Всем привет! Ловлю постоянный вылет при взятии крайнего тайника Коллекционера с артом. Патч 6.2, правок нет.
Лог вылета
* Detected CPU: GenuineIntel Intel® Core i7 CPU 870 @ 2.93GHz, F6/M30/S5 Counts: 8
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
Initializing File System...
using fs-ltx f:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 78536 files cached, 17840Kb memory used.
Init FileSystem 0.899751 sec
[05.04.19 19:30:38.934] 'xrCore' build 7354, Mar 26 2019
[05.04.19 19:30:38.934] OP 2.1 Engine ver 1.0f patch ver 0.6
[05.04.19 19:30:38.934]
[05.04.19 19:30:39.289] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[05.04.19 19:30:39.290] Initializing Engine...
[05.04.19 19:30:39.294] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[05.04.19 19:30:39.294] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[05.04.19 19:30:39.294] transparent_treasure user_name ]
[05.04.19 19:30:39.294] Loading config for renderer
[05.04.19 19:30:39.294] Executing config-script "user.ltx"...
[05.04.19 19:30:39.295] [f:\op-2.1\userdata\user.ltx] successfully loaded.
[05.04.19 19:30:39.295] Starting INPUT device...
[05.04.19 19:30:39.309] Loading DLL: xrRender_R1.dll
[05.04.19 19:30:39.311] Loading DLL: xrGame.dll
[05.04.19 19:30:39.315] 'xrGame' build Mar 26 2019 11:48:53
[05.04.19 19:30:39.348] * [win32]: free[4013472 K], reserved[43152 K], committed[137616 K]
[05.04.19 19:30:39.348] * [ D3D ]: textures[0 K]
[05.04.19 19:30:39.348] * [x-ray]: crt heap[30402 K], process heap[30402 K], game lua[0 K], engine lua[0 K], render[0 K]
[05.04.19 19:30:39.348] * [x-ray]: economy: strings[count: 36975, lengths: 1012 K, overhead: 1155 K, saved: 14615 K]
[05.04.19 19:30:39.348] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[05.04.19 19:30:39.348] Executing config-script "f:\op-2.1\gamedata\config\default_controls.ltx"...
[05.04.19 19:30:39.350] [f:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[05.04.19 19:30:39.350] Executing config-script "user.ltx"...
[05.04.19 19:30:39.350] Executing config-script "f:\op-2.1\gamedata\config\rspec_high.ltx"...
[05.04.19 19:30:39.350] [f:\op-2.1\gamedata\config\rspec_high.ltx] successfully loaded.
[05.04.19 19:30:39.350] Executing config-script "f:\op-2.1\gamedata\config\default_controls.ltx"...
[05.04.19 19:30:39.351] [f:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[05.04.19 19:30:39.351] - Maximum allowed affinity mask: 0xFF, current: 0xFE
[05.04.19 19:30:39.351] [f:\op-2.1\userdata\user.ltx] successfully loaded.
[05.04.19 19:30:39.351] SOUND: OpenAL: enumerate devices...
[05.04.19 19:30:39.351] SOUND: OpenAL: EnumerationExtension Present
[05.04.19 19:30:39.351] devices OpenAL Soft
[05.04.19 19:30:39.351] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[05.04.19 19:30:39.466] SOUND: OpenAL: All available devices:
[05.04.19 19:30:39.466] 1. OpenAL Soft, Spec Version 1.1 (default)
[05.04.19 19:30:39.466] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[05.04.19 19:30:39.481] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[05.04.19 19:30:39.490] * sound: EAX 2.0 extension: absent
[05.04.19 19:30:39.490] * sound: EAX 2.0 deferred: absent
[05.04.19 19:30:39.490] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[05.04.19 19:30:39.516] Starting RENDER device...
[05.04.19 19:30:39.545] * GPU [vendor:1002]-[device:67B1]: AMD Radeon R9 200 Series
[05.04.19 19:30:39.545] * GPU driver: 25.20.15011.1004
[05.04.19 19:30:39.657] * CREATE: DeviceREF: 1
[05.04.19 19:30:39.657] * Texture memory: 4072 M
[05.04.19 19:30:39.658] * DDI-level: 9.0
[05.04.19 19:30:39.662] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[05.04.19 19:30:39.662] * GPU vertex cache: unrecognized, 16
[05.04.19 19:30:39.662] * DVB created: 4096K
[05.04.19 19:30:39.662] * DIB created: 512K
[05.04.19 19:30:39.785] load time LTX=109 ms
[05.04.19 19:30:39.796] count of .thm files=3222
[05.04.19 19:30:39.899] load time THM=113 ms
[05.04.19 19:30:39.899] * distortion: used, dev(30),need(14)
[05.04.19 19:30:39.899] * SSample: 2048x1526
[05.04.19 19:30:39.910] * SSample: enabled
[05.04.19 19:30:40.101] - r__tf_aniso 7
[05.04.19 19:30:40.101] - r1_tf_mipbias 0.
[05.04.19 19:30:40.115] Script debugger succesfully restarted.
[05.04.19 19:30:42.590] - Gamedata version: [Сборка 2.1 final p.6.2k]
[05.04.19 19:30:42.706] Starting engine...
[05.04.19 19:30:42.817] GMLib loaded at 110 msec
[05.04.19 19:30:43.561] Game_Globals loaded at 744 msec
[05.04.19 19:30:43.897] App_Start loaded at 335 msec
[05.04.19 19:30:43.907] ui_core loaded at 10 msec
[05.04.19 19:30:43.977] Loading DLL: xrGameSpy.dll
[05.04.19 19:30:44.314] Main_Menu loaded at 406 msec
[05.04.19 19:30:48.816] * DVB created: 4096K
[05.04.19 19:30:48.816] * DIB created: 512K
[05.04.19 19:30:48.816] - r__tf_aniso 7
[05.04.19 19:30:48.816] - r1_tf_mipbias 0.
[05.04.19 19:30:48.816] * SSample: 2048x1526
[05.04.19 19:30:48.826] * SSample: enabled
[05.04.19 19:30:48.826] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[05.04.19 19:30:48.826] * GPU vertex cache: unrecognized, 16
[05.04.19 19:30:48.826] *** RESET [159 ms]
[05.04.19 19:30:48.842] "f:\op-2.1\bin\xr_3da.exe" -nointro
[05.04.19 19:30:48.842] Begin load
[05.04.19 19:30:48.844] * phase time: 0 ms
[05.04.19 19:30:48.889] * phase cmem: 237942 K
[05.04.19 19:30:48.889] Prefetching objects...
[05.04.19 19:30:48.982] * Objects loaded in 0 ms
[05.04.19 19:30:55.315] * Models loaded in 6333 ms
[05.04.19 19:30:55.363] * Prefetch memory: 704923Kb
[05.04.19 19:30:55.370] * phase time: 6526 ms
[05.04.19 19:30:55.416] * phase cmem: 913436 K
[05.04.19 19:30:55.417] Starting server...
[05.04.19 19:30:55.452] - Gamedata version: [Сборка 2.1 final p.6.2k]
[05.04.19 19:30:55.528] * phase time: 158 ms
[05.04.19 19:30:55.572] * phase cmem: 911282 K
[05.04.19 19:30:55.572] Loading alife simulator...
[05.04.19 19:30:55.573] * phase time: 44 ms
[05.04.19 19:30:55.617] * phase cmem: 911282 K
[05.04.19 19:30:55.617] Loading savegame...
[05.04.19 19:30:55.689] * Loading key-value pairs...
[05.04.19 19:30:55.808] * 17 key-value pairs were successfully loaded (0.119s)
[05.04.19 19:30:55.808] * Loading spawn registry...
[05.04.19 19:30:58.666] * 25172 spawn points were successfully loaded (2.858s)
[05.04.19 19:30:58.667] * Loading objects...
[05.04.19 19:31:00.112] * 45375 objects were successfully loaded (1.445s) 45375
[05.04.19 19:31:02.781] * Start objects on_register'ed...
[05.04.19 19:31:06.712] * 45375 objects on_register'ed (3.931s)
[05.04.19 19:31:06.715] * Game unkle_quicksave is successfully loaded from file 'f:\op-2.1\userdata\savedgames\unkle_quicksave.sav' (11.142s)
[05.04.19 19:31:06.715] * phase time: 11141 ms
[05.04.19 19:31:06.807] * phase cmem: 1031849 K
[05.04.19 19:31:06.807] Connecting...
[05.04.19 19:31:06.863] MaxPlayers = 32
[05.04.19 19:31:06.874] * phase time: 158 ms
[05.04.19 19:31:06.965] * phase cmem: 1052697 K
[05.04.19 19:31:06.965] Connecting to...
[05.04.19 19:31:06.966] Player not found. New player created.
[05.04.19 19:31:06.966] * client : connection accepted - <>
[05.04.19 19:31:06.966] * phase time: 92 ms
[05.04.19 19:31:07.062] * phase cmem: 1053722 K
[05.04.19 19:31:07.062] Reading level info...
[05.04.19 19:31:07.062] * phase time: 96 ms
[05.04.19 19:31:07.160] * phase cmem: 1053722 K
[05.04.19 19:31:07.160] Loading object space...
[05.04.19 19:31:07.626] * object space load: 466 ms
[05.04.19 19:31:07.627] * phase time: 564 ms
[05.04.19 19:31:07.722] * phase cmem: 1153333 K
[05.04.19 19:31:07.722] Loading shaders (R1)...
[05.04.19 19:31:07.931] * phase time: 304 ms
[05.04.19 19:31:08.028] * phase cmem: 1154413 K
[05.04.19 19:31:08.028] Loading geometry (R1)...
[05.04.19 19:31:08.137] * phase time: 205 ms
[05.04.19 19:31:08.232] * phase cmem: 1213314 K
[05.04.19 19:31:08.232] Loading visuals (R1)...
[05.04.19 19:31:08.277] * phase time: 140 ms
[05.04.19 19:31:08.369] * phase cmem: 1217634 K
[05.04.19 19:31:08.369] Loading details (R1)...
[05.04.19 19:31:08.401] * [DETAILS] VertexConsts(256), Batch(61)
[05.04.19 19:31:08.401] * [DETAILS] 40687 v(20), 26352 p
[05.04.19 19:31:08.401] * [DETAILS] Batch(61), VB(794K), IB(154K)
[05.04.19 19:31:08.404] * phase time: 126 ms
[05.04.19 19:31:08.496] * phase cmem: 1218612 K
[05.04.19 19:31:08.496] Loading sectors (R1)...
[05.04.19 19:31:08.497] * Loading HOM: f:\op-2.1\gamedata\levels\l10_radar\level.hom
[05.04.19 19:31:08.498] * phase time: 94 ms
[05.04.19 19:31:08.590] * phase cmem: 1218733 K
[05.04.19 19:31:08.590] Loading AI objects...
[05.04.19 19:31:08.590] - Loading music tracks from 'l10_radar_musics'...
[05.04.19 19:31:08.594] * phase time: 95 ms
[05.04.19 19:31:08.686] * phase cmem: 1218684 K
[05.04.19 19:31:08.686] Loading PH world...
[05.04.19 19:31:08.704] - Game configuring : Started
[05.04.19 19:31:08.706] - Game configuring : Finished
[05.04.19 19:31:09.003] * phase time: 408 ms
[05.04.19 19:31:09.095] * phase cmem: 1226140 K
[05.04.19 19:31:09.095] Loading textures...
[05.04.19 19:31:10.924] * t-report - base: 1138, 997024 K
[05.04.19 19:31:10.924] * t-report - lmap: 8, 8193 K
[05.04.19 19:31:10.924] * phase time: 1921 ms
[05.04.19 19:31:11.018] * phase cmem: 1513569 K
[05.04.19 19:31:11.018] Synchronizing...
[05.04.19 19:31:11.019] Save created on [Engine 1.0f p 0.6]
[05.04.19 19:31:11.019] Save date and time [Fri Apr 5 19:28:34 2019]
[05.04.19 19:31:11.035] * phase time: 110 ms
[05.04.19 19:31:11.130] * phase cmem: 1513570 K
[05.04.19 19:31:11.444] * [win32]: free[1890636 K], reserved[248620 K], committed[2054984 K]
[05.04.19 19:31:11.444] * [ D3D ]: textures[1005217 K]
[05.04.19 19:31:11.444] * [x-ray]: crt heap[1490952 K], process heap[1490952 K], game lua[269312 K], engine lua[288 K], render[0 K]
[05.04.19 19:31:11.444] * [x-ray]: economy: strings[count: 200069, lengths: 11721 K, overhead: 6252 K, saved: 29345 K]
[05.04.19 19:31:11.444] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[05.04.19 19:31:11.444] * Starting measure
[05.04.19 19:31:19.409] * MEMORY USAGE: 1898656 K
[05.04.19 19:31:51.497] cannot remove restriction with id 53041 to the entity with id 60959, because there is no creature with the specified id
[05.04.19 19:31:51.498] cannot remove restriction with id 53040 to the entity with id 41360, because there is no creature with the specified id
[05.04.19 19:31:51.498] cannot remove restriction with id 53041 to the entity with id 41360, because there is no creature with the specified id
[05.04.19 19:31:58.401] Begin load
[05.04.19 19:31:58.875] - Gamedata version: [Сборка 2.1 final p.6.2k]
[05.04.19 19:31:58.944] * phase time: 534 ms
[05.04.19 19:31:59.067] * phase cmem: 1900992 K
[05.04.19 19:31:59.067] Loading alife simulator...
[05.04.19 19:31:59.069] * phase time: 124 ms
[05.04.19 19:31:59.191] * phase cmem: 1900992 K
[05.04.19 19:31:59.191] Loading savegame...
[05.04.19 19:31:59.265] * Loading key-value pairs...
[05.04.19 19:31:59.385] * 17 key-value pairs were successfully loaded (0.120s)
[05.04.19 19:31:59.385] * Loading spawn registry...
[05.04.19 19:32:02.164] * 25172 spawn points were successfully loaded (2.779s)
[05.04.19 19:32:02.165] * Loading objects...
[05.04.19 19:32:03.580] * 45375 objects were successfully loaded (1.415s) 45375
[05.04.19 19:32:06.249] * Start objects on_register'ed...
[05.04.19 19:32:09.788] * 45375 objects on_register'ed (3.539s)
[05.04.19 19:32:09.790] * Game unkle_quicksave is successfully loaded from file 'f:\op-2.1\userdata\savedgames\unkle_quicksave.sav' (10.722s)
[05.04.19 19:32:09.790] * phase time: 10721 ms
[05.04.19 19:32:09.909] * phase cmem: 1953998 K
[05.04.19 19:32:09.909] Connecting...
[05.04.19 19:32:09.910] * phase time: 119 ms
[05.04.19 19:32:10.035] * phase cmem: 1954000 K
[05.04.19 19:32:10.035] Restart sim...
[05.04.19 19:32:10.035] * phase time: 125 ms
[05.04.19 19:32:10.161] * phase cmem: 1954000 K
[05.04.19 19:32:10.566] * [win32]: free[1244848 K], reserved[263500 K], committed[2685892 K]
[05.04.19 19:32:10.566] * [ D3D ]: textures[1293664 K]
[05.04.19 19:32:10.566] * [x-ray]: crt heap[1924347 K], process heap[1924347 K], game lua[268742 K], engine lua[385 K], render[639 K]
[05.04.19 19:32:10.567] * [x-ray]: economy: strings[count: 207137, lengths: 12028 K, overhead: 6473 K, saved: 49647 K]
[05.04.19 19:32:10.567] * [x-ray]: economy: smem[count: 56907, lengths: 31139 K, overhead: 889 K, saved: 13036 K]
[05.04.19 19:32:10.567] * Starting measure
[05.04.19 19:32:14.000] * MEMORY USAGE: 2003179 K
[05.04.19 19:34:16.119] cannot remove restriction with id 53041 to the entity with id 60959, because there is no creature with the specified id
[05.04.19 19:34:42.547] * Saving spawns...
[05.04.19 19:34:42.550] * Saving objects...
[05.04.19 19:34:42.931] * 45372 objects are successfully saved
[05.04.19 19:34:42.971] * Saving key-value pairs...
[05.04.19 19:34:43.093] * 17 key-value pairs were successfully saved
[05.04.19 19:34:43.239] * Game колеекционер.sav is successfully saved to file 'f:\op-2.1\userdata\savedgames\колеекционер.sav'
[05.04.19 19:35:32.140] * Saving spawns...
[05.04.19 19:35:32.144] * Saving objects...
[05.04.19 19:35:32.547] * 45373 objects are successfully saved
[05.04.19 19:35:32.590] * Saving key-value pairs...
[05.04.19 19:35:32.718] * 17 key-value pairs were successfully saved
[05.04.19 19:35:32.860] * Game коллекционер.sav is successfully saved to file 'f:\op-2.1\userdata\savedgames\коллекционер.sav'
[05.04.19 19:35:42.697] [LUA] SCRIPT RUNTIME ERROR
[05.04.19 19:35:42.697] [LUA] f:\op-2.1\gamedata\scripts\valerich_treasures.script:414: attempt to call field 'HT_sound_spawn' (a nil value)
[05.04.19 19:35:42.697]
[05.04.19 19:35:42.697] FATAL ERROR
[05.04.19 19:35:42.697]
[05.04.19 19:35:42.697] [error]Expression : fatal error
[05.04.19 19:35:42.697] [error]Function : CScriptEngine::lua_error
[05.04.19 19:35:42.697] [error]File : script_engine.cpp
[05.04.19 19:35:42.697] [error]Line : 79
[05.04.19 19:35:42.697] [error]Description : <no expression>
[05.04.19 19:35:42.697] [error]Arguments : LUA error: f:\op-2.1\gamedata\scripts\valerich_treasures.script:414: attempt to call field 'HT_sound_spawn' (a nil value)
[05.04.19 19:35:42.697]
[05.04.19 19:35:42.697] stack traceback:
[05.04.19 19:35:42.697]
[05.04.19 19:35:42.697]
[05.04.19 19:35:42.697] stack trace:
[05.04.19 19:35:42.697]
[05.04.19 19:35:44.308] *** break by StackWalk ***
[05.04.19 19:35:44.308] stack trace:
[05.04.19 19:35:44.308]
[05.04.19 19:35:44.308] 0023:5FAAED3B (0x5FAC3928 0x5FAC3934 0x012FB310 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[05.04.19 19:35:44.308] 0023:5FAAF4CF (0x5FADC200 0x541B3F2C 0x0000004F 0x541B3E60) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428
[05.04.19 19:35:44.308] 0023:53E72E99 (0x9FC00018 0x9FC00018 0x0001D738 0x53E72E20) xrGame.dll, CScriptEngine::lua_error(), s:\xr_3da\xrgame\script_engine.cpp, 79
[05.04.19 19:35:44.308] 0023:53994A07 (0x00000004 0x00BFE5D4 0x00BFE460 0x51638018) xrGame.dll, luabind::detail::proxy_functor_caller<bool,boost::tuples::tuple<luabind::object const *,CScriptGameObject * const *,CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_functor_caller<bool,boost::tuples::tuple<luabind::object const *,CScriptGameObject * const *,CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >(), s:\sdk\luabind\luabind\luabind\functor.hpp, 93
[05.04.19 19:35:44.308] 0023:53B53659 (0x1C7EB990 0x5A27C4D0 0x5221F916 0x5221F916) xrGame.dll, CScriptCallbackEx<void>::operator()<CScriptGameObject *,CScriptGameObject *>(), s:\xr_3da\xrgame\script_callback_ex_generators.h, 19
[05.04.19 19:35:44.308] 0023:53FBFDB2 (0x012FB8EC 0x00000003 0x00BFE5D4 0x00000008) xrGame.dll, CInventoryBox::OnEvent(), s:\xr_3da\xrgame\inventorybox.cpp, 48
[05.04.19 19:35:44.308] 0023:53E913CF (0x0000CF1F 0x00000003 0x012FB8EC 0x5419CF27) xrGame.dll, CLevel::cl_Process_Event(), s:\xr_3da\xrgame\level.cpp, 381
[05.04.19 19:35:44.308] 0023:53E912AE (0x6EBC91D4 0x00000000 0x00000000 0x015BF600) xrGame.dll, CLevel::ProcessGameEvents(), s:\xr_3da\xrgame\level.cpp, 484
[05.04.19 19:35:44.308] 0023:53E90A6E (0x732C3A00 0x0637E1E0 0x00B863B4 0x00989680) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 550
[05.04.19 19:35:44.308] 0023:00B3FB8C (0x00989680 0x00000000 0x00BFE460 0x3C5A0316) XR_3DA.exe, CRegistrator<pureRender>::Process(), s:\xr_3da\pure.h, 77
[05.04.19 19:35:44.308] 0023:00B863B4 (0x00000000 0x00C01930 0x011A9000 0x0000000C) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[05.04.19 19:35:44.308] 0023:00B86895 (0x00C01930 0xFFFFFFFF 0x00C01930 0x012FFDA4) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[05.04.19 19:35:44.308] 0023:00B5113A (0x00000000 0x00C01930 0x012FDB0C 0x0235BEC4) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[05.04.19 19:35:44.308] 0023:00B50D50 (0x00AF0000 0x00000000 0x01582723 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[05.04.19 19:35:44.308] 0023:00B50960 (0x00AF0000 0x00000000 0x01582723 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[05.04.19 19:35:44.308] 0023:00B4B6CB (0x011A9000 0x75D50160 0x012FFEA0 0x76F6662D) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[05.04.19 19:35:44.308] 0023:75D50179 (0x011A9000 0x07DCAE50 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[05.04.19 19:35:44.308] 0023:76F6662D (0xFFFFFFFF 0x76F8518B 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[05.04.19 19:35:44.308] 0023:76F665FD (0x00B4B73D 0x011A9000 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()