1] not has any suitable states for npc_id[12418].set idle state.
[01.05.19 09:01:43.368] ~ WARNING kamp[x10_wizigatel_monolit_kamp_1] not has any suitable states for npc_id[13327].set idle state.
[01.05.19 09:01:46.566] ~ WARNING kamp[x10_wizigatel_monolit_kamp_1] not has any suitable states for npc_id[13327].set idle state.
[01.05.19 09:01:59.953] Unable to find Hotkey entry in registry
[01.05.19 09:02:06.220] * DVB created: 4096K
[01.05.19 09:02:06.220] * DIB created: 512K
[01.05.19 09:02:06.401] - r__tf_aniso 2
[01.05.19 09:02:06.401] - r2_tf_mipbias 0.5
[01.05.19 09:02:06.401] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 09:02:06.401] * GPU vertex cache: unrecognized, 16
[01.05.19 09:02:06.401] *** RESET [0 ms]
[01.05.19 09:02:07.299] * MEMORY USAGE: 1922049 K
[01.05.19 09:22:56.420] * DVB created: 4096K
[01.05.19 09:22:56.420] * DIB created: 512K
[01.05.19 09:22:56.731] - r__tf_aniso 2
[01.05.19 09:22:56.731] - r2_tf_mipbias 0.5
[01.05.19 09:22:56.731] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 09:22:56.731] * GPU vertex cache: unrecognized, 16
[01.05.19 09:22:56.731] *** RESET [0 ms]
[01.05.19 09:22:57.514] * MEMORY USAGE: 1920388 K
[01.05.19 09:22:59.020] * DVB created: 4096K
[01.05.19 09:22:59.021] * DIB created: 512K
[01.05.19 09:22:59.213] - r__tf_aniso 2
[01.05.19 09:22:59.213] - r2_tf_mipbias 0.5
[01.05.19 09:22:59.214] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 09:22:59.214] * GPU vertex cache: recognized, 24
[01.05.19 09:22:59.214] *** RESET [304 ms]
[01.05.19 09:22:59.747] * MEMORY USAGE: 1889137 K
[01.05.19 09:23:08.759] ~ WARNING kamp[x10_monolit_kamp_1] not has any suitable states for npc_id[12418].set idle state.
[01.05.19 09:23:27.425] ~ WARNING kamp[x10_wizigatel_monolit_kamp_1] not has any suitable states for npc_id[13327].set idle state.
[01.05.19 09:23:48.765] ~ WARNING kamp[x10_monolit_kamp_1] not has any suitable states for npc_id[12418].set idle state.
[01.05.19 09:24:07.492] ~ WARNING kamp[x10_wizigatel_monolit_kamp_1] not has any suitable states for npc_id[13327].set idle state.
[01.05.19 09:24:28.949] ~ WARNING kamp[x10_monolit_kamp_1] not has any suitable states for npc_id[12418].set idle state.
[01.05.19 09:25:09.034] ~ WARNING kamp[x10_monolit_kamp_1] not has any suitable states for npc_id[12418].set idle state.
[01.05.19 09:25:38.901] * Saving spawns...
[01.05.19 09:25:38.905] * Saving objects...
[01.05.19 09:25:39.119] * 35910 objects are successfully saved
[01.05.19 09:25:39.134] * Saving key-value pairs...
[01.05.19 09:25:39.184] * 18 key-value pairs were successfully saved
[01.05.19 09:25:39.257] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 09:28:54.826] * Saving spawns...
[01.05.19 09:28:54.831] * Saving objects...
[01.05.19 09:28:55.047] * 35887 objects are successfully saved
[01.05.19 09:28:55.063] * Saving key-value pairs...
[01.05.19 09:28:55.113] * 18 key-value pairs were successfully saved
[01.05.19 09:28:55.186] * Game День 80. 15.02. Лабораторія x-10.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. 15.02. Лабораторія x-10.sav'
[01.05.19 09:29:11.918] * Saving spawns...
[01.05.19 09:29:11.922] * Saving objects...
[01.05.19 09:29:12.143] * 35887 objects are successfully saved
[01.05.19 09:29:12.160] * Saving key-value pairs...
[01.05.19 09:29:12.235] * 18 key-value pairs were successfully saved
[01.05.19 09:29:12.325] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[01.05.19 09:29:12.329] - Disconnect
[01.05.19 09:29:13.874] - Destroying level
[01.05.19 09:29:14.078] * DVB created: 4096K
[01.05.19 09:29:14.079] * DIB created: 512K
[01.05.19 09:29:14.297] - r__tf_aniso 2
[01.05.19 09:29:14.297] - r2_tf_mipbias 0.5
[01.05.19 09:29:14.297] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 09:29:14.297] * GPU vertex cache: unrecognized, 16
[01.05.19 09:29:14.297] *** RESET [354 ms]
[01.05.19 09:29:14.311] "c:\op-2.1\bin\xr_3da.exe" -nointro
[01.05.19 09:29:14.311] Begin load
[01.05.19 09:29:14.316] * phase time: 0 ms
[01.05.19 09:29:14.417] * phase cmem: 1255852 K
[01.05.19 09:29:14.417] Starting server...
[01.05.19 09:29:14.545] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 09:29:14.595] * phase time: 279 ms
[01.05.19 09:29:14.698] * phase cmem: 1250490 K
[01.05.19 09:29:14.698] Loading alife simulator...
[01.05.19 09:29:14.698] * phase time: 102 ms
[01.05.19 09:29:14.799] * phase cmem: 1250488 K
[01.05.19 09:29:14.799] Loading savegame...
[01.05.19 09:29:14.836] * Loading key-value pairs...
[01.05.19 09:29:14.889] * 18 key-value pairs were successfully loaded (0.054s)
[01.05.19 09:29:14.889] * Loading spawn registry...
[01.05.19 09:29:17.092] * 25172 spawn points were successfully loaded (2.202s)
[01.05.19 09:29:17.093] * Loading objects...
[01.05.19 09:29:17.930] * 35887 objects were successfully loaded (0.838s) 35887
[01.05.19 09:29:19.199] * Start objects on_register'ed...
[01.05.19 09:29:21.114] * 35887 objects on_register'ed (1.915s)
[01.05.19 09:29:21.115] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (6.416s)
[01.05.19 09:29:21.115] * phase time: 6416 ms
[01.05.19 09:29:21.218] * phase cmem: 1354286 K
[01.05.19 09:29:21.218] Connecting...
[01.05.19 09:29:21.219] MaxPlayers = 32
[01.05.19 09:29:21.227] * phase time: 111 ms
[01.05.19 09:29:21.329] * phase cmem: 1354319 K
[01.05.19 09:29:21.329] Connecting to...
[01.05.19 09:29:21.330] Player not found. New player created.
[01.05.19 09:29:21.330] * client : connection accepted - <>
[01.05.19 09:29:21.336] * phase time: 109 ms
[01.05.19 09:29:21.440] * phase cmem: 1354345 K
[01.05.19 09:29:21.440] Reading level info...
[01.05.19 09:29:21.442] * phase time: 105 ms
[01.05.19 09:29:21.545] * phase cmem: 1354345 K
[01.05.19 09:29:21.545] Loading object space...
[01.05.19 09:29:21.604] WARNING: CLocatorAPI::check_for_file file not found file c:\op-2.1\userdata\level_cache\l12u_sarcofag in files list (size = 79138)
[01.05.19 09:29:21.972] * object space load: 426 ms
[01.05.19 09:29:21.972] * phase time: 529 ms
[01.05.19 09:29:22.074] * phase cmem: 1374596 K
[01.05.19 09:29:22.074] Loading shaders (R2)...
[01.05.19 09:29:22.268] * phase time: 296 ms
[01.05.19 09:29:22.370] * phase cmem: 1375515 K
[01.05.19 09:29:22.370] Loading geometry (R2)...
[01.05.19 09:29:22.721] * phase time: 453 ms
[01.05.19 09:29:22.824] * phase cmem: 1440431 K
[01.05.19 09:29:22.824] Loading visuals (R2)...
[01.05.19 09:29:22.849] * phase time: 127 ms
[01.05.19 09:29:22.952] * phase cmem: 1442795 K
[01.05.19 09:29:22.952] Loading details (R2)...
[01.05.19 09:29:22.952] * phase time: 102 ms
[01.05.19 09:29:23.056] * phase cmem: 1442795 K
[01.05.19 09:29:23.056] Loading sectors (R2)...
[01.05.19 09:29:23.057] WARNING: Occlusion map 'c:\op-2.1\gamedata\levels\l12u_sarcofag\level.hom' not found.
[01.05.19 09:29:23.057] * Loading environment modificator: c:\op-2.1\gamedata\levels\l12u_sarcofag\level.env_mod
[01.05.19 09:29:23.058] * phase time: 105 ms
[01.05.19 09:29:23.161] * phase cmem: 1442813 K
[01.05.19 09:29:23.161] Loading AI objects...
[01.05.19 09:29:23.167] - Loading music tracks from 'l12u_sarcofag_musics'...
[01.05.19 09:29:23.171] * phase time: 113 ms
[01.05.19 09:29:23.274] * phase cmem: 1442848 K
[01.05.19 09:29:23.274] Loading PH world...
[01.05.19 09:29:23.284] - Game configuring : Started
[01.05.19 09:29:23.285] - Game configuring : Finished
[01.05.19 09:29:23.290] * phase time: 118 ms
[01.05.19 09:29:23.392] * phase cmem: 1447289 K
[01.05.19 09:29:23.392] Loading textures...
[01.05.19 09:29:23.922] * t-report - base: 1186, 1001203 K
[01.05.19 09:29:23.922] * t-report - lmap: 9, 9217 K
[01.05.19 09:29:23.922] * phase time: 632 ms
[01.05.19 09:29:24.026] * phase cmem: 1605646 K
[01.05.19 09:29:24.026] Synchronizing...
[01.05.19 09:29:24.026] Save created on [Engine 1.0f p 0.6]
[01.05.19 09:29:24.026] Save date and time [Wed May 1 09:29:11 2019]
[01.05.19 09:29:24.028] * phase time: 106 ms
[01.05.19 09:29:24.132] * phase cmem: 1605646 K
[01.05.19 09:29:24.436] * [win32]: free[1644124 K], reserved[373664 K], committed[2176452 K]
[01.05.19 09:29:24.436] * [ D3D ]: textures[1010420 K]
[01.05.19 09:29:24.436] * [x-ray]: crt heap[498129 K], process heap[498129 K], game lua[213610 K], engine lua[226 K], render[7096 K]
[01.05.19 09:29:24.436] * [x-ray]: economy: strings[count: 213300, lengths: 11784 K, overhead: 6665 K, saved: 1989825 K]
[01.05.19 09:29:24.436] * [x-ray]: economy: smem[count: 91619, lengths: 49901 K, overhead: 1431 K, saved: 34159 K]
[01.05.19 09:29:24.436] * Starting measure
[01.05.19 09:29:28.699] ~ WARNING kamp[sar_monolith_general_kamp] not has any suitable states for npc_id[6561].set idle state.
[01.05.19 09:29:28.869] * MEMORY USAGE: 1997555 K
[01.05.19 09:29:31.752] ~ WARNING kamp[sar_monolith_general_kamp] not has any suitable states for npc_id[6561].set idle state.
[01.05.19 09:29:37.002] ~ WARNING kamp[sar_koridor_monolit_kamp_1] not has any suitable states for npc_id[25048].set idle state.
[01.05.19 09:29:57.886] ~ WARNING kamp[sar_koridor_monolit_kamp_1] not has any suitable states for npc_id[25048].set idle state.
[01.05.19 09:30:11.782] ~ WARNING kamp[sar_monolith_general_kamp] not has any suitable states for npc_id[6561].set idle state.
[01.05.19 09:30:37.931] ~ WARNING kamp[sar_koridor_monolit_kamp_1] not has any suitable states for npc_id[25048].set idle state.
[01.05.19 09:30:49.252] * Saving spawns...
[01.05.19 09:30:49.257] * Saving objects...
[01.05.19 09:30:49.480] * 35859 objects are successfully saved
[01.05.19 09:30:49.496] * Saving key-value pairs...
[01.05.19 09:30:49.546] * 18 key-value pairs were successfully saved
[01.05.19 09:30:49.622] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 09:30:52.027] ~ WARNING kamp[sar_monolith_general_kamp] not has any suitable states for npc_id[6561].set idle state.
[01.05.19 09:30:58.270] ~ WARNING kamp[sar_diwany_monolit_kamp_1] not has any suitable states for npc_id[25043].set idle state.
[01.05.19 09:45:59.498] * DVB created: 4096K
[01.05.19 09:45:59.498] * DIB created: 512K
[01.05.19 09:45:59.755] - r__tf_aniso 2
[01.05.19 09:45:59.755] - r2_tf_mipbias 0.5
[01.05.19 09:45:59.755] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 09:45:59.755] * GPU vertex cache: recognized, 24
[01.05.19 09:45:59.755] *** RESET [0 ms]
[01.05.19 09:46:00.538] * MEMORY USAGE: 2020798 K
[01.05.19 09:46:02.509] * DVB created: 4096K
[01.05.19 09:46:02.509] * DIB created: 512K
[01.05.19 09:46:02.698] - r__tf_aniso 2
[01.05.19 09:46:02.698] - r2_tf_mipbias 0.5
[01.05.19 09:46:02.698] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 09:46:02.698] * GPU vertex cache: unrecognized, 16
[01.05.19 09:46:02.698] *** RESET [285 ms]
[01.05.19 09:46:03.026] ~ WARNING kamp[sar_diwany_monolit_kamp_1] not has any suitable states for npc_id[25043].set idle state.
[01.05.19 09:46:03.321] * MEMORY USAGE: 1989717 K
[01.05.19 09:46:13.294] * DVB created: 4096K
[01.05.19 09:46:13.294] * DIB created: 512K
[01.05.19 09:46:13.506] - r__tf_aniso 2
[01.05.19 09:46:13.506] - r2_tf_mipbias 0.5
[01.05.19 09:46:13.506] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 09:46:13.506] * GPU vertex cache: unrecognized, 16
[01.05.19 09:46:13.506] *** RESET [0 ms]
[01.05.19 09:46:14.473] * MEMORY USAGE: 2022787 K
[01.05.19 09:46:15.423] * DVB created: 4096K
[01.05.19 09:46:15.423] * DIB created: 512K
[01.05.19 09:46:15.614] - r__tf_aniso 2
[01.05.19 09:46:15.614] - r2_tf_mipbias 0.5
[01.05.19 09:46:15.614] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 09:46:15.615] * GPU vertex cache: unrecognized, 16
[01.05.19 09:46:15.615] *** RESET [290 ms]
[01.05.19 09:46:16.223] * MEMORY USAGE: 1991580 K
[01.05.19 09:46:29.809] ~ WARNING kamp[sar_koridor_monolit_kamp_1] not has any suitable states for npc_id[25048].set idle state.
[01.05.19 09:46:43.974] ~ WARNING kamp[sar_monolith_general_kamp] not has any suitable states for npc_id[6561].set idle state.
[01.05.19 09:46:53.523] ~ WARNING kamp[sar_diwany_monolit_kamp_1] not has any suitable states for npc_id[25043].set idle state.
[01.05.19 09:47:09.946] ~ WARNING kamp[sar_koridor_monolit_kamp_1] not has any suitable states for npc_id[25048].set idle state.
[01.05.19 09:47:18.758] * Saving spawns...
[01.05.19 09:47:18.762] * Saving objects...
[01.05.19 09:47:19.031] * 35859 objects are successfully saved
[01.05.19 09:47:19.045] * Saving key-value pairs...
[01.05.19 09:47:19.094] * 18 key-value pairs were successfully saved
[01.05.19 09:47:19.169] * Game День 80. 15.18. Саркофаг.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. 15.18. Саркофаг.sav'
[01.05.19 09:47:24.085] ~ WARNING kamp[sar_monolith_general_kamp] not has any suitable states for npc_id[6561].set idle state.
[01.05.19 09:47:31.476] * Saving spawns...
[01.05.19 09:47:31.481] * Saving objects...
[01.05.19 09:47:31.700] * 35859 objects are successfully saved
[01.05.19 09:47:31.714] * Saving key-value pairs...
[01.05.19 09:47:31.764] * 18 key-value pairs were successfully saved
[01.05.19 09:47:31.837] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[01.05.19 09:47:31.845] - Disconnect
[01.05.19 09:47:33.400] - Destroying level
[01.05.19 09:47:33.604] * DVB created: 4096K
[01.05.19 09:47:33.604] * DIB created: 512K
[01.05.19 09:47:33.820] - r__tf_aniso 2
[01.05.19 09:47:33.820] - r2_tf_mipbias 0.5
[01.05.19 09:47:33.820] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 09:47:33.820] * GPU vertex cache: unrecognized, 16
[01.05.19 09:47:33.820] *** RESET [346 ms]
[01.05.19 09:47:33.834] "c:\op-2.1\bin\xr_3da.exe" -nointro
[01.05.19 09:47:33.834] Begin load
[01.05.19 09:47:33.839] * phase time: 0 ms
[01.05.19 09:47:33.942] * phase cmem: 1269209 K
[01.05.19 09:47:33.942] Starting server...
[01.05.19 09:47:34.073] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 09:47:34.121] * phase time: 282 ms
[01.05.19 09:47:34.226] * phase cmem: 1263785 K
[01.05.19 09:47:34.226] Loading alife simulator...
[01.05.19 09:47:34.226] * phase time: 105 ms
[01.05.19 09:47:34.330] * phase cmem: 1263783 K
[01.05.19 09:47:34.330] Loading savegame...
[01.05.19 09:47:34.364] * Loading key-value pairs...
[01.05.19 09:47:34.417] * 18 key-value pairs were successfully loaded (0.053s)
[01.05.19 09:47:34.417] * Loading spawn registry...
[01.05.19 09:47:36.540] * 25172 spawn points were successfully loaded (2.122s)
[01.05.19 09:47:36.540] * Loading objects...
[01.05.19 09:47:37.339] * 35859 objects were successfully loaded (0.799s) 35859
[01.05.19 09:47:38.589] * Start objects on_register'ed...
[01.05.19 09:47:40.395] * 35859 objects on_register'ed (1.806s)
[01.05.19 09:47:40.397] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (6.170s)
[01.05.19 09:47:40.397] * phase time: 6169 ms
[01.05.19 09:47:40.502] * phase cmem: 1367531 K
[01.05.19 09:47:40.502] Connecting...
[01.05.19 09:47:40.502] MaxPlayers = 32
[01.05.19 09:47:40.508] * phase time: 110 ms
[01.05.19 09:47:40.613] * phase cmem: 1367562 K
[01.05.19 09:47:40.613] Connecting to...
[01.05.19 09:47:40.615] Player not found. New player created.
[01.05.19 09:47:40.615] * client : connection accepted - <>
[01.05.19 09:47:40.622] * phase time: 114 ms
[01.05.19 09:47:40.727] * phase cmem: 1367586 K
[01.05.19 09:47:40.727] Reading level info...
[01.05.19 09:47:40.729] * phase time: 106 ms
[01.05.19 09:47:40.834] * phase cmem: 1367586 K
[01.05.19 09:47:40.834] Loading object space...
[01.05.19 09:47:40.871] WARNING: CLocatorAPI::check_for_file file not found file c:\op-2.1\userdata\level_cache\l12u_control_monolith in files list (size = 79142)
[01.05.19 09:47:41.097] * object space load: 262 ms
[01.05.19 09:47:41.097] * phase time: 368 ms
[01.05.19 09:47:41.201] * phase cmem: 1380387 K
[01.05.19 09:47:41.201] Loading shaders (R2)...
[01.05.19 09:47:41.382] * phase time: 285 ms
[01.05.19 09:47:41.486] * phase cmem: 1381308 K
[01.05.19 09:47:41.486] Loading geometry (R2)...
[01.05.19 09:47:41.649] * phase time: 266 ms
[01.05.19 09:47:41.753] * phase cmem: 1412894 K
[01.05.19 09:47:41.753] Loading visuals (R2)...
[01.05.19 09:47:41.768] * phase time: 118 ms
[01.05.19 09:47:41.872] * phase cmem: 1414143 K
[01.05.19 09:47:41.872] Loading details (R2)...
[01.05.19 09:47:41.872] * phase time: 103 ms
[01.05.19 09:47:41.976] * phase cmem: 1414143 K
[01.05.19 09:47:41.976] Loading sectors (R2)...
[01.05.19 09:47:41.977] * Loading HOM: c:\op-2.1\gamedata\levels\l12u_control_monolith\level.hom
[01.05.19 09:47:41.978] * Loading environment modificator: c:\op-2.1\gamedata\levels\l12u_control_monolith\level.env_mod
[01.05.19 09:47:41.978] * phase time: 106 ms
[01.05.19 09:47:42.082] * phase cmem: 1414249 K
[01.05.19 09:47:42.082] Loading AI objects...
[01.05.19 09:47:42.085] - Loading music tracks from 'l12u_control_musics'...
[01.05.19 09:47:42.089] * phase time: 110 ms
[01.05.19 09:47:42.192] * phase cmem: 1414302 K
[01.05.19 09:47:42.192] Loading PH world...
[01.05.19 09:47:42.200] - Game configuring : Started
[01.05.19 09:47:42.201] - Game configuring : Finished
[01.05.19 09:47:42.206] * phase time: 116 ms
[01.05.19 09:47:42.309] * phase cmem: 1416429 K
[01.05.19 09:47:42.310] Loading textures...
[01.05.19 09:47:42.510] * t-report - base: 1070, 943685 K
[01.05.19 09:47:42.510] * t-report - lmap: 3, 3072 K
[01.05.19 09:47:42.510] * phase time: 304 ms
[01.05.19 09:47:42.614] * phase cmem: 1507377 K
[01.05.19 09:47:42.614] Synchronizing...
[01.05.19 09:47:42.614] Save created on [Engine 1.0f p 0.6]
[01.05.19 09:47:42.614] Save date and time [Wed May 1 09:47:31 2019]
[01.05.19 09:47:42.617] * phase time: 107 ms
[01.05.19 09:47:42.721] * phase cmem: 1507377 K
[01.05.19 09:47:43.025] * [win32]: free[1715308 K], reserved[405960 K], committed[2072972 K]
[01.05.19 09:47:43.025] * [ D3D ]: textures[946757 K]
[01.05.19 09:47:43.025] * [x-ray]: crt heap[493447 K], process heap[493447 K], game lua[212021 K], engine lua[256 K], render[7114 K]
[01.05.19 09:47:43.025] * [x-ray]: economy: strings[count: 213477, lengths: 11791 K, overhead: 6671 K, saved: 2150954 K]
[01.05.19 09:47:43.025] * [x-ray]: economy: smem[count: 95031, lengths: 51748 K, overhead: 1484 K, saved: 36054 K]
[01.05.19 09:47:43.025] * Starting measure
[01.05.19 09:47:45.813] * MEMORY USAGE: 1674479 K
[01.05.19 09:47:58.411] * DVB created: 4096K
[01.05.19 09:47:58.411] * DIB created: 512K
[01.05.19 09:47:58.595] - r__tf_aniso 2
[01.05.19 09:47:58.595] - r2_tf_mipbias 0.5
[01.05.19 09:47:58.595] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 09:47:58.595] * GPU vertex cache: unrecognized, 16
[01.05.19 09:47:58.595] *** RESET [0 ms]
[01.05.19 09:47:59.385] * MEMORY USAGE: 1712110 K
[01.05.19 09:48:00.064] * DVB created: 4096K
[01.05.19 09:48:00.064] * DIB created: 512K
[01.05.19 09:48:00.249] - r__tf_aniso 2
[01.05.19 09:48:00.249] - r2_tf_mipbias 0.5
[01.05.19 09:48:00.249] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 09:48:00.250] * GPU vertex cache: unrecognized, 16
[01.05.19 09:48:00.250] *** RESET [293 ms]
[01.05.19 09:48:00.660] * MEMORY USAGE: 1674942 K
[01.05.19 09:51:00.617] * Saving spawns...
[01.05.19 09:51:00.622] * Saving objects...
[01.05.19 09:51:00.872] * 35802 objects are successfully saved
[01.05.19 09:51:00.886] * Saving key-value pairs...
[01.05.19 09:51:00.936] * 18 key-value pairs were successfully saved
[01.05.19 09:51:01.009] * Game День 80. 15.36. Управління Монолітом.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. 15.36. Управління Монолітом.sav'
[01.05.19 09:52:27.408] * DVB created: 4096K
[01.05.19 09:52:27.408] * DIB created: 512K
[01.05.19 09:52:27.595] - r__tf_aniso 2
[01.05.19 09:52:27.595] - r2_tf_mipbias 0.5
[01.05.19 09:52:27.595] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 09:52:27.595] * GPU vertex cache: unrecognized, 16
[01.05.19 09:52:27.595] *** RESET [0 ms]
[01.05.19 09:52:28.593] * MEMORY USAGE: 1713881 K
[01.05.19 09:52:29.322] * DVB created: 4096K
[01.05.19 09:52:29.323] * DIB created: 512K
[01.05.19 09:52:29.508] - r__tf_aniso 2
[01.05.19 09:52:29.508] - r2_tf_mipbias 0.5
[01.05.19 09:52:29.508] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 09:52:29.508] * GPU vertex cache: unrecognized, 16
[01.05.19 09:52:29.508] *** RESET [287 ms]
[01.05.19 09:52:29.882] * MEMORY USAGE: 1680550 K
[01.05.19 09:52:57.023] * Saving spawns...
[01.05.19 09:52:57.028] * Saving objects...
[01.05.19 09:52:57.276] * 35794 objects are successfully saved
[01.05.19 09:52:57.291] * Saving key-value pairs...
[01.05.19 09:52:57.342] * 18 key-value pairs were successfully saved
[01.05.19 09:52:57.415] * Game День 80. 15.45. Управління Монолітом.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. 15.45. Управління Монолітом.sav'
[01.05.19 09:54:23.026] Begin load
[01.05.19 09:54:23.170] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 09:54:23.219] * phase time: 188 ms
[01.05.19 09:54:23.325] * phase cmem: 1686407 K
[01.05.19 09:54:23.325] Loading alife simulator...
[01.05.19 09:54:23.327] * phase time: 107 ms
[01.05.19 09:54:23.432] * phase cmem: 1686413 K
[01.05.19 09:54:23.432] Loading savegame...
[01.05.19 09:54:23.469] * Loading key-value pairs...
[01.05.19 09:54:23.524] * 18 key-value pairs were successfully loaded (0.055s)
[01.05.19 09:54:23.524] * Loading spawn registry...
[01.05.19 09:54:25.645] * 25172 spawn points were successfully loaded (2.121s)
[01.05.19 09:54:25.645] * Loading objects...
[01.05.19 09:54:26.445] * 35794 objects were successfully loaded (0.800s) 35794
[01.05.19 09:54:27.646] * Start objects on_register'ed...
[01.05.19 09:54:29.454] * 35794 objects on_register'ed (1.808s)
[01.05.19 09:54:29.456] * Game День 80. 15.45. Управління Монолітом is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 15.45. Управління Монолітом.sav' (6.130s)
[01.05.19 09:54:29.456] * phase time: 6129 ms
[01.05.19 09:54:29.563] * phase cmem: 1789614 K
[01.05.19 09:54:29.563] Connecting...
[01.05.19 09:54:29.564] * phase time: 107 ms
[01.05.19 09:54:29.671] * phase cmem: 1789614 K
[01.05.19 09:54:29.671] Restart sim...
[01.05.19 09:54:29.671] * phase time: 107 ms
[01.05.19 09:54:29.778] * phase cmem: 1789614 K
[01.05.19 09:54:30.094] * [win32]: free[1469808 K], reserved[364516 K], committed[2359916 K]
[01.05.19 09:54:30.094] * [ D3D ]: textures[1166018 K]
[01.05.19 09:54:30.094] * [x-ray]: crt heap[527887 K], process heap[527887 K], game lua[211483 K], engine lua[218 K], render[7519 K]
[01.05.19 09:54:30.094] * [x-ray]: economy: strings[count: 213793, lengths: 11799 K, overhead: 6681 K, saved: 2736215 K]
[01.05.19 09:54:30.094] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 09:54:30.094] * Starting measure
[01.05.19 09:54:31.694] * MEMORY USAGE: 1700384 K
[01.05.19 09:54:45.129] * Saving spawns...
[01.05.19 09:54:45.133] * Saving objects...
[01.05.19 09:54:45.346] * 35793 objects are successfully saved
[01.05.19 09:54:45.361] * Saving key-value pairs...
[01.05.19 09:54:45.410] * 18 key-value pairs were successfully saved
[01.05.19 09:54:45.484] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 09:54:52.367] ERROR: CALifeObjectRegistry::object There is no object with id 31456!
[01.05.19 09:55:22.008] * Saving spawns...
[01.05.19 09:55:22.013] * Saving objects...
[01.05.19 09:55:22.228] * 35793 objects are successfully saved
[01.05.19 09:55:22.243] * Saving key-value pairs...
[01.05.19 09:55:22.293] * 18 key-value pairs were successfully saved
[01.05.19 09:55:22.366] * Game День 80. 15.50. Управління Монолітом.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. 15.50. Управління Монолітом.sav'
[01.05.19 09:56:16.876] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[01.05.19 09:56:16.878] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[01.05.19 09:56:28.744] Begin load
[01.05.19 09:56:28.860] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 09:56:28.911] * phase time: 161 ms
[01.05.19 09:56:29.016] * phase cmem: 1688637 K
[01.05.19 09:56:29.016] Loading alife simulator...
[01.05.19 09:56:29.018] * phase time: 107 ms
[01.05.19 09:56:29.124] * phase cmem: 1688635 K
[01.05.19 09:56:29.124] Loading savegame...
[01.05.19 09:56:29.163] * Loading key-value pairs...
[01.05.19 09:56:29.217] * 18 key-value pairs were successfully loaded (0.055s)
[01.05.19 09:56:29.217] * Loading spawn registry...
[01.05.19 09:56:31.441] * 25172 spawn points were successfully loaded (2.224s)
[01.05.19 09:56:31.442] * Loading objects...
[01.05.19 09:56:32.281] * 35793 objects were successfully loaded (0.839s) 35793
[01.05.19 09:56:33.517] * Start objects on_register'ed...
[01.05.19 09:56:35.377] * 35793 objects on_register'ed (1.860s)
[01.05.19 09:56:35.378] * Game День 80. 15.50. Управління Монолітом is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 15.50. Управління Монолітом.sav' (6.361s)
[01.05.19 09:56:35.378] * phase time: 6360 ms
[01.05.19 09:56:35.486] * phase cmem: 1791773 K
[01.05.19 09:56:35.486] Connecting...
[01.05.19 09:56:35.486] * phase time: 108 ms
[01.05.19 09:56:35.594] * phase cmem: 1791773 K
[01.05.19 09:56:35.594] Restart sim...
[01.05.19 09:56:35.594] * phase time: 107 ms
[01.05.19 09:56:35.702] * phase cmem: 1791773 K
[01.05.19 09:56:36.028] * [win32]: free[1452900 K], reserved[379308 K], committed[2362032 K]
[01.05.19 09:56:36.028] * [ D3D ]: textures[1167213 K]
[01.05.19 09:56:36.028] * [x-ray]: crt heap[528704 K], process heap[528704 K], game lua[211400 K], engine lua[218 K], render[7522 K]
[01.05.19 09:56:36.028] * [x-ray]: economy: strings[count: 213804, lengths: 11799 K, overhead: 6681 K, saved: 2914150 K]
[01.05.19 09:56:36.028] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 09:56:36.028] * Starting measure
[01.05.19 09:56:37.574] * MEMORY USAGE: 1702761 K
[01.05.19 09:57:25.666] * Saving spawns...
[01.05.19 09:57:25.671] * Saving objects...
[01.05.19 09:57:25.883] * 35812 objects are successfully saved
[01.05.19 09:57:25.898] * Saving key-value pairs...
[01.05.19 09:57:25.948] * 18 key-value pairs were successfully saved
[01.05.19 09:57:26.022] * Game День 80. 15.54. Управління Монолітом.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. 15.54. Управління Монолітом.sav'
[01.05.19 09:57:47.878] Begin load
[01.05.19 09:57:48.066] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 09:57:48.115] * phase time: 232 ms
[01.05.19 09:57:48.225] * phase cmem: 1689427 K
[01.05.19 09:57:48.225] Loading alife simulator...
[01.05.19 09:57:48.226] * phase time: 110 ms
[01.05.19 09:57:48.335] * phase cmem: 1689392 K
[01.05.19 09:57:48.335] Loading savegame...
[01.05.19 09:57:48.374] * Loading key-value pairs...
[01.05.19 09:57:48.429] * 18 key-value pairs were successfully loaded (0.056s)
[01.05.19 09:57:48.429] * Loading spawn registry...
[01.05.19 09:57:50.596] * 25172 spawn points were successfully loaded (2.165s)
[01.05.19 09:57:50.596] * Loading objects...
[01.05.19 09:57:51.434] * 35812 objects were successfully loaded (0.837s) 35812
[01.05.19 09:57:52.716] * Start objects on_register'ed...
[01.05.19 09:57:54.596] * 35812 objects on_register'ed (1.880s)
[01.05.19 09:57:54.597] * Game День 80. 15.54. Управління Монолітом is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 15.54. Управління Монолітом.sav' (6.371s)
[01.05.19 09:57:54.597] * phase time: 6370 ms
[01.05.19 09:57:54.706] * phase cmem: 1793849 K
[01.05.19 09:57:54.706] Connecting...
[01.05.19 09:57:54.706] * phase time: 108 ms
[01.05.19 09:57:54.814] * phase cmem: 1793850 K
[01.05.19 09:57:54.814] Restart sim...
[01.05.19 09:57:54.814] * phase time: 108 ms
[01.05.19 09:57:54.922] * phase cmem: 1793850 K
[01.05.19 09:57:55.285] * [win32]: free[1452900 K], reserved[377148 K], committed[2364192 K]
[01.05.19 09:57:55.285] * [ D3D ]: textures[1167213 K]
[01.05.19 09:57:55.285] * [x-ray]: crt heap[530767 K], process heap[530767 K], game lua[212131 K], engine lua[219 K], render[7522 K]
[01.05.19 09:57:55.285] * [x-ray]: economy: strings[count: 213819, lengths: 11800 K, overhead: 6681 K, saved: 3010617 K]
[01.05.19 09:57:55.285] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 09:57:55.285] * Starting measure
[01.05.19 09:57:56.852] * MEMORY USAGE: 1703673 K
[01.05.19 09:59:22.001] * Saving spawns...
[01.05.19 09:59:22.006] * Saving objects...
[01.05.19 09:59:22.218] * 35812 objects are successfully saved
[01.05.19 09:59:22.233] * Saving key-value pairs...
[01.05.19 09:59:22.282] * 18 key-value pairs were successfully saved
[01.05.19 09:59:22.356] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 09:59:46.655] Begin load
[01.05.19 09:59:46.769] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 09:59:46.820] * phase time: 159 ms
[01.05.19 09:59:46.926] * phase cmem: 1690068 K
[01.05.19 09:59:46.926] Loading alife simulator...
[01.05.19 09:59:46.926] * phase time: 106 ms
[01.05.19 09:59:47.033] * phase cmem: 1690068 K
[01.05.19 09:59:47.033] Loading savegame...
[01.05.19 09:59:47.070] * Loading key-value pairs...
[01.05.19 09:59:47.125] * 18 key-value pairs were successfully loaded (0.054s)
[01.05.19 09:59:47.125] * Loading spawn registry...
[01.05.19 09:59:49.312] * 25172 spawn points were successfully loaded (2.188s)
[01.05.19 09:59:49.313] * Loading objects...
[01.05.19 09:59:50.153] * 35812 objects were successfully loaded (0.840s) 35812
[01.05.19 09:59:51.374] * Start objects on_register'ed...
[01.05.19 09:59:53.267] * 35812 objects on_register'ed (1.892s)
[01.05.19 09:59:53.268] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (6.341s)
[01.05.19 09:59:53.268] * phase time: 6340 ms
[01.05.19 09:59:53.376] * phase cmem: 1793238 K
[01.05.19 09:59:53.376] Connecting...
[01.05.19 09:59:53.377] * phase time: 108 ms
[01.05.19 09:59:53.485] * phase cmem: 1793238 K
[01.05.19 09:59:53.485] Restart sim...
[01.05.19 09:59:53.485] * phase time: 108 ms
[01.05.19 09:59:53.593] * phase cmem: 1793238 K
[01.05.19 09:59:53.954] * [win32]: free[1452836 K], reserved[379128 K], committed[2362276 K]
[01.05.19 09:59:53.954] * [ D3D ]: textures[1167341 K]
[01.05.19 09:59:53.954] * [x-ray]: crt heap[529871 K], process heap[529871 K], game lua[211425 K], engine lua[219 K], render[7528 K]
[01.05.19 09:59:53.954] * [x-ray]: economy: strings[count: 213833, lengths: 11800 K, overhead: 6682 K, saved: 3168612 K]
[01.05.19 09:59:53.954] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 09:59:53.954] * Starting measure
[01.05.19 09:59:55.546] * MEMORY USAGE: 1704185 K
[01.05.19 10:01:13.907] * Saving spawns...
[01.05.19 10:01:13.912] * Saving objects...
[01.05.19 10:01:14.133] * 35812 objects are successfully saved
[01.05.19 10:01:14.147] * Saving key-value pairs...
[01.05.19 10:01:14.198] * 18 key-value pairs were successfully saved
[01.05.19 10:01:14.272] * Game День 80. 16.10. Управління Монолітом.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. 16.10. Управління Монолітом.sav'
[01.05.19 10:02:38.216] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[01.05.19 10:02:38.217] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[01.05.19 10:02:50.889] Begin load
[01.05.19 10:02:51.039] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 10:02:51.090] * phase time: 196 ms
[01.05.19 10:02:51.196] * phase cmem: 1690100 K
[01.05.19 10:02:51.196] Loading alife simulator...
[01.05.19 10:02:51.197] * phase time: 107 ms
[01.05.19 10:02:51.304] * phase cmem: 1690064 K
[01.05.19 10:02:51.304] Loading savegame...
[01.05.19 10:02:51.341] * Loading key-value pairs...
[01.05.19 10:02:51.396] * 18 key-value pairs were successfully loaded (0.055s)
[01.05.19 10:02:51.396] * Loading spawn registry...
[01.05.19 10:02:53.530] * 25172 spawn points were successfully loaded (2.135s)
[01.05.19 10:02:53.531] * Loading objects...
[01.05.19 10:02:54.344] * 35812 objects were successfully loaded (0.813s) 35812
[01.05.19 10:02:55.543] * Start objects on_register'ed...
[01.05.19 10:02:57.350] * 35812 objects on_register'ed (1.806s)
[01.05.19 10:02:57.351] * Game День 80. 16.10. Управління Монолітом is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 16.10. Управління Монолітом.sav' (6.154s)
[01.05.19 10:02:57.351] * phase time: 6153 ms
[01.05.19 10:02:57.460] * phase cmem: 1793267 K
[01.05.19 10:02:57.460] Connecting...
[01.05.19 10:02:57.460] * phase time: 109 ms
[01.05.19 10:02:57.572] * phase cmem: 1793268 K
[01.05.19 10:02:57.572] Restart sim...
[01.05.19 10:02:57.572] * phase time: 111 ms
[01.05.19 10:02:57.678] * phase cmem: 1793268 K
[01.05.19 10:02:58.167] * [win32]: free[1450596 K], reserved[378508 K], committed[2365136 K]
[01.05.19 10:02:58.167] * [ D3D ]: textures[1167341 K]
[01.05.19 10:02:58.167] * [x-ray]: crt heap[529897 K], process heap[529897 K], game lua[211480 K], engine lua[207 K], render[7586 K]
[01.05.19 10:02:58.167] * [x-ray]: economy: strings[count: 213832, lengths: 11801 K, overhead: 6682 K, saved: 3425592 K]
[01.05.19 10:02:58.167] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 10:02:58.167] * Starting measure
[01.05.19 10:02:59.773] * MEMORY USAGE: 1704062 K
[01.05.19 10:03:19.692] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[01.05.19 10:03:19.693] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[01.05.19 10:03:29.811] Begin load
[01.05.19 10:03:30.032] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 10:03:30.083] * phase time: 266 ms
[01.05.19 10:03:30.189] * phase cmem: 1701168 K
[01.05.19 10:03:30.189] Loading alife simulator...
[01.05.19 10:03:30.190] * phase time: 107 ms
[01.05.19 10:03:30.297] * phase cmem: 1701167 K
[01.05.19 10:03:30.297] Loading savegame...
[01.05.19 10:03:30.335] * Loading key-value pairs...
[01.05.19 10:03:30.390] * 18 key-value pairs were successfully loaded (0.054s)
[01.05.19 10:03:30.390] * Loading spawn registry...
[01.05.19 10:03:32.536] * 25172 spawn points were successfully loaded (2.147s)
[01.05.19 10:03:32.537] * Loading objects...
[01.05.19 10:03:33.365] * 35812 objects were successfully loaded (0.829s) 35812
[01.05.19 10:03:34.570] * Start objects on_register'ed...
[01.05.19 10:03:36.392] * 35812 objects on_register'ed (1.822s)
[01.05.19 10:03:36.393] * Game День 80. 16.10. Управління Монолітом is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 16.10. Управління Монолітом.sav' (6.204s)
[01.05.19 10:03:36.393] * phase time: 6203 ms
[01.05.19 10:03:36.501] * phase cmem: 1804370 K
[01.05.19 10:03:36.501] Connecting...
[01.05.19 10:03:36.501] * phase time: 107 ms
[01.05.19 10:03:36.610] * phase cmem: 1804371 K
[01.05.19 10:03:36.610] Restart sim...
[01.05.19 10:03:36.610] * phase time: 108 ms
[01.05.19 10:03:36.717] * phase cmem: 1804371 K
[01.05.19 10:03:37.031] * [win32]: free[1441840 K], reserved[378420 K], committed[2373980 K]
[01.05.19 10:03:37.031] * [ D3D ]: textures[1178329 K]
[01.05.19 10:03:37.031] * [x-ray]: crt heap[529895 K], process heap[529895 K], game lua[211467 K], engine lua[207 K], render[7624 K]
[01.05.19 10:03:37.031] * [x-ray]: economy: strings[count: 213826, lengths: 11801 K, overhead: 6682 K, saved: 3465277 K]
[01.05.19 10:03:37.031] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 10:03:37.031] * Starting measure
[01.05.19 10:03:38.629] * MEMORY USAGE: 1715316 K
[01.05.19 10:04:58.861] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[01.05.19 10:04:58.862] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[01.05.19 10:05:14.756] Begin load
[01.05.19 10:05:14.903] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 10:05:14.955] * phase time: 194 ms
[01.05.19 10:05:15.062] * phase cmem: 1701338 K
[01.05.19 10:05:15.062] Loading alife simulator...
[01.05.19 10:05:15.063] * phase time: 107 ms
[01.05.19 10:05:15.169] * phase cmem: 1701301 K
[01.05.19 10:05:15.169] Loading savegame...
[01.05.19 10:05:15.207] * Loading key-value pairs...
[01.05.19 10:05:15.261] * 18 key-value pairs were successfully loaded (0.054s)
[01.05.19 10:05:15.261] * Loading spawn registry...
[01.05.19 10:05:17.378] * 25172 spawn points were successfully loaded (2.117s)
[01.05.19 10:05:17.379] * Loading objects...
[01.05.19 10:05:18.202] * 35812 objects were successfully loaded (0.824s) 35812
[01.05.19 10:05:19.406] * Start objects on_register'ed...
[01.05.19 10:05:21.241] * 35812 objects on_register'ed (1.835s)
[01.05.19 10:05:21.242] * Game День 80. 16.10. Управління Монолітом is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 16.10. Управління Монолітом.sav' (6.179s)
[01.05.19 10:05:21.242] * phase time: 6179 ms
[01.05.19 10:05:21.350] * phase cmem: 1804505 K
[01.05.19 10:05:21.350] Connecting...
[01.05.19 10:05:21.351] * phase time: 108 ms
[01.05.19 10:05:21.458] * phase cmem: 1804505 K
[01.05.19 10:05:21.458] Restart sim...
[01.05.19 10:05:21.458] * phase time: 107 ms
[01.05.19 10:05:21.565] * phase cmem: 1804505 K
[01.05.19 10:05:22.051] * [win32]: free[1440816 K], reserved[378456 K], committed[2374968 K]
[01.05.19 10:05:22.051] * [ D3D ]: textures[1178329 K]
[01.05.19 10:05:22.051] * [x-ray]: crt heap[530015 K], process heap[530015 K], game lua[211465 K], engine lua[207 K], render[7625 K]
[01.05.19 10:05:22.051] * [x-ray]: economy: strings[count: 213843, lengths: 11801 K, overhead: 6682 K, saved: 3587975 K]
[01.05.19 10:05:22.051] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 10:05:22.051] * Starting measure
[01.05.19 10:05:23.662] * MEMORY USAGE: 1715458 K
[01.05.19 10:06:57.289] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[01.05.19 10:07:08.815] Begin load
[01.05.19 10:07:08.962] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 10:07:09.012] * phase time: 192 ms
[01.05.19 10:07:09.118] * phase cmem: 1701372 K
[01.05.19 10:07:09.118] Loading alife simulator...
[01.05.19 10:07:09.119] * phase time: 106 ms
[01.05.19 10:07:09.225] * phase cmem: 1701338 K
[01.05.19 10:07:09.225] Loading savegame...
[01.05.19 10:07:09.262] * Loading key-value pairs...
[01.05.19 10:07:09.317] * 18 key-value pairs were successfully loaded (0.054s)
[01.05.19 10:07:09.317] * Loading spawn registry...
[01.05.19 10:07:11.449] * 25172 spawn points were successfully loaded (2.132s)
[01.05.19 10:07:11.450] * Loading objects...
[01.05.19 10:07:12.278] * 35812 objects were successfully loaded (0.829s) 35812
[01.05.19 10:07:13.476] * Start objects on_register'ed...
[01.05.19 10:07:15.309] * 35812 objects on_register'ed (1.834s)
[01.05.19 10:07:15.311] * Game День 80. 16.10. Управління Монолітом is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 16.10. Управління Монолітом.sav' (6.191s)
[01.05.19 10:07:15.311] * phase time: 6190 ms
[01.05.19 10:07:15.418] * phase cmem: 1804541 K
[01.05.19 10:07:15.418] Connecting...
[01.05.19 10:07:15.419] * phase time: 108 ms
[01.05.19 10:07:15.527] * phase cmem: 1804541 K
[01.05.19 10:07:15.527] Restart sim...
[01.05.19 10:07:15.527] * phase time: 108 ms
[01.05.19 10:07:15.634] * phase cmem: 1804541 K
[01.05.19 10:07:15.949] * [win32]: free[1440816 K], reserved[378352 K], committed[2375072 K]
[01.05.19 10:07:15.949] * [ D3D ]: textures[1178329 K]
[01.05.19 10:07:15.949] * [x-ray]: crt heap[530051 K], process heap[530051 K], game lua[211465 K], engine lua[208 K], render[7626 K]
[01.05.19 10:07:15.949] * [x-ray]: economy: strings[count: 213845, lengths: 11801 K, overhead: 6682 K, saved: 3730280 K]
[01.05.19 10:07:15.949] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 10:07:15.949] * Starting measure
[01.05.19 10:07:17.566] * MEMORY USAGE: 1715483 K
[01.05.19 10:07:56.683] * Saving spawns...
[01.05.19 10:07:56.688] * Saving objects...
[01.05.19 10:07:56.903] * 35812 objects are successfully saved
[01.05.19 10:07:56.920] * Saving key-value pairs...
[01.05.19 10:07:56.971] * 18 key-value pairs were successfully saved
[01.05.19 10:07:57.046] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 10:08:16.976] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[01.05.19 10:08:21.671] Begin load
[01.05.19 10:08:21.828] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 10:08:21.879] * phase time: 202 ms
[01.05.19 10:08:21.985] * phase cmem: 1701402 K
[01.05.19 10:08:21.985] Loading alife simulator...
[01.05.19 10:08:21.985] * phase time: 106 ms
[01.05.19 10:08:22.091] * phase cmem: 1701402 K
[01.05.19 10:08:22.091] Loading savegame...
[01.05.19 10:08:22.129] * Loading key-value pairs...
[01.05.19 10:08:22.183] * 18 key-value pairs were successfully loaded (0.054s)
[01.05.19 10:08:22.183] * Loading spawn registry...
[01.05.19 10:08:24.310] * 25172 spawn points were successfully loaded (2.127s)
[01.05.19 10:08:24.311] * Loading objects...
[01.05.19 10:08:25.132] * 35812 objects were successfully loaded (0.821s) 35812
[01.05.19 10:08:26.334] * Start objects on_register'ed...
[01.05.19 10:08:28.186] * 35812 objects on_register'ed (1.852s)
[01.05.19 10:08:28.187] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (6.202s)
[01.05.19 10:08:28.187] * phase time: 6201 ms
[01.05.19 10:08:28.295] * phase cmem: 1804541 K
[01.05.19 10:08:28.295] Connecting...
[01.05.19 10:08:28.295] * phase time: 107 ms
[01.05.19 10:08:28.402] * phase cmem: 1804542 K
[01.05.19 10:08:28.402] Restart sim...
[01.05.19 10:08:28.402] * phase time: 106 ms
[01.05.19 10:08:28.508] * phase cmem: 1804542 K
[01.05.19 10:08:28.821] * [win32]: free[1441840 K], reserved[378860 K], committed[2373540 K]
[01.05.19 10:08:28.821] * [ D3D ]: textures[1178329 K]
[01.05.19 10:08:28.821] * [x-ray]: crt heap[530047 K], process heap[530047 K], game lua[211395 K], engine lua[208 K], render[7627 K]
[01.05.19 10:08:28.821] * [x-ray]: economy: strings[count: 213849, lengths: 11801 K, overhead: 6682 K, saved: 3816500 K]
[01.05.19 10:08:28.821] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 10:08:28.821] * Starting measure
[01.05.19 10:08:30.380] * MEMORY USAGE: 1715699 K
[01.05.19 10:09:29.293] * Saving spawns...
[01.05.19 10:09:29.298] * Saving objects...
[01.05.19 10:09:29.512] * 35812 objects are successfully saved
[01.05.19 10:09:29.528] * Saving key-value pairs...
[01.05.19 10:09:29.578] * 18 key-value pairs were successfully saved
[01.05.19 10:09:29.651] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 10:10:21.778] * Saving spawns...
[01.05.19 10:10:21.783] * Saving objects...
[01.05.19 10:10:22.033] * 35812 objects are successfully saved
[01.05.19 10:10:22.048] * Saving key-value pairs...
[01.05.19 10:10:22.098] * 18 key-value pairs were successfully saved
[01.05.19 10:10:22.170] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 10:11:06.449] * Saving spawns...
[01.05.19 10:11:06.454] * Saving objects...
[01.05.19 10:11:06.666] * 35812 objects are successfully saved
[01.05.19 10:11:06.681] * Saving key-value pairs...
[01.05.19 10:11:06.730] * 18 key-value pairs were successfully saved
[01.05.19 10:11:06.804] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 10:12:13.266] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[01.05.19 10:12:17.289] Begin load
[01.05.19 10:12:17.407] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 10:12:17.457] * phase time: 163 ms
[01.05.19 10:12:17.563] * phase cmem: 1703979 K
[01.05.19 10:12:17.563] Loading alife simulator...
[01.05.19 10:12:17.563] * phase time: 106 ms
[01.05.19 10:12:17.669] * phase cmem: 1703979 K
[01.05.19 10:12:17.669] Loading savegame...
[01.05.19 10:12:17.706] * Loading key-value pairs...
[01.05.19 10:12:17.760] * 18 key-value pairs were successfully loaded (0.054s)
[01.05.19 10:12:17.760] * Loading spawn registry...
[01.05.19 10:12:19.903] * 25172 spawn points were successfully loaded (2.143s)
[01.05.19 10:12:19.904] * Loading objects...
[01.05.19 10:12:20.725] * 35812 objects were successfully loaded (0.822s) 35812
[01.05.19 10:12:21.936] * Start objects on_register'ed...
[01.05.19 10:12:23.757] * 35812 objects on_register'ed (1.820s)
[01.05.19 10:12:23.758] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (6.195s)
[01.05.19 10:12:23.758] * phase time: 6194 ms
[01.05.19 10:12:23.866] * phase cmem: 1807150 K
[01.05.19 10:12:23.866] Connecting...
[01.05.19 10:12:23.867] * phase time: 108 ms
[01.05.19 10:12:23.975] * phase cmem: 1807151 K
[01.05.19 10:12:23.975] Restart sim...
[01.05.19 10:12:23.975] * phase time: 108 ms
[01.05.19 10:12:24.084] * phase cmem: 1807151 K
[01.05.19 10:12:24.575] * [win32]: free[1442864 K], reserved[377484 K], committed[2373892 K]
[01.05.19 10:12:24.575] * [ D3D ]: textures[1179353 K]
[01.05.19 10:12:24.575] * [x-ray]: crt heap[531626 K], process heap[531626 K], game lua[211455 K], engine lua[208 K], render[7627 K]
[01.05.19 10:12:24.575] * [x-ray]: economy: strings[count: 213851, lengths: 11801 K, overhead: 6682 K, saved: 4157185 K]
[01.05.19 10:12:24.575] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 10:12:24.575] * Starting measure
[01.05.19 10:12:26.177] * MEMORY USAGE: 1717102 K
[01.05.19 10:12:47.106] * Saving spawns...
[01.05.19 10:12:47.111] * Saving objects...
[01.05.19 10:12:47.322] * 35812 objects are successfully saved
[01.05.19 10:12:47.336] * Saving key-value pairs...
[01.05.19 10:12:47.387] * 18 key-value pairs were successfully saved
[01.05.19 10:12:47.460] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 10:12:57.568] * Saving spawns...
[01.05.19 10:12:57.573] * Saving objects...
[01.05.19 10:12:57.838] * 35812 objects are successfully saved
[01.05.19 10:12:57.852] * Saving key-value pairs...
[01.05.19 10:12:57.902] * 18 key-value pairs were successfully saved
[01.05.19 10:12:57.976] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 10:13:23.185] * Saving spawns...
[01.05.19 10:13:23.190] * Saving objects...
[01.05.19 10:13:23.401] * 35812 objects are successfully saved
[01.05.19 10:13:23.416] * Saving key-value pairs...
[01.05.19 10:13:23.465] * 18 key-value pairs were successfully saved
[01.05.19 10:13:23.539] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 10:13:49.399] Begin load
[01.05.19 10:13:49.518] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 10:13:49.568] * phase time: 163 ms
[01.05.19 10:13:49.673] * phase cmem: 1704149 K
[01.05.19 10:13:49.673] Loading alife simulator...
[01.05.19 10:13:49.674] * phase time: 105 ms
[01.05.19 10:13:49.780] * phase cmem: 1704149 K
[01.05.19 10:13:49.780] Loading savegame...
[01.05.19 10:13:49.817] * Loading key-value pairs...
[01.05.19 10:13:49.871] * 18 key-value pairs were successfully loaded (0.055s)
[01.05.19 10:13:49.871] * Loading spawn registry...
[01.05.19 10:13:52.018] * 25172 spawn points were successfully loaded (2.146s)
[01.05.19 10:13:52.019] * Loading objects...
[01.05.19 10:13:52.839] * 35812 objects were successfully loaded (0.820s) 35812
[01.05.19 10:13:54.053] * Start objects on_register'ed...
[01.05.19 10:13:55.864] * 35812 objects on_register'ed (1.811s)
[01.05.19 10:13:55.865] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (6.191s)
[01.05.19 10:13:55.865] * phase time: 6190 ms
[01.05.19 10:13:55.973] * phase cmem: 1807352 K
[01.05.19 10:13:55.973] Connecting...
[01.05.19 10:13:55.973] * phase time: 107 ms
[01.05.19 10:13:56.080] * phase cmem: 1807352 K
[01.05.19 10:13:56.080] Restart sim...
[01.05.19 10:13:56.081] * phase time: 107 ms
[01.05.19 10:13:56.187] * phase cmem: 1807352 K
[01.05.19 10:13:56.719] * [win32]: free[1442864 K], reserved[377108 K], committed[2374268 K]
[01.05.19 10:13:56.719] * [ D3D ]: textures[1179353 K]
[01.05.19 10:13:56.719] * [x-ray]: crt heap[531810 K], process heap[531810 K], game lua[211429 K], engine lua[208 K], render[7627 K]
[01.05.19 10:13:56.719] * [x-ray]: economy: strings[count: 213855, lengths: 11801 K, overhead: 6682 K, saved: 83836 K]
[01.05.19 10:13:56.719] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 10:13:56.719] * Starting measure
[01.05.19 10:13:58.307] * MEMORY USAGE: 1717270 K
[01.05.19 10:14:56.970] * Saving spawns...
[01.05.19 10:14:56.975] * Saving objects...
[01.05.19 10:14:57.188] * 35812 objects are successfully saved
[01.05.19 10:14:57.203] * Saving key-value pairs...
[01.05.19 10:14:57.253] * 18 key-value pairs were successfully saved
[01.05.19 10:14:57.326] * Game День 80. 16.39. Управління Монолітом.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. 16.39. Управління Монолітом.sav'
[01.05.19 10:16:22.843] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[01.05.19 10:16:31.375] Begin load
[01.05.19 10:16:31.521] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 10:16:31.573] * phase time: 193 ms
[01.05.19 10:16:31.678] * phase cmem: 1704099 K
[01.05.19 10:16:31.678] Loading alife simulator...
[01.05.19 10:16:31.679] * phase time: 106 ms
[01.05.19 10:16:31.786] * phase cmem: 1704064 K
[01.05.19 10:16:31.786] Loading savegame...
[01.05.19 10:16:31.822] * Loading key-value pairs...
[01.05.19 10:16:31.877] * 18 key-value pairs were successfully loaded (0.055s)
[01.05.19 10:16:31.877] * Loading spawn registry...
[01.05.19 10:16:34.026] * 25172 spawn points were successfully loaded (2.149s)
[01.05.19 10:16:34.026] * Loading objects...
[01.05.19 10:16:34.843] * 35812 objects were successfully loaded (0.816s) 35812
[01.05.19 10:16:36.043] * Start objects on_register'ed...
[01.05.19 10:16:37.861] * 35812 objects on_register'ed (1.818s)
[01.05.19 10:16:37.862] * Game День 80. 16.39. Управління Монолітом is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 16.39. Управління Монолітом.sav' (6.184s)
[01.05.19 10:16:37.863] * phase time: 6183 ms
[01.05.19 10:16:37.970] * phase cmem: 1807265 K
[01.05.19 10:16:37.970] Connecting...
[01.05.19 10:16:37.971] * phase time: 108 ms
[01.05.19 10:16:38.078] * phase cmem: 1807266 K
[01.05.19 10:16:38.078] Restart sim...
[01.05.19 10:16:38.078] * phase time: 107 ms
[01.05.19 10:16:38.185] * phase cmem: 1807266 K
[01.05.19 10:16:38.498] * [win32]: free[1443888 K], reserved[376040 K], committed[2374312 K]
[01.05.19 10:16:38.498] * [ D3D ]: textures[1179353 K]
[01.05.19 10:16:38.498] * [x-ray]: crt heap[531718 K], process heap[531718 K], game lua[211461 K], engine lua[196 K], render[7627 K]
[01.05.19 10:16:38.498] * [x-ray]: economy: strings[count: 213857, lengths: 11802 K, overhead: 6683 K, saved: 300852 K]
[01.05.19 10:16:38.498] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 10:16:38.498] * Starting measure
[01.05.19 10:16:40.116] * MEMORY USAGE: 1717166 K
[01.05.19 10:16:52.025] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[01.05.19 10:17:01.851] Begin load
[01.05.19 10:17:02.149] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 10:17:02.199] * phase time: 342 ms
[01.05.19 10:17:02.305] * phase cmem: 1704151 K
[01.05.19 10:17:02.305] Loading alife simulator...
[01.05.19 10:17:02.306] * phase time: 106 ms
[01.05.19 10:17:02.412] * phase cmem: 1704117 K
[01.05.19 10:17:02.412] Loading savegame...
[01.05.19 10:17:02.449] * Loading key-value pairs...
[01.05.19 10:17:02.503] * 18 key-value pairs were successfully loaded (0.054s)
[01.05.19 10:17:02.503] * Loading spawn registry...
[01.05.19 10:17:04.645] * 25172 spawn points were successfully loaded (2.141s)
[01.05.19 10:17:04.645] * Loading objects...
[01.05.19 10:17:05.463] * 35812 objects were successfully loaded (0.817s) 35812
[01.05.19 10:17:06.658] * Start objects on_register'ed...
[01.05.19 10:17:08.448] * 35812 objects on_register'ed (1.791s)
[01.05.19 10:17:08.450] * Game День 80. 16.39. Управління Монолітом is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 16.39. Управління Монолітом.sav' (6.144s)
[01.05.19 10:17:08.450] * phase time: 6143 ms
[01.05.19 10:17:08.558] * phase cmem: 1807318 K
[01.05.19 10:17:08.558] Connecting...
[01.05.19 10:17:08.559] * phase time: 108 ms
[01.05.19 10:17:08.666] * phase cmem: 1807319 K
[01.05.19 10:17:08.666] Restart sim...
[01.05.19 10:17:08.666] * phase time: 107 ms
[01.05.19 10:17:08.774] * phase cmem: 1807319 K
[01.05.19 10:17:09.089] * [win32]: free[1446960 K], reserved[373928 K], committed[2373352 K]
[01.05.19 10:17:09.089] * [ D3D ]: textures[1179353 K]
[01.05.19 10:17:09.089] * [x-ray]: crt heap[531771 K], process heap[531771 K], game lua[211479 K], engine lua[196 K], render[7640 K]
[01.05.19 10:17:09.089] * [x-ray]: economy: strings[count: 213860, lengths: 11802 K, overhead: 6683 K, saved: 317283 K]
[01.05.19 10:17:09.089] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 10:17:09.089] * Starting measure
[01.05.19 10:17:10.637] * MEMORY USAGE: 1717383 K
[01.05.19 10:17:49.606] Begin load
[01.05.19 10:17:49.822] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 10:17:49.872] * phase time: 261 ms
[01.05.19 10:17:49.978] * phase cmem: 1703077 K
[01.05.19 10:17:49.978] Loading alife simulator...
[01.05.19 10:17:49.979] * phase time: 106 ms
[01.05.19 10:17:50.084] * phase cmem: 1703080 K
[01.05.19 10:17:50.084] Loading savegame...
[01.05.19 10:17:50.121] * Loading key-value pairs...
[01.05.19 10:17:50.174] * 18 key-value pairs were successfully loaded (0.054s)
[01.05.19 10:17:50.174] * Loading spawn registry...
[01.05.19 10:17:52.317] * 25172 spawn points were successfully loaded (2.143s)
[01.05.19 10:17:52.318] * Loading objects...
[01.05.19 10:17:53.142] * 35812 objects were successfully loaded (0.824s) 35812
[01.05.19 10:17:54.345] * Start objects on_register'ed...
[01.05.19 10:17:56.170] * 35812 objects on_register'ed (1.826s)
[01.05.19 10:17:56.172] * Game День 80. 16.39. Управління Монолітом is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 16.39. Управління Монолітом.sav' (6.194s)
[01.05.19 10:17:56.172] * phase time: 6193 ms
[01.05.19 10:17:56.280] * phase cmem: 1806283 K
[01.05.19 10:17:56.280] Connecting...
[01.05.19 10:17:56.280] * phase time: 107 ms
[01.05.19 10:17:56.387] * phase cmem: 1806283 K
[01.05.19 10:17:56.387] Restart sim...
[01.05.19 10:17:56.387] * phase time: 107 ms
[01.05.19 10:17:56.494] * phase cmem: 1806283 K
[01.05.19 10:17:56.808] * [win32]: free[1446960 K], reserved[375304 K], committed[2371976 K]
[01.05.19 10:17:56.808] * [ D3D ]: textures[1178329 K]
[01.05.19 10:17:56.808] * [x-ray]: crt heap[531761 K], process heap[531761 K], game lua[211465 K], engine lua[196 K], render[7640 K]
[01.05.19 10:17:56.808] * [x-ray]: economy: strings[count: 213850, lengths: 11802 K, overhead: 6682 K, saved: 373897 K]
[01.05.19 10:17:56.808] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 10:17:56.808] * Starting measure
[01.05.19 10:17:58.353] * MEMORY USAGE: 1717160 K
[01.05.19 10:18:08.050] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[01.05.19 10:18:10.412] Begin load
[01.05.19 10:18:10.682] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 10:18:10.732] * phase time: 314 ms
[01.05.19 10:18:10.838] * phase cmem: 1703973 K
[01.05.19 10:18:10.838] Loading alife simulator...
[01.05.19 10:18:10.838] * phase time: 106 ms
[01.05.19 10:18:10.946] * phase cmem: 1703976 K
[01.05.19 10:18:10.946] Loading savegame...
[01.05.19 10:18:10.983] * Loading key-value pairs...
[01.05.19 10:18:11.036] * 18 key-value pairs were successfully loaded (0.054s)
[01.05.19 10:18:11.036] * Loading spawn registry...
[01.05.19 10:18:13.185] * 25172 spawn points were successfully loaded (2.148s)
[01.05.19 10:18:13.185] * Loading objects...
[01.05.19 10:18:14.008] * 35812 objects were successfully loaded (0.822s) 35812
[01.05.19 10:18:15.216] * Start objects on_register'ed...
[01.05.19 10:18:17.026] * 35812 objects on_register'ed (1.810s)
[01.05.19 10:18:17.027] * Game День 80. 16.39. Управління Монолітом is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 16.39. Управління Монолітом.sav' (6.188s)
[01.05.19 10:18:17.027] * phase time: 6187 ms
[01.05.19 10:18:17.134] * phase cmem: 1807179 K
[01.05.19 10:18:17.134] Connecting...
[01.05.19 10:18:17.134] * phase time: 107 ms
[01.05.19 10:18:17.241] * phase cmem: 1807179 K
[01.05.19 10:18:17.241] Restart sim...
[01.05.19 10:18:17.241] * phase time: 107 ms
[01.05.19 10:18:17.348] * phase cmem: 1807179 K
[01.05.19 10:18:17.666] * [win32]: free[1446960 K], reserved[376060 K], committed[2371220 K]
[01.05.19 10:18:17.666] * [ D3D ]: textures[1179182 K]
[01.05.19 10:18:17.666] * [x-ray]: crt heap[531799 K], process heap[531799 K], game lua[211479 K], engine lua[196 K], render[7640 K]
[01.05.19 10:18:17.666] * [x-ray]: economy: strings[count: 213857, lengths: 11802 K, overhead: 6683 K, saved: 385819 K]
[01.05.19 10:18:17.666] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 10:18:17.666] * Starting measure
[01.05.19 10:18:19.262] * MEMORY USAGE: 1717605 K
[01.05.19 10:19:23.698] * Saving spawns...
[01.05.19 10:19:23.703] * Saving objects...
[01.05.19 10:19:23.916] * 35812 objects are successfully saved
[01.05.19 10:19:23.932] * Saving key-value pairs...
[01.05.19 10:19:23.982] * 18 key-value pairs were successfully saved
[01.05.19 10:19:24.055] * Game День 80. 16.45. Управління Монолітом.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. 16.45. Управління Монолітом.sav'
[01.05.19 10:20:27.011] * DVB created: 4096K
[01.05.19 10:20:27.011] * DIB created: 512K
[01.05.19 10:20:27.251] - r__tf_aniso 2
[01.05.19 10:20:27.251] - r2_tf_mipbias 0.5
[01.05.19 10:20:27.251] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:20:27.251] * GPU vertex cache: unrecognized, 16
[01.05.19 10:20:27.251] *** RESET [0 ms]
[01.05.19 10:20:28.194] * MEMORY USAGE: 1738780 K
[01.05.19 10:20:29.401] * DVB created: 4096K
[01.05.19 10:20:29.401] * DIB created: 512K
[01.05.19 10:20:29.586] - r__tf_aniso 2
[01.05.19 10:20:29.586] - r2_tf_mipbias 0.5
[01.05.19 10:20:29.586] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:20:29.586] * GPU vertex cache: unrecognized, 16
[01.05.19 10:20:29.586] *** RESET [273 ms]
[01.05.19 10:20:30.071] * MEMORY USAGE: 1707775 K
[01.05.19 10:20:47.149] * Saving spawns...
[01.05.19 10:20:47.153] * Saving objects...
[01.05.19 10:20:47.374] * 35812 objects are successfully saved
[01.05.19 10:20:47.389] * Saving key-value pairs...
[01.05.19 10:20:47.438] * 18 key-value pairs were successfully saved
[01.05.19 10:20:47.511] * Game День 80. 16.47. Управління Монолітом.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. 16.47. Управління Монолітом.sav'
[01.05.19 10:22:38.692] Begin load
[01.05.19 10:22:38.908] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 10:22:38.959] * phase time: 262 ms
[01.05.19 10:22:39.066] * phase cmem: 1733389 K
[01.05.19 10:22:39.066] Loading alife simulator...
[01.05.19 10:22:39.067] * phase time: 107 ms
[01.05.19 10:22:39.174] * phase cmem: 1733356 K
[01.05.19 10:22:39.174] Loading savegame...
[01.05.19 10:22:39.210] * Loading key-value pairs...
[01.05.19 10:22:39.265] * 18 key-value pairs were successfully loaded (0.054s)
[01.05.19 10:22:39.265] * Loading spawn registry...
[01.05.19 10:22:41.392] * 25172 spawn points were successfully loaded (2.128s)
[01.05.19 10:22:41.393] * Loading objects...
[01.05.19 10:22:42.218] * 35812 objects were successfully loaded (0.825s) 35812
[01.05.19 10:22:43.424] * Start objects on_register'ed...
[01.05.19 10:22:45.231] * 35812 objects on_register'ed (1.808s)
[01.05.19 10:22:45.232] * Game День 80. 16.47. Управління Монолітом is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 16.47. Управління Монолітом.sav' (6.166s)
[01.05.19 10:22:45.232] * phase time: 6165 ms
[01.05.19 10:22:45.340] * phase cmem: 1836495 K
[01.05.19 10:22:45.340] Connecting...
[01.05.19 10:22:45.341] * phase time: 108 ms
[01.05.19 10:22:45.449] * phase cmem: 1836495 K
[01.05.19 10:22:45.449] Restart sim...
[01.05.19 10:22:45.449] * phase time: 108 ms
[01.05.19 10:22:45.557] * phase cmem: 1836495 K
[01.05.19 10:22:45.873] * [win32]: free[1411984 K], reserved[376004 K], committed[2406252 K]
[01.05.19 10:22:45.873] * [ D3D ]: textures[1212058 K]
[01.05.19 10:22:45.873] * [x-ray]: crt heap[528409 K], process heap[528409 K], game lua[211405 K], engine lua[193 K], render[7640 K]
[01.05.19 10:22:45.873] * [x-ray]: economy: strings[count: 213908, lengths: 11803 K, overhead: 6684 K, saved: 641582 K]
[01.05.19 10:22:45.873] * [x-ray]: economy: smem[count: 95618, lengths: 52403 K, overhead: 1494 K, saved: 36173 K]
[01.05.19 10:22:45.873] * Starting measure
[01.05.19 10:22:47.466] * MEMORY USAGE: 1747463 K
[01.05.19 10:23:14.611] * Saving spawns...
[01.05.19 10:23:14.615] * Saving objects...
[01.05.19 10:23:14.827] * 35809 objects are successfully saved
[01.05.19 10:23:14.842] * Saving key-value pairs...
[01.05.19 10:23:14.891] * 18 key-value pairs were successfully saved
[01.05.19 10:23:14.964] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 10:23:24.843] DATA LEFT IN PACKET [unknown] [cse_alife_inventory_item]!!!
[01.05.19 10:25:12.602] * Saving spawns...
[01.05.19 10:25:12.607] * Saving objects...
[01.05.19 10:25:12.817] * 35798 objects are successfully saved
[01.05.19 10:25:12.832] * Saving key-value pairs...
[01.05.19 10:25:12.881] * 18 key-value pairs were successfully saved
[01.05.19 10:25:12.954] * Game День 80. 17.00. Управління Монолітом.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. 17.00. Управління Монолітом.sav'
[01.05.19 10:25:21.139] * Saving spawns...
[01.05.19 10:25:21.144] * Saving objects...
[01.05.19 10:25:21.352] * 35798 objects are successfully saved
[01.05.19 10:25:21.367] * Saving key-value pairs...
[01.05.19 10:25:21.417] * 18 key-value pairs were successfully saved
[01.05.19 10:25:21.489] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[01.05.19 10:25:21.494] - Disconnect
[01.05.19 10:25:22.703] - Destroying level
[01.05.19 10:25:22.865] * DVB created: 4096K
[01.05.19 10:25:22.865] * DIB created: 512K
[01.05.19 10:25:23.080] - r__tf_aniso 2
[01.05.19 10:25:23.080] - r2_tf_mipbias 0.5
[01.05.19 10:25:23.080] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:25:23.080] * GPU vertex cache: unrecognized, 16
[01.05.19 10:25:23.080] *** RESET [337 ms]
[01.05.19 10:25:23.093] "c:\op-2.1\bin\xr_3da.exe" -nointro
[01.05.19 10:25:23.093] Begin load
[01.05.19 10:25:23.098] * phase time: 0 ms
[01.05.19 10:25:23.202] * phase cmem: 1313277 K
[01.05.19 10:25:23.202] Starting server...
[01.05.19 10:25:23.308] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 10:25:23.356] * phase time: 258 ms
[01.05.19 10:25:23.460] * phase cmem: 1310171 K
[01.05.19 10:25:23.460] Loading alife simulator...
[01.05.19 10:25:23.461] * phase time: 104 ms
[01.05.19 10:25:23.565] * phase cmem: 1310171 K
[01.05.19 10:25:23.565] Loading savegame...
[01.05.19 10:25:23.601] * Loading key-value pairs...
[01.05.19 10:25:23.654] * 18 key-value pairs were successfully loaded (0.053s)
[01.05.19 10:25:23.654] * Loading spawn registry...
[01.05.19 10:25:25.748] * 25172 spawn points were successfully loaded (2.094s)
[01.05.19 10:25:25.749] * Loading objects...
[01.05.19 10:25:26.541] * 35798 objects were successfully loaded (0.792s) 35798
[01.05.19 10:25:27.719] * Start objects on_register'ed...
[01.05.19 10:25:29.488] * 35798 objects on_register'ed (1.770s)
[01.05.19 10:25:29.489] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (6.029s)
[01.05.19 10:25:29.489] * phase time: 6028 ms
[01.05.19 10:25:29.595] * phase cmem: 1412789 K
[01.05.19 10:25:29.596] Connecting...
[01.05.19 10:25:29.596] MaxPlayers = 32
[01.05.19 10:25:29.603] * phase time: 113 ms
[01.05.19 10:25:29.710] * phase cmem: 1412824 K
[01.05.19 10:25:29.710] Connecting to...
[01.05.19 10:25:29.712] Player not found. New player created.
[01.05.19 10:25:29.712] * client : connection accepted - <>
[01.05.19 10:25:29.714] * phase time: 111 ms
[01.05.19 10:25:29.821] * phase cmem: 1412848 K
[01.05.19 10:25:29.821] Reading level info...
[01.05.19 10:25:29.821] * phase time: 106 ms
[01.05.19 10:25:29.927] * phase cmem: 1412848 K
[01.05.19 10:25:29.927] Loading object space...
[01.05.19 10:25:29.992] * object space load: 64 ms
[01.05.19 10:25:29.992] * phase time: 171 ms
[01.05.19 10:25:30.098] * phase cmem: 1433100 K
[01.05.19 10:25:30.098] Loading shaders (R2)...
[01.05.19 10:25:30.291] * phase time: 298 ms
[01.05.19 10:25:30.397] * phase cmem: 1434019 K
[01.05.19 10:25:30.397] Loading geometry (R2)...
[01.05.19 10:25:30.432] * phase time: 140 ms
[01.05.19 10:25:30.538] * phase cmem: 1498934 K
[01.05.19 10:25:30.538] Loading visuals (R2)...
[01.05.19 10:25:30.549] * phase time: 116 ms
[01.05.19 10:25:30.655] * phase cmem: 1501298 K
[01.05.19 10:25:30.655] Loading details (R2)...
[01.05.19 10:25:30.655] * phase time: 106 ms
[01.05.19 10:25:30.763] * phase cmem: 1501298 K
[01.05.19 10:25:30.763] Loading sectors (R2)...
[01.05.19 10:25:30.764] WARNING: Occlusion map 'c:\op-2.1\gamedata\levels\l12u_sarcofag\level.hom' not found.
[01.05.19 10:25:30.764] * Loading environment modificator: c:\op-2.1\gamedata\levels\l12u_sarcofag\level.env_mod
[01.05.19 10:25:30.764] * phase time: 107 ms
[01.05.19 10:25:30.870] * phase cmem: 1501316 K
[01.05.19 10:25:30.870] Loading AI objects...
[01.05.19 10:25:30.872] - Loading music tracks from 'l12u_sarcofag_musics'...
[01.05.19 10:25:30.873] * phase time: 109 ms
[01.05.19 10:25:30.980] * phase cmem: 1501312 K
[01.05.19 10:25:30.980] Loading PH world...
[01.05.19 10:25:30.990] - Game configuring : Started
[01.05.19 10:25:30.992] - Game configuring : Finished
[01.05.19 10:25:30.997] * phase time: 123 ms
[01.05.19 10:25:31.103] * phase cmem: 1505720 K
[01.05.19 10:25:31.103] Loading textures...
[01.05.19 10:25:31.264] * t-report - base: 1208, 1034590 K
[01.05.19 10:25:31.264] * t-report - lmap: 9, 9217 K
[01.05.19 10:25:31.264] * phase time: 267 ms
[01.05.19 10:25:31.370] * phase cmem: 1664078 K
[01.05.19 10:25:31.370] Synchronizing...
[01.05.19 10:25:31.370] Save created on [Engine 1.0f p 0.6]
[01.05.19 10:25:31.370] Save date and time [Wed May 1 10:25:21 2019]
[01.05.19 10:25:31.373] * phase time: 109 ms
[01.05.19 10:25:31.480] * phase cmem: 1664078 K
[01.05.19 10:25:31.792] * [win32]: free[1571704 K], reserved[398948 K], committed[2223588 K]
[01.05.19 10:25:31.792] * [ D3D ]: textures[1043807 K]
[01.05.19 10:25:31.792] * [x-ray]: crt heap[515913 K], process heap[515913 K], game lua[211605 K], engine lua[195 K], render[7641 K]
[01.05.19 10:25:31.792] * [x-ray]: economy: strings[count: 213329, lengths: 11789 K, overhead: 6666 K, saved: 880850 K]
[01.05.19 10:25:31.792] * [x-ray]: economy: smem[count: 95547, lengths: 52401 K, overhead: 1492 K, saved: 36170 K]
[01.05.19 10:25:31.792] * Starting measure
[01.05.19 10:25:35.527] * MEMORY USAGE: 2033078 K
[01.05.19 10:25:40.842] ~ WARNING kamp[sar_diwany_monolit_kamp_1] not has any suitable states for npc_id[25043].set idle state.
[01.05.19 10:25:42.746] ~ WARNING kamp[sar_monolith_general_kamp] not has any suitable states for npc_id[6561].set idle state.
[01.05.19 10:25:45.828] ~ WARNING kamp[sar_monolith_general_kamp] not has any suitable states for npc_id[6561].set idle state.
[01.05.19 10:26:25.959] ~ WARNING kamp[sar_monolith_general_kamp] not has any suitable states for npc_id[6561].set idle state.
[01.05.19 10:27:06.076] ~ WARNING kamp[sar_monolith_general_kamp] not has any suitable states for npc_id[6561].set idle state.
[01.05.19 10:27:46.126] ~ WARNING kamp[sar_monolith_general_kamp] not has any suitable states for npc_id[6561].set idle state.
[01.05.19 10:27:48.913] ~ WARNING kamp[sar_koridor_monolit_kamp_1] not has any suitable states for npc_id[25048].set idle state.
[01.05.19 10:27:52.012] ~ WARNING kamp[sar_koridor_monolit_kamp_1] not has any suitable states for npc_id[25048].set idle state.
[01.05.19 10:27:59.927] ~ WARNING kamp[sar_koridor_monolit_kamp_1] not has any suitable states for npc_id[25048].set idle state.
[01.05.19 10:28:26.269] ~ WARNING kamp[sar_monolith_general_kamp] not has any suitable states for npc_id[6561].set idle state.
[01.05.19 10:29:06.374] ~ WARNING kamp[sar_monolith_general_kamp] not has any suitable states for npc_id[6561].set idle state.
[01.05.19 10:29:27.835] * DVB created: 4096K
[01.05.19 10:29:27.835] * DIB created: 512K
[01.05.19 10:29:28.020] - r__tf_aniso 2
[01.05.19 10:29:28.020] - r2_tf_mipbias 0.5
[01.05.19 10:29:28.020] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:29:28.020] * GPU vertex cache: unrecognized, 16
[01.05.19 10:29:28.020] *** RESET [0 ms]
[01.05.19 10:29:28.786] * MEMORY USAGE: 2228228 K
[01.05.19 10:29:41.496] * DVB created: 4096K
[01.05.19 10:29:41.496] * DIB created: 512K
[01.05.19 10:29:41.680] - r__tf_aniso 2
[01.05.19 10:29:41.680] - r2_tf_mipbias 0.5
[01.05.19 10:29:41.680] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:29:41.680] * GPU vertex cache: unrecognized, 16
[01.05.19 10:29:41.680] *** RESET [0 ms]
[01.05.19 10:29:42.405] * MEMORY USAGE: 2228632 K
[01.05.19 10:29:44.620] * DVB created: 4096K
[01.05.19 10:29:44.620] * DIB created: 512K
[01.05.19 10:29:44.806] - r__tf_aniso 2
[01.05.19 10:29:44.806] - r2_tf_mipbias 0.5
[01.05.19 10:29:44.806] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:29:44.806] * GPU vertex cache: unrecognized, 16
[01.05.19 10:29:44.806] *** RESET [288 ms]
[01.05.19 10:29:45.287] * MEMORY USAGE: 2192134 K
[01.05.19 10:29:59.112] * Saving spawns...
[01.05.19 10:29:59.117] * Saving objects...
[01.05.19 10:29:59.331] * 35888 objects are successfully saved
[01.05.19 10:29:59.348] * Saving key-value pairs...
[01.05.19 10:29:59.398] * 18 key-value pairs were successfully saved
[01.05.19 10:29:59.473] * Game День 80. Телепорт Саркофаг - Армійські склади.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. Телепорт Саркофаг - Армійські склади.sav'
[01.05.19 10:30:02.076] * Saving spawns...
[01.05.19 10:30:02.080] * Saving objects...
[01.05.19 10:30:02.316] * 35889 objects are successfully saved
[01.05.19 10:30:02.332] * Saving key-value pairs...
[01.05.19 10:30:02.382] * 18 key-value pairs were successfully saved
[01.05.19 10:30:02.455] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[01.05.19 10:30:02.461] - Disconnect
[01.05.19 10:30:04.118] - Destroying level
[01.05.19 10:30:04.313] * DVB created: 4096K
[01.05.19 10:30:04.313] * DIB created: 512K
[01.05.19 10:30:04.529] - r__tf_aniso 2
[01.05.19 10:30:04.529] - r2_tf_mipbias 0.5
[01.05.19 10:30:04.529] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:30:04.529] * GPU vertex cache: unrecognized, 16
[01.05.19 10:30:04.529] *** RESET [330 ms]
[01.05.19 10:30:04.542] "c:\op-2.1\bin\xr_3da.exe" -nointro
[01.05.19 10:30:04.542] Begin load
[01.05.19 10:30:04.547] * phase time: 0 ms
[01.05.19 10:30:04.659] * phase cmem: 1331434 K
[01.05.19 10:30:04.659] Starting server...
[01.05.19 10:30:04.884] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 10:30:04.933] * phase time: 385 ms
[01.05.19 10:30:05.045] * phase cmem: 1325485 K
[01.05.19 10:30:05.045] Loading alife simulator...
[01.05.19 10:30:05.045] * phase time: 112 ms
[01.05.19 10:30:05.158] * phase cmem: 1325483 K
[01.05.19 10:30:05.158] Loading savegame...
[01.05.19 10:30:05.195] * Loading key-value pairs...
[01.05.19 10:30:05.249] * 18 key-value pairs were successfully loaded (0.054s)
[01.05.19 10:30:05.249] * Loading spawn registry...
[01.05.19 10:30:07.404] * 25172 spawn points were successfully loaded (2.155s)
[01.05.19 10:30:07.405] * Loading objects...
[01.05.19 10:30:08.229] * 35889 objects were successfully loaded (0.825s) 35889
[01.05.19 10:30:09.612] * Start objects on_register'ed...
[01.05.19 10:30:11.439] * 35889 objects on_register'ed (1.825s)
[01.05.19 10:30:11.440] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (6.394s)
[01.05.19 10:30:11.440] * phase time: 6393 ms
[01.05.19 10:30:11.552] * phase cmem: 1438225 K
[01.05.19 10:30:11.552] Connecting...
[01.05.19 10:30:11.552] MaxPlayers = 32
[01.05.19 10:30:11.569] * phase time: 129 ms
[01.05.19 10:30:11.682] * phase cmem: 1438259 K
[01.05.19 10:30:11.682] Connecting to...
[01.05.19 10:30:11.683] Player not found. New player created.
[01.05.19 10:30:11.683] * client : connection accepted - <>
[01.05.19 10:30:11.689] * phase time: 120 ms
[01.05.19 10:30:11.802] * phase cmem: 1438285 K
[01.05.19 10:30:11.802] Reading level info...
[01.05.19 10:30:11.805] * phase time: 115 ms
[01.05.19 10:30:11.918] * phase cmem: 1438285 K
[01.05.19 10:30:11.918] Loading object space...
[01.05.19 10:30:12.617] * object space load: 698 ms
[01.05.19 10:30:12.617] * phase time: 811 ms
[01.05.19 10:30:12.729] * phase cmem: 1523830 K
[01.05.19 10:30:12.729] Loading shaders (R2)...
[01.05.19 10:30:13.077] * phase time: 460 ms
[01.05.19 10:30:13.190] * phase cmem: 1525034 K
[01.05.19 10:30:13.190] Loading geometry (R2)...
[01.05.19 10:30:13.680] * phase time: 602 ms
[01.05.19 10:30:13.792] * phase cmem: 1623802 K
[01.05.19 10:30:13.792] Loading visuals (R2)...
[01.05.19 10:30:13.877] * phase time: 197 ms
[01.05.19 10:30:13.990] * phase cmem: 1625301 K
[01.05.19 10:30:13.990] Loading details (R2)...
[01.05.19 10:30:14.024] * [DETAILS] VertexConsts(256), Batch(61)
[01.05.19 10:30:14.024] * [DETAILS] 40687 v(20), 26352 p
[01.05.19 10:30:14.025] * [DETAILS] Batch(61), VB(794K), IB(154K)
[01.05.19 10:30:14.026] * phase time: 148 ms
[01.05.19 10:30:14.138] * phase cmem: 1626293 K
[01.05.19 10:30:14.138] Loading sectors (R2)...
[01.05.19 10:30:14.140] * Loading HOM: c:\op-2.1\gamedata\levels\l07_military\level.hom
[01.05.19 10:30:14.143] * phase time: 117 ms
[01.05.19 10:30:14.257] * phase cmem: 1626461 K
[01.05.19 10:30:14.257] Loading AI objects...
[01.05.19 10:30:14.257] - Loading music tracks from 'l07_military_musics'...
[01.05.19 10:30:14.258] * phase time: 114 ms
[01.05.19 10:30:14.372] * phase cmem: 1626416 K
[01.05.19 10:30:14.372] Loading PH world...
[01.05.19 10:30:14.385] - Game configuring : Started
[01.05.19 10:30:14.388] - Game configuring : Finished
[01.05.19 10:30:14.393] * phase time: 134 ms
[01.05.19 10:30:14.506] * phase cmem: 1633716 K
[01.05.19 10:30:14.506] Loading textures...
[01.05.19 10:30:16.627] * t-report - base: 1662, 1370107 K
[01.05.19 10:30:16.627] * t-report - lmap: 8, 8193 K
[01.05.19 10:30:16.628] * phase time: 2234 ms
[01.05.19 10:30:16.741] * phase cmem: 2130442 K
[01.05.19 10:30:16.741] Synchronizing...
[01.05.19 10:30:16.742] Save created on [Engine 1.0f p 0.6]
[01.05.19 10:30:16.742] Save date and time [Wed May 1 10:30:02 2019]
[01.05.19 10:30:16.744] * phase time: 116 ms
[01.05.19 10:30:16.858] * phase cmem: 2130442 K
[01.05.19 10:30:17.292] * [win32]: free[1125108 K], reserved[322752 K], committed[2746380 K]
[01.05.19 10:30:17.292] * [ D3D ]: textures[1378300 K]
[01.05.19 10:30:17.292] * [x-ray]: crt heap[608960 K], process heap[608960 K], game lua[211491 K], engine lua[224 K], render[7641 K]
[01.05.19 10:30:17.292] * [x-ray]: economy: strings[count: 213877, lengths: 11800 K, overhead: 6683 K, saved: 995671 K]
[01.05.19 10:30:17.292] * [x-ray]: economy: smem[count: 95993, lengths: 52635 K, overhead: 1499 K, saved: 36257 K]
[01.05.19 10:30:17.292] * Starting measure
[01.05.19 10:30:26.517] * MEMORY USAGE: 2687256 K
[01.05.19 10:30:41.080] * DVB created: 4096K
[01.05.19 10:30:41.080] * DIB created: 512K
[01.05.19 10:30:41.273] - r__tf_aniso 2
[01.05.19 10:30:41.273] - r2_tf_mipbias 0.5
[01.05.19 10:30:41.273] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:30:41.273] * GPU vertex cache: unrecognized, 16
[01.05.19 10:30:41.273] *** RESET [0 ms]
[01.05.19 10:30:42.312] * MEMORY USAGE: 2723062 K
[01.05.19 10:30:42.867] * DVB created: 4096K
[01.05.19 10:30:42.867] * DIB created: 512K
[01.05.19 10:30:43.059] - r__tf_aniso 2
[01.05.19 10:30:43.059] - r2_tf_mipbias 0.5
[01.05.19 10:30:43.060] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:30:43.060] * GPU vertex cache: unrecognized, 16
[01.05.19 10:30:43.060] *** RESET [292 ms]
[01.05.19 10:30:43.621] * MEMORY USAGE: 2687862 K
[01.05.19 10:35:27.097] * Saving spawns...
[01.05.19 10:35:27.102] * Saving objects...
[01.05.19 10:35:27.321] * 35910 objects are successfully saved
[01.05.19 10:35:27.337] * Saving key-value pairs...
[01.05.19 10:35:27.386] * 18 key-value pairs were successfully saved
[01.05.19 10:35:27.459] * Game День 80. 17.48. Армійські склади.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. 17.48. Армійські склади.sav'
[01.05.19 10:38:03.539] * DVB created: 4096K
[01.05.19 10:38:03.539] * DIB created: 512K
[01.05.19 10:38:03.766] - r__tf_aniso 2
[01.05.19 10:38:03.766] - r2_tf_mipbias 0.5
[01.05.19 10:38:03.766] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:38:03.766] * GPU vertex cache: unrecognized, 16
[01.05.19 10:38:03.766] *** RESET [0 ms]
[01.05.19 10:38:04.378] * MEMORY USAGE: 2764558 K
[01.05.19 10:38:07.426] * DVB created: 4096K
[01.05.19 10:38:07.426] * DIB created: 512K
[01.05.19 10:38:07.623] - r__tf_aniso 2
[01.05.19 10:38:07.623] - r2_tf_mipbias 0.5
[01.05.19 10:38:07.623] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:38:07.623] * GPU vertex cache: unrecognized, 16
[01.05.19 10:38:07.623] *** RESET [295 ms]
[01.05.19 10:38:08.437] * MEMORY USAGE: 2740369 K
[01.05.19 10:42:44.871] * DVB created: 4096K
[01.05.19 10:42:44.875] * DIB created: 512K
[01.05.19 10:42:45.077] - r__tf_aniso 2
[01.05.19 10:42:45.077] - r2_tf_mipbias 0.5
[01.05.19 10:42:45.077] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:42:45.077] * GPU vertex cache: unrecognized, 16
[01.05.19 10:42:45.077] *** RESET [0 ms]
[01.05.19 10:42:45.864] * MEMORY USAGE: 3087606 K
[01.05.19 10:42:47.264] * DVB created: 4096K
[01.05.19 10:42:47.264] * DIB created: 512K
[01.05.19 10:42:47.450] - r__tf_aniso 2
[01.05.19 10:42:47.450] - r2_tf_mipbias 0.5
[01.05.19 10:42:47.450] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:42:47.450] * GPU vertex cache: unrecognized, 16
[01.05.19 10:42:47.450] *** RESET [295 ms]
[01.05.19 10:42:48.182] * MEMORY USAGE: 3058884 K
[01.05.19 10:47:33.140] * Saving spawns...
[01.05.19 10:47:33.144] * Saving objects...
[01.05.19 10:47:33.353] * 35886 objects are successfully saved
[01.05.19 10:47:33.369] * Saving key-value pairs...
[01.05.19 10:47:33.418] * 18 key-value pairs were successfully saved
[01.05.19 10:47:33.491] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 10:49:06.982] * DVB created: 4096K
[01.05.19 10:49:06.982] * DIB created: 512K
[01.05.19 10:49:07.168] - r__tf_aniso 2
[01.05.19 10:49:07.168] - r2_tf_mipbias 0.5
[01.05.19 10:49:07.168] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:49:07.168] * GPU vertex cache: unrecognized, 16
[01.05.19 10:49:07.168] *** RESET [0 ms]
[01.05.19 10:49:08.065] * MEMORY USAGE: 3091877 K
[01.05.19 10:49:09.343] * DVB created: 4096K
[01.05.19 10:49:09.343] * DIB created: 512K
[01.05.19 10:49:09.527] - r__tf_aniso 2
[01.05.19 10:49:09.527] - r2_tf_mipbias 0.5
[01.05.19 10:49:09.529] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:49:09.529] * GPU vertex cache: unrecognized, 16
[01.05.19 10:49:09.529] *** RESET [282 ms]
[01.05.19 10:49:10.421] * MEMORY USAGE: 3080067 K
[01.05.19 10:52:18.402] * Saving spawns...
[01.05.19 10:52:18.407] * Saving objects...
[01.05.19 10:52:18.623] * 35910 objects are successfully saved
[01.05.19 10:52:18.639] * Saving key-value pairs...
[01.05.19 10:52:18.688] * 18 key-value pairs were successfully saved
[01.05.19 10:52:18.761] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 10:57:50.130] * Saving spawns...
[01.05.19 10:57:50.135] * Saving objects...
[01.05.19 10:57:50.395] * 35995 objects are successfully saved
[01.05.19 10:57:50.410] * Saving key-value pairs...
[01.05.19 10:57:50.459] * 18 key-value pairs were successfully saved
[01.05.19 10:57:50.533] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 10:58:54.470] * DVB created: 4096K
[01.05.19 10:58:54.470] * DIB created: 512K
[01.05.19 10:58:54.684] - r__tf_aniso 2
[01.05.19 10:58:54.684] - r2_tf_mipbias 0.5
[01.05.19 10:58:54.684] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:58:54.685] * GPU vertex cache: unrecognized, 16
[01.05.19 10:58:54.685] *** RESET [0 ms]
[01.05.19 10:58:55.755] * MEMORY USAGE: 3101593 K
[01.05.19 10:58:57.393] * DVB created: 4096K
[01.05.19 10:58:57.393] * DIB created: 512K
[01.05.19 10:58:57.581] - r__tf_aniso 2
[01.05.19 10:58:57.581] - r2_tf_mipbias 0.5
[01.05.19 10:58:57.581] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:58:57.581] * GPU vertex cache: unrecognized, 16
[01.05.19 10:58:57.581] *** RESET [284 ms]
[01.05.19 10:58:58.424] * MEMORY USAGE: 3082853 K
[01.05.19 10:59:46.444] * Saving spawns...
[01.05.19 10:59:46.449] * Saving objects...
[01.05.19 10:59:46.696] * 35998 objects are successfully saved
[01.05.19 10:59:46.710] * Saving key-value pairs...
[01.05.19 10:59:46.760] * 18 key-value pairs were successfully saved
[01.05.19 10:59:46.833] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[01.05.19 10:59:46.834] - Disconnect
[01.05.19 10:59:48.682] - Destroying level
[01.05.19 10:59:48.993] * DVB created: 4096K
[01.05.19 10:59:48.993] * DIB created: 512K
[01.05.19 10:59:49.208] - r__tf_aniso 2
[01.05.19 10:59:49.208] - r2_tf_mipbias 0.5
[01.05.19 10:59:49.208] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 10:59:49.208] * GPU vertex cache: unrecognized, 16
[01.05.19 10:59:49.208] *** RESET [346 ms]
[01.05.19 10:59:49.223] "c:\op-2.1\bin\xr_3da.exe" -nointro
[01.05.19 10:59:49.223] Begin load
[01.05.19 10:59:49.246] * phase time: 0 ms
[01.05.19 10:59:49.362] * phase cmem: 1344626 K
[01.05.19 10:59:49.362] Starting server...
[01.05.19 10:59:49.866] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 10:59:49.922] * phase time: 675 ms
[01.05.19 10:59:50.037] * phase cmem: 1337773 K
[01.05.19 10:59:50.037] Loading alife simulator...
[01.05.19 10:59:50.037] * phase time: 115 ms
[01.05.19 10:59:50.152] * phase cmem: 1337771 K
[01.05.19 10:59:50.152] Loading savegame...
[01.05.19 10:59:50.188] * Loading key-value pairs...
[01.05.19 10:59:50.241] * 18 key-value pairs were successfully loaded (0.053s)
[01.05.19 10:59:50.241] * Loading spawn registry...
[01.05.19 10:59:52.409] * 25172 spawn points were successfully loaded (2.168s)
[01.05.19 10:59:52.410] * Loading objects...
[01.05.19 10:59:53.224] * 35998 objects were successfully loaded (0.814s) 35998
[01.05.19 10:59:54.545] * Start objects on_register'ed...
[01.05.19 10:59:56.338] * 35998 objects on_register'ed (1.793s)
[01.05.19 10:59:56.339] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (6.302s)
[01.05.19 10:59:56.339] * phase time: 6301 ms
[01.05.19 10:59:56.456] * phase cmem: 1446137 K
[01.05.19 10:59:56.457] Connecting...
[01.05.19 10:59:56.457] MaxPlayers = 32
[01.05.19 10:59:56.469] * phase time: 129 ms
[01.05.19 10:59:56.588] * phase cmem: 1446171 K
[01.05.19 10:59:56.588] Connecting to...
[01.05.19 10:59:56.589] Player not found. New player created.
[01.05.19 10:59:56.589] * client : connection accepted - <>
[01.05.19 10:59:56.592] * phase time: 123 ms
[01.05.19 10:59:56.710] * phase cmem: 1446195 K
[01.05.19 10:59:56.710] Reading level info...
[01.05.19 10:59:56.712] * phase time: 119 ms
[01.05.19 10:59:56.830] * phase cmem: 1446195 K
[01.05.19 10:59:56.830] Loading object space...
[01.05.19 10:59:57.176] * object space load: 345 ms
[01.05.19 10:59:57.176] * phase time: 464 ms
[01.05.19 10:59:57.293] * phase cmem: 1491100 K
[01.05.19 10:59:57.293] Loading shaders (R2)...
[01.05.19 10:59:57.601] * phase time: 425 ms
[01.05.19 10:59:57.718] * phase cmem: 1492242 K
[01.05.19 10:59:57.718] Loading geometry (R2)...
[01.05.19 10:59:58.094] * phase time: 492 ms
[01.05.19 10:59:58.211] * phase cmem: 1555626 K
[01.05.19 10:59:58.211] Loading visuals (R2)...
[01.05.19 10:59:58.249] * phase time: 154 ms
[01.05.19 10:59:58.366] * phase cmem: 1556968 K
[01.05.19 10:59:58.366] Loading details (R2)...
[01.05.19 10:59:58.400] * [DETAILS] VertexConsts(256), Batch(61)
[01.05.19 10:59:58.400] * [DETAILS] 40687 v(20), 26352 p
[01.05.19 10:59:58.401] * [DETAILS] Batch(61), VB(794K), IB(154K)
[01.05.19 10:59:58.402] * phase time: 153 ms
[01.05.19 10:59:58.519] * phase cmem: 1557960 K
[01.05.19 10:59:58.519] Loading sectors (R2)...
[01.05.19 10:59:58.520] * Loading HOM: c:\op-2.1\gamedata\levels\l05_bar\level.hom
[01.05.19 10:59:58.524] * Loading environment modificator: c:\op-2.1\gamedata\levels\l05_bar\level.env_mod
[01.05.19 10:59:58.524] * phase time: 122 ms
[01.05.19 10:59:58.642] * phase cmem: 1558141 K
[01.05.19 10:59:58.642] Loading AI objects...
[01.05.19 10:59:58.643] * phase time: 118 ms
[01.05.19 10:59:58.760] * phase cmem: 1558081 K
[01.05.19 10:59:58.760] Loading PH world...
[01.05.19 10:59:58.772] - Game configuring : Started
[01.05.19 10:59:58.774] - Game configuring : Finished
[01.05.19 10:59:58.779] * phase time: 135 ms
[01.05.19 10:59:58.896] * phase cmem: 1563761 K
[01.05.19 10:59:58.896] Loading textures...
[01.05.19 11:00:01.264] * t-report - base: 1637, 1305145 K
[01.05.19 11:00:01.264] * t-report - lmap: 5, 5120 K
[01.05.19 11:00:01.264] * phase time: 2485 ms
[01.05.19 11:00:01.382] * phase cmem: 1989533 K
[01.05.19 11:00:01.382] Synchronizing...
[01.05.19 11:00:01.382] Save created on [Engine 1.0f p 0.6]
[01.05.19 11:00:01.382] Save date and time [Wed May 1 10:59:46 2019]
[01.05.19 11:00:01.385] * phase time: 120 ms
[01.05.19 11:00:01.503] * phase cmem: 1989533 K
[01.05.19 11:00:01.840] * [win32]: free[1222348 K], reserved[362392 K], committed[2609500 K]
[01.05.19 11:00:01.840] * [ D3D ]: textures[1310266 K]
[01.05.19 11:00:01.840] * [x-ray]: crt heap[566922 K], process heap[566922 K], game lua[212404 K], engine lua[269 K], render[8653 K]
[01.05.19 11:00:01.840] * [x-ray]: economy: strings[count: 214743, lengths: 11815 K, overhead: 6710 K, saved: 2300254 K]
[01.05.19 11:00:01.840] * [x-ray]: economy: smem[count: 96027, lengths: 52652 K, overhead: 1500 K, saved: 36712 K]
[01.05.19 11:00:01.840] * Starting measure
[01.05.19 11:00:07.473] ALL_SPAWN_FIX release [bar_arena_door_0000][13061]
[01.05.19 11:00:08.381] * MEMORY USAGE: 2577642 K
[01.05.19 11:12:47.042] * DVB created: 4096K
[01.05.19 11:12:47.042] * DIB created: 512K
[01.05.19 11:12:47.287] - r__tf_aniso 2
[01.05.19 11:12:47.287] - r2_tf_mipbias 0.5
[01.05.19 11:12:47.287] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 11:12:47.287] * GPU vertex cache: unrecognized, 16
[01.05.19 11:12:47.287] *** RESET [0 ms]
[01.05.19 11:12:48.093] * MEMORY USAGE: 3081306 K
[01.05.19 11:12:48.487] * DVB created: 4096K
[01.05.19 11:12:48.487] * DIB created: 512K
[01.05.19 11:12:48.675] - r__tf_aniso 2
[01.05.19 11:12:48.675] - r2_tf_mipbias 0.5
[01.05.19 11:12:48.675] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 11:12:48.677] * GPU vertex cache: unrecognized, 16
[01.05.19 11:12:48.677] *** RESET [279 ms]
[01.05.19 11:12:49.487] * MEMORY USAGE: 3065331 K
[01.05.19 11:14:13.074] * Saving spawns...
[01.05.19 11:14:13.078] * Saving objects...
[01.05.19 11:14:13.320] * 36094 objects are successfully saved
[01.05.19 11:14:13.336] * Saving key-value pairs...
[01.05.19 11:14:13.385] * 18 key-value pairs were successfully saved
[01.05.19 11:14:13.458] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 11:16:27.403] * Saving spawns...
[01.05.19 11:16:27.408] * Saving objects...
[01.05.19 11:16:27.619] * 36096 objects are successfully saved
[01.05.19 11:16:27.635] * Saving key-value pairs...
[01.05.19 11:16:27.684] * 18 key-value pairs were successfully saved
[01.05.19 11:16:27.758] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 11:19:10.942] * Saving spawns...
[01.05.19 11:19:10.947] * Saving objects...
[01.05.19 11:19:11.161] * 36092 objects are successfully saved
[01.05.19 11:19:11.176] * Saving key-value pairs...
[01.05.19 11:19:11.226] * 18 key-value pairs were successfully saved
[01.05.19 11:19:11.299] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 11:19:19.192] * Saving spawns...
[01.05.19 11:19:19.197] * Saving objects...
[01.05.19 11:19:19.408] * 36092 objects are successfully saved
[01.05.19 11:19:19.423] * Saving key-value pairs...
[01.05.19 11:19:19.473] * 18 key-value pairs were successfully saved
[01.05.19 11:19:19.546] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[01.05.19 11:19:19.551] - Disconnect
[01.05.19 11:19:21.847] - Destroying level
[01.05.19 11:19:22.169] * DVB created: 4096K
[01.05.19 11:19:22.169] * DIB created: 512K
[01.05.19 11:19:22.383] - r__tf_aniso 2
[01.05.19 11:19:22.383] - r2_tf_mipbias 0.5
[01.05.19 11:19:22.383] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 11:19:22.383] * GPU vertex cache: unrecognized, 16
[01.05.19 11:19:22.383] *** RESET [352 ms]
[01.05.19 11:19:22.398] "c:\op-2.1\bin\xr_3da.exe" -nointro
[01.05.19 11:19:22.398] Begin load
[01.05.19 11:19:22.421] * phase time: 0 ms
[01.05.19 11:19:22.539] * phase cmem: 1348986 K
[01.05.19 11:19:22.539] Starting server...
[01.05.19 11:19:23.092] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 11:19:23.148] * phase time: 727 ms
[01.05.19 11:19:23.266] * phase cmem: 1344381 K
[01.05.19 11:19:23.266] Loading alife simulator...
[01.05.19 11:19:23.267] * phase time: 118 ms
[01.05.19 11:19:23.385] * phase cmem: 1344381 K
[01.05.19 11:19:23.385] Loading savegame...
[01.05.19 11:19:23.421] * Loading key-value pairs...
[01.05.19 11:19:23.474] * 18 key-value pairs were successfully loaded (0.053s)
[01.05.19 11:19:23.474] * Loading spawn registry...
[01.05.19 11:19:25.650] * 25172 spawn points were successfully loaded (2.175s)
[01.05.19 11:19:25.651] * Loading objects...
[01.05.19 11:19:26.463] * 36092 objects were successfully loaded (0.812s) 36092
[01.05.19 11:19:27.812] * Start objects on_register'ed...
[01.05.19 11:19:29.602] * 36092 objects on_register'ed (1.790s)
[01.05.19 11:19:29.604] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (6.337s)
[01.05.19 11:19:29.604] * phase time: 6336 ms
[01.05.19 11:19:29.723] * phase cmem: 1455075 K
[01.05.19 11:19:29.723] Connecting...
[01.05.19 11:19:29.724] MaxPlayers = 32
[01.05.19 11:19:29.742] * phase time: 138 ms
[01.05.19 11:19:29.863] * phase cmem: 1455110 K
[01.05.19 11:19:29.863] Connecting to...
[01.05.19 11:19:29.865] Player not found. New player created.
[01.05.19 11:19:29.865] * client : connection accepted - <>
[01.05.19 11:19:29.868] * phase time: 126 ms
[01.05.19 11:19:29.988] * phase cmem: 1455135 K
[01.05.19 11:19:29.988] Reading level info...
[01.05.19 11:19:29.990] * phase time: 122 ms
[01.05.19 11:19:30.111] * phase cmem: 1455135 K
[01.05.19 11:19:30.111] Loading object space...
[01.05.19 11:19:30.932] * object space load: 820 ms
[01.05.19 11:19:30.932] * phase time: 941 ms
[01.05.19 11:19:31.052] * phase cmem: 1563721 K
[01.05.19 11:19:31.052] Loading shaders (R2)...
[01.05.19 11:19:31.342] * phase time: 409 ms
[01.05.19 11:19:31.462] * phase cmem: 1564829 K
[01.05.19 11:19:31.462] Loading geometry (R2)...
[01.05.19 11:19:31.949] * phase time: 607 ms
[01.05.19 11:19:32.069] * phase cmem: 1660829 K
[01.05.19 11:19:32.069] Loading visuals (R2)...
[01.05.19 11:19:32.156] * phase time: 207 ms
[01.05.19 11:19:32.277] * phase cmem: 1663503 K
[01.05.19 11:19:32.277] Loading details (R2)...
[01.05.19 11:19:32.311] * [DETAILS] VertexConsts(256), Batch(61)
[01.05.19 11:19:32.311] * [DETAILS] 40687 v(20), 26352 p
[01.05.19 11:19:32.311] * [DETAILS] Batch(61), VB(794K), IB(154K)
[01.05.19 11:19:32.313] * phase time: 156 ms
[01.05.19 11:19:32.433] * phase cmem: 1664496 K
[01.05.19 11:19:32.433] Loading sectors (R2)...
[01.05.19 11:19:32.436] * Loading HOM: c:\op-2.1\gamedata\levels\l11_pripyat\level.hom
[01.05.19 11:19:32.445] * Loading environment modificator: c:\op-2.1\gamedata\levels\l11_pripyat\level.env_mod
[01.05.19 11:19:32.445] * phase time: 132 ms
[01.05.19 11:19:32.565] * phase cmem: 1664849 K
[01.05.19 11:19:32.565] Loading AI objects...
[01.05.19 11:19:32.565] - Loading music tracks from 'l11_pripyat_musics'...
[01.05.19 11:19:32.573] * phase time: 128 ms
[01.05.19 11:19:32.693] * phase cmem: 1664772 K
[01.05.19 11:19:32.693] Loading PH world...
[01.05.19 11:19:32.710] - Game configuring : Started
[01.05.19 11:19:32.713] - Game configuring : Finished
[01.05.19 11:19:32.718] * phase time: 144 ms
[01.05.19 11:19:32.838] * phase cmem: 1671735 K
[01.05.19 11:19:32.838] Loading textures...
[01.05.19 11:19:35.208] * t-report - base: 1621, 1309525 K
[01.05.19 11:19:35.208] * t-report - lmap: 7, 7168 K
[01.05.19 11:19:35.208] * phase time: 2490 ms
[01.05.19 11:19:35.330] * phase cmem: 2103502 K
[01.05.19 11:19:35.330] Synchronizing...
[01.05.19 11:19:35.330] Save created on [Engine 1.0f p 0.6]
[01.05.19 11:19:35.330] Save date and time [Wed May 1 11:19:19 2019]
[01.05.19 11:19:35.332] * phase time: 123 ms
[01.05.19 11:19:35.454] * phase cmem: 2103502 K
[01.05.19 11:19:35.799] * [win32]: free[1085744 K], reserved[376796 K], committed[2731700 K]
[01.05.19 11:19:35.799] * [ D3D ]: textures[1316694 K]
[01.05.19 11:19:35.799] * [x-ray]: crt heap[638811 K], process heap[638811 K], game lua[213563 K], engine lua[238 K], render[8754 K]
[01.05.19 11:19:35.799] * [x-ray]: economy: strings[count: 215612, lengths: 11828 K, overhead: 6737 K, saved: 2975533 K]
[01.05.19 11:19:35.799] * [x-ray]: economy: smem[count: 96122, lengths: 52700 K, overhead: 1501 K, saved: 36719 K]
[01.05.19 11:19:35.799] * Starting measure
[01.05.19 11:19:42.998] * MEMORY USAGE: 2546535 K
[01.05.19 11:19:50.912] ~ WARNING kamp[pri_monolith_kamp5] not has any suitable states for npc_id[30008].set idle state.
[01.05.19 11:19:52.576] ~ WARNING kamp[pri_mono_dk_kamp_1] not has any suitable states for npc_id[29975].set idle state.
[01.05.19 11:19:54.140] ~ WARNING kamp[pri_monolith_kamp5] not has any suitable states for npc_id[30008].set idle state.
[01.05.19 11:19:55.641] ~ WARNING kamp[pri_mono_dk_kamp_1] not has any suitable states for npc_id[29975].set idle state.
[01.05.19 11:20:34.455] ~ WARNING kamp[pri_monolith_kamp5] not has any suitable states for npc_id[30008].set idle state.
[01.05.19 11:20:35.695] ~ WARNING kamp[pri_mono_dk_kamp_1] not has any suitable states for npc_id[29975].set idle state.
[01.05.19 11:20:38.575] ~ WARNING kamp[pri_monolith_kamp1] not has any suitable states for npc_id[9433].set idle state.
[01.05.19 11:20:41.790] ~ WARNING kamp[pri_monolith_kamp1] not has any suitable states for npc_id[9433].set idle state.
[01.05.19 11:20:45.994] ~ WARNING kamp[pri_monolith_kamp2] not has any suitable states for npc_id[9418].set idle state.
[01.05.19 11:20:49.168] ~ WARNING kamp[pri_monolith_kamp2] not has any suitable states for npc_id[9418].set idle state.
[01.05.19 11:21:14.468] ~ WARNING kamp[pri_monolith_kamp5] not has any suitable states for npc_id[30008].set idle state.
[01.05.19 11:21:15.975] ~ WARNING kamp[pri_mono_dk_kamp_1] not has any suitable states for npc_id[29975].set idle state.
[01.05.19 11:21:22.209] ~ WARNING kamp[pri_monolith_kamp1] not has any suitable states for npc_id[9433].set idle state.
[01.05.19 11:21:29.599] ~ WARNING kamp[pri_monolith_kamp2] not has any suitable states for npc_id[9418].set idle state.
[01.05.19 11:21:54.764] ~ WARNING kamp[pri_monolith_kamp5] not has any suitable states for npc_id[30008].set idle state.
[01.05.19 11:21:56.240] ~ WARNING kamp[pri_mono_dk_kamp_1] not has any suitable states for npc_id[29975].set idle state.
[01.05.19 11:22:02.537] ~ WARNING kamp[pri_monolith_kamp1] not has any suitable states for npc_id[9433].set idle state.
[01.05.19 11:22:09.963] ~ WARNING kamp[pri_monolith_kamp2] not has any suitable states for npc_id[9418].set idle state.
[01.05.19 11:22:34.869] ~ WARNING kamp[pri_monolith_kamp5] not has any suitable states for npc_id[30008].set idle state.
[01.05.19 11:22:36.441] ~ WARNING kamp[pri_mono_dk_kamp_1] not has any suitable states for npc_id[29975].set idle state.
[01.05.19 11:22:42.952] ~ WARNING kamp[pri_monolith_kamp1] not has any suitable states for npc_id[9433].set idle state.
[01.05.19 11:22:50.324] ~ WARNING kamp[pri_monolith_kamp2] not has any suitable states for npc_id[9418].set idle state.
[01.05.19 11:23:15.103] ~ WARNING kamp[pri_monolith_kamp5] not has any suitable states for npc_id[30008].set idle state.
[01.05.19 11:23:16.819] ~ WARNING kamp[pri_mono_dk_kamp_1] not has any suitable states for npc_id[29975].set idle state.
[01.05.19 11:23:23.194] ~ WARNING kamp[pri_monolith_kamp1] not has any suitable states for npc_id[9433].set idle state.
[01.05.19 11:23:30.542] ~ WARNING kamp[pri_monolith_kamp2] not has any suitable states for npc_id[9418].set idle state.
[01.05.19 11:23:55.245] ~ WARNING kamp[pri_monolith_kamp5] not has any suitable states for npc_id[30008].set idle state.
[01.05.19 11:23:57.220] ~ WARNING kamp[pri_mono_dk_kamp_1] not has any suitable states for npc_id[29975].set idle state.
[01.05.19 11:24:03.419] ~ WARNING kamp[pri_monolith_kamp1] not has any suitable states for npc_id[9433].set idle state.
[01.05.19 11:24:10.777] ~ WARNING kamp[pri_monolith_kamp2] not has any suitable states for npc_id[9418].set idle state.
[01.05.19 11:24:28.121] * Saving spawns...
[01.05.19 11:24:28.126] * Saving objects...
[01.05.19 11:24:28.333] * 36132 objects are successfully saved
[01.05.19 11:24:28.348] * Saving key-value pairs...
[01.05.19 11:24:28.397] * 18 key-value pairs were successfully saved
[01.05.19 11:24:28.472] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 11:24:35.464] ~ WARNING kamp[pri_monolith_kamp5] not has any suitable states for npc_id[30008].set idle state.
[01.05.19 11:24:37.501] ~ WARNING kamp[pri_mono_dk_kamp_1] not has any suitable states for npc_id[29975].set idle state.
[01.05.19 11:24:44.148] * Saving spawns...
[01.05.19 11:24:44.153] * Saving objects...
[01.05.19 11:24:44.363] * 36132 objects are successfully saved
[01.05.19 11:24:44.378] * Saving key-value pairs...
[01.05.19 11:24:44.427] * 18 key-value pairs were successfully saved
[01.05.19 11:24:44.500] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[01.05.19 11:24:44.504] - Disconnect
[01.05.19 11:24:46.390] - Destroying level
[01.05.19 11:24:46.617] * DVB created: 4096K
[01.05.19 11:24:46.617] * DIB created: 512K
[01.05.19 11:24:46.830] - r__tf_aniso 2
[01.05.19 11:24:46.830] - r2_tf_mipbias 0.5
[01.05.19 11:24:46.830] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 11:24:46.830] * GPU vertex cache: unrecognized, 16
[01.05.19 11:24:46.830] *** RESET [326 ms]
[01.05.19 11:24:46.843] "c:\op-2.1\bin\xr_3da.exe" -nointro
[01.05.19 11:24:46.843] Begin load
[01.05.19 11:24:46.847] * phase time: 0 ms
[01.05.19 11:24:46.967] * phase cmem: 1356783 K
[01.05.19 11:24:46.967] Starting server...
[01.05.19 11:24:47.106] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 11:24:47.153] * phase time: 305 ms
[01.05.19 11:24:47.272] * phase cmem: 1352824 K
[01.05.19 11:24:47.272] Loading alife simulator...
[01.05.19 11:24:47.273] * phase time: 119 ms
[01.05.19 11:24:47.393] * phase cmem: 1352824 K
[01.05.19 11:24:47.393] Loading savegame...
[01.05.19 11:24:47.428] * Loading key-value pairs...
[01.05.19 11:24:47.481] * 18 key-value pairs were successfully loaded (0.053s)
[01.05.19 11:24:47.481] * Loading spawn registry...
[01.05.19 11:24:49.552] * 25172 spawn points were successfully loaded (2.072s)
[01.05.19 11:24:49.553] * Loading objects...
[01.05.19 11:24:50.339] * 36132 objects were successfully loaded (0.786s) 36132
[01.05.19 11:24:51.596] * Start objects on_register'ed...
[01.05.19 11:24:53.355] * 36132 objects on_register'ed (1.759s)
[01.05.19 11:24:53.356] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (6.083s)
[01.05.19 11:24:53.356] * phase time: 6083 ms
[01.05.19 11:24:53.482] * phase cmem: 1462322 K
[01.05.19 11:24:53.482] Connecting...
[01.05.19 11:24:53.483] MaxPlayers = 32
[01.05.19 11:24:53.499] * phase time: 143 ms
[01.05.19 11:24:53.623] * phase cmem: 1462354 K
[01.05.19 11:24:53.623] Connecting to...
[01.05.19 11:24:53.625] Player not found. New player created.
[01.05.19 11:24:53.625] * client : connection accepted - <>
[01.05.19 11:24:53.628] * phase time: 128 ms
[01.05.19 11:24:53.750] * phase cmem: 1462379 K
[01.05.19 11:24:53.750] Reading level info...
[01.05.19 11:24:53.752] * phase time: 124 ms
[01.05.19 11:24:53.874] * phase cmem: 1462379 K
[01.05.19 11:24:53.874] Loading object space...
[01.05.19 11:24:54.400] * object space load: 525 ms
[01.05.19 11:24:54.400] * phase time: 648 ms
[01.05.19 11:24:54.521] * phase cmem: 1507284 K
[01.05.19 11:24:54.521] Loading shaders (R2)...
[01.05.19 11:24:54.835] * phase time: 434 ms
[01.05.19 11:24:54.960] * phase cmem: 1508426 K
[01.05.19 11:24:54.960] Loading geometry (R2)...
[01.05.19 11:24:55.303] * phase time: 468 ms
[01.05.19 11:24:55.425] * phase cmem: 1572076 K
[01.05.19 11:24:55.425] Loading visuals (R2)...
[01.05.19 11:24:55.463] * phase time: 160 ms
[01.05.19 11:24:55.584] * phase cmem: 1573418 K
[01.05.19 11:24:55.584] Loading details (R2)...
[01.05.19 11:24:55.615] * [DETAILS] VertexConsts(256), Batch(61)
[01.05.19 11:24:55.615] * [DETAILS] 40687 v(20), 26352 p
[01.05.19 11:24:55.616] * [DETAILS] Batch(61), VB(794K), IB(154K)
[01.05.19 11:24:55.617] * phase time: 153 ms
[01.05.19 11:24:55.738] * phase cmem: 1574411 K
[01.05.19 11:24:55.738] Loading sectors (R2)...
[01.05.19 11:24:55.739] * Loading HOM: c:\op-2.1\gamedata\levels\l05_bar\level.hom
[01.05.19 11:24:55.743] * Loading environment modificator: c:\op-2.1\gamedata\levels\l05_bar\level.env_mod
[01.05.19 11:24:55.743] * phase time: 126 ms
[01.05.19 11:24:55.865] * phase cmem: 1574592 K
[01.05.19 11:24:55.865] Loading AI objects...
[01.05.19 11:24:55.866] * phase time: 123 ms
[01.05.19 11:24:55.988] * phase cmem: 1574622 K
[01.05.19 11:24:55.988] Loading PH world...
[01.05.19 11:24:56.004] - Game configuring : Started
[01.05.19 11:24:56.008] - Game configuring : Finished
[01.05.19 11:24:56.013] * phase time: 146 ms
[01.05.19 11:24:56.134] * phase cmem: 1584919 K
[01.05.19 11:24:56.134] Loading textures...
[01.05.19 11:24:57.265] * t-report - base: 1637, 1305145 K
[01.05.19 11:24:57.265] * t-report - lmap: 5, 5120 K
[01.05.19 11:24:57.265] * phase time: 1252 ms
[01.05.19 11:24:57.387] * phase cmem: 2010692 K
[01.05.19 11:24:57.387] Synchronizing...
[01.05.19 11:24:57.387] Save created on [Engine 1.0f p 0.6]
[01.05.19 11:24:57.387] Save date and time [Wed May 1 11:24:44 2019]
[01.05.19 11:24:57.390] * phase time: 124 ms
[01.05.19 11:24:57.514] * phase cmem: 2010692 K
[01.05.19 11:24:57.859] * [win32]: free[1181592 K], reserved[370668 K], committed[2641980 K]
[01.05.19 11:24:57.859] * [ D3D ]: textures[1310266 K]
[01.05.19 11:24:57.859] * [x-ray]: crt heap[580836 K], process heap[580836 K], game lua[214269 K], engine lua[260 K], render[10191 K]
[01.05.19 11:24:57.859] * [x-ray]: economy: strings[count: 215577, lengths: 11832 K, overhead: 6736 K, saved: 3153515 K]
[01.05.19 11:24:57.859] * [x-ray]: economy: smem[count: 101679, lengths: 55564 K, overhead: 1588 K, saved: 38368 K]
[01.05.19 11:24:57.859] * Starting measure
[01.05.19 11:25:05.870] ALL_SPAWN_FIX release [bar_arena_door_0000][9380]
[01.05.19 11:25:06.773] * MEMORY USAGE: 2984566 K
[01.05.19 11:28:09.268] * DVB created: 4096K
[01.05.19 11:28:09.268] * DIB created: 512K
[01.05.19 11:28:09.506] - r__tf_aniso 2
[01.05.19 11:28:09.506] - r2_tf_mipbias 0.5
[01.05.19 11:28:09.506] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 11:28:09.506] * GPU vertex cache: unrecognized, 16
[01.05.19 11:28:09.506] *** RESET [0 ms]
[01.05.19 11:28:10.273] * MEMORY USAGE: 3007398 K
[01.05.19 11:28:12.233] * DVB created: 4096K
[01.05.19 11:28:12.233] * DIB created: 512K
[01.05.19 11:28:12.422] - r__tf_aniso 2
[01.05.19 11:28:12.422] - r2_tf_mipbias 0.5
[01.05.19 11:28:12.422] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 11:28:12.422] * GPU vertex cache: unrecognized, 16
[01.05.19 11:28:12.422] *** RESET [288 ms]
[01.05.19 11:28:13.174] * MEMORY USAGE: 2986303 K
[01.05.19 11:28:53.620] * Saving spawns...
[01.05.19 11:28:53.625] * Saving objects...
[01.05.19 11:28:53.837] * 36147 objects are successfully saved
[01.05.19 11:28:53.854] * Saving key-value pairs...
[01.05.19 11:28:53.904] * 18 key-value pairs were successfully saved
[01.05.19 11:28:53.978] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[01.05.19 11:28:53.982] - Disconnect
[01.05.19 11:28:56.628] - Destroying level
[01.05.19 11:28:56.925] * DVB created: 4096K
[01.05.19 11:28:56.925] * DIB created: 512K
[01.05.19 11:28:57.142] - r__tf_aniso 2
[01.05.19 11:28:57.142] - r2_tf_mipbias 0.5
[01.05.19 11:28:57.142] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 11:28:57.142] * GPU vertex cache: unrecognized, 16
[01.05.19 11:28:57.142] *** RESET [338 ms]
[01.05.19 11:28:57.158] "c:\op-2.1\bin\xr_3da.exe" -nointro
[01.05.19 11:28:57.158] Begin load
[01.05.19 11:28:57.181] * phase time: 0 ms
[01.05.19 11:28:57.302] * phase cmem: 1360269 K
[01.05.19 11:28:57.302] Starting server...
[01.05.19 11:28:57.473] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 11:28:57.529] * phase time: 347 ms
[01.05.19 11:28:57.650] * phase cmem: 1356714 K
[01.05.19 11:28:57.650] Loading alife simulator...
[01.05.19 11:28:57.651] * phase time: 121 ms
[01.05.19 11:28:57.772] * phase cmem: 1356714 K
[01.05.19 11:28:57.772] Loading savegame...
[01.05.19 11:28:57.810] * Loading key-value pairs...
[01.05.19 11:28:57.864] * 18 key-value pairs were successfully loaded (0.054s)
[01.05.19 11:28:57.864] * Loading spawn registry...
[01.05.19 11:29:00.083] * 25172 spawn points were successfully loaded (2.220s)
[01.05.19 11:29:00.084] * Loading objects...
[01.05.19 11:29:00.925] * 36147 objects were successfully loaded (0.841s) 36147
[01.05.19 11:29:02.385] * Start objects on_register'ed...
[01.05.19 11:29:04.241] * 36147 objects on_register'ed (1.856s)
[01.05.19 11:29:04.242] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (6.591s)
[01.05.19 11:29:04.242] * phase time: 6590 ms
[01.05.19 11:29:04.365] * phase cmem: 1476337 K
[01.05.19 11:29:04.365] Connecting...
[01.05.19 11:29:04.366] MaxPlayers = 32
[01.05.19 11:29:04.386] * phase time: 143 ms
[01.05.19 11:29:04.510] * phase cmem: 1476372 K
[01.05.19 11:29:04.510] Connecting to...
[01.05.19 11:29:04.512] Player not found. New player created.
[01.05.19 11:29:04.512] * client : connection accepted - <>
[01.05.19 11:29:04.515] * phase time: 128 ms
[01.05.19 11:29:04.638] * phase cmem: 1476397 K
[01.05.19 11:29:04.638] Reading level info...
[01.05.19 11:29:04.639] * phase time: 123 ms
[01.05.19 11:29:04.762] * phase cmem: 1476397 K
[01.05.19 11:29:04.762] Loading object space...
[01.05.19 11:29:05.324] * object space load: 562 ms
[01.05.19 11:29:05.325] * phase time: 685 ms
[01.05.19 11:29:05.447] * phase cmem: 1549052 K
[01.05.19 11:29:05.447] Loading shaders (R2)...
[01.05.19 11:29:05.762] * phase time: 437 ms
[01.05.19 11:29:05.885] * phase cmem: 1550210 K
[01.05.19 11:29:05.885] Loading geometry (R2)...
[01.05.19 11:29:06.227] * phase time: 465 ms
[01.05.19 11:29:06.350] * phase cmem: 1618815 K
[01.05.19 11:29:06.350] Loading visuals (R2)...
[01.05.19 11:29:06.420] * phase time: 192 ms
[01.05.19 11:29:06.543] * phase cmem: 1621439 K
[01.05.19 11:29:06.543] Loading details (R2)...
[01.05.19 11:29:06.580] * [DETAILS] VertexConsts(256), Batch(61)
[01.05.19 11:29:06.580] * [DETAILS] 40687 v(20), 26352 p
[01.05.19 11:29:06.580] * [DETAILS] Batch(61), VB(794K), IB(154K)
[01.05.19 11:29:06.582] * phase time: 161 ms
[01.05.19 11:29:06.705] * phase cmem: 1622432 K
[01.05.19 11:29:06.705] Loading sectors (R2)...
[01.05.19 11:29:06.705] * Loading HOM: c:\op-2.1\gamedata\levels\l01_escape\level.hom
[01.05.19 11:29:06.709] * Loading environment modificator: c:\op-2.1\gamedata\levels\l01_escape\level.env_mod
[01.05.19 11:29:06.709] * phase time: 127 ms
[01.05.19 11:29:06.832] * phase cmem: 1622573 K
[01.05.19 11:29:06.832] Loading AI objects...
[01.05.19 11:29:06.838] - Loading music tracks from 'l01_escape_musics'...
[01.05.19 11:29:06.845] * phase time: 136 ms
[01.05.19 11:29:06.968] * phase cmem: 1622510 K
[01.05.19 11:29:06.968] Loading PH world...
[01.05.19 11:29:06.985] - Game configuring : Started
[01.05.19 11:29:06.988] - Game configuring : Finished
[01.05.19 11:29:06.993] * phase time: 147 ms
[01.05.19 11:29:07.115] * phase cmem: 1630408 K
[01.05.19 11:29:07.115] Loading textures...
[01.05.19 11:29:09.786] * t-report - base: 1591, 1359940 K
[01.05.19 11:29:09.786] * t-report - lmap: 7, 7168 K
[01.05.19 11:29:09.786] * phase time: 2793 ms
[01.05.19 11:29:09.910] * phase cmem: 2107333 K
[01.05.19 11:29:09.910] Synchronizing...
[01.05.19 11:29:09.910] Save created on [Engine 1.0f p 0.6]
[01.05.19 11:29:09.910] Save date and time [Wed May 1 11:28:53 2019]
[01.05.19 11:29:09.913] * phase time: 126 ms
[01.05.19 11:29:10.037] * phase cmem: 2107333 K
[01.05.19 11:29:10.387] * [win32]: free[1055740 K], reserved[390764 K], committed[2747736 K]
[01.05.19 11:29:10.387] * [ D3D ]: textures[1367108 K]
[01.05.19 11:29:10.387] * [x-ray]: crt heap[612436 K], process heap[612436 K], game lua[214935 K], engine lua[291 K], render[10191 K]
[01.05.19 11:29:10.387] * [x-ray]: economy: strings[count: 215945, lengths: 11838 K, overhead: 6748 K, saved: 3189670 K]
[01.05.19 11:29:10.387] * [x-ray]: economy: smem[count: 101679, lengths: 55564 K, overhead: 1588 K, saved: 38368 K]
[01.05.19 11:29:10.387] * Starting measure
[01.05.19 11:29:19.965] * MEMORY USAGE: 2759241 K
[01.05.19 11:30:38.020] * Saving spawns...
[01.05.19 11:30:38.025] * Saving objects...
[01.05.19 11:30:38.241] * 36086 objects are successfully saved
[01.05.19 11:30:38.256] * Saving key-value pairs...
[01.05.19 11:30:38.305] * 18 key-value pairs were successfully saved
[01.05.19 11:30:38.379] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 11:32:17.069] * Saving spawns...
[01.05.19 11:32:17.074] * Saving objects...
[01.05.19 11:32:17.286] * 36081 objects are successfully saved
[01.05.19 11:32:17.301] * Saving key-value pairs...
[01.05.19 11:32:17.351] * 18 key-value pairs were successfully saved
[01.05.19 11:32:17.424] * Game Договір з військовими - завершено.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\Договір з військовими - завершено.sav'
[01.05.19 11:38:32.725] * Saving spawns...
[01.05.19 11:38:32.730] * Saving objects...
[01.05.19 11:38:32.953] * 36200 objects are successfully saved
[01.05.19 11:38:32.970] * Saving key-value pairs...
[01.05.19 11:38:33.019] * 18 key-value pairs were successfully saved
[01.05.19 11:38:33.099] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 11:38:46.980] * Saving spawns...
[01.05.19 11:38:46.985] * Saving objects...
[01.05.19 11:38:47.200] * 36200 objects are successfully saved
[01.05.19 11:38:47.215] * Saving key-value pairs...
[01.05.19 11:38:47.265] * 18 key-value pairs were successfully saved
[01.05.19 11:38:47.339] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[01.05.19 11:38:47.351] - Disconnect
[01.05.19 11:38:49.484] - Destroying level
[01.05.19 11:38:49.787] * DVB created: 4096K
[01.05.19 11:38:49.787] * DIB created: 512K
[01.05.19 11:38:50.019] - r__tf_aniso 2
[01.05.19 11:38:50.019] - r2_tf_mipbias 0.5
[01.05.19 11:38:50.019] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 11:38:50.019] * GPU vertex cache: unrecognized, 16
[01.05.19 11:38:50.019] *** RESET [359 ms]
[01.05.19 11:38:50.035] "c:\op-2.1\bin\xr_3da.exe" -nointro
[01.05.19 11:38:50.035] Begin load
[01.05.19 11:38:50.058] * phase time: 0 ms
[01.05.19 11:38:50.182] * phase cmem: 1372837 K
[01.05.19 11:38:50.182] Starting server...
[01.05.19 11:38:50.402] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 11:38:50.457] * phase time: 399 ms
[01.05.19 11:38:50.582] * phase cmem: 1368147 K
[01.05.19 11:38:50.582] Loading alife simulator...
[01.05.19 11:38:50.582] * phase time: 124 ms
[01.05.19 11:38:50.707] * phase cmem: 1368147 K
[01.05.19 11:38:50.707] Loading savegame...
[01.05.19 11:38:50.743] * Loading key-value pairs...
[01.05.19 11:38:50.797] * 18 key-value pairs were successfully loaded (0.054s)
[01.05.19 11:38:50.797] * Loading spawn registry...
[01.05.19 11:38:52.992] * 25172 spawn points were successfully loaded (2.195s)
[01.05.19 11:38:52.992] * Loading objects...
[01.05.19 11:38:53.821] * 36200 objects were successfully loaded (0.829s) 36200
[01.05.19 11:38:55.161] * Start objects on_register'ed...
[01.05.19 11:38:56.992] * 36200 objects on_register'ed (1.829s)
[01.05.19 11:38:56.993] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (6.410s)
[01.05.19 11:38:56.993] * phase time: 6409 ms
[01.05.19 11:38:57.119] * phase cmem: 1478003 K
[01.05.19 11:38:57.119] Connecting...
[01.05.19 11:38:57.119] MaxPlayers = 32
[01.05.19 11:38:57.135] * phase time: 142 ms
[01.05.19 11:38:57.263] * phase cmem: 1478036 K
[01.05.19 11:38:57.263] Connecting to...
[01.05.19 11:38:57.264] Player not found. New player created.
[01.05.19 11:38:57.264] * client : connection accepted - <>
[01.05.19 11:38:57.267] * phase time: 132 ms
[01.05.19 11:38:57.394] * phase cmem: 1478060 K
[01.05.19 11:38:57.394] Reading level info...
[01.05.19 11:38:57.396] * phase time: 128 ms
[01.05.19 11:38:57.523] * phase cmem: 1478060 K
[01.05.19 11:38:57.523] Loading object space...
[01.05.19 11:38:57.868] * object space load: 344 ms
[01.05.19 11:38:57.868] * phase time: 471 ms
[01.05.19 11:38:57.994] * phase cmem: 1522965 K
[01.05.19 11:38:57.994] Loading shaders (R2)...
[01.05.19 11:38:58.309] * phase time: 441 ms
[01.05.19 11:38:58.435] * phase cmem: 1524107 K
[01.05.19 11:38:58.435] Loading geometry (R2)...
[01.05.19 11:38:58.751] * phase time: 442 ms
[01.05.19 11:38:58.877] * phase cmem: 1587717 K
[01.05.19 11:38:58.877] Loading visuals (R2)...
[01.05.19 11:38:58.917] * phase time: 165 ms
[01.05.19 11:38:59.042] * phase cmem: 1589059 K
[01.05.19 11:38:59.042] Loading details (R2)...
[01.05.19 11:38:59.078] * [DETAILS] VertexConsts(256), Batch(61)
[01.05.19 11:38:59.078] * [DETAILS] 40687 v(20), 26352 p
[01.05.19 11:38:59.078] * [DETAILS] Batch(61), VB(794K), IB(154K)
[01.05.19 11:38:59.079] * phase time: 162 ms
[01.05.19 11:38:59.205] * phase cmem: 1590052 K
[01.05.19 11:38:59.205] Loading sectors (R2)...
[01.05.19 11:38:59.206] * Loading HOM: c:\op-2.1\gamedata\levels\l05_bar\level.hom
[01.05.19 11:38:59.210] * Loading environment modificator: c:\op-2.1\gamedata\levels\l05_bar\level.env_mod
[01.05.19 11:38:59.210] * phase time: 131 ms
[01.05.19 11:38:59.336] * phase cmem: 1590233 K
[01.05.19 11:38:59.336] Loading AI objects...
[01.05.19 11:38:59.338] * phase time: 127 ms
[01.05.19 11:38:59.464] * phase cmem: 1590258 K
[01.05.19 11:38:59.464] Loading PH world...
[01.05.19 11:38:59.481] - Game configuring : Started
[01.05.19 11:38:59.485] - Game configuring : Finished
[01.05.19 11:38:59.490] * phase time: 151 ms
[01.05.19 11:38:59.616] * phase cmem: 1600660 K
[01.05.19 11:38:59.616] Loading textures...
[01.05.19 11:39:01.286] * t-report - base: 1637, 1305145 K
[01.05.19 11:39:01.286] * t-report - lmap: 5, 5120 K
[01.05.19 11:39:01.286] * phase time: 1796 ms
[01.05.19 11:39:01.413] * phase cmem: 2026432 K
[01.05.19 11:39:01.413] Synchronizing...
[01.05.19 11:39:01.413] Save created on [Engine 1.0f p 0.6]
[01.05.19 11:39:01.413] Save date and time [Wed May 1 11:38:46 2019]
[01.05.19 11:39:01.416] * phase time: 129 ms
[01.05.19 11:39:01.543] * phase cmem: 2026432 K
[01.05.19 11:39:01.901] * [win32]: free[1158252 K], reserved[373500 K], committed[2662488 K]
[01.05.19 11:39:01.901] * [ D3D ]: textures[1310266 K]
[01.05.19 11:39:01.901] * [x-ray]: crt heap[589331 K], process heap[589331 K], game lua[214779 K], engine lua[226 K], render[10499 K]
[01.05.19 11:39:01.901] * [x-ray]: economy: strings[count: 219050, lengths: 12028 K, overhead: 6845 K, saved: 3616535 K]
[01.05.19 11:39:01.901] * [x-ray]: economy: smem[count: 107836, lengths: 59375 K, overhead: 1684 K, saved: 40086 K]
[01.05.19 11:39:01.901] * Starting measure
[01.05.19 11:39:11.160] ALL_SPAWN_FIX release [bar_arena_door_0000][7307]
[01.05.19 11:39:11.976] * MEMORY USAGE: 2999435 K
[01.05.19 11:42:33.448] * DVB created: 4096K
[01.05.19 11:42:33.448] * DIB created: 512K
[01.05.19 11:42:33.699] - r__tf_aniso 2
[01.05.19 11:42:33.699] - r2_tf_mipbias 0.5
[01.05.19 11:42:33.699] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 11:42:33.699] * GPU vertex cache: recognized, 24
[01.05.19 11:42:33.699] *** RESET [0 ms]
[01.05.19 11:42:34.566] * MEMORY USAGE: 3021954 K
[01.05.19 11:42:35.811] * DVB created: 4096K
[01.05.19 11:42:35.811] * DIB created: 512K
[01.05.19 11:42:36.001] - r__tf_aniso 2
[01.05.19 11:42:36.001] - r2_tf_mipbias 0.5
[01.05.19 11:42:36.001] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 11:42:36.001] * GPU vertex cache: unrecognized, 16
[01.05.19 11:42:36.001] *** RESET [295 ms]
[01.05.19 11:42:36.745] * MEMORY USAGE: 3001459 K
[01.05.19 11:46:13.328] * Saving spawns...
[01.05.19 11:46:13.333] * Saving objects...
[01.05.19 11:46:13.546] * 36234 objects are successfully saved
[01.05.19 11:46:13.563] * Saving key-value pairs...
[01.05.19 11:46:13.612] * 18 key-value pairs were successfully saved
[01.05.19 11:46:13.685] * Game День 80. 22.46. Бар.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. 22.46. Бар.sav'
[01.05.19 11:46:51.961] * Saving spawns...
[01.05.19 11:46:51.965] * Saving objects...
[01.05.19 11:46:52.175] * 36235 objects are successfully saved
[01.05.19 11:46:52.190] * Saving key-value pairs...
[01.05.19 11:46:52.240] * 18 key-value pairs were successfully saved
[01.05.19 11:46:52.313] * Game admin_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav'
[01.05.19 11:46:52.324] - Disconnect
[01.05.19 11:46:54.605] - Destroying level
[01.05.19 11:46:54.898] * DVB created: 4096K
[01.05.19 11:46:54.898] * DIB created: 512K
[01.05.19 11:46:55.110] - r__tf_aniso 2
[01.05.19 11:46:55.110] - r2_tf_mipbias 0.5
[01.05.19 11:46:55.110] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[01.05.19 11:46:55.110] * GPU vertex cache: unrecognized, 16
[01.05.19 11:46:55.110] *** RESET [339 ms]
[01.05.19 11:46:55.124] "c:\op-2.1\bin\xr_3da.exe" -nointro
[01.05.19 11:46:55.124] Begin load
[01.05.19 11:46:55.147] * phase time: 0 ms
[01.05.19 11:46:55.271] * phase cmem: 1375731 K
[01.05.19 11:46:55.271] Starting server...
[01.05.19 11:46:55.440] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 11:46:55.495] * phase time: 348 ms
[01.05.19 11:46:55.620] * phase cmem: 1371745 K
[01.05.19 11:46:55.620] Loading alife simulator...
[01.05.19 11:46:55.620] * phase time: 124 ms
[01.05.19 11:46:55.744] * phase cmem: 1371745 K
[01.05.19 11:46:55.744] Loading savegame...
[01.05.19 11:46:55.780] * Loading key-value pairs...
[01.05.19 11:46:55.833] * 18 key-value pairs were successfully loaded (0.053s)
[01.05.19 11:46:55.833] * Loading spawn registry...
[01.05.19 11:46:57.987] * 25172 spawn points were successfully loaded (2.154s)
[01.05.19 11:46:57.988] * Loading objects...
[01.05.19 11:46:58.790] * 36235 objects were successfully loaded (0.803s) 36235
[01.05.19 11:47:00.103] * Start objects on_register'ed...
[01.05.19 11:47:01.887] * 36235 objects on_register'ed (1.783s)
[01.05.19 11:47:01.888] * Game admin_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_autosave.sav' (6.268s)
[01.05.19 11:47:01.888] * phase time: 6268 ms
[01.05.19 11:47:02.013] * phase cmem: 1486731 K
[01.05.19 11:47:02.013] Connecting...
[01.05.19 11:47:02.013] MaxPlayers = 32
[01.05.19 11:47:02.028] * phase time: 139 ms
[01.05.19 11:47:02.155] * phase cmem: 1486765 K
[01.05.19 11:47:02.155] Connecting to...
[01.05.19 11:47:02.156] Player not found. New player created.
[01.05.19 11:47:02.156] * client : connection accepted - <>
[01.05.19 11:47:02.159] * phase time: 131 ms
[01.05.19 11:47:02.285] * phase cmem: 1486790 K
[01.05.19 11:47:02.285] Reading level info...
[01.05.19 11:47:02.287] * phase time: 128 ms
[01.05.19 11:47:02.413] * phase cmem: 1486790 K
[01.05.19 11:47:02.413] Loading object space...
[01.05.19 11:47:02.743] * object space load: 329 ms
[01.05.19 11:47:02.743] * phase time: 455 ms
[01.05.19 11:47:02.868] * phase cmem: 1529685 K
[01.05.19 11:47:02.868] Loading shaders (R2)...
[01.05.19 11:47:03.180] * phase time: 436 ms
[01.05.19 11:47:03.305] * phase cmem: 1530828 K
[01.05.19 11:47:03.305] Loading geometry (R2)...
[01.05.19 11:47:03.581] * phase time: 401 ms
[01.05.19 11:47:03.706] * phase cmem: 1584153 K
[01.05.19 11:47:03.706] Loading visuals (R2)...
[01.05.19 11:47:03.742] * phase time: 161 ms
[01.05.19 11:47:03.867] * phase cmem: 1585138 K
[01.05.19 11:47:03.867] Loading details (R2)...
[01.05.19 11:47:03.902] * [DETAILS] VertexConsts(256), Batch(61)
[01.05.19 11:47:03.902] * [DETAILS] 40687 v(20), 26352 p
[01.05.19 11:47:03.902] * [DETAILS] Batch(61), VB(794K), IB(154K)
[01.05.19 11:47:03.904] * phase time: 161 ms
[01.05.19 11:47:04.029] * phase cmem: 1586131 K
[01.05.19 11:47:04.029] Loading sectors (R2)...
[01.05.19 11:47:04.030] * Loading HOM: c:\op-2.1\gamedata\levels\l06_rostok\level.hom
[01.05.19 11:47:04.033] * phase time: 129 ms
[01.05.19 11:47:04.158] * phase cmem: 1586251 K
[01.05.19 11:47:04.158] Loading AI objects...
[01.05.19 11:47:04.158] - Loading music tracks from 'l06_rostok_musics'...
[01.05.19 11:47:04.167] * phase time: 134 ms
[01.05.19 11:47:04.293] * phase cmem: 1586222 K
[01.05.19 11:47:04.293] Loading PH world...
[01.05.19 11:47:04.303] - Game configuring : Started
[01.05.19 11:47:04.304] - Game configuring : Finished
[01.05.19 11:47:04.309] * phase time: 141 ms
[01.05.19 11:47:04.434] * phase cmem: 1589485 K
[01.05.19 11:47:04.434] Loading textures...
[01.05.19 11:47:06.797] * t-report - base: 1618, 1311680 K
[01.05.19 11:47:06.797] * t-report - lmap: 6, 6144 K
[01.05.19 11:47:06.797] * phase time: 2487 ms
[01.05.19 11:47:06.924] * phase cmem: 2017067 K
[01.05.19 11:47:06.924] Synchronizing...
[01.05.19 11:47:06.924] Save created on [Engine 1.0f p 0.6]
[01.05.19 11:47:06.924] Save date and time [Wed May 1 11:46:51 2019]
[01.05.19 11:47:06.927] * phase time: 129 ms
[01.05.19 11:47:07.054] * phase cmem: 2017067 K
[01.05.19 11:47:07.409] * [win32]: free[1157300 K], reserved[396280 K], committed[2640660 K]
[01.05.19 11:47:07.409] * [ D3D ]: textures[1317825 K]
[01.05.19 11:47:07.409] * [x-ray]: crt heap[579288 K], process heap[579288 K], game lua[214783 K], engine lua[256 K], render[10500 K]
[01.05.19 11:47:07.409] * [x-ray]: economy: strings[count: 219213, lengths: 12030 K, overhead: 6850 K, saved: 3787137 K]
[01.05.19 11:47:07.409] * [x-ray]: economy: smem[count: 107836, lengths: 59375 K, overhead: 1684 K, saved: 40086 K]
[01.05.19 11:47:07.409] * Starting measure
[01.05.19 11:47:11.259] * MEMORY USAGE: 2144632 K
[01.05.19 11:50:07.900] * Saving spawns...
[01.05.19 11:50:07.905] * Saving objects...
[01.05.19 11:50:08.119] * 36157 objects are successfully saved
[01.05.19 11:50:08.135] * Saving key-value pairs...
[01.05.19 11:50:08.185] * 18 key-value pairs were successfully saved
[01.05.19 11:50:08.259] * Game День 80. 23.05. Дика територія.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\День 80. 23.05. Дика територія.sav'
[01.05.19 11:51:41.894] ~ WARNING kamp[ros_smart_stalker_bandits1_kamp_1] not has any suitable states for npc_id[48706].set idle state.
[01.05.19 11:52:09.771] Begin load
[01.05.19 11:52:09.898] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 11:52:09.946] * phase time: 169 ms
[01.05.19 11:52:10.076] * phase cmem: 2538637 K
[01.05.19 11:52:10.076] Loading alife simulator...
[01.05.19 11:52:10.077] * phase time: 131 ms
[01.05.19 11:52:10.207] * phase cmem: 2538636 K
[01.05.19 11:52:10.207] Loading savegame...
[01.05.19 11:52:10.243] * Loading key-value pairs...
[01.05.19 11:52:10.296] * 18 key-value pairs were successfully loaded (0.053s)
[01.05.19 11:52:10.296] * Loading spawn registry...
[01.05.19 11:52:12.364] * 25172 spawn points were successfully loaded (2.068s)
[01.05.19 11:52:12.365] * Loading objects...
[01.05.19 11:52:13.150] * 36157 objects were successfully loaded (0.786s) 36157
[01.05.19 11:52:14.400] * Start objects on_register'ed...
[01.05.19 11:52:16.188] * 36157 objects on_register'ed (1.788s)
[01.05.19 11:52:16.189] * Game День 80. 23.05. Дика територія is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 23.05. Дика територія.sav' (6.112s)
[01.05.19 11:52:16.189] * phase time: 6112 ms
[01.05.19 11:52:16.320] * phase cmem: 2652976 K
[01.05.19 11:52:16.320] Connecting...
[01.05.19 11:52:16.321] * phase time: 131 ms
[01.05.19 11:52:16.452] * phase cmem: 2652977 K
[01.05.19 11:52:16.452] Restart sim...
[01.05.19 11:52:16.452] * phase time: 131 ms
[01.05.19 11:52:16.583] * phase cmem: 2652977 K
[01.05.19 11:52:17.129] * [win32]: free[606484 K], reserved[302612 K], committed[3285144 K]
[01.05.19 11:52:17.129] * [ D3D ]: textures[1803992 K]
[01.05.19 11:52:17.129] * [x-ray]: crt heap[659262 K], process heap[659262 K], game lua[214626 K], engine lua[270 K], render[11097 K]
[01.05.19 11:52:17.129] * [x-ray]: economy: strings[count: 219841, lengths: 12054 K, overhead: 6870 K, saved: 4132997 K]
[01.05.19 11:52:17.129] * [x-ray]: economy: smem[count: 116377, lengths: 63017 K, overhead: 1818 K, saved: 41443 K]
[01.05.19 11:52:17.129] * Starting measure
[01.05.19 11:52:19.410] * MEMORY USAGE: 2552542 K
[01.05.19 11:52:57.653] Begin load
[01.05.19 11:52:57.877] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 11:52:57.925] * phase time: 266 ms
[01.05.19 11:52:58.056] * phase cmem: 2538825 K
[01.05.19 11:52:58.056] Loading alife simulator...
[01.05.19 11:52:58.057] * phase time: 131 ms
[01.05.19 11:52:58.187] * phase cmem: 2538821 K
[01.05.19 11:52:58.187] Loading savegame...
[01.05.19 11:52:58.223] * Loading key-value pairs...
[01.05.19 11:52:58.276] * 18 key-value pairs were successfully loaded (0.053s)
[01.05.19 11:52:58.276] * Loading spawn registry...
[01.05.19 11:53:00.347] * 25172 spawn points were successfully loaded (2.071s)
[01.05.19 11:53:00.348] * Loading objects...
[01.05.19 11:53:01.142] * 36157 objects were successfully loaded (0.794s) 36157
[01.05.19 11:53:02.384] * Start objects on_register'ed...
[01.05.19 11:53:04.139] * 36157 objects on_register'ed (1.755s)
[01.05.19 11:53:04.140] * Game День 80. 23.05. Дика територія is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 23.05. Дика територія.sav' (6.084s)
[01.05.19 11:53:04.140] * phase time: 6083 ms
[01.05.19 11:53:04.272] * phase cmem: 2653144 K
[01.05.19 11:53:04.272] Connecting...
[01.05.19 11:53:04.272] * phase time: 131 ms
[01.05.19 11:53:04.404] * phase cmem: 2653144 K
[01.05.19 11:53:04.404] Restart sim...
[01.05.19 11:53:04.404] * phase time: 131 ms
[01.05.19 11:53:04.535] * phase cmem: 2653144 K
[01.05.19 11:53:05.078] * [win32]: free[606484 K], reserved[299600 K], committed[3288156 K]
[01.05.19 11:53:05.078] * [ D3D ]: textures[1803992 K]
[01.05.19 11:53:05.078] * [x-ray]: crt heap[659427 K], process heap[659427 K], game lua[214622 K], engine lua[270 K], render[11098 K]
[01.05.19 11:53:05.078] * [x-ray]: economy: strings[count: 219847, lengths: 12054 K, overhead: 6870 K, saved: 4179791 K]
[01.05.19 11:53:05.078] * [x-ray]: economy: smem[count: 116377, lengths: 63017 K, overhead: 1818 K, saved: 41443 K]
[01.05.19 11:53:05.078] * Starting measure
[01.05.19 11:53:07.314] * MEMORY USAGE: 2553363 K
[01.05.19 11:53:45.535] Begin load
[01.05.19 11:53:45.760] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 11:53:45.808] * phase time: 268 ms
[01.05.19 11:53:45.939] * phase cmem: 2538862 K
[01.05.19 11:53:45.939] Loading alife simulator...
[01.05.19 11:53:45.939] * phase time: 130 ms
[01.05.19 11:53:46.070] * phase cmem: 2538858 K
[01.05.19 11:53:46.070] Loading savegame...
[01.05.19 11:53:46.105] * Loading key-value pairs...
[01.05.19 11:53:46.158] * 18 key-value pairs were successfully loaded (0.053s)
[01.05.19 11:53:46.158] * Loading spawn registry...
[01.05.19 11:53:48.230] * 25172 spawn points were successfully loaded (2.072s)
[01.05.19 11:53:48.231] * Loading objects...
[01.05.19 11:53:49.022] * 36157 objects were successfully loaded (0.790s) 36157
[01.05.19 11:53:50.260] * Start objects on_register'ed...
[01.05.19 11:53:52.016] * 36157 objects on_register'ed (1.756s)
[01.05.19 11:53:52.017] * Game День 80. 23.05. Дика територія is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 23.05. Дика територія.sav' (6.077s)
[01.05.19 11:53:52.017] * phase time: 6077 ms
[01.05.19 11:53:52.149] * phase cmem: 2653180 K
[01.05.19 11:53:52.149] Connecting...
[01.05.19 11:53:52.149] * phase time: 132 ms
[01.05.19 11:53:52.281] * phase cmem: 2653181 K
[01.05.19 11:53:52.281] Restart sim...
[01.05.19 11:53:52.281] * phase time: 131 ms
[01.05.19 11:53:52.412] * phase cmem: 2653181 K
[01.05.19 11:53:52.782] * [win32]: free[606484 K], reserved[298748 K], committed[3289008 K]
[01.05.19 11:53:52.782] * [ D3D ]: textures[1803992 K]
[01.05.19 11:53:52.782] * [x-ray]: crt heap[659460 K], process heap[659460 K], game lua[214621 K], engine lua[270 K], render[11099 K]
[01.05.19 11:53:52.782] * [x-ray]: economy: strings[count: 219851, lengths: 12054 K, overhead: 6870 K, saved: 34805 K]
[01.05.19 11:53:52.782] * [x-ray]: economy: smem[count: 116377, lengths: 63017 K, overhead: 1818 K, saved: 41443 K]
[01.05.19 11:53:52.782] * Starting measure
[01.05.19 11:53:55.078] * MEMORY USAGE: 2554111 K
[01.05.19 11:54:39.025] * Saving spawns...
[01.05.19 11:54:39.030] * Saving objects...
[01.05.19 11:54:39.241] * 36161 objects are successfully saved
[01.05.19 11:54:39.257] * Saving key-value pairs...
[01.05.19 11:54:39.306] * 18 key-value pairs were successfully saved
[01.05.19 11:54:39.378] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 11:55:06.118] * Saving spawns...
[01.05.19 11:55:06.123] * Saving objects...
[01.05.19 11:55:06.332] * 36159 objects are successfully saved
[01.05.19 11:55:06.348] * Saving key-value pairs...
[01.05.19 11:55:06.397] * 18 key-value pairs were successfully saved
[01.05.19 11:55:06.470] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 11:55:42.222] * Saving spawns...
[01.05.19 11:55:42.227] * Saving objects...
[01.05.19 11:55:42.441] * 36157 objects are successfully saved
[01.05.19 11:55:42.457] * Saving key-value pairs...
[01.05.19 11:55:42.506] * 18 key-value pairs were successfully saved
[01.05.19 11:55:42.579] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 11:56:22.280] Begin load
[01.05.19 11:56:22.443] - Gamedata version: [Збірка 2.1 final p.6.2k]
[01.05.19 11:56:22.492] * phase time: 206 ms
[01.05.19 11:56:22.622] * phase cmem: 2539091 K
[01.05.19 11:56:22.622] Loading alife simulator...
[01.05.19 11:56:22.623] * phase time: 131 ms
[01.05.19 11:56:22.754] * phase cmem: 2539053 K
[01.05.19 11:56:22.754] Loading savegame...
[01.05.19 11:56:22.790] * Loading key-value pairs...
[01.05.19 11:56:22.843] * 18 key-value pairs were successfully loaded (0.053s)
[01.05.19 11:56:22.843] * Loading spawn registry...
[01.05.19 11:56:24.914] * 25172 spawn points were successfully loaded (2.071s)
[01.05.19 11:56:24.914] * Loading objects...
[01.05.19 11:56:25.704] * 36157 objects were successfully loaded (0.789s) 36157
[01.05.19 11:56:26.959] * Start objects on_register'ed...
[01.05.19 11:56:28.728] * 36157 objects on_register'ed (1.769s)
[01.05.19 11:56:28.729] * Game День 80. 23.05. Дика територія is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 80. 23.05. Дика територія.sav' (6.105s)
[01.05.19 11:56:28.729] * phase time: 6105 ms
[01.05.19 11:56:28.861] * phase cmem: 2653375 K
[01.05.19 11:56:28.861] Connecting...
[01.05.19 11:56:28.861] * phase time: 132 ms
[01.05.19 11:56:28.993] * phase cmem: 2653375 K
[01.05.19 11:56:28.993] Restart sim...
[01.05.19 11:56:28.993] * phase time: 131 ms
[01.05.19 11:56:29.125] * phase cmem: 2653375 K
[01.05.19 11:56:29.689] * [win32]: free[603284 K], reserved[298096 K], committed[3292860 K]
[01.05.19 11:56:29.689] * [ D3D ]: textures[1804077 K]
[01.05.19 11:56:29.689] * [x-ray]: crt heap[659553 K], process heap[659553 K], game lua[214626 K], engine lua[258 K], render[11213 K]
[01.05.19 11:56:29.689] * [x-ray]: economy: strings[count: 219856, lengths: 12054 K, overhead: 6870 K, saved: 227696 K]
[01.05.19 11:56:29.689] * [x-ray]: economy: smem[count: 116377, lengths: 63017 K, overhead: 1818 K, saved: 41443 K]
[01.05.19 11:56:29.689] * Starting measure
[01.05.19 11:56:32.006] * MEMORY USAGE: 2554356 K
[01.05.19 11:57:03.296] * Saving spawns...
[01.05.19 11:57:03.301] * Saving objects...
[01.05.19 11:57:03.510] * 36169 objects are successfully saved
[01.05.19 11:57:03.526] * Saving key-value pairs...
[01.05.19 11:57:03.575] * 18 key-value pairs were successfully saved
[01.05.19 11:57:03.648] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[01.05.19 11:57:39.023] *** break by StackWalk ***
[01.05.19 11:57:39.023] stack trace:
[01.05.19 11:57:39.023]
[01.05.19 11:57:39.024] 0023:74CBE73A (0x0043E5D4 0x6F38B833 0x1F000000 0xFFFFD8F0) xrLua.dll, luaH_getnum(), s:\xrlua\src\ltable.c, 440
[01.05.19 11:57:39.024] 0023:74C9A9BB (0x1F000000 0xFFFFD8F0 0x000039BB 0x1F000000) xrLua.dll, lua_rawgeti(), s:\xrlua\src\lapi.c, 593
[01.05.19 11:57:39.024] 0023:6F38B833 (0x0C81005C 0x4E6D0188 0x0C81005C 0x0C81005C) xrGame.dll, luabind::detail::proxy_functor_void_caller >::~proxy_functor_void_caller >(), s:\sdk\luabind\luabind\luabind\functor.hpp, 281
[01.05.19 11:57:39.024] 0023:6FB9F1A5 (0xD668AABC 0xD668AAA0 0x0025D65C 0x6FBA0C41) xrGame.dll, CallFunctions(), s:\xr_3da\xrgame\ui\uigametutorial.cpp, 64
[01.05.19 11:57:39.024] 0023:6FB9F0D3 (0x00000000 0x4E28B2F0 0x146121B0 0x56A70050) xrGame.dll, CUISequenceItem::Stop(), s:\xr_3da\xrgame\ui\uigametutorial.cpp, 74
[01.05.19 11:57:39.024] 0023:6FBA0C41 (0x00000000 0x5B25A8B0 0x0025D678 0x0025D690) xrGame.dll, CUISequenceVideoItem::Stop(), s:\xr_3da\xrgame\ui\uigametutorialvideoitem.cpp, 206
[01.05.19 11:57:39.024] 0023:6FB9EE98 (0x00000001 0x0F7C36A0 0x00360227 0x0036024A) xrGame.dll, CUISequencer::Next(), s:\xr_3da\xrgame\ui\uigametutorial.cpp, 186
[01.05.19 11:57:39.024] 0023:6FB9EFE3 (0x71E926E0 0x04504CC0 0x003C63B4 0x002E31D4) xrGame.dll, CUISequencer::OnFrame(), s:\xr_3da\xrgame\ui\uigametutorial.cpp, 167
[01.05.19 11:57:39.024] 0023:0037FB8C (0x002E31D4 0x00000000 0x0043E460 0x3B9370FC) XR_3DA.exe, CRegistrator::Process(), s:\xr_3da\pure.h, 77
[01.05.19 11:57:39.024] 0023:003C63B4 (0x00000000 0x00441930 0xFFFDE000 0x0000000D) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[01.05.19 11:57:39.024] 0023:003C6895 (0x00441930 0x00000063 0x00441930 0x0025FA14) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[01.05.19 11:57:39.024] 0023:0039113A (0x00000000 0x00441930 0x0000174C 0x00001EEC) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[01.05.19 11:57:39.024] 0023:00390D50 (0x00330000 0x00000000 0x008A2F4B 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[01.05.19 11:57:39.024] 0023:00390960 (0x00330000 0x00000000 0x008A2F4B 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[01.05.19 11:57:39.024] 0023:0038B6CB (0xFFFDE000 0x0025FAF0 0x77829902 0xFFFDE000) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[01.05.19 11:57:39.024] 0023:772F336A (0xFFFDE000 0x77BBA7AE 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk()
[01.05.19 11:57:39.024] 0023:77829902 (0x0038B73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[01.05.19 11:57:39.024] 0023:778298D5 (0x0038B73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()


Strelok (01 May 2019 - 12:09):
Повторяется? Если нет, то не страшно.


#4677
Parker

Parker

    Шел, Шел - ОП нашел. И понеслось...

  • Не в сети
  • Проверенные

<- Информация ->
  • Регистрация:
    31-December 18
  • 158 Cообщений
  • Пропуск №: 33653


Репутация: 11 Постов: 158
  • Страна проживания:Рашка
  • Реальное имя:Алексей
  • Пол:Мужчина
  • Город:Магадан

Стабильный вылет по "квиксейву" в красном лесу.

Лог и сейф
Лог и сейв прилагаю.Прикрепленный файл  xray_hassl bosssssssssss.log   20.2К   скачиваний 29


Strelok (01 May 2019 - 12:10):
Переиграй с другого сейва, когда все нормально. Этот (возможно предыдущие ближайшие тоже) поврежден.


#4678
Мерцающий

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Parker, из лога

 


У объекта [forest_freedom_veteran31682] повреждён нетпакет. Это сохранение необратимо повреждено - удалите его, и переиграйте с более раннего. Продолжать игру на этом сохранении категорически запрещено!

 

 

Советую сделать как написано. Желательно переиграть с автосейва на локации, а можно и сейва на другой локации. 



#4679
Parker

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Мерцающий, Перезагрузился с автосейва, поиграл-по сохранялся и вуаля, снова "выброс в виндовс", видимо крайние сохранения бракованные. Пойду переигрывать с предыдущих локаций, спасибо за поддержку.



#4680
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Добрый вечер! Не знаю в какую тему писать, так что заранее извиняюсь, если не туда. Ребята подскажите такую вещь кто сталкивался, у меня при сохранении через f5 или f6 происходит остановка игры примерно на 3-5 секунд, хотя просматривая некоторых стримеров заметил, что у них такого нет при сохранении игры. Я  уже пробовал менять настройки на минимум и т. д., но это не помогает. У меня система вин10  64 разрядная лицензионная профессионал и 2к монитор соответственно 2560 на 1440 разрешение в игре компьютер весьма мощный для оп-2.1 фризов и лагов нет вообще, но вот это бесит, особенно когда сохраняешься возле противника. У меня антивируса нет, так что не в нем проблема. Если кто знает в чем может быть проблема прошу помочь, буду благодарен.





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