лог
* Detected CPU: GenuineIntel Intel® Core i5-4440 CPU @ 3.10GHz, F6/M60/S3 Counts: 4
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
Initializing File System...
using fs-ltx c:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 78759 files cached, 18087Kb memory used.
Init FileSystem 0.634338 sec
[21.02.19 09:35:32.924] 'xrCore' build 7277, Jan 8 2019
[21.02.19 09:35:32.924] OP 2.1 Engine ver 1.0f patch ver 0.4
[21.02.19 09:35:32.924]
[21.02.19 09:35:33.191] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[21.02.19 09:35:33.202] Initializing Engine...
[21.02.19 09:35:33.202] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[21.02.19 09:35:33.202] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[21.02.19 09:35:33.202] transparent_treasure user_name ]
[21.02.19 09:35:33.202] Loading config for renderer
[21.02.19 09:35:33.202] Executing config-script "user.ltx"...
[21.02.19 09:35:33.204] [c:\op-2.1\userdata\user.ltx] successfully loaded.
[21.02.19 09:35:33.204] Starting INPUT device...
[21.02.19 09:35:33.212] Loading DLL: xrRender_R2.dll
[21.02.19 09:35:33.272] Loading DLL: xrGame.dll
[21.02.19 09:35:33.404] * [win32]: free[4040056 K], reserved[49364 K], committed[104820 K]
[21.02.19 09:35:33.404] * [ D3D ]: textures[0 K]
[21.02.19 09:35:33.404] * [x-ray]: crt heap[29557 K], process heap[29557 K], game lua[0 K], engine lua[0 K], render[0 K]
[21.02.19 09:35:33.404] * [x-ray]: economy: strings[count: 36902, lengths: 1011 K, overhead: 1153 K, saved: 14589 K]
[21.02.19 09:35:33.404] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[21.02.19 09:35:33.404] Executing config-script "c:\op-2.1\gamedata\config\default_controls.ltx"...
[21.02.19 09:35:33.406] [c:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[21.02.19 09:35:33.406] Executing config-script "user.ltx"...
[21.02.19 09:35:33.406] Executing config-script "c:\op-2.1\gamedata\config\rspec_high.ltx"...
[21.02.19 09:35:33.406] [c:\op-2.1\gamedata\config\rspec_high.ltx] successfully loaded.
[21.02.19 09:35:33.406] Executing config-script "c:\op-2.1\gamedata\config\default_controls.ltx"...
[21.02.19 09:35:33.407] [c:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[21.02.19 09:35:33.407] - Maximum allowed affinity mask: 0xF, current: 0xE
[21.02.19 09:35:33.407] [c:\op-2.1\userdata\user.ltx] successfully loaded.
[21.02.19 09:35:33.407] SOUND: OpenAL: enumerate devices...
[21.02.19 09:35:33.407] SOUND: OpenAL: EnumerationExtension Present
[21.02.19 09:35:33.407] devices OpenAL Soft
[21.02.19 09:35:33.407] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[21.02.19 09:35:33.430] SOUND: OpenAL: All available devices:
[21.02.19 09:35:33.430] 1. OpenAL Soft, Spec Version 1.1 (default)
[21.02.19 09:35:33.430] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[21.02.19 09:35:33.436] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[21.02.19 09:35:33.437] * sound: EAX 2.0 extension: absent
[21.02.19 09:35:33.437] * sound: EAX 2.0 deferred: absent
[21.02.19 09:35:33.438] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[21.02.19 09:35:33.444] Starting RENDER device...
[21.02.19 09:35:33.449] * GPU [vendor:10DE]-[device:11C0]: NVIDIA GeForce GTX 660
[21.02.19 09:35:33.449] * GPU driver: 25.21.14.1735
[21.02.19 09:35:33.985] * CREATE: DeviceREF: 1
[21.02.19 09:35:33.986] * Texture memory: 1676 M
[21.02.19 09:35:33.986] * DDI-level: 9.0
[21.02.19 09:35:34.052] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[21.02.19 09:35:34.054] * GPU vertex cache: unrecognized, 16
[21.02.19 09:35:34.056] * DVB created: 4096K
[21.02.19 09:35:34.056] * DIB created: 512K
[21.02.19 09:35:34.070] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[21.02.19 09:35:34.070] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[21.02.19 09:35:34.070] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[21.02.19 09:35:34.070] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[21.02.19 09:35:34.070] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[21.02.19 09:35:34.070] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[21.02.19 09:35:34.070] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[21.02.19 09:35:34.070] Renderer doesn't support blender 'effects\shadow_world'
[21.02.19 09:35:34.070] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[21.02.19 09:35:34.174] load time LTX=103 ms
[21.02.19 09:35:34.182] count of .thm files=3222
[21.02.19 09:35:35.036] load time THM=861 ms
[21.02.19 09:35:35.036] * NULLRT supported
[21.02.19 09:35:35.036] * ...and used
[21.02.19 09:35:35.036] * HWDST/PCF supported and used
[21.02.19 09:35:35.036] * NV-DBT supported and used
[21.02.19 09:35:35.424] - r__tf_aniso 4
[21.02.19 09:35:35.424] - r2_tf_mipbias 0.
[21.02.19 09:35:35.440] Script debugger succesfully restarted.
[21.02.19 09:35:36.960] - Gamedata version: [Збірка 2.1 final p.4.2]
[21.02.19 09:35:37.063] Starting engine...
[21.02.19 09:35:37.148] GMLib loaded at 83 msec
[21.02.19 09:35:37.592] Game_Globals loaded at 443 msec
[21.02.19 09:35:37.778] App_Start loaded at 186 msec
[21.02.19 09:35:37.791] ui_core loaded at 13 msec
[21.02.19 09:35:37.823] Loading DLL: xrGameSpy.dll
[21.02.19 09:35:37.989] Main_Menu loaded at 198 msec
[21.02.19 09:36:34.924] * DVB created: 4096K
[21.02.19 09:36:34.924] * DIB created: 512K
[21.02.19 09:36:35.132] - r__tf_aniso 4
[21.02.19 09:36:35.132] - r2_tf_mipbias 0.
[21.02.19 09:36:35.132] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[21.02.19 09:36:35.132] * GPU vertex cache: recognized, 24
[21.02.19 09:36:35.132] *** RESET [286 ms]
[21.02.19 09:36:35.142] "c:\op-2.1\bin\xr_3da.exe" -nointro
[21.02.19 09:36:35.142] Begin load
[21.02.19 09:36:35.143] * phase time: 0 ms
[21.02.19 09:36:35.174] * phase cmem: 233641 K
[21.02.19 09:36:35.174] Prefetching objects...
[21.02.19 09:36:35.229] * Objects loaded in 0 ms
[21.02.19 09:36:39.006] * Models loaded in 3776 ms
[21.02.19 09:36:39.039] * Prefetch memory: 714002Kb
[21.02.19 09:36:39.041] * phase time: 3898 ms
[21.02.19 09:36:39.074] * phase cmem: 910714 K
[21.02.19 09:36:39.074] Starting server...
[21.02.19 09:36:39.116] - Gamedata version: [Збірка 2.1 final p.4.2]
[21.02.19 09:36:39.165] * phase time: 123 ms
[21.02.19 09:36:39.198] * phase cmem: 908341 K
[21.02.19 09:36:39.198] Loading alife simulator...
[21.02.19 09:36:39.199] * phase time: 33 ms
[21.02.19 09:36:39.231] * phase cmem: 908334 K
[21.02.19 09:36:39.231] Loading savegame...
[21.02.19 09:36:39.274] * Loading key-value pairs...
[21.02.19 09:36:39.318] * 17 key-value pairs were successfully loaded (0.044s)
[21.02.19 09:36:39.318] * Loading spawn registry...
[21.02.19 09:36:41.429] * 25167 spawn points were successfully loaded (2.111s)
[21.02.19 09:36:41.430] * Loading objects...
[21.02.19 09:36:42.123] * 34962 objects were successfully loaded (0.694s) 34962
[21.02.19 09:36:42.945] * Start objects on_register'ed...
[21.02.19 09:36:44.607] * 34962 objects on_register'ed (1.662s)
[21.02.19 09:36:44.607] * Game День 33. 06.33. Металургійний Завод is successfully loaded from file 'c:\op-2.1\userdata\savedgames\День 33. 06.33. Металургійний Завод.sav' (5.408s)
[21.02.19 09:36:44.607] * phase time: 5408 ms
[21.02.19 09:36:44.668] * phase cmem: 1059205 K
[21.02.19 09:36:44.668] Connecting...
[21.02.19 09:36:44.811] MaxPlayers = 32
[21.02.19 09:36:44.831] * phase time: 223 ms
[21.02.19 09:36:44.893] * phase cmem: 1085271 K
[21.02.19 09:36:44.893] Connecting to...
[21.02.19 09:36:44.894] Player not found. New player created.
[21.02.19 09:36:44.894] * client : connection accepted - <>
[21.02.19 09:36:44.898] * phase time: 66 ms
[21.02.19 09:36:44.958] * phase cmem: 1085296 K
[21.02.19 09:36:44.958] Reading level info...
[21.02.19 09:36:44.960] * phase time: 62 ms
[21.02.19 09:36:45.021] * phase cmem: 1085296 K
[21.02.19 09:36:45.021] Loading object space...
[21.02.19 09:36:45.853] * object space load: 831 ms
[21.02.19 09:36:45.853] * phase time: 892 ms
[21.02.19 09:36:45.913] * phase cmem: 1195459 K
[21.02.19 09:36:45.913] Loading shaders (R2)...
[21.02.19 09:36:46.321] * phase time: 468 ms
[21.02.19 09:36:46.382] * phase cmem: 1197752 K
[21.02.19 09:36:46.382] Loading geometry (R2)...
[21.02.19 09:36:47.288] * phase time: 966 ms
[21.02.19 09:36:47.349] * phase cmem: 1366895 K
[21.02.19 09:36:47.349] Loading visuals (R2)...
[21.02.19 09:36:47.421] * phase time: 132 ms
[21.02.19 09:36:47.484] * phase cmem: 1373145 K
[21.02.19 09:36:47.484] Loading details (R2)...
[21.02.19 09:36:47.520] * [DETAILS] VertexConsts(256), Batch(61)
[21.02.19 09:36:47.520] * [DETAILS] 58621 v(20), 37759 p
[21.02.19 09:36:47.520] * [DETAILS] Batch(61), VB(1144K), IB(221K)
[21.02.19 09:36:47.522] * phase time: 100 ms
[21.02.19 09:36:47.585] * phase cmem: 1374636 K
[21.02.19 09:36:47.585] Loading sectors (R2)...
[21.02.19 09:36:47.587] * Loading HOM: c:\op-2.1\gamedata\levels\l56_rostok_factory\level.hom
[21.02.19 09:36:47.597] Invalid HOM triangle (-21.004688,1.100006,131.882202)-(-22.704689,1.100006,131.882202)-(-25.604689,1.100006,131.882202)
[21.02.19 09:36:47.598] Invalid HOM triangle (-17.904688,1.100006,131.882202)-(-21.004688,1.100006,131.882202)-(-25.604689,1.100006,131.882202)
[21.02.19 09:36:47.598] Invalid HOM triangle (-16.204689,1.100006,131.882233)-(-17.904688,1.100006,131.882202)-(-25.604689,1.100006,131.882202)
[21.02.19 09:36:47.598] Invalid HOM triangle (-158.904678,11.600230,-106.740128)-(-169.004684,11.600230,-106.740128)-(-177.672897,11.600230,-106.740128)
[21.02.19 09:36:47.598] Invalid HOM triangle (-157.604691,11.600230,-106.740128)-(-158.904678,11.600230,-106.740128)-(-177.672897,11.600230,-106.740128)
[21.02.19 09:36:47.600] * phase time: 78 ms
[21.02.19 09:36:47.664] * phase cmem: 1375276 K
[21.02.19 09:36:47.664] Loading AI objects...
[21.02.19 09:36:47.669] - Loading music tracks from 'l56_rostok_factory_musics'...
[21.02.19 09:36:47.673] * phase time: 72 ms
[21.02.19 09:36:47.736] * phase cmem: 1375186 K
[21.02.19 09:36:47.736] Loading PH world...
[21.02.19 09:36:47.755] - Game configuring : Started
[21.02.19 09:36:47.757] - Game configuring : Finished
[21.02.19 09:36:47.961] * phase time: 288 ms
[21.02.19 09:36:48.025] * phase cmem: 1384733 K
[21.02.19 09:36:48.025] Loading textures...
[21.02.19 09:36:52.818] * t-report - base: 2119, 1516724 K
[21.02.19 09:36:52.818] * t-report - lmap: 39, 39940 K
[21.02.19 09:36:52.818] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[21.02.19 09:36:52.818] Reduce pixel density (worse) or use more vertex lighting (better).
[21.02.19 09:36:52.818] * phase time: 4857 ms
[21.02.19 09:36:52.888] * phase cmem: 2246847 K
[21.02.19 09:36:52.888] Synchronizing...
[21.02.19 09:36:52.888] Save created on [Engine 1.0f p 0.4]
[21.02.19 09:36:52.888] Save date and time [Wed Feb 20 08:36:42 2019]
[21.02.19 09:36:52.896] * phase time: 77 ms
[21.02.19 09:36:52.964] * phase cmem: 2246847 K
[21.02.19 09:36:53.188] * [win32]: free[1420456 K], reserved[92008 K], committed[2681776 K]
[21.02.19 09:36:53.188] * [ D3D ]: textures[1556664 K]
[21.02.19 09:36:53.188] * [x-ray]: crt heap[503942 K], process heap[503942 K], game lua[195413 K], engine lua[169 K], render[0 K]
[21.02.19 09:36:53.188] * [x-ray]: economy: strings[count: 182799, lengths: 9548 K, overhead: 5712 K, saved: 23321 K]
[21.02.19 09:36:53.188] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[21.02.19 09:36:53.188] * Starting measure
[21.02.19 09:37:01.565] * MEMORY USAGE: 2785034 K
[21.02.19 09:37:21.121] * Saving spawns...
[21.02.19 09:37:21.122] * Saving objects...
[21.02.19 09:37:21.345] * 34966 objects are successfully saved
[21.02.19 09:37:21.353] * Saving key-value pairs...
[21.02.19 09:37:21.391] * 17 key-value pairs were successfully saved
[21.02.19 09:37:21.446] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[21.02.19 09:37:51.254] * Saving spawns...
[21.02.19 09:37:51.255] * Saving objects...
[21.02.19 09:37:51.428] * 34968 objects are successfully saved
[21.02.19 09:37:51.435] * Saving key-value pairs...
[21.02.19 09:37:51.473] * 17 key-value pairs were successfully saved
[21.02.19 09:37:51.523] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[21.02.19 09:38:03.504] * Saving spawns...
[21.02.19 09:38:03.506] * Saving objects...
[21.02.19 09:38:03.705] * 34968 objects are successfully saved
[21.02.19 09:38:03.713] * Saving key-value pairs...
[21.02.19 09:38:03.751] * 17 key-value pairs were successfully saved
[21.02.19 09:38:03.802] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[21.02.19 09:38:45.538] * Saving spawns...
[21.02.19 09:38:45.539] * Saving objects...
[21.02.19 09:38:45.720] * 34966 objects are successfully saved
[21.02.19 09:38:45.728] * Saving key-value pairs...
[21.02.19 09:38:45.765] * 17 key-value pairs were successfully saved
[21.02.19 09:38:45.815] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[21.02.19 09:39:10.844] * Saving spawns...
[21.02.19 09:39:10.846] * Saving objects...
[21.02.19 09:39:11.033] * 34964 objects are successfully saved
[21.02.19 09:39:11.041] * Saving key-value pairs...
[21.02.19 09:39:11.078] * 17 key-value pairs were successfully saved
[21.02.19 09:39:11.128] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[21.02.19 09:39:30.745] Begin load
[21.02.19 09:39:30.902] - Gamedata version: [Збірка 2.1 final p.4.2]
[21.02.19 09:39:30.948] * phase time: 177 ms
[21.02.19 09:39:31.046] * phase cmem: 2849013 K
[21.02.19 09:39:31.046] Loading alife simulator...
[21.02.19 09:39:31.047] * phase time: 98 ms
[21.02.19 09:39:31.144] * phase cmem: 2849016 K
[21.02.19 09:39:31.144] Loading savegame...
[21.02.19 09:39:31.166] * Loading key-value pairs...
[21.02.19 09:39:31.209] * 17 key-value pairs were successfully loaded (0.043s)
[21.02.19 09:39:31.209] * Loading spawn registry...
[21.02.19 09:39:33.139] * 25167 spawn points were successfully loaded (1.930s)
[21.02.19 09:39:33.140] * Loading objects...
[21.02.19 09:39:33.793] * 34964 objects were successfully loaded (0.653s) 34964
[21.02.19 09:39:34.584] * Start objects on_register'ed...
[21.02.19 09:39:36.194] * 34964 objects on_register'ed (1.610s)
[21.02.19 09:39:36.194] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.148s)
[21.02.19 09:39:36.194] * phase time: 5147 ms
[21.02.19 09:39:36.295] * phase cmem: 2954317 K
[21.02.19 09:39:36.295] Connecting...
[21.02.19 09:39:36.295] * phase time: 100 ms
[21.02.19 09:39:36.396] * phase cmem: 2954318 K
[21.02.19 09:39:36.396] Restart sim...
[21.02.19 09:39:36.396] * phase time: 100 ms
[21.02.19 09:39:36.496] * phase cmem: 2954318 K
[21.02.19 09:39:36.797] * [win32]: free[596212 K], reserved[89880 K], committed[3508148 K]
[21.02.19 09:39:36.797] * [ D3D ]: textures[2008851 K]
[21.02.19 09:39:36.797] * [x-ray]: crt heap[691210 K], process heap[691210 K], game lua[194831 K], engine lua[232 K], render[9673 K]
[21.02.19 09:39:36.797] * [x-ray]: economy: strings[count: 190634, lengths: 9867 K, overhead: 5957 K, saved: 77406 K]
[21.02.19 09:39:36.797] * [x-ray]: economy: smem[count: 69356, lengths: 38122 K, overhead: 1083 K, saved: 16022 K]
[21.02.19 09:39:36.797] * Starting measure
[21.02.19 09:39:39.164] * MEMORY USAGE: 2865897 K
[21.02.19 09:40:00.730] * Saving spawns...
[21.02.19 09:40:00.732] * Saving objects...
[21.02.19 09:40:00.907] * 34962 objects are successfully saved
[21.02.19 09:40:00.914] * Saving key-value pairs...
[21.02.19 09:40:00.952] * 17 key-value pairs were successfully saved
[21.02.19 09:40:01.001] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[21.02.19 09:40:27.701] Begin load
[21.02.19 09:40:27.912] - Gamedata version: [Збірка 2.1 final p.4.2]
[21.02.19 09:40:27.959] * phase time: 253 ms
[21.02.19 09:40:28.058] * phase cmem: 2856985 K
[21.02.19 09:40:28.058] Loading alife simulator...
[21.02.19 09:40:28.060] * phase time: 100 ms
[21.02.19 09:40:28.159] * phase cmem: 2856984 K
[21.02.19 09:40:28.159] Loading savegame...
[21.02.19 09:40:28.181] * Loading key-value pairs...
[21.02.19 09:40:28.224] * 17 key-value pairs were successfully loaded (0.043s)
[21.02.19 09:40:28.224] * Loading spawn registry...
[21.02.19 09:40:30.168] * 25167 spawn points were successfully loaded (1.943s)
[21.02.19 09:40:30.169] * Loading objects...
[21.02.19 09:40:30.835] * 34962 objects were successfully loaded (0.667s) 34962
[21.02.19 09:40:31.636] * Start objects on_register'ed...
[21.02.19 09:40:33.235] * 34962 objects on_register'ed (1.599s)
[21.02.19 09:40:33.235] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.175s)
[21.02.19 09:40:33.235] * phase time: 5174 ms
[21.02.19 09:40:33.336] * phase cmem: 2962183 K
[21.02.19 09:40:33.336] Connecting...
[21.02.19 09:40:33.336] * phase time: 100 ms
[21.02.19 09:40:33.437] * phase cmem: 2962184 K
[21.02.19 09:40:33.437] Restart sim...
[21.02.19 09:40:33.437] * phase time: 100 ms
[21.02.19 09:40:33.537] * phase cmem: 2962184 K
[21.02.19 09:40:33.835] * [win32]: free[576868 K], reserved[86736 K], committed[3530636 K]
[21.02.19 09:40:33.835] * [ D3D ]: textures[2009193 K]
[21.02.19 09:40:33.835] * [x-ray]: crt heap[698599 K], process heap[698599 K], game lua[194827 K], engine lua[232 K], render[10345 K]
[21.02.19 09:40:33.835] * [x-ray]: economy: strings[count: 190636, lengths: 9867 K, overhead: 5957 K, saved: 91268 K]
[21.02.19 09:40:33.835] * [x-ray]: economy: smem[count: 69356, lengths: 38122 K, overhead: 1083 K, saved: 16022 K]
[21.02.19 09:40:33.835] * Starting measure
[21.02.19 09:40:36.171] * MEMORY USAGE: 2861665 K
[21.02.19 09:41:10.051] * Saving spawns...
[21.02.19 09:41:10.054] * Saving objects...
[21.02.19 09:41:10.250] * 34964 objects are successfully saved
[21.02.19 09:41:10.257] * Saving key-value pairs...
[21.02.19 09:41:10.294] * 17 key-value pairs were successfully saved
[21.02.19 09:41:10.344] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[21.02.19 09:41:34.309] Begin load
[21.02.19 09:41:34.523] - Gamedata version: [Збірка 2.1 final p.4.2]
[21.02.19 09:41:34.570] * phase time: 255 ms
[21.02.19 09:41:34.670] * phase cmem: 2856738 K
[21.02.19 09:41:34.670] Loading alife simulator...
[21.02.19 09:41:34.671] * phase time: 100 ms
[21.02.19 09:41:34.770] * phase cmem: 2856737 K
[21.02.19 09:41:34.770] Loading savegame...
[21.02.19 09:41:34.794] * Loading key-value pairs...
[21.02.19 09:41:34.836] * 17 key-value pairs were successfully loaded (0.043s)
[21.02.19 09:41:34.836] * Loading spawn registry...
[21.02.19 09:41:36.812] * 25167 spawn points were successfully loaded (1.976s)
[21.02.19 09:41:36.813] * Loading objects...
[21.02.19 09:41:37.496] * 34964 objects were successfully loaded (0.684s) 34964
[21.02.19 09:41:38.301] * Start objects on_register'ed...
[21.02.19 09:41:39.929] * 34964 objects on_register'ed (1.627s)
[21.02.19 09:41:39.930] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.259s)
[21.02.19 09:41:39.930] * phase time: 5258 ms
[21.02.19 09:41:40.031] * phase cmem: 2961969 K
[21.02.19 09:41:40.031] Connecting...
[21.02.19 09:41:40.032] * phase time: 101 ms
[21.02.19 09:41:40.133] * phase cmem: 2961970 K
[21.02.19 09:41:40.133] Restart sim...
[21.02.19 09:41:40.133] * phase time: 100 ms
[21.02.19 09:41:40.234] * phase cmem: 2961970 K
[21.02.19 09:41:40.704] * [win32]: free[547876 K], reserved[102744 K], committed[3543620 K]
[21.02.19 09:41:40.704] * [ D3D ]: textures[2009023 K]
[21.02.19 09:41:40.704] * [x-ray]: crt heap[698521 K], process heap[698521 K], game lua[194925 K], engine lua[232 K], render[10722 K]
[21.02.19 09:41:40.704] * [x-ray]: economy: strings[count: 190645, lengths: 9868 K, overhead: 5957 K, saved: 108776 K]
[21.02.19 09:41:40.705] * [x-ray]: economy: smem[count: 69356, lengths: 38122 K, overhead: 1083 K, saved: 16022 K]
[21.02.19 09:41:40.705] * Starting measure
[21.02.19 09:41:43.069] * MEMORY USAGE: 2873167 K
[21.02.19 09:42:02.168] * Saving spawns...
[21.02.19 09:42:02.171] * Saving objects...
[21.02.19 09:42:02.350] * 34963 objects are successfully saved
[21.02.19 09:42:02.358] * Saving key-value pairs...
[21.02.19 09:42:02.395] * 17 key-value pairs were successfully saved
[21.02.19 09:42:02.445] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[21.02.19 09:42:08.666] Begin load
[21.02.19 09:42:08.924] - Gamedata version: [Збірка 2.1 final p.4.2]
[21.02.19 09:42:08.970] * phase time: 299 ms
[21.02.19 09:42:09.070] * phase cmem: 2859484 K
[21.02.19 09:42:09.070] Loading alife simulator...
[21.02.19 09:42:09.071] * phase time: 100 ms
[21.02.19 09:42:09.170] * phase cmem: 2859485 K
[21.02.19 09:42:09.170] Loading savegame...
[21.02.19 09:42:09.196] * Loading key-value pairs...
[21.02.19 09:42:09.239] * 17 key-value pairs were successfully loaded (0.043s)
[21.02.19 09:42:09.239] * Loading spawn registry...
[21.02.19 09:42:11.204] * 25167 spawn points were successfully loaded (1.965s)
[21.02.19 09:42:11.204] * Loading objects...
[21.02.19 09:42:11.876] * 34963 objects were successfully loaded (0.672s) 34963
[21.02.19 09:42:12.690] * Start objects on_register'ed...
[21.02.19 09:42:14.278] * 34963 objects on_register'ed (1.589s)
[21.02.19 09:42:14.279] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.208s)
[21.02.19 09:42:14.279] * phase time: 5208 ms
[21.02.19 09:42:14.379] * phase cmem: 2964717 K
[21.02.19 09:42:14.379] Connecting...
[21.02.19 09:42:14.380] * phase time: 101 ms
[21.02.19 09:42:14.481] * phase cmem: 2964718 K
[21.02.19 09:42:14.481] Restart sim...
[21.02.19 09:42:14.481] * phase time: 101 ms
[21.02.19 09:42:14.582] * phase cmem: 2964718 K
[21.02.19 09:42:14.882] * [win32]: free[545696 K], reserved[97044 K], committed[3551500 K]
[21.02.19 09:42:14.882] * [ D3D ]: textures[2009023 K]
[21.02.19 09:42:14.882] * [x-ray]: crt heap[701257 K], process heap[701257 K], game lua[194931 K], engine lua[232 K], render[10774 K]
[21.02.19 09:42:14.882] * [x-ray]: economy: strings[count: 190645, lengths: 9868 K, overhead: 5957 K, saved: 115991 K]
[21.02.19 09:42:14.882] * [x-ray]: economy: smem[count: 69356, lengths: 38122 K, overhead: 1083 K, saved: 16022 K]
[21.02.19 09:42:14.882] * Starting measure
[21.02.19 09:42:17.326] * MEMORY USAGE: 2873317 K
[21.02.19 09:42:23.624] Begin load
[21.02.19 09:42:23.872] - Gamedata version: [Збірка 2.1 final p.4.2]
[21.02.19 09:42:23.918] * phase time: 289 ms
[21.02.19 09:42:24.018] * phase cmem: 2859381 K
[21.02.19 09:42:24.018] Loading alife simulator...
[21.02.19 09:42:24.018] * phase time: 100 ms
[21.02.19 09:42:24.118] * phase cmem: 2859384 K
[21.02.19 09:42:24.118] Loading savegame...
[21.02.19 09:42:24.144] * Loading key-value pairs...
[21.02.19 09:42:24.187] * 17 key-value pairs were successfully loaded (0.043s)
[21.02.19 09:42:24.187] * Loading spawn registry...
[21.02.19 09:42:26.171] * 25167 spawn points were successfully loaded (1.985s)
[21.02.19 09:42:26.172] * Loading objects...
[21.02.19 09:42:26.870] * 34963 objects were successfully loaded (0.697s) 34963
[21.02.19 09:42:27.679] * Start objects on_register'ed...
[21.02.19 09:42:29.264] * 34963 objects on_register'ed (1.584s)
[21.02.19 09:42:29.264] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.246s)
[21.02.19 09:42:29.264] * phase time: 5246 ms
[21.02.19 09:42:29.365] * phase cmem: 2964617 K
[21.02.19 09:42:29.365] Connecting...
[21.02.19 09:42:29.365] * phase time: 100 ms
[21.02.19 09:42:29.466] * phase cmem: 2964616 K
[21.02.19 09:42:29.466] Restart sim...
[21.02.19 09:42:29.466] * phase time: 100 ms
[21.02.19 09:42:29.567] * phase cmem: 2964616 K
[21.02.19 09:42:29.866] * [win32]: free[545696 K], reserved[98728 K], committed[3549816 K]
[21.02.19 09:42:29.866] * [ D3D ]: textures[2009023 K]
[21.02.19 09:42:29.866] * [x-ray]: crt heap[701150 K], process heap[701150 K], game lua[194970 K], engine lua[232 K], render[10794 K]
[21.02.19 09:42:29.866] * [x-ray]: economy: strings[count: 190648, lengths: 9868 K, overhead: 5957 K, saved: 117149 K]
[21.02.19 09:42:29.866] * [x-ray]: economy: smem[count: 69356, lengths: 38122 K, overhead: 1083 K, saved: 16022 K]
[21.02.19 09:42:29.866] * Starting measure
[21.02.19 09:42:32.326] * MEMORY USAGE: 2873577 K
[21.02.19 09:42:40.959] Begin load
[21.02.19 09:42:41.208] - Gamedata version: [Збірка 2.1 final p.4.2]
[21.02.19 09:42:41.255] * phase time: 291 ms
[21.02.19 09:42:41.355] * phase cmem: 2860428 K
[21.02.19 09:42:41.355] Loading alife simulator...
[21.02.19 09:42:41.355] * phase time: 100 ms
[21.02.19 09:42:41.455] * phase cmem: 2860427 K
[21.02.19 09:42:41.455] Loading savegame...
[21.02.19 09:42:41.480] * Loading key-value pairs...
[21.02.19 09:42:41.524] * 17 key-value pairs were successfully loaded (0.043s)
[21.02.19 09:42:41.524] * Loading spawn registry...
[21.02.19 09:42:43.517] * 25167 spawn points were successfully loaded (1.994s)
[21.02.19 09:42:43.518] * Loading objects...
[21.02.19 09:42:44.221] * 34963 objects were successfully loaded (0.703s) 34963
[21.02.19 09:42:45.036] * Start objects on_register'ed...
[21.02.19 09:42:46.626] * 34963 objects on_register'ed (1.590s)
[21.02.19 09:42:46.627] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.272s)
[21.02.19 09:42:46.627] * phase time: 5271 ms
[21.02.19 09:42:46.728] * phase cmem: 2965659 K
[21.02.19 09:42:46.728] Connecting...
[21.02.19 09:42:46.728] * phase time: 101 ms
[21.02.19 09:42:46.829] * phase cmem: 2965659 K
[21.02.19 09:42:46.829] Restart sim...
[21.02.19 09:42:46.829] * phase time: 101 ms
[21.02.19 09:42:46.930] * phase cmem: 2965659 K
[21.02.19 09:42:47.403] * [win32]: free[545440 K], reserved[97180 K], committed[3551620 K]
[21.02.19 09:42:47.403] * [ D3D ]: textures[2010047 K]
[21.02.19 09:42:47.403] * [x-ray]: crt heap[701163 K], process heap[701163 K], game lua[194939 K], engine lua[232 K], render[11072 K]
[21.02.19 09:42:47.403] * [x-ray]: economy: strings[count: 190659, lengths: 9869 K, overhead: 5958 K, saved: 118711 K]
[21.02.19 09:42:47.403] * [x-ray]: economy: smem[count: 69356, lengths: 38122 K, overhead: 1083 K, saved: 16022 K]
[21.02.19 09:42:47.403] * Starting measure
[21.02.19 09:42:49.933] * MEMORY USAGE: 2874973 K
[21.02.19 09:43:00.018] Begin load
[21.02.19 09:43:00.272] - Gamedata version: [Збірка 2.1 final p.4.2]
[21.02.19 09:43:00.320] * phase time: 296 ms
[21.02.19 09:43:00.420] * phase cmem: 2860948 K
[21.02.19 09:43:00.420] Loading alife simulator...
[21.02.19 09:43:00.420] * phase time: 100 ms
[21.02.19 09:43:00.519] * phase cmem: 2860951 K
[21.02.19 09:43:00.519] Loading savegame...
[21.02.19 09:43:00.546] * Loading key-value pairs...
[21.02.19 09:43:00.589] * 17 key-value pairs were successfully loaded (0.043s)
[21.02.19 09:43:00.589] * Loading spawn registry...
[21.02.19 09:43:02.602] * 25167 spawn points were successfully loaded (2.013s)
[21.02.19 09:43:02.602] * Loading objects...
[21.02.19 09:43:03.306] * 34963 objects were successfully loaded (0.703s) 34963
[21.02.19 09:43:04.130] * Start objects on_register'ed...
[21.02.19 09:43:05.731] * 34963 objects on_register'ed (1.601s)
[21.02.19 09:43:05.732] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.312s)
[21.02.19 09:43:05.732] * phase time: 5311 ms
[21.02.19 09:43:05.833] * phase cmem: 2966183 K
[21.02.19 09:43:05.833] Connecting...
[21.02.19 09:43:05.833] * phase time: 101 ms
[21.02.19 09:43:05.934] * phase cmem: 2966183 K
[21.02.19 09:43:05.934] Restart sim...
[21.02.19 09:43:05.934] * phase time: 101 ms
[21.02.19 09:43:06.035] * phase cmem: 2966183 K
[21.02.19 09:43:06.509] * [win32]: free[545248 K], reserved[97100 K], committed[3551892 K]
[21.02.19 09:43:06.509] * [ D3D ]: textures[2010047 K]
[21.02.19 09:43:06.509] * [x-ray]: crt heap[701683 K], process heap[701683 K], game lua[194930 K], engine lua[232 K], render[11077 K]
[21.02.19 09:43:06.509] * [x-ray]: economy: strings[count: 190667, lengths: 9869 K, overhead: 5958 K, saved: 121613 K]
[21.02.19 09:43:06.509] * [x-ray]: economy: smem[count: 69356, lengths: 38122 K, overhead: 1083 K, saved: 16022 K]
[21.02.19 09:43:06.509] * Starting measure
[21.02.19 09:43:09.241] * MEMORY USAGE: 2873788 K
[21.02.19 09:43:19.003] Begin load
[21.02.19 09:43:19.260] - Gamedata version: [Збірка 2.1 final p.4.2]
[21.02.19 09:43:19.308] * phase time: 299 ms
[21.02.19 09:43:19.408] * phase cmem: 2859594 K
[21.02.19 09:43:19.408] Loading alife simulator...
[21.02.19 09:43:19.408] * phase time: 100 ms
[21.02.19 09:43:19.508] * phase cmem: 2859597 K
[21.02.19 09:43:19.508] Loading savegame...
[21.02.19 09:43:19.535] * Loading key-value pairs...
[21.02.19 09:43:19.578] * 17 key-value pairs were successfully loaded (0.044s)
[21.02.19 09:43:19.578] * Loading spawn registry...
[21.02.19 09:43:21.592] * 25167 spawn points were successfully loaded (2.013s)
[21.02.19 09:43:21.593] * Loading objects...
[21.02.19 09:43:22.305] * 34963 objects were successfully loaded (0.713s) 34963
[21.02.19 09:43:23.134] * Start objects on_register'ed...
[21.02.19 09:43:24.752] * 34963 objects on_register'ed (1.617s)
[21.02.19 09:43:24.752] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.344s)
[21.02.19 09:43:24.752] * phase time: 5343 ms
[21.02.19 09:43:24.854] * phase cmem: 2964829 K
[21.02.19 09:43:24.854] Connecting...
[21.02.19 09:43:24.854] * phase time: 101 ms
[21.02.19 09:43:24.955] * phase cmem: 2964829 K
[21.02.19 09:43:24.955] Restart sim...
[21.02.19 09:43:24.955] * phase time: 101 ms
[21.02.19 09:43:25.056] * phase cmem: 2964829 K
[21.02.19 09:43:25.353] * [win32]: free[545312 K], reserved[96092 K], committed[3552836 K]
[21.02.19 09:43:25.353] * [ D3D ]: textures[2009023 K]
[21.02.19 09:43:25.353] * [x-ray]: crt heap[701355 K], process heap[701355 K], game lua[194932 K], engine lua[232 K], render[11098 K]
[21.02.19 09:43:25.353] * [x-ray]: economy: strings[count: 190665, lengths: 9869 K, overhead: 5958 K, saved: 124441 K]
[21.02.19 09:43:25.353] * [x-ray]: economy: smem[count: 69356, lengths: 38122 K, overhead: 1083 K, saved: 16022 K]
[21.02.19 09:43:25.353] * Starting measure
[21.02.19 09:43:27.814] * MEMORY USAGE: 2873215 K
[21.02.19 09:43:34.928] * Saving spawns...
[21.02.19 09:43:34.931] * Saving objects...
[21.02.19 09:43:35.116] * 34963 objects are successfully saved
[21.02.19 09:43:35.124] * Saving key-value pairs...
[21.02.19 09:43:35.162] * 17 key-value pairs were successfully saved
[21.02.19 09:43:35.212] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[21.02.19 09:43:39.413] Begin load
[21.02.19 09:43:39.669] - Gamedata version: [Збірка 2.1 final p.4.2]
[21.02.19 09:43:39.717] * phase time: 298 ms
[21.02.19 09:43:39.816] * phase cmem: 2859795 K
[21.02.19 09:43:39.816] Loading alife simulator...
[21.02.19 09:43:39.817] * phase time: 100 ms
[21.02.19 09:43:39.916] * phase cmem: 2859796 K
[21.02.19 09:43:39.916] Loading savegame...
[21.02.19 09:43:39.943] * Loading key-value pairs...
[21.02.19 09:43:39.986] * 17 key-value pairs were successfully loaded (0.043s)
[21.02.19 09:43:39.986] * Loading spawn registry...
[21.02.19 09:43:42.006] * 25167 spawn points were successfully loaded (2.020s)
[21.02.19 09:43:42.007] * Loading objects...
[21.02.19 09:43:42.737] * 34963 objects were successfully loaded (0.729s) 34963
[21.02.19 09:43:43.563] * Start objects on_register'ed...
[21.02.19 09:43:45.191] * 34963 objects on_register'ed (1.628s)
[21.02.19 09:43:45.192] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.375s)
[21.02.19 09:43:45.192] * phase time: 5374 ms
[21.02.19 09:43:45.293] * phase cmem: 2964952 K
[21.02.19 09:43:45.293] Connecting...
[21.02.19 09:43:45.293] * phase time: 101 ms
[21.02.19 09:43:45.394] * phase cmem: 2964953 K
[21.02.19 09:43:45.394] Restart sim...
[21.02.19 09:43:45.394] * phase time: 100 ms
[21.02.19 09:43:45.495] * phase cmem: 2964953 K
[21.02.19 09:43:45.836] * [win32]: free[545440 K], reserved[96752 K], committed[3552048 K]
[21.02.19 09:43:45.836] * [ D3D ]: textures[2009023 K]
[21.02.19 09:43:45.836] * [x-ray]: crt heap[701469 K], process heap[701469 K], game lua[194893 K], engine lua[232 K], render[11107 K]
[21.02.19 09:43:45.836] * [x-ray]: economy: strings[count: 190691, lengths: 9870 K, overhead: 5959 K, saved: 127942 K]
[21.02.19 09:43:45.836] * [x-ray]: economy: smem[count: 69356, lengths: 38122 K, overhead: 1083 K, saved: 16022 K]
[21.02.19 09:43:45.836] * Starting measure
[21.02.19 09:43:48.527] * MEMORY USAGE: 2873466 K
[21.02.19 09:43:53.729] * Saving spawns...
[21.02.19 09:43:53.733] * Saving objects...
[21.02.19 09:43:53.916] * 34957 objects are successfully saved
[21.02.19 09:43:53.924] * Saving key-value pairs...
[21.02.19 09:43:53.962] * 17 key-value pairs were successfully saved
[21.02.19 09:43:54.012] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[21.02.19 09:44:34.054] * Saving spawns...
[21.02.19 09:44:34.057] * Saving objects...
[21.02.19 09:44:34.240] * 34955 objects are successfully saved
[21.02.19 09:44:34.248] * Saving key-value pairs...
[21.02.19 09:44:34.286] * 17 key-value pairs were successfully saved
[21.02.19 09:44:34.335] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[21.02.19 09:44:47.872] Begin load
[21.02.19 09:44:48.091] - Gamedata version: [Збірка 2.1 final p.4.2]
[21.02.19 09:44:48.138] * phase time: 260 ms
[21.02.19 09:44:48.238] * phase cmem: 2861787 K
[21.02.19 09:44:48.238] Loading alife simulator...
[21.02.19 09:44:48.239] * phase time: 100 ms
[21.02.19 09:44:48.338] * phase cmem: 2861786 K
[21.02.19 09:44:48.338] Loading savegame...
[21.02.19 09:44:48.366] * Loading key-value pairs...
[21.02.19 09:44:48.409] * 17 key-value pairs were successfully loaded (0.043s)
[21.02.19 09:44:48.409] * Loading spawn registry...
[21.02.19 09:44:50.434] * 25167 spawn points were successfully loaded (2.026s)
[21.02.19 09:44:50.435] * Loading objects...
[21.02.19 09:44:51.165] * 34955 objects were successfully loaded (0.730s) 34955
[21.02.19 09:44:51.991] * Start objects on_register'ed...
[21.02.19 09:44:53.619] * 34955 objects on_register'ed (1.627s)
[21.02.19 09:44:53.620] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.380s)
[21.02.19 09:44:53.620] * phase time: 5379 ms
[21.02.19 09:44:53.721] * phase cmem: 2967003 K
[21.02.19 09:44:53.721] Connecting...
[21.02.19 09:44:53.721] * phase time: 101 ms
[21.02.19 09:44:53.824] * phase cmem: 2967003 K
[21.02.19 09:44:53.824] Restart sim...
[21.02.19 09:44:53.824] * phase time: 102 ms
[21.02.19 09:44:53.925] * phase cmem: 2967003 K
[21.02.19 09:44:54.229] * [win32]: free[544604 K], reserved[94608 K], committed[3555028 K]
[21.02.19 09:44:54.229] * [ D3D ]: textures[2010047 K]
[21.02.19 09:44:54.229] * [x-ray]: crt heap[702452 K], process heap[702452 K], game lua[194859 K], engine lua[232 K], render[11308 K]
[21.02.19 09:44:54.229] * [x-ray]: economy: strings[count: 190692, lengths: 9870 K, overhead: 5959 K, saved: 147030 K]
[21.02.19 09:44:54.229] * [x-ray]: economy: smem[count: 69356, lengths: 38122 K, overhead: 1083 K, saved: 16023 K]
[21.02.19 09:44:54.229] * Starting measure
[21.02.19 09:44:56.734] * MEMORY USAGE: 2881391 K
[21.02.19 09:45:14.362] * Saving spawns...
[21.02.19 09:45:14.365] * Saving objects...
[21.02.19 09:45:14.547] * 34949 objects are successfully saved
[21.02.19 09:45:14.555] * Saving key-value pairs...
[21.02.19 09:45:14.593] * 17 key-value pairs were successfully saved
[21.02.19 09:45:14.643] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[21.02.19 09:45:30.558] * Saving spawns...
[21.02.19 09:45:30.561] * Saving objects...
[21.02.19 09:45:30.752] * 34944 objects are successfully saved
[21.02.19 09:45:30.760] * Saving key-value pairs...
[21.02.19 09:45:30.798] * 17 key-value pairs were successfully saved
[21.02.19 09:45:30.848] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[21.02.19 09:45:53.652] Begin load
[21.02.19 09:45:53.864] - Gamedata version: [Збірка 2.1 final p.4.2]
[21.02.19 09:45:53.911] * phase time: 253 ms
[21.02.19 09:45:54.010] * phase cmem: 2870172 K
[21.02.19 09:45:54.010] Loading alife simulator...
[21.02.19 09:45:54.012] * phase time: 101 ms
[21.02.19 09:45:54.111] * phase cmem: 2870171 K
[21.02.19 09:45:54.111] Loading savegame...
[21.02.19 09:45:54.138] * Loading key-value pairs...
[21.02.19 09:45:54.181] * 17 key-value pairs were successfully loaded (0.043s)
[21.02.19 09:45:54.181] * Loading spawn registry...
[21.02.19 09:45:56.211] * 25167 spawn points were successfully loaded (2.030s)
[21.02.19 09:45:56.212] * Loading objects...
[21.02.19 09:45:56.934] * 34944 objects were successfully loaded (0.723s) 34944
[21.02.19 09:45:57.768] * Start objects on_register'ed...
[21.02.19 09:45:59.378] * 34944 objects on_register'ed (1.610s)
[21.02.19 09:45:59.379] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.368s)
[21.02.19 09:45:59.379] * phase time: 5367 ms
[21.02.19 09:45:59.480] * phase cmem: 2975288 K
[21.02.19 09:45:59.480] Connecting...
[21.02.19 09:45:59.481] * phase time: 101 ms
[21.02.19 09:45:59.582] * phase cmem: 2975289 K
[21.02.19 09:45:59.582] Restart sim...
[21.02.19 09:45:59.582] * phase time: 101 ms
[21.02.19 09:45:59.683] * phase cmem: 2975289 K
[21.02.19 09:45:59.981] * [win32]: free[535500 K], reserved[94424 K], committed[3564316 K]
[21.02.19 09:45:59.981] * [ D3D ]: textures[2009023 K]
[21.02.19 09:45:59.981] * [x-ray]: crt heap[711757 K], process heap[711757 K], game lua[194886 K], engine lua[232 K], render[11447 K]
[21.02.19 09:45:59.981] * [x-ray]: economy: strings[count: 190680, lengths: 9870 K, overhead: 5958 K, saved: 165298 K]
[21.02.19 09:45:59.981] * [x-ray]: economy: smem[count: 69356, lengths: 38122 K, overhead: 1083 K, saved: 16023 K]
[21.02.19 09:45:59.981] * Starting measure
[21.02.19 09:46:02.512] * MEMORY USAGE: 2884911 K
[21.02.19 09:46:31.179] * Saving spawns...
[21.02.19 09:46:31.182] * Saving objects...
[21.02.19 09:46:31.402] * 34946 objects are successfully saved
[21.02.19 09:46:31.410] * Saving key-value pairs...
[21.02.19 09:46:31.448] * 17 key-value pairs were successfully saved
[21.02.19 09:46:31.498] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[21.02.19 09:47:17.668] * Saving spawns...
[21.02.19 09:47:17.671] * Saving objects...
[21.02.19 09:47:17.856] * 34940 objects are successfully saved
[21.02.19 09:47:17.864] * Saving key-value pairs...
[21.02.19 09:47:17.902] * 17 key-value pairs were successfully saved
[21.02.19 09:47:17.952] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[21.02.19 09:47:27.520] * Saving spawns...
[21.02.19 09:47:27.523] * Saving objects...
[21.02.19 09:47:27.714] * 34940 objects are successfully saved
[21.02.19 09:47:27.722] * Saving key-value pairs...
[21.02.19 09:47:27.760] * 17 key-value pairs were successfully saved
[21.02.19 09:47:27.810] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[21.02.19 09:48:13.042] * DVB created: 4096K
[21.02.19 09:48:13.042] * DIB created: 512K
[21.02.19 09:48:13.294] - r__tf_aniso 4
[21.02.19 09:48:13.294] - r2_tf_mipbias 0.
[21.02.19 09:48:13.294] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[21.02.19 09:48:13.294] * GPU vertex cache: recognized, 24
[21.02.19 09:48:13.294] *** RESET [0 ms]
[21.02.19 09:48:14.019] * MEMORY USAGE: 2828229 K
[21.02.19 09:48:20.004] * DVB created: 4096K
[21.02.19 09:48:20.004] * DIB created: 512K
[21.02.19 09:48:20.195] - r__tf_aniso 4
[21.02.19 09:48:20.195] - r2_tf_mipbias 0.
[21.02.19 09:48:20.195] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[21.02.19 09:48:20.195] * GPU vertex cache: unrecognized, 16
[21.02.19 09:48:20.195] *** RESET [291 ms]
[21.02.19 09:48:21.246] * MEMORY USAGE: 2815768 K
[21.02.19 09:48:43.413] Begin load
[21.02.19 09:48:43.591] - Gamedata version: [Збірка 2.1 final p.4.2]
[21.02.19 09:48:43.641] * phase time: 222 ms
[21.02.19 09:48:43.743] * phase cmem: 2823573 K
[21.02.19 09:48:43.743] Loading alife simulator...
[21.02.19 09:48:43.744] * phase time: 102 ms
[21.02.19 09:48:43.846] * phase cmem: 2823571 K
[21.02.19 09:48:43.846] Loading savegame...
[21.02.19 09:48:43.874] * Loading key-value pairs...
[21.02.19 09:48:43.918] * 17 key-value pairs were successfully loaded (0.044s)
[21.02.19 09:48:43.918] * Loading spawn registry...
[21.02.19 09:48:46.015] * 25167 spawn points were successfully loaded (2.097s)
[21.02.19 09:48:46.015] * Loading objects...
[21.02.19 09:48:46.756] * 34940 objects were successfully loaded (0.741s) 34940
[21.02.19 09:48:47.611] * Start objects on_register'ed...
[21.02.19 09:48:49.293] * 34940 objects on_register'ed (1.682s)
[21.02.19 09:48:49.293] * Game admin_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav' (5.550s)
[21.02.19 09:48:49.293] * phase time: 5549 ms
[21.02.19 09:48:49.398] * phase cmem: 2928747 K
[21.02.19 09:48:49.398] Connecting...
[21.02.19 09:48:49.398] * phase time: 104 ms
[21.02.19 09:48:49.503] * phase cmem: 2928748 K
[21.02.19 09:48:49.503] Restart sim...
[21.02.19 09:48:49.503] * phase time: 104 ms
[21.02.19 09:48:49.608] * phase cmem: 2928748 K
[21.02.19 09:48:49.913] * [win32]: free[570684 K], reserved[111308 K], committed[3512248 K]
[21.02.19 09:48:49.913] * [ D3D ]: textures[2009023 K]
[21.02.19 09:48:49.913] * [x-ray]: crt heap[667096 K], process heap[667096 K], game lua[194861 K], engine lua[236 K], render[11577 K]
[21.02.19 09:48:49.913] * [x-ray]: economy: strings[count: 190689, lengths: 9871 K, overhead: 5959 K, saved: 198789 K]
[21.02.19 09:48:49.913] * [x-ray]: economy: smem[count: 69356, lengths: 38122 K, overhead: 1083 K, saved: 16023 K]
[21.02.19 09:48:49.913] * Starting measure
[21.02.19 09:48:52.454] * MEMORY USAGE: 2839837 K
[21.02.19 09:49:28.800] * Saving spawns...
[21.02.19 09:49:28.803] * Saving objects...
[21.02.19 09:49:29.002] * 34983 objects are successfully saved
[21.02.19 09:49:29.010] * Saving key-value pairs...
[21.02.19 09:49:29.050] * 17 key-value pairs were successfully saved
[21.02.19 09:49:29.101] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[21.02.19 09:50:42.212] * Saving spawns...
[21.02.19 09:50:42.215] * Saving objects...
[21.02.19 09:50:42.458] * 35045 objects are successfully saved
[21.02.19 09:50:42.466] * Saving key-value pairs...
[21.02.19 09:50:42.503] * 17 key-value pairs were successfully saved
[21.02.19 09:50:42.553] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[21.02.19 09:52:35.103] * Saving spawns...
[21.02.19 09:52:35.106] * Saving objects...
[21.02.19 09:52:35.339] * 35149 objects are successfully saved
[21.02.19 09:52:35.347] * Saving key-value pairs...
[21.02.19 09:52:35.385] * 17 key-value pairs were successfully saved
[21.02.19 09:52:35.436] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[21.02.19 09:54:23.882] * Saving spawns...
[21.02.19 09:54:23.885] * Saving objects...
[21.02.19 09:54:24.074] * 35132 objects are successfully saved
[21.02.19 09:54:24.082] * Saving key-value pairs...
[21.02.19 09:54:24.120] * 17 key-value pairs were successfully saved
[21.02.19 09:54:24.170] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[21.02.19 09:54:54.009] * Saving spawns...
[21.02.19 09:54:54.012] * Saving objects...
[21.02.19 09:54:54.214] * 35120 objects are successfully saved
[21.02.19 09:54:54.224] * Saving key-value pairs...
[21.02.19 09:54:54.261] * 17 key-value pairs were successfully saved
[21.02.19 09:54:54.313] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[21.02.19 09:55:39.044] * Saving spawns...
[21.02.19 09:55:39.048] * Saving objects...
[21.02.19 09:55:39.238] * 35121 objects are successfully saved
[21.02.19 09:55:39.246] * Saving key-value pairs...
[21.02.19 09:55:39.284] * 17 key-value pairs were successfully saved
[21.02.19 09:55:39.334] * Game admin_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\admin_quicksave.sav'
[21.02.19 09:55:44.833]
[21.02.19 09:55:44.833] FATAL ERROR
[21.02.19 09:55:44.833]
[21.02.19 09:55:44.833] [error]Expression : slot == NO_ACTIVE_SLOT || slot[21.02.19 09:55:44.833] [error]Function : CInventory::Activate
[21.02.19 09:55:44.833] [error]File : Inventory.cpp
[21.02.19 09:55:44.833] [error]Line : 548
[21.02.19 09:55:44.833] [error]Description : wrong slot number
[21.02.19 09:55:44.833]
[21.02.19 09:55:44.833]
[21.02.19 09:55:44.833] stack trace:
[21.02.19 09:55:44.833]
[21.02.19 09:55:46.021] *** break by StackWalk ***
[21.02.19 09:55:46.021] stack trace:
[21.02.19 09:55:46.021]
[21.02.19 09:55:46.021] 0023:73BFED3B (0x6FD775D4 0x6FD77604 0x00000000 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[21.02.19 09:55:46.021] 0023:73BFF412 (0x6FD775D4 0x6FD77604 0x6FD77554 0x00000224) xrCore.dll, xrDebug::fail(), s:\xrcore\xrdebugnew.cpp, 397
[21.02.19 09:55:46.021] 0023:6FABE1D1 (0x02000000 0x00000001 0x00000000 0x550456F0) xrGame.dll, CInventory::Activate(), s:\xr_3da\xrgame\inventory.cpp, 548
[21.02.19 09:55:46.021] 0023:6FABD7BC (0x00000001 0x02000000 0xB0016170 0xB0016170) xrGame.dll, CInventory::ProcessSlotAction(), s:\xr_3da\xrgame\inventory.cpp, 663
[21.02.19 09:55:46.021] 0023:6FA90B30 (0x550456F0 0x00000024 0xDCFF7AC0 0x0037D4EC) xrGame.dll, CActor::OnPrevWeaponSlot(), s:\xr_3da\xrgame\actorinput.cpp, 553
[21.02.19 09:55:46.021] 0023:6FA90BBF (0xFFFFFF88 0xAF86B330 0xDCFF7AC0 0x0037D4E4) xrGame.dll, CActor::IR_OnMouseWheel(), s:\xr_3da\xrgame\actorinput.cpp, 255
[21.02.19 09:55:46.021] 0023:6FA4EE3E (0xFFFFFF88 0x77710DF8 0x0037DA78 0x011C162F) xrGame.dll, CLevel::IR_OnMouseWheel(), s:\xr_3da\xrgame\level_input.cpp, 57
[21.02.19 09:55:46.021] 0023:6FD39639 (0xFFFFFF88 0x04D67370 0x00000005 0x00000001) xrGame.dll, CUISequencer::IR_OnMouseWheel(), s:\xr_3da\xrgame\ui\uigametutorial.cpp, 256
[21.02.19 09:55:46.021] 0023:011C162F (0x00000003 0x0126C5B4 0x011AF15C 0x713C26E0) XR_3DA.exe, CInput::MouseUpdate(), s:\xr_3da\xr_input.cpp, 319
[21.02.19 09:55:46.021] 0023:011C206A (0x713C26E0 0x04D67370 0x011F57C4 0x002E31CA) XR_3DA.exe, CInput::OnFrame(), s:\xr_3da\xr_input.cpp, 397
[21.02.19 09:55:46.021] 0023:011AF15C (0x002E31CA 0x00000000 0x0126C440 0x3C731FCE) XR_3DA.exe, CRegistrator::Process(), s:\xr_3da\pure.h, 77
[21.02.19 09:55:46.021] 0023:011F57C4 (0x00000000 0x0126F8F0 0xFFFDE000 0x0000000D) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[21.02.19 09:55:46.021] 0023:011F5CA5 (0x0126F8F0 0x00000063 0x0037FD70 0x011C0070) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[21.02.19 09:55:46.021] 0023:011C045A (0x00000000 0x0126F8F0 0x0000174C 0x00001EEC) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[21.02.19 09:55:46.021] 0023:011C0070 (0x01160000 0x00000000 0x00662F4B 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[21.02.19 09:55:46.021] 0023:011BFC80 (0x01160000 0x00000000 0x00662F4B 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[21.02.19 09:55:46.021] 0023:011BAC9B (0xFFFDE000 0x0037FE4C 0x77319902 0xFFFDE000) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[21.02.19 09:55:46.021] 0023:76CC336A (0xFFFDE000 0x772A99CA 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk()
[21.02.19 09:55:46.021] 0023:77319902 (0x011BAD0D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[21.02.19 09:55:46.021] 0023:773198D5 (0x011BAD0D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()