
[dolg_master]:stalker
$spawn 				= "respawn\dolg_master"
character_profile	= sim_dolg_master

[dolg_veteran]:stalker
$spawn				=  "respawn\dolg_veteran"
character_profile	= sim_dolg_veteran

[zombied_novice]:stalker_zombied
$spawn				=  "respawn\zombied_novice"
character_profile	= sim_zombied_novice

[zombied_veteran]:stalker_zombied
$spawn				=  "respawn\zombied_veteran"
character_profile	= sim_zombied_veteran

[zombied_master]:stalker_zombied
$spawn				=  "respawn\zombied_master"
character_profile	= sim_zombied_master

[ecolog]:stalker
$spawn				=  "respawn\ecolog"
character_profile	= sim_ecolog

[ecolog2]:stalker
$spawn				=  "respawn\ecolog2"
character_profile	= sim_ecolog

[stalker_master]:stalker
$spawn				=  "respawn\stalker_master"
character_profile	= sim_stalker_master

[stalker_novice]:stalker
$spawn				=  "respawn\stalker_novice"
character_profile	= sim_stalker_novice

[bandit_novice]:stalker
$spawn				=  "respawn\bandit_novice"
character_profile	= sim_bandit_novice

[bandit_veteran]:stalker
$spawn				=  "respawn\bandit_veteran"
character_profile	= sim_bandit_veteran

[bandit_master]:stalker
$spawn				=  "respawn\bandit_master"
character_profile	= sim_bandit_master

[soldier]:stalker
$spawn 				= "respawn\soldier"
character_profile	= sim_soldier_specnaz

***************************************************************************************
********************************  V92  ************************************************
***************************************************************************************
;------------------------------Секции новых НПС для спавна-----------------------------

[nebo_regular]:stalker		; Новичок Чистого Неба
$spawn                 =  "respawn\forest_nebo_regular"
character_profile       = esc_nebo2
spec_rank = regular
community = nebo

[nebo_veteran]:stalker		; Ветеран Чистого Неба
$spawn                 =  "respawn\forest_nebo_veteran"
character_profile       = agr_nebo_sniper
spec_rank = veteran
community = nebo

[nebo_master]:stalker		; Мастер Чистого Неба
$spawn                 =  "respawn\forest_nebo_master"
character_profile       = agr_nebo_zoneguard
spec_rank = master
community = nebo

[killer_veteran]:stalker	; Ветеран Наемников
$spawn 				= "respawn\forest_killer_veteran"
character_profile	= sim_killer_veteran
spec_rank = veteran
community = killer

[killer_regular]:stalker	; Новичок Наемников
$spawn 				= "respawn\forest_killer_regular"
character_profile	= sim_killer_general
spec_rank = regular
community = killer

[killer_master]:stalker		; Мастер Наемников
$spawn 				= "respawn\forest_killer_master"
character_profile	= sim_killer_master
spec_rank = master
community = killer

[ohotnik_regular]:stalker	; Новичок Охотников
$spawn 				= "respawn\forest_ohotnik"
character_profile	= forest_ohotnik
spec_rank = regular
community = green

[ohotnik_veteran]:stalker	; Ветеран Охотников
$spawn 				= "respawn\aver_hunter_respawn_1"
character_profile	= sim_aver_hunter_regular
spec_rank = regular
community = green

[ohotnik_master]:stalker	; Мастер Охотников
$spawn 				= "respawn\forest_ohotnik2"
character_profile	= forest_ohotnik2
spec_rank = master
community = green

[freedom_veteran]:stalker	; Ветеран Свободы
$spawn 				= "respawn\mil_freedom_respawn_1"
character_profile	= mil_Svoboda_specnaz
spec_rank = veteran
community = freedom

[freedom_regular]:stalker	; Новичок Свободы
$spawn 				= "respawn\mil_freedom_respawn_2"
character_profile	= mil_Svoboda_regular
spec_rank = regular
community = freedom

[freedom_master]:stalker	; Мастер Свободы
$spawn 				= "respawn\freedom_regular"
character_profile	= rad_Svoboda_master
spec_rank = master
community = freedom

[monolit_regular]:stalker	; Новичок Монолита
$spawn 				= "respawn\pri_monolith_respawn_1"
character_profile	= sim_monolith_regular
spec_rank = regular
community = monolith

[monolit_veteran]:stalker	; Ветеран Монолита
$spawn 				= "respawn\pri_monolith_respawn_2"
character_profile	= sim_monolith_specnaz
spec_rank = veteran
community = monolith

[monolit_master]:stalker	; Мастер Монолита
$spawn 				= "respawn\pri_monolith_respawn_3"
character_profile	= sim_monolith_master
spec_rank = master
community = monolith

[monolit_master_black]:stalker_sniper		; Черный Монолитовец - Мастер
$spawn 				= "respawn\blizn_krug"
character_profile	= blizn_krug
spec_rank = master
community = monolith

[sniper_regular]:stalker_sniper		; Новичок Мстителей
$spawn                 =  "respawn\ros_sniper4"
character_profile       = ros_sniper4
spec_rank = regular
community = sniper

[sniper_veteran]:stalker	; Ветеран Мстителей
$spawn                 =  "respawn\land_arhara_sniper_sp_1"
character_profile       = sim_land_arhara_sniper_master
spec_rank = veteran
community = sniper

[sniper_master]:stalker		; Мастер Мстителей
$spawn                 =  "respawn\land_arhara_sniper_sp_7"
character_profile       = sim_land_arhara_sniper_master
spec_rank = master
community = sniper

[voen_black_regular]:stalker		; Новичок Военного Спецназа
$spawn                 =  "respawn\agro_voen1_desant6"
character_profile       = dark_sold_atak5
spec_rank = regular
community = military

[voen_black_veteran]:stalker		; Ветеран Военного Спецназа
$spawn                 =  "respawn\village_kapatel1"
character_profile       = village_kapatel1
spec_rank = veteran
community = military

[voen_black_master]:stalker		; Мастер Военного Спецназа
$spawn                 =  "respawn\village_magazin_kapatel2"
character_profile       = village_magazin_kapatel2
spec_rank = master
community = military

[black_regular]:stalker		; Черный Сталкер - Новичок
$spawn 			= "respawn\black_generators_respawn_1"
character_profile	= sim_black_generators_regular
spec_rank = regular
community = stalker

[black_veteran]:stalker		; Черный Сталкер - Ветеран
$spawn 			= "respawn\black_generators_respawn_2"
character_profile	= sim_black_generators_veteran
spec_rank = veteran
community = stalker

[black_master]:stalker		; Черный Сталкер - Мастер
$spawn 			= "respawn\black_generators_respawn_3"
character_profile	= sim_black_generators_master
spec_rank = master
community = stalker

[lastday_veteran]:stalker	; Последний день - Ветеран
$spawn 				= "respawn\dcity_lastday_respawn_2"
character_profile	= sim_dcity_lastday_veteran
spec_rank = veteran
community = lastday

[lastday_master]:stalker	; Последний день - Мастер
$spawn 				= "respawn\dcity_lastday_respawn_1"
character_profile	= sim_dcity_lastday_master
spec_rank = master
community = lastday

;------------Новые секции квестовиков и уникальных персонажей для спавна---------------

[vitamin]:stalker_sakharov	; Витамин
$spawn 				= "respawn\radar_vitamin"
character_profile	= radar_vitamin
spec_rank = master
community = freedom

[myxa]:stalker		; Муха
$spawn 				= "respawn\devchonka"
character_profile	= devchonka
spec_rank = novice
community = stalker

[klenov]:stalker_sakharov	; Кленов
$spawn 				= "respawn\warlab_stalker_oso"
character_profile	= warlab_stalker_oso
spec_rank = master
community = stalker

[boss]:stalker		; Босс Наемников
$spawn 				= "respawn\warlab_boss"
character_profile	= warlab_boss
spec_rank = master
community = killer

[krot]:stalker		; Крот
$spawn 				= "respawn\krot"
character_profile	= agr_krot

[borov]:stalker		; Боров
$spawn 				= "respawn\borov"
character_profile	= val_bandit_borov

[osvedomitel]:stalker
$spawn 				= "respawn\osved"
character_profile	= bar_bar_osvedomitel

[hunter]:stalker	; Охотник
$spawn 				= "respawn\bar_hunter"
character_profile	= bar_bar_hunter

[lisiy]:stalker		; Лысый
$spawn 				= "respawn\lisiy"
character_profile	= bar_bar_lisiy

[voronin]:stalker	; Воронин
$spawn 				= "respawn\voronin"
character_profile	= bar_dolg_leader

[petrenko]:stalker	; Петренко
$spawn 				= "respawn\petrenko"
character_profile	= bar_dolg_petrenko

[kruglov]:stalker	; Круглов
$spawn 				= "respawn\kruglov"
character_profile	= yan_ecolog_help

[fanat]:stalker		; Фанат
$spawn 				= "respawn\fanat"
character_profile	= esc_fanat

[arhara]:stalker	; Архара
$spawn 				= "respawn\arhara"
character_profile	= yakut_agro

[zahar]:stalker		; Захар
$spawn 				= "respawn\zahar"
character_profile	= stalker_green_zahar

[lukash]:stalker	; Лукаш
$spawn 				= "respawn\lukash"
character_profile	= mil_Svoboda_leader

[fraer]:stalker		; Фраер
$spawn 				= "respawn\fraer"
character_profile	= sim_bandit_master_fraer

[shade_monolit]:stalker		; Тень Монолита
$spawn                 =  "respawn\labirint_shade_monolit"
character_profile       = labirint_shade_monolit
spec_rank = master
community = monolith

[acs_dezertir]:stalker		; Дезертир
$spawn 				= "respawn\dez"
character_profile	= agr_ratcatcher

[acs_garik]:stalker		; Гарик
$spawn 				= "respawn\garik"
character_profile	= bar_stalker_guard

[acs_vitek_voron]:stalker	; Ворон
$spawn                 =  "respawn\vitek_voron"
character_profile       = amk_vitek_voron

[acs_kulinar]:stalker		; Кулинар
$spawn                 =  "respawn\kulinar"
character_profile       = amk_artem_kulinar

[acs_drunk]:stalker		; Бром (пьяница в баре)
$spawn 				= "respawn\drunk"
character_profile	= bar_bar_drunk_dolg

[acs_ivancov]:stalker	; Иванцов
$spawn 				= "respawn\ivancov"
character_profile	= bar_dolg_ivancov

[acs_plichko]:stalker	; Пличко
$spawn 				= "respawn\plichko"
character_profile	= bar_dolg_guard_commander

[acs_band_trader]:stalker	; Жила
$spawn 				= "respawn\band_trader"
character_profile	= val_bandit_trader

[acs_freeman]:stalker	; Фримен
$spawn 				= "respawn\freeman"
character_profile	= bar_stalker_freeman

[acs_prisoner]:stalker		; Сергей Лохматый (пленник бандитов в темной долине)
$spawn 				= "respawn\prisoner"
character_profile	= val_dolg_prisoner

[acs_pulia]:stalker		; Пуля
$spawn 				= "respawn\pulia"
character_profile	= val_escort_nap1

[acs_max_luber]:stalker		; Макс Любер
$spawn 				= "respawn\max_luber"
character_profile	= val_escort_captive

[acs_sak]:stalker	; Сяк
$spawn 				= "respawn\sak"
character_profile	= sak

[acs_doktor]:stalker	; Болотный доктор
$spawn 				= "respawn\doktor"
character_profile	= doktor

[acs_krisyk]:stalker	; Крысюк
$spawn 				= "respawn\krisyk"
character_profile	= val_bandit_krisyk

[acs_wolf]:stalker		; Волк
$spawn 				= "respawn\wolf"
character_profile	= esc_wolf

[acs_fox]:stalker		; Лис
$spawn 				= "respawn\fox"
character_profile	= esc_fox

[acs_tolik]:stalker		; Толик
$spawn 				= "respawn\tolik"
character_profile	= esc_tutorial_wounded

[acs_shustryi]:stalker	; Шустрый
$spawn 				= "respawn\shustryi"
character_profile	= esc_shustryi

[acs_petruha]:stalker	; Петруха
$spawn 				= "respawn\petruha"
character_profile	= esc_ranger

[acs_dan]:stalker		; Дэн
$spawn 				= "respawn\dan"
character_profile	= esc_dan

[acs_kuznecov]:stalker	; Кузнецов
$spawn 				= "respawn\kuznecov"
character_profile	= esc_soldier_commander

[acs_provodnik]:stalker	; Проводник
$spawn 				= "respawn\provodnik"
character_profile	= esc_provodnik

[acs_kostya]:stalker	; Костя
$spawn 				= "respawn\kostya"
character_profile	= esc_kostya

[acs_seriy]:stalker		; Серый
$spawn 				= "respawn\seriy"
character_profile	= gar_seriy

[acs_yurik]:stalker		; Юрик
$spawn 				= "respawn\yurik"
character_profile	= gar_dram_novice

[acs_bes]:stalker		; Бес
$spawn 				= "respawn\bes"
character_profile	= gar_hellcar

[acs_prapor]:stalker	; Прапор (командир блокпоста на Свалке)
$spawn 				= "respawn\prapor"
character_profile	= gar_dolg_blokpost_commander

[acs_tambovskiy]:stalker	; Тамбовский
$spawn 				= "respawn\tambovskiy"
character_profile	= gar_stalker_flame_quest

[acs_akim]:stalker		; Аким
$spawn 				= "respawn\akim"
character_profile	= esc_akim

[acs_crest]:stalker		; Крест
$spawn 				= "respawn\crest"
character_profile	= crest

[acs_adren]:stalker		; Адреналин
$spawn 				= "respawn\adren"
character_profile	= agro_adrenalin

[acs_shurup]:stalker	; Шуруп
$spawn 				= "respawn\shurup"
character_profile	= mil_Svoboda_engineer

[acs_skraga]:stalker	; Скряга
$spawn 				= "respawn\skraga"
character_profile	= mil_Svobosa_trader

[acs_max]:stalker		; Макс
$spawn 				= "respawn\max"
character_profile	= mil_Svoboda_master_Max

[acs_povar]:stalker		; Повар
$spawn 				= "respawn\povar"
character_profile	= mil_Svoboda_cook

[acs_cap]:stalker		; Кэп
$spawn 				= "respawn\cap"
character_profile	= mil_Svoboda_blockpost_leader

[acs_cherep]:stalker	; Череп
$spawn 				= "respawn\cherep"
character_profile	= mil_Dolg_specnaz_cherep

[acs_gavr]:stalker		; Гавр
$spawn 				= "respawn\gavr"
character_profile	= mil_trader_gavr

[acs_yakut]:stalker		; Якут
$spawn 				= "respawn\yakut"
character_profile	= yakut_agro2

[acs_prizrak]:stalker	; Призрак
$spawn 				= "respawn\prizrak"
character_profile	= new_prizrak

[acs_sysh]:stalker		
$spawn 				= "respawn\sysh"
character_profile	= stalker_rost_sysh

[acs_tirex]:stalker		; Тирекс
$spawn 				= "respawn\tirex"
character_profile	= esc_tirex

[acs_semenov]:stalker	; Семенов
$spawn 				= "respawn\semenov"
character_profile	= yan_Semenov

[chernomor]:stalker_zombied		; Черномор
$spawn 				= "respawn\chernomor"
character_profile	= chernomor_zombi

[semetskiy]:stalker_sakharov	; Семецкий
$spawn 			= "respawn\stalk_semetskiy"
character_profile	= stalk_semetskiy
spec_rank = master
community = stalker

[lesnik]:stalker_sakharov		; Лесник
$spawn 			= "respawn\forest_lesnik"
character_profile	= forest_lesnik
spec_rank = veteran
community = stalker

[botsman]:stalker_sakharov		; Боцман
$spawn 				= "respawn\generators_udav"
character_profile	= generators_udav
spec_rank = veteran
community = trader

[kalmyk]:stalker		; Калмык
$spawn 				= "respawn\kalmyk"
character_profile	= kalmyak

;---------------------------Новые секции монстров для спавна---------------------------

[krovosos_normal]:m_bloodsucker_e	; Слабый кровосос
$spawn        = "monsters\bloodsuckers\bloodsucker_02_normal"
visual        = monsters\krovosos\krovosos
icon        = ui_npc_monster_krovosos
panic_threshold   = 0.1
rank        = 401
immunities_sect   = bloodsucker_immunities_normal
attack_params   = bloodsucker_attack_params_normal
spec_rank     = normal
community     = bloodsucker

[krovosos_strong]:m_bloodsucker_e	; Сильный кровосос
$spawn        = "monsters\bloodsuckers\bloodsucker_03_strong"
visual        = monsters\krovosos\krovosos_strong
icon        = ui_npc_monster_krovosos_strong
Predator_Visual   = monsters\krovosos\krovosos_strong_xray
panic_threshold   = 0.01
rank        = 401
immunities_sect   = bloodsucker_immunities_strong
attack_params   = bloodsucker_attack_params_strong
spec_rank     = strong
community     = bloodsucker

[krovosos_sky]:bloodsucker_strong	; Болотная тварь от Меченого
$spawn        = "monsters\military\bloodsucker_mil"
visual        = clear_sky\bloodsucker_sky
icon        = ui_npc_monster_krovosos
panic_threshold   = 0.025

[kaban_weak]:m_boar_e	; Мигрирующий кабан
$spawn        = "monsters\boars\boar_01_weak"
visual        = monsters\mutant_boar\mutant_boar
icon        = ui_npc_monster_mutant_boar
panic_threshold   = 0.5
rank        = 0
immunities_sect   = boar_immunities_weak
attack_params   = boar_attack_params_weak
spec_rank     = weak
community     = boar

[kaban_normal]:m_boar_e	; Молодой кабан
$spawn        = "monsters\boars\boar_02_normal"
visual        = monsters\mutant_boar\mutant_boar
icon        = ui_npc_monster_mutant_boar
panic_threshold   = 0.2
rank        = 401
immunities_sect   = boar_immunities_normal
attack_params   = boar_attack_params_normal
spec_rank     = normal
community     = boar

[kaban_strong]:m_boar_e	; Старый кабан
$spawn        = "monsters\boars\boar_03_strong"
visual        = monsters\mutant_boar\mutant_boar_strong
icon        = ui_npc_monster_mutant_boar_strong
panic_threshold   = 0.05
rank        = 801
immunities_sect   = boar_immunities_strong
attack_params   = boar_attack_params_strong
spec_rank     = strong
community     = boar

[bur_weak]:m_burer_e		; Мигрирующий бюрер
$spawn		= "monsters\burers\burer_normal"
monster_type		= indoor
rank				= 0
spec_rank			= weak
community			= burer
Tele_Time_To_Hold	= 200

[bur_normal]:m_burer_e	; Молодой бюрер
$spawn		= "monsters\burers\burer_normal"
monster_type		= indoor
rank				= 0
spec_rank			= normal
community			= burer
Tele_Time_To_Hold	= 200

[bur_strong]:m_burer_e	; Старый бюрер
$spawn		= "monsters\burers\burer_normal"
monster_type		= indoor
rank				= 0
spec_rank			= strong
community			= burer
Tele_Time_To_Hold	= 200

[kot_weak]:m_cat_e	; Мигрирующий чернобыльский кот
$spawn = "monsters\cat"	
monster_type		= indoor
rank = 0	
spec_rank = weak	
community = cat	
Tele_Time_To_Hold	= 200

[kot_normal]:m_cat_e	; Молодой чернобыльский кот
$spawn = "monsters\cat"	
monster_type		= indoor
rank = 0	
spec_rank = normal	
community = cat	
Tele_Time_To_Hold	= 200

[kot_strong]:m_cat_e	; Старый чернобыльский кот
$spawn = "monsters\cat"	
monster_type		= indoor
rank = 0	
spec_rank = strong
community = cat	
Tele_Time_To_Hold	= 200

[himera_weak]:m_chimera_e	; Мигрирующая химера
$spawn               = "monsters\chimera"			; option for Level Editor
monster_type		= indoor
rank				= 0
spec_rank			= weak
community			= chimera
Tele_Time_To_Hold	= 200

[himera_normal]:m_chimera_e	; Молодая химера
$spawn               = "monsters\chimera"			; option for Level Editor
monster_type		= indoor
rank				= 0
spec_rank			= normal
community			= chimera
Tele_Time_To_Hold	= 200

[himera_strong]:m_chimera_e	; Старая химера
$spawn               = "monsters\chimera"   ; option for Level Editor
visual     = monsters\chimera\chimera
corpse_visual   = monsters\chimera\chimera
monster_type  = indoor
rank    = 0
spec_rank   = strong
community   = chimera
Tele_Time_To_Hold = 200

[electrohimera]:chimera_strong	; Электрохимера
bones_particles = electro_chimera_particles
immunities_sect	= electro_chimera_immunities
;visual			 = monsters\el_chimera\el_chimera
;corpse_visual		 = monsters\el_chimera\el_chimera
icon = ui_npc_monster_chimera_new_electro

[controller_normal]:m_controller_e	; Молодой контролер
$spawn              = "monsters\old\controller_normal"
visual				= monsters\kontroler\kontroler
icon				= ui_npc_monster_kontroler
spec_rank			= normal
rank				= 401
community			= controller

[controller_normal_fat]:m_controller_e	; Жирный молодой контролер
$spawn              = "monsters\old\controller_normal_fat"
visual				= monsters\kontroler\kontroler_5
icon				= ui_npc_monster_kontroler_5
spec_rank			= normal
rank				= 401
community			= controller

[controller_old]:m_controller_e	; Старый контролер
$spawn              = "monsters\old\controller_old"
visual				= monsters\kontroler\kontroler_3
icon				= ui_npc_monster_kontroler_3
spec_rank			= strong
rank				= 801
community			= controller

[controller_old_fat]:m_controller_e	; Жирный старый контролер
$spawn              = "monsters\old\controller_old_fat"
visual				= monsters\kontroler\kontroler_4
icon				= ui_npc_monster_kontroler_4
spec_rank			= strong
rank				= 801
community			= controller

[controler_tubeman]:m_controller_normal	; Подземный контролер
$spawn              = "monsters\controllers\controller_tubeman"
tube_at_once		= true
tube_damage			= 0.50
satiety_threshold	= 0.6

[crow]	; Ворона
$spawn                   = "monsters\crow"
visual                   = monsters\crow\crow.ogf
corpse_visual			 = monsters\crow\crow.ogf
species			= bird

[dogg_strong]:m_dog_e	; Старый слепой пес (альбинос)
$spawn				= "monsters\dogs\dog_03_strong"
visual				= monsters\dog\dog_white
corpse_visual		= monsters\dog\dog_white_dead
icon				= ui_npc_monster_dog_white
panic_threshold		= 0.2
rank				= 801
immunities_sect		= dog_immunities_strong
attack_params		= dog_attack_params_strong
spec_rank			= strong
community			= dog

[dogg_normal]:m_dog_e	; Молодой слепой пес
$spawn				= "monsters\dogs\dog_02_normal"
visual				= monsters\dog\dog_red
corpse_visual		= monsters\dog\dog_red_dead
icon				= ui_npc_monster_dog_red
panic_threshold		= 0.2
rank				= 401
immunities_sect		= dog_immunities_normal
attack_params		= dog_attack_params_normal
spec_rank			= normal
community			= dog

[dogg_weak]:m_dog_e	; Мигрирующий слепой пес
$spawn				= "monsters\dogs\dog_01_weak"
visual				= monsters\dog\dog
corpse_visual		= monsters\dog\dog_dead
icon				= ui_npc_monster_dog
panic_threshold		= 0.2
rank				= 0
immunities_sect		= dog_immunities_weak
attack_params		= dog_attack_params_weak
spec_rank			= weak
community			= dog

[plot_strong]:m_flesh_e	; Старая плоть
$spawn        = "monsters\fleshes\flesh_03_strong"
visual        = monsters\flesh\flesh_strong
icon        = ui_npc_monster_flesh_strong
panic_threshold   = 0.05  
rank        = 801
immunities_sect   = flesh_immunities_strong
attack_params   = flesh_attack_params_strong
spec_rank     = strong
community     = flesh

[plot_normal]:m_flesh_e	; Молодая плоть
$spawn        = "monsters\fleshes\flesh_02_normal"
visual        = monsters\flesh\flesh
corpse_visual   = monsters\flesh\flesh_dead
icon        = ui_npc_monster_flesh
panic_threshold   = 0.2
rank        = 401
immunities_sect   = flesh_immunities_normal
attack_params   = flesh_attack_params_normal
spec_rank     = normal
community     = flesh

[plot_weak]:m_flesh_e		; Мигрирующая плоть
$spawn          = "monsters\fleshes\flesh_01_weak"
visual          = monsters\flesh\flesh
corpse_visual     = monsters\flesh\flesh_dead
icon          = ui_npc_monster_flesh
panic_threshold     = 0.2
rank          = 0
immunities_sect     = flesh_immunities_weak
attack_params     = flesh_attack_params_weak
spec_rank     = weak
community     = flesh

[izlom_weak]:m_fracture_e	; Мигрирующий излом
$spawn               = "monsters\fracture"			; option for Level Editor
monster_type		= indoor
rank				= 0
visual				 = monsters\izlom\izlom
corpse_visual		 = monsters\izlom\izlom
spec_rank			= weak
community			= fracture
Tele_Time_To_Hold	= 200

[izlom_normal]:m_fracture_e	; Молодой излом
$spawn               = "monsters\fracture"				; option for Level Editor
monster_type		= indoor
rank				= 0
visual				 = monsters\izlom\izlom
corpse_visual		 = monsters\izlom\izlom
spec_rank			= normal
community			= fracture
Tele_Time_To_Hold	= 200

[izlom_strong]:m_fracture_e	; Старый излом
$spawn               = "monsters\fracture"				; option for Level Editor
monster_type		= indoor
rank				= 0
visual				 = monsters\izlom\izlom
corpse_visual		 = monsters\izlom\izlom
spec_rank			= strong
community			= fracture
Tele_Time_To_Hold	= 200

[gig_normal]:m_gigant_e	; Молодой псевдогигант
$spawn        = "monsters\gigants\gigant_normal"
visual        = monsters\psevdogigant\psevdogigant
icon        = ui_npc_monster_psevdogigant
rank        = 401
spec_rank     = normal
community     = pseudo_gigant

[gig_strong]:m_gigant_e	; Старый псевдогигант
$spawn        = "monsters\gigants\gigant_strong"
visual        = monsters\psevdogigant\psevdogigant_strong
icon        = ui_npc_monster_psevdogigant
rank        = 801
spec_rank     = strong
community     = pseudo_gigant
immunities_sect       = giant_immunities_strong

[gig_red_strong]:gigant_strong	; Красный псевдогигант
$spawn        = "monsters\gigants\gigant_red_strong"
visual        = monsters\psevdogigant\psevdogigant_red

[pseudo_weak]:m_pseudodog_e	; Мигрирующий псевдопес
$spawn				= "monsters\pseudodogs\pseudodog_01_weak"
visual				= monsters\pseudodog\pseudodog
icon				= ui_npc_monster_pseudodog
panic_threshold		= 0.5
rank				= 0
immunities_sect		= pseudodog_immunities_weak
attack_params		= pseudodog_attack_params_weak
spec_rank			= weak
community			= pseudodog

[pseudo_normal]:m_pseudodog_e	; Молодой псевдопес
$spawn				= "monsters\pseudodogs\pseudodog_02_normal"
visual				= monsters\pseudodog\pseudodog
icon				= ui_npc_monster_pseudodog
panic_threshold		= 0.2
rank				= 401
immunities_sect		= pseudodog_immunities_normal
attack_params		= pseudodog_attack_params_normal
spec_rank			= normal
community			= pseudodog

[pseudo_strong]:m_pseudodog_e	; Старый псевдопес
$spawn				= "monsters\pseudodogs\pseudodog_03_strong"
visual				= monsters\pseudodog\pseudodog_grey
corpse_visual		= monsters\pseudodog\pseudodog_grey_dead
icon				= ui_npc_monster_pseudodog_grey
panic_threshold		= 0.05	
rank				= 801
immunities_sect		= pseudodog_immunities_strong
attack_params		= pseudodog_attack_params_strong
spec_rank			= strong
community			= pseudodog

[psy_pseudo]:pseudodog_strong	; Старый пси-псевдопес
$spawn				= "monsters\psy_dog\psy_dog"
visual				= monsters\pseudodog\pseudodog_grey
icon				= ui_npc_monster_pseudodog_grey
class               = SM_DOG_P
aura_effector		= psy_dog_aura_effector
Max_Phantoms_Count	= 20
Min_Phantoms_Count	= 1
Time_Phantom_Appear = 5000

[pseudo_phantom]:pseudodog_weak	; Псевдопес - фантом
$spawn				= "monsters\psy_dog\psy_dog_phantom"
visual				= monsters\pseudodog\pseudodog_grey
icon				= ui_npc_monster_pseudodog_grey
class               = SM_DOG_F
appear_effector		= psy_dog_phantom_appear_effector
particles_appear	= monsters\pseudo_phantom_birth_00
particles_disappear	= monsters\pseudo_phantom_death_00

[dog_friend]:m_pseudodogfrend_e	; Дружок Болотного Доктора
$spawn				= "monsters\pseudodogsfrend\dogfrend"
visual				= monsters\pseudodog\pseudodogfrend
corpse_visual		= monsters\pseudodog\pseudodogfrend_dead
icon				= ui_npc_monster_pseudodog_grey
panic_threshold		= 0.05	
rank				= 801
immunities_sect		= pseudodogfrend_immunities_strong
attack_params		= pseudodogfrend_attack_params_strong
spec_rank			= strong
community			= dogfrend

[ratweak]:m_rat_e	; Крыса мигрирующая
$spawn = "monsters\rat"	
monster_type		= indoor
rank = 0	
;visual				 = monsters\rat\rat_1
visual				 = monsters\rat\rat_weak
corpse_visual		 = monsters\rat\rat_1
spec_rank = weak
community = rat
panic_threshold		= 0.2
immunities_sect		= rat_immunities
icon				 = ui_npc_monster_rat_weak
smart_terrain_choose_interval	= 00:15:00
damage					        = m_rat_damage

[ratnormal]:m_rat_e	; Крыса молодая
$spawn = "monsters\rat\rat_1"	
monster_type		= indoor
rank = 0	
;visual				 = monsters\rat\rat_1
visual				 = monsters\rat\rat_normal.ogf
corpse_visual		 = monsters\rat\rat_1
spec_rank = normal	
community = rat
immunities_sect		= rat_strong_immunities


[ratstrong]:m_rat_e	; Старая крыса
$spawn = "monsters\rat\rat_1"	
monster_type		= indoor
rank = 0	
visual				 = monsters\rat\rat_1
corpse_visual		 = monsters\rat\rat_1
spec_rank = strong	
community = rat
icon				 = ui_npc_monster_rat_strong
immunities_sect		= rat_strong_immunities

[snorkweak]:m_snork_e	; Мигрирующий снорк
$spawn				= "monsters\snorks\snork_01_weak"
visual				= monsters\snork\snork
icon				= ui_npc_monster_snork
panic_threshold		= 0.5
rank				= 0
immunities_sect		= snork_immunities_weak
attack_params		= snork_attack_params_weak
spec_rank			= weak
community			= snork

[snorknormal]:m_snork_e	; Молодой снорк
$spawn				= "monsters\snorks\snork_02_normal"
visual				= monsters\snork\snork
icon				= ui_npc_monster_snork
panic_threshold		= 0.2
rank				= 401
immunities_sect		= snork_immunities_normal
attack_params		= snork_attack_params_normal
spec_rank			= normal
community			= snork

[snorkstrong]:m_snork_e	; Старый снорк
$spawn				= "monsters\snorks\snork_03_strong"
visual				= monsters\snork\snork
icon				= ui_npc_monster_snork
panic_threshold		= 0.05
rank				= 801
immunities_sect		= snork_immunities_strong
attack_params		= snork_attack_params_strong
spec_rank			= strong
community			= snork

[snorkaes]:snork_strong	; Снорк с ЧАЭС
$spawn				= "monsters\snorks\aes_snork"
visual				= monsters\snork\snork
icon				= ui_npc_monster_snork
panic_threshold		= 0.0

[snorkindoor]:snork_weak	; Подземный снорк
$spawn			= "monsters\snorks\snork_indoor"
monster_type	= indoor
jump_min_distance			= 2.5
jump_max_angle				= 0.4

[snorkjumper]:snork_weak	; Снорк - прыгун
$spawn			= "monsters\snorks\snork_jumper"
monster_type	= outdoor
panic_threshold		= 0.05
jump_factor					= 1.2
jump_min_distance			= 3
jump_max_distance			= 30
jump_max_angle				= 0.8

[tushkanonormal]:m_tushkano_e	; Молодой тушкан
$spawn				= "monsters\tushkanos\tushkano_normal"
rank = 401
spec_rank			= normal
community			= tushkano

[zomb_weak]:m_zombie_e	; Мигрирующий зомби
$spawn				= "monsters\zombies\zombie_01_weak"
visual				= monsters\zombi\zombi_2
panic_threshold		= 0.5
rank = 0
spec_rank			= weak
community			= zombie

[zomb_normal]:m_zombie_e	; Молодой зомби
$spawn				= "monsters\zombies\zombie_02_normal"
visual				= monsters\zombi\zombi_1
panic_threshold		= 0.3
rank = 255
spec_rank			= normal
community			= zombie
icon = ui_npc_monster_zomb1

[zomb_strong]:m_zombie_e	; Старый зомби
$spawn				= "monsters\zombies\zombie_03_strong"
icon = ui_npc_monster_zombieg	
panic_threshold		= 0.05	
rank = 255
spec_rank			= strong
community			= zombie

[zomb_trup]:zombie_weak	; Мигрирующий зомби-труп
$spawn				= "monsters\zombies\zombie_immortal"
visual				= monsters\zombi\zombi_trup
panic_threshold		= 0.01
icon = ui_npc_monster_zomb2
FakeDeathCount					= 6		; max count of fake death
StartFakeDeathHealthThreshold	= 0.7
spec_rank			= weak
community			= zombie

[zomb_trup2]:zombie_weak	; Мигрирующий зомби-труп 2
$spawn				= "monsters\zombies\zombie_immortal"
visual				= monsters\zombi\zombi_trup_2
panic_threshold		= 0.01
icon = ui_npc_monster_zomb2
FakeDeathCount					= 6		; max count of fake death
StartFakeDeathHealthThreshold	= 0.7
spec_rank			= weak
community			= zombie

[zomb_blow]:zombie_strong	; Взрывающийся зомби
visual				= monsters\zombi\zombi_trup

[zomb_beee]:zombie_strong
visual				= monsters\zombi\zombi_trup_2
MaxHealthValue		 = 200
FakeDeathCount					= 1		; max count of fake death
StartFakeDeathHealthThreshold	= 0.1

[zomb_immortal]:zombie_strong		; Бессмертный зомби
$spawn							= "monsters\zombies\zombie_immortal"
visual							= monsters\zombi\zombi_trup
panic_threshold					= 0.05	
corpse_visual		 			= monsters\zombi\zombi_trup
FakeDeathCount					= 10
StartFakeDeathHealthThreshold	= 0.8


[zomb_hell]:zombie_strong	; Адский зомби
$spawn							= "monsters\zombies\zombie_hell"
visual							= monsters\zombi\zombi_trup_2
panic_threshold					= 0.05	
corpse_visual					= monsters\zombi\zombi_trup_2
FakeDeathCount					= 15
StartFakeDeathHealthThreshold	= 0.8


[zomb_ghost]:zombie_strong	; Зомби-призрак
$spawn							= "monsters\zombies\zombie_ghost"
visual							= monsters\zombi\zombi_1_ghost
corpse_visual					= monsters\zombi\zombi_1_ghost
panic_threshold					= 0.05	
FakeDeathCount					= 10
StartFakeDeathHealthThreshold	= 0.8


; Работа мастеров из ОГСЕ
[zomb_scelet_strong]:zombie_strong	; Зомби-скелет
$spawn				= "monsters\zombies\zombie_03_strong"
visual				= monsters\kosti\scelet
icon                    = ui_npc_monster_skelet
panic_threshold		= 0.0
rank                    = 255
spec_rank			     = strong
community			     = zombie

;-------------------- Квестовики (ACS) ---------------------
